You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hopefully, you can see here that sprites are rendered correctly when simply walking in front of them, but when I "walk into" the solid sprite the overlapping switches. This is an issue that has been around in 3.1 I believe, but it is still present in the I/O fix.
The text was updated successfully, but these errors were encountered:
Both sprites are on the same layer correct? I'm guessing that the rendering in the engine is probably drawing the sign sprite after the player graphic which gives you this result.
It is not a critical bug, more a visual issue. I'll look into it at some point.
There seems to be an issue with sprite overlap.
Hopefully, you can see here that sprites are rendered correctly when simply walking in front of them, but when I "walk into" the solid sprite the overlapping switches. This is an issue that has been around in 3.1 I believe, but it is still present in the I/O fix.
The text was updated successfully, but these errors were encountered: