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<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">はじめに</a></li><li class="chapter-item expanded "><a href="meet-safe-and-unsafe.html"><strong aria-hidden="true">1.</strong> 安全と危険のご紹介</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="safe-unsafe-meaning.html"><strong aria-hidden="true">1.1.</strong> 安全と危険の相互作用</a></li><li class="chapter-item expanded "><a href="working-with-unsafe.html"><strong aria-hidden="true">1.2.</strong> Unsafe と連携する</a></li></ol></li><li class="chapter-item expanded "><a href="data.html"><strong aria-hidden="true">2.</strong> データレイアウト</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="repr-rust.html"><strong aria-hidden="true">2.1.</strong> repr(Rust)</a></li><li class="chapter-item expanded "><a href="exotic-sizes.html"><strong aria-hidden="true">2.2.</strong> 奇妙なサイズの型</a></li><li class="chapter-item expanded "><a href="other-reprs.html"><strong aria-hidden="true">2.3.</strong> 代替メモリレイアウト</a></li></ol></li><li class="chapter-item expanded "><a href="ownership.html"><strong aria-hidden="true">3.</strong> 所有権とライフタイム</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="references.html"><strong aria-hidden="true">3.1.</strong> リファレンス</a></li><li class="chapter-item expanded "><a href="lifetimes.html"><strong aria-hidden="true">3.2.</strong> ライフタイム</a></li><li class="chapter-item expanded "><a href="lifetime-mismatch.html"><strong aria-hidden="true">3.3.</strong> ライフタイムシステムの限界</a></li><li class="chapter-item expanded "><a href="lifetime-elision.html"><strong aria-hidden="true">3.4.</strong> ライフタイムの省略</a></li><li class="chapter-item expanded "><a href="unbounded-lifetimes.html"><strong aria-hidden="true">3.5.</strong> 無制限のライフタイム</a></li><li class="chapter-item expanded "><a href="hrtb.html"><strong aria-hidden="true">3.6.</strong> 高階トレイト境界</a></li><li class="chapter-item expanded "><a href="subtyping.html"><strong aria-hidden="true">3.7.</strong> Subtyping and Variance</a></li><li class="chapter-item expanded "><a href="dropck.html"><strong aria-hidden="true">3.8.</strong> Drop Check</a></li><li class="chapter-item expanded "><a href="phantom-data.html"><strong aria-hidden="true">3.9.</strong> PhantomData</a></li><li class="chapter-item expanded "><a href="borrow-splitting.html"><strong aria-hidden="true">3.10.</strong> 借用の分割</a></li></ol></li><li class="chapter-item expanded "><a href="conversions.html"><strong aria-hidden="true">4.</strong> 型変換</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="coercions.html"><strong aria-hidden="true">4.1.</strong> 型強制</a></li><li class="chapter-item expanded "><a href="dot-operator.html"><strong aria-hidden="true">4.2.</strong> ドットオペレータ</a></li><li class="chapter-item expanded "><a href="casts.html"><strong aria-hidden="true">4.3.</strong> キャスト</a></li><li class="chapter-item expanded "><a href="transmutes.html"><strong aria-hidden="true">4.4.</strong> トランスミュート</a></li></ol></li><li class="chapter-item expanded "><a href="uninitialized.html"><strong aria-hidden="true">5.</strong> 初期化されないメモリ</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="checked-uninit.html"><strong aria-hidden="true">5.1.</strong> チェックされるメモリ</a></li><li class="chapter-item expanded "><a href="drop-flags.html"><strong aria-hidden="true">5.2.</strong> ドロップフラグ</a></li><li class="chapter-item expanded "><a href="unchecked-uninit.html"><strong aria-hidden="true">5.3.</strong> チェックされないメモリ</a></li></ol></li><li class="chapter-item expanded "><a href="obrm.html"><strong aria-hidden="true">6.</strong> 所有権に基づいたリソース管理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="constructors.html"><strong aria-hidden="true">6.1.</strong> コンストラクタ</a></li><li class="chapter-item expanded "><a href="destructors.html"><strong aria-hidden="true">6.2.</strong> Destructors</a></li><li class="chapter-item expanded "><a href="leaking.html"><strong aria-hidden="true">6.3.</strong> Leaking</a></li></ol></li><li class="chapter-item expanded "><a href="unwinding.html"><strong aria-hidden="true">7.</strong> 巻き戻し</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="exception-safety.html"><strong aria-hidden="true">7.1.</strong> 例外安全性</a></li><li class="chapter-item expanded "><a href="poisoning.html"><strong aria-hidden="true">7.2.</strong> Poisoning</a></li></ol></li><li class="chapter-item expanded "><a href="concurrency.html"><strong aria-hidden="true">8.</strong> 並行性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="races.html"><strong aria-hidden="true">8.1.</strong> Races</a></li><li class="chapter-item expanded "><a href="send-and-sync.html"><strong aria-hidden="true">8.2.</strong> Send and Sync</a></li><li class="chapter-item expanded "><a href="atomics.html"><strong aria-hidden="true">8.3.</strong> Atomics</a></li></ol></li><li class="chapter-item expanded "><a href="vec.html"><strong aria-hidden="true">9.</strong> Implementing Vec</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="vec-layout.html"><strong aria-hidden="true">9.1.</strong> Layout</a></li><li class="chapter-item expanded "><a href="vec-alloc.html"><strong aria-hidden="true">9.2.</strong> Allocating</a></li><li class="chapter-item expanded "><a href="vec-push-pop.html"><strong aria-hidden="true">9.3.</strong> Push and Pop</a></li><li class="chapter-item expanded "><a href="vec-dealloc.html"><strong aria-hidden="true">9.4.</strong> Deallocating</a></li><li class="chapter-item expanded "><a href="vec-deref.html"><strong aria-hidden="true">9.5.</strong> Deref</a></li><li class="chapter-item expanded "><a href="vec-insert-remove.html"><strong aria-hidden="true">9.6.</strong> Insert and Remove</a></li><li class="chapter-item expanded "><a href="vec-into-iter.html"><strong aria-hidden="true">9.7.</strong> IntoIter</a></li><li class="chapter-item expanded "><a href="vec-raw.html"><strong aria-hidden="true">9.8.</strong> RawVec</a></li><li class="chapter-item expanded "><a href="vec-drain.html"><strong aria-hidden="true">9.9.</strong> Drain</a></li><li class="chapter-item expanded "><a href="vec-zsts.html"><strong aria-hidden="true">9.10.</strong> Handling Zero-Sized Types</a></li><li class="chapter-item expanded "><a href="vec-final.html"><strong aria-hidden="true">9.11.</strong> Final Code</a></li></ol></li><li class="chapter-item expanded "><a href="arc-and-mutex.html"><strong aria-hidden="true">10.</strong> Implementing Arc and Mutex</a></li></ol>
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<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">はじめに</a></li><li class="chapter-item expanded "><a href="meet-safe-and-unsafe.html"><strong aria-hidden="true">1.</strong> 安全と危険のご紹介</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="safe-unsafe-meaning.html"><strong aria-hidden="true">1.1.</strong> 安全と危険の相互作用</a></li><li class="chapter-item expanded "><a href="working-with-unsafe.html"><strong aria-hidden="true">1.2.</strong> Unsafe と連携する</a></li></ol></li><li class="chapter-item expanded "><a href="data.html"><strong aria-hidden="true">2.</strong> データレイアウト</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="repr-rust.html"><strong aria-hidden="true">2.1.</strong> repr(Rust)</a></li><li class="chapter-item expanded "><a href="exotic-sizes.html"><strong aria-hidden="true">2.2.</strong> 奇妙なサイズの型</a></li><li class="chapter-item expanded "><a href="other-reprs.html"><strong aria-hidden="true">2.3.</strong> 代替メモリレイアウト</a></li></ol></li><li class="chapter-item expanded "><a href="ownership.html"><strong aria-hidden="true">3.</strong> 所有権とライフタイム</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="references.html"><strong aria-hidden="true">3.1.</strong> リファレンス</a></li><li class="chapter-item expanded "><a href="lifetimes.html"><strong aria-hidden="true">3.2.</strong> ライフタイム</a></li><li class="chapter-item expanded "><a href="lifetime-mismatch.html"><strong aria-hidden="true">3.3.</strong> ライフタイムシステムの限界</a></li><li class="chapter-item expanded "><a href="lifetime-elision.html"><strong aria-hidden="true">3.4.</strong> ライフタイムの省略</a></li><li class="chapter-item expanded "><a href="unbounded-lifetimes.html"><strong aria-hidden="true">3.5.</strong> 無制限のライフタイム</a></li><li class="chapter-item expanded "><a href="hrtb.html"><strong aria-hidden="true">3.6.</strong> 高階トレイト境界</a></li><li class="chapter-item expanded "><a href="subtyping.html"><strong aria-hidden="true">3.7.</strong> Subtyping and Variance</a></li><li class="chapter-item expanded "><a href="dropck.html"><strong aria-hidden="true">3.8.</strong> Drop Check</a></li><li class="chapter-item expanded "><a href="phantom-data.html"><strong aria-hidden="true">3.9.</strong> PhantomData</a></li><li class="chapter-item expanded "><a href="borrow-splitting.html"><strong aria-hidden="true">3.10.</strong> 借用の分割</a></li></ol></li><li class="chapter-item expanded "><a href="conversions.html"><strong aria-hidden="true">4.</strong> 型変換</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="coercions.html"><strong aria-hidden="true">4.1.</strong> 型強制</a></li><li class="chapter-item expanded "><a href="dot-operator.html"><strong aria-hidden="true">4.2.</strong> ドットオペレータ</a></li><li class="chapter-item expanded "><a href="casts.html"><strong aria-hidden="true">4.3.</strong> キャスト</a></li><li class="chapter-item expanded "><a href="transmutes.html"><strong aria-hidden="true">4.4.</strong> トランスミュート</a></li></ol></li><li class="chapter-item expanded "><a href="uninitialized.html"><strong aria-hidden="true">5.</strong> 初期化されないメモリ</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="checked-uninit.html"><strong aria-hidden="true">5.1.</strong> チェックされるメモリ</a></li><li class="chapter-item expanded "><a href="drop-flags.html"><strong aria-hidden="true">5.2.</strong> ドロップフラグ</a></li><li class="chapter-item expanded "><a href="unchecked-uninit.html"><strong aria-hidden="true">5.3.</strong> チェックされないメモリ</a></li></ol></li><li class="chapter-item expanded "><a href="obrm.html"><strong aria-hidden="true">6.</strong> 所有権に基づいたリソース管理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="constructors.html"><strong aria-hidden="true">6.1.</strong> コンストラクタ</a></li><li class="chapter-item expanded "><a href="destructors.html"><strong aria-hidden="true">6.2.</strong> Destructors</a></li><li class="chapter-item expanded "><a href="leaking.html"><strong aria-hidden="true">6.3.</strong> Leaking</a></li></ol></li><li class="chapter-item expanded "><a href="unwinding.html"><strong aria-hidden="true">7.</strong> 巻き戻し</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="exception-safety.html"><strong aria-hidden="true">7.1.</strong> 例外安全性</a></li><li class="chapter-item expanded "><a href="poisoning.html"><strong aria-hidden="true">7.2.</strong> ポイゾニング</a></li></ol></li><li class="chapter-item expanded "><a href="concurrency.html"><strong aria-hidden="true">8.</strong> 並行性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="races.html"><strong aria-hidden="true">8.1.</strong> 競合</a></li><li class="chapter-item expanded "><a href="send-and-sync.html"><strong aria-hidden="true">8.2.</strong> Send and Sync</a></li><li class="chapter-item expanded "><a href="atomics.html"><strong aria-hidden="true">8.3.</strong> Atomics</a></li></ol></li><li class="chapter-item expanded "><a href="vec.html"><strong aria-hidden="true">9.</strong> Implementing Vec</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="vec-layout.html"><strong aria-hidden="true">9.1.</strong> Layout</a></li><li class="chapter-item expanded "><a href="vec-alloc.html"><strong aria-hidden="true">9.2.</strong> Allocating</a></li><li class="chapter-item expanded "><a href="vec-push-pop.html"><strong aria-hidden="true">9.3.</strong> Push and Pop</a></li><li class="chapter-item expanded "><a href="vec-dealloc.html"><strong aria-hidden="true">9.4.</strong> Deallocating</a></li><li class="chapter-item expanded "><a href="vec-deref.html"><strong aria-hidden="true">9.5.</strong> Deref</a></li><li class="chapter-item expanded "><a href="vec-insert-remove.html"><strong aria-hidden="true">9.6.</strong> Insert and Remove</a></li><li class="chapter-item expanded "><a href="vec-into-iter.html"><strong aria-hidden="true">9.7.</strong> IntoIter</a></li><li class="chapter-item expanded "><a href="vec-raw.html"><strong aria-hidden="true">9.8.</strong> RawVec</a></li><li class="chapter-item expanded "><a href="vec-drain.html"><strong aria-hidden="true">9.9.</strong> Drain</a></li><li class="chapter-item expanded "><a href="vec-zsts.html"><strong aria-hidden="true">9.10.</strong> Handling Zero-Sized Types</a></li><li class="chapter-item expanded "><a href="vec-final.html"><strong aria-hidden="true">9.11.</strong> Final Code</a></li></ol></li><li class="chapter-item expanded "><a href="arc-and-mutex.html"><strong aria-hidden="true">10.</strong> Implementing Arc and Mutex</a></li></ol>
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