Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Zoom() #40

Open
nyttimangus opened this issue Dec 3, 2013 · 0 comments
Open

Zoom() #40

nyttimangus opened this issue Dec 3, 2013 · 0 comments
Milestone

Comments

@nyttimangus
Copy link

zoom() does not appear to work correctly either in 3.1 or 3.2

In 3.1, I couldn't get it to work at all. In 3.2, it is VERY slow (i.e. a few minutes for 100%). In either case, it makes the screen go all wonky for a few minutes while doing its thing. Is zoom() supposed to be temporary? I thought it would be permanent. For instance, I was hoping to use zoom() to avoid drawing smaller sprites for a world map, but evidently it zooms in and then right back. Also, can zoom not be used to zoom out?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant