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Not extracting plugin manifests from compiled game #35

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NotTooManyItems opened this issue Oct 4, 2013 · 3 comments
Open

Not extracting plugin manifests from compiled game #35

NotTooManyItems opened this issue Oct 4, 2013 · 3 comments

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@NotTooManyItems
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When trying to run a compiled game I get this error for each plugin. I compiled the games with TK3.2 editor.

3 2pluginerrors

These manifests exist inside the compiled game, and I can extract them into the temp folder with RPGCode, but only after I've gotten these errors.

@swordmaster2k
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The manifest files for the FMOD plugin and the MenuHelp plugin have yet to be uploaded to the site. I have to give them to Xavier. Please refer to the wiki for further details on using plugins.

htttps://github.com/rpgtoolkit/engine/wiki/

@NotTooManyItems
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Okay, that's good to know. But the error also occurs with the demo game. No changes made to it. Just compiled and tried running. Although both games run fine in the editor.

Just to be clear, the manifest files don't show up in the TKTemp\Plugins\ folder unless I use RPGCode to extract them myself. By then I've already gotten the error for the manifest not existing and not even the tkfight3.dll plugin in the demo will work.

@grindalf
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Just so you all know Ive got all the manifest files correctly in place and when I create an exe Im getting these errors

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