diff --git a/src/gameobjects/enemy.ts b/src/gameobjects/enemy.ts index 50ff612..c4f4dd3 100644 --- a/src/gameobjects/enemy.ts +++ b/src/gameobjects/enemy.ts @@ -49,6 +49,8 @@ export function addEnemy() { enemy.onCollide(Tag.Player, () => { if (enemy.bubble) { + enemy.get(Tag.Bubbled)[0].destroy() + enemy.bubble = false return }