@@ -356,6 +356,36 @@ Additionally, development has begun on version 0.7 - check out
356356[ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
357357[ tetra-07 ] : https://github.com/17cupsofcoffee/tetra/issues/297
358358
359+ ### [ Oxygengine] v0.24.0
360+
361+ ![ Oxygengine RPG game template] ( oxygengine-overworld.gif )
362+
363+ The hottest HTML5 + WASM game engine for games written in Rust with web-sys.
364+
365+ [ @PsichiX ] , the creator of [ Oxygengine] , spent last two months on making:
366+
367+ - First few chapters of the book explaining how Oxygengine works in:
368+ [ Oxygengine Essentials Book] [ oxygengine-book ] .
369+ - New hardware-accelerated renderer based on Material Graphs (to allow making
370+ faster and better quality game visuals - more about that in
371+ [ Material Graph based rendering] [ oxygengine-material-graph ] chapter).
372+ - New Overworld game module (which aims to provide all essential features needed
373+ by RPG game developers, to let them focus on making an actual game).
374+ - New AI feature module (WIP) that integrates [ Emergent AI] [ emergent ] crate with
375+ the engine.
376+ - Plugin-based asset pipeline as well as support for LDtk software projects.
377+
378+ All these changes marks the beginning of stabilizing phase of the engine.
379+ The API more or less won't change much - now the focus is put entirely on
380+ the features that will push progress towards the Ignite visual game editor
381+ for artists and game designers to use.
382+
383+ [ Oxygengine ] : https://github.com/PsichiX/Oxygengine
384+ [ @PsichiX ] : https://twitter.com/PsichiX
385+ [ oxygengine-book ] : https://psichix.github.io/Oxygengine/
386+ [ oxygengine-material-graph ] : https://psichix.github.io/Oxygengine/concepts/ha-renderer/introduction.html#material-graph-based-rendering
387+ [ emergent ] : https://github.com/PsichiX/emergent
388+
359389## Learning Material Updates
360390
361391### [ The Raytracer Challenge] [ raytracer-challenge-github ]
@@ -535,6 +565,21 @@ preserving safety, [issue #808][gd-808] was opened.
535565[ gd-discord ] : https://discord.com/invite/FNudpBD
536566[ gd-twitter ] : https://twitter.com/GodotRust
537567
568+ ### [ NavMesh] v0.12.1
569+
570+ NavMesh crate is a path finding library for 2D and 3D games.
571+
572+ This month changes by [ @PsichiX ] :
573+
574+ - Added NavGrid structure to find paths on grids.
575+ - Added NavFreeGrid structure to find paths on cells put in free layout manner
576+ (used for example on clusters of cells rather than condensed grid).
577+ - Added NavIslands structure to allow hierarchical path finding (used for
578+ example with streamed navigation islands, such as other path finding
579+ structures).
580+
581+ [ NavMesh ] : https://github.com/PsichiX/navmesh
582+
538583## Popular Workgroup Issues in Github
539584
540585<!-- Up to 10 links to interesting issues -->
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