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How to Setup AutoReferee
If you are a server owner who would like to use AutoReferee on your server, this tutorial will explain putting AutoReferee on your server, configuring it, and maintaining the plugin for best results. In this tutorial, we will assume the following:
- An up-to-date version of CraftBukkit and a knowledge of how to install plugins
- A map with a properly-configured
autoreferee.ymlfile
First, be certain that you are using the latest version of CraftBukkit as well as the latest version of AutoReferee. When it is run the first time, a configuration file will be generated for you at /plugins/AutoReferee/config.yml. The default values for this configuration file are suitable in most cases.
For maps that you install on your server to use with the plugin, you will either need to obtain a copy of the configuration file from the mapmaker, a file from the community, or configure the map yourself. Keep in mind that maps without a configuration file will not be managed by AutoReferee, which will allow you to use the plugin on a Multiverse server without conflicting with survival or creative worlds.
If you intend to use the plugin to setup new maps, users will need the autoreferee.configure permission node. Referees will need the autoreferee.referee permission node. Admins in general can be given the autoreferee.admin node. Admins and referees can be added to a match like normal, and will be treated like a normal player while participating in a match.