When using remodel and git, a model file that i had saved out with zero for its and its children's position and orientation values ends up being built into the scene with random float values. i m not sure if this is due to some sort of way the remodel system brings them into the workspace and then moves them to replicated storage or if its just a bug.
when importing that file manually the values show up correcting (being zero) and I'm able to use the model as intended.
has anyone else had this issue? and or know what could be causing this?