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#154 offers an interesting tool that will be particularly useful when debugging gameplay. Therefore, I propose to add the ability to display the editor UI during the game. And base a new UI on top of the existing editor UI and its tab mechanism. This would allow us to inspect the game state in real time, spawn objects for testing, send events, etc.
I think we can achieve this with minimal effort by introducing two checks for each editor tab.
And also store the tree of displayed tabs separately for editor and game debugging. The functionality will be close to bevy_editor_pls project, but broader and closer to Unity logic.
The text was updated successfully, but these errors were encountered:
#154 offers an interesting tool that will be particularly useful when debugging gameplay. Therefore, I propose to add the ability to display the editor UI during the game. And base a new UI on top of the existing editor UI and its tab mechanism. This would allow us to inspect the game state in real time, spawn objects for testing, send events, etc.
I think we can achieve this with minimal effort by introducing two checks for each editor tab.
And also store the tree of displayed tabs separately for editor and game debugging. The functionality will be close to bevy_editor_pls project, but broader and closer to Unity logic.
The text was updated successfully, but these errors were encountered: