I'm not very experienced in C lanaguages, but to me it look like Audio::GetVolumeFromTo( int fromFreq, int toFreq ) always returns 0.0?
float Audio::GetVolumeFromTo( int fromFreq, int toFreq )
{
return 0.0f;
}
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float Audio::GetVolumeFromTo( int fromFreq, int toFreq ) |