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Make the editor state inferred using something like bevy's default macro to allow users to define there own state
enum AppState { [default] MainMenu, [editor] Editor, InGame }
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If you run without default features it will execute game mode. This might be helpful while we work on this issue
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I think this would be a really useful feature if you need to hide any editor ui and its logic even if the editor plugin is plugged in
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Make the editor state inferred using something like bevy's default macro to allow users to define there own state
The text was updated successfully, but these errors were encountered: