We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
When changing a prefab file, it should reload in the editor/game window if it is opened via the PrefabLoader component
The text was updated successfully, but these errors were encountered:
bevy asset file watch might be a quick win here
Sorry, something went wrong.
Yes. But you have to take the time to correctly re-spawn a prefab in a scene, especially if he or his children are referenced by other prefabs
No branches or pull requests
When changing a prefab file, it should reload in the editor/game window if it is opened via the PrefabLoader component
The text was updated successfully, but these errors were encountered: