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Editor as master application #108
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I had started prototyping this in my previous editor, might be able to add it for version 0.4 |
coreh in the editor_dev channel on the bevy server offered a great interface for the editor and implemented a cool approach to remote game control. His approach seems to me to be the best one I know and space_editor should realise no less UI quality and also allow remote control, which will allow recompiling the game without recompiling the editor. (Otherwise a separate repository/branch of space_editor would not make sense, as without realising the master application approach it will not be easily usable by everyone) |
To achieve the goal of being a master app you need to do the following steps in the abstract, I think:
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https://github.com/lee-orr/dexterous_developer allow hot reaload code and build fully featured editor like Unity or Unreal Engine.
May by, in very far future it can be tried.
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