I'm building some shaders using WebGL 2. Does ffgl only support WebGL 1?
i.e will shader code like this work?
#version 300 es
precision highp float;
in vec4 v_positionWithOffset;
out vec4 outColor;
void main() {
// convert from clipsapce (-1 <-> +1) to color space (0 -> 1).
vec4 color = v_positionWithOffset * 0.5 + 0.5;
outColor = color;
}