Skip to content

Using noether to generate full surface paths #141

@riv-tnoble

Description

@riv-tnoble

Hi,

I'm looking into generating paths over the face of an entire surface of a mesh, and it seems like noether might be a perfect fit for doing that. I think the process would look something like:

  1. Subset of the mesh is selected (would it be possible to pass a mesh to noether via a ROS topic rather than through a file?)
  2. Selected sub-mesh is converted to a BSpline representation (already possible in noether I believe? i.e. mesh filtering demo. Unsure if this is a non-tessellated representation, or a modified mesh though)
  3. Given the size of a tool, a path is planned over the surface (shape doesn't matter too much as long as it covers the whole area)

I've taken a look at the half edge demo which seems promising. Is it possible to generate paths over a surface rather than just around the edge? If so, is there a demo showcasing that? I'm rather new to the world of tool path planning, so please forgive any silly questions 😄

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions