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GOG Wages of Sin #15

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ArekReve opened this issue Nov 30, 2023 · 7 comments
Open

GOG Wages of Sin #15

ArekReve opened this issue Nov 30, 2023 · 7 comments

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@ArekReve
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log.txt

The add-on Wages of Sin abort the game when the level is loading.
Main game works fine. I use GOG files.

@wof8317
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wof8317 commented Nov 30, 2023

I can also confirm with the Steam files of the game that the same thing is happening.

@rohit-n
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rohit-n commented Dec 2, 2023

It seems that the compiler I used might be to blame - I can reproduce the crash with the binaries I released, but not on my dev machine. I'll look into using a newer compiler for the next version, which I hope to release soon.

@wof8317
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wof8317 commented Dec 3, 2023

I look forward to it.

@rohit-n
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rohit-n commented Jan 8, 2024

Please try the latest version (1.1) and let me know if it works with Wages of Sin.

@De-Seppe
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De-Seppe commented Jan 8, 2024

sin000
save1.zip

I did a quick test on my steam install with the 1.1 version.
I launched the game with sin.exe +set game 2015
Within the mod I started both the base game and wages of sin. Both started without error.
But the model of Mancini stays in the map (Freeport City Bank) after the ingame cutscene (see image and attached savegame.
The model can't be killed.
This also happens with his model in Abandoned Building.

@OpenRift412
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sin000 save1.zip

I did a quick test on my steam install with the 1.1 version. I launched the game with sin.exe +set game 2015 Within the mod I started both the base game and wages of sin. Both started without error. But the model of Mancini stays in the map (Freeport City Bank) after the ingame cutscene (see image and attached savegame. The model can't be killed. This also happens with his model in Abandoned Building.

Does this happen when launching the base game normally (without +set game 2015)?

@De-Seppe
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De-Seppe commented Jan 9, 2024

This is not an issue when the game is launched normally.
But I do like playing the regular campaign with Wages of Sin addon because of the dual pistols (and the possibility to spawn a flashlight if needed)

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5 participants