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sketch_oct10a.ino
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141 lines (114 loc) · 3.07 KB
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <LiquidCrystal.h>
#define board_height 2
#define board_width 16
#define garbage_value 10
#define game_turns 1000
#define garbage_interval 10
#define garbage_units 2
LiquidCrystal lcd(12, 7, 11, 5, 4, 3, 2);
char** board;
int robotx, roboty, score;
int dirx[4] = {-1, 0, 1, 0};
int diry[4] = {0, 1, 0, -1};
void init_board();
void del_board();
char** get_board();
void print_board();
void put_garbage(int, int);
void move_robot(int);
void load_garbage();
int fdm(char**);
int my_rand(int);
void setup() {
lcd.begin(16,2);
}
void loop() {
srand(time(NULL));
init_board();
int i;
for(i = 0; i < game_turns; ++i) {
if(i%garbage_interval == 0) { load_garbage(); }
move_robot(fdm(get_board()));
print_board();
delay(500);
}
}
void init_board() {
board = (char**)malloc(board_height * sizeof(char*));
int i, j;
for(i = 0; i < board_height; ++i) {
board[i] = (char*)malloc((board_width + 1) * sizeof(char));
for(j = 0; j < board_width; ++j) { board[i][j] = '.'; }
board[i][board_width] = 0;
}
robotx = 0;
roboty = 0;
board[robotx][roboty] = 'X';
score = 0;
}
void del_board() {
int i;
for(i = 0; i < board_height; ++i) { free(board[i]); }
free(board);
}
char** get_board() { return board; }
void print_board() {
lcd.clear();
int i;
for(i = 0; i < board_height; ++i) {
lcd.setCursor(0, i);
lcd.print(board[i]);
}
// printf("Score: %d\n", score);
}
void put_garbage(int x, int y) {
if(board[x][y] == '.') { board[x][y] = 'o'; }
else if(board[x][y] == 'X') { score += garbage_value; }
}
void move_robot(int dir) {
board[robotx][roboty] = '.';
robotx += dirx[dir];
roboty += diry[dir];
if(robotx < 0) { robotx = 0; }
else if(robotx >= board_height) { robotx = board_height - 1; }
if(roboty < 0) { roboty = 0; }
else if(roboty >= board_width) { roboty = board_width - 1; }
if(board[robotx][roboty] == 'o') { score += garbage_value; }
board[robotx][roboty] = 'X';
}
void load_garbage() {
int j, x, y;
for(j = 0; j < garbage_units; ++j) {
int r1 = my_rand(board_height);
int r2 = my_rand(board_width);
put_garbage((r1 + (1 - j%2)*3*j)%board_height, (r2 + (j%2)*3*j)%board_width);
}
}
int fdm(char** board) {
int i, j, x, y;
for(i = 0; i < board_height; ++i)
for(j = 0; j < board_width; ++j)
if(board[i][j] == 'X') { x = i; y = j; }
int best = -1, mov = 0;
for(i = 0; i < board_height; ++i)
for(j = 0; j < board_width; ++j)
if(board[i][j] == 'o') {
int d = abs(i-x)+abs(j-y);
if (best == -1 || d < best) {
best = d;
if (i == x)
mov = (y < j) ? 1 : 3;
else
mov = (x < i) ? 2 : 0;
}
}
return mov;
}
int my_rand(int mod) {
int d = rand();
if(d < 0) { d *= -1; }
return d % mod;
}