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content/blog/2024/11-14-bevy-channel-trigger/index.md

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In this short post we introduce the recently released [bevy_channel_trigger](https://crates.io/crates/bevy_channel_trigger) crate, why we need it to talk to foreign code and what it sets it apart from alternatives. If you just want to start using it, find it on [GitHub](https://github.com/rustunit/bevy_channel_trigger).
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# Why?
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# Why?
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Let's start with why we need to talk to C libraries or any other language in the first place. Bevy is written in Rust, Rust is great but not everything can be supported in Rust natively:
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docs/blog/2024/11-14-bevy-channel-trigger/index.html

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<p>In this short post we introduce the recently released <a href="https://crates.io/crates/bevy_channel_trigger">bevy_channel_trigger</a> crate, why we need it to talk to foreign code and what it sets it apart from alternatives. If you just want to start using it, find it on <a href="https://github.com/rustunit/bevy_channel_trigger">GitHub</a>.</p>
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<h1 id="why">Why?</h1>
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<p>Let's start with why we need to talk to C libraries or any other language in the first place. Bevy is written in Rust, Rust is great but not everything can be supported in Rust natively:</p>
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<li>maybe you want to interface with libraries that are closed source like Apple's native iOS libraries</li>

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