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1 parent 56e28ab commit 08aadfbCopy full SHA for 08aadfb
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src/Isometry/Game.hs
@@ -105,7 +105,7 @@ game = runGame $ do
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unless (turningL || turningR || delta == 0) $
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-- animate angle to nearest π/4 radians increment
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- angle_ %= lerp (getI (min 1 (turnRate .*. dt / delta ** 0.8))) nearest
+ angle_ %= lerp (getI (min 1 (turnRate .*. dt / delta ** 0.7))) nearest
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case err of
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Left err -> pure err
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