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Prefab can be not only a part of the game world, but also a description of the entire game scene. For example, it is already possible to configure the whole game level in space_editor, but it is not handy for prototyping without changing and serialization of scene resources (like set MSAA or any global constants)
The text was updated successfully, but these errors were encountered:
Prefab can be not only a part of the game world, but also a description of the entire game scene. For example, it is already possible to configure the whole game level in space_editor, but it is not handy for prototyping without changing and serialization of scene resources (like set MSAA or any global constants)
The text was updated successfully, but these errors were encountered: