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bug with sound.position issue on imported .mp3s: Conductor Volume game #5019
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AS2 code from first frame of game (this is a 1-frame game): //stop(); // } Ann Zumwinkle |
@zumbasana, many thanks for reporting the issue.
Just in case it helps. |
Thank you very much Ousia/Herschel for bumping this issue up, and I'm available to assist with testing anytime! |
Hello @Herschel and team! Thanks much for working on audio-mixer issues in the new Pull Request here: |
Hi @Herschel and team, GAME ONLINE: and .swf and .fla attached. -- NOT WORKING in HTML page with today's recent version of Ruffle on server (link above) And here is pertinent AS2 code from the third and fourth AS2-coded frames:stop();
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Adding here for reference: |
Think this is waiting on Ref #273. |
Since #6738 was merged the sound is now working. Strangely, only the leftmost volume slider seems to be working though - the others have no effect. And the "Again" and "Next" buttons aren't working. |
There's still some sound lag, but all the sliders work now. |
@Lord-McSweeney I don't think so. Open the webpage with a Flash-enabled browser and drag the 3 sliders on the right all the way down, leaving only the leftmost slider turned up. Hear how different that sounds? Now try the same thing in Ruffle. It has no effect, even with the latest Ruffle version. |
Hello to the Ruffle team, Adrian17 on discord asked me to post our issues here. We are happy to post our AS2 code, .swfs, and test!
GAME ONLINE: game: https://goclassical.org/kids/opera/volume.htm
And .swf and .fla and .swd attached.
VolumeGame2021.zip
PROBLEM: No Audio and game doesn't display 4 little volume slider controls below conductor and game does not move forward to play. The .swd debugger says the .mp3s loaded...
-- WORKS when "test movie" from Macromeda Flash Professional 8 authoring app.
-- NOT WORKING when playing same exported .sfw on desktop (runs Macromedia Flash Player 8).
-- NOT WORKING in html page with Ruffle on server: https://goclassical.org/kids/opera/volume.htm
EXPECTED BEHAVIOR: there's 4 little volume slider controls below conductor, setting volume for the 4 imported .mp3s: they should display and allow user to drag up-and-down, setting volume. At end of mp3s, triggers 2 buttons (repeat and continue) to display.
ISSUE: Adrian17 wrote on Discord #help: " I think we have volume control working, but not the more advanced sound features (like sound.position)"
I can confirm that yes this game does use sound1.position, sound2.position, etc.
Thank you!
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