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Using noether to generate full surface paths #141
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Hi,
I'm looking into generating paths over the face of an entire surface of a mesh, and it seems like noether might be a perfect fit for doing that. I think the process would look something like:
- Subset of the mesh is selected (would it be possible to pass a mesh to noether via a ROS topic rather than through a file?)
- Selected sub-mesh is converted to a BSpline representation (already possible in noether I believe? i.e. mesh filtering demo. Unsure if this is a non-tessellated representation, or a modified mesh though)
- Given the size of a tool, a path is planned over the surface (shape doesn't matter too much as long as it covers the whole area)
I've taken a look at the half edge demo which seems promising. Is it possible to generate paths over a surface rather than just around the edge? If so, is there a demo showcasing that? I'm rather new to the world of tool path planning, so please forgive any silly questions 😄
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