You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Just wanted to start by saying thank you! This is an amazing project.
I'm attempting to implement trees. While I think I have a decent strategy in mind (draw sprites based on moisture, elevation, and aspect), I can tell I have a lot of learning to do before I'm able to contribute anything of use.
You had mentioned on your blog that trees were possibly on the horizon. Do you have any example code or ideas that I could learn from while I get up to speed?
The text was updated successfully, but these errors were encountered:
Given how mapgen4 works, my guess is that individual trees will be easier than a forest region, and you could draw one tree as a billboard sprite at each voronoi polygon.
Makes sense to draw one tree per polygon. I was having trouble working out how to place them on the map-- That'll be a big help. Maybe I can do clusters of two or three trees if I need to increase density in places.
Just wanted to start by saying thank you! This is an amazing project.
I'm attempting to implement trees. While I think I have a decent strategy in mind (draw sprites based on moisture, elevation, and aspect), I can tell I have a lot of learning to do before I'm able to contribute anything of use.
You had mentioned on your blog that trees were possibly on the horizon. Do you have any example code or ideas that I could learn from while I get up to speed?
The text was updated successfully, but these errors were encountered: