diff --git a/AssaultCube-Multihack.sln b/AssaultCube-Multihack.sln
new file mode 100644
index 0000000..b56756e
--- /dev/null
+++ b/AssaultCube-Multihack.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.28803.202
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssaultCube-Multihack", "AssaultCube-Multihack.vcxproj", "{C4BCE33D-DE51-4D37-8BC4-63473F4A329A}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x86 = Debug|x86
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C4BCE33D-DE51-4D37-8BC4-63473F4A329A}.Debug|x86.ActiveCfg = Debug|Win32
+ {C4BCE33D-DE51-4D37-8BC4-63473F4A329A}.Debug|x86.Build.0 = Debug|Win32
+ {C4BCE33D-DE51-4D37-8BC4-63473F4A329A}.Release|x86.ActiveCfg = Release|Win32
+ {C4BCE33D-DE51-4D37-8BC4-63473F4A329A}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {6B899A79-530C-4B9E-95E4-204E772C26B1}
+ EndGlobalSection
+EndGlobal
diff --git a/AssaultCube-Multihack.vcxproj b/AssaultCube-Multihack.vcxproj
new file mode 100644
index 0000000..89a3549
--- /dev/null
+++ b/AssaultCube-Multihack.vcxproj
@@ -0,0 +1,365 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
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+ Debug
+ x64
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+ $(ProjectDir)build\$(Platform)\$(Configuration)\
+ $(ProjectDir)build\$(Platform)\$(Configuration)\bin\
+
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+ $(ProjectDir)build\$(Platform)\$(Configuration)\
+ $(ProjectDir)build\$(Platform)\$(Configuration)\bin\
+
+
+ $(ProjectDir)build\$(Platform)\$(Configuration)\
+ $(ProjectDir)build\$(Platform)\$(Configuration)\bin\
+
+
+ $(ProjectDir)build\$(Platform)\$(Configuration)\
+ $(ProjectDir)build\$(Platform)\$(Configuration)\bin\
+
+
+
+ Level3
+ Disabled
+ true
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+ $(ProjectDir)include;$(ProjectDir)include\assaultcube\include;$(ProjectDir)src;%(AdditionalIncludeDirectories)
+ Use
+ pch.h
+ _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
+
+
+ Console
+ OPENGL32.lib;EFX-Util.lib;enet.lib;jpeg.lib;ogg.lib;OpenAL32.lib;SDL.lib;SDL_image.lib;vorbis.lib;vorbisfile.lib;winmm.lib;ws2_32.lib;zdll.lib;%(AdditionalDependencies)
+ $(ProjectDir)include\assaultcube\lib\;%(AdditionalLibraryDirectories)
+
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+
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+ Console
+ OPENGL32.lib;EFX-Util.lib;enet.lib;jpeg.lib;ogg.lib;OpenAL32.lib;SDL.lib;SDL_image.lib;vorbis.lib;vorbisfile.lib;winmm.lib;ws2_32.lib;zdll.lib;%(AdditionalDependencies)
+ $(ProjectDir)include\assaultcube\lib\;%(AdditionalLibraryDirectories)
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+
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+ Console
+ true
+ true
+ OPENGL32.lib;EFX-Util.lib;enet.lib;jpeg.lib;ogg.lib;OpenAL32.lib;SDL.lib;SDL_image.lib;vorbis.lib;vorbisfile.lib;winmm.lib;ws2_32.lib;zdll.lib;%(AdditionalDependencies)
+ $(ProjectDir)include\assaultcube\lib\;%(AdditionalLibraryDirectories)
+
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+ Level3
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+ true
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+ $(ProjectDir)include;$(ProjectDir)include\assaultcube\include;$(ProjectDir)src;%(AdditionalIncludeDirectories)
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+ _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
+
+
+ Console
+ true
+ true
+ OPENGL32.lib;EFX-Util.lib;enet.lib;jpeg.lib;ogg.lib;OpenAL32.lib;SDL.lib;SDL_image.lib;vorbis.lib;vorbisfile.lib;winmm.lib;ws2_32.lib;zdll.lib;%(AdditionalDependencies)
+ $(ProjectDir)include\assaultcube\lib\;%(AdditionalLibraryDirectories)
+
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+ NotUsing
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\ No newline at end of file
diff --git a/AssaultCube-Multihack.vcxproj.filters b/AssaultCube-Multihack.vcxproj.filters
new file mode 100644
index 0000000..9d4bfff
--- /dev/null
+++ b/AssaultCube-Multihack.vcxproj.filters
@@ -0,0 +1,432 @@
+
+
+
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+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
+
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+ {93995380-89BD-4b04-88EB-625FBE52EBFB}
+ h;hh;hpp;hxx;hm;inl;inc;ipp;xsd
+
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+ {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
+ rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
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\ No newline at end of file
diff --git a/AssaultCube-Multihack.vcxproj.user b/AssaultCube-Multihack.vcxproj.user
new file mode 100644
index 0000000..429333d
--- /dev/null
+++ b/AssaultCube-Multihack.vcxproj.user
@@ -0,0 +1,6 @@
+
+
+
+ true
+
+
\ No newline at end of file
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..fcc8aa8
--- /dev/null
+++ b/README.md
@@ -0,0 +1,9 @@
+# AssaultCube-Multihack
+Multihack for Assault Cube.
+Based on rdbo/AssaultCube-SDK-DLL-Template
+
+# How to use
+Open the solution on Visual Studio.
+Compile as Release (x86).
+Inject the DLL at 'build/Win32/Release/AssaultCube-Multihack.dll' into the game.
+Enjoy.
diff --git a/assets/readme.txt b/assets/readme.txt
new file mode 100644
index 0000000..fd8c36a
--- /dev/null
+++ b/assets/readme.txt
@@ -0,0 +1 @@
+This is the assets folder. Images, fonts, etc should go here.
diff --git a/build/readme.txt b/build/readme.txt
new file mode 100644
index 0000000..d13eae7
--- /dev/null
+++ b/build/readme.txt
@@ -0,0 +1 @@
+This is the output folder. Compiled binaries should go here.
diff --git a/include/assaultcube/include/AL/EFX-Util.h b/include/assaultcube/include/AL/EFX-Util.h
new file mode 100644
index 0000000..b4a6b4e
--- /dev/null
+++ b/include/assaultcube/include/AL/EFX-Util.h
@@ -0,0 +1,422 @@
+/*******************************************************************\
+* *
+* EFX-UTIL.H - EFX Utilities functions and Reverb Presets *
+* *
+* File revision 1.0 *
+* *
+\*******************************************************************/
+
+#ifndef EAXVECTOR_DEFINED
+#define EAXVECTOR_DEFINED
+typedef struct _EAXVECTOR {
+ float x;
+ float y;
+ float z;
+} EAXVECTOR;
+#endif
+
+#ifndef EAXREVERBPROPERTIES_DEFINED
+#define EAXREVERBPROPERTIES_DEFINED
+typedef struct _EAXREVERBPROPERTIES
+{
+ unsigned long ulEnvironment;
+ float flEnvironmentSize;
+ float flEnvironmentDiffusion;
+ long lRoom;
+ long lRoomHF;
+ long lRoomLF;
+ float flDecayTime;
+ float flDecayHFRatio;
+ float flDecayLFRatio;
+ long lReflections;
+ float flReflectionsDelay;
+ EAXVECTOR vReflectionsPan;
+ long lReverb;
+ float flReverbDelay;
+ EAXVECTOR vReverbPan;
+ float flEchoTime;
+ float flEchoDepth;
+ float flModulationTime;
+ float flModulationDepth;
+ float flAirAbsorptionHF;
+ float flHFReference;
+ float flLFReference;
+ float flRoomRolloffFactor;
+ unsigned long ulFlags;
+} EAXREVERBPROPERTIES, *LPEAXREVERBPROPERTIES;
+#endif
+
+#ifndef EFXEAXREVERBPROPERTIES_DEFINED
+#define EFXEAXREVERBPROPERTIES_DEFINED
+typedef struct
+{
+ float flDensity;
+ float flDiffusion;
+ float flGain;
+ float flGainHF;
+ float flGainLF;
+ float flDecayTime;
+ float flDecayHFRatio;
+ float flDecayLFRatio;
+ float flReflectionsGain;
+ float flReflectionsDelay;
+ float flReflectionsPan[3];
+ float flLateReverbGain;
+ float flLateReverbDelay;
+ float flLateReverbPan[3];
+ float flEchoTime;
+ float flEchoDepth;
+ float flModulationTime;
+ float flModulationDepth;
+ float flAirAbsorptionGainHF;
+ float flHFReference;
+ float flLFReference;
+ float flRoomRolloffFactor;
+ int iDecayHFLimit;
+} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
+#endif
+
+#ifndef EAXOBSTRUCTIONPROPERTIES_DEFINED
+#define EAXOBSTRUCTIONPROPERTIES_DEFINED
+typedef struct _EAXOBSTRUCTIONPROPERTIES
+{
+ long lObstruction;
+ float flObstructionLFRatio;
+} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
+#endif
+
+#ifndef EAXOCCLUSIONPROPERTIES_DEFINED
+#define EAXOCCLUSIONPROPERTIES_DEFINED
+typedef struct _EAXOCCLUSIONPROPERTIES
+{
+ long lOcclusion;
+ float flOcclusionLFRatio;
+ float flOcclusionRoomRatio;
+ float flOcclusionDirectRatio;
+} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
+#endif
+
+#ifndef EAXEXCLUSIONPROPERTIES_DEFINED
+#define EAXEXCLUSIONPROPERTIES_DEFINED
+typedef struct _EAXEXCLUSIONPROPERTIES
+{
+ long lExclusion;
+ float flExclusionLFRatio;
+} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
+#endif
+
+#ifndef EFXLOWPASSFILTER_DEFINED
+#define EFXLOWPASSFILTER_DEFINED
+typedef struct _EFXLOWPASSFILTER
+{
+ float flGain;
+ float flGainHF;
+} EFXLOWPASSFILTER, *LPEFXLOWPASSFILTER;
+#endif
+
+void ConvertReverbParameters(EAXREVERBPROPERTIES *pEAXProp, EFXEAXREVERBPROPERTIES *pEFXEAXReverb);
+void ConvertObstructionParameters(EAXOBSTRUCTIONPROPERTIES *pObProp, EFXLOWPASSFILTER *pDirectLowPassFilter);
+void ConvertExclusionParameters(EAXEXCLUSIONPROPERTIES *pExProp, EFXLOWPASSFILTER *pSendLowPassFilter);
+void ConvertOcclusionParameters(EAXOCCLUSIONPROPERTIES *pOcProp, EFXLOWPASSFILTER *pDirectLowPassFilter, EFXLOWPASSFILTER *pSendLowPassFilter);
+
+
+/***********************************************************************************************\
+*
+* EAX Reverb Presets in legacy format - use ConvertReverbParameters() to convert to
+* EFX EAX Reverb Presets for use with the OpenAL Effects Extension.
+*
+************************************************************************************************/
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_GENERIC \
+ {0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_PADDEDCELL \
+ {1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_ROOM \
+ {2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_BATHROOM \
+ {3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_LIVINGROOM \
+ {4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_STONEROOM \
+ {5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_AUDITORIUM \
+ {6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_CONCERTHALL \
+ {7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_CAVE \
+ {8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_ARENA \
+ {9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_HANGAR \
+ {10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_CARPETTEDHALLWAY \
+ {11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_HALLWAY \
+ {12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_STONECORRIDOR \
+ {13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_ALLEY \
+ {14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_FOREST \
+ {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_CITY \
+ {16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_MOUNTAINS \
+ {17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_QUARRY \
+ {18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_PLAIN \
+ {19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_PARKINGLOT \
+ {20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_SEWERPIPE \
+ {21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_UNDERWATER \
+ {22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_DRUGGED \
+ {23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_DIZZY \
+ {24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_PSYCHOTIC \
+ {25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+
+
+// CASTLE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_CASTLE_SMALLROOM \
+ { 26, 8.3f, 0.890f, -1000, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 600, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_SHORTPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, 200, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_MEDIUMROOM \
+ { 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -400, 0.022f, 0.00f,0.00f,0.00f, 400, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_LONGPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, 300, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_LARGEROOM \
+ { 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -700, 0.034f, 0.00f,0.00f,0.00f, 200, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_HALL \
+ { 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1500, 0.056f, 0.00f,0.00f,0.00f, 100, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_CUPBOARD \
+ { 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 1100, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_CASTLE_COURTYARD \
+ { 26, 8.3f, 0.420f, -1000, -700, -1400, 2.13f, 0.61f, 0.23f, -1300, 0.160f, 0.00f,0.00f,0.00f, -300, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_CASTLE_ALCOVE \
+ { 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, 00, 0.007f, 0.00f,0.00f,0.00f, 300, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+
+
+// FACTORY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_FACTORY_ALCOVE \
+ { 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 000, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_SHORTPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, 200, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_MEDIUMROOM \
+ { 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, 300, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_LONGPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, 200, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_LARGEROOM \
+ { 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, 100, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_HALL \
+ { 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -100, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_CUPBOARD \
+ { 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 600, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_COURTYARD \
+ { 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -1300, 0.140f, 0.00f,0.00f,0.00f, -800, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define REVERB_PRESET_FACTORY_SMALLROOM \
+ { 26, 1.8f, 0.820f, -1000, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, 500, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+
+
+// ICE PALACE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_ICEPALACE_ALCOVE \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -100, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
+ { 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, 100, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_MEDIUMROOM \
+ { 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, 100, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_LONGPASSAGE \
+ { 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, 200, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_LARGEROOM \
+ { 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, 000, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_HALL \
+ { 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_CUPBOARD \
+ { 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 600, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_COURTYARD \
+ { 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -1000, 0.173f, 0.00f,0.00f,0.00f, -1000, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define REVERB_PRESET_ICEPALACE_SMALLROOM \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, 300, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+
+
+// SPACE STATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_SPACESTATION_ALCOVE \
+ { 26, 1.5f, 0.780f, -1000, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, 000, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_MEDIUMROOM \
+ { 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -800, 0.034f, 0.00f,0.00f,0.00f, 100, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
+ { 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_LONGPASSAGE \
+ { 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, 200, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_LARGEROOM \
+ { 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1000, 0.056f, 0.00f,0.00f,0.00f, -100, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_HALL \
+ { 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -400, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_CUPBOARD \
+ { 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, 500, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPACESTATION_SMALLROOM \
+ { 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -200, 0.007f, 0.00f,0.00f,0.00f, 300, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+
+
+// WOODEN GALLEON PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_WOODEN_ALCOVE \
+ { 26, 7.5f, 1.000f, -1000, -1800, -1000, 1.22f, 0.62f, 0.91f, 100, 0.012f, 0.00f,0.00f,0.00f, -300, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_SHORTPASSAGE \
+ { 26, 7.5f, 1.000f, -1000, -1800, -1000, 1.75f, 0.50f, 0.87f, -100, 0.012f, 0.00f,0.00f,0.00f, -400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_MEDIUMROOM \
+ { 26, 7.5f, 1.000f, -1000, -2000, -1100, 1.47f, 0.42f, 0.82f, -100, 0.049f, 0.00f,0.00f,0.00f, -100, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_LONGPASSAGE \
+ { 26, 7.5f, 1.000f, -1000, -2000, -1000, 1.99f, 0.40f, 0.79f, 000, 0.020f, 0.00f,0.00f,0.00f, -700, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_LARGEROOM \
+ { 26, 7.5f, 1.000f, -1000, -2100, -1100, 2.65f, 0.33f, 0.82f, -100, 0.066f, 0.00f,0.00f,0.00f, -200, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_HALL \
+ { 26, 7.5f, 1.000f, -1000, -2200, -1100, 3.45f, 0.30f, 0.82f, -100, 0.088f, 0.00f,0.00f,0.00f, -200, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_CUPBOARD \
+ { 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_SMALLROOM \
+ { 26, 7.5f, 1.000f, -1000, -1900, -1000, 0.79f, 0.32f, 0.87f, 00, 0.032f, 0.00f,0.00f,0.00f, -100, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define REVERB_PRESET_WOODEN_COURTYARD \
+ { 26, 7.5f, 0.650f, -1000, -2200, -1000, 1.79f, 0.35f, 0.79f, -500, 0.123f, 0.00f,0.00f,0.00f, -2000, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+
+
+// SPORTS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_SPORT_EMPTYSTADIUM \
+ { 26, 7.2f, 1.000f, -1000, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -800, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPORT_SQUASHCOURT \
+ { 26, 7.5f, 0.750f, -1000, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
+ { 26, 36.2f, 0.700f, -1000, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define REVERB_PRESET_SPORT_LARGESWIMMINGPOOL\
+ { 26, 36.2f, 0.820f, -1000, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -600, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define REVERB_PRESET_SPORT_GYMNASIUM \
+ { 26, 7.5f, 0.810f, -1000, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -500, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPORT_FULLSTADIUM \
+ { 26, 7.2f, 1.000f, -1000, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_SPORT_STADIUMTANNOY \
+ { 26, 3.0f, 0.780f, -1000, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+
+// PREFAB PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_PREFAB_WORKSHOP \
+ { 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 100, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define REVERB_PRESET_PREFAB_SCHOOLROOM \
+ { 26, 1.86f, 0.690f, -1000, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 300, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_PREFAB_PRACTISEROOM \
+ { 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define REVERB_PRESET_PREFAB_OUTHOUSE \
+ { 26, 80.3f, 0.820f, -1000, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -400, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define REVERB_PRESET_PREFAB_CARAVAN \
+ { 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 600, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+ // for US developers, a caravan is the same as a trailer =o)
+
+
+// DOME AND PIPE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_DOME_TOMB \
+ { 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, 450, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define REVERB_PRESET_PIPE_SMALL \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 800, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_DOME_SAINTPAULS \
+ { 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, 200, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_PIPE_LONGTHIN \
+ { 26, 1.6f, 0.910f, -1000, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -300, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define REVERB_PRESET_PIPE_LARGE \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 400, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_PIPE_RESONANT \
+ { 26, 1.3f, 0.910f, -1000, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, 00, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+
+
+// OUTDOORS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_OUTDOORS_BACKYARD \
+ { 26, 80.3f, 0.450f, -1000, -1200, -600, 1.12f, 0.34f, 0.46f, -700, 0.069f, 0.00f,0.00f,-0.00f, -300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
+ { 26, 80.3f, 0.000f, -1000, -3900, -400, 2.13f, 0.21f, 0.46f, -1500, 0.300f, 0.00f,0.00f,-0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define REVERB_PRESET_OUTDOORS_DEEPCANYON \
+ { 26, 80.3f, 0.740f, -1000, -1500, -400, 3.89f, 0.21f, 0.46f, -1000, 0.223f, 0.00f,0.00f,-0.00f, -900, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define REVERB_PRESET_OUTDOORS_CREEK \
+ { 26, 80.3f, 0.350f, -1000, -1500, -600, 2.13f, 0.21f, 0.46f, -800, 0.115f, 0.00f,0.00f,-0.00f, -1400, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define REVERB_PRESET_OUTDOORS_VALLEY \
+ { 26, 80.3f, 0.280f, -1000, -3100, -1600, 2.88f, 0.26f, 0.35f, -1700, 0.263f, 0.00f,0.00f,-0.00f, -800, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+
+
+// MOOD PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_MOOD_HEAVEN \
+ { 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, 200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_MOOD_HELL \
+ { 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 300, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
+#define REVERB_PRESET_MOOD_MEMORY \
+ { 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, 100, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -10.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+
+// DRIVING SIMULATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_DRIVING_COMMENTATOR \
+ { 26, 3.0f, 0.000f, 1000, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -10.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_DRIVING_PITGARAGE \
+ { 26, 1.9f, 0.590f, -1000, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 200, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define REVERB_PRESET_DRIVING_INCAR_RACER \
+ { 26, 1.1f, 0.800f, -1000, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -300, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_DRIVING_INCAR_SPORTS \
+ { 26, 1.1f, 0.800f, -1000, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_DRIVING_INCAR_LUXURY \
+ { 26, 1.6f, 1.000f, -1000, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 400, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_DRIVING_FULLGRANDSTAND \
+ { 26, 8.3f, 1.000f, -1000, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
+ { 26, 8.3f, 1.000f, -1000, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1200, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define REVERB_PRESET_DRIVING_TUNNEL \
+ { 26, 3.1f, 0.810f, -1000, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -300, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -5.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
+
+
+// CITY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_CITY_STREETS \
+ { 26, 3.0f, 0.780f, -1000, -300, -100, 1.79f, 1.12f, 0.91f, -1100, 0.046f, 0.00f,0.00f,0.00f, -1400, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_CITY_SUBWAY \
+ { 26, 3.0f, 0.740f, -1000, -300, -100, 3.01f, 1.23f, 0.91f, -300, 0.046f, 0.00f,0.00f,0.00f, 200, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_CITY_MUSEUM \
+ { 26, 80.3f, 0.820f, -1000, -1500, -1500, 3.28f, 1.40f, 0.57f, -1200, 0.039f, 0.00f,0.00f,-0.00f, -100, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define REVERB_PRESET_CITY_LIBRARY \
+ { 26, 80.3f, 0.820f, -1000, -1100, -2100, 2.76f, 0.89f, 0.41f, -900, 0.029f, 0.00f,0.00f,-0.00f, -100, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define REVERB_PRESET_CITY_UNDERPASS \
+ { 26, 3.0f, 0.820f, -1000, -700, -100, 3.57f, 1.12f, 0.91f, -800, 0.059f, 0.00f,0.00f,0.00f, -100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -7.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define REVERB_PRESET_CITY_ABANDONED \
+ { 26, 3.0f, 0.690f, -1000, -200, -100, 3.28f, 1.17f, 0.91f, -700, 0.044f, 0.00f,0.00f,0.00f, -1100, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -3.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+
+// MISC ROOMS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define REVERB_PRESET_DUSTYROOM \
+ { 26, 1.8f, 0.560f, -1000, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -10.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
+#define REVERB_PRESET_CHAPEL \
+ { 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -200, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define REVERB_PRESET_SMALLWATERROOM \
+ { 26, 36.2f, 0.700f, -1000, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -7.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
diff --git a/include/assaultcube/include/AL/al.h b/include/assaultcube/include/AL/al.h
new file mode 100644
index 0000000..718e1c5
--- /dev/null
+++ b/include/assaultcube/include/AL/al.h
@@ -0,0 +1,732 @@
+#ifndef AL_AL_H
+#define AL_AL_H
+
+
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#if defined(_WIN32) && !defined(_XBOX)
+ /* _OPENAL32LIB is deprecated */
+ #if defined(AL_BUILD_LIBRARY) || defined (_OPENAL32LIB)
+ #define AL_API __declspec(dllexport)
+ #else
+ #define AL_API __declspec(dllimport)
+ #endif
+#else
+ #define AL_API extern
+#endif
+
+#if defined(_WIN32)
+ #define AL_APIENTRY __cdecl
+#else
+ #define AL_APIENTRY
+#endif
+
+#if TARGET_OS_MAC
+ #pragma export on
+#endif
+
+/* The OPENAL, ALAPI, and ALAPIENTRY macros are deprecated, but are included for applications porting code
+ from AL 1.0 */
+#define OPENAL
+#define ALAPI AL_API
+#define ALAPIENTRY AL_APIENTRY
+
+#define AL_VERSION_1_0
+#define AL_VERSION_1_1
+
+
+/** 8-bit boolean */
+typedef char ALboolean;
+
+/** character */
+typedef char ALchar;
+
+/** signed 8-bit 2's complement integer */
+typedef char ALbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALsizei;
+
+/** enumerated 32-bit value */
+typedef int ALenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/* bad value */
+#define AL_INVALID -1
+
+#define AL_NONE 0
+
+/* Boolean False. */
+#define AL_FALSE 0
+
+/** Boolean True. */
+#define AL_TRUE 1
+
+/** Indicate Source has relative coordinates. */
+#define AL_SOURCE_RELATIVE 0x202
+
+
+
+/**
+ * Directional source, inner cone angle, in degrees.
+ * Range: [0-360]
+ * Default: 360
+ */
+#define AL_CONE_INNER_ANGLE 0x1001
+
+/**
+ * Directional source, outer cone angle, in degrees.
+ * Range: [0-360]
+ * Default: 360
+ */
+#define AL_CONE_OUTER_ANGLE 0x1002
+
+/**
+ * Specify the pitch to be applied, either at source,
+ * or on mixer results, at listener.
+ * Range: [0.5-2.0]
+ * Default: 1.0
+ */
+#define AL_PITCH 0x1003
+
+/**
+ * Specify the current location in three dimensional space.
+ * OpenAL, like OpenGL, uses a right handed coordinate system,
+ * where in a frontal default view X (thumb) points right,
+ * Y points up (index finger), and Z points towards the
+ * viewer/camera (middle finger).
+ * To switch from a left handed coordinate system, flip the
+ * sign on the Z coordinate.
+ * Listener position is always in the world coordinate system.
+ */
+#define AL_POSITION 0x1004
+
+/** Specify the current direction. */
+#define AL_DIRECTION 0x1005
+
+/** Specify the current velocity in three dimensional space. */
+#define AL_VELOCITY 0x1006
+
+/**
+ * Indicate whether source is looping.
+ * Type: ALboolean?
+ * Range: [AL_TRUE, AL_FALSE]
+ * Default: FALSE.
+ */
+#define AL_LOOPING 0x1007
+
+/**
+ * Indicate the buffer to provide sound samples.
+ * Type: ALuint.
+ * Range: any valid Buffer id.
+ */
+#define AL_BUFFER 0x1009
+
+/**
+ * Indicate the gain (volume amplification) applied.
+ * Type: ALfloat.
+ * Range: ]0.0- ]
+ * A value of 1.0 means un-attenuated/unchanged.
+ * Each division by 2 equals an attenuation of -6dB.
+ * Each multiplicaton with 2 equals an amplification of +6dB.
+ * A value of 0.0 is meaningless with respect to a logarithmic
+ * scale; it is interpreted as zero volume - the channel
+ * is effectively disabled.
+ */
+#define AL_GAIN 0x100A
+
+/*
+ * Indicate minimum source attenuation
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+#define AL_MIN_GAIN 0x100D
+
+/**
+ * Indicate maximum source attenuation
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+#define AL_MAX_GAIN 0x100E
+
+/**
+ * Indicate listener orientation.
+ *
+ * at/up
+ */
+#define AL_ORIENTATION 0x100F
+
+/**
+ * Specify the channel mask. (Creative)
+ * Type: ALuint
+ * Range: [0 - 255]
+ */
+#define AL_CHANNEL_MASK 0x3000
+
+
+/**
+ * Source state information.
+ */
+#define AL_SOURCE_STATE 0x1010
+#define AL_INITIAL 0x1011
+#define AL_PLAYING 0x1012
+#define AL_PAUSED 0x1013
+#define AL_STOPPED 0x1014
+
+/**
+ * Buffer Queue params
+ */
+#define AL_BUFFERS_QUEUED 0x1015
+#define AL_BUFFERS_PROCESSED 0x1016
+
+/**
+ * Source buffer position information
+ */
+#define AL_SEC_OFFSET 0x1024
+#define AL_SAMPLE_OFFSET 0x1025
+#define AL_BYTE_OFFSET 0x1026
+
+/*
+ * Source type (Static, Streaming or undetermined)
+ * Source is Static if a Buffer has been attached using AL_BUFFER
+ * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
+ * Source is undetermined when it has the NULL buffer attached
+ */
+#define AL_SOURCE_TYPE 0x1027
+#define AL_STATIC 0x1028
+#define AL_STREAMING 0x1029
+#define AL_UNDETERMINED 0x1030
+
+/** Sound samples: format specifier. */
+#define AL_FORMAT_MONO8 0x1100
+#define AL_FORMAT_MONO16 0x1101
+#define AL_FORMAT_STEREO8 0x1102
+#define AL_FORMAT_STEREO16 0x1103
+
+/**
+ * source specific reference distance
+ * Type: ALfloat
+ * Range: 0.0 - +inf
+ *
+ * At 0.0, no distance attenuation occurs. Default is
+ * 1.0.
+ */
+#define AL_REFERENCE_DISTANCE 0x1020
+
+/**
+ * source specific rolloff factor
+ * Type: ALfloat
+ * Range: 0.0 - +inf
+ *
+ */
+#define AL_ROLLOFF_FACTOR 0x1021
+
+/**
+ * Directional source, outer cone gain.
+ *
+ * Default: 0.0
+ * Range: [0.0 - 1.0]
+ * Logarithmic
+ */
+#define AL_CONE_OUTER_GAIN 0x1022
+
+/**
+ * Indicate distance above which sources are not
+ * attenuated using the inverse clamped distance model.
+ *
+ * Default: +inf
+ * Type: ALfloat
+ * Range: 0.0 - +inf
+ */
+#define AL_MAX_DISTANCE 0x1023
+
+/**
+ * Sound samples: frequency, in units of Hertz [Hz].
+ * This is the number of samples per second. Half of the
+ * sample frequency marks the maximum significant
+ * frequency component.
+ */
+#define AL_FREQUENCY 0x2001
+#define AL_BITS 0x2002
+#define AL_CHANNELS 0x2003
+#define AL_SIZE 0x2004
+
+/**
+ * Buffer state.
+ *
+ * Not supported for public use (yet).
+ */
+#define AL_UNUSED 0x2010
+#define AL_PENDING 0x2011
+#define AL_PROCESSED 0x2012
+
+
+/** Errors: No Error. */
+#define AL_NO_ERROR AL_FALSE
+
+/**
+ * Invalid Name paramater passed to AL call.
+ */
+#define AL_INVALID_NAME 0xA001
+
+/**
+ * Invalid parameter passed to AL call.
+ */
+#define AL_ILLEGAL_ENUM 0xA002
+#define AL_INVALID_ENUM 0xA002
+
+/**
+ * Invalid enum parameter value.
+ */
+#define AL_INVALID_VALUE 0xA003
+
+/**
+ * Illegal call.
+ */
+#define AL_ILLEGAL_COMMAND 0xA004
+#define AL_INVALID_OPERATION 0xA004
+
+
+/**
+ * No mojo.
+ */
+#define AL_OUT_OF_MEMORY 0xA005
+
+
+/** Context strings: Vendor Name. */
+#define AL_VENDOR 0xB001
+#define AL_VERSION 0xB002
+#define AL_RENDERER 0xB003
+#define AL_EXTENSIONS 0xB004
+
+/** Global tweakage. */
+
+/**
+ * Doppler scale. Default 1.0
+ */
+#define AL_DOPPLER_FACTOR 0xC000
+
+/**
+ * Tweaks speed of propagation.
+ */
+#define AL_DOPPLER_VELOCITY 0xC001
+
+/**
+ * Speed of Sound in units per second
+ */
+#define AL_SPEED_OF_SOUND 0xC003
+
+/**
+ * Distance models
+ *
+ * used in conjunction with DistanceModel
+ *
+ * implicit: NONE, which disances distance attenuation.
+ */
+#define AL_DISTANCE_MODEL 0xD000
+#define AL_INVERSE_DISTANCE 0xD001
+#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
+#define AL_LINEAR_DISTANCE 0xD003
+#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
+#define AL_EXPONENT_DISTANCE 0xD005
+#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
+
+
+#if !defined(AL_NO_PROTOTYPES)
+
+/*
+ * Renderer State management
+ */
+AL_API void AL_APIENTRY alEnable( ALenum capability );
+
+AL_API void AL_APIENTRY alDisable( ALenum capability );
+
+AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability );
+
+
+/*
+ * State retrieval
+ */
+AL_API const ALchar* AL_APIENTRY alGetString( ALenum param );
+
+AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data );
+
+AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data );
+
+AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data );
+
+AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data );
+
+AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param );
+
+AL_API ALint AL_APIENTRY alGetInteger( ALenum param );
+
+AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param );
+
+AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param );
+
+
+/*
+ * Error support.
+ * Obtain the most recent error generated in the AL state machine.
+ */
+AL_API ALenum AL_APIENTRY alGetError( void );
+
+
+/*
+ * Extension support.
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname );
+
+AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname );
+
+AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename );
+
+
+/*
+ * LISTENER
+ * Listener represents the location and orientation of the
+ * 'user' in 3D-space.
+ *
+ * Properties include: -
+ *
+ * Gain AL_GAIN ALfloat
+ * Position AL_POSITION ALfloat[3]
+ * Velocity AL_VELOCITY ALfloat[3]
+ * Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors)
+*/
+
+/*
+ * Set Listener parameters
+ */
+AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values );
+
+/*
+ * Get Listener parameters
+ */
+AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
+
+AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
+
+AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values );
+
+
+/**
+ * SOURCE
+ * Sources represent individual sound objects in 3D-space.
+ * Sources take the PCM data provided in the specified Buffer,
+ * apply Source-specific modifications, and then
+ * submit them to be mixed according to spatial arrangement etc.
+ *
+ * Properties include: -
+ *
+ * Gain AL_GAIN ALfloat
+ * Min Gain AL_MIN_GAIN ALfloat
+ * Max Gain AL_MAX_GAIN ALfloat
+ * Position AL_POSITION ALfloat[3]
+ * Velocity AL_VELOCITY ALfloat[3]
+ * Direction AL_DIRECTION ALfloat[3]
+ * Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE)
+ * Reference Distance AL_REFERENCE_DISTANCE ALfloat
+ * Max Distance AL_MAX_DISTANCE ALfloat
+ * RollOff Factor AL_ROLLOFF_FACTOR ALfloat
+ * Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat
+ * Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat
+ * Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat
+ * Pitch AL_PITCH ALfloat
+ * Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE)
+ * MS Offset AL_MSEC_OFFSET ALint or ALfloat
+ * Byte Offset AL_BYTE_OFFSET ALint or ALfloat
+ * Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat
+ * Attached Buffer AL_BUFFER ALint
+ * State (Query only) AL_SOURCE_STATE ALint
+ * Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint
+ * Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint
+ */
+
+/* Create Source objects */
+AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources );
+
+/* Delete Source objects */
+AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
+
+/* Verify a handle is a valid Source */
+AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid );
+
+/*
+ * Set Source parameters
+ */
+AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
+
+/*
+ * Get Source parameters
+ */
+AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+
+AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+
+AL_API void AL_APIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values );
+
+
+/*
+ * Source vector based playback calls
+ */
+
+/* Play, replay, or resume (if paused) a list of Sources */
+AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
+
+/* Stop a list of Sources */
+AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
+
+/* Rewind a list of Sources */
+AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
+
+/* Pause a list of Sources */
+AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
+
+/*
+ * Source based playback calls
+ */
+
+/* Play, replay, or resume a Source */
+AL_API void AL_APIENTRY alSourcePlay( ALuint sid );
+
+/* Stop a Source */
+AL_API void AL_APIENTRY alSourceStop( ALuint sid );
+
+/* Rewind a Source (set playback postiton to beginning) */
+AL_API void AL_APIENTRY alSourceRewind( ALuint sid );
+
+/* Pause a Source */
+AL_API void AL_APIENTRY alSourcePause( ALuint sid );
+
+/*
+ * Source Queuing
+ */
+AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
+
+AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
+
+
+/**
+ * BUFFER
+ * Buffer objects are storage space for sample data.
+ * Buffers are referred to by Sources. One Buffer can be used
+ * by multiple Sources.
+ *
+ * Properties include: -
+ *
+ * Frequency (Query only) AL_FREQUENCY ALint
+ * Size (Query only) AL_SIZE ALint
+ * Bits (Query only) AL_BITS ALint
+ * Channels (Query only) AL_CHANNELS ALint
+ */
+
+/* Create Buffer objects */
+AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
+
+/* Delete Buffer objects */
+AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
+
+/* Verify a handle is a valid Buffer */
+AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid );
+
+/* Specify the data to be copied into a buffer */
+AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
+
+/*
+ * Set Buffer parameters
+ */
+AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
+
+/*
+ * Get Buffer parameters
+ */
+AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+
+AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+
+AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
+
+
+/*
+ * Global Parameters
+ */
+AL_API void AL_APIENTRY alDopplerFactor( ALfloat value );
+
+AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
+
+AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
+
+AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel );
+
+#else /* AL_NO_PROTOTYPES */
+
+typedef void (AL_APIENTRY *LPALENABLE)( ALenum capability );
+typedef void (AL_APIENTRY *LPALDISABLE)( ALenum capability );
+typedef ALboolean (AL_APIENTRY *LPALISENABLED)( ALenum capability );
+typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)( ALenum param );
+typedef void (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
+typedef void (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
+typedef void (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
+typedef void (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
+typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param );
+typedef ALint (AL_APIENTRY *LPALGETINTEGER)( ALenum param );
+typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)( ALenum param );
+typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)( ALenum param );
+typedef ALenum (AL_APIENTRY *LPALGETERROR)( void );
+typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
+typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
+typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
+typedef void (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
+typedef void (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
+typedef void (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value );
+typedef void (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
+typedef void (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
+typedef void (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
+typedef void (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
+typedef void (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
+typedef void (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
+typedef void (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
+typedef void (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources );
+typedef void (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
+typedef ALboolean (AL_APIENTRY *LPALIlocation)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
+typedef void (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
+typedef void (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
+typedef void (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+typedef void (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
+typedef void (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
+typedef void (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+typedef void (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
+typedef void (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
+typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
+typedef void (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
+typedef void (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
+typedef ALboolean (AL_APIENTRY *LPALISBUFFER)( ALuint bid );
+typedef void (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
+typedef void (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
+typedef void (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
+typedef void (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
+typedef void (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+typedef void (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
+typedef void (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
+typedef void (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+typedef void (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
+typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
+typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
+typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
+typedef void (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
+
+#endif /* AL_NO_PROTOTYPES */
+
+#if TARGET_OS_MAC
+ #pragma export off
+#endif
+
+#if defined(__cplusplus)
+} /* extern "C" */
+#endif
+
+#endif /* AL_AL_H */
diff --git a/include/assaultcube/include/AL/alc.h b/include/assaultcube/include/AL/alc.h
new file mode 100644
index 0000000..b0bbfbe
--- /dev/null
+++ b/include/assaultcube/include/AL/alc.h
@@ -0,0 +1,281 @@
+#ifndef AL_ALC_H
+#define AL_ALC_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#if defined(_WIN32) && !defined(_XBOX)
+ /* _OPENAL32LIB is deprecated */
+ #if defined(AL_BUILD_LIBRARY) || defined (_OPENAL32LIB)
+ #define ALC_API __declspec(dllexport)
+ #else
+ #define ALC_API __declspec(dllimport)
+ #endif
+#else
+ #if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY)
+ #define ALC_API __attribute__((visibility("default")))
+ #else
+ #define ALC_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define ALC_APIENTRY __cdecl
+#else
+ #define ALC_APIENTRY
+#endif
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export on
+#endif
+
+/*
+ * The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
+ * included for applications porting code from AL 1.0
+ */
+#define ALCAPI ALC_API
+#define ALCAPIENTRY ALC_APIENTRY
+#define ALC_INVALID 0
+
+
+#define ALC_VERSION_0_1 1
+
+typedef struct ALCdevice_struct ALCdevice;
+typedef struct ALCcontext_struct ALCcontext;
+
+
+/** 8-bit boolean */
+typedef char ALCboolean;
+
+/** character */
+typedef char ALCchar;
+
+/** signed 8-bit 2's complement integer */
+typedef char ALCbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALCubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALCshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALCushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALCint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALCuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALCsizei;
+
+/** enumerated 32-bit value */
+typedef int ALCenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALCfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALCdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALCvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/* Boolean False. */
+#define ALC_FALSE 0
+
+/* Boolean True. */
+#define ALC_TRUE 1
+
+/**
+ * followed by Hz
+ */
+#define ALC_FREQUENCY 0x1007
+
+/**
+ * followed by Hz
+ */
+#define ALC_REFRESH 0x1008
+
+/**
+ * followed by AL_TRUE, AL_FALSE
+ */
+#define ALC_SYNC 0x1009
+
+/**
+ * followed by Num of requested Mono (3D) Sources
+ */
+#define ALC_MONO_SOURCES 0x1010
+
+/**
+ * followed by Num of requested Stereo Sources
+ */
+#define ALC_STEREO_SOURCES 0x1011
+
+/**
+ * errors
+ */
+
+/**
+ * No error
+ */
+#define ALC_NO_ERROR ALC_FALSE
+
+/**
+ * No device
+ */
+#define ALC_INVALID_DEVICE 0xA001
+
+/**
+ * invalid context ID
+ */
+#define ALC_INVALID_CONTEXT 0xA002
+
+/**
+ * bad enum
+ */
+#define ALC_INVALID_ENUM 0xA003
+
+/**
+ * bad value
+ */
+#define ALC_INVALID_VALUE 0xA004
+
+/**
+ * Out of memory.
+ */
+#define ALC_OUT_OF_MEMORY 0xA005
+
+
+/**
+ * The Specifier string for default device
+ */
+#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
+#define ALC_DEVICE_SPECIFIER 0x1005
+#define ALC_EXTENSIONS 0x1006
+
+#define ALC_MAJOR_VERSION 0x1000
+#define ALC_MINOR_VERSION 0x1001
+
+#define ALC_ATTRIBUTES_SIZE 0x1002
+#define ALC_ALL_ATTRIBUTES 0x1003
+
+/**
+ * ALC_ENUMERATE_ALL_EXT enums
+ */
+#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
+#define ALC_ALL_DEVICES_SPECIFIER 0x1013
+
+/**
+ * Capture extension
+ */
+#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
+#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
+#define ALC_CAPTURE_SAMPLES 0x312
+
+
+/*
+ * Context Management
+ */
+ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
+
+ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
+
+ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context );
+
+ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context );
+
+ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context );
+
+ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void );
+
+ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
+
+
+/*
+ * Device Management
+ */
+ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
+
+ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device );
+
+
+/*
+ * Error support.
+ * Obtain the most recent Context error
+ */
+ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device );
+
+
+/*
+ * Extension support.
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
+
+ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
+
+ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
+
+
+/*
+ * Query functions
+ */
+ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
+
+ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
+
+
+/*
+ * Capture functions
+ */
+ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
+
+ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
+
+ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device );
+
+ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device );
+
+ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
+
+/*
+ * Pointer-to-function types, useful for dynamically getting ALC entry points.
+ */
+typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
+typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
+typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
+typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
+typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
+typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
+typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
+typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
+typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
+typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
+typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
+typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
+typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
+typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
+typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
+typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
+typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
+typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
+typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
+typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export off
+#endif
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* AL_ALC_H */
diff --git a/include/assaultcube/include/AL/efx-creative.h b/include/assaultcube/include/AL/efx-creative.h
new file mode 100644
index 0000000..4ea9da6
--- /dev/null
+++ b/include/assaultcube/include/AL/efx-creative.h
@@ -0,0 +1,151 @@
+#ifndef __efxcreative_h_
+#define __efxcreative_h_
+
+/**
+ * efx-creative.h - Environmental Audio Extensions
+ * for OpenAL Effects Extension.
+ *
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Effect object definitions to be used with alEffect functions.
+ *
+ * Effect parameter value definitions, ranges, and defaults
+ * appear farther down in this file.
+ */
+
+/* AL EAXReverb effect parameters. */
+#define AL_EAXREVERB_DENSITY 0x0001
+#define AL_EAXREVERB_DIFFUSION 0x0002
+#define AL_EAXREVERB_GAIN 0x0003
+#define AL_EAXREVERB_GAINHF 0x0004
+#define AL_EAXREVERB_GAINLF 0x0005
+#define AL_EAXREVERB_DECAY_TIME 0x0006
+#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
+#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
+#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
+#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
+#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
+#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
+#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
+#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
+#define AL_EAXREVERB_ECHO_TIME 0x000F
+#define AL_EAXREVERB_ECHO_DEPTH 0x0010
+#define AL_EAXREVERB_MODULATION_TIME 0x0011
+#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
+#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
+#define AL_EAXREVERB_HFREFERENCE 0x0014
+#define AL_EAXREVERB_LFREFERENCE 0x0015
+#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
+#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
+
+/* Effect type definitions to be used with AL_EFFECT_TYPE. */
+#define AL_EFFECT_EAXREVERB 0x8000
+
+
+
+ /**********************************************************
+ * Effect parameter structures, value definitions, ranges and defaults.
+ */
+
+/**
+ * AL reverb effect parameter ranges and defaults
+ */
+#define AL_EAXREVERB_MIN_DENSITY 0.0f
+#define AL_EAXREVERB_MAX_DENSITY 1.0f
+#define AL_EAXREVERB_DEFAULT_DENSITY 1.0f
+
+#define AL_EAXREVERB_MIN_DIFFUSION 0.0f
+#define AL_EAXREVERB_MAX_DIFFUSION 1.0f
+#define AL_EAXREVERB_DEFAULT_DIFFUSION 1.0f
+
+#define AL_EAXREVERB_MIN_GAIN 0.0f
+#define AL_EAXREVERB_MAX_GAIN 1.0f
+#define AL_EAXREVERB_DEFAULT_GAIN 0.32f
+
+#define AL_EAXREVERB_MIN_GAINHF 0.0f
+#define AL_EAXREVERB_MAX_GAINHF 1.0f
+#define AL_EAXREVERB_DEFAULT_GAINHF 0.89f
+
+#define AL_EAXREVERB_MIN_GAINLF 0.0f
+#define AL_EAXREVERB_MAX_GAINLF 1.0f
+#define AL_EAXREVERB_DEFAULT_GAINLF 1.0f
+
+#define AL_EAXREVERB_MIN_DECAY_TIME 0.1f
+#define AL_EAXREVERB_MAX_DECAY_TIME 20.0f
+#define AL_EAXREVERB_DEFAULT_DECAY_TIME 1.49f
+
+#define AL_EAXREVERB_MIN_DECAY_HFRATIO 0.1f
+#define AL_EAXREVERB_MAX_DECAY_HFRATIO 2.0f
+#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO 0.83f
+
+#define AL_EAXREVERB_MIN_DECAY_LFRATIO 0.1f
+#define AL_EAXREVERB_MAX_DECAY_LFRATIO 2.0f
+#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO 1.0f
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN 0.0f
+#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN 3.16f
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN 0.05f
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY 0.0f
+#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY 0.3f
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY 0.007f
+
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN {0.0f, 0.0f, 0.0f}
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN 0.0f
+#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN 10.0f
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN 1.26f
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY 0.0f
+#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY 0.1f
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY 0.011f
+
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN {0.0f, 0.0f, 0.0f}
+
+#define AL_EAXREVERB_MIN_ECHO_TIME 0.075f
+#define AL_EAXREVERB_MAX_ECHO_TIME 0.25f
+#define AL_EAXREVERB_DEFAULT_ECHO_TIME 0.25f
+
+#define AL_EAXREVERB_MIN_ECHO_DEPTH 0.0f
+#define AL_EAXREVERB_MAX_ECHO_DEPTH 1.0f
+#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH 0.0f
+
+#define AL_EAXREVERB_MIN_MODULATION_TIME 0.04f
+#define AL_EAXREVERB_MAX_MODULATION_TIME 4.0f
+#define AL_EAXREVERB_DEFAULT_MODULATION_TIME 0.25f
+
+#define AL_EAXREVERB_MIN_MODULATION_DEPTH 0.0f
+#define AL_EAXREVERB_MAX_MODULATION_DEPTH 1.0f
+#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH 0.0f
+
+#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF 0.892f
+#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF 1.0f
+#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF 0.994f
+
+#define AL_EAXREVERB_MIN_HFREFERENCE 1000.0f
+#define AL_EAXREVERB_MAX_HFREFERENCE 20000.0f
+#define AL_EAXREVERB_DEFAULT_HFREFERENCE 5000.0f
+
+#define AL_EAXREVERB_MIN_LFREFERENCE 20.0f
+#define AL_EAXREVERB_MAX_LFREFERENCE 1000.0f
+#define AL_EAXREVERB_DEFAULT_LFREFERENCE 250.0f
+
+#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR 0.0f
+#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR 10.0f
+#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
+
+#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
+#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
+#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
+
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* __efxcreative_h_ */
diff --git a/include/assaultcube/include/AL/efx.h b/include/assaultcube/include/AL/efx.h
new file mode 100644
index 0000000..fece160
--- /dev/null
+++ b/include/assaultcube/include/AL/efx.h
@@ -0,0 +1,737 @@
+#ifndef __efx_h_
+#define __efx_h_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
+
+/**
+ * Context definitions to be used with alcCreateContext.
+ * These values must be unique and not conflict with other
+ * al context values.
+ */
+#define ALC_EFX_MAJOR_VERSION 0x20001
+#define ALC_EFX_MINOR_VERSION 0x20002
+#define ALC_MAX_AUXILIARY_SENDS 0x20003
+
+
+
+
+/**
+ * Listener definitions to be used with alListener functions.
+ * These values must be unique and not conflict with other
+ * al listener values.
+ */
+#define AL_METERS_PER_UNIT 0x20004
+
+
+
+
+/**
+ * Source definitions to be used with alSource functions.
+ * These values must be unique and not conflict with other
+ * al source values.
+ */
+#define AL_DIRECT_FILTER 0x20005
+#define AL_AUXILIARY_SEND_FILTER 0x20006
+#define AL_AIR_ABSORPTION_FACTOR 0x20007
+#define AL_ROOM_ROLLOFF_FACTOR 0x20008
+#define AL_CONE_OUTER_GAINHF 0x20009
+#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
+#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
+#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
+
+
+
+
+/**
+ * Effect object definitions to be used with alEffect functions.
+ *
+ * Effect parameter value definitions, ranges, and defaults
+ * appear farther down in this file.
+ */
+
+/* Reverb Parameters */
+#define AL_REVERB_DENSITY 0x0001
+#define AL_REVERB_DIFFUSION 0x0002
+#define AL_REVERB_GAIN 0x0003
+#define AL_REVERB_GAINHF 0x0004
+#define AL_REVERB_DECAY_TIME 0x0005
+#define AL_REVERB_DECAY_HFRATIO 0x0006
+#define AL_REVERB_REFLECTIONS_GAIN 0x0007
+#define AL_REVERB_REFLECTIONS_DELAY 0x0008
+#define AL_REVERB_LATE_REVERB_GAIN 0x0009
+#define AL_REVERB_LATE_REVERB_DELAY 0x000A
+#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
+#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
+#define AL_REVERB_DECAY_HFLIMIT 0x000D
+
+/* Chorus Parameters */
+#define AL_CHORUS_WAVEFORM 0x0001
+#define AL_CHORUS_PHASE 0x0002
+#define AL_CHORUS_RATE 0x0003
+#define AL_CHORUS_DEPTH 0x0004
+#define AL_CHORUS_FEEDBACK 0x0005
+#define AL_CHORUS_DELAY 0x0006
+
+/* Distortion Parameters */
+#define AL_DISTORTION_EDGE 0x0001
+#define AL_DISTORTION_GAIN 0x0002
+#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
+#define AL_DISTORTION_EQCENTER 0x0004
+#define AL_DISTORTION_EQBANDWIDTH 0x0005
+
+/* Echo Parameters */
+#define AL_ECHO_DELAY 0x0001
+#define AL_ECHO_LRDELAY 0x0002
+#define AL_ECHO_DAMPING 0x0003
+#define AL_ECHO_FEEDBACK 0x0004
+#define AL_ECHO_SPREAD 0x0005
+
+/* Flanger Parameters */
+#define AL_FLANGER_WAVEFORM 0x0001
+#define AL_FLANGER_PHASE 0x0002
+#define AL_FLANGER_RATE 0x0003
+#define AL_FLANGER_DEPTH 0x0004
+#define AL_FLANGER_FEEDBACK 0x0005
+#define AL_FLANGER_DELAY 0x0006
+
+/* Frequencyshifter Parameters */
+#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
+#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
+#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
+
+/* Vocalmorpher Parameters */
+#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
+#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
+#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
+#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
+#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
+#define AL_VOCAL_MORPHER_RATE 0x0006
+
+/* Pitchshifter Parameters */
+#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
+#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
+
+/* Ringmodulator Parameters */
+#define AL_RING_MODULATOR_FREQUENCY 0x0001
+#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
+#define AL_RING_MODULATOR_WAVEFORM 0x0003
+
+/* Autowah Parameters */
+#define AL_AUTOWAH_ATTACK_TIME 0x0001
+#define AL_AUTOWAH_RELEASE_TIME 0x0002
+#define AL_AUTOWAH_RESONANCE 0x0003
+#define AL_AUTOWAH_PEAK_GAIN 0x0004
+
+/* Compressor Parameters */
+#define AL_COMPRESSOR_ONOFF 0x0001
+
+/* Equalizer Parameters */
+#define AL_EQUALIZER_LOW_GAIN 0x0001
+#define AL_EQUALIZER_LOW_CUTOFF 0x0002
+#define AL_EQUALIZER_MID1_GAIN 0x0003
+#define AL_EQUALIZER_MID1_CENTER 0x0004
+#define AL_EQUALIZER_MID1_WIDTH 0x0005
+#define AL_EQUALIZER_MID2_GAIN 0x0006
+#define AL_EQUALIZER_MID2_CENTER 0x0007
+#define AL_EQUALIZER_MID2_WIDTH 0x0008
+#define AL_EQUALIZER_HIGH_GAIN 0x0009
+#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
+
+/* Effect type */
+#define AL_EFFECT_FIRST_PARAMETER 0x0000
+#define AL_EFFECT_LAST_PARAMETER 0x8000
+#define AL_EFFECT_TYPE 0x8001
+
+/* Effect type definitions to be used with AL_EFFECT_TYPE. */
+#define AL_EFFECT_NULL 0x0000 /* Can also be used as an Effect Object ID */
+#define AL_EFFECT_REVERB 0x0001
+#define AL_EFFECT_CHORUS 0x0002
+#define AL_EFFECT_DISTORTION 0x0003
+#define AL_EFFECT_ECHO 0x0004
+#define AL_EFFECT_FLANGER 0x0005
+#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
+#define AL_EFFECT_VOCAL_MORPHER 0x0007
+#define AL_EFFECT_PITCH_SHIFTER 0x0008
+#define AL_EFFECT_RING_MODULATOR 0x0009
+#define AL_EFFECT_AUTOWAH 0x000A
+#define AL_EFFECT_COMPRESSOR 0x000B
+#define AL_EFFECT_EQUALIZER 0x000C
+
+/**
+ * Auxiliary Slot object definitions to be used with alAuxiliaryEffectSlot functions.
+ */
+#define AL_EFFECTSLOT_EFFECT 0x0001
+#define AL_EFFECTSLOT_GAIN 0x0002
+#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
+
+/**
+ * Value to be used as an Auxiliary Slot ID to disable a source send..
+ */
+#define AL_EFFECTSLOT_NULL 0x0000
+
+
+
+/**
+ * Filter object definitions to be used with alFilter functions.
+ */
+
+/* Lowpass parameters. */
+#define AL_LOWPASS_GAIN 0x0001
+#define AL_LOWPASS_GAINHF 0x0002
+
+/* Highpass Parameters */
+#define AL_HIGHPASS_GAIN 0x0001
+#define AL_HIGHPASS_GAINLF 0x0002
+
+/* Bandpass Parameters */
+#define AL_BANDPASS_GAIN 0x0001
+#define AL_BANDPASS_GAINLF 0x0002
+#define AL_BANDPASS_GAINHF 0x0003
+
+/* Filter type */
+#define AL_FILTER_FIRST_PARAMETER 0x0000
+#define AL_FILTER_LAST_PARAMETER 0x8000
+#define AL_FILTER_TYPE 0x8001
+
+/* Filter type definitions to be used with AL_FILTER_TYPE. */
+#define AL_FILTER_NULL 0x0000 /* Can also be used as a Filter Object ID */
+#define AL_FILTER_LOWPASS 0x0001
+#define AL_FILTER_HIGHPASS 0x0002
+#define AL_FILTER_BANDPASS 0x0003
+
+
+/**
+ * Effect object functions.
+ */
+
+/* Create Effect objects. */
+typedef void (__cdecl *LPALGENEFFECTS)( ALsizei n, ALuint* effects );
+
+/* Delete Effect objects. */
+typedef void (__cdecl *LPALDELETEEFFECTS)( ALsizei n, ALuint* effects );
+
+/* Verify a handle is a valid Effect. */
+typedef ALboolean (__cdecl *LPALISEFFECT)( ALuint eid );
+
+/* Set an integer parameter for an Effect object. */
+typedef void (__cdecl *LPALEFFECTI)( ALuint eid, ALenum param, ALint value);
+typedef void (__cdecl *LPALEFFECTIV)( ALuint eid, ALenum param, ALint* values );
+
+/* Set a floating point parameter for an Effect object. */
+typedef void (__cdecl *LPALEFFECTF)( ALuint eid, ALenum param, ALfloat value);
+typedef void (__cdecl *LPALEFFECTFV)( ALuint eid, ALenum param, ALfloat* values );
+
+/* Get an integer parameter for an Effect object. */
+typedef void (__cdecl *LPALGETEFFECTI)( ALuint eid, ALenum pname, ALint* value );
+typedef void (__cdecl *LPALGETEFFECTIV)( ALuint eid, ALenum pname, ALint* values );
+
+/* Get a floating point parameter for an Effect object. */
+typedef void (__cdecl *LPALGETEFFECTF)( ALuint eid, ALenum pname, ALfloat* value );
+typedef void (__cdecl *LPALGETEFFECTFV)( ALuint eid, ALenum pname, ALfloat* values );
+
+
+/**
+ * Filter object functions
+ */
+
+/* Create Filter objects. */
+typedef void (__cdecl *LPALGENFILTERS)( ALsizei n, ALuint* filters );
+
+/* Delete Filter objects. */
+typedef void (__cdecl *LPALDELETEFILTERS)( ALsizei n, ALuint* filters );
+
+/* Verify a handle is a valid Filter. */
+typedef ALboolean (__cdecl *LPALISFILTER)( ALuint fid );
+
+/* Set an integer parameter for a Filter object. */
+typedef void (__cdecl *LPALFILTERI)( ALuint fid, ALenum param, ALint value );
+typedef void (__cdecl *LPALFILTERIV)( ALuint fid, ALenum param, ALint* values );
+
+/* Set a floating point parameter for an Filter object. */
+typedef void (__cdecl *LPALFILTERF)( ALuint fid, ALenum param, ALfloat value);
+typedef void (__cdecl *LPALFILTERFV)( ALuint fid, ALenum param, ALfloat* values );
+
+/* Get an integer parameter for a Filter object. */
+typedef void (__cdecl *LPALGETFILTERI)( ALuint fid, ALenum pname, ALint* value );
+typedef void (__cdecl *LPALGETFILTERIV)( ALuint fid, ALenum pname, ALint* values );
+
+/* Get a floating point parameter for a Filter object. */
+typedef void (__cdecl *LPALGETFILTERF)( ALuint fid, ALenum pname, ALfloat* value );
+typedef void (__cdecl *LPALGETFILTERFV)( ALuint fid, ALenum pname, ALfloat* values );
+
+
+/**
+ * Auxiliary Slot object functions
+ */
+
+/* Create Auxiliary Slot objects. */
+typedef void (__cdecl *LPALGENAUXILIARYEFFECTSLOTS)( ALsizei n, ALuint* slots );
+
+/* Delete Auxiliary Slot objects. */
+typedef void (__cdecl *LPALDELETEAUXILIARYEFFECTSLOTS)( ALsizei n, ALuint* slots );
+
+/* Verify a handle is a valid Auxiliary Slot. */
+typedef ALboolean (__cdecl *LPALISAUXILIARYEFFECTSLOT)( ALuint slot );
+
+/* Set an integer parameter for a Auxiliary Slot object. */
+typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTI)( ALuint asid, ALenum param, ALint value );
+typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTIV)( ALuint asid, ALenum param, ALint* values );
+
+/* Set a floating point parameter for an Auxiliary Slot object. */
+typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTF)( ALuint asid, ALenum param, ALfloat value );
+typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTFV)( ALuint asid, ALenum param, ALfloat* values );
+
+/* Get an integer parameter for a Auxiliary Slot object. */
+typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTI)( ALuint asid, ALenum pname, ALint* value );
+typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTIV)( ALuint asid, ALenum pname, ALint* values );
+
+/* Get a floating point parameter for a Auxiliary Slot object. */
+typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTF)( ALuint asid, ALenum pname, ALfloat* value );
+typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTFV)( ALuint asid, ALenum pname, ALfloat* values );
+
+
+
+
+/**********************************************************
+ * Filter ranges and defaults.
+ */
+
+/**
+ * Lowpass filter
+ */
+
+#define LOWPASS_MIN_GAIN 0.0f
+#define LOWPASS_MAX_GAIN 1.0f
+#define LOWPASS_DEFAULT_GAIN 1.0f
+
+#define LOWPASS_MIN_GAINHF 0.0f
+#define LOWPASS_MAX_GAINHF 1.0f
+#define LOWPASS_DEFAULT_GAINHF 1.0f
+
+/**
+ * Highpass filter
+ */
+
+#define HIGHPASS_MIN_GAIN 0.0f
+#define HIGHPASS_MAX_GAIN 1.0f
+#define HIGHPASS_DEFAULT_GAIN 1.0f
+
+#define HIGHPASS_MIN_GAINLF 0.0f
+#define HIGHPASS_MAX_GAINLF 1.0f
+#define HIGHPASS_DEFAULT_GAINLF 1.0f
+
+/**
+ * Bandpass filter
+ */
+
+#define BANDPASS_MIN_GAIN 0.0f
+#define BANDPASS_MAX_GAIN 1.0f
+#define BANDPASS_DEFAULT_GAIN 1.0f
+
+#define BANDPASS_MIN_GAINHF 0.0f
+#define BANDPASS_MAX_GAINHF 1.0f
+#define BANDPASS_DEFAULT_GAINHF 1.0f
+
+#define BANDPASS_MIN_GAINLF 0.0f
+#define BANDPASS_MAX_GAINLF 1.0f
+#define BANDPASS_DEFAULT_GAINLF 1.0f
+
+
+
+
+ /**********************************************************
+ * Effect parameter structures, value definitions, ranges and defaults.
+ */
+
+/**
+ * AL reverb effect parameter ranges and defaults
+ */
+#define AL_REVERB_MIN_DENSITY 0.0f
+#define AL_REVERB_MAX_DENSITY 1.0f
+#define AL_REVERB_DEFAULT_DENSITY 1.0f
+
+#define AL_REVERB_MIN_DIFFUSION 0.0f
+#define AL_REVERB_MAX_DIFFUSION 1.0f
+#define AL_REVERB_DEFAULT_DIFFUSION 1.0f
+
+#define AL_REVERB_MIN_GAIN 0.0f
+#define AL_REVERB_MAX_GAIN 1.0f
+#define AL_REVERB_DEFAULT_GAIN 0.32f
+
+#define AL_REVERB_MIN_GAINHF 0.0f
+#define AL_REVERB_MAX_GAINHF 1.0f
+#define AL_REVERB_DEFAULT_GAINHF 0.89f
+
+#define AL_REVERB_MIN_DECAY_TIME 0.1f
+#define AL_REVERB_MAX_DECAY_TIME 20.0f
+#define AL_REVERB_DEFAULT_DECAY_TIME 1.49f
+
+#define AL_REVERB_MIN_DECAY_HFRATIO 0.1f
+#define AL_REVERB_MAX_DECAY_HFRATIO 2.0f
+#define AL_REVERB_DEFAULT_DECAY_HFRATIO 0.83f
+
+#define AL_REVERB_MIN_REFLECTIONS_GAIN 0.0f
+#define AL_REVERB_MAX_REFLECTIONS_GAIN 3.16f
+#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN 0.05f
+
+#define AL_REVERB_MIN_REFLECTIONS_DELAY 0.0f
+#define AL_REVERB_MAX_REFLECTIONS_DELAY 0.3f
+#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY 0.007f
+
+#define AL_REVERB_MIN_LATE_REVERB_GAIN 0.0f
+#define AL_REVERB_MAX_LATE_REVERB_GAIN 10.0f
+#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN 1.26f
+
+#define AL_REVERB_MIN_LATE_REVERB_DELAY 0.0f
+#define AL_REVERB_MAX_LATE_REVERB_DELAY 0.1f
+#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY 0.011f
+
+#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF 0.892f
+#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF 1.0f
+#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF 0.994f
+
+#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR 0.0f
+#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR 10.0f
+#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
+
+#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
+#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
+#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
+
+/**
+ * AL chorus effect parameter ranges and defaults
+ */
+#define AL_CHORUS_MIN_WAVEFORM 0
+#define AL_CHORUS_MAX_WAVEFORM 1
+#define AL_CHORUS_DEFAULT_WAVEFORM 1
+
+#define AL_CHORUS_WAVEFORM_SINUSOID 0
+#define AL_CHORUS_WAVEFORM_TRIANGLE 1
+
+#define AL_CHORUS_MIN_PHASE (-180)
+#define AL_CHORUS_MAX_PHASE 180
+#define AL_CHORUS_DEFAULT_PHASE 90
+
+#define AL_CHORUS_MIN_RATE 0.0f
+#define AL_CHORUS_MAX_RATE 10.0f
+#define AL_CHORUS_DEFAULT_RATE 1.1f
+
+#define AL_CHORUS_MIN_DEPTH 0.0f
+#define AL_CHORUS_MAX_DEPTH 1.0f
+#define AL_CHORUS_DEFAULT_DEPTH 0.1f
+
+#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
+#define AL_CHORUS_MAX_FEEDBACK 1.0f
+#define AL_CHORUS_DEFAULT_FEEDBACK 0.25f
+
+#define AL_CHORUS_MIN_DELAY 0.0f
+#define AL_CHORUS_MAX_DELAY 0.016f
+#define AL_CHORUS_DEFAULT_DELAY 0.016f
+
+/**
+ * AL distortion effect parameter ranges and defaults
+ */
+#define AL_DISTORTION_MIN_EDGE 0.0f
+#define AL_DISTORTION_MAX_EDGE 1.0f
+#define AL_DISTORTION_DEFAULT_EDGE 0.2f
+
+#define AL_DISTORTION_MIN_GAIN 0.01f
+#define AL_DISTORTION_MAX_GAIN 1.0f
+#define AL_DISTORTION_DEFAULT_GAIN 0.05f
+
+#define AL_DISTORTION_MIN_LOWPASS_CUTOFF 80.0f
+#define AL_DISTORTION_MAX_LOWPASS_CUTOFF 24000.0f
+#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF 8000.0f
+
+#define AL_DISTORTION_MIN_EQCENTER 80.0f
+#define AL_DISTORTION_MAX_EQCENTER 24000.0f
+#define AL_DISTORTION_DEFAULT_EQCENTER 3600.0f
+
+#define AL_DISTORTION_MIN_EQBANDWIDTH 80.0f
+#define AL_DISTORTION_MAX_EQBANDWIDTH 24000.0f
+#define AL_DISTORTION_DEFAULT_EQBANDWIDTH 3600.0f
+
+/**
+ * AL echo effect parameter ranges and defaults
+ */
+#define AL_ECHO_MIN_DELAY 0.0f
+#define AL_ECHO_MAX_DELAY 0.207f
+#define AL_ECHO_DEFAULT_DELAY 0.1f
+
+#define AL_ECHO_MIN_LRDELAY 0.0f
+#define AL_ECHO_MAX_LRDELAY 0.404f
+#define AL_ECHO_DEFAULT_LRDELAY 0.1f
+
+#define AL_ECHO_MIN_DAMPING 0.0f
+#define AL_ECHO_MAX_DAMPING 0.99f
+#define AL_ECHO_DEFAULT_DAMPING 0.5f
+
+#define AL_ECHO_MIN_FEEDBACK 0.0f
+#define AL_ECHO_MAX_FEEDBACK 1.0f
+#define AL_ECHO_DEFAULT_FEEDBACK 0.5f
+
+#define AL_ECHO_MIN_SPREAD (-1.0f)
+#define AL_ECHO_MAX_SPREAD 1.0f
+#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
+
+/**
+ * AL flanger effect parameter ranges and defaults
+ */
+#define AL_FLANGER_MIN_WAVEFORM 0
+#define AL_FLANGER_MAX_WAVEFORM 1
+#define AL_FLANGER_DEFAULT_WAVEFORM 1
+
+#define AL_FLANGER_WAVEFORM_SINUSOID 0
+#define AL_FLANGER_WAVEFORM_TRIANGLE 1
+
+#define AL_FLANGER_MIN_PHASE (-180)
+#define AL_FLANGER_MAX_PHASE 180
+#define AL_FLANGER_DEFAULT_PHASE 0
+
+#define AL_FLANGER_MIN_RATE 0.0f
+#define AL_FLANGER_MAX_RATE 10.0f
+#define AL_FLANGER_DEFAULT_RATE 0.27f
+
+#define AL_FLANGER_MIN_DEPTH 0.0f
+#define AL_FLANGER_MAX_DEPTH 1.0f
+#define AL_FLANGER_DEFAULT_DEPTH 1.0f
+
+#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
+#define AL_FLANGER_MAX_FEEDBACK 1.0f
+#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
+
+#define AL_FLANGER_MIN_DELAY 0.0f
+#define AL_FLANGER_MAX_DELAY 0.004f
+#define AL_FLANGER_DEFAULT_DELAY 0.002f
+
+/**
+ * AL frequency shifter effect parameter ranges and defaults
+ */
+#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY 0.0f
+#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY 24000.0f
+#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY 0.0f
+
+#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION 0
+#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION 2
+#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION 0
+
+#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION 0
+#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION 2
+#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION 0
+
+#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN 0
+#define AL_FREQUENCY_SHIFTER_DIRECTION_UP 1
+#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF 2
+
+/**
+ * AL vocal morpher effect parameter ranges and defaults
+ */
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA 0
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA 29
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA 0
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING 24
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING 0
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB 0
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB 29
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB 10
+
+#define AL_VOCAL_MORPHER_PHONEME_A 0
+#define AL_VOCAL_MORPHER_PHONEME_E 1
+#define AL_VOCAL_MORPHER_PHONEME_I 2
+#define AL_VOCAL_MORPHER_PHONEME_O 3
+#define AL_VOCAL_MORPHER_PHONEME_U 4
+#define AL_VOCAL_MORPHER_PHONEME_AA 5
+#define AL_VOCAL_MORPHER_PHONEME_AE 6
+#define AL_VOCAL_MORPHER_PHONEME_AH 7
+#define AL_VOCAL_MORPHER_PHONEME_AO 8
+#define AL_VOCAL_MORPHER_PHONEME_EH 9
+#define AL_VOCAL_MORPHER_PHONEME_ER 10
+#define AL_VOCAL_MORPHER_PHONEME_IH 11
+#define AL_VOCAL_MORPHER_PHONEME_IY 12
+#define AL_VOCAL_MORPHER_PHONEME_UH 13
+#define AL_VOCAL_MORPHER_PHONEME_UW 14
+#define AL_VOCAL_MORPHER_PHONEME_B 15
+#define AL_VOCAL_MORPHER_PHONEME_D 16
+#define AL_VOCAL_MORPHER_PHONEME_F 17
+#define AL_VOCAL_MORPHER_PHONEME_G 18
+#define AL_VOCAL_MORPHER_PHONEME_J 19
+#define AL_VOCAL_MORPHER_PHONEME_K 20
+#define AL_VOCAL_MORPHER_PHONEME_L 21
+#define AL_VOCAL_MORPHER_PHONEME_M 22
+#define AL_VOCAL_MORPHER_PHONEME_N 23
+#define AL_VOCAL_MORPHER_PHONEME_P 24
+#define AL_VOCAL_MORPHER_PHONEME_R 25
+#define AL_VOCAL_MORPHER_PHONEME_S 26
+#define AL_VOCAL_MORPHER_PHONEME_T 27
+#define AL_VOCAL_MORPHER_PHONEME_V 28
+#define AL_VOCAL_MORPHER_PHONEME_Z 29
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING 24
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING 0
+
+#define AL_VOCAL_MORPHER_MIN_WAVEFORM 0
+#define AL_VOCAL_MORPHER_MAX_WAVEFORM 2
+#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM 0
+
+#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID 0
+#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE 1
+#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH 2
+
+#define AL_VOCAL_MORPHER_MIN_RATE 0.0f
+#define AL_VOCAL_MORPHER_MAX_RATE 10.0f
+#define AL_VOCAL_MORPHER_DEFAULT_RATE 1.41f
+
+/**
+ * AL pitch shifter effect parameter ranges and defaults
+ */
+#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
+#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE 12
+#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE 12
+
+#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
+#define AL_PITCH_SHIFTER_MAX_FINE_TUNE 50
+#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE 0
+
+/**
+ * AL ring modulator effect parameter ranges and defaults
+ */
+#define AL_RING_MODULATOR_MIN_FREQUENCY 0.0f
+#define AL_RING_MODULATOR_MAX_FREQUENCY 8000.0f
+#define AL_RING_MODULATOR_DEFAULT_FREQUENCY 440.0f
+
+#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF 0.0f
+#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF 24000.0f
+#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF 800.0f
+
+#define AL_RING_MODULATOR_MIN_WAVEFORM 0
+#define AL_RING_MODULATOR_MAX_WAVEFORM 2
+#define AL_RING_MODULATOR_DEFAULT_WAVEFORM 0
+
+#define AL_RING_MODULATOR_SINUSOID 0
+#define AL_RING_MODULATOR_SAWTOOTH 1
+#define AL_RING_MODULATOR_SQUARE 2
+
+/**
+ * AL autowah effect parameter ranges and defaults
+ */
+#define AL_AUTOWAH_MIN_ATTACK_TIME 0.0001f
+#define AL_AUTOWAH_MAX_ATTACK_TIME 1.0f
+#define AL_AUTOWAH_DEFAULT_ATTACK_TIME 0.06f
+
+#define AL_AUTOWAH_MIN_RELEASE_TIME 0.0001f
+#define AL_AUTOWAH_MAX_RELEASE_TIME 1.0f
+#define AL_AUTOWAH_DEFAULT_RELEASE_TIME 0.06f
+
+#define AL_AUTOWAH_MIN_RESONANCE 2.0f
+#define AL_AUTOWAH_MAX_RESONANCE 1000.0f
+#define AL_AUTOWAH_DEFAULT_RESONANCE 1000.0f
+
+#define AL_AUTOWAH_MIN_PEAK_GAIN 0.00003f
+#define AL_AUTOWAH_MAX_PEAK_GAIN 31621.0f
+#define AL_AUTOWAH_DEFAULT_PEAK_GAIN 11.22f
+
+/**
+ * AL compressor effect parameter ranges and defaults
+ */
+#define AL_COMPRESSOR_MIN_ONOFF 0
+#define AL_COMPRESSOR_MAX_ONOFF 1
+#define AL_COMPRESSOR_DEFAULT_ONOFF 1
+
+/**
+ * AL equalizer effect parameter ranges and defaults
+ */
+#define AL_EQUALIZER_MIN_LOW_GAIN 0.126f
+#define AL_EQUALIZER_MAX_LOW_GAIN 7.943f
+#define AL_EQUALIZER_DEFAULT_LOW_GAIN 1.0f
+
+#define AL_EQUALIZER_MIN_LOW_CUTOFF 50.0f
+#define AL_EQUALIZER_MAX_LOW_CUTOFF 800.0f
+#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF 200.0f
+
+#define AL_EQUALIZER_MIN_MID1_GAIN 0.126f
+#define AL_EQUALIZER_MAX_MID1_GAIN 7.943f
+#define AL_EQUALIZER_DEFAULT_MID1_GAIN 1.0f
+
+#define AL_EQUALIZER_MIN_MID1_CENTER 200.0f
+#define AL_EQUALIZER_MAX_MID1_CENTER 3000.0f
+#define AL_EQUALIZER_DEFAULT_MID1_CENTER 500.0f
+
+#define AL_EQUALIZER_MIN_MID1_WIDTH 0.01f
+#define AL_EQUALIZER_MAX_MID1_WIDTH 1.0f
+#define AL_EQUALIZER_DEFAULT_MID1_WIDTH 1.0f
+
+#define AL_EQUALIZER_MIN_MID2_GAIN 0.126f
+#define AL_EQUALIZER_MAX_MID2_GAIN 7.943f
+#define AL_EQUALIZER_DEFAULT_MID2_GAIN 1.0f
+
+#define AL_EQUALIZER_MIN_MID2_CENTER 1000.0f
+#define AL_EQUALIZER_MAX_MID2_CENTER 8000.0f
+#define AL_EQUALIZER_DEFAULT_MID2_CENTER 3000.0f
+
+#define AL_EQUALIZER_MIN_MID2_WIDTH 0.01f
+#define AL_EQUALIZER_MAX_MID2_WIDTH 1.0f
+#define AL_EQUALIZER_DEFAULT_MID2_WIDTH 1.0f
+
+#define AL_EQUALIZER_MIN_HIGH_GAIN 0.126f
+#define AL_EQUALIZER_MAX_HIGH_GAIN 7.943f
+#define AL_EQUALIZER_DEFAULT_HIGH_GAIN 1.0f
+
+#define AL_EQUALIZER_MIN_HIGH_CUTOFF 4000.0f
+#define AL_EQUALIZER_MAX_HIGH_CUTOFF 16000.0f
+#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF 6000.0f
+
+
+
+
+/**********************************************************
+ * Source parameter value definitions, ranges and defaults.
+ */
+#define AL_MIN_AIR_ABSORPTION_FACTOR 0.0f
+#define AL_MAX_AIR_ABSORPTION_FACTOR 10.0f
+#define AL_DEFAULT_AIR_ABSORPTION_FACTOR 0.0f
+
+#define AL_MIN_ROOM_ROLLOFF_FACTOR 0.0f
+#define AL_MAX_ROOM_ROLLOFF_FACTOR 10.0f
+#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
+
+#define AL_MIN_CONE_OUTER_GAINHF 0.0f
+#define AL_MAX_CONE_OUTER_GAINHF 1.0f
+#define AL_DEFAULT_CONE_OUTER_GAINHF 1.0f
+
+#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+
+
+
+
+/**********************************************************
+ * Listener parameter value definitions, ranges and defaults.
+ */
+#define AL_MIN_METERS_PER_UNIT FLT_MIN
+#define AL_MAX_METERS_PER_UNIT FLT_MAX
+#define AL_DEFAULT_METERS_PER_UNIT 1.0f
+
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* __efx_h_ */
diff --git a/include/assaultcube/include/AL/xram.h b/include/assaultcube/include/AL/xram.h
new file mode 100644
index 0000000..5d83662
--- /dev/null
+++ b/include/assaultcube/include/AL/xram.h
@@ -0,0 +1,94 @@
+#include
+
+// X-RAM Function pointer definitions
+typedef ALboolean (__cdecl *EAXSetBufferMode)(ALsizei n, ALuint *buffers, ALint value);
+typedef ALenum (__cdecl *EAXGetBufferMode)(ALuint buffer, ALint *value);
+
+//////////////////////////////////////////////////////////////////////////////
+// Query for X-RAM extension
+//
+// if (alIsExtensionPresent("EAX-RAM") == AL_TRUE)
+// X-RAM Extension found
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// X-RAM enum names
+//
+// "AL_EAX_RAM_SIZE"
+// "AL_EAX_RAM_FREE"
+// "AL_STORAGE_AUTOMATIC"
+// "AL_STORAGE_HARDWARE"
+// "AL_STORAGE_ACCESSIBLE"
+//
+// Query enum values using alGetEnumValue, for example
+//
+// long lRamSizeEnum = alGetEnumValue("AL_EAX_RAM_SIZE")
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Query total amount of X-RAM
+//
+// long lTotalSize = alGetInteger(alGetEnumValue("AL_EAX_RAM_SIZE")
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Query free X-RAM available
+//
+// long lFreeSize = alGetInteger(alGetEnumValue("AL_EAX_RAM_FREE")
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Query X-RAM Function pointers
+//
+// Use typedefs defined above to get the X-RAM function pointers using
+// alGetProcAddress
+//
+// EAXSetBufferMode eaxSetBufferMode;
+// EAXGetBufferMode eaxGetBufferMode;
+//
+// eaxSetBufferMode = (EAXSetBufferMode)alGetProcAddress("EAXSetBufferMode");
+// eaxGetBufferMode = (EAXGetBufferMode)alGetProcAddress("EAXGetBufferMode");
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Force an Open AL Buffer into X-RAM (good for non-streaming buffers)
+//
+// ALuint uiBuffer;
+// alGenBuffers(1, &uiBuffer);
+// eaxSetBufferMode(1, &uiBuffer, alGetEnumValue("AL_STORAGE_HARDWARE"));
+// alBufferData(...);
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Force an Open AL Buffer into 'accessible' (currently host) RAM (good for streaming buffers)
+//
+// ALuint uiBuffer;
+// alGenBuffers(1, &uiBuffer);
+// eaxSetBufferMode(1, &uiBuffer, alGetEnumValue("AL_STORAGE_ACCESSIBLE"));
+// alBufferData(...);
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Put an Open AL Buffer into X-RAM if memory is available, otherwise use
+// host RAM. This is the default mode.
+//
+// ALuint uiBuffer;
+// alGenBuffers(1, &uiBuffer);
+// eaxSetBufferMode(1, &uiBuffer, alGetEnumValue("AL_STORAGE_AUTOMATIC"));
+// alBufferData(...);
+//
+//////////////////////////////////////////////////////////////////////////////
\ No newline at end of file
diff --git a/include/assaultcube/include/GL/glext.h b/include/assaultcube/include/GL/glext.h
new file mode 100644
index 0000000..7f0a5e4
--- /dev/null
+++ b/include/assaultcube/include/GL/glext.h
@@ -0,0 +1,6497 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#if !defined(GL_ARB_vertex_buffer_object) && !defined(__APPLE__)
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+#ifndef __APPLE__
+typedef unsigned int GLhandleARB; /* shader object handle */
+#endif
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/assaultcube/include/SDL.h b/include/assaultcube/include/SDL.h
new file mode 100644
index 0000000..6087b7c
--- /dev/null
+++ b/include/assaultcube/include/SDL.h
@@ -0,0 +1,101 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL.h
+ * Main include header for the SDL library
+ */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_audio.h"
+#include "SDL_cdrom.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @file SDL.h
+ * @note As of version 0.5, SDL is loaded dynamically into the application
+ */
+
+/** @name SDL_INIT Flags
+ * These are the flags which may be passed to SDL_Init() -- you should
+ * specify the subsystems which you will be using in your application.
+ */
+/*@{*/
+#define SDL_INIT_TIMER 0x00000001
+#define SDL_INIT_AUDIO 0x00000010
+#define SDL_INIT_VIDEO 0x00000020
+#define SDL_INIT_CDROM 0x00000100
+#define SDL_INIT_JOYSTICK 0x00000200
+#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
+#define SDL_INIT_EVERYTHING 0x0000FFFF
+/*@}*/
+
+/** This function loads the SDL dynamically linked library and initializes
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/** This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/** This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/** This function returns mask of the specified subsystems which have
+ * been initialized.
+ * If 'flags' is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/** This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library. You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
diff --git a/include/assaultcube/include/SDL_active.h b/include/assaultcube/include/SDL_active.h
new file mode 100644
index 0000000..cd854e8
--- /dev/null
+++ b/include/assaultcube/include/SDL_active.h
@@ -0,0 +1,63 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_active.h
+ * Include file for SDL application focus event handling
+ */
+
+#ifndef _SDL_active_h
+#define _SDL_active_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @name The available application states */
+/*@{*/
+#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */
+#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */
+#define SDL_APPACTIVE 0x04 /**< The application is active */
+/*@}*/
+
+/* Function prototypes */
+/**
+ * This function returns the current state of the application, which is a
+ * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
+ * see your application, otherwise it has been iconified or disabled.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_active_h */
diff --git a/include/assaultcube/include/SDL_audio.h b/include/assaultcube/include/SDL_audio.h
new file mode 100644
index 0000000..e879c98
--- /dev/null
+++ b/include/assaultcube/include/SDL_audio.h
@@ -0,0 +1,284 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_audio.h
+ * Access to the raw audio mixing buffer for the SDL library
+ */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * When filling in the desired audio spec structure,
+ * - 'desired->freq' should be the desired audio frequency in samples-per-second.
+ * - 'desired->format' should be the desired audio format.
+ * - 'desired->samples' is the desired size of the audio buffer, in samples.
+ * This number should be a power of two, and may be adjusted by the audio
+ * driver to a value more suitable for the hardware. Good values seem to
+ * range between 512 and 8096 inclusive, depending on the application and
+ * CPU speed. Smaller values yield faster response time, but can lead
+ * to underflow if the application is doing heavy processing and cannot
+ * fill the audio buffer in time. A stereo sample consists of both right
+ * and left channels in LR ordering.
+ * Note that the number of samples is directly related to time by the
+ * following formula: ms = (samples*1000)/freq
+ * - 'desired->size' is the size in bytes of the audio buffer, and is
+ * calculated by SDL_OpenAudio().
+ * - 'desired->silence' is the value used to set the buffer to silence,
+ * and is calculated by SDL_OpenAudio().
+ * - 'desired->callback' should be set to a function that will be called
+ * when the audio device is ready for more data. It is passed a pointer
+ * to the audio buffer, and the length in bytes of the audio buffer.
+ * This function usually runs in a separate thread, and so you should
+ * protect data structures that it accesses by calling SDL_LockAudio()
+ * and SDL_UnlockAudio() in your code.
+ * - 'desired->userdata' is passed as the first parameter to your callback
+ * function.
+ *
+ * @note The calculated values in this structure are calculated by SDL_OpenAudio()
+ *
+ */
+typedef struct SDL_AudioSpec {
+ int freq; /**< DSP frequency -- samples per second */
+ Uint16 format; /**< Audio data format */
+ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
+ Uint8 silence; /**< Audio buffer silence value (calculated) */
+ Uint16 samples; /**< Audio buffer size in samples (power of 2) */
+ Uint16 padding; /**< Necessary for some compile environments */
+ Uint32 size; /**< Audio buffer size in bytes (calculated) */
+ /**
+ * This function is called when the audio device needs more data.
+ *
+ * @param[out] stream A pointer to the audio data buffer
+ * @param[in] len The length of the audio buffer in bytes.
+ *
+ * Once the callback returns, the buffer will no longer be valid.
+ * Stereo samples are stored in a LRLRLR ordering.
+ */
+ void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
+ void *userdata;
+} SDL_AudioSpec;
+
+/**
+ * @name Audio format flags
+ * defaults to LSB byte order
+ */
+/*@{*/
+#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
+#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
+#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
+#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
+#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
+#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
+#define AUDIO_U16 AUDIO_U16LSB
+#define AUDIO_S16 AUDIO_S16LSB
+
+/**
+ * @name Native audio byte ordering
+ */
+/*@{*/
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS AUDIO_U16LSB
+#define AUDIO_S16SYS AUDIO_S16LSB
+#else
+#define AUDIO_U16SYS AUDIO_U16MSB
+#define AUDIO_S16SYS AUDIO_S16MSB
+#endif
+/*@}*/
+
+/*@}*/
+
+
+/** A structure to hold a set of audio conversion filters and buffers */
+typedef struct SDL_AudioCVT {
+ int needed; /**< Set to 1 if conversion possible */
+ Uint16 src_format; /**< Source audio format */
+ Uint16 dst_format; /**< Target audio format */
+ double rate_incr; /**< Rate conversion increment */
+ Uint8 *buf; /**< Buffer to hold entire audio data */
+ int len; /**< Length of original audio buffer */
+ int len_cvt; /**< Length of converted audio buffer */
+ int len_mult; /**< buffer must be len*len_mult big */
+ double len_ratio; /**< Given len, final size is len*len_ratio */
+ void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
+ int filter_index; /**< Current audio conversion function */
+} SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/**
+ * @name Audio Init and Quit
+ * These functions are used internally, and should not be used unless you
+ * have a specific need to specify the audio driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+/*@{*/
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+/*@}*/
+
+/**
+ * This function fills the given character buffer with the name of the
+ * current audio driver, and returns a pointer to it if the audio driver has
+ * been initialized. It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+
+/**
+ * This function opens the audio device with the desired parameters, and
+ * returns 0 if successful, placing the actual hardware parameters in the
+ * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
+ * data passed to the callback function will be guaranteed to be in the
+ * requested format, and will be automatically converted to the hardware
+ * audio format if necessary. This function returns -1 if it failed
+ * to open the audio device, or couldn't set up the audio thread.
+ *
+ * The audio device starts out playing silence when it's opened, and should
+ * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
+ * for your audio callback function to be called. Since the audio driver
+ * may modify the requested size of the audio buffer, you should allocate
+ * any local mixing buffers after you open the audio device.
+ *
+ * @sa SDL_AudioSpec
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
+
+typedef enum {
+ SDL_AUDIO_STOPPED = 0,
+ SDL_AUDIO_PLAYING,
+ SDL_AUDIO_PAUSED
+} SDL_audiostatus;
+
+/** Get the current audio state */
+extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
+
+/**
+ * This function pauses and unpauses the audio callback processing.
+ * It should be called with a parameter of 0 after opening the audio
+ * device to start playing sound. This is so you can safely initialize
+ * data for your callback function after opening the audio device.
+ * Silence will be written to the audio device during the pause.
+ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/**
+ * This function loads a WAVE from the data source, automatically freeing
+ * that source if 'freesrc' is non-zero. For example, to load a WAVE file,
+ * you could do:
+ * @code SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); @endcode
+ *
+ * If this function succeeds, it returns the given SDL_AudioSpec,
+ * filled with the audio data format of the wave data, and sets
+ * 'audio_buf' to a malloc()'d buffer containing the audio data,
+ * and sets 'audio_len' to the length of that audio buffer, in bytes.
+ * You need to free the audio buffer with SDL_FreeWAV() when you are
+ * done with it.
+ *
+ * This function returns NULL and sets the SDL error message if the
+ * wave file cannot be opened, uses an unknown data format, or is
+ * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
+
+/** Compatibility convenience function -- loads a WAV from a file */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/**
+ * This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
+
+/**
+ * This function takes a source format and rate and a destination format
+ * and rate, and initializes the 'cvt' structure with information needed
+ * by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ * to the other.
+ *
+ * @return This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
+ Uint16 src_format, Uint8 src_channels, int src_rate,
+ Uint16 dst_format, Uint8 dst_channels, int dst_rate);
+
+/**
+ * Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
+ * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
+ * audio data in the source format, this function will convert it in-place
+ * to the desired format.
+ * The data conversion may expand the size of the audio data, so the buffer
+ * cvt->buf should be allocated after the cvt structure is initialized by
+ * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
+
+
+#define SDL_MIX_MAXVOLUME 128
+/**
+ * This takes two audio buffers of the playing audio format and mixes
+ * them, performing addition, volume adjustment, and overflow clipping.
+ * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
+ * for full audio volume. Note this does not change hardware volume.
+ * This is provided for convenience -- you can mix your own audio data.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
+
+/**
+ * @name Audio Locks
+ * The lock manipulated by these functions protects the callback function.
+ * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
+ * callback function is not running. Do not call these from the callback
+ * function or you will cause deadlock.
+ */
+/*@{*/
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+/*@}*/
+
+/**
+ * This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
diff --git a/include/assaultcube/include/SDL_byteorder.h b/include/assaultcube/include/SDL_byteorder.h
new file mode 100644
index 0000000..47332c3
--- /dev/null
+++ b/include/assaultcube/include/SDL_byteorder.h
@@ -0,0 +1,29 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_byteorder.h
+ * @deprecated Use SDL_endian.h instead
+ */
+
+/* DEPRECATED */
+#include "SDL_endian.h"
diff --git a/include/assaultcube/include/SDL_cdrom.h b/include/assaultcube/include/SDL_cdrom.h
new file mode 100644
index 0000000..febb19d
--- /dev/null
+++ b/include/assaultcube/include/SDL_cdrom.h
@@ -0,0 +1,202 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_cdrom.h
+ * This is the CD-audio control API for Simple DirectMedia Layer
+ */
+
+#ifndef _SDL_cdrom_h
+#define _SDL_cdrom_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @file SDL_cdrom.h
+ * In order to use these functions, SDL_Init() must have been called
+ * with the SDL_INIT_CDROM flag. This causes SDL to scan the system
+ * for CD-ROM drives, and load appropriate drivers.
+ */
+
+/** The maximum number of CD-ROM tracks on a disk */
+#define SDL_MAX_TRACKS 99
+
+/** @name Track Types
+ * The types of CD-ROM track possible
+ */
+/*@{*/
+#define SDL_AUDIO_TRACK 0x00
+#define SDL_DATA_TRACK 0x04
+/*@}*/
+
+/** The possible states which a CD-ROM drive can be in. */
+typedef enum {
+ CD_TRAYEMPTY,
+ CD_STOPPED,
+ CD_PLAYING,
+ CD_PAUSED,
+ CD_ERROR = -1
+} CDstatus;
+
+/** Given a status, returns true if there's a disk in the drive */
+#define CD_INDRIVE(status) ((int)(status) > 0)
+
+typedef struct SDL_CDtrack {
+ Uint8 id; /**< Track number */
+ Uint8 type; /**< Data or audio track */
+ Uint16 unused;
+ Uint32 length; /**< Length, in frames, of this track */
+ Uint32 offset; /**< Offset, in frames, from start of disk */
+} SDL_CDtrack;
+
+/** This structure is only current as of the last call to SDL_CDStatus() */
+typedef struct SDL_CD {
+ int id; /**< Private drive identifier */
+ CDstatus status; /**< Current drive status */
+
+ /** The rest of this structure is only valid if there's a CD in drive */
+ /*@{*/
+ int numtracks; /**< Number of tracks on disk */
+ int cur_track; /**< Current track position */
+ int cur_frame; /**< Current frame offset within current track */
+ SDL_CDtrack track[SDL_MAX_TRACKS+1];
+ /*@}*/
+} SDL_CD;
+
+/** @name Frames / MSF Conversion Functions
+ * Conversion functions from frames to Minute/Second/Frames and vice versa
+ */
+/*@{*/
+#define CD_FPS 75
+#define FRAMES_TO_MSF(f, M,S,F) { \
+ int value = f; \
+ *(F) = value%CD_FPS; \
+ value /= CD_FPS; \
+ *(S) = value%60; \
+ value /= 60; \
+ *(M) = value; \
+}
+#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
+/*@}*/
+
+/* CD-audio API functions: */
+
+/**
+ * Returns the number of CD-ROM drives on the system, or -1 if
+ * SDL_Init() has not been called with the SDL_INIT_CDROM flag.
+ */
+extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
+
+/**
+ * Returns a human-readable, system-dependent identifier for the CD-ROM.
+ * Example:
+ * - "/dev/cdrom"
+ * - "E:"
+ * - "/dev/disk/ide/1/master"
+ */
+extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
+
+/**
+ * Opens a CD-ROM drive for access. It returns a drive handle on success,
+ * or NULL if the drive was invalid or busy. This newly opened CD-ROM
+ * becomes the default CD used when other CD functions are passed a NULL
+ * CD-ROM handle.
+ * Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
+ */
+extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
+
+/**
+ * This function returns the current status of the given drive.
+ * If the drive has a CD in it, the table of contents of the CD and current
+ * play position of the CD will be stored in the SDL_CD structure.
+ */
+extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
+
+/**
+ * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
+ * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
+ * until the end of the CD. This function will skip data tracks.
+ * This function should only be called after calling SDL_CDStatus() to
+ * get track information about the CD.
+ * For example:
+ * @code
+ * // Play entire CD:
+ * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+ * SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
+ * // Play last track:
+ * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
+ * SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
+ * }
+ * // Play first and second track and 10 seconds of third track:
+ * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+ * SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
+ * @endcode
+ *
+ * @return This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
+ int start_track, int start_frame, int ntracks, int nframes);
+
+/**
+ * Play the given CD starting at 'start' frame for 'length' frames.
+ * @return It returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
+
+/** Pause play
+ * @return returns 0, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
+
+/** Resume play
+ * @return returns 0, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
+
+/** Stop play
+ * @return returns 0, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
+
+/** Eject CD-ROM
+ * @return returns 0, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
+
+/** Closes the handle for the CD-ROM drive */
+extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/include/assaultcube/include/SDL_config.h b/include/assaultcube/include/SDL_config.h
new file mode 100644
index 0000000..09ba38a
--- /dev/null
+++ b/include/assaultcube/include/SDL_config.h
@@ -0,0 +1,45 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/* Add any platform that doesn't build using the configure system */
+#if defined(__DREAMCAST__)
+#include "SDL_config_dreamcast.h"
+#elif defined(__MACOS__)
+#include "SDL_config_macos.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__SYMBIAN32__)
+#include "SDL_config_symbian.h" /* must be before win32! */
+#elif defined(__WIN32__)
+#include "SDL_config_win32.h"
+#elif defined(__OS2__)
+#include "SDL_config_os2.h"
+#else
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#endif /* _SDL_config_h */
diff --git a/include/assaultcube/include/SDL_config_macosx.h b/include/assaultcube/include/SDL_config_macosx.h
new file mode 100644
index 0000000..84be617
--- /dev/null
+++ b/include/assaultcube/include/SDL_config_macosx.h
@@ -0,0 +1,150 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macosx_h
+#define _SDL_config_macosx_h
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include
+
+/* This is a set of defines to configure the SDL features */
+
+#define SDL_HAS_64BIT_TYPE 1
+
+/* Useful headers */
+/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
+#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
+#define HAVE_ALLOCA_H 1
+#endif
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#define SDL_CDROM_MACOSX 1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT 1
+
+/* Enable various shared object loading systems */
+#ifdef __ppc__
+/* For Mac OS X 10.2 compatibility */
+#define SDL_LOADSO_DLCOMPAT 1
+#else
+#define SDL_LOADSO_DLOPEN 1
+#endif
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON))
+#define SDL_VIDEO_DRIVER_TOOLBOX 1
+#else
+#define SDL_VIDEO_DRIVER_QUARTZ 1
+#endif
+#define SDL_VIDEO_DRIVER_DGA 1
+#define SDL_VIDEO_DRIVER_X11 1
+#define SDL_VIDEO_DRIVER_X11_DGAMOUSE 1
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
+#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
+#define SDL_VIDEO_DRIVER_X11_XME 1
+#define SDL_VIDEO_DRIVER_X11_XRANDR 1
+#define SDL_VIDEO_DRIVER_X11_XV 1
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL 1
+#define SDL_VIDEO_OPENGL_GLX 1
+
+/* Disable screensaver */
+#define SDL_VIDEO_DISABLE_SCREENSAVER 1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES 1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS 1
+#endif
+
+#endif /* _SDL_config_macosx_h */
diff --git a/include/assaultcube/include/SDL_config_win32.h b/include/assaultcube/include/SDL_config_win32.h
new file mode 100644
index 0000000..da2c15d
--- /dev/null
+++ b/include/assaultcube/include/SDL_config_win32.h
@@ -0,0 +1,183 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_win32_h
+#define _SDL_config_win32_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if defined(__GNUC__) || defined(__DMC__)
+#define HAVE_STDINT_H 1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#define SDL_HAS_64BIT_TYPE 1
+
+/* Enabled for SDL 1.2 (binary compatibility) */
+#define HAVE_LIBC 1
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#ifndef _WIN32_WCE
+#define HAVE_SIGNAL_H 1
+#endif
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_SSCANF 1
+#else
+#define HAVE_STDARG_H 1
+#define HAVE_STDDEF_H 1
+#endif
+
+/* Enable various audio drivers */
+#ifndef _WIN32_WCE
+#define SDL_AUDIO_DRIVER_DSOUND 1
+#endif
+#define SDL_AUDIO_DRIVER_WAVEOUT 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various cdrom drivers */
+#ifdef _WIN32_WCE
+#define SDL_CDROM_DISABLED 1
+#else
+#define SDL_CDROM_WIN32 1
+#endif
+
+/* Enable various input drivers */
+#ifdef _WIN32_WCE
+#define SDL_JOYSTICK_DISABLED 1
+#else
+#define SDL_JOYSTICK_WINMM 1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WIN32 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WIN32 1
+
+/* Enable various timer systems */
+#ifdef _WIN32_WCE
+#define SDL_TIMER_WINCE 1
+#else
+#define SDL_TIMER_WIN32 1
+#endif
+
+/* Enable various video drivers */
+#ifdef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_GAPI 1
+#endif
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_DRIVER_DDRAW 1
+#endif
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_WINDIB 1
+
+/* Enable OpenGL support */
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_OPENGL 1
+#define SDL_VIDEO_OPENGL_WGL 1
+#endif
+
+/* Disable screensaver */
+#define SDL_VIDEO_DISABLE_SCREENSAVER 1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES 1
+#endif
+
+#endif /* _SDL_config_win32_h */
diff --git a/include/assaultcube/include/SDL_copying.h b/include/assaultcube/include/SDL_copying.h
new file mode 100644
index 0000000..b5b64f2
--- /dev/null
+++ b/include/assaultcube/include/SDL_copying.h
@@ -0,0 +1,22 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
diff --git a/include/assaultcube/include/SDL_cpuinfo.h b/include/assaultcube/include/SDL_cpuinfo.h
new file mode 100644
index 0000000..4200d6d
--- /dev/null
+++ b/include/assaultcube/include/SDL_cpuinfo.h
@@ -0,0 +1,69 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_cpuinfo.h
+ * CPU feature detection for SDL
+ */
+
+#ifndef _SDL_cpuinfo_h
+#define _SDL_cpuinfo_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** This function returns true if the CPU has the RDTSC instruction */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/** This function returns true if the CPU has MMX features */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/** This function returns true if the CPU has MMX Ext. features */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
+
+/** This function returns true if the CPU has 3DNow features */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/** This function returns true if the CPU has 3DNow! Ext. features */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
+
+/** This function returns true if the CPU has SSE features */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/** This function returns true if the CPU has SSE2 features */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/** This function returns true if the CPU has AltiVec features */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_cpuinfo_h */
diff --git a/include/assaultcube/include/SDL_endian.h b/include/assaultcube/include/SDL_endian.h
new file mode 100644
index 0000000..fd9fc86
--- /dev/null
+++ b/include/assaultcube/include/SDL_endian.h
@@ -0,0 +1,214 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_endian.h
+ * Functions for reading and writing endian-specific values
+ */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/** @name SDL_ENDIANs
+ * The two types of endianness
+ */
+/*@{*/
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+/*@}*/
+
+#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
+#ifdef __linux__
+#include
+#define SDL_BYTEORDER __BYTE_ORDER
+#else /* __linux __ */
+#if defined(__hppa__) || \
+ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+ (defined(__MIPS__) && defined(__MISPEB__)) || \
+ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+ defined(__sparc__)
+#define SDL_BYTEORDER SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER SDL_LIL_ENDIAN
+#endif
+#endif /* __linux __ */
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @name SDL_Swap Functions
+ * Use inline functions for compilers that support them, and static
+ * functions for those that do not. Because these functions become
+ * static for compilers that do not support inline functions, this
+ * header should only be included in files that actually use them.
+ */
+/*@{*/
+#if defined(__GNUC__) && defined(__i386__) && \
+ !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+ __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x));
+ return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+ __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x));
+ return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+ Uint16 result;
+
+ __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
+ return result;
+}
+#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
+static __inline__ Uint16 SDL_Swap16(Uint16 x)
+{
+ __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc");
+ return x;
+}
+#else
+static __inline__ Uint16 SDL_Swap16(Uint16 x) {
+ return SDL_static_cast(Uint16, ((x<<8)|(x>>8)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__) && \
+ !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+ __asm__("bswap %0" : "=r" (x) : "0" (x));
+ return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+ __asm__("bswapl %0" : "=r" (x) : "0" (x));
+ return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+ Uint32 result;
+
+ __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
+ __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x));
+ __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x));
+ return result;
+}
+#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
+static __inline__ Uint32 SDL_Swap32(Uint32 x)
+{
+ __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc");
+ return x;
+}
+#else
+static __inline__ Uint32 SDL_Swap32(Uint32 x) {
+ return SDL_static_cast(Uint32, ((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)));
+}
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+#if defined(__GNUC__) && defined(__i386__) && \
+ !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+ union {
+ struct { Uint32 a,b; } s;
+ Uint64 u;
+ } v;
+ v.u = x;
+ __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
+ : "=r" (v.s.a), "=r" (v.s.b)
+ : "0" (v.s.a), "1" (v.s.b));
+ return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+ __asm__("bswapq %0" : "=r" (x) : "0" (x));
+ return x;
+}
+#else
+static __inline__ Uint64 SDL_Swap64(Uint64 x)
+{
+ Uint32 hi, lo;
+
+ /* Separate into high and low 32-bit values and swap them */
+ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+ x >>= 32;
+ hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+ x = SDL_Swap32(lo);
+ x <<= 32;
+ x |= SDL_Swap32(hi);
+ return (x);
+}
+#endif
+#else
+/* This is mainly to keep compilers from complaining in SDL code.
+ * If there is no real 64-bit datatype, then compilers will complain about
+ * the fake 64-bit datatype that SDL provides when it compiles user code.
+ */
+#define SDL_Swap64(X) (X)
+#endif /* SDL_HAS_64BIT_TYPE */
+/*@}*/
+
+/**
+ * @name SDL_SwapLE and SDL_SwapBE Functions
+ * Byteswap item from the specified endianness to the native endianness
+ */
+/*@{*/
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X) (X)
+#define SDL_SwapLE32(X) (X)
+#define SDL_SwapLE64(X) (X)
+#define SDL_SwapBE16(X) SDL_Swap16(X)
+#define SDL_SwapBE32(X) SDL_Swap32(X)
+#define SDL_SwapBE64(X) SDL_Swap64(X)
+#else
+#define SDL_SwapLE16(X) SDL_Swap16(X)
+#define SDL_SwapLE32(X) SDL_Swap32(X)
+#define SDL_SwapLE64(X) SDL_Swap64(X)
+#define SDL_SwapBE16(X) (X)
+#define SDL_SwapBE32(X) (X)
+#define SDL_SwapBE64(X) (X)
+#endif
+/*@}*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
diff --git a/include/assaultcube/include/SDL_error.h b/include/assaultcube/include/SDL_error.h
new file mode 100644
index 0000000..4e1cce3
--- /dev/null
+++ b/include/assaultcube/include/SDL_error.h
@@ -0,0 +1,72 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_error.h
+ * Simple error message routines for SDL
+ */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @name Public functions
+ */
+/*@{*/
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char * SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+/*@}*/
+
+/**
+ * @name Private functions
+ * @internal Private error message function - used internally
+ */
+/*@{*/
+#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
+typedef enum {
+ SDL_ENOMEM,
+ SDL_EFREAD,
+ SDL_EFWRITE,
+ SDL_EFSEEK,
+ SDL_UNSUPPORTED,
+ SDL_LASTERROR
+} SDL_errorcode;
+extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
+/*@}*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
diff --git a/include/assaultcube/include/SDL_events.h b/include/assaultcube/include/SDL_events.h
new file mode 100644
index 0000000..94b4202
--- /dev/null
+++ b/include/assaultcube/include/SDL_events.h
@@ -0,0 +1,356 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file SDL_events.h
+ * Include file for SDL event handling
+ */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_active.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_quit.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @name General keyboard/mouse state definitions */
+/*@{*/
+#define SDL_RELEASED 0
+#define SDL_PRESSED 1
+/*@}*/
+
+/** Event enumerations */
+typedef enum {
+ SDL_NOEVENT = 0, /**< Unused (do not remove) */
+ SDL_ACTIVEEVENT, /**< Application loses/gains visibility */
+ SDL_KEYDOWN, /**< Keys pressed */
+ SDL_KEYUP, /**< Keys released */
+ SDL_MOUSEMOTION, /**< Mouse moved */
+ SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
+ SDL_MOUSEBUTTONUP, /**< Mouse button released */
+ SDL_JOYAXISMOTION, /**< Joystick axis motion */
+ SDL_JOYBALLMOTION, /**< Joystick trackball motion */
+ SDL_JOYHATMOTION, /**< Joystick hat position change */
+ SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
+ SDL_JOYBUTTONUP, /**< Joystick button released */
+ SDL_QUIT, /**< User-requested quit */
+ SDL_SYSWMEVENT, /**< System specific event */
+ SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */
+ SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */
+ SDL_VIDEORESIZE, /**< User resized video mode */
+ SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */
+ SDL_EVENT_RESERVED2, /**< Reserved for future use.. */
+ SDL_EVENT_RESERVED3, /**< Reserved for future use.. */
+ SDL_EVENT_RESERVED4, /**< Reserved for future use.. */
+ SDL_EVENT_RESERVED5, /**< Reserved for future use.. */
+ SDL_EVENT_RESERVED6, /**< Reserved for future use.. */
+ SDL_EVENT_RESERVED7, /**< Reserved for future use.. */
+ /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
+ SDL_USEREVENT = 24,
+ /** This last event is only for bounding internal arrays
+ * It is the number of bits in the event mask datatype -- Uint32
+ */
+ SDL_NUMEVENTS = 32
+} SDL_EventType;
+
+/** @name Predefined event masks */
+/*@{*/
+#define SDL_EVENTMASK(X) (1<<(X))
+typedef enum {
+ SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
+ SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
+ SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
+ SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
+ SDL_EVENTMASK(SDL_KEYUP),
+ SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
+ SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
+ SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+ SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
+ SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
+ SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+ SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
+ SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
+ SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
+ SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
+ SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
+ SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
+ SDL_EVENTMASK(SDL_JOYBALLMOTION)|
+ SDL_EVENTMASK(SDL_JOYHATMOTION)|
+ SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
+ SDL_EVENTMASK(SDL_JOYBUTTONUP),
+ SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
+ SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
+ SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
+ SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
+} SDL_EventMask ;
+#define SDL_ALLEVENTS 0xFFFFFFFF
+/*@}*/
+
+/** Application visibility event structure */
+typedef struct SDL_ActiveEvent {
+ Uint8 type; /**< SDL_ACTIVEEVENT */
+ Uint8 gain; /**< Whether given states were gained or lost (1/0) */
+ Uint8 state; /**< A mask of the focus states */
+} SDL_ActiveEvent;
+
+/** Keyboard event structure */
+typedef struct SDL_KeyboardEvent {
+ Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
+ Uint8 which; /**< The keyboard device index */
+ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
+ SDL_keysym keysym;
+} SDL_KeyboardEvent;
+
+/** Mouse motion event structure */
+typedef struct SDL_MouseMotionEvent {
+ Uint8 type; /**< SDL_MOUSEMOTION */
+ Uint8 which; /**< The mouse device index */
+ Uint8 state; /**< The current button state */
+ Uint16 x, y; /**< The X/Y coordinates of the mouse */
+ Sint16 xrel; /**< The relative motion in the X direction */
+ Sint16 yrel; /**< The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/** Mouse button event structure */
+typedef struct SDL_MouseButtonEvent {
+ Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
+ Uint8 which; /**< The mouse device index */
+ Uint8 button; /**< The mouse button index */
+ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
+ Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */
+} SDL_MouseButtonEvent;
+
+/** Joystick axis motion event structure */
+typedef struct SDL_JoyAxisEvent {
+ Uint8 type; /**< SDL_JOYAXISMOTION */
+ Uint8 which; /**< The joystick device index */
+ Uint8 axis; /**< The joystick axis index */
+ Sint16 value; /**< The axis value (range: -32768 to 32767) */
+} SDL_JoyAxisEvent;
+
+/** Joystick trackball motion event structure */
+typedef struct SDL_JoyBallEvent {
+ Uint8 type; /**< SDL_JOYBALLMOTION */
+ Uint8 which; /**< The joystick device index */
+ Uint8 ball; /**< The joystick trackball index */
+ Sint16 xrel; /**< The relative motion in the X direction */
+ Sint16 yrel; /**< The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/** Joystick hat position change event structure */
+typedef struct SDL_JoyHatEvent {
+ Uint8 type; /**< SDL_JOYHATMOTION */
+ Uint8 which; /**< The joystick device index */
+ Uint8 hat; /**< The joystick hat index */
+ Uint8 value; /**< The hat position value:
+ * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
+ * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
+ * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
+ * Note that zero means the POV is centered.
+ */
+} SDL_JoyHatEvent;
+
+/** Joystick button event structure */
+typedef struct SDL_JoyButtonEvent {
+ Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
+ Uint8 which; /**< The joystick device index */
+ Uint8 button; /**< The joystick button index */
+ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
+} SDL_JoyButtonEvent;
+
+/** The "window resized" event
+ * When you get this event, you are responsible for setting a new video
+ * mode with the new width and height.
+ */
+typedef struct SDL_ResizeEvent {
+ Uint8 type; /**< SDL_VIDEORESIZE */
+ int w; /**< New width */
+ int h; /**< New height */
+} SDL_ResizeEvent;
+
+/** The "screen redraw" event */
+typedef struct SDL_ExposeEvent {
+ Uint8 type; /**< SDL_VIDEOEXPOSE */
+} SDL_ExposeEvent;
+
+/** The "quit requested" event */
+typedef struct SDL_QuitEvent {
+ Uint8 type; /**< SDL_QUIT */
+} SDL_QuitEvent;
+
+/** A user-defined event type */
+typedef struct SDL_UserEvent {
+ Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
+ int code; /**< User defined event code */
+ void *data1; /**< User defined data pointer */
+ void *data2; /**< User defined data pointer */
+} SDL_UserEvent;
+
+/** If you want to use this event, you should include SDL_syswm.h */
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+typedef struct SDL_SysWMEvent {
+ Uint8 type;
+ SDL_SysWMmsg *msg;
+} SDL_SysWMEvent;
+
+/** General event structure */
+typedef union SDL_Event {
+ Uint8 type;
+ SDL_ActiveEvent active;
+ SDL_KeyboardEvent key;
+ SDL_MouseMotionEvent motion;
+ SDL_MouseButtonEvent button;
+ SDL_JoyAxisEvent jaxis;
+ SDL_JoyBallEvent jball;
+ SDL_JoyHatEvent jhat;
+ SDL_JoyButtonEvent jbutton;
+ SDL_ResizeEvent resize;
+ SDL_ExposeEvent expose;
+ SDL_QuitEvent quit;
+ SDL_UserEvent user;
+ SDL_SysWMEvent syswm;
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/** Pumps the event loop, gathering events from the input devices.
+ * This function updates the event queue and internal input device state.
+ * This should only be run in the thread that sets the video mode.
+ */
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+typedef enum {
+ SDL_ADDEVENT,
+ SDL_PEEKEVENT,
+ SDL_GETEVENT
+} SDL_eventaction;
+
+/**
+ * Checks the event queue for messages and optionally returns them.
+ *
+ * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+ * the back of the event queue.
+ * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+ * of the event queue, matching 'mask', will be returned and will not
+ * be removed from the queue.
+ * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
+ * of the event queue, matching 'mask', will be returned and will be
+ * removed from the queue.
+ *
+ * @return
+ * This function returns the number of events actually stored, or -1
+ * if there was an error.
+ *
+ * This function is thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
+ SDL_eventaction action, Uint32 mask);
+
+/** Polls for currently pending events, and returns 1 if there are any pending
+ * events, or 0 if there are none available. If 'event' is not NULL, the next
+ * event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
+
+/** Waits indefinitely for the next available event, returning 1, or 0 if there
+ * was an error while waiting for events. If 'event' is not NULL, the next
+ * event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
+
+/** Add an event to the event queue.
+ * This function returns 0 on success, or -1 if the event queue was full
+ * or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
+
+/** @name Event Filtering */
+/*@{*/
+typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
+/**
+ * This function sets up a filter to process all events before they
+ * change internal state and are posted to the internal event queue.
+ *
+ * The filter is protypted as:
+ * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
+ *
+ * If the filter returns 1, then the event will be added to the internal queue.
+ * If it returns 0, then the event will be dropped from the queue, but the
+ * internal state will still be updated. This allows selective filtering of
+ * dynamically arriving events.
+ *
+ * @warning Be very careful of what you do in the event filter function, as
+ * it may run in a different thread!
+ *
+ * There is one caveat when dealing with the SDL_QUITEVENT event type. The
+ * event filter is only called when the window manager desires to close the
+ * application window. If the event filter returns 1, then the window will
+ * be closed, otherwise the window will remain open if possible.
+ * If the quit event is generated by an interrupt signal, it will bypass the
+ * internal queue and be delivered to the application at the next event poll.
+ */
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
+
+/**
+ * Return the current event filter - can be used to "chain" filters.
+ * If there is no event filter set, this function returns NULL.
+ */
+extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
+/*@}*/
+
+/** @name Event State */
+/*@{*/
+#define SDL_QUERY -1
+#define SDL_IGNORE 0
+#define SDL_DISABLE 0
+#define SDL_ENABLE 1
+/*@}*/
+
+/**
+* This function allows you to set the state of processing certain events.
+* If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+* from the event queue and will not event be filtered.
+* If 'state' is set to SDL_ENABLE, that event will be processed normally.
+* If 'state' is set to SDL_QUERY, SDL_EventState() will return the
+* current processing state of the specified event.
+*/
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
diff --git a/include/assaultcube/include/SDL_getenv.h b/include/assaultcube/include/SDL_getenv.h
new file mode 100644
index 0000000..bea6300
--- /dev/null
+++ b/include/assaultcube/include/SDL_getenv.h
@@ -0,0 +1,28 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_getenv.h
+ * @deprecated Use SDL_stdinc.h instead
+ */
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/include/assaultcube/include/SDL_image.h b/include/assaultcube/include/SDL_image.h
new file mode 100644
index 0000000..3f07d74
--- /dev/null
+++ b/include/assaultcube/include/SDL_image.h
@@ -0,0 +1,138 @@
+/*
+ SDL_image: An example image loading library for use with SDL
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* A simple library to load images of various formats as SDL surfaces */
+
+#ifndef _SDL_IMAGE_H
+#define _SDL_IMAGE_H
+
+#include "SDL.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_IMAGE_MAJOR_VERSION 1
+#define SDL_IMAGE_MINOR_VERSION 2
+#define SDL_IMAGE_PATCHLEVEL 12
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_image library.
+ */
+#define SDL_IMAGE_VERSION(X) \
+{ \
+ (X)->major = SDL_IMAGE_MAJOR_VERSION; \
+ (X)->minor = SDL_IMAGE_MINOR_VERSION; \
+ (X)->patch = SDL_IMAGE_PATCHLEVEL; \
+}
+
+/* This function gets the version of the dynamically linked SDL_image library.
+ it should NOT be used to fill a version structure, instead you should
+ use the SDL_IMAGE_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
+
+typedef enum
+{
+ IMG_INIT_JPG = 0x00000001,
+ IMG_INIT_PNG = 0x00000002,
+ IMG_INIT_TIF = 0x00000004,
+ IMG_INIT_WEBP = 0x00000008
+} IMG_InitFlags;
+
+/* Loads dynamic libraries and prepares them for use. Flags should be
+ one or more flags from IMG_InitFlags OR'd together.
+ It returns the flags successfully initialized, or 0 on failure.
+ */
+extern DECLSPEC int SDLCALL IMG_Init(int flags);
+
+/* Unloads libraries loaded with IMG_Init */
+extern DECLSPEC void SDLCALL IMG_Quit(void);
+
+/* Load an image from an SDL data source.
+ The 'type' may be one of: "BMP", "GIF", "PNG", etc.
+
+ If the image format supports a transparent pixel, SDL will set the
+ colorkey for the surface. You can enable RLE acceleration on the
+ surface afterwards by calling:
+ SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
+/* Convenience functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
+
+/* Invert the alpha of a surface for use with OpenGL
+ This function is now a no-op, and only provided for backwards compatibility.
+*/
+extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
+
+/* Functions to detect a file type, given a seekable source */
+extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
+extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
+
+/* Individual loading functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
+
+extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
+
+/* We'll use SDL for reporting errors */
+#define IMG_SetError SDL_SetError
+#define IMG_GetError SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_IMAGE_H */
diff --git a/include/assaultcube/include/SDL_joystick.h b/include/assaultcube/include/SDL_joystick.h
new file mode 100644
index 0000000..708d1a9
--- /dev/null
+++ b/include/assaultcube/include/SDL_joystick.h
@@ -0,0 +1,187 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_joystick.h
+ * Include file for SDL joystick event handling
+ */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @file SDL_joystick.h
+ * @note In order to use these functions, SDL_Init() must have been called
+ * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
+ * for joysticks, and load appropriate drivers.
+ */
+
+/** The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+/* Function prototypes */
+/**
+ * Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/**
+ * Get the implementation dependent name of a joystick.
+ *
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
+
+/**
+ * Open a joystick for use.
+ *
+ * @param[in] device_index
+ * The index passed as an argument refers to
+ * the N'th joystick on the system. This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * @return This function returns a joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/**
+ * Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
+
+/**
+ * Get the number of general axis controls on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
+
+/**
+ * Get the number of trackballs on a joystick
+ *
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
+
+/**
+ * Get the number of POV hats on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
+
+/**
+ * Get the number of buttons on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
+
+/**
+ * Update the current state of the open joysticks.
+ *
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/**
+ * Enable/disable joystick event polling.
+ *
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ *
+ * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/**
+ * Get the current state of an axis control on a joystick
+ *
+ * @param[in] axis The axis indices start at index 0.
+ *
+ * @return The state is a value ranging from -32768 to 32767.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
+
+/**
+ * @name Hat Positions
+ * The return value of SDL_JoystickGetHat() is one of the following positions:
+ */
+/*@{*/
+#define SDL_HAT_CENTERED 0x00
+#define SDL_HAT_UP 0x01
+#define SDL_HAT_RIGHT 0x02
+#define SDL_HAT_DOWN 0x04
+#define SDL_HAT_LEFT 0x08
+#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*@}*/
+
+/**
+ * Get the current state of a POV hat on a joystick
+ *
+ * @param[in] hat The hat indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
+
+/**
+ * Get the ball axis change since the last poll
+ *
+ * @param[in] ball The ball indices start at index 0.
+ *
+ * @return This returns 0, or -1 if you passed it invalid parameters.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
+
+/**
+ * Get the current state of a button on a joystick
+ *
+ * @param[in] button The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
+
+/**
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
diff --git a/include/assaultcube/include/SDL_keyboard.h b/include/assaultcube/include/SDL_keyboard.h
new file mode 100644
index 0000000..9d7129c
--- /dev/null
+++ b/include/assaultcube/include/SDL_keyboard.h
@@ -0,0 +1,135 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_keyboard.h
+ * Include file for SDL keyboard event handling
+ */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keysym.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Keysym structure
+ *
+ * - The scancode is hardware dependent, and should not be used by general
+ * applications. If no hardware scancode is available, it will be 0.
+ *
+ * - The 'unicode' translated character is only available when character
+ * translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
+ * this is a UNICODE character corresponding to the keypress. If the
+ * high 9 bits of the character are 0, then this maps to the equivalent
+ * ASCII character:
+ * @code
+ * char ch;
+ * if ( (keysym.unicode & 0xFF80) == 0 ) {
+ * ch = keysym.unicode & 0x7F;
+ * } else {
+ * An international character..
+ * }
+ * @endcode
+ */
+typedef struct SDL_keysym {
+ Uint8 scancode; /**< hardware specific scancode */
+ SDLKey sym; /**< SDL virtual keysym */
+ SDLMod mod; /**< current key modifiers */
+ Uint16 unicode; /**< translated character */
+} SDL_keysym;
+
+/** This is the mask which refers to all hotkey bindings */
+#define SDL_ALL_HOTKEYS 0xFFFFFFFF
+
+/* Function prototypes */
+/**
+ * Enable/Disable UNICODE translation of keyboard input.
+ *
+ * This translation has some overhead, so translation defaults off.
+ *
+ * @param[in] enable
+ * If 'enable' is 1, translation is enabled.
+ * If 'enable' is 0, translation is disabled.
+ * If 'enable' is -1, the translation state is not changed.
+ *
+ * @return It returns the previous state of keyboard translation.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+#define SDL_DEFAULT_REPEAT_DELAY 500
+#define SDL_DEFAULT_REPEAT_INTERVAL 30
+/**
+ * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
+ *
+ * @param[in] delay
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ *
+ * @param[in] interval
+ * 'interval' is the time in ms between keyboard repeat events.
+ *
+ * If 'delay' is set to 0, keyboard repeat is disabled.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+
+/**
+ * Get a snapshot of the current state of the keyboard.
+ * Returns an array of keystates, indexed by the SDLK_* syms.
+ * Usage:
+ * @code
+ * Uint8 *keystate = SDL_GetKeyState(NULL);
+ * if ( keystate[SDLK_RETURN] ) //... \ is pressed.
+ * @endcode
+ */
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
+
+/**
+ * Get the current key modifier state
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/**
+ * Set the current key modifier state.
+ * This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/**
+ * Get the name of an SDL virtual keysym
+ */
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
diff --git a/include/assaultcube/include/SDL_keysym.h b/include/assaultcube/include/SDL_keysym.h
new file mode 100644
index 0000000..f2ad12b
--- /dev/null
+++ b/include/assaultcube/include/SDL_keysym.h
@@ -0,0 +1,326 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_keysym_h
+#define _SDL_keysym_h
+
+/** What we really want is a mapping of every raw key on the keyboard.
+ * To support international keyboards, we use the range 0xA1 - 0xFF
+ * as international virtual keycodes. We'll follow in the footsteps of X11...
+ * @brief The names of the keys
+ */
+typedef enum {
+ /** @name ASCII mapped keysyms
+ * The keyboard syms have been cleverly chosen to map to ASCII
+ */
+ /*@{*/
+ SDLK_UNKNOWN = 0,
+ SDLK_FIRST = 0,
+ SDLK_BACKSPACE = 8,
+ SDLK_TAB = 9,
+ SDLK_CLEAR = 12,
+ SDLK_RETURN = 13,
+ SDLK_PAUSE = 19,
+ SDLK_ESCAPE = 27,
+ SDLK_SPACE = 32,
+ SDLK_EXCLAIM = 33,
+ SDLK_QUOTEDBL = 34,
+ SDLK_HASH = 35,
+ SDLK_DOLLAR = 36,
+ SDLK_AMPERSAND = 38,
+ SDLK_QUOTE = 39,
+ SDLK_LEFTPAREN = 40,
+ SDLK_RIGHTPAREN = 41,
+ SDLK_ASTERISK = 42,
+ SDLK_PLUS = 43,
+ SDLK_COMMA = 44,
+ SDLK_MINUS = 45,
+ SDLK_PERIOD = 46,
+ SDLK_SLASH = 47,
+ SDLK_0 = 48,
+ SDLK_1 = 49,
+ SDLK_2 = 50,
+ SDLK_3 = 51,
+ SDLK_4 = 52,
+ SDLK_5 = 53,
+ SDLK_6 = 54,
+ SDLK_7 = 55,
+ SDLK_8 = 56,
+ SDLK_9 = 57,
+ SDLK_COLON = 58,
+ SDLK_SEMICOLON = 59,
+ SDLK_LESS = 60,
+ SDLK_EQUALS = 61,
+ SDLK_GREATER = 62,
+ SDLK_QUESTION = 63,
+ SDLK_AT = 64,
+ /*
+ Skip uppercase letters
+ */
+ SDLK_LEFTBRACKET = 91,
+ SDLK_BACKSLASH = 92,
+ SDLK_RIGHTBRACKET = 93,
+ SDLK_CARET = 94,
+ SDLK_UNDERSCORE = 95,
+ SDLK_BACKQUOTE = 96,
+ SDLK_a = 97,
+ SDLK_b = 98,
+ SDLK_c = 99,
+ SDLK_d = 100,
+ SDLK_e = 101,
+ SDLK_f = 102,
+ SDLK_g = 103,
+ SDLK_h = 104,
+ SDLK_i = 105,
+ SDLK_j = 106,
+ SDLK_k = 107,
+ SDLK_l = 108,
+ SDLK_m = 109,
+ SDLK_n = 110,
+ SDLK_o = 111,
+ SDLK_p = 112,
+ SDLK_q = 113,
+ SDLK_r = 114,
+ SDLK_s = 115,
+ SDLK_t = 116,
+ SDLK_u = 117,
+ SDLK_v = 118,
+ SDLK_w = 119,
+ SDLK_x = 120,
+ SDLK_y = 121,
+ SDLK_z = 122,
+ SDLK_DELETE = 127,
+ /* End of ASCII mapped keysyms */
+ /*@}*/
+
+ /** @name International keyboard syms */
+ /*@{*/
+ SDLK_WORLD_0 = 160, /* 0xA0 */
+ SDLK_WORLD_1 = 161,
+ SDLK_WORLD_2 = 162,
+ SDLK_WORLD_3 = 163,
+ SDLK_WORLD_4 = 164,
+ SDLK_WORLD_5 = 165,
+ SDLK_WORLD_6 = 166,
+ SDLK_WORLD_7 = 167,
+ SDLK_WORLD_8 = 168,
+ SDLK_WORLD_9 = 169,
+ SDLK_WORLD_10 = 170,
+ SDLK_WORLD_11 = 171,
+ SDLK_WORLD_12 = 172,
+ SDLK_WORLD_13 = 173,
+ SDLK_WORLD_14 = 174,
+ SDLK_WORLD_15 = 175,
+ SDLK_WORLD_16 = 176,
+ SDLK_WORLD_17 = 177,
+ SDLK_WORLD_18 = 178,
+ SDLK_WORLD_19 = 179,
+ SDLK_WORLD_20 = 180,
+ SDLK_WORLD_21 = 181,
+ SDLK_WORLD_22 = 182,
+ SDLK_WORLD_23 = 183,
+ SDLK_WORLD_24 = 184,
+ SDLK_WORLD_25 = 185,
+ SDLK_WORLD_26 = 186,
+ SDLK_WORLD_27 = 187,
+ SDLK_WORLD_28 = 188,
+ SDLK_WORLD_29 = 189,
+ SDLK_WORLD_30 = 190,
+ SDLK_WORLD_31 = 191,
+ SDLK_WORLD_32 = 192,
+ SDLK_WORLD_33 = 193,
+ SDLK_WORLD_34 = 194,
+ SDLK_WORLD_35 = 195,
+ SDLK_WORLD_36 = 196,
+ SDLK_WORLD_37 = 197,
+ SDLK_WORLD_38 = 198,
+ SDLK_WORLD_39 = 199,
+ SDLK_WORLD_40 = 200,
+ SDLK_WORLD_41 = 201,
+ SDLK_WORLD_42 = 202,
+ SDLK_WORLD_43 = 203,
+ SDLK_WORLD_44 = 204,
+ SDLK_WORLD_45 = 205,
+ SDLK_WORLD_46 = 206,
+ SDLK_WORLD_47 = 207,
+ SDLK_WORLD_48 = 208,
+ SDLK_WORLD_49 = 209,
+ SDLK_WORLD_50 = 210,
+ SDLK_WORLD_51 = 211,
+ SDLK_WORLD_52 = 212,
+ SDLK_WORLD_53 = 213,
+ SDLK_WORLD_54 = 214,
+ SDLK_WORLD_55 = 215,
+ SDLK_WORLD_56 = 216,
+ SDLK_WORLD_57 = 217,
+ SDLK_WORLD_58 = 218,
+ SDLK_WORLD_59 = 219,
+ SDLK_WORLD_60 = 220,
+ SDLK_WORLD_61 = 221,
+ SDLK_WORLD_62 = 222,
+ SDLK_WORLD_63 = 223,
+ SDLK_WORLD_64 = 224,
+ SDLK_WORLD_65 = 225,
+ SDLK_WORLD_66 = 226,
+ SDLK_WORLD_67 = 227,
+ SDLK_WORLD_68 = 228,
+ SDLK_WORLD_69 = 229,
+ SDLK_WORLD_70 = 230,
+ SDLK_WORLD_71 = 231,
+ SDLK_WORLD_72 = 232,
+ SDLK_WORLD_73 = 233,
+ SDLK_WORLD_74 = 234,
+ SDLK_WORLD_75 = 235,
+ SDLK_WORLD_76 = 236,
+ SDLK_WORLD_77 = 237,
+ SDLK_WORLD_78 = 238,
+ SDLK_WORLD_79 = 239,
+ SDLK_WORLD_80 = 240,
+ SDLK_WORLD_81 = 241,
+ SDLK_WORLD_82 = 242,
+ SDLK_WORLD_83 = 243,
+ SDLK_WORLD_84 = 244,
+ SDLK_WORLD_85 = 245,
+ SDLK_WORLD_86 = 246,
+ SDLK_WORLD_87 = 247,
+ SDLK_WORLD_88 = 248,
+ SDLK_WORLD_89 = 249,
+ SDLK_WORLD_90 = 250,
+ SDLK_WORLD_91 = 251,
+ SDLK_WORLD_92 = 252,
+ SDLK_WORLD_93 = 253,
+ SDLK_WORLD_94 = 254,
+ SDLK_WORLD_95 = 255, /* 0xFF */
+ /*@}*/
+
+ /** @name Numeric keypad */
+ /*@{*/
+ SDLK_KP0 = 256,
+ SDLK_KP1 = 257,
+ SDLK_KP2 = 258,
+ SDLK_KP3 = 259,
+ SDLK_KP4 = 260,
+ SDLK_KP5 = 261,
+ SDLK_KP6 = 262,
+ SDLK_KP7 = 263,
+ SDLK_KP8 = 264,
+ SDLK_KP9 = 265,
+ SDLK_KP_PERIOD = 266,
+ SDLK_KP_DIVIDE = 267,
+ SDLK_KP_MULTIPLY = 268,
+ SDLK_KP_MINUS = 269,
+ SDLK_KP_PLUS = 270,
+ SDLK_KP_ENTER = 271,
+ SDLK_KP_EQUALS = 272,
+ /*@}*/
+
+ /** @name Arrows + Home/End pad */
+ /*@{*/
+ SDLK_UP = 273,
+ SDLK_DOWN = 274,
+ SDLK_RIGHT = 275,
+ SDLK_LEFT = 276,
+ SDLK_INSERT = 277,
+ SDLK_HOME = 278,
+ SDLK_END = 279,
+ SDLK_PAGEUP = 280,
+ SDLK_PAGEDOWN = 281,
+ /*@}*/
+
+ /** @name Function keys */
+ /*@{*/
+ SDLK_F1 = 282,
+ SDLK_F2 = 283,
+ SDLK_F3 = 284,
+ SDLK_F4 = 285,
+ SDLK_F5 = 286,
+ SDLK_F6 = 287,
+ SDLK_F7 = 288,
+ SDLK_F8 = 289,
+ SDLK_F9 = 290,
+ SDLK_F10 = 291,
+ SDLK_F11 = 292,
+ SDLK_F12 = 293,
+ SDLK_F13 = 294,
+ SDLK_F14 = 295,
+ SDLK_F15 = 296,
+ /*@}*/
+
+ /** @name Key state modifier keys */
+ /*@{*/
+ SDLK_NUMLOCK = 300,
+ SDLK_CAPSLOCK = 301,
+ SDLK_SCROLLOCK = 302,
+ SDLK_RSHIFT = 303,
+ SDLK_LSHIFT = 304,
+ SDLK_RCTRL = 305,
+ SDLK_LCTRL = 306,
+ SDLK_RALT = 307,
+ SDLK_LALT = 308,
+ SDLK_RMETA = 309,
+ SDLK_LMETA = 310,
+ SDLK_LSUPER = 311, /**< Left "Windows" key */
+ SDLK_RSUPER = 312, /**< Right "Windows" key */
+ SDLK_MODE = 313, /**< "Alt Gr" key */
+ SDLK_COMPOSE = 314, /**< Multi-key compose key */
+ /*@}*/
+
+ /** @name Miscellaneous function keys */
+ /*@{*/
+ SDLK_HELP = 315,
+ SDLK_PRINT = 316,
+ SDLK_SYSREQ = 317,
+ SDLK_BREAK = 318,
+ SDLK_MENU = 319,
+ SDLK_POWER = 320, /**< Power Macintosh power key */
+ SDLK_EURO = 321, /**< Some european keyboards */
+ SDLK_UNDO = 322, /**< Atari keyboard has Undo */
+ /*@}*/
+
+ /* Add any other keys here */
+
+ SDLK_LAST
+} SDLKey;
+
+/** Enumeration of valid key mods (possibly OR'd together) */
+typedef enum {
+ KMOD_NONE = 0x0000,
+ KMOD_LSHIFT= 0x0001,
+ KMOD_RSHIFT= 0x0002,
+ KMOD_LCTRL = 0x0040,
+ KMOD_RCTRL = 0x0080,
+ KMOD_LALT = 0x0100,
+ KMOD_RALT = 0x0200,
+ KMOD_LMETA = 0x0400,
+ KMOD_RMETA = 0x0800,
+ KMOD_NUM = 0x1000,
+ KMOD_CAPS = 0x2000,
+ KMOD_MODE = 0x4000,
+ KMOD_RESERVED = 0x8000
+} SDLMod;
+
+#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
+#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
+
+#endif /* _SDL_keysym_h */
diff --git a/include/assaultcube/include/SDL_loadso.h b/include/assaultcube/include/SDL_loadso.h
new file mode 100644
index 0000000..0c5e536
--- /dev/null
+++ b/include/assaultcube/include/SDL_loadso.h
@@ -0,0 +1,78 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_loadso.h
+ * System dependent library loading routines
+ */
+
+/** @file SDL_loadso.h
+ * Some things to keep in mind:
+ * - These functions only work on C function names. Other languages may
+ * have name mangling and intrinsic language support that varies from
+ * compiler to compiler.
+ * - Make sure you declare your function pointers with the same calling
+ * convention as the actual library function. Your code will crash
+ * mysteriously if you do not do this.
+ * - Avoid namespace collisions. If you load a symbol from the library,
+ * it is not defined whether or not it goes into the global symbol
+ * namespace for the application. If it does and it conflicts with
+ * symbols in your code or other shared libraries, you will not get
+ * the results you expect. :)
+ */
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/**
+ * Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it. This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/** Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */
diff --git a/include/assaultcube/include/SDL_main.h b/include/assaultcube/include/SDL_main.h
new file mode 100644
index 0000000..ab50ef1
--- /dev/null
+++ b/include/assaultcube/include/SDL_main.h
@@ -0,0 +1,106 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/** @file SDL_main.h
+ * Redefine main() on Win32 and MacOS so that it is called by winmain.c
+ */
+
+#if defined(__WIN32__) || \
+ (defined(__MWERKS__) && !defined(__BEOS__)) || \
+ defined(__MACOS__) || defined(__MACOSX__) || \
+ defined(__SYMBIAN32__) || defined(QWS)
+
+#ifdef __cplusplus
+#define C_LINKAGE "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/** The application's main() function must be called with C linkage,
+ * and should be declared like this:
+ * @code
+ * #ifdef __cplusplus
+ * extern "C"
+ * #endif
+ * int main(int argc, char *argv[])
+ * {
+ * }
+ * @endcode
+ */
+#define main SDL_main
+
+/** The prototype for the application's main() function */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/** @name From the SDL library code -- needed for registering the app on Win32 */
+/*@{*/
+#ifdef __WIN32__
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** This should be called from your WinMain() function, if any */
+extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+/** This can also be called, but is no longer necessary */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+/*@}*/
+
+/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
+/*@{*/
+#if defined(__MACOS__)
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Forward declaration so we don't need to include QuickDraw.h */
+struct QDGlobals;
+
+/** This should be called from your main() function, if any */
+extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+/*@}*/
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
diff --git a/include/assaultcube/include/SDL_mouse.h b/include/assaultcube/include/SDL_mouse.h
new file mode 100644
index 0000000..7c563b9
--- /dev/null
+++ b/include/assaultcube/include/SDL_mouse.h
@@ -0,0 +1,143 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_mouse.h
+ * Include file for SDL mouse event handling
+ */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct WMcursor WMcursor; /**< Implementation dependent */
+typedef struct SDL_Cursor {
+ SDL_Rect area; /**< The area of the mouse cursor */
+ Sint16 hot_x, hot_y; /**< The "tip" of the cursor */
+ Uint8 *data; /**< B/W cursor data */
+ Uint8 *mask; /**< B/W cursor mask */
+ Uint8 *save[2]; /**< Place to save cursor area */
+ WMcursor *wm_cursor; /**< Window-manager cursor */
+} SDL_Cursor;
+
+/* Function prototypes */
+/**
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * current mouse cursor position. You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/**
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/**
+ * Set the position of the mouse cursor (generates a mouse motion event)
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+
+/**
+ * Create a cursor using the specified data and mask (in MSB format).
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * data mask resulting pixel on screen
+ * 0 1 White
+ * 1 1 Black
+ * 0 0 Transparent
+ * 1 0 Inverted color if possible, black if not.
+ *
+ * Cursors created with this function must be freed with SDL_FreeCursor().
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
+ (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+
+/**
+ * Set the currently active cursor to the specified one.
+ * If the cursor is currently visible, the change will be immediately
+ * represented on the display.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
+
+/**
+ * Returns the currently active cursor.
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
+
+/**
+ * Deallocates a cursor created with SDL_CreateCursor().
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
+
+/**
+ * Toggle whether or not the cursor is shown on the screen.
+ * The cursor start off displayed, but can be turned off.
+ * SDL_ShowCursor() returns 1 if the cursor was being displayed
+ * before the call, or 0 if it was not. You can query the current
+ * state by passing a 'toggle' value of -1.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/*@{*/
+/** Used as a mask when testing buttons in buttonstate
+ * Button 1: Left mouse button
+ * Button 2: Middle mouse button
+ * Button 3: Right mouse button
+ * Button 4: Mouse wheel up (may also be a real button)
+ * Button 5: Mouse wheel down (may also be a real button)
+ */
+#define SDL_BUTTON(X) (1 << ((X)-1))
+#define SDL_BUTTON_LEFT 1
+#define SDL_BUTTON_MIDDLE 2
+#define SDL_BUTTON_RIGHT 3
+#define SDL_BUTTON_WHEELUP 4
+#define SDL_BUTTON_WHEELDOWN 5
+#define SDL_BUTTON_X1 6
+#define SDL_BUTTON_X2 7
+#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
+/*@}*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
diff --git a/include/assaultcube/include/SDL_mutex.h b/include/assaultcube/include/SDL_mutex.h
new file mode 100644
index 0000000..c8da9b1
--- /dev/null
+++ b/include/assaultcube/include/SDL_mutex.h
@@ -0,0 +1,177 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/** @file SDL_mutex.h
+ * Functions to provide thread synchronization primitives
+ *
+ * @note These are independent of the other SDL routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Synchronization functions which can time out return this value
+ * if they time out.
+ */
+#define SDL_MUTEX_TIMEDOUT 1
+
+/** This is the timeout value which corresponds to never time out */
+#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/** @name Mutex functions */ /*@{*/
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/** The SDL mutex structure, defined in SDL_mutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/** Create a mutex, initialized unlocked */
+extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
+
+#define SDL_LockMutex(m) SDL_mutexP(m)
+/** Lock the mutex
+ * @return 0, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
+
+#define SDL_UnlockMutex(m) SDL_mutexV(m)
+/** Unlock the mutex
+ * @return 0, or -1 on error
+ *
+ * It is an error to unlock a mutex that has not been locked by
+ * the current thread, and doing so results in undefined behavior.
+ */
+extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
+
+/** Destroy a mutex */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
+
+/*@}*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/** @name Semaphore functions */ /*@{*/
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/** The SDL semaphore structure, defined in SDL_sem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/** Create a semaphore, initialized with value, returns NULL on failure. */
+extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/** Destroy a semaphore */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
+
+/**
+ * This function suspends the calling thread until the semaphore pointed
+ * to by sem has a positive count. It then atomically decreases the semaphore
+ * count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
+
+/** Non-blocking variant of SDL_SemWait().
+ * @return 0 if the wait succeeds,
+ * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
+
+/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
+ * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
+ * the allotted time, and -1 on error.
+ *
+ * On some platforms this function is implemented by looping with a delay
+ * of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
+
+/** Atomically increases the semaphore's count (not blocking).
+ * @return 0, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
+
+/** Returns the current count of the semaphore */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
+
+/*@}*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/** @name Condition_variable_functions */ /*@{*/
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*@{*/
+/** The SDL condition variable structure, defined in SDL_cond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+/*@}*/
+
+/** Create a condition variable */
+extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
+
+/** Destroy a condition variable */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
+
+/** Restart one of the threads that are waiting on the condition variable,
+ * @return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
+
+/** Restart all threads that are waiting on the condition variable,
+ * @return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
+
+/** Wait on the condition variable, unlocking the provided mutex.
+ * The mutex must be locked before entering this function!
+ * The mutex is re-locked once the condition variable is signaled.
+ * @return 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
+
+/** Waits for at most 'ms' milliseconds, and returns 0 if the condition
+ * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
+ * signaled in the allotted time, and -1 on error.
+ * On some platforms this function is implemented by looping with a delay
+ * of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
+
+/*@}*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
+
diff --git a/include/assaultcube/include/SDL_name.h b/include/assaultcube/include/SDL_name.h
new file mode 100644
index 0000000..511619a
--- /dev/null
+++ b/include/assaultcube/include/SDL_name.h
@@ -0,0 +1,11 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X) SDL_##X
+
+#endif /* _SDLname_h_ */
diff --git a/include/assaultcube/include/SDL_opengl.h b/include/assaultcube/include/SDL_opengl.h
new file mode 100644
index 0000000..3d791d6
--- /dev/null
+++ b/include/assaultcube/include/SDL_opengl.h
@@ -0,0 +1,6570 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_opengl.h
+ * This is a simple file to encapsulate the OpenGL API headers
+ */
+
+#include "SDL_config.h"
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX /* Don't defined min() and max() */
+#endif
+#include
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_ /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include /* Header File For The OpenGL Library */
+#include /* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include /* Header File For The OpenGL Library */
+#include /* Header File For The GLU Library */
+#else
+#include /* Header File For The OpenGL Library */
+#include /* Header File For The GLU Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/** @name GLext.h
+ * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
+ * It is included here because glext.h is not available on some systems.
+ * If you don't want this version included, simply define "NO_SDL_GLEXT"
+ */
+/*@{*/
+#ifndef NO_SDL_GLEXT
+#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+#ifdef __APPLE__
+typedef long GLintptr;
+typedef long GLsizeiptr;
+#else
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+#ifdef __APPLE__
+typedef long GLintptrARB;
+typedef long GLsizeiptrARB;
+#else
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+#if defined(__APPLE__)
+typedef void *GLhandleARB; /* shader object handle */
+#else
+typedef unsigned int GLhandleARB; /* shader object handle */
+#endif
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+#endif /* NO_SDL_GLEXT */
+/*@}*/
diff --git a/include/assaultcube/include/SDL_platform.h b/include/assaultcube/include/SDL_platform.h
new file mode 100644
index 0000000..48540a8
--- /dev/null
+++ b/include/assaultcube/include/SDL_platform.h
@@ -0,0 +1,110 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_platform.h
+ * Try to get a standard set of platform defines
+ */
+
+#ifndef _SDL_platform_h
+#define _SDL_platform_h
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__ 1
+#endif
+#if defined(__BEOS__)
+#undef __BEOS__
+#define __BEOS__ 1
+#endif
+#if defined(__HAIKU__)
+#undef __HAIKU__
+#define __HAIKU__ 1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__ 1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__ 1
+#endif
+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__ 1
+#endif
+#if defined(__HAIKU__)
+#undef __HAIKU__
+#define __HAIKU__ 1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__ 1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__ 1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#undef __LINUX__
+#define __LINUX__ 1
+#endif
+#if defined(__APPLE__)
+#undef __MACOSX__
+#define __MACOSX__ 1
+#elif defined(macintosh)
+#undef __MACOS__
+#define __MACOS__ 1
+#endif
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__ 1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__ 1
+#endif
+#if defined(__OS2__)
+#undef __OS2__
+#define __OS2__ 1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__ 1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__ 1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__ 1
+#endif
+#if defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__ 1
+#endif
+#if defined(WIN32) || defined(_WIN32)
+#undef __WIN32__
+#define __WIN32__ 1
+#endif
+
+#endif /* _SDL_platform_h */
diff --git a/include/assaultcube/include/SDL_quit.h b/include/assaultcube/include/SDL_quit.h
new file mode 100644
index 0000000..abd2ec6
--- /dev/null
+++ b/include/assaultcube/include/SDL_quit.h
@@ -0,0 +1,55 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_quit.h
+ * Include file for SDL quit event handling
+ */
+
+#ifndef _SDL_quit_h
+#define _SDL_quit_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/** @file SDL_quit.h
+ * An SDL_QUITEVENT is generated when the user tries to close the application
+ * window. If it is ignored or filtered out, the window will remain open.
+ * If it is not ignored or filtered, it is queued normally and the window
+ * is allowed to close. When the window is closed, screen updates will
+ * complete, but have no effect.
+ *
+ * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+ * and SIGTERM (system termination request), if handlers do not already
+ * exist, that generate SDL_QUITEVENT events as well. There is no way
+ * to determine the cause of an SDL_QUITEVENT, but setting a signal
+ * handler in your application will override the default generation of
+ * quit events for that signal.
+ */
+
+/** @file SDL_quit.h
+ * There are no functions directly affecting the quit event
+ */
+
+#define SDL_QuitRequested() \
+ (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
+
+#endif /* _SDL_quit_h */
diff --git a/include/assaultcube/include/SDL_rwops.h b/include/assaultcube/include/SDL_rwops.h
new file mode 100644
index 0000000..98361d7
--- /dev/null
+++ b/include/assaultcube/include/SDL_rwops.h
@@ -0,0 +1,155 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_rwops.h
+ * This file provides a general interface for SDL to read and write
+ * data sources. It can easily be extended to files, memory, etc.
+ */
+
+#ifndef _SDL_rwops_h
+#define _SDL_rwops_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** This is the read/write operation structure -- very basic */
+
+typedef struct SDL_RWops {
+ /** Seek to 'offset' relative to whence, one of stdio's whence values:
+ * SEEK_SET, SEEK_CUR, SEEK_END
+ * Returns the final offset in the data source.
+ */
+ int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
+
+ /** Read up to 'maxnum' objects each of size 'size' from the data
+ * source to the area pointed at by 'ptr'.
+ * Returns the number of objects read, or -1 if the read failed.
+ */
+ int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
+
+ /** Write exactly 'num' objects each of size 'objsize' from the area
+ * pointed at by 'ptr' to data source.
+ * Returns 'num', or -1 if the write failed.
+ */
+ int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
+
+ /** Close and free an allocated SDL_FSops structure */
+ int (SDLCALL *close)(struct SDL_RWops *context);
+
+ Uint32 type;
+ union {
+#if defined(__WIN32__) && !defined(__SYMBIAN32__)
+ struct {
+ int append;
+ void *h;
+ struct {
+ void *data;
+ int size;
+ int left;
+ } buffer;
+ } win32io;
+#endif
+#ifdef HAVE_STDIO_H
+ struct {
+ int autoclose;
+ FILE *fp;
+ } stdio;
+#endif
+ struct {
+ Uint8 *base;
+ Uint8 *here;
+ Uint8 *stop;
+ } mem;
+ struct {
+ void *data1;
+ } unknown;
+ } hidden;
+
+} SDL_RWops;
+
+
+/** @name Functions to create SDL_RWops structures from various data sources */
+/*@{*/
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
+
+#ifdef HAVE_STDIO_H
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
+#endif
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
+
+/*@}*/
+
+/** @name Seek Reference Points */
+/*@{*/
+#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
+#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
+#define RW_SEEK_END 2 /**< Seek relative to the end of data */
+/*@}*/
+
+/** @name Macros to easily read and write from an SDL_RWops structure */
+/*@{*/
+#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx) (ctx)->close(ctx)
+/*@}*/
+
+/** @name Read an item of the specified endianness and return in native format */
+/*@{*/
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
+/*@}*/
+
+/** @name Write an item of native format to the specified endianness */
+/*@{*/
+extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
+/*@}*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rwops_h */
diff --git a/include/assaultcube/include/SDL_stdinc.h b/include/assaultcube/include/SDL_stdinc.h
new file mode 100644
index 0000000..35a4fdd
--- /dev/null
+++ b/include/assaultcube/include/SDL_stdinc.h
@@ -0,0 +1,620 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_stdinc.h
+ * This is a general header that includes C language support
+ */
+
+#ifndef _SDL_stdinc_h
+#define _SDL_stdinc_h
+
+#include "SDL_config.h"
+
+
+#ifdef HAVE_SYS_TYPES_H
+#include
+#endif
+#ifdef HAVE_STDIO_H
+#include
+#endif
+#if defined(STDC_HEADERS)
+# include
+# include
+# include
+#else
+# if defined(HAVE_STDLIB_H)
+# include
+# elif defined(HAVE_MALLOC_H)
+# include
+# endif
+# if defined(HAVE_STDDEF_H)
+# include
+# endif
+# if defined(HAVE_STDARG_H)
+# include
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+# include
+# endif
+# include
+#endif
+#ifdef HAVE_STRINGS_H
+# include
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include
+#elif defined(HAVE_STDINT_H)
+# include
+#endif
+#ifdef HAVE_CTYPE_H
+# include
+#endif
+#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
+# include
+#endif
+
+/** The number of elements in an array */
+#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table) SDL_arraysize(table)
+
+/* Use proper C++ casts when compiled as C++ to be compatible with the option
+ -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */
+#ifdef __cplusplus
+#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression)
+#define SDL_static_cast(type, expression) static_cast(expression)
+#else
+#define SDL_reinterpret_cast(type, expression) ((type)(expression))
+#define SDL_static_cast(type, expression) ((type)(expression))
+#endif
+
+/** @name Basic data types */
+/*@{*/
+typedef enum {
+ SDL_FALSE = 0,
+ SDL_TRUE = 1
+} SDL_bool;
+
+typedef int8_t Sint8;
+typedef uint8_t Uint8;
+typedef int16_t Sint16;
+typedef uint16_t Uint16;
+typedef int32_t Sint32;
+typedef uint32_t Uint32;
+
+#ifdef SDL_HAS_64BIT_TYPE
+typedef int64_t Sint64;
+#ifndef SYMBIAN32_GCCE
+typedef uint64_t Uint64;
+#endif
+#else
+/* This is really just a hack to prevent the compiler from complaining */
+typedef struct {
+ Uint32 hi;
+ Uint32 lo;
+} Uint64, Sint64;
+#endif
+
+/*@}*/
+
+/** @name Make sure the types really have the right sizes */
+/*@{*/
+#define SDL_COMPILE_TIME_ASSERT(name, x) \
+ typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+/*@}*/
+
+/** @name Enum Size Check
+ * Check to make sure enums are the size of ints, for structure packing.
+ * For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+ * enums having the size of an int must be enabled.
+ * This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+ */
+/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
+#ifdef __MWERKS__
+#pragma enumsalwaysint on
+#endif
+
+typedef enum {
+ DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+#ifndef __NDS__
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+/*@}*/
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef HAVE_MALLOC
+#define SDL_malloc malloc
+#else
+extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
+#endif
+
+#ifdef HAVE_CALLOC
+#define SDL_calloc calloc
+#else
+extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
+#endif
+
+#ifdef HAVE_REALLOC
+#define SDL_realloc realloc
+#else
+extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
+#endif
+
+#ifdef HAVE_FREE
+#define SDL_free free
+#else
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+#endif
+
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+# include
+# elif defined(__GNUC__)
+# define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+# include
+# define alloca _alloca
+# elif defined(__WATCOMC__)
+# include
+# elif defined(__BORLANDC__)
+# include
+# elif defined(__DMC__)
+# include
+# elif defined(__AIX__)
+ #pragma alloca
+# elif defined(__MRC__)
+ void *alloca (unsigned);
+# else
+ char *alloca ();
+# endif
+#endif
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data) SDL_free(data)
+#endif
+
+#ifdef HAVE_GETENV
+#define SDL_getenv getenv
+#else
+extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
+#endif
+
+#ifdef HAVE_PUTENV
+#define SDL_putenv putenv
+#else
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+#endif
+
+#ifdef HAVE_QSORT
+#define SDL_qsort qsort
+#else
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
+ int (*compare)(const void *, const void *));
+#endif
+
+#ifdef HAVE_ABS
+#define SDL_abs abs
+#else
+#define SDL_abs(X) ((X) < 0 ? -(X) : (X))
+#endif
+
+#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
+
+#ifdef HAVE_CTYPE_H
+#define SDL_isdigit(X) isdigit(X)
+#define SDL_isspace(X) isspace(X)
+#define SDL_toupper(X) toupper(X)
+#define SDL_tolower(X) tolower(X)
+#else
+#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9'))
+#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
+#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
+#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
+#endif
+
+#ifdef HAVE_MEMSET
+#define SDL_memset memset
+#else
+extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_memset4(dst, val, len) \
+do { \
+ int u0, u1, u2; \
+ __asm__ __volatile__ ( \
+ "cld\n\t" \
+ "rep ; stosl\n\t" \
+ : "=&D" (u0), "=&a" (u1), "=&c" (u2) \
+ : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \
+ : "memory" ); \
+} while(0)
+#endif
+#ifndef SDL_memset4
+#define SDL_memset4(dst, val, len) \
+do { \
+ unsigned _count = (len); \
+ unsigned _n = (_count + 3) / 4; \
+ Uint32 *_p = SDL_static_cast(Uint32 *, dst); \
+ Uint32 _val = (val); \
+ if (len == 0) break; \
+ switch (_count % 4) { \
+ case 0: do { *_p++ = _val; \
+ case 3: *_p++ = _val; \
+ case 2: *_p++ = _val; \
+ case 1: *_p++ = _val; \
+ } while ( --_n ); \
+ } \
+} while(0)
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy(dst, src, len) \
+do { \
+ int u0, u1, u2; \
+ __asm__ __volatile__ ( \
+ "cld\n\t" \
+ "rep ; movsl\n\t" \
+ "testb $2,%b4\n\t" \
+ "je 1f\n\t" \
+ "movsw\n" \
+ "1:\ttestb $1,%b4\n\t" \
+ "je 2f\n\t" \
+ "movsb\n" \
+ "2:" \
+ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \
+ : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \
+ : "memory" ); \
+} while(0)
+#endif
+#ifndef SDL_memcpy
+#ifdef HAVE_MEMCPY
+#define SDL_memcpy memcpy
+#elif defined(HAVE_BCOPY)
+#define SDL_memcpy(d, s, n) bcopy((s), (d), (n))
+#else
+extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
+#endif
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy4(dst, src, len) \
+do { \
+ int ecx, edi, esi; \
+ __asm__ __volatile__ ( \
+ "cld\n\t" \
+ "rep ; movsl" \
+ : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \
+ : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \
+ : "memory" ); \
+} while(0)
+#endif
+#ifndef SDL_memcpy4
+#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2)
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_revcpy(dst, src, len) \
+do { \
+ int u0, u1, u2; \
+ char *dstp = SDL_static_cast(char *, dst); \
+ char *srcp = SDL_static_cast(char *, src); \
+ int n = (len); \
+ if ( n >= 4 ) { \
+ __asm__ __volatile__ ( \
+ "std\n\t" \
+ "rep ; movsl\n\t" \
+ "cld\n\t" \
+ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \
+ : "0" (n >> 2), \
+ "1" (dstp+(n-4)), "2" (srcp+(n-4)) \
+ : "memory" ); \
+ } \
+ switch (n & 3) { \
+ case 3: dstp[2] = srcp[2]; \
+ case 2: dstp[1] = srcp[1]; \
+ case 1: dstp[0] = srcp[0]; \
+ break; \
+ default: \
+ break; \
+ } \
+} while(0)
+#endif
+#ifndef SDL_revcpy
+extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
+#endif
+
+#ifdef HAVE_MEMMOVE
+#define SDL_memmove memmove
+#elif defined(HAVE_BCOPY)
+#define SDL_memmove(d, s, n) bcopy((s), (d), (n))
+#else
+#define SDL_memmove(dst, src, len) \
+do { \
+ if ( dst < src ) { \
+ SDL_memcpy(dst, src, len); \
+ } else { \
+ SDL_revcpy(dst, src, len); \
+ } \
+} while(0)
+#endif
+
+#ifdef HAVE_MEMCMP
+#define SDL_memcmp memcmp
+#else
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
+#endif
+
+#ifdef HAVE_STRLEN
+#define SDL_strlen strlen
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
+#endif
+
+#ifdef HAVE_STRLCPY
+#define SDL_strlcpy strlcpy
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRLCAT
+#define SDL_strlcat strlcat
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRDUP
+#define SDL_strdup strdup
+#else
+extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
+#endif
+
+#ifdef HAVE__STRREV
+#define SDL_strrev _strrev
+#else
+extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
+#endif
+
+#ifdef HAVE__STRUPR
+#define SDL_strupr _strupr
+#else
+extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
+#endif
+
+#ifdef HAVE__STRLWR
+#define SDL_strlwr _strlwr
+#else
+extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
+#endif
+
+#ifdef HAVE_STRCHR
+#define SDL_strchr strchr
+#elif defined(HAVE_INDEX)
+#define SDL_strchr index
+#else
+extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRRCHR
+#define SDL_strrchr strrchr
+#elif defined(HAVE_RINDEX)
+#define SDL_strrchr rindex
+#else
+extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRSTR
+#define SDL_strstr strstr
+#else
+extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
+#endif
+
+#ifdef HAVE_ITOA
+#define SDL_itoa itoa
+#else
+#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__LTOA
+#define SDL_ltoa _ltoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UITOA
+#define SDL_uitoa _uitoa
+#else
+#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__ULTOA
+#define SDL_ultoa _ultoa
+#else
+extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOL
+#define SDL_strtol strtol
+#else
+extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOUL
+#define SDL_strtoul strtoul
+#else
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+
+#ifdef HAVE__I64TOA
+#define SDL_lltoa _i64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UI64TOA
+#define SDL_ulltoa _ui64toa
+#else
+extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
+#endif
+
+#ifdef HAVE_STRTOLL
+#define SDL_strtoll strtoll
+#else
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
+#endif
+
+#ifdef HAVE_STRTOULL
+#define SDL_strtoull strtoull
+#else
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
+#endif
+
+#endif /* SDL_HAS_64BIT_TYPE */
+
+#ifdef HAVE_STRTOD
+#define SDL_strtod strtod
+#else
+extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
+#endif
+
+#ifdef HAVE_ATOI
+#define SDL_atoi atoi
+#else
+#define SDL_atoi(X) SDL_strtol(X, NULL, 0)
+#endif
+
+#ifdef HAVE_ATOF
+#define SDL_atof atof
+#else
+#define SDL_atof(X) SDL_strtod(X, NULL)
+#endif
+
+#ifdef HAVE_STRCMP
+#define SDL_strcmp strcmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCMP
+#define SDL_strncmp strncmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_STRCASECMP
+#define SDL_strcasecmp strcasecmp
+#elif defined(HAVE__STRICMP)
+#define SDL_strcasecmp _stricmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCASECMP
+#define SDL_strncasecmp strncasecmp
+#elif defined(HAVE__STRNICMP)
+#define SDL_strncasecmp _strnicmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_SSCANF
+#define SDL_sscanf sscanf
+#else
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_SNPRINTF
+#define SDL_snprintf snprintf
+#else
+extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
+#endif
+
+#ifdef HAVE_VSNPRINTF
+#define SDL_vsnprintf vsnprintf
+#else
+extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
+#endif
+
+/** @name SDL_ICONV Error Codes
+ * The SDL implementation of iconv() returns these error codes
+ */
+/*@{*/
+#define SDL_ICONV_ERROR (size_t)-1
+#define SDL_ICONV_E2BIG (size_t)-2
+#define SDL_ICONV_EILSEQ (size_t)-3
+#define SDL_ICONV_EINVAL (size_t)-4
+/*@}*/
+
+#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
+#define SDL_iconv_t iconv_t
+#define SDL_iconv_open iconv_open
+#define SDL_iconv_close iconv_close
+#else
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+#endif
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
+/** This function converts a string between encodings in one pass, returning a
+ * string that must be freed with SDL_free() or NULL on error.
+ */
+extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_stdinc_h */
diff --git a/include/assaultcube/include/SDL_syswm.h b/include/assaultcube/include/SDL_syswm.h
new file mode 100644
index 0000000..78433c6
--- /dev/null
+++ b/include/assaultcube/include/SDL_syswm.h
@@ -0,0 +1,226 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_syswm.h
+ * Include file for SDL custom system window manager hooks
+ */
+
+#ifndef _SDL_syswm_h
+#define _SDL_syswm_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @file SDL_syswm.h
+ * Your application has access to a special type of event 'SDL_SYSWMEVENT',
+ * which contains window-manager specific information and arrives whenever
+ * an unhandled window event occurs. This event is ignored by default, but
+ * you can enable it with SDL_EventState()
+ */
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+#else
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include
+#include
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+/** These are the various supported subsystems under UNIX */
+typedef enum {
+ SDL_SYSWM_X11
+} SDL_SYSWM_TYPE;
+
+/** The UNIX custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union {
+ XEvent xevent;
+ } event;
+};
+
+/** The UNIX custom window manager information structure.
+ * When this structure is returned, it holds information about which
+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+typedef struct SDL_SysWMinfo {
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union {
+ struct {
+ Display *display; /**< The X11 display */
+ Window window; /**< The X11 display window */
+ /** These locking functions should be called around
+ * any X11 functions using the display variable,
+ * but not the gfxdisplay variable.
+ * They lock the event thread, so should not be
+ * called around event functions or from event filters.
+ */
+ /*@{*/
+ void (*lock_func)(void);
+ void (*unlock_func)(void);
+ /*@}*/
+
+ /** @name Introduced in SDL 1.0.2 */
+ /*@{*/
+ Window fswindow; /**< The X11 fullscreen window */
+ Window wmwindow; /**< The X11 managed input window */
+ /*@}*/
+
+ /** @name Introduced in SDL 1.2.12 */
+ /*@{*/
+ Display *gfxdisplay; /**< The X11 display to which rendering is done */
+ /*@}*/
+ } x11;
+ } info;
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_NANOX)
+#include
+
+/** The generic custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ int data;
+};
+
+/** The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+ SDL_version version ;
+ GR_WINDOW_ID window ; /* The display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
+#define WIN32_LEAN_AND_MEAN
+#include
+
+/** The windows custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ HWND hwnd; /**< The window for the message */
+ UINT msg; /**< The type of message */
+ WPARAM wParam; /**< WORD message parameter */
+ LPARAM lParam; /**< LONG message parameter */
+};
+
+/** The windows custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+ SDL_version version;
+ HWND window; /**< The Win32 display window */
+ HGLRC hglrc; /**< The OpenGL context, if any */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_RISCOS)
+
+/** RISC OS custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ int eventCode; /**< The window for the message */
+ int pollBlock[64];
+};
+
+/** The RISC OS custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+ SDL_version version;
+ int wimpVersion; /**< Wimp version running under */
+ int taskHandle; /**< The RISC OS task handle */
+ int window; /**< The RISC OS display window */
+} SDL_SysWMinfo;
+
+#elif defined(SDL_VIDEO_DRIVER_PHOTON)
+#include
+#include
+
+/** The QNX custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ int data;
+};
+
+/** The QNX custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+ SDL_version version;
+ int data;
+} SDL_SysWMinfo;
+
+#else
+
+/** The generic custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ int data;
+};
+
+/** The generic custom window manager information structure */
+typedef struct SDL_SysWMinfo {
+ SDL_version version;
+ int data;
+} SDL_SysWMinfo;
+
+#endif /* video driver type */
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+/* Function prototypes */
+/**
+ * This function gives you custom hooks into the window manager information.
+ * It fills the structure pointed to by 'info' with custom information and
+ * returns 0 if the function is not implemented, 1 if the function is
+ * implemented and no error occurred, and -1 if the version member of
+ * the 'info' structure is not filled in or not supported.
+ *
+ * You typically use this function like this:
+ * @code
+ * SDL_SysWMinfo info;
+ * SDL_VERSION(&info.version);
+ * if ( SDL_GetWMInfo(&info) ) { ... }
+ * @endcode
+ */
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_syswm_h */
diff --git a/include/assaultcube/include/SDL_thread.h b/include/assaultcube/include/SDL_thread.h
new file mode 100644
index 0000000..9ebe00e
--- /dev/null
+++ b/include/assaultcube/include/SDL_thread.h
@@ -0,0 +1,115 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/** @file SDL_thread.h
+ * Header for the SDL thread management routines
+ *
+ * @note These are independent of the other SDL routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/** Create a thread */
+#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
+/**
+ * We compile SDL into a DLL on OS/2. This means, that it's the DLL which
+ * creates a new thread for the calling process with the SDL_CreateThread()
+ * API. There is a problem with this, that only the RTL of the SDL.DLL will
+ * be initialized for those threads, and not the RTL of the calling application!
+ * To solve this, we make a little hack here.
+ * We'll always use the caller's _beginthread() and _endthread() APIs to
+ * start a new thread. This way, if it's the SDL.DLL which uses this API,
+ * then the RTL of SDL.DLL will be used to create the new thread, and if it's
+ * the application, then the RTL of the application will be used.
+ * So, in short:
+ * Always use the _beginthread() and _endthread() of the calling runtime library!
+ */
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef _WIN32_WCE
+#include /* This has _beginthread() and _endthread() defined! */
+#endif
+
+#ifdef __OS2__
+typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
+typedef void (*pfnSDL_CurrentEndThread)(void);
+#else
+typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+ unsigned (__stdcall *func)(void *), void *arg,
+ unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#endif
+
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
+
+#ifdef __OS2__
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
+#elif defined(_WIN32_WCE)
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
+#else
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
+#endif
+#else
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
+#endif
+
+/** Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
+
+/** Get the 32-bit thread identifier for the specified thread,
+ * equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
+
+/** Wait for a thread to finish.
+ * The return code for the thread function is placed in the area
+ * pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/** Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
diff --git a/include/assaultcube/include/SDL_timer.h b/include/assaultcube/include/SDL_timer.h
new file mode 100644
index 0000000..d764d5f
--- /dev/null
+++ b/include/assaultcube/include/SDL_timer.h
@@ -0,0 +1,125 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/** @file SDL_timer.h
+ * Header for the SDL time management routines
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** This is the OS scheduler timeslice, in milliseconds */
+#define SDL_TIMESLICE 10
+
+/** This is the maximum resolution of the SDL timer on all platforms */
+#define TIMER_RESOLUTION 10 /**< Experimentally determined */
+
+/**
+ * Get the number of milliseconds since the SDL library initialization.
+ * Note that this value wraps if the program runs for more than ~49 days.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/** Wait a specified number of milliseconds before returning */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/** Function prototype for the timer callback function */
+typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
+
+/**
+ * Set a callback to run after the specified number of milliseconds has
+ * elapsed. The callback function is passed the current timer interval
+ * and returns the next timer interval. If the returned value is the
+ * same as the one passed in, the periodic alarm continues, otherwise a
+ * new alarm is scheduled. If the callback returns 0, the periodic alarm
+ * is cancelled.
+ *
+ * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
+ *
+ * The timer callback function may run in a different thread than your
+ * main code, and so shouldn't call any functions from within itself.
+ *
+ * The maximum resolution of this timer is 10 ms, which means that if
+ * you request a 16 ms timer, your callback will run approximately 20 ms
+ * later on an unloaded system. If you wanted to set a flag signaling
+ * a frame update at 30 frames per second (every 33 ms), you might set a
+ * timer for 30 ms:
+ * @code SDL_SetTimer((33/10)*10, flag_update); @endcode
+ *
+ * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
+ *
+ * Under UNIX, you should not use raise or use SIGALRM and this function
+ * in the same program, as it is implemented using setitimer(). You also
+ * should not use this function in multi-threaded applications as signals
+ * to multi-threaded apps have undefined behavior in some implementations.
+ *
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
+
+/** @name New timer API
+ * New timer API, supports multiple timers
+ * Written by Stephane Peter
+ */
+/*@{*/
+
+/**
+ * Function prototype for the new timer callback function.
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval. If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
+
+/** Definition of the timer ID type */
+typedef struct _SDL_TimerID *SDL_TimerID;
+
+/** Add a new timer to the pool of timers already running.
+ * Returns a timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
+
+/**
+ * Remove one of the multiple timers knowing its ID.
+ * Returns a boolean value indicating success.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
+
+/*@}*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
diff --git a/include/assaultcube/include/SDL_types.h b/include/assaultcube/include/SDL_types.h
new file mode 100644
index 0000000..79d8b28
--- /dev/null
+++ b/include/assaultcube/include/SDL_types.h
@@ -0,0 +1,28 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_types.h
+ * @deprecated Use SDL_stdinc.h instead.
+ */
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
diff --git a/include/assaultcube/include/SDL_version.h b/include/assaultcube/include/SDL_version.h
new file mode 100644
index 0000000..fdc17c6
--- /dev/null
+++ b/include/assaultcube/include/SDL_version.h
@@ -0,0 +1,91 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_version.h
+ * This header defines the current SDL version
+ */
+
+#ifndef _SDL_version_h
+#define _SDL_version_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @name Version Number
+ * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+ */
+/*@{*/
+#define SDL_MAJOR_VERSION 1
+#define SDL_MINOR_VERSION 2
+#define SDL_PATCHLEVEL 15
+/*@}*/
+
+typedef struct SDL_version {
+ Uint8 major;
+ Uint8 minor;
+ Uint8 patch;
+} SDL_version;
+
+/**
+ * This macro can be used to fill a version structure with the compile-time
+ * version of the SDL library.
+ */
+#define SDL_VERSION(X) \
+{ \
+ (X)->major = SDL_MAJOR_VERSION; \
+ (X)->minor = SDL_MINOR_VERSION; \
+ (X)->patch = SDL_PATCHLEVEL; \
+}
+
+/** This macro turns the version numbers into a numeric value:
+ * (1,2,3) -> (1203)
+ * This assumes that there will never be more than 100 patchlevels
+ */
+#define SDL_VERSIONNUM(X, Y, Z) \
+ ((X)*1000 + (Y)*100 + (Z))
+
+/** This is the version number macro for the current SDL version */
+#define SDL_COMPILEDVERSION \
+ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/** This function gets the version of the dynamically linked SDL library.
+ * it should NOT be used to fill a version structure, instead you should
+ * use the SDL_Version() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_version_h */
diff --git a/include/assaultcube/include/SDL_video.h b/include/assaultcube/include/SDL_video.h
new file mode 100644
index 0000000..f9c4e07
--- /dev/null
+++ b/include/assaultcube/include/SDL_video.h
@@ -0,0 +1,951 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL_video.h
+ * Header file for access to the SDL raw framebuffer window
+ */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @name Transparency definitions
+ * These define alpha as the opacity of a surface
+ */
+/*@{*/
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+/*@}*/
+
+/** @name Useful data types */
+/*@{*/
+typedef struct SDL_Rect {
+ Sint16 x, y;
+ Uint16 w, h;
+} SDL_Rect;
+
+typedef struct SDL_Color {
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 unused;
+} SDL_Color;
+#define SDL_Colour SDL_Color
+
+typedef struct SDL_Palette {
+ int ncolors;
+ SDL_Color *colors;
+} SDL_Palette;
+/*@}*/
+
+/** Everything in the pixel format structure is read-only */
+typedef struct SDL_PixelFormat {
+ SDL_Palette *palette;
+ Uint8 BitsPerPixel;
+ Uint8 BytesPerPixel;
+ Uint8 Rloss;
+ Uint8 Gloss;
+ Uint8 Bloss;
+ Uint8 Aloss;
+ Uint8 Rshift;
+ Uint8 Gshift;
+ Uint8 Bshift;
+ Uint8 Ashift;
+ Uint32 Rmask;
+ Uint32 Gmask;
+ Uint32 Bmask;
+ Uint32 Amask;
+
+ /** RGB color key information */
+ Uint32 colorkey;
+ /** Alpha value information (per-surface alpha) */
+ Uint8 alpha;
+} SDL_PixelFormat;
+
+/** This structure should be treated as read-only, except for 'pixels',
+ * which, if not NULL, contains the raw pixel data for the surface.
+ */
+typedef struct SDL_Surface {
+ Uint32 flags; /**< Read-only */
+ SDL_PixelFormat *format; /**< Read-only */
+ int w, h; /**< Read-only */
+ Uint16 pitch; /**< Read-only */
+ void *pixels; /**< Read-write */
+ int offset; /**< Private */
+
+ /** Hardware-specific surface info */
+ struct private_hwdata *hwdata;
+
+ /** clipping information */
+ SDL_Rect clip_rect; /**< Read-only */
+ Uint32 unused1; /**< for binary compatibility */
+
+ /** Allow recursive locks */
+ Uint32 locked; /**< Private */
+
+ /** info for fast blit mapping to other surfaces */
+ struct SDL_BlitMap *map; /**< Private */
+
+ /** format version, bumped at every change to invalidate blit maps */
+ unsigned int format_version; /**< Private */
+
+ /** Reference count -- used when freeing surface */
+ int refcount; /**< Read-mostly */
+} SDL_Surface;
+
+/** @name SDL_Surface Flags
+ * These are the currently supported flags for the SDL_surface
+ */
+/*@{*/
+
+/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
+/*@{*/
+#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */
+#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */
+#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */
+/*@}*/
+
+/** Available for SDL_SetVideoMode() */
+/*@{*/
+#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */
+#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
+#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */
+#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */
+#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */
+#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */
+#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */
+#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */
+/*@}*/
+
+/** Used internally (read-only) */
+/*@{*/
+#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */
+#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */
+#define SDL_RLEACCELOK 0x00002000 /**< Private flag */
+#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */
+#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */
+#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */
+/*@}*/
+
+/*@}*/
+
+/** Evaluates to true if the surface needs to be locked before access */
+#define SDL_MUSTLOCK(surface) \
+ (surface->offset || \
+ ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
+
+/** typedef for private surface blitting functions */
+typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
+ struct SDL_Surface *dst, SDL_Rect *dstrect);
+
+
+/** Useful for determining the video hardware capabilities */
+typedef struct SDL_VideoInfo {
+ Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
+ Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
+ Uint32 UnusedBits1 :6;
+ Uint32 UnusedBits2 :1;
+ Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */
+ Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */
+ Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */
+ Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */
+ Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */
+ Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */
+ Uint32 blit_fill :1; /**< Flag: Accelerated color fill */
+ Uint32 UnusedBits3 :16;
+ Uint32 video_mem; /**< The total amount of video memory (in K) */
+ SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */
+ int current_w; /**< Value: The current video mode width */
+ int current_h; /**< Value: The current video mode height */
+} SDL_VideoInfo;
+
+
+/** @name Overlay Formats
+ * The most common video overlay formats.
+ * For an explanation of these pixel formats, see:
+ * http://www.webartz.com/fourcc/indexyuv.htm
+ *
+ * For information on the relationship between color spaces, see:
+ * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+/*@{*/
+#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
+#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
+#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+/*@}*/
+
+/** The YUV hardware video overlay */
+typedef struct SDL_Overlay {
+ Uint32 format; /**< Read-only */
+ int w, h; /**< Read-only */
+ int planes; /**< Read-only */
+ Uint16 *pitches; /**< Read-only */
+ Uint8 **pixels; /**< Read-write */
+
+ /** @name Hardware-specific surface info */
+ /*@{*/
+ struct private_yuvhwfuncs *hwfuncs;
+ struct private_yuvhwdata *hwdata;
+ /*@{*/
+
+ /** @name Special flags */
+ /*@{*/
+ Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */
+ Uint32 UnusedBits :31;
+ /*@}*/
+} SDL_Overlay;
+
+
+/** Public enumeration for setting the OpenGL window attributes. */
+typedef enum {
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES,
+ SDL_GL_ACCELERATED_VISUAL,
+ SDL_GL_SWAP_CONTROL
+} SDL_GLattr;
+
+/** @name flags for SDL_SetPalette() */
+/*@{*/
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+/*@}*/
+
+/* Function prototypes */
+
+/**
+ * @name Video Init and Quit
+ * These functions are used internally, and should not be used unless you
+ * have a specific need to specify the video driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+/*@{*/
+/**
+ * Initializes the video subsystem. Sets up a connection
+ * to the window manager, etc, and determines the current video mode and
+ * pixel format, but does not initialize a window or graphics mode.
+ * Note that event handling is activated by this routine.
+ *
+ * If you use both sound and video in your application, you need to call
+ * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
+ * you won't be able to set full-screen display modes.
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+/*@}*/
+
+/**
+ * This function fills the given character buffer with the name of the
+ * video driver, and returns a pointer to it if the video driver has
+ * been initialized. It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+
+/**
+ * This function returns a pointer to the current display surface.
+ * If SDL is doing format conversion on the display surface, this
+ * function returns the publicly visible surface, not the real video
+ * surface.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
+
+/**
+ * This function returns a read-only pointer to information about the
+ * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
+ * member of the returned structure will contain the pixel format of the
+ * "best" video mode.
+ */
+extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
+
+/**
+ * Check to see if a particular video mode is supported.
+ * It returns 0 if the requested mode is not supported under any bit depth,
+ * or returns the bits-per-pixel of the closest available mode with the
+ * given width and height. If this bits-per-pixel is different from the
+ * one used when setting the video mode, SDL_SetVideoMode() will succeed,
+ * but will emulate the requested bits-per-pixel with a shadow surface.
+ *
+ * The arguments to SDL_VideoModeOK() are the same ones you would pass to
+ * SDL_SetVideoMode()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
+
+/**
+ * Return a pointer to an array of available screen dimensions for the
+ * given format and video flags, sorted largest to smallest. Returns
+ * NULL if there are no dimensions available for a particular format,
+ * or (SDL_Rect **)-1 if any dimension is okay for the given format.
+ *
+ * If 'format' is NULL, the mode list will be for the format given
+ * by SDL_GetVideoInfo()->vfmt
+ */
+extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
+
+/**
+ * Set up a video mode with the specified width, height and bits-per-pixel.
+ *
+ * If 'bpp' is 0, it is treated as the current display bits per pixel.
+ *
+ * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
+ * requested bits-per-pixel, but will return whatever video pixel format is
+ * available. The default is to emulate the requested pixel format if it
+ * is not natively available.
+ *
+ * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
+ * video memory, if possible, and you may have to call SDL_LockSurface()
+ * in order to access the raw framebuffer. Otherwise, the video surface
+ * will be created in system memory.
+ *
+ * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
+ * updates asynchronously, but you must always lock before accessing pixels.
+ * SDL will wait for updates to complete before returning from the lock.
+ *
+ * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
+ * that the colors set by SDL_SetColors() will be the colors you get.
+ * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
+ * of the colors exactly the way they are requested, and you should look
+ * at the video surface structure to determine the actual palette.
+ * If SDL cannot guarantee that the colors you request can be set,
+ * i.e. if the colormap is shared, then the video surface may be created
+ * under emulation in system memory, overriding the SDL_HWSURFACE flag.
+ *
+ * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
+ * a fullscreen video mode. The default is to create a windowed mode
+ * if the current graphics system has a window manager.
+ * If the SDL library is able to set a fullscreen video mode, this flag
+ * will be set in the surface that is returned.
+ *
+ * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
+ * two surfaces in video memory and swap between them when you call
+ * SDL_Flip(). This is usually slower than the normal single-buffering
+ * scheme, but prevents "tearing" artifacts caused by modifying video
+ * memory while the monitor is refreshing. It should only be used by
+ * applications that redraw the entire screen on every update.
+ *
+ * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
+ * window manager, if any, to resize the window at runtime. When this
+ * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
+ * and you must respond to the event by re-calling SDL_SetVideoMode()
+ * with the requested size (or another size that suits the application).
+ *
+ * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
+ * without any title bar or frame decoration. Fullscreen video modes have
+ * this flag set automatically.
+ *
+ * This function returns the video framebuffer surface, or NULL if it fails.
+ *
+ * If you rely on functionality provided by certain video flags, check the
+ * flags of the returned surface to make sure that functionality is available.
+ * SDL will fall back to reduced functionality if the exact flags you wanted
+ * are not available.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
+ (int width, int height, int bpp, Uint32 flags);
+
+/** @name SDL_Update Functions
+ * These functions should not be called while 'screen' is locked.
+ */
+/*@{*/
+/**
+ * Makes sure the given list of rectangles is updated on the given screen.
+ */
+extern DECLSPEC void SDLCALL SDL_UpdateRects
+ (SDL_Surface *screen, int numrects, SDL_Rect *rects);
+/**
+ * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ * screen.
+ */
+extern DECLSPEC void SDLCALL SDL_UpdateRect
+ (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+/*@}*/
+
+/**
+ * On hardware that supports double-buffering, this function sets up a flip
+ * and returns. The hardware will wait for vertical retrace, and then swap
+ * video buffers before the next video surface blit or lock will return.
+ * On hardware that doesn not support double-buffering, this is equivalent
+ * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
+ * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
+ * setting the video mode for this function to perform hardware flipping.
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
+
+/**
+ * Set the gamma correction for each of the color channels.
+ * The gamma values range (approximately) between 0.1 and 10.0
+ *
+ * If this function isn't supported directly by the hardware, it will
+ * be emulated using gamma ramps, if available. If successful, this
+ * function returns 0, otherwise it returns -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+
+/**
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ *
+ * You may pass NULL for any of the channels to leave it unchanged.
+ * If the call succeeds, it will return 0. If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
+
+/**
+ * Retrieve the current values of the gamma translation tables.
+ *
+ * You must pass in valid pointers to arrays of 256 16-bit quantities.
+ * Any of the pointers may be NULL to ignore that channel.
+ * If the call succeeds, it will return 0. If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
+
+/**
+ * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
+ * is not a palettized surface, this function does nothing, returning 0.
+ * If all of the colors were set as passed to SDL_SetColors(), it will
+ * return 1. If not all the color entries were set exactly as given,
+ * it will return 0, and you should look at the surface palette to
+ * determine the actual color palette.
+ *
+ * When 'surface' is the surface associated with the current display, the
+ * display colormap will be updated with the requested colors. If
+ * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
+ * will always return 1, and the palette is guaranteed to be set the way
+ * you desire, even if the window colormap has to be warped or run under
+ * emulation.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
+ SDL_Color *colors, int firstcolor, int ncolors);
+
+/**
+ * Sets a portion of the colormap for a given 8-bit surface.
+ * 'flags' is one or both of:
+ * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
+ * to/from the surface,
+ * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
+ * the screen
+ * Only screens have physical palettes. Separate change of physical/logical
+ * palettes is only possible if the screen has SDL_HWPALETTE set.
+ *
+ * The return value is 1 if all colours could be set as requested, and 0
+ * otherwise.
+ *
+ * SDL_SetColors() is equivalent to calling this function with
+ * flags = (SDL_LOGPAL|SDL_PHYSPAL).
+ */
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
+ SDL_Color *colors, int firstcolor,
+ int ncolors);
+
+/**
+ * Maps an RGB triple to an opaque pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b);
+
+/**
+ * Maps an RGBA quadruple to a pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
+
+/**
+ * Maps a pixel value into the RGB components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
+ const SDL_PixelFormat * const fmt,
+ Uint8 *r, Uint8 *g, Uint8 *b);
+
+/**
+ * Maps a pixel value into the RGBA components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
+ const SDL_PixelFormat * const fmt,
+ Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+
+/** @sa SDL_CreateRGBSurface */
+#define SDL_AllocSurface SDL_CreateRGBSurface
+/**
+ * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ * If the function runs out of memory, it will return NULL.
+ *
+ * The 'flags' tell what kind of surface to create.
+ * SDL_SWSURFACE means that the surface should be created in system memory.
+ * SDL_HWSURFACE means that the surface should be created in video memory,
+ * with the same format as the display surface. This is useful for surfaces
+ * that will not change much, to take advantage of hardware acceleration
+ * when being blitted to the display surface.
+ * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
+ * this surface, but you must always lock it before accessing the pixels.
+ * SDL will wait for current blits to finish before returning from the lock.
+ * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ * If the hardware supports acceleration of colorkey blits between
+ * two surfaces in video memory, SDL will try to place the surface in
+ * video memory. If this isn't possible or if there is no hardware
+ * acceleration available, the surface will be placed in system memory.
+ * SDL_SRCALPHA means that the surface will be used for alpha blits and
+ * if the hardware supports hardware acceleration of alpha blits between
+ * two surfaces in video memory, to place the surface in video memory
+ * if possible, otherwise it will be placed in system memory.
+ * If the surface is created in video memory, blits will be _much_ faster,
+ * but the surface format must be identical to the video surface format,
+ * and the only way to access the pixels member of the surface is to use
+ * the SDL_LockSurface() and SDL_UnlockSurface() calls.
+ * If the requested surface actually resides in video memory, SDL_HWSURFACE
+ * will be set in the flags member of the returned surface. If for some
+ * reason the surface could not be placed in video memory, it will not have
+ * the SDL_HWSURFACE flag set, and will be created in system memory instead.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
+ (Uint32 flags, int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+/** @sa SDL_CreateRGBSurface */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
+
+/**
+ * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ * to and read from 'surface->pixels', using the pixel format stored in
+ * 'surface->format'. Once you are done accessing the surface, you should
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change. In particular, if the
+ * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
+ * will not need to lock the display surface before accessing it.
+ *
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
+
+/**
+ * Load a surface from a seekable SDL data source (memory or file.)
+ * If 'freesrc' is non-zero, the source will be closed after being read.
+ * Returns the new surface, or NULL if there was an error.
+ * The new surface should be freed with SDL_FreeSurface().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
+
+/** Convenience macro -- load a surface from a file */
+#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/**
+ * Save a surface to a seekable SDL data source (memory or file.)
+ * If 'freedst' is non-zero, the source will be closed after being written.
+ * Returns 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+ (SDL_Surface *surface, SDL_RWops *dst, int freedst);
+
+/** Convenience macro -- save a surface to a file */
+#define SDL_SaveBMP(surface, file) \
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/**
+ * Sets the color key (transparent pixel) in a blittable surface.
+ * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
+ * 'key' will be the transparent pixel in the source image of a blit.
+ * SDL_RLEACCEL requests RLE acceleration for the surface if present,
+ * and removes RLE acceleration if absent.
+ * If 'flag' is 0, this function clears any current color key.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey
+ (SDL_Surface *surface, Uint32 flag, Uint32 key);
+
+/**
+ * This function sets the alpha value for the entire surface, as opposed to
+ * using the alpha component of each pixel. This value measures the range
+ * of transparency of the surface, 0 being completely transparent to 255
+ * being completely opaque. An 'alpha' value of 255 causes blits to be
+ * opaque, the source pixels copied to the destination (the default). Note
+ * that per-surface alpha can be combined with colorkey transparency.
+ *
+ * If 'flag' is 0, alpha blending is disabled for the surface.
+ * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
+ * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
+ * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
+ *
+ * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
+ */
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
+
+/**
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped. Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
+
+/**
+ * Gets the clipping rectangle for the destination surface in a blit.
+ * 'rect' must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
+
+/**
+ * Creates a new surface of the specified format, and then copies and maps
+ * the given surface to it so the blit of the converted surface will be as
+ * fast as possible. If this function fails, it returns NULL.
+ *
+ * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
+ * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ *
+ * This function is used internally by SDL_DisplayFormat().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
+ (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
+
+/**
+ * This performs a fast blit from the source surface to the destination
+ * surface. It assumes that the source and destination rectangles are
+ * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
+ * surface (src or dst) is copied. The final blit rectangles are saved
+ * in 'srcrect' and 'dstrect' after all clipping is performed.
+ * If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without alpha and colorkey
+ * are defined as follows:
+ *
+ * RGBA->RGB:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using alpha-channel).
+ * SDL_SRCCOLORKEY ignored.
+ * SDL_SRCALPHA not set:
+ * copy RGB.
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * RGB values of the source colour key, ignoring alpha in the
+ * comparison.
+ *
+ * RGB->RGBA:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using the source per-surface alpha value);
+ * set destination alpha to opaque.
+ * SDL_SRCALPHA not set:
+ * copy RGB, set destination alpha to source per-surface alpha value.
+ * both:
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * source colour key.
+ *
+ * RGBA->RGBA:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using the source alpha channel) the RGB values;
+ * leave destination alpha untouched. [Note: is this correct?]
+ * SDL_SRCCOLORKEY ignored.
+ * SDL_SRCALPHA not set:
+ * copy all of RGBA to the destination.
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * RGB values of the source colour key, ignoring alpha in the
+ * comparison.
+ *
+ * RGB->RGB:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using the source per-surface alpha value).
+ * SDL_SRCALPHA not set:
+ * copy RGB.
+ * both:
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * source colour key.
+ *
+ * If either of the surfaces were in video memory, and the blit returns -2,
+ * the video memory was lost, so it should be reloaded with artwork and
+ * re-blitted:
+ * @code
+ * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+ * while ( SDL_LockSurface(image) < 0 )
+ * Sleep(10);
+ * -- Write image pixels to image->pixels --
+ * SDL_UnlockSurface(image);
+ * }
+ * @endcode
+ *
+ * This happens under DirectX 5.0 when the system switches away from your
+ * fullscreen application. The lock will also fail until you have access
+ * to the video memory again.
+ *
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
+ * blitting works internally and how to use the other blit functions.
+ */
+#define SDL_BlitSurface SDL_UpperBlit
+
+/** This is the public blit function, SDL_BlitSurface(), and it performs
+ * rectangle validation and clipping before passing it to SDL_LowerBlit()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+ (SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+/** This is a semi-private blit function and it performs low-level surface
+ * blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+ (SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+
+/**
+ * This function performs a fast fill of the given rectangle with 'color'
+ * The given rectangle is clipped to the destination surface clip area
+ * and the final fill rectangle is saved in the passed in pointer.
+ * If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ * The color should be a pixel of the format used by the surface, and
+ * can be generated by the SDL_MapRGB() function.
+ * This function returns 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+ (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
+
+/**
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer, suitable for fast
+ * blitting onto the display surface. It calls SDL_ConvertSurface()
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
+
+/**
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer (if possible),
+ * suitable for fast alpha blitting onto the display surface.
+ * The new surface will always have an alpha channel.
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/** @name YUV video surface overlay functions */ /*@{*/
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/** This function creates a video output overlay
+ * Calling the returned surface an overlay is something of a misnomer because
+ * the contents of the display surface underneath the area where the overlay
+ * is shown is undefined - it may be overwritten with the converted YUV data.
+ */
+extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
+ Uint32 format, SDL_Surface *display);
+
+/** Lock an overlay for direct access, and unlock it when you are done */
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
+
+/** Blit a video overlay to the display surface.
+ * The contents of the video surface underneath the blit destination are
+ * not defined.
+ * The width and height of the destination rectangle may be different from
+ * that of the overlay, but currently only 2x scaling is supported.
+ */
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
+
+/** Free a video overlay */
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
+
+/*@}*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/** @name OpenGL support functions. */ /*@{*/
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/**
+ * Dynamically load an OpenGL library, or the default one if path is NULL
+ *
+ * If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/**
+ * Get the address of a GL function
+ */
+extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
+
+/**
+ * Set an attribute of the OpenGL subsystem before intialization.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/**
+ * Get an attribute of the OpenGL subsystem from the windowing
+ * interface, such as glX. This is of course different from getting
+ * the values from SDL's internal OpenGL subsystem, which only
+ * stores the values you request before initialization.
+ *
+ * Developers should track the values they pass into SDL_GL_SetAttribute
+ * themselves if they want to retrieve these values.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
+
+/**
+ * Swap the OpenGL buffers, if double-buffering is supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+
+/** @name OpenGL Internal Functions
+ * Internal functions that should not be called unless you have read
+ * and understood the source code for these functions.
+ */
+/*@{*/
+extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
+extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
+extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
+/*@}*/
+
+/*@}*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/** @name Window Manager Functions */
+/** These functions allow interaction with the window manager, if any. */ /*@{*/
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/**
+ * Sets the title and icon text of the display window (UTF-8 encoded)
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
+/**
+ * Gets the title and icon text of the display window (UTF-8 encoded)
+ */
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
+
+/**
+ * Sets the icon for the display window.
+ * This function must be called before the first call to SDL_SetVideoMode().
+ * It takes an icon surface, and a mask in MSB format.
+ * If 'mask' is NULL, the entire icon surface will be used as the icon.
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
+
+/**
+ * This function iconifies the window, and returns 1 if it succeeded.
+ * If the function succeeds, it generates an SDL_APPACTIVE loss event.
+ * This function is a noop and returns 0 in non-windowed environments.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+
+/**
+ * Toggle fullscreen mode without changing the contents of the screen.
+ * If the display surface does not require locking before accessing
+ * the pixel information, then the memory pointers will not change.
+ *
+ * If this function was able to toggle fullscreen mode (change from
+ * running in a window to fullscreen, or vice-versa), it will return 1.
+ * If it is not implemented, or fails, it returns 0.
+ *
+ * The next call to SDL_SetVideoMode() will set the mode fullscreen
+ * attribute based on the flags parameter - if SDL_FULLSCREEN is not
+ * set, then the display will be windowed by default where supported.
+ *
+ * This is currently only implemented in the X11 video driver.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
+
+typedef enum {
+ SDL_GRAB_QUERY = -1,
+ SDL_GRAB_OFF = 0,
+ SDL_GRAB_ON = 1,
+ SDL_GRAB_FULLSCREEN /**< Used internally */
+} SDL_GrabMode;
+/**
+ * This function allows you to set and query the input grab state of
+ * the application. It returns the new input grab state.
+ *
+ * Grabbing means that the mouse is confined to the application window,
+ * and nearly all keyboard input is passed directly to the application,
+ * and not interpreted by a window manager, if any.
+ */
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+
+/*@}*/
+
+/** @internal Not in public API at the moment - do not use! */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
diff --git a/include/assaultcube/include/begin_code.h b/include/assaultcube/include/begin_code.h
new file mode 100644
index 0000000..27e2f7b
--- /dev/null
+++ b/include/assaultcube/include/begin_code.h
@@ -0,0 +1,196 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * @file begin_code.h
+ * This file sets things up for C dynamic library function definitions,
+ * static inlined functions, and structures aligned at 4-byte alignment.
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
+ */
+
+/**
+ * @file begin_code.h
+ * This shouldn't be nested -- included it around code only.
+ */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/**
+ * @def DECLSPEC
+ * Some compilers use a special export keyword
+ */
+#ifndef DECLSPEC
+# if defined(__BEOS__) || defined(__HAIKU__)
+# if defined(__GNUC__)
+# define DECLSPEC
+# else
+# define DECLSPEC __declspec(export)
+# endif
+# elif defined(__WIN32__)
+# ifdef __BORLANDC__
+# ifdef BUILD_SDL
+# define DECLSPEC
+# else
+# define DECLSPEC __declspec(dllimport)
+# endif
+# else
+# define DECLSPEC __declspec(dllexport)
+# endif
+# elif defined(__OS2__)
+# ifdef __WATCOMC__
+# ifdef BUILD_SDL
+# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC
+# endif
+# elif defined (__GNUC__) && __GNUC__ < 4
+# /* Added support for GCC-EMX = 4
+# define DECLSPEC __attribute__ ((visibility("default")))
+# else
+# define DECLSPEC
+# endif
+# endif
+#endif
+
+/**
+ * @def SDLCALL
+ * By default SDL uses the C calling convention
+ */
+#ifndef SDLCALL
+# if defined(__WIN32__) && !defined(__GNUC__)
+# define SDLCALL __cdecl
+# elif defined(__OS2__)
+# if defined (__GNUC__) && __GNUC__ < 4
+# /* Added support for GCC-EMX
+
+typedef struct _ENetCallbacks
+{
+ void * (ENET_CALLBACK * malloc) (size_t size);
+ void (ENET_CALLBACK * free) (void * memory);
+ void (ENET_CALLBACK * no_memory) (void);
+} ENetCallbacks;
+
+/** @defgroup callbacks ENet internal callbacks
+ @{
+ @ingroup private
+*/
+extern void * enet_malloc (size_t);
+extern void enet_free (void *);
+
+/** @} */
+
+#endif /* __ENET_CALLBACKS_H__ */
+
diff --git a/include/assaultcube/include/enet/enet.h b/include/assaultcube/include/enet/enet.h
new file mode 100644
index 0000000..483a8c5
--- /dev/null
+++ b/include/assaultcube/include/enet/enet.h
@@ -0,0 +1,568 @@
+/**
+ @file enet.h
+ @brief ENet public header file
+*/
+#ifndef __ENET_ENET_H__
+#define __ENET_ENET_H__
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include
+
+#ifdef WIN32
+#include "enet/win32.h"
+#else
+#include "enet/unix.h"
+#endif
+
+#include "enet/types.h"
+#include "enet/protocol.h"
+#include "enet/list.h"
+#include "enet/callbacks.h"
+
+#define ENET_VERSION_MAJOR 1
+#define ENET_VERSION_MINOR 3
+#define ENET_VERSION_PATCH 6
+#define ENET_VERSION_CREATE(major, minor, patch) (((major)<<16) | ((minor)<<8) | (patch))
+#define ENET_VERSION ENET_VERSION_CREATE(ENET_VERSION_MAJOR, ENET_VERSION_MINOR, ENET_VERSION_PATCH)
+
+typedef enet_uint32 ENetVersion;
+
+struct _ENetHost;
+struct _ENetEvent;
+struct _ENetPacket;
+
+typedef enum _ENetSocketType
+{
+ ENET_SOCKET_TYPE_STREAM = 1,
+ ENET_SOCKET_TYPE_DATAGRAM = 2
+} ENetSocketType;
+
+typedef enum _ENetSocketWait
+{
+ ENET_SOCKET_WAIT_NONE = 0,
+ ENET_SOCKET_WAIT_SEND = (1 << 0),
+ ENET_SOCKET_WAIT_RECEIVE = (1 << 1)
+} ENetSocketWait;
+
+typedef enum _ENetSocketOption
+{
+ ENET_SOCKOPT_NONBLOCK = 1,
+ ENET_SOCKOPT_BROADCAST = 2,
+ ENET_SOCKOPT_RCVBUF = 3,
+ ENET_SOCKOPT_SNDBUF = 4,
+ ENET_SOCKOPT_REUSEADDR = 5,
+ ENET_SOCKOPT_RCVTIMEO = 6,
+ ENET_SOCKOPT_SNDTIMEO = 7
+} ENetSocketOption;
+
+typedef enum _ENetSocketShutdown
+{
+ ENET_SOCKET_SHUTDOWN_READ = 0,
+ ENET_SOCKET_SHUTDOWN_WRITE = 1,
+ ENET_SOCKET_SHUTDOWN_READ_WRITE = 2
+} ENetSocketShutdown;
+
+enum
+{
+ ENET_HOST_ANY = 0, /**< specifies the default server host */
+ ENET_HOST_BROADCAST = 0xFFFFFFFF, /**< specifies a subnet-wide broadcast */
+
+ ENET_PORT_ANY = 0 /**< specifies that a port should be automatically chosen */
+};
+
+/**
+ * Portable internet address structure.
+ *
+ * The host must be specified in network byte-order, and the port must be in host
+ * byte-order. The constant ENET_HOST_ANY may be used to specify the default
+ * server host. The constant ENET_HOST_BROADCAST may be used to specify the
+ * broadcast address (255.255.255.255). This makes sense for enet_host_connect,
+ * but not for enet_host_create. Once a server responds to a broadcast, the
+ * address is updated from ENET_HOST_BROADCAST to the server's actual IP address.
+ */
+typedef struct _ENetAddress
+{
+ enet_uint32 host;
+ enet_uint16 port;
+} ENetAddress;
+
+/**
+ * Packet flag bit constants.
+ *
+ * The host must be specified in network byte-order, and the port must be in
+ * host byte-order. The constant ENET_HOST_ANY may be used to specify the
+ * default server host.
+
+ @sa ENetPacket
+*/
+typedef enum _ENetPacketFlag
+{
+ /** packet must be received by the target peer and resend attempts should be
+ * made until the packet is delivered */
+ ENET_PACKET_FLAG_RELIABLE = (1 << 0),
+ /** packet will not be sequenced with other packets
+ * not supported for reliable packets
+ */
+ ENET_PACKET_FLAG_UNSEQUENCED = (1 << 1),
+ /** packet will not allocate data, and user must supply it instead */
+ ENET_PACKET_FLAG_NO_ALLOCATE = (1 << 2),
+ /** packet will be fragmented using unreliable (instead of reliable) sends
+ * if it exceeds the MTU */
+ ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT = (1 << 3)
+} ENetPacketFlag;
+
+typedef void (ENET_CALLBACK * ENetPacketFreeCallback) (struct _ENetPacket *);
+
+/**
+ * ENet packet structure.
+ *
+ * An ENet data packet that may be sent to or received from a peer. The shown
+ * fields should only be read and never modified. The data field contains the
+ * allocated data for the packet. The dataLength fields specifies the length
+ * of the allocated data. The flags field is either 0 (specifying no flags),
+ * or a bitwise-or of any combination of the following flags:
+ *
+ * ENET_PACKET_FLAG_RELIABLE - packet must be received by the target peer
+ * and resend attempts should be made until the packet is delivered
+ *
+ * ENET_PACKET_FLAG_UNSEQUENCED - packet will not be sequenced with other packets
+ * (not supported for reliable packets)
+ *
+ * ENET_PACKET_FLAG_NO_ALLOCATE - packet will not allocate data, and user must supply it instead
+
+ @sa ENetPacketFlag
+ */
+typedef struct _ENetPacket
+{
+ size_t referenceCount; /**< internal use only */
+ enet_uint32 flags; /**< bitwise-or of ENetPacketFlag constants */
+ enet_uint8 * data; /**< allocated data for packet */
+ size_t dataLength; /**< length of data */
+ ENetPacketFreeCallback freeCallback; /**< function to be called when the packet is no longer in use */
+} ENetPacket;
+
+typedef struct _ENetAcknowledgement
+{
+ ENetListNode acknowledgementList;
+ enet_uint32 sentTime;
+ ENetProtocol command;
+} ENetAcknowledgement;
+
+typedef struct _ENetOutgoingCommand
+{
+ ENetListNode outgoingCommandList;
+ enet_uint16 reliableSequenceNumber;
+ enet_uint16 unreliableSequenceNumber;
+ enet_uint32 sentTime;
+ enet_uint32 roundTripTimeout;
+ enet_uint32 roundTripTimeoutLimit;
+ enet_uint32 fragmentOffset;
+ enet_uint16 fragmentLength;
+ enet_uint16 sendAttempts;
+ ENetProtocol command;
+ ENetPacket * packet;
+} ENetOutgoingCommand;
+
+typedef struct _ENetIncomingCommand
+{
+ ENetListNode incomingCommandList;
+ enet_uint16 reliableSequenceNumber;
+ enet_uint16 unreliableSequenceNumber;
+ ENetProtocol command;
+ enet_uint32 fragmentCount;
+ enet_uint32 fragmentsRemaining;
+ enet_uint32 * fragments;
+ ENetPacket * packet;
+} ENetIncomingCommand;
+
+typedef enum _ENetPeerState
+{
+ ENET_PEER_STATE_DISCONNECTED = 0,
+ ENET_PEER_STATE_CONNECTING = 1,
+ ENET_PEER_STATE_ACKNOWLEDGING_CONNECT = 2,
+ ENET_PEER_STATE_CONNECTION_PENDING = 3,
+ ENET_PEER_STATE_CONNECTION_SUCCEEDED = 4,
+ ENET_PEER_STATE_CONNECTED = 5,
+ ENET_PEER_STATE_DISCONNECT_LATER = 6,
+ ENET_PEER_STATE_DISCONNECTING = 7,
+ ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT = 8,
+ ENET_PEER_STATE_ZOMBIE = 9
+} ENetPeerState;
+
+#ifndef ENET_BUFFER_MAXIMUM
+#define ENET_BUFFER_MAXIMUM (1 + 2 * ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS)
+#endif
+
+enum
+{
+ ENET_HOST_RECEIVE_BUFFER_SIZE = 256 * 1024,
+ ENET_HOST_SEND_BUFFER_SIZE = 256 * 1024,
+ ENET_HOST_BANDWIDTH_THROTTLE_INTERVAL = 1000,
+ ENET_HOST_DEFAULT_MTU = 1400,
+
+ ENET_PEER_DEFAULT_ROUND_TRIP_TIME = 500,
+ ENET_PEER_DEFAULT_PACKET_THROTTLE = 32,
+ ENET_PEER_PACKET_THROTTLE_SCALE = 32,
+ ENET_PEER_PACKET_THROTTLE_COUNTER = 7,
+ ENET_PEER_PACKET_THROTTLE_ACCELERATION = 2,
+ ENET_PEER_PACKET_THROTTLE_DECELERATION = 2,
+ ENET_PEER_PACKET_THROTTLE_INTERVAL = 5000,
+ ENET_PEER_PACKET_LOSS_SCALE = (1 << 16),
+ ENET_PEER_PACKET_LOSS_INTERVAL = 10000,
+ ENET_PEER_WINDOW_SIZE_SCALE = 64 * 1024,
+ ENET_PEER_TIMEOUT_LIMIT = 32,
+ ENET_PEER_TIMEOUT_MINIMUM = 5000,
+ ENET_PEER_TIMEOUT_MAXIMUM = 30000,
+ ENET_PEER_PING_INTERVAL = 500,
+ ENET_PEER_UNSEQUENCED_WINDOWS = 64,
+ ENET_PEER_UNSEQUENCED_WINDOW_SIZE = 1024,
+ ENET_PEER_FREE_UNSEQUENCED_WINDOWS = 32,
+ ENET_PEER_RELIABLE_WINDOWS = 16,
+ ENET_PEER_RELIABLE_WINDOW_SIZE = 0x1000,
+ ENET_PEER_FREE_RELIABLE_WINDOWS = 8
+};
+
+typedef struct _ENetChannel
+{
+ enet_uint16 outgoingReliableSequenceNumber;
+ enet_uint16 outgoingUnreliableSequenceNumber;
+ enet_uint16 usedReliableWindows;
+ enet_uint16 reliableWindows [ENET_PEER_RELIABLE_WINDOWS];
+ enet_uint16 incomingReliableSequenceNumber;
+ enet_uint16 incomingUnreliableSequenceNumber;
+ ENetList incomingReliableCommands;
+ ENetList incomingUnreliableCommands;
+} ENetChannel;
+
+/**
+ * An ENet peer which data packets may be sent or received from.
+ *
+ * No fields should be modified unless otherwise specified.
+ */
+typedef struct _ENetPeer
+{
+ ENetListNode dispatchList;
+ struct _ENetHost * host;
+ enet_uint16 outgoingPeerID;
+ enet_uint16 incomingPeerID;
+ enet_uint32 connectID;
+ enet_uint8 outgoingSessionID;
+ enet_uint8 incomingSessionID;
+ ENetAddress address; /**< Internet address of the peer */
+ void * data; /**< Application private data, may be freely modified */
+ ENetPeerState state;
+ ENetChannel * channels;
+ size_t channelCount; /**< Number of channels allocated for communication with peer */
+ enet_uint32 incomingBandwidth; /**< Downstream bandwidth of the client in bytes/second */
+ enet_uint32 outgoingBandwidth; /**< Upstream bandwidth of the client in bytes/second */
+ enet_uint32 incomingBandwidthThrottleEpoch;
+ enet_uint32 outgoingBandwidthThrottleEpoch;
+ enet_uint32 incomingDataTotal;
+ enet_uint32 outgoingDataTotal;
+ enet_uint32 lastSendTime;
+ enet_uint32 lastReceiveTime;
+ enet_uint32 nextTimeout;
+ enet_uint32 earliestTimeout;
+ enet_uint32 packetLossEpoch;
+ enet_uint32 packetsSent;
+ enet_uint32 packetsLost;
+ enet_uint32 packetLoss; /**< mean packet loss of reliable packets as a ratio with respect to the constant ENET_PEER_PACKET_LOSS_SCALE */
+ enet_uint32 packetLossVariance;
+ enet_uint32 packetThrottle;
+ enet_uint32 packetThrottleLimit;
+ enet_uint32 packetThrottleCounter;
+ enet_uint32 packetThrottleEpoch;
+ enet_uint32 packetThrottleAcceleration;
+ enet_uint32 packetThrottleDeceleration;
+ enet_uint32 packetThrottleInterval;
+ enet_uint32 pingInterval;
+ enet_uint32 timeoutLimit;
+ enet_uint32 timeoutMinimum;
+ enet_uint32 timeoutMaximum;
+ enet_uint32 lastRoundTripTime;
+ enet_uint32 lowestRoundTripTime;
+ enet_uint32 lastRoundTripTimeVariance;
+ enet_uint32 highestRoundTripTimeVariance;
+ enet_uint32 roundTripTime; /**< mean round trip time (RTT), in milliseconds, between sending a reliable packet and receiving its acknowledgement */
+ enet_uint32 roundTripTimeVariance;
+ enet_uint32 mtu;
+ enet_uint32 windowSize;
+ enet_uint32 reliableDataInTransit;
+ enet_uint16 outgoingReliableSequenceNumber;
+ ENetList acknowledgements;
+ ENetList sentReliableCommands;
+ ENetList sentUnreliableCommands;
+ ENetList outgoingReliableCommands;
+ ENetList outgoingUnreliableCommands;
+ ENetList dispatchedCommands;
+ int needsDispatch;
+ enet_uint16 incomingUnsequencedGroup;
+ enet_uint16 outgoingUnsequencedGroup;
+ enet_uint32 unsequencedWindow [ENET_PEER_UNSEQUENCED_WINDOW_SIZE / 32];
+ enet_uint32 eventData;
+} ENetPeer;
+
+/** An ENet packet compressor for compressing UDP packets before socket sends or receives.
+ */
+typedef struct _ENetCompressor
+{
+ /** Context data for the compressor. Must be non-NULL. */
+ void * context;
+ /** Compresses from inBuffers[0:inBufferCount-1], containing inLimit bytes, to outData, outputting at most outLimit bytes. Should return 0 on failure. */
+ size_t (ENET_CALLBACK * compress) (void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit);
+ /** Decompresses from inData, containing inLimit bytes, to outData, outputting at most outLimit bytes. Should return 0 on failure. */
+ size_t (ENET_CALLBACK * decompress) (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit);
+ /** Destroys the context when compression is disabled or the host is destroyed. May be NULL. */
+ void (ENET_CALLBACK * destroy) (void * context);
+} ENetCompressor;
+
+/** Callback that computes the checksum of the data held in buffers[0:bufferCount-1] */
+typedef enet_uint32 (ENET_CALLBACK * ENetChecksumCallback) (const ENetBuffer * buffers, size_t bufferCount);
+
+/** Callback for intercepting received raw UDP packets. Should return 1 to intercept, 0 to ignore, or -1 to propagate an error. */
+typedef int (ENET_CALLBACK * ENetInterceptCallback) (struct _ENetHost * host, struct _ENetEvent * event);
+
+/** An ENet host for communicating with peers.
+ *
+ * No fields should be modified unless otherwise stated.
+
+ @sa enet_host_create()
+ @sa enet_host_destroy()
+ @sa enet_host_connect()
+ @sa enet_host_service()
+ @sa enet_host_flush()
+ @sa enet_host_broadcast()
+ @sa enet_host_compress()
+ @sa enet_host_compress_with_range_coder()
+ @sa enet_host_channel_limit()
+ @sa enet_host_bandwidth_limit()
+ @sa enet_host_bandwidth_throttle()
+ */
+typedef struct _ENetHost
+{
+ ENetSocket socket;
+ ENetAddress address; /**< Internet address of the host */
+ enet_uint32 incomingBandwidth; /**< downstream bandwidth of the host */
+ enet_uint32 outgoingBandwidth; /**< upstream bandwidth of the host */
+ enet_uint32 bandwidthThrottleEpoch;
+ enet_uint32 mtu;
+ enet_uint32 randomSeed;
+ int recalculateBandwidthLimits;
+ ENetPeer * peers; /**< array of peers allocated for this host */
+ size_t peerCount; /**< number of peers allocated for this host */
+ size_t channelLimit; /**< maximum number of channels allowed for connected peers */
+ enet_uint32 serviceTime;
+ ENetList dispatchQueue;
+ int continueSending;
+ size_t packetSize;
+ enet_uint16 headerFlags;
+ ENetProtocol commands [ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS];
+ size_t commandCount;
+ ENetBuffer buffers [ENET_BUFFER_MAXIMUM];
+ size_t bufferCount;
+ ENetChecksumCallback checksum; /**< callback the user can set to enable packet checksums for this host */
+ ENetCompressor compressor;
+ enet_uint8 packetData [2][ENET_PROTOCOL_MAXIMUM_MTU];
+ ENetAddress receivedAddress;
+ enet_uint8 * receivedData;
+ size_t receivedDataLength;
+ enet_uint32 totalSentData; /**< total data sent, user should reset to 0 as needed to prevent overflow */
+ enet_uint32 totalSentPackets; /**< total UDP packets sent, user should reset to 0 as needed to prevent overflow */
+ enet_uint32 totalReceivedData; /**< total data received, user should reset to 0 as needed to prevent overflow */
+ enet_uint32 totalReceivedPackets; /**< total UDP packets received, user should reset to 0 as needed to prevent overflow */
+ ENetInterceptCallback intercept; /**< callback the user can set to intercept received raw UDP packets */
+} ENetHost;
+
+/**
+ * An ENet event type, as specified in @ref ENetEvent.
+ */
+typedef enum _ENetEventType
+{
+ /** no event occurred within the specified time limit */
+ ENET_EVENT_TYPE_NONE = 0,
+
+ /** a connection request initiated by enet_host_connect has completed.
+ * The peer field contains the peer which successfully connected.
+ */
+ ENET_EVENT_TYPE_CONNECT = 1,
+
+ /** a peer has disconnected. This event is generated on a successful
+ * completion of a disconnect initiated by enet_pper_disconnect, if
+ * a peer has timed out, or if a connection request intialized by
+ * enet_host_connect has timed out. The peer field contains the peer
+ * which disconnected. The data field contains user supplied data
+ * describing the disconnection, or 0, if none is available.
+ */
+ ENET_EVENT_TYPE_DISCONNECT = 2,
+
+ /** a packet has been received from a peer. The peer field specifies the
+ * peer which sent the packet. The channelID field specifies the channel
+ * number upon which the packet was received. The packet field contains
+ * the packet that was received; this packet must be destroyed with
+ * enet_packet_destroy after use.
+ */
+ ENET_EVENT_TYPE_RECEIVE = 3
+} ENetEventType;
+
+/**
+ * An ENet event as returned by enet_host_service().
+
+ @sa enet_host_service
+ */
+typedef struct _ENetEvent
+{
+ ENetEventType type; /**< type of the event */
+ ENetPeer * peer; /**< peer that generated a connect, disconnect or receive event */
+ enet_uint8 channelID; /**< channel on the peer that generated the event, if appropriate */
+ enet_uint32 data; /**< data associated with the event, if appropriate */
+ ENetPacket * packet; /**< packet associated with the event, if appropriate */
+} ENetEvent;
+
+/** @defgroup global ENet global functions
+ @{
+*/
+
+/**
+ Initializes ENet globally. Must be called prior to using any functions in
+ ENet.
+ @returns 0 on success, < 0 on failure
+*/
+ENET_API int enet_initialize (void);
+
+/**
+ Initializes ENet globally and supplies user-overridden callbacks. Must be called prior to using any functions in ENet. Do not use enet_initialize() if you use this variant. Make sure the ENetCallbacks structure is zeroed out so that any additional callbacks added in future versions will be properly ignored.
+
+ @param version the constant ENET_VERSION should be supplied so ENet knows which version of ENetCallbacks struct to use
+ @param inits user-overriden callbacks where any NULL callbacks will use ENet's defaults
+ @returns 0 on success, < 0 on failure
+*/
+ENET_API int enet_initialize_with_callbacks (ENetVersion version, const ENetCallbacks * inits);
+
+/**
+ Shuts down ENet globally. Should be called when a program that has
+ initialized ENet exits.
+*/
+ENET_API void enet_deinitialize (void);
+
+/** @} */
+
+/** @defgroup private ENet private implementation functions */
+
+/**
+ Returns the wall-time in milliseconds. Its initial value is unspecified
+ unless otherwise set.
+ */
+ENET_API enet_uint32 enet_time_get (void);
+/**
+ Sets the current wall-time in milliseconds.
+ */
+ENET_API void enet_time_set (enet_uint32);
+
+/** @defgroup socket ENet socket functions
+ @{
+*/
+ENET_API ENetSocket enet_socket_create (ENetSocketType);
+ENET_API int enet_socket_bind (ENetSocket, const ENetAddress *);
+ENET_API int enet_socket_listen (ENetSocket, int);
+ENET_API ENetSocket enet_socket_accept (ENetSocket, ENetAddress *);
+ENET_API int enet_socket_connect (ENetSocket, const ENetAddress *);
+ENET_API int enet_socket_send (ENetSocket, const ENetAddress *, const ENetBuffer *, size_t);
+ENET_API int enet_socket_receive (ENetSocket, ENetAddress *, ENetBuffer *, size_t);
+ENET_API int enet_socket_wait (ENetSocket, enet_uint32 *, enet_uint32);
+ENET_API int enet_socket_set_option (ENetSocket, ENetSocketOption, int);
+ENET_API int enet_socket_shutdown (ENetSocket, ENetSocketShutdown);
+ENET_API void enet_socket_destroy (ENetSocket);
+ENET_API int enet_socketset_select (ENetSocket, ENetSocketSet *, ENetSocketSet *, enet_uint32);
+
+/** @} */
+
+/** @defgroup Address ENet address functions
+ @{
+*/
+/** Attempts to resolve the host named by the parameter hostName and sets
+ the host field in the address parameter if successful.
+ @param address destination to store resolved address
+ @param hostName host name to lookup
+ @retval 0 on success
+ @retval < 0 on failure
+ @returns the address of the given hostName in address on success
+*/
+ENET_API int enet_address_set_host (ENetAddress * address, const char * hostName);
+
+/** Gives the printable form of the ip address specified in the address parameter.
+ @param address address printed
+ @param hostName destination for name, must not be NULL
+ @param nameLength maximum length of hostName.
+ @returns the null-terminated name of the host in hostName on success
+ @retval 0 on success
+ @retval < 0 on failure
+*/
+ENET_API int enet_address_get_host_ip (const ENetAddress * address, char * hostName, size_t nameLength);
+
+/** Attempts to do a reverse lookup of the host field in the address parameter.
+ @param address address used for reverse lookup
+ @param hostName destination for name, must not be NULL
+ @param nameLength maximum length of hostName.
+ @returns the null-terminated name of the host in hostName on success
+ @retval 0 on success
+ @retval < 0 on failure
+*/
+ENET_API int enet_address_get_host (const ENetAddress * address, char * hostName, size_t nameLength);
+
+/** @} */
+
+ENET_API ENetPacket * enet_packet_create (const void *, size_t, enet_uint32);
+ENET_API void enet_packet_destroy (ENetPacket *);
+ENET_API int enet_packet_resize (ENetPacket *, size_t);
+ENET_API enet_uint32 enet_crc32 (const ENetBuffer *, size_t);
+ENET_API void enet_crc32_inc (enet_uint32 *crc, enet_uint8 byte);
+
+ENET_API ENetHost * enet_host_create (const ENetAddress *, size_t, size_t, enet_uint32, enet_uint32);
+ENET_API void enet_host_destroy (ENetHost *);
+ENET_API ENetPeer * enet_host_connect (ENetHost *, const ENetAddress *, size_t, enet_uint32);
+ENET_API int enet_host_check_events (ENetHost *, ENetEvent *);
+ENET_API int enet_host_service (ENetHost *, ENetEvent *, enet_uint32);
+ENET_API void enet_host_flush (ENetHost *);
+ENET_API void enet_host_broadcast (ENetHost *, enet_uint8, ENetPacket *);
+ENET_API void enet_host_compress (ENetHost *, const ENetCompressor *);
+ENET_API int enet_host_compress_with_range_coder (ENetHost * host);
+ENET_API void enet_host_channel_limit (ENetHost *, size_t);
+ENET_API void enet_host_bandwidth_limit (ENetHost *, enet_uint32, enet_uint32);
+extern void enet_host_bandwidth_throttle (ENetHost *);
+
+ENET_API int enet_peer_send (ENetPeer *, enet_uint8, ENetPacket *);
+ENET_API ENetPacket * enet_peer_receive (ENetPeer *, enet_uint8 * channelID);
+ENET_API void enet_peer_ping (ENetPeer *);
+ENET_API void enet_peer_ping_interval (ENetPeer *, enet_uint32);
+ENET_API void enet_peer_timeout (ENetPeer *, enet_uint32, enet_uint32, enet_uint32);
+ENET_API void enet_peer_reset (ENetPeer *);
+ENET_API void enet_peer_disconnect (ENetPeer *, enet_uint32);
+ENET_API void enet_peer_disconnect_now (ENetPeer *, enet_uint32);
+ENET_API void enet_peer_disconnect_later (ENetPeer *, enet_uint32);
+ENET_API void enet_peer_throttle_configure (ENetPeer *, enet_uint32, enet_uint32, enet_uint32);
+extern int enet_peer_throttle (ENetPeer *, enet_uint32);
+extern void enet_peer_reset_queues (ENetPeer *);
+extern void enet_peer_setup_outgoing_command (ENetPeer *, ENetOutgoingCommand *);
+extern ENetOutgoingCommand * enet_peer_queue_outgoing_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32, enet_uint16);
+extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32);
+extern ENetAcknowledgement * enet_peer_queue_acknowledgement (ENetPeer *, const ENetProtocol *, enet_uint16);
+extern void enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *);
+extern void enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *);
+
+ENET_API void * enet_range_coder_create (void);
+ENET_API void enet_range_coder_destroy (void *);
+ENET_API size_t enet_range_coder_compress (void *, const ENetBuffer *, size_t, size_t, enet_uint8 *, size_t);
+ENET_API size_t enet_range_coder_decompress (void *, const enet_uint8 *, size_t, enet_uint8 *, size_t);
+
+extern size_t enet_protocol_command_size (enet_uint8);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __ENET_ENET_H__ */
+
diff --git a/include/assaultcube/include/enet/list.h b/include/assaultcube/include/enet/list.h
new file mode 100644
index 0000000..5cd83d4
--- /dev/null
+++ b/include/assaultcube/include/enet/list.h
@@ -0,0 +1,43 @@
+/**
+ @file list.h
+ @brief ENet list management
+*/
+#ifndef __ENET_LIST_H__
+#define __ENET_LIST_H__
+
+#include
+
+typedef struct _ENetListNode
+{
+ struct _ENetListNode * next;
+ struct _ENetListNode * previous;
+} ENetListNode;
+
+typedef ENetListNode * ENetListIterator;
+
+typedef struct _ENetList
+{
+ ENetListNode sentinel;
+} ENetList;
+
+extern void enet_list_clear (ENetList *);
+
+extern ENetListIterator enet_list_insert (ENetListIterator, void *);
+extern void * enet_list_remove (ENetListIterator);
+extern ENetListIterator enet_list_move (ENetListIterator, void *, void *);
+
+extern size_t enet_list_size (ENetList *);
+
+#define enet_list_begin(list) ((list) -> sentinel.next)
+#define enet_list_end(list) (& (list) -> sentinel)
+
+#define enet_list_empty(list) (enet_list_begin (list) == enet_list_end (list))
+
+#define enet_list_next(iterator) ((iterator) -> next)
+#define enet_list_previous(iterator) ((iterator) -> previous)
+
+#define enet_list_front(list) ((void *) (list) -> sentinel.next)
+#define enet_list_back(list) ((void *) (list) -> sentinel.previous)
+
+#endif /* __ENET_LIST_H__ */
+
diff --git a/include/assaultcube/include/enet/protocol.h b/include/assaultcube/include/enet/protocol.h
new file mode 100644
index 0000000..6789132
--- /dev/null
+++ b/include/assaultcube/include/enet/protocol.h
@@ -0,0 +1,199 @@
+/**
+ @file protocol.h
+ @brief ENet protocol
+*/
+#ifndef __ENET_PROTOCOL_H__
+#define __ENET_PROTOCOL_H__
+
+#include "enet/types.h"
+
+enum
+{
+ ENET_PROTOCOL_MINIMUM_MTU = 576,
+ ENET_PROTOCOL_MAXIMUM_MTU = 4096,
+ ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS = 32,
+ ENET_PROTOCOL_MINIMUM_WINDOW_SIZE = 4096,
+ ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE = 32768,
+ ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT = 1,
+ ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT = 255,
+ ENET_PROTOCOL_MAXIMUM_PEER_ID = 0xFFF,
+ ENET_PROTOCOL_MAXIMUM_PACKET_SIZE = 1024 * 1024 * 1024,
+ ENET_PROTOCOL_MAXIMUM_FRAGMENT_COUNT = 1024 * 1024
+};
+
+typedef enum _ENetProtocolCommand
+{
+ ENET_PROTOCOL_COMMAND_NONE = 0,
+ ENET_PROTOCOL_COMMAND_ACKNOWLEDGE = 1,
+ ENET_PROTOCOL_COMMAND_CONNECT = 2,
+ ENET_PROTOCOL_COMMAND_VERIFY_CONNECT = 3,
+ ENET_PROTOCOL_COMMAND_DISCONNECT = 4,
+ ENET_PROTOCOL_COMMAND_PING = 5,
+ ENET_PROTOCOL_COMMAND_SEND_RELIABLE = 6,
+ ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE = 7,
+ ENET_PROTOCOL_COMMAND_SEND_FRAGMENT = 8,
+ ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED = 9,
+ ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT = 10,
+ ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE = 11,
+ ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE_FRAGMENT = 12,
+ ENET_PROTOCOL_COMMAND_COUNT = 13,
+
+ ENET_PROTOCOL_COMMAND_MASK = 0x0F
+} ENetProtocolCommand;
+
+typedef enum _ENetProtocolFlag
+{
+ ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE = (1 << 7),
+ ENET_PROTOCOL_COMMAND_FLAG_UNSEQUENCED = (1 << 6),
+
+ ENET_PROTOCOL_HEADER_FLAG_COMPRESSED = (1 << 14),
+ ENET_PROTOCOL_HEADER_FLAG_SENT_TIME = (1 << 15),
+ ENET_PROTOCOL_HEADER_FLAG_MASK = ENET_PROTOCOL_HEADER_FLAG_COMPRESSED | ENET_PROTOCOL_HEADER_FLAG_SENT_TIME,
+
+ ENET_PROTOCOL_HEADER_SESSION_MASK = (3 << 12),
+ ENET_PROTOCOL_HEADER_SESSION_SHIFT = 12
+} ENetProtocolFlag;
+
+#ifdef _MSC_VER_
+#pragma pack(push, 1)
+#define ENET_PACKED
+#elif defined(__GNUC__)
+#define ENET_PACKED __attribute__ ((packed))
+#else
+#define ENET_PACKED
+#endif
+
+typedef struct _ENetProtocolHeader
+{
+ enet_uint16 peerID;
+ enet_uint16 sentTime;
+} ENET_PACKED ENetProtocolHeader;
+
+typedef struct _ENetProtocolCommandHeader
+{
+ enet_uint8 command;
+ enet_uint8 channelID;
+ enet_uint16 reliableSequenceNumber;
+} ENET_PACKED ENetProtocolCommandHeader;
+
+typedef struct _ENetProtocolAcknowledge
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 receivedReliableSequenceNumber;
+ enet_uint16 receivedSentTime;
+} ENET_PACKED ENetProtocolAcknowledge;
+
+typedef struct _ENetProtocolConnect
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 outgoingPeerID;
+ enet_uint8 incomingSessionID;
+ enet_uint8 outgoingSessionID;
+ enet_uint32 mtu;
+ enet_uint32 windowSize;
+ enet_uint32 channelCount;
+ enet_uint32 incomingBandwidth;
+ enet_uint32 outgoingBandwidth;
+ enet_uint32 packetThrottleInterval;
+ enet_uint32 packetThrottleAcceleration;
+ enet_uint32 packetThrottleDeceleration;
+ enet_uint32 connectID;
+ enet_uint32 data;
+} ENET_PACKED ENetProtocolConnect;
+
+typedef struct _ENetProtocolVerifyConnect
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 outgoingPeerID;
+ enet_uint8 incomingSessionID;
+ enet_uint8 outgoingSessionID;
+ enet_uint32 mtu;
+ enet_uint32 windowSize;
+ enet_uint32 channelCount;
+ enet_uint32 incomingBandwidth;
+ enet_uint32 outgoingBandwidth;
+ enet_uint32 packetThrottleInterval;
+ enet_uint32 packetThrottleAcceleration;
+ enet_uint32 packetThrottleDeceleration;
+ enet_uint32 connectID;
+} ENET_PACKED ENetProtocolVerifyConnect;
+
+typedef struct _ENetProtocolBandwidthLimit
+{
+ ENetProtocolCommandHeader header;
+ enet_uint32 incomingBandwidth;
+ enet_uint32 outgoingBandwidth;
+} ENET_PACKED ENetProtocolBandwidthLimit;
+
+typedef struct _ENetProtocolThrottleConfigure
+{
+ ENetProtocolCommandHeader header;
+ enet_uint32 packetThrottleInterval;
+ enet_uint32 packetThrottleAcceleration;
+ enet_uint32 packetThrottleDeceleration;
+} ENET_PACKED ENetProtocolThrottleConfigure;
+
+typedef struct _ENetProtocolDisconnect
+{
+ ENetProtocolCommandHeader header;
+ enet_uint32 data;
+} ENET_PACKED ENetProtocolDisconnect;
+
+typedef struct _ENetProtocolPing
+{
+ ENetProtocolCommandHeader header;
+} ENET_PACKED ENetProtocolPing;
+
+typedef struct _ENetProtocolSendReliable
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 dataLength;
+} ENET_PACKED ENetProtocolSendReliable;
+
+typedef struct _ENetProtocolSendUnreliable
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 unreliableSequenceNumber;
+ enet_uint16 dataLength;
+} ENET_PACKED ENetProtocolSendUnreliable;
+
+typedef struct _ENetProtocolSendUnsequenced
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 unsequencedGroup;
+ enet_uint16 dataLength;
+} ENET_PACKED ENetProtocolSendUnsequenced;
+
+typedef struct _ENetProtocolSendFragment
+{
+ ENetProtocolCommandHeader header;
+ enet_uint16 startSequenceNumber;
+ enet_uint16 dataLength;
+ enet_uint32 fragmentCount;
+ enet_uint32 fragmentNumber;
+ enet_uint32 totalLength;
+ enet_uint32 fragmentOffset;
+} ENET_PACKED ENetProtocolSendFragment;
+
+typedef union _ENetProtocol
+{
+ ENetProtocolCommandHeader header;
+ ENetProtocolAcknowledge acknowledge;
+ ENetProtocolConnect connect;
+ ENetProtocolVerifyConnect verifyConnect;
+ ENetProtocolDisconnect disconnect;
+ ENetProtocolPing ping;
+ ENetProtocolSendReliable sendReliable;
+ ENetProtocolSendUnreliable sendUnreliable;
+ ENetProtocolSendUnsequenced sendUnsequenced;
+ ENetProtocolSendFragment sendFragment;
+ ENetProtocolBandwidthLimit bandwidthLimit;
+ ENetProtocolThrottleConfigure throttleConfigure;
+} ENET_PACKED ENetProtocol;
+
+#ifdef _MSC_VER_
+#pragma pack(pop)
+#endif
+
+#endif /* __ENET_PROTOCOL_H__ */
+
diff --git a/include/assaultcube/include/enet/time.h b/include/assaultcube/include/enet/time.h
new file mode 100644
index 0000000..118b661
--- /dev/null
+++ b/include/assaultcube/include/enet/time.h
@@ -0,0 +1,18 @@
+/**
+ @file time.h
+ @brief ENet time constants and macros
+*/
+#ifndef __ENET_TIME_H__
+#define __ENET_TIME_H__
+
+#define ENET_TIME_OVERFLOW 86400000
+
+#define ENET_TIME_LESS(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW)
+#define ENET_TIME_GREATER(a, b) ((b) - (a) >= ENET_TIME_OVERFLOW)
+#define ENET_TIME_LESS_EQUAL(a, b) (! ENET_TIME_GREATER (a, b))
+#define ENET_TIME_GREATER_EQUAL(a, b) (! ENET_TIME_LESS (a, b))
+
+#define ENET_TIME_DIFFERENCE(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW ? (b) - (a) : (a) - (b))
+
+#endif /* __ENET_TIME_H__ */
+
diff --git a/include/assaultcube/include/enet/types.h b/include/assaultcube/include/enet/types.h
new file mode 100644
index 0000000..8973613
--- /dev/null
+++ b/include/assaultcube/include/enet/types.h
@@ -0,0 +1,13 @@
+/**
+ @file types.h
+ @brief type definitions for ENet
+*/
+#ifndef __ENET_TYPES_H__
+#define __ENET_TYPES_H__
+
+typedef unsigned char enet_uint8; /**< unsigned 8-bit type */
+typedef unsigned short enet_uint16; /**< unsigned 16-bit type */
+typedef unsigned int enet_uint32; /**< unsigned 32-bit type */
+
+#endif /* __ENET_TYPES_H__ */
+
diff --git a/include/assaultcube/include/enet/unix.h b/include/assaultcube/include/enet/unix.h
new file mode 100644
index 0000000..be7eea7
--- /dev/null
+++ b/include/assaultcube/include/enet/unix.h
@@ -0,0 +1,45 @@
+/**
+ @file unix.h
+ @brief ENet Unix header
+*/
+#ifndef __ENET_UNIX_H__
+#define __ENET_UNIX_H__
+
+#include
+#include
+#include
+#include
+#include
+
+typedef int ENetSocket;
+
+enum
+{
+ ENET_SOCKET_NULL = -1
+};
+
+#define ENET_HOST_TO_NET_16(value) (htons (value)) /**< macro that converts host to net byte-order of a 16-bit value */
+#define ENET_HOST_TO_NET_32(value) (htonl (value)) /**< macro that converts host to net byte-order of a 32-bit value */
+
+#define ENET_NET_TO_HOST_16(value) (ntohs (value)) /**< macro that converts net to host byte-order of a 16-bit value */
+#define ENET_NET_TO_HOST_32(value) (ntohl (value)) /**< macro that converts net to host byte-order of a 32-bit value */
+
+typedef struct
+{
+ void * data;
+ size_t dataLength;
+} ENetBuffer;
+
+#define ENET_CALLBACK
+
+#define ENET_API extern
+
+typedef fd_set ENetSocketSet;
+
+#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
+#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
+#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLEAR (socket, & (sockset))
+#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
+
+#endif /* __ENET_UNIX_H__ */
+
diff --git a/include/assaultcube/include/enet/utility.h b/include/assaultcube/include/enet/utility.h
new file mode 100644
index 0000000..8370dac
--- /dev/null
+++ b/include/assaultcube/include/enet/utility.h
@@ -0,0 +1,12 @@
+/**
+ @file utility.h
+ @brief ENet utility header
+*/
+#ifndef __ENET_UTILITY_H__
+#define __ENET_UTILITY_H__
+
+#define ENET_MAX(x, y) ((x) > (y) ? (x) : (y))
+#define ENET_MIN(x, y) ((x) < (y) ? (x) : (y))
+
+#endif /* __ENET_UTILITY_H__ */
+
diff --git a/include/assaultcube/include/enet/win32.h b/include/assaultcube/include/enet/win32.h
new file mode 100644
index 0000000..653bcd0
--- /dev/null
+++ b/include/assaultcube/include/enet/win32.h
@@ -0,0 +1,58 @@
+/**
+ @file win32.h
+ @brief ENet Win32 header
+*/
+#ifndef __ENET_WIN32_H__
+#define __ENET_WIN32_H__
+
+#ifdef ENET_BUILDING_LIB
+#pragma warning (disable: 4996) // 'strncpy' was declared deprecated
+#pragma warning (disable: 4267) // size_t to int conversion
+#pragma warning (disable: 4244) // 64bit to 32bit int
+#pragma warning (disable: 4018) // signed/unsigned mismatch
+#endif
+
+#include
+#include
+
+typedef SOCKET ENetSocket;
+
+enum
+{
+ ENET_SOCKET_NULL = INVALID_SOCKET
+};
+
+#define ENET_HOST_TO_NET_16(value) (htons (value))
+#define ENET_HOST_TO_NET_32(value) (htonl (value))
+
+#define ENET_NET_TO_HOST_16(value) (ntohs (value))
+#define ENET_NET_TO_HOST_32(value) (ntohl (value))
+
+typedef struct
+{
+ size_t dataLength;
+ void * data;
+} ENetBuffer;
+
+#define ENET_CALLBACK __cdecl
+
+#if defined ENET_DLL
+#if defined ENET_BUILDING_LIB
+#define ENET_API __declspec( dllexport )
+#else
+#define ENET_API __declspec( dllimport )
+#endif /* ENET_BUILDING_LIB */
+#else /* !ENET_DLL */
+#define ENET_API extern
+#endif /* ENET_DLL */
+
+typedef fd_set ENetSocketSet;
+
+#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
+#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
+#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLEAR (socket, & (sockset))
+#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
+
+#endif /* __ENET_WIN32_H__ */
+
+
diff --git a/include/assaultcube/include/jconfig.h b/include/assaultcube/include/jconfig.h
new file mode 100644
index 0000000..7c8e038
--- /dev/null
+++ b/include/assaultcube/include/jconfig.h
@@ -0,0 +1,46 @@
+/* jconfig.vc --- jconfig.h for Microsoft Visual C++ on Windows 95 or NT. */
+/* see jconfig.doc for explanations */
+
+#define HAVE_PROTOTYPES
+#define HAVE_UNSIGNED_CHAR
+#define HAVE_UNSIGNED_SHORT
+/* #define void char */
+/* #define const */
+#undef CHAR_IS_UNSIGNED
+#define HAVE_STDDEF_H
+#define HAVE_STDLIB_H
+#undef NEED_BSD_STRINGS
+#undef NEED_SYS_TYPES_H
+#undef NEED_FAR_POINTERS /* we presume a 32-bit flat memory model */
+#undef NEED_SHORT_EXTERNAL_NAMES
+#undef INCOMPLETE_TYPES_BROKEN
+
+#if 0
+/* Define "boolean" as unsigned char, not int, per Windows custom */
+typedef unsigned char boolean;
+#define HAVE_BOOLEAN /* prevent jmorecfg.h from redefining it */
+#else
+#define boolean jboolean
+#endif
+
+#ifdef JPEG_INTERNALS
+
+#undef RIGHT_SHIFT_IS_UNSIGNED
+
+#endif /* JPEG_INTERNALS */
+
+#ifdef JPEG_CJPEG_DJPEG
+
+#define BMP_SUPPORTED /* BMP image file format */
+#define GIF_SUPPORTED /* GIF image file format */
+#define PPM_SUPPORTED /* PBMPLUS PPM/PGM image file format */
+#undef RLE_SUPPORTED /* Utah RLE image file format */
+#define TARGA_SUPPORTED /* Targa image file format */
+
+#define TWO_FILE_COMMANDLINE /* optional */
+#define USE_SETMODE /* Microsoft has setmode() */
+#undef NEED_SIGNAL_CATCHER
+#undef DONT_USE_B_MODE
+#undef PROGRESS_REPORT /* optional */
+
+#endif /* JPEG_CJPEG_DJPEG */
diff --git a/include/assaultcube/include/jerror.h b/include/assaultcube/include/jerror.h
new file mode 100644
index 0000000..fc2fffe
--- /dev/null
+++ b/include/assaultcube/include/jerror.h
@@ -0,0 +1,291 @@
+/*
+ * jerror.h
+ *
+ * Copyright (C) 1994-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file defines the error and message codes for the JPEG library.
+ * Edit this file to add new codes, or to translate the message strings to
+ * some other language.
+ * A set of error-reporting macros are defined too. Some applications using
+ * the JPEG library may wish to include this file to get the error codes
+ * and/or the macros.
+ */
+
+/*
+ * To define the enum list of message codes, include this file without
+ * defining macro JMESSAGE. To create a message string table, include it
+ * again with a suitable JMESSAGE definition (see jerror.c for an example).
+ */
+#ifndef JMESSAGE
+#ifndef JERROR_H
+/* First time through, define the enum list */
+#define JMAKE_ENUM_LIST
+#else
+/* Repeated inclusions of this file are no-ops unless JMESSAGE is defined */
+#define JMESSAGE(code,string)
+#endif /* JERROR_H */
+#endif /* JMESSAGE */
+
+#ifdef JMAKE_ENUM_LIST
+
+typedef enum {
+
+#define JMESSAGE(code,string) code ,
+
+#endif /* JMAKE_ENUM_LIST */
+
+JMESSAGE(JMSG_NOMESSAGE, "Bogus message code %d") /* Must be first entry! */
+
+/* For maintenance convenience, list is alphabetical by message code name */
+JMESSAGE(JERR_ARITH_NOTIMPL,
+ "Sorry, there are legal restrictions on arithmetic coding")
+JMESSAGE(JERR_BAD_ALIGN_TYPE, "ALIGN_TYPE is wrong, please fix")
+JMESSAGE(JERR_BAD_ALLOC_CHUNK, "MAX_ALLOC_CHUNK is wrong, please fix")
+JMESSAGE(JERR_BAD_BUFFER_MODE, "Bogus buffer control mode")
+JMESSAGE(JERR_BAD_COMPONENT_ID, "Invalid component ID %d in SOS")
+JMESSAGE(JERR_BAD_DCT_COEF, "DCT coefficient out of range")
+JMESSAGE(JERR_BAD_DCTSIZE, "IDCT output block size %d not supported")
+JMESSAGE(JERR_BAD_HUFF_TABLE, "Bogus Huffman table definition")
+JMESSAGE(JERR_BAD_IN_COLORSPACE, "Bogus input colorspace")
+JMESSAGE(JERR_BAD_J_COLORSPACE, "Bogus JPEG colorspace")
+JMESSAGE(JERR_BAD_LENGTH, "Bogus marker length")
+JMESSAGE(JERR_BAD_LIB_VERSION,
+ "Wrong JPEG library version: library is %d, caller expects %d")
+JMESSAGE(JERR_BAD_MCU_SIZE, "Sampling factors too large for interleaved scan")
+JMESSAGE(JERR_BAD_POOL_ID, "Invalid memory pool code %d")
+JMESSAGE(JERR_BAD_PRECISION, "Unsupported JPEG data precision %d")
+JMESSAGE(JERR_BAD_PROGRESSION,
+ "Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d")
+JMESSAGE(JERR_BAD_PROG_SCRIPT,
+ "Invalid progressive parameters at scan script entry %d")
+JMESSAGE(JERR_BAD_SAMPLING, "Bogus sampling factors")
+JMESSAGE(JERR_BAD_SCAN_SCRIPT, "Invalid scan script at entry %d")
+JMESSAGE(JERR_BAD_STATE, "Improper call to JPEG library in state %d")
+JMESSAGE(JERR_BAD_STRUCT_SIZE,
+ "JPEG parameter struct mismatch: library thinks size is %u, caller expects %u")
+JMESSAGE(JERR_BAD_VIRTUAL_ACCESS, "Bogus virtual array access")
+JMESSAGE(JERR_BUFFER_SIZE, "Buffer passed to JPEG library is too small")
+JMESSAGE(JERR_CANT_SUSPEND, "Suspension not allowed here")
+JMESSAGE(JERR_CCIR601_NOTIMPL, "CCIR601 sampling not implemented yet")
+JMESSAGE(JERR_COMPONENT_COUNT, "Too many color components: %d, max %d")
+JMESSAGE(JERR_CONVERSION_NOTIMPL, "Unsupported color conversion request")
+JMESSAGE(JERR_DAC_INDEX, "Bogus DAC index %d")
+JMESSAGE(JERR_DAC_VALUE, "Bogus DAC value 0x%x")
+JMESSAGE(JERR_DHT_INDEX, "Bogus DHT index %d")
+JMESSAGE(JERR_DQT_INDEX, "Bogus DQT index %d")
+JMESSAGE(JERR_EMPTY_IMAGE, "Empty JPEG image (DNL not supported)")
+JMESSAGE(JERR_EMS_READ, "Read from EMS failed")
+JMESSAGE(JERR_EMS_WRITE, "Write to EMS failed")
+JMESSAGE(JERR_EOI_EXPECTED, "Didn't expect more than one scan")
+JMESSAGE(JERR_FILE_READ, "Input file read error")
+JMESSAGE(JERR_FILE_WRITE, "Output file write error --- out of disk space?")
+JMESSAGE(JERR_FRACT_SAMPLE_NOTIMPL, "Fractional sampling not implemented yet")
+JMESSAGE(JERR_HUFF_CLEN_OVERFLOW, "Huffman code size table overflow")
+JMESSAGE(JERR_HUFF_MISSING_CODE, "Missing Huffman code table entry")
+JMESSAGE(JERR_IMAGE_TOO_BIG, "Maximum supported image dimension is %u pixels")
+JMESSAGE(JERR_INPUT_EMPTY, "Empty input file")
+JMESSAGE(JERR_INPUT_EOF, "Premature end of input file")
+JMESSAGE(JERR_MISMATCHED_QUANT_TABLE,
+ "Cannot transcode due to multiple use of quantization table %d")
+JMESSAGE(JERR_MISSING_DATA, "Scan script does not transmit all data")
+JMESSAGE(JERR_MODE_CHANGE, "Invalid color quantization mode change")
+JMESSAGE(JERR_NOTIMPL, "Not implemented yet")
+JMESSAGE(JERR_NOT_COMPILED, "Requested feature was omitted at compile time")
+JMESSAGE(JERR_NO_BACKING_STORE, "Backing store not supported")
+JMESSAGE(JERR_NO_HUFF_TABLE, "Huffman table 0x%02x was not defined")
+JMESSAGE(JERR_NO_IMAGE, "JPEG datastream contains no image")
+JMESSAGE(JERR_NO_QUANT_TABLE, "Quantization table 0x%02x was not defined")
+JMESSAGE(JERR_NO_SOI, "Not a JPEG file: starts with 0x%02x 0x%02x")
+JMESSAGE(JERR_OUT_OF_MEMORY, "Insufficient memory (case %d)")
+JMESSAGE(JERR_QUANT_COMPONENTS,
+ "Cannot quantize more than %d color components")
+JMESSAGE(JERR_QUANT_FEW_COLORS, "Cannot quantize to fewer than %d colors")
+JMESSAGE(JERR_QUANT_MANY_COLORS, "Cannot quantize to more than %d colors")
+JMESSAGE(JERR_SOF_DUPLICATE, "Invalid JPEG file structure: two SOF markers")
+JMESSAGE(JERR_SOF_NO_SOS, "Invalid JPEG file structure: missing SOS marker")
+JMESSAGE(JERR_SOF_UNSUPPORTED, "Unsupported JPEG process: SOF type 0x%02x")
+JMESSAGE(JERR_SOI_DUPLICATE, "Invalid JPEG file structure: two SOI markers")
+JMESSAGE(JERR_SOS_NO_SOF, "Invalid JPEG file structure: SOS before SOF")
+JMESSAGE(JERR_TFILE_CREATE, "Failed to create temporary file %s")
+JMESSAGE(JERR_TFILE_READ, "Read failed on temporary file")
+JMESSAGE(JERR_TFILE_SEEK, "Seek failed on temporary file")
+JMESSAGE(JERR_TFILE_WRITE,
+ "Write failed on temporary file --- out of disk space?")
+JMESSAGE(JERR_TOO_LITTLE_DATA, "Application transferred too few scanlines")
+JMESSAGE(JERR_UNKNOWN_MARKER, "Unsupported marker type 0x%02x")
+JMESSAGE(JERR_VIRTUAL_BUG, "Virtual array controller messed up")
+JMESSAGE(JERR_WIDTH_OVERFLOW, "Image too wide for this implementation")
+JMESSAGE(JERR_XMS_READ, "Read from XMS failed")
+JMESSAGE(JERR_XMS_WRITE, "Write to XMS failed")
+JMESSAGE(JMSG_COPYRIGHT, JCOPYRIGHT)
+JMESSAGE(JMSG_VERSION, JVERSION)
+JMESSAGE(JTRC_16BIT_TABLES,
+ "Caution: quantization tables are too coarse for baseline JPEG")
+JMESSAGE(JTRC_ADOBE,
+ "Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d")
+JMESSAGE(JTRC_APP0, "Unknown APP0 marker (not JFIF), length %u")
+JMESSAGE(JTRC_APP14, "Unknown APP14 marker (not Adobe), length %u")
+JMESSAGE(JTRC_DAC, "Define Arithmetic Table 0x%02x: 0x%02x")
+JMESSAGE(JTRC_DHT, "Define Huffman Table 0x%02x")
+JMESSAGE(JTRC_DQT, "Define Quantization Table %d precision %d")
+JMESSAGE(JTRC_DRI, "Define Restart Interval %u")
+JMESSAGE(JTRC_EMS_CLOSE, "Freed EMS handle %u")
+JMESSAGE(JTRC_EMS_OPEN, "Obtained EMS handle %u")
+JMESSAGE(JTRC_EOI, "End Of Image")
+JMESSAGE(JTRC_HUFFBITS, " %3d %3d %3d %3d %3d %3d %3d %3d")
+JMESSAGE(JTRC_JFIF, "JFIF APP0 marker: version %d.%02d, density %dx%d %d")
+JMESSAGE(JTRC_JFIF_BADTHUMBNAILSIZE,
+ "Warning: thumbnail image size does not match data length %u")
+JMESSAGE(JTRC_JFIF_EXTENSION,
+ "JFIF extension marker: type 0x%02x, length %u")
+JMESSAGE(JTRC_JFIF_THUMBNAIL, " with %d x %d thumbnail image")
+JMESSAGE(JTRC_MISC_MARKER, "Miscellaneous marker 0x%02x, length %u")
+JMESSAGE(JTRC_PARMLESS_MARKER, "Unexpected marker 0x%02x")
+JMESSAGE(JTRC_QUANTVALS, " %4u %4u %4u %4u %4u %4u %4u %4u")
+JMESSAGE(JTRC_QUANT_3_NCOLORS, "Quantizing to %d = %d*%d*%d colors")
+JMESSAGE(JTRC_QUANT_NCOLORS, "Quantizing to %d colors")
+JMESSAGE(JTRC_QUANT_SELECTED, "Selected %d colors for quantization")
+JMESSAGE(JTRC_RECOVERY_ACTION, "At marker 0x%02x, recovery action %d")
+JMESSAGE(JTRC_RST, "RST%d")
+JMESSAGE(JTRC_SMOOTH_NOTIMPL,
+ "Smoothing not supported with nonstandard sampling ratios")
+JMESSAGE(JTRC_SOF, "Start Of Frame 0x%02x: width=%u, height=%u, components=%d")
+JMESSAGE(JTRC_SOF_COMPONENT, " Component %d: %dhx%dv q=%d")
+JMESSAGE(JTRC_SOI, "Start of Image")
+JMESSAGE(JTRC_SOS, "Start Of Scan: %d components")
+JMESSAGE(JTRC_SOS_COMPONENT, " Component %d: dc=%d ac=%d")
+JMESSAGE(JTRC_SOS_PARAMS, " Ss=%d, Se=%d, Ah=%d, Al=%d")
+JMESSAGE(JTRC_TFILE_CLOSE, "Closed temporary file %s")
+JMESSAGE(JTRC_TFILE_OPEN, "Opened temporary file %s")
+JMESSAGE(JTRC_THUMB_JPEG,
+ "JFIF extension marker: JPEG-compressed thumbnail image, length %u")
+JMESSAGE(JTRC_THUMB_PALETTE,
+ "JFIF extension marker: palette thumbnail image, length %u")
+JMESSAGE(JTRC_THUMB_RGB,
+ "JFIF extension marker: RGB thumbnail image, length %u")
+JMESSAGE(JTRC_UNKNOWN_IDS,
+ "Unrecognized component IDs %d %d %d, assuming YCbCr")
+JMESSAGE(JTRC_XMS_CLOSE, "Freed XMS handle %u")
+JMESSAGE(JTRC_XMS_OPEN, "Obtained XMS handle %u")
+JMESSAGE(JWRN_ADOBE_XFORM, "Unknown Adobe color transform code %d")
+JMESSAGE(JWRN_BOGUS_PROGRESSION,
+ "Inconsistent progression sequence for component %d coefficient %d")
+JMESSAGE(JWRN_EXTRANEOUS_DATA,
+ "Corrupt JPEG data: %u extraneous bytes before marker 0x%02x")
+JMESSAGE(JWRN_HIT_MARKER, "Corrupt JPEG data: premature end of data segment")
+JMESSAGE(JWRN_HUFF_BAD_CODE, "Corrupt JPEG data: bad Huffman code")
+JMESSAGE(JWRN_JFIF_MAJOR, "Warning: unknown JFIF revision number %d.%02d")
+JMESSAGE(JWRN_JPEG_EOF, "Premature end of JPEG file")
+JMESSAGE(JWRN_MUST_RESYNC,
+ "Corrupt JPEG data: found marker 0x%02x instead of RST%d")
+JMESSAGE(JWRN_NOT_SEQUENTIAL, "Invalid SOS parameters for sequential JPEG")
+JMESSAGE(JWRN_TOO_MUCH_DATA, "Application transferred too many scanlines")
+
+#ifdef JMAKE_ENUM_LIST
+
+ JMSG_LASTMSGCODE
+} J_MESSAGE_CODE;
+
+#undef JMAKE_ENUM_LIST
+#endif /* JMAKE_ENUM_LIST */
+
+/* Zap JMESSAGE macro so that future re-inclusions do nothing by default */
+#undef JMESSAGE
+
+
+#ifndef JERROR_H
+#define JERROR_H
+
+/* Macros to simplify using the error and trace message stuff */
+/* The first parameter is either type of cinfo pointer */
+
+/* Fatal errors (print message and exit) */
+#define ERREXIT(cinfo,code) \
+ ((cinfo)->err->msg_code = (code), \
+ (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT1(cinfo,code,p1) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT2(cinfo,code,p1,p2) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (cinfo)->err->msg_parm.i[1] = (p2), \
+ (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT3(cinfo,code,p1,p2,p3) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (cinfo)->err->msg_parm.i[1] = (p2), \
+ (cinfo)->err->msg_parm.i[2] = (p3), \
+ (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT4(cinfo,code,p1,p2,p3,p4) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (cinfo)->err->msg_parm.i[1] = (p2), \
+ (cinfo)->err->msg_parm.i[2] = (p3), \
+ (cinfo)->err->msg_parm.i[3] = (p4), \
+ (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXITS(cinfo,code,str) \
+ ((cinfo)->err->msg_code = (code), \
+ strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \
+ (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+
+#define MAKESTMT(stuff) do { stuff } while (0)
+
+/* Nonfatal errors (we can keep going, but the data is probably corrupt) */
+#define WARNMS(cinfo,code) \
+ ((cinfo)->err->msg_code = (code), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1))
+#define WARNMS1(cinfo,code,p1) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1))
+#define WARNMS2(cinfo,code,p1,p2) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (cinfo)->err->msg_parm.i[1] = (p2), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1))
+
+/* Informational/debugging messages */
+#define TRACEMS(cinfo,lvl,code) \
+ ((cinfo)->err->msg_code = (code), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+#define TRACEMS1(cinfo,lvl,code,p1) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+#define TRACEMS2(cinfo,lvl,code,p1,p2) \
+ ((cinfo)->err->msg_code = (code), \
+ (cinfo)->err->msg_parm.i[0] = (p1), \
+ (cinfo)->err->msg_parm.i[1] = (p2), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+#define TRACEMS3(cinfo,lvl,code,p1,p2,p3) \
+ MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+ _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); \
+ (cinfo)->err->msg_code = (code); \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMS4(cinfo,lvl,code,p1,p2,p3,p4) \
+ MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+ _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \
+ (cinfo)->err->msg_code = (code); \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMS5(cinfo,lvl,code,p1,p2,p3,p4,p5) \
+ MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+ _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \
+ _mp[4] = (p5); \
+ (cinfo)->err->msg_code = (code); \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMS8(cinfo,lvl,code,p1,p2,p3,p4,p5,p6,p7,p8) \
+ MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+ _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \
+ _mp[4] = (p5); _mp[5] = (p6); _mp[6] = (p7); _mp[7] = (p8); \
+ (cinfo)->err->msg_code = (code); \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMSS(cinfo,lvl,code,str) \
+ ((cinfo)->err->msg_code = (code), \
+ strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \
+ (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+
+#endif /* JERROR_H */
diff --git a/include/assaultcube/include/jmorecfg.h b/include/assaultcube/include/jmorecfg.h
new file mode 100644
index 0000000..8153a5b
--- /dev/null
+++ b/include/assaultcube/include/jmorecfg.h
@@ -0,0 +1,369 @@
+/*
+ * jmorecfg.h
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains additional configuration options that customize the
+ * JPEG software for special applications or support machine-dependent
+ * optimizations. Most users will not need to touch this file.
+ */
+
+
+/*
+ * Define BITS_IN_JSAMPLE as either
+ * 8 for 8-bit sample values (the usual setting)
+ * 12 for 12-bit sample values
+ * Only 8 and 12 are legal data precisions for lossy JPEG according to the
+ * JPEG standard, and the IJG code does not support anything else!
+ * We do not support run-time selection of data precision, sorry.
+ */
+
+#define BITS_IN_JSAMPLE 8 /* use 8 or 12 */
+
+
+/*
+ * Maximum number of components (color channels) allowed in JPEG image.
+ * To meet the letter of the JPEG spec, set this to 255. However, darn
+ * few applications need more than 4 channels (maybe 5 for CMYK + alpha
+ * mask). We recommend 10 as a reasonable compromise; use 4 if you are
+ * really short on memory. (Each allowed component costs a hundred or so
+ * bytes of storage, whether actually used in an image or not.)
+ */
+
+#define MAX_COMPONENTS 10 /* maximum number of image components */
+
+
+/*
+ * Basic data types.
+ * You may need to change these if you have a machine with unusual data
+ * type sizes; for example, "char" not 8 bits, "short" not 16 bits,
+ * or "long" not 32 bits. We don't care whether "int" is 16 or 32 bits,
+ * but it had better be at least 16.
+ */
+
+/* Representation of a single sample (pixel element value).
+ * We frequently allocate large arrays of these, so it's important to keep
+ * them small. But if you have memory to burn and access to char or short
+ * arrays is very slow on your hardware, you might want to change these.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+/* JSAMPLE should be the smallest type that will hold the values 0..255.
+ * You can use a signed char by having GETJSAMPLE mask it with 0xFF.
+ */
+
+#ifdef HAVE_UNSIGNED_CHAR
+
+typedef unsigned char JSAMPLE;
+#define GETJSAMPLE(value) ((int) (value))
+
+#else /* not HAVE_UNSIGNED_CHAR */
+
+typedef char JSAMPLE;
+#ifdef CHAR_IS_UNSIGNED
+#define GETJSAMPLE(value) ((int) (value))
+#else
+#define GETJSAMPLE(value) ((int) (value) & 0xFF)
+#endif /* CHAR_IS_UNSIGNED */
+
+#endif /* HAVE_UNSIGNED_CHAR */
+
+#define MAXJSAMPLE 255
+#define CENTERJSAMPLE 128
+
+#endif /* BITS_IN_JSAMPLE == 8 */
+
+
+#if BITS_IN_JSAMPLE == 12
+/* JSAMPLE should be the smallest type that will hold the values 0..4095.
+ * On nearly all machines "short" will do nicely.
+ */
+
+typedef short JSAMPLE;
+#define GETJSAMPLE(value) ((int) (value))
+
+#define MAXJSAMPLE 4095
+#define CENTERJSAMPLE 2048
+
+#endif /* BITS_IN_JSAMPLE == 12 */
+
+
+/* Representation of a DCT frequency coefficient.
+ * This should be a signed value of at least 16 bits; "short" is usually OK.
+ * Again, we allocate large arrays of these, but you can change to int
+ * if you have memory to burn and "short" is really slow.
+ */
+
+typedef short JCOEF;
+
+
+/* Compressed datastreams are represented as arrays of JOCTET.
+ * These must be EXACTLY 8 bits wide, at least once they are written to
+ * external storage. Note that when using the stdio data source/destination
+ * managers, this is also the data type passed to fread/fwrite.
+ */
+
+#ifdef HAVE_UNSIGNED_CHAR
+
+typedef unsigned char JOCTET;
+#define GETJOCTET(value) (value)
+
+#else /* not HAVE_UNSIGNED_CHAR */
+
+typedef char JOCTET;
+#ifdef CHAR_IS_UNSIGNED
+#define GETJOCTET(value) (value)
+#else
+#define GETJOCTET(value) ((value) & 0xFF)
+#endif /* CHAR_IS_UNSIGNED */
+
+#endif /* HAVE_UNSIGNED_CHAR */
+
+
+/* These typedefs are used for various table entries and so forth.
+ * They must be at least as wide as specified; but making them too big
+ * won't cost a huge amount of memory, so we don't provide special
+ * extraction code like we did for JSAMPLE. (In other words, these
+ * typedefs live at a different point on the speed/space tradeoff curve.)
+ */
+
+/* UINT8 must hold at least the values 0..255. */
+
+#ifdef HAVE_UNSIGNED_CHAR
+typedef unsigned char UINT8;
+#else /* not HAVE_UNSIGNED_CHAR */
+#ifdef CHAR_IS_UNSIGNED
+typedef char UINT8;
+#else /* not CHAR_IS_UNSIGNED */
+typedef short UINT8;
+#endif /* CHAR_IS_UNSIGNED */
+#endif /* HAVE_UNSIGNED_CHAR */
+
+/* UINT16 must hold at least the values 0..65535. */
+
+#ifdef HAVE_UNSIGNED_SHORT
+typedef unsigned short UINT16;
+#else /* not HAVE_UNSIGNED_SHORT */
+typedef unsigned int UINT16;
+#endif /* HAVE_UNSIGNED_SHORT */
+
+/* INT16 must hold at least the values -32768..32767. */
+
+#ifndef XMD_H /* X11/xmd.h correctly defines INT16 */
+typedef short INT16;
+#endif
+
+/* INT32 must hold at least signed 32-bit values. */
+
+#ifndef XMD_H /* X11/xmd.h correctly defines INT32 */
+#ifndef _BASETSD_H /* MinGW defines it in basetsd.h */
+#ifndef _BASETSD_H_ /* Microsoft defines it in basetsd.h */
+typedef long INT32;
+#endif
+#endif
+#endif
+
+/* Datatype used for image dimensions. The JPEG standard only supports
+ * images up to 64K*64K due to 16-bit fields in SOF markers. Therefore
+ * "unsigned int" is sufficient on all machines. However, if you need to
+ * handle larger images and you don't mind deviating from the spec, you
+ * can change this datatype.
+ */
+
+typedef unsigned int JDIMENSION;
+
+#define JPEG_MAX_DIMENSION 65500L /* a tad under 64K to prevent overflows */
+
+
+/* These macros are used in all function definitions and extern declarations.
+ * You could modify them if you need to change function linkage conventions;
+ * in particular, you'll need to do that to make the library a Windows DLL.
+ * Another application is to make all functions global for use with debuggers
+ * or code profilers that require it.
+ */
+
+/* a function called through method pointers: */
+#define METHODDEF(type) static type
+/* a function used only in its module: */
+#define LOCAL(type) static type
+/* a function referenced thru EXTERNs: */
+#define GLOBAL(type) type
+/* a reference to a GLOBAL function: */
+#define EXTERN(type) extern type
+
+
+/* This macro is used to declare a "method", that is, a function pointer.
+ * We want to supply prototype parameters if the compiler can cope.
+ * Note that the arglist parameter must be parenthesized!
+ * Again, you can customize this if you need special linkage keywords.
+ */
+
+#ifdef HAVE_PROTOTYPES
+#define JMETHOD(type,methodname,arglist) type (*methodname) arglist
+#else
+#define JMETHOD(type,methodname,arglist) type (*methodname) ()
+#endif
+
+
+/* Here is the pseudo-keyword for declaring pointers that must be "far"
+ * on 80x86 machines. Most of the specialized coding for 80x86 is handled
+ * by just saying "FAR *" where such a pointer is needed. In a few places
+ * explicit coding is needed; see uses of the NEED_FAR_POINTERS symbol.
+ */
+
+#ifndef FAR
+#ifdef NEED_FAR_POINTERS
+#define FAR far
+#else
+#define FAR
+#endif
+#endif
+
+
+/*
+ * On a few systems, type boolean and/or its values FALSE, TRUE may appear
+ * in standard header files. Or you may have conflicts with application-
+ * specific header files that you want to include together with these files.
+ * Defining HAVE_BOOLEAN before including jpeglib.h should make it work.
+ */
+
+#ifndef HAVE_BOOLEAN
+typedef int boolean;
+#endif
+#ifndef FALSE /* in case these macros already exist */
+#define FALSE 0 /* values of boolean */
+#endif
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+
+/*
+ * The remaining options affect code selection within the JPEG library,
+ * but they don't need to be visible to most applications using the library.
+ * To minimize application namespace pollution, the symbols won't be
+ * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined.
+ */
+
+#ifdef JPEG_INTERNALS
+#define JPEG_INTERNAL_OPTIONS
+#endif
+
+#ifdef JPEG_INTERNAL_OPTIONS
+
+
+/*
+ * These defines indicate whether to include various optional functions.
+ * Undefining some of these symbols will produce a smaller but less capable
+ * library. Note that you can leave certain source files out of the
+ * compilation/linking process if you've #undef'd the corresponding symbols.
+ * (You may HAVE to do that if your compiler doesn't like null source files.)
+ */
+
+/* Arithmetic coding is unsupported for legal reasons. Complaints to IBM. */
+
+/* Capability options common to encoder and decoder: */
+
+#define DCT_ISLOW_SUPPORTED /* slow but accurate integer algorithm */
+#define DCT_IFAST_SUPPORTED /* faster, less accurate integer method */
+#define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */
+
+/* Encoder capability options: */
+
+#undef C_ARITH_CODING_SUPPORTED /* Arithmetic coding back end? */
+#define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
+#define C_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/
+#define ENTROPY_OPT_SUPPORTED /* Optimization of entropy coding parms? */
+/* Note: if you selected 12-bit data precision, it is dangerous to turn off
+ * ENTROPY_OPT_SUPPORTED. The standard Huffman tables are only good for 8-bit
+ * precision, so jchuff.c normally uses entropy optimization to compute
+ * usable tables for higher precision. If you don't want to do optimization,
+ * you'll have to supply different default Huffman tables.
+ * The exact same statements apply for progressive JPEG: the default tables
+ * don't work for progressive mode. (This may get fixed, however.)
+ */
+#define INPUT_SMOOTHING_SUPPORTED /* Input image smoothing option? */
+
+/* Decoder capability options: */
+
+#undef D_ARITH_CODING_SUPPORTED /* Arithmetic coding back end? */
+#define D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
+#define D_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/
+#define SAVE_MARKERS_SUPPORTED /* jpeg_save_markers() needed? */
+#define BLOCK_SMOOTHING_SUPPORTED /* Block smoothing? (Progressive only) */
+#define IDCT_SCALING_SUPPORTED /* Output rescaling via IDCT? */
+#undef UPSAMPLE_SCALING_SUPPORTED /* Output rescaling at upsample stage? */
+#define UPSAMPLE_MERGING_SUPPORTED /* Fast path for sloppy upsampling? */
+#define QUANT_1PASS_SUPPORTED /* 1-pass color quantization? */
+#define QUANT_2PASS_SUPPORTED /* 2-pass color quantization? */
+
+/* more capability options later, no doubt */
+
+
+/*
+ * Ordering of RGB data in scanlines passed to or from the application.
+ * If your application wants to deal with data in the order B,G,R, just
+ * change these macros. You can also deal with formats such as R,G,B,X
+ * (one extra byte per pixel) by changing RGB_PIXELSIZE. Note that changing
+ * the offsets will also change the order in which colormap data is organized.
+ * RESTRICTIONS:
+ * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
+ * 2. These macros only affect RGB<=>YCbCr color conversion, so they are not
+ * useful if you are using JPEG color spaces other than YCbCr or grayscale.
+ * 3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
+ * is not 3 (they don't understand about dummy color components!). So you
+ * can't use color quantization if you change that value.
+ */
+
+#define RGB_RED 0 /* Offset of Red in an RGB scanline element */
+#define RGB_GREEN 1 /* Offset of Green */
+#define RGB_BLUE 2 /* Offset of Blue */
+#define RGB_PIXELSIZE 3 /* JSAMPLEs per RGB scanline element */
+
+
+/* Definitions for speed-related optimizations. */
+
+
+/* If your compiler supports inline functions, define INLINE
+ * as the inline keyword; otherwise define it as empty.
+ */
+
+#ifndef INLINE
+#ifdef __GNUC__ /* for instance, GNU C knows about inline */
+#define INLINE __inline__
+#endif
+#ifndef INLINE
+#define INLINE /* default is to define it as empty */
+#endif
+#endif
+
+
+/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
+ * two 16-bit shorts is faster than multiplying two ints. Define MULTIPLIER
+ * as short on such a machine. MULTIPLIER must be at least 16 bits wide.
+ */
+
+#ifndef MULTIPLIER
+#define MULTIPLIER int /* type for fastest integer multiply */
+#endif
+
+
+/* FAST_FLOAT should be either float or double, whichever is done faster
+ * by your compiler. (Note that this type is only used in the floating point
+ * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
+ * Typically, float is faster in ANSI C compilers, while double is faster in
+ * pre-ANSI compilers (because they insist on converting to double anyway).
+ * The code below therefore chooses float if we have ANSI-style prototypes.
+ */
+
+#ifndef FAST_FLOAT
+#ifdef HAVE_PROTOTYPES
+#define FAST_FLOAT float
+#else
+#define FAST_FLOAT double
+#endif
+#endif
+
+#endif /* JPEG_INTERNAL_OPTIONS */
diff --git a/include/assaultcube/include/jpeglib.h b/include/assaultcube/include/jpeglib.h
new file mode 100644
index 0000000..7e19d84
--- /dev/null
+++ b/include/assaultcube/include/jpeglib.h
@@ -0,0 +1,1104 @@
+/*
+ * jpeglib.h
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file defines the application interface for the JPEG library.
+ * Most applications using the library need only include this file,
+ * and perhaps jerror.h if they want to know the exact error codes.
+ */
+
+#ifndef JPEGLIB_H
+#define JPEGLIB_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * First we include the configuration files that record how this
+ * installation of the JPEG library is set up. jconfig.h can be
+ * generated automatically for many systems. jmorecfg.h contains
+ * manual configuration options that most people need not worry about.
+ */
+
+#ifndef JCONFIG_INCLUDED /* in case jinclude.h already did */
+#include "jconfig.h" /* widely used configuration options */
+#endif
+#include "jmorecfg.h" /* seldom changed options */
+
+
+/* Version ID for the JPEG library.
+ * Might be useful for tests like "#if JPEG_LIB_VERSION >= 60".
+ */
+
+#define JPEG_LIB_VERSION 62 /* Version 6b */
+
+
+/* Various constants determining the sizes of things.
+ * All of these are specified by the JPEG standard, so don't change them
+ * if you want to be compatible.
+ */
+
+#define DCTSIZE 8 /* The basic DCT block is 8x8 samples */
+#define DCTSIZE2 64 /* DCTSIZE squared; # of elements in a block */
+#define NUM_QUANT_TBLS 4 /* Quantization tables are numbered 0..3 */
+#define NUM_HUFF_TBLS 4 /* Huffman tables are numbered 0..3 */
+#define NUM_ARITH_TBLS 16 /* Arith-coding tables are numbered 0..15 */
+#define MAX_COMPS_IN_SCAN 4 /* JPEG limit on # of components in one scan */
+#define MAX_SAMP_FACTOR 4 /* JPEG limit on sampling factors */
+/* Unfortunately, some bozo at Adobe saw no reason to be bound by the standard;
+ * the PostScript DCT filter can emit files with many more than 10 blocks/MCU.
+ * If you happen to run across such a file, you can up D_MAX_BLOCKS_IN_MCU
+ * to handle it. We even let you do this from the jconfig.h file. However,
+ * we strongly discourage changing C_MAX_BLOCKS_IN_MCU; just because Adobe
+ * sometimes emits noncompliant files doesn't mean you should too.
+ */
+#define C_MAX_BLOCKS_IN_MCU 10 /* compressor's limit on blocks per MCU */
+#ifndef D_MAX_BLOCKS_IN_MCU
+#define D_MAX_BLOCKS_IN_MCU 10 /* decompressor's limit on blocks per MCU */
+#endif
+
+
+/* Data structures for images (arrays of samples and of DCT coefficients).
+ * On 80x86 machines, the image arrays are too big for near pointers,
+ * but the pointer arrays can fit in near memory.
+ */
+
+typedef JSAMPLE FAR *JSAMPROW; /* ptr to one image row of pixel samples. */
+typedef JSAMPROW *JSAMPARRAY; /* ptr to some rows (a 2-D sample array) */
+typedef JSAMPARRAY *JSAMPIMAGE; /* a 3-D sample array: top index is color */
+
+typedef JCOEF JBLOCK[DCTSIZE2]; /* one block of coefficients */
+typedef JBLOCK FAR *JBLOCKROW; /* pointer to one row of coefficient blocks */
+typedef JBLOCKROW *JBLOCKARRAY; /* a 2-D array of coefficient blocks */
+typedef JBLOCKARRAY *JBLOCKIMAGE; /* a 3-D array of coefficient blocks */
+
+typedef JCOEF FAR *JCOEFPTR; /* useful in a couple of places */
+
+
+/* Types for JPEG compression parameters and working tables. */
+
+
+/* DCT coefficient quantization tables. */
+
+typedef struct {
+ /* This array gives the coefficient quantizers in natural array order
+ * (not the zigzag order in which they are stored in a JPEG DQT marker).
+ * CAUTION: IJG versions prior to v6a kept this array in zigzag order.
+ */
+ UINT16 quantval[DCTSIZE2]; /* quantization step for each coefficient */
+ /* This field is used only during compression. It's initialized FALSE when
+ * the table is created, and set TRUE when it's been output to the file.
+ * You could suppress output of a table by setting this to TRUE.
+ * (See jpeg_suppress_tables for an example.)
+ */
+ boolean sent_table; /* TRUE when table has been output */
+} JQUANT_TBL;
+
+
+/* Huffman coding tables. */
+
+typedef struct {
+ /* These two fields directly represent the contents of a JPEG DHT marker */
+ UINT8 bits[17]; /* bits[k] = # of symbols with codes of */
+ /* length k bits; bits[0] is unused */
+ UINT8 huffval[256]; /* The symbols, in order of incr code length */
+ /* This field is used only during compression. It's initialized FALSE when
+ * the table is created, and set TRUE when it's been output to the file.
+ * You could suppress output of a table by setting this to TRUE.
+ * (See jpeg_suppress_tables for an example.)
+ */
+ boolean sent_table; /* TRUE when table has been output */
+} JHUFF_TBL;
+
+
+/* Basic info about one component (color channel). */
+
+typedef struct {
+ /* These values are fixed over the whole image. */
+ /* For compression, they must be supplied by parameter setup; */
+ /* for decompression, they are read from the SOF marker. */
+ int component_id; /* identifier for this component (0..255) */
+ int component_index; /* its index in SOF or cinfo->comp_info[] */
+ int h_samp_factor; /* horizontal sampling factor (1..4) */
+ int v_samp_factor; /* vertical sampling factor (1..4) */
+ int quant_tbl_no; /* quantization table selector (0..3) */
+ /* These values may vary between scans. */
+ /* For compression, they must be supplied by parameter setup; */
+ /* for decompression, they are read from the SOS marker. */
+ /* The decompressor output side may not use these variables. */
+ int dc_tbl_no; /* DC entropy table selector (0..3) */
+ int ac_tbl_no; /* AC entropy table selector (0..3) */
+
+ /* Remaining fields should be treated as private by applications. */
+
+ /* These values are computed during compression or decompression startup: */
+ /* Component's size in DCT blocks.
+ * Any dummy blocks added to complete an MCU are not counted; therefore
+ * these values do not depend on whether a scan is interleaved or not.
+ */
+ JDIMENSION width_in_blocks;
+ JDIMENSION height_in_blocks;
+ /* Size of a DCT block in samples. Always DCTSIZE for compression.
+ * For decompression this is the size of the output from one DCT block,
+ * reflecting any scaling we choose to apply during the IDCT step.
+ * Values of 1,2,4,8 are likely to be supported. Note that different
+ * components may receive different IDCT scalings.
+ */
+ int DCT_scaled_size;
+ /* The downsampled dimensions are the component's actual, unpadded number
+ * of samples at the main buffer (preprocessing/compression interface), thus
+ * downsampled_width = ceil(image_width * Hi/Hmax)
+ * and similarly for height. For decompression, IDCT scaling is included, so
+ * downsampled_width = ceil(image_width * Hi/Hmax * DCT_scaled_size/DCTSIZE)
+ */
+ JDIMENSION downsampled_width; /* actual width in samples */
+ JDIMENSION downsampled_height; /* actual height in samples */
+ /* This flag is used only for decompression. In cases where some of the
+ * components will be ignored (eg grayscale output from YCbCr image),
+ * we can skip most computations for the unused components.
+ */
+ boolean component_needed; /* do we need the value of this component? */
+
+ /* These values are computed before starting a scan of the component. */
+ /* The decompressor output side may not use these variables. */
+ int MCU_width; /* number of blocks per MCU, horizontally */
+ int MCU_height; /* number of blocks per MCU, vertically */
+ int MCU_blocks; /* MCU_width * MCU_height */
+ int MCU_sample_width; /* MCU width in samples, MCU_width*DCT_scaled_size */
+ int last_col_width; /* # of non-dummy blocks across in last MCU */
+ int last_row_height; /* # of non-dummy blocks down in last MCU */
+
+ /* Saved quantization table for component; NULL if none yet saved.
+ * See jdinput.c comments about the need for this information.
+ * This field is currently used only for decompression.
+ */
+ JQUANT_TBL * quant_table;
+
+ /* Private per-component storage for DCT or IDCT subsystem. */
+ void * dct_table;
+} jpeg_component_info;
+
+
+/* The script for encoding a multiple-scan file is an array of these: */
+
+typedef struct {
+ int comps_in_scan; /* number of components encoded in this scan */
+ int component_index[MAX_COMPS_IN_SCAN]; /* their SOF/comp_info[] indexes */
+ int Ss, Se; /* progressive JPEG spectral selection parms */
+ int Ah, Al; /* progressive JPEG successive approx. parms */
+} jpeg_scan_info;
+
+/* The decompressor can save APPn and COM markers in a list of these: */
+
+typedef struct jpeg_marker_struct FAR * jpeg_saved_marker_ptr;
+
+struct jpeg_marker_struct {
+ jpeg_saved_marker_ptr next; /* next in list, or NULL */
+ UINT8 marker; /* marker code: JPEG_COM, or JPEG_APP0+n */
+ unsigned int original_length; /* # bytes of data in the file */
+ unsigned int data_length; /* # bytes of data saved at data[] */
+ JOCTET FAR * data; /* the data contained in the marker */
+ /* the marker length word is not counted in data_length or original_length */
+};
+
+/* Known color spaces. */
+
+typedef enum {
+ JCS_UNKNOWN, /* error/unspecified */
+ JCS_GRAYSCALE, /* monochrome */
+ JCS_RGB, /* red/green/blue */
+ JCS_YCbCr, /* Y/Cb/Cr (also known as YUV) */
+ JCS_CMYK, /* C/M/Y/K */
+ JCS_YCCK /* Y/Cb/Cr/K */
+} J_COLOR_SPACE;
+
+/* DCT/IDCT algorithm options. */
+
+typedef enum {
+ JDCT_ISLOW, /* slow but accurate integer algorithm */
+ JDCT_IFAST, /* faster, less accurate integer method */
+ JDCT_FLOAT /* floating-point: accurate, fast on fast HW */
+} J_DCT_METHOD;
+
+#ifndef JDCT_DEFAULT /* may be overridden in jconfig.h */
+#define JDCT_DEFAULT JDCT_ISLOW
+#endif
+#ifndef JDCT_FASTEST /* may be overridden in jconfig.h */
+#define JDCT_FASTEST JDCT_IFAST
+#endif
+
+/* Dithering options for decompression. */
+
+typedef enum {
+ JDITHER_NONE, /* no dithering */
+ JDITHER_ORDERED, /* simple ordered dither */
+ JDITHER_FS /* Floyd-Steinberg error diffusion dither */
+} J_DITHER_MODE;
+
+
+/* Common fields between JPEG compression and decompression master structs. */
+
+#define jpeg_common_fields \
+ struct jpeg_error_mgr * err; /* Error handler module */\
+ struct jpeg_memory_mgr * mem; /* Memory manager module */\
+ struct jpeg_progress_mgr * progress; /* Progress monitor, or NULL if none */\
+ void * client_data; /* Available for use by application */\
+ boolean is_decompressor; /* So common code can tell which is which */\
+ int global_state /* For checking call sequence validity */
+
+/* Routines that are to be used by both halves of the library are declared
+ * to receive a pointer to this structure. There are no actual instances of
+ * jpeg_common_struct, only of jpeg_compress_struct and jpeg_decompress_struct.
+ */
+struct jpeg_common_struct {
+ jpeg_common_fields; /* Fields common to both master struct types */
+ /* Additional fields follow in an actual jpeg_compress_struct or
+ * jpeg_decompress_struct. All three structs must agree on these
+ * initial fields! (This would be a lot cleaner in C++.)
+ */
+};
+
+typedef struct jpeg_common_struct * j_common_ptr;
+typedef struct jpeg_compress_struct * j_compress_ptr;
+typedef struct jpeg_decompress_struct * j_decompress_ptr;
+
+
+/* Master record for a compression instance */
+
+struct jpeg_compress_struct {
+ jpeg_common_fields; /* Fields shared with jpeg_decompress_struct */
+
+ /* Destination for compressed data */
+ struct jpeg_destination_mgr * dest;
+
+ /* Description of source image --- these fields must be filled in by
+ * outer application before starting compression. in_color_space must
+ * be correct before you can even call jpeg_set_defaults().
+ */
+
+ JDIMENSION image_width; /* input image width */
+ JDIMENSION image_height; /* input image height */
+ int input_components; /* # of color components in input image */
+ J_COLOR_SPACE in_color_space; /* colorspace of input image */
+
+ double input_gamma; /* image gamma of input image */
+
+ /* Compression parameters --- these fields must be set before calling
+ * jpeg_start_compress(). We recommend calling jpeg_set_defaults() to
+ * initialize everything to reasonable defaults, then changing anything
+ * the application specifically wants to change. That way you won't get
+ * burnt when new parameters are added. Also note that there are several
+ * helper routines to simplify changing parameters.
+ */
+
+ int data_precision; /* bits of precision in image data */
+
+ int num_components; /* # of color components in JPEG image */
+ J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */
+
+ jpeg_component_info * comp_info;
+ /* comp_info[i] describes component that appears i'th in SOF */
+
+ JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS];
+ /* ptrs to coefficient quantization tables, or NULL if not defined */
+
+ JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS];
+ JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS];
+ /* ptrs to Huffman coding tables, or NULL if not defined */
+
+ UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */
+ UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */
+ UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */
+
+ int num_scans; /* # of entries in scan_info array */
+ const jpeg_scan_info * scan_info; /* script for multi-scan file, or NULL */
+ /* The default value of scan_info is NULL, which causes a single-scan
+ * sequential JPEG file to be emitted. To create a multi-scan file,
+ * set num_scans and scan_info to point to an array of scan definitions.
+ */
+
+ boolean raw_data_in; /* TRUE=caller supplies downsampled data */
+ boolean arith_code; /* TRUE=arithmetic coding, FALSE=Huffman */
+ boolean optimize_coding; /* TRUE=optimize entropy encoding parms */
+ boolean CCIR601_sampling; /* TRUE=first samples are cosited */
+ int smoothing_factor; /* 1..100, or 0 for no input smoothing */
+ J_DCT_METHOD dct_method; /* DCT algorithm selector */
+
+ /* The restart interval can be specified in absolute MCUs by setting
+ * restart_interval, or in MCU rows by setting restart_in_rows
+ * (in which case the correct restart_interval will be figured
+ * for each scan).
+ */
+ unsigned int restart_interval; /* MCUs per restart, or 0 for no restart */
+ int restart_in_rows; /* if > 0, MCU rows per restart interval */
+
+ /* Parameters controlling emission of special markers. */
+
+ boolean write_JFIF_header; /* should a JFIF marker be written? */
+ UINT8 JFIF_major_version; /* What to write for the JFIF version number */
+ UINT8 JFIF_minor_version;
+ /* These three values are not used by the JPEG code, merely copied */
+ /* into the JFIF APP0 marker. density_unit can be 0 for unknown, */
+ /* 1 for dots/inch, or 2 for dots/cm. Note that the pixel aspect */
+ /* ratio is defined by X_density/Y_density even when density_unit=0. */
+ UINT8 density_unit; /* JFIF code for pixel size units */
+ UINT16 X_density; /* Horizontal pixel density */
+ UINT16 Y_density; /* Vertical pixel density */
+ boolean write_Adobe_marker; /* should an Adobe marker be written? */
+
+ /* State variable: index of next scanline to be written to
+ * jpeg_write_scanlines(). Application may use this to control its
+ * processing loop, e.g., "while (next_scanline < image_height)".
+ */
+
+ JDIMENSION next_scanline; /* 0 .. image_height-1 */
+
+ /* Remaining fields are known throughout compressor, but generally
+ * should not be touched by a surrounding application.
+ */
+
+ /*
+ * These fields are computed during compression startup
+ */
+ boolean progressive_mode; /* TRUE if scan script uses progressive mode */
+ int max_h_samp_factor; /* largest h_samp_factor */
+ int max_v_samp_factor; /* largest v_samp_factor */
+
+ JDIMENSION total_iMCU_rows; /* # of iMCU rows to be input to coef ctlr */
+ /* The coefficient controller receives data in units of MCU rows as defined
+ * for fully interleaved scans (whether the JPEG file is interleaved or not).
+ * There are v_samp_factor * DCTSIZE sample rows of each component in an
+ * "iMCU" (interleaved MCU) row.
+ */
+
+ /*
+ * These fields are valid during any one scan.
+ * They describe the components and MCUs actually appearing in the scan.
+ */
+ int comps_in_scan; /* # of JPEG components in this scan */
+ jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN];
+ /* *cur_comp_info[i] describes component that appears i'th in SOS */
+
+ JDIMENSION MCUs_per_row; /* # of MCUs across the image */
+ JDIMENSION MCU_rows_in_scan; /* # of MCU rows in the image */
+
+ int blocks_in_MCU; /* # of DCT blocks per MCU */
+ int MCU_membership[C_MAX_BLOCKS_IN_MCU];
+ /* MCU_membership[i] is index in cur_comp_info of component owning */
+ /* i'th block in an MCU */
+
+ int Ss, Se, Ah, Al; /* progressive JPEG parameters for scan */
+
+ /*
+ * Links to compression subobjects (methods and private variables of modules)
+ */
+ struct jpeg_comp_master * master;
+ struct jpeg_c_main_controller * main;
+ struct jpeg_c_prep_controller * prep;
+ struct jpeg_c_coef_controller * coef;
+ struct jpeg_marker_writer * marker;
+ struct jpeg_color_converter * cconvert;
+ struct jpeg_downsampler * downsample;
+ struct jpeg_forward_dct * fdct;
+ struct jpeg_entropy_encoder * entropy;
+ jpeg_scan_info * script_space; /* workspace for jpeg_simple_progression */
+ int script_space_size;
+};
+
+
+/* Master record for a decompression instance */
+
+struct jpeg_decompress_struct {
+ jpeg_common_fields; /* Fields shared with jpeg_compress_struct */
+
+ /* Source of compressed data */
+ struct jpeg_source_mgr * src;
+
+ /* Basic description of image --- filled in by jpeg_read_header(). */
+ /* Application may inspect these values to decide how to process image. */
+
+ JDIMENSION image_width; /* nominal image width (from SOF marker) */
+ JDIMENSION image_height; /* nominal image height */
+ int num_components; /* # of color components in JPEG image */
+ J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */
+
+ /* Decompression processing parameters --- these fields must be set before
+ * calling jpeg_start_decompress(). Note that jpeg_read_header() initializes
+ * them to default values.
+ */
+
+ J_COLOR_SPACE out_color_space; /* colorspace for output */
+
+ unsigned int scale_num, scale_denom; /* fraction by which to scale image */
+
+ double output_gamma; /* image gamma wanted in output */
+
+ boolean buffered_image; /* TRUE=multiple output passes */
+ boolean raw_data_out; /* TRUE=downsampled data wanted */
+
+ J_DCT_METHOD dct_method; /* IDCT algorithm selector */
+ boolean do_fancy_upsampling; /* TRUE=apply fancy upsampling */
+ boolean do_block_smoothing; /* TRUE=apply interblock smoothing */
+
+ boolean quantize_colors; /* TRUE=colormapped output wanted */
+ /* the following are ignored if not quantize_colors: */
+ J_DITHER_MODE dither_mode; /* type of color dithering to use */
+ boolean two_pass_quantize; /* TRUE=use two-pass color quantization */
+ int desired_number_of_colors; /* max # colors to use in created colormap */
+ /* these are significant only in buffered-image mode: */
+ boolean enable_1pass_quant; /* enable future use of 1-pass quantizer */
+ boolean enable_external_quant;/* enable future use of external colormap */
+ boolean enable_2pass_quant; /* enable future use of 2-pass quantizer */
+
+ /* Description of actual output image that will be returned to application.
+ * These fields are computed by jpeg_start_decompress().
+ * You can also use jpeg_calc_output_dimensions() to determine these values
+ * in advance of calling jpeg_start_decompress().
+ */
+
+ JDIMENSION output_width; /* scaled image width */
+ JDIMENSION output_height; /* scaled image height */
+ int out_color_components; /* # of color components in out_color_space */
+ int output_components; /* # of color components returned */
+ /* output_components is 1 (a colormap index) when quantizing colors;
+ * otherwise it equals out_color_components.
+ */
+ int rec_outbuf_height; /* min recommended height of scanline buffer */
+ /* If the buffer passed to jpeg_read_scanlines() is less than this many rows
+ * high, space and time will be wasted due to unnecessary data copying.
+ * Usually rec_outbuf_height will be 1 or 2, at most 4.
+ */
+
+ /* When quantizing colors, the output colormap is described by these fields.
+ * The application can supply a colormap by setting colormap non-NULL before
+ * calling jpeg_start_decompress; otherwise a colormap is created during
+ * jpeg_start_decompress or jpeg_start_output.
+ * The map has out_color_components rows and actual_number_of_colors columns.
+ */
+ int actual_number_of_colors; /* number of entries in use */
+ JSAMPARRAY colormap; /* The color map as a 2-D pixel array */
+
+ /* State variables: these variables indicate the progress of decompression.
+ * The application may examine these but must not modify them.
+ */
+
+ /* Row index of next scanline to be read from jpeg_read_scanlines().
+ * Application may use this to control its processing loop, e.g.,
+ * "while (output_scanline < output_height)".
+ */
+ JDIMENSION output_scanline; /* 0 .. output_height-1 */
+
+ /* Current input scan number and number of iMCU rows completed in scan.
+ * These indicate the progress of the decompressor input side.
+ */
+ int input_scan_number; /* Number of SOS markers seen so far */
+ JDIMENSION input_iMCU_row; /* Number of iMCU rows completed */
+
+ /* The "output scan number" is the notional scan being displayed by the
+ * output side. The decompressor will not allow output scan/row number
+ * to get ahead of input scan/row, but it can fall arbitrarily far behind.
+ */
+ int output_scan_number; /* Nominal scan number being displayed */
+ JDIMENSION output_iMCU_row; /* Number of iMCU rows read */
+
+ /* Current progression status. coef_bits[c][i] indicates the precision
+ * with which component c's DCT coefficient i (in zigzag order) is known.
+ * It is -1 when no data has yet been received, otherwise it is the point
+ * transform (shift) value for the most recent scan of the coefficient
+ * (thus, 0 at completion of the progression).
+ * This pointer is NULL when reading a non-progressive file.
+ */
+ int (*coef_bits)[DCTSIZE2]; /* -1 or current Al value for each coef */
+
+ /* Internal JPEG parameters --- the application usually need not look at
+ * these fields. Note that the decompressor output side may not use
+ * any parameters that can change between scans.
+ */
+
+ /* Quantization and Huffman tables are carried forward across input
+ * datastreams when processing abbreviated JPEG datastreams.
+ */
+
+ JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS];
+ /* ptrs to coefficient quantization tables, or NULL if not defined */
+
+ JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS];
+ JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS];
+ /* ptrs to Huffman coding tables, or NULL if not defined */
+
+ /* These parameters are never carried across datastreams, since they
+ * are given in SOF/SOS markers or defined to be reset by SOI.
+ */
+
+ int data_precision; /* bits of precision in image data */
+
+ jpeg_component_info * comp_info;
+ /* comp_info[i] describes component that appears i'th in SOF */
+
+ boolean progressive_mode; /* TRUE if SOFn specifies progressive mode */
+ boolean arith_code; /* TRUE=arithmetic coding, FALSE=Huffman */
+
+ UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */
+ UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */
+ UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */
+
+ unsigned int restart_interval; /* MCUs per restart interval, or 0 for no restart */
+
+ /* These fields record data obtained from optional markers recognized by
+ * the JPEG library.
+ */
+ boolean saw_JFIF_marker; /* TRUE iff a JFIF APP0 marker was found */
+ /* Data copied from JFIF marker; only valid if saw_JFIF_marker is TRUE: */
+ UINT8 JFIF_major_version; /* JFIF version number */
+ UINT8 JFIF_minor_version;
+ UINT8 density_unit; /* JFIF code for pixel size units */
+ UINT16 X_density; /* Horizontal pixel density */
+ UINT16 Y_density; /* Vertical pixel density */
+ boolean saw_Adobe_marker; /* TRUE iff an Adobe APP14 marker was found */
+ UINT8 Adobe_transform; /* Color transform code from Adobe marker */
+
+ boolean CCIR601_sampling; /* TRUE=first samples are cosited */
+
+ /* Aside from the specific data retained from APPn markers known to the
+ * library, the uninterpreted contents of any or all APPn and COM markers
+ * can be saved in a list for examination by the application.
+ */
+ jpeg_saved_marker_ptr marker_list; /* Head of list of saved markers */
+
+ /* Remaining fields are known throughout decompressor, but generally
+ * should not be touched by a surrounding application.
+ */
+
+ /*
+ * These fields are computed during decompression startup
+ */
+ int max_h_samp_factor; /* largest h_samp_factor */
+ int max_v_samp_factor; /* largest v_samp_factor */
+
+ int min_DCT_scaled_size; /* smallest DCT_scaled_size of any component */
+
+ JDIMENSION total_iMCU_rows; /* # of iMCU rows in image */
+ /* The coefficient controller's input and output progress is measured in
+ * units of "iMCU" (interleaved MCU) rows. These are the same as MCU rows
+ * in fully interleaved JPEG scans, but are used whether the scan is
+ * interleaved or not. We define an iMCU row as v_samp_factor DCT block
+ * rows of each component. Therefore, the IDCT output contains
+ * v_samp_factor*DCT_scaled_size sample rows of a component per iMCU row.
+ */
+
+ JSAMPLE * sample_range_limit; /* table for fast range-limiting */
+
+ /*
+ * These fields are valid during any one scan.
+ * They describe the components and MCUs actually appearing in the scan.
+ * Note that the decompressor output side must not use these fields.
+ */
+ int comps_in_scan; /* # of JPEG components in this scan */
+ jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN];
+ /* *cur_comp_info[i] describes component that appears i'th in SOS */
+
+ JDIMENSION MCUs_per_row; /* # of MCUs across the image */
+ JDIMENSION MCU_rows_in_scan; /* # of MCU rows in the image */
+
+ int blocks_in_MCU; /* # of DCT blocks per MCU */
+ int MCU_membership[D_MAX_BLOCKS_IN_MCU];
+ /* MCU_membership[i] is index in cur_comp_info of component owning */
+ /* i'th block in an MCU */
+
+ int Ss, Se, Ah, Al; /* progressive JPEG parameters for scan */
+
+ /* This field is shared between entropy decoder and marker parser.
+ * It is either zero or the code of a JPEG marker that has been
+ * read from the data source, but has not yet been processed.
+ */
+ int unread_marker;
+
+ /*
+ * Links to decompression subobjects (methods, private variables of modules)
+ */
+ struct jpeg_decomp_master * master;
+ struct jpeg_d_main_controller * main;
+ struct jpeg_d_coef_controller * coef;
+ struct jpeg_d_post_controller * post;
+ struct jpeg_input_controller * inputctl;
+ struct jpeg_marker_reader * marker;
+ struct jpeg_entropy_decoder * entropy;
+ struct jpeg_inverse_dct * idct;
+ struct jpeg_upsampler * upsample;
+ struct jpeg_color_deconverter * cconvert;
+ struct jpeg_color_quantizer * cquantize;
+};
+
+
+/* "Object" declarations for JPEG modules that may be supplied or called
+ * directly by the surrounding application.
+ * As with all objects in the JPEG library, these structs only define the
+ * publicly visible methods and state variables of a module. Additional
+ * private fields may exist after the public ones.
+ */
+
+
+/* Error handler object */
+
+struct jpeg_error_mgr {
+ /* Error exit handler: does not return to caller */
+ JMETHOD(void, error_exit, (j_common_ptr cinfo));
+ /* Conditionally emit a trace or warning message */
+ JMETHOD(void, emit_message, (j_common_ptr cinfo, int msg_level));
+ /* Routine that actually outputs a trace or error message */
+ JMETHOD(void, output_message, (j_common_ptr cinfo));
+ /* Format a message string for the most recent JPEG error or message */
+ JMETHOD(void, format_message, (j_common_ptr cinfo, char * buffer));
+#define JMSG_LENGTH_MAX 200 /* recommended size of format_message buffer */
+ /* Reset error state variables at start of a new image */
+ JMETHOD(void, reset_error_mgr, (j_common_ptr cinfo));
+
+ /* The message ID code and any parameters are saved here.
+ * A message can have one string parameter or up to 8 int parameters.
+ */
+ int msg_code;
+#define JMSG_STR_PARM_MAX 80
+ union {
+ int i[8];
+ char s[JMSG_STR_PARM_MAX];
+ } msg_parm;
+
+ /* Standard state variables for error facility */
+
+ int trace_level; /* max msg_level that will be displayed */
+
+ /* For recoverable corrupt-data errors, we emit a warning message,
+ * but keep going unless emit_message chooses to abort. emit_message
+ * should count warnings in num_warnings. The surrounding application
+ * can check for bad data by seeing if num_warnings is nonzero at the
+ * end of processing.
+ */
+ long num_warnings; /* number of corrupt-data warnings */
+
+ /* These fields point to the table(s) of error message strings.
+ * An application can change the table pointer to switch to a different
+ * message list (typically, to change the language in which errors are
+ * reported). Some applications may wish to add additional error codes
+ * that will be handled by the JPEG library error mechanism; the second
+ * table pointer is used for this purpose.
+ *
+ * First table includes all errors generated by JPEG library itself.
+ * Error code 0 is reserved for a "no such error string" message.
+ */
+ const char * const * jpeg_message_table; /* Library errors */
+ int last_jpeg_message; /* Table contains strings 0..last_jpeg_message */
+ /* Second table can be added by application (see cjpeg/djpeg for example).
+ * It contains strings numbered first_addon_message..last_addon_message.
+ */
+ const char * const * addon_message_table; /* Non-library errors */
+ int first_addon_message; /* code for first string in addon table */
+ int last_addon_message; /* code for last string in addon table */
+};
+
+
+/* Progress monitor object */
+
+struct jpeg_progress_mgr {
+ JMETHOD(void, progress_monitor, (j_common_ptr cinfo));
+
+ long pass_counter; /* work units completed in this pass */
+ long pass_limit; /* total number of work units in this pass */
+ int completed_passes; /* passes completed so far */
+ int total_passes; /* total number of passes expected */
+};
+
+
+/* Data destination object for compression */
+
+struct jpeg_destination_mgr {
+ JOCTET * next_output_byte; /* => next byte to write in buffer */
+ size_t free_in_buffer; /* # of byte spaces remaining in buffer */
+
+ JMETHOD(void, init_destination, (j_compress_ptr cinfo));
+ JMETHOD(boolean, empty_output_buffer, (j_compress_ptr cinfo));
+ JMETHOD(void, term_destination, (j_compress_ptr cinfo));
+};
+
+
+/* Data source object for decompression */
+
+struct jpeg_source_mgr {
+ const JOCTET * next_input_byte; /* => next byte to read from buffer */
+ size_t bytes_in_buffer; /* # of bytes remaining in buffer */
+
+ JMETHOD(void, init_source, (j_decompress_ptr cinfo));
+ JMETHOD(boolean, fill_input_buffer, (j_decompress_ptr cinfo));
+ JMETHOD(void, skip_input_data, (j_decompress_ptr cinfo, long num_bytes));
+ JMETHOD(boolean, resync_to_restart, (j_decompress_ptr cinfo, int desired));
+ JMETHOD(void, term_source, (j_decompress_ptr cinfo));
+};
+
+
+/* Memory manager object.
+ * Allocates "small" objects (a few K total), "large" objects (tens of K),
+ * and "really big" objects (virtual arrays with backing store if needed).
+ * The memory manager does not allow individual objects to be freed; rather,
+ * each created object is assigned to a pool, and whole pools can be freed
+ * at once. This is faster and more convenient than remembering exactly what
+ * to free, especially where malloc()/free() are not too speedy.
+ * NB: alloc routines never return NULL. They exit to error_exit if not
+ * successful.
+ */
+
+#define JPOOL_PERMANENT 0 /* lasts until master record is destroyed */
+#define JPOOL_IMAGE 1 /* lasts until done with image/datastream */
+#define JPOOL_NUMPOOLS 2
+
+typedef struct jvirt_sarray_control * jvirt_sarray_ptr;
+typedef struct jvirt_barray_control * jvirt_barray_ptr;
+
+
+struct jpeg_memory_mgr {
+ /* Method pointers */
+ JMETHOD(void *, alloc_small, (j_common_ptr cinfo, int pool_id,
+ size_t sizeofobject));
+ JMETHOD(void FAR *, alloc_large, (j_common_ptr cinfo, int pool_id,
+ size_t sizeofobject));
+ JMETHOD(JSAMPARRAY, alloc_sarray, (j_common_ptr cinfo, int pool_id,
+ JDIMENSION samplesperrow,
+ JDIMENSION numrows));
+ JMETHOD(JBLOCKARRAY, alloc_barray, (j_common_ptr cinfo, int pool_id,
+ JDIMENSION blocksperrow,
+ JDIMENSION numrows));
+ JMETHOD(jvirt_sarray_ptr, request_virt_sarray, (j_common_ptr cinfo,
+ int pool_id,
+ boolean pre_zero,
+ JDIMENSION samplesperrow,
+ JDIMENSION numrows,
+ JDIMENSION maxaccess));
+ JMETHOD(jvirt_barray_ptr, request_virt_barray, (j_common_ptr cinfo,
+ int pool_id,
+ boolean pre_zero,
+ JDIMENSION blocksperrow,
+ JDIMENSION numrows,
+ JDIMENSION maxaccess));
+ JMETHOD(void, realize_virt_arrays, (j_common_ptr cinfo));
+ JMETHOD(JSAMPARRAY, access_virt_sarray, (j_common_ptr cinfo,
+ jvirt_sarray_ptr ptr,
+ JDIMENSION start_row,
+ JDIMENSION num_rows,
+ boolean writable));
+ JMETHOD(JBLOCKARRAY, access_virt_barray, (j_common_ptr cinfo,
+ jvirt_barray_ptr ptr,
+ JDIMENSION start_row,
+ JDIMENSION num_rows,
+ boolean writable));
+ JMETHOD(void, free_pool, (j_common_ptr cinfo, int pool_id));
+ JMETHOD(void, self_destruct, (j_common_ptr cinfo));
+
+ /* Limit on memory allocation for this JPEG object. (Note that this is
+ * merely advisory, not a guaranteed maximum; it only affects the space
+ * used for virtual-array buffers.) May be changed by outer application
+ * after creating the JPEG object.
+ */
+ long max_memory_to_use;
+
+ /* Maximum allocation request accepted by alloc_large. */
+ long max_alloc_chunk;
+};
+
+
+/* Routine signature for application-supplied marker processing methods.
+ * Need not pass marker code since it is stored in cinfo->unread_marker.
+ */
+typedef JMETHOD(boolean, jpeg_marker_parser_method, (j_decompress_ptr cinfo));
+
+
+/* Declarations for routines called by application.
+ * The JPP macro hides prototype parameters from compilers that can't cope.
+ * Note JPP requires double parentheses.
+ */
+
+#ifdef HAVE_PROTOTYPES
+#define JPP(arglist) arglist
+#else
+#define JPP(arglist) ()
+#endif
+
+
+/* Short forms of external names for systems with brain-damaged linkers.
+ * We shorten external names to be unique in the first six letters, which
+ * is good enough for all known systems.
+ * (If your compiler itself needs names to be unique in less than 15
+ * characters, you are out of luck. Get a better compiler.)
+ */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_std_error jStdError
+#define jpeg_CreateCompress jCreaCompress
+#define jpeg_CreateDecompress jCreaDecompress
+#define jpeg_destroy_compress jDestCompress
+#define jpeg_destroy_decompress jDestDecompress
+#define jpeg_stdio_dest jStdDest
+#define jpeg_stdio_src jStdSrc
+#define jpeg_set_defaults jSetDefaults
+#define jpeg_set_colorspace jSetColorspace
+#define jpeg_default_colorspace jDefColorspace
+#define jpeg_set_quality jSetQuality
+#define jpeg_set_linear_quality jSetLQuality
+#define jpeg_add_quant_table jAddQuantTable
+#define jpeg_quality_scaling jQualityScaling
+#define jpeg_simple_progression jSimProgress
+#define jpeg_suppress_tables jSuppressTables
+#define jpeg_alloc_quant_table jAlcQTable
+#define jpeg_alloc_huff_table jAlcHTable
+#define jpeg_start_compress jStrtCompress
+#define jpeg_write_scanlines jWrtScanlines
+#define jpeg_finish_compress jFinCompress
+#define jpeg_write_raw_data jWrtRawData
+#define jpeg_write_marker jWrtMarker
+#define jpeg_write_m_header jWrtMHeader
+#define jpeg_write_m_byte jWrtMByte
+#define jpeg_write_tables jWrtTables
+#define jpeg_read_header jReadHeader
+#define jpeg_start_decompress jStrtDecompress
+#define jpeg_read_scanlines jReadScanlines
+#define jpeg_finish_decompress jFinDecompress
+#define jpeg_read_raw_data jReadRawData
+#define jpeg_has_multiple_scans jHasMultScn
+#define jpeg_start_output jStrtOutput
+#define jpeg_finish_output jFinOutput
+#define jpeg_input_complete jInComplete
+#define jpeg_new_colormap jNewCMap
+#define jpeg_consume_input jConsumeInput
+#define jpeg_calc_output_dimensions jCalcDimensions
+#define jpeg_save_markers jSaveMarkers
+#define jpeg_set_marker_processor jSetMarker
+#define jpeg_read_coefficients jReadCoefs
+#define jpeg_write_coefficients jWrtCoefs
+#define jpeg_copy_critical_parameters jCopyCrit
+#define jpeg_abort_compress jAbrtCompress
+#define jpeg_abort_decompress jAbrtDecompress
+#define jpeg_abort jAbort
+#define jpeg_destroy jDestroy
+#define jpeg_resync_to_restart jResyncRestart
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+
+/* Default error-management setup */
+EXTERN(struct jpeg_error_mgr *) jpeg_std_error
+ JPP((struct jpeg_error_mgr * err));
+
+/* Initialization of JPEG compression objects.
+ * jpeg_create_compress() and jpeg_create_decompress() are the exported
+ * names that applications should call. These expand to calls on
+ * jpeg_CreateCompress and jpeg_CreateDecompress with additional information
+ * passed for version mismatch checking.
+ * NB: you must set up the error-manager BEFORE calling jpeg_create_xxx.
+ */
+#define jpeg_create_compress(cinfo) \
+ jpeg_CreateCompress((cinfo), JPEG_LIB_VERSION, \
+ (size_t) sizeof(struct jpeg_compress_struct))
+#define jpeg_create_decompress(cinfo) \
+ jpeg_CreateDecompress((cinfo), JPEG_LIB_VERSION, \
+ (size_t) sizeof(struct jpeg_decompress_struct))
+EXTERN(void) jpeg_CreateCompress JPP((j_compress_ptr cinfo,
+ int version, size_t structsize));
+EXTERN(void) jpeg_CreateDecompress JPP((j_decompress_ptr cinfo,
+ int version, size_t structsize));
+/* Destruction of JPEG compression objects */
+EXTERN(void) jpeg_destroy_compress JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_destroy_decompress JPP((j_decompress_ptr cinfo));
+
+/* Standard data source and destination managers: stdio streams. */
+/* Caller is responsible for opening the file before and closing after. */
+EXTERN(void) jpeg_stdio_dest JPP((j_compress_ptr cinfo, FILE * outfile));
+EXTERN(void) jpeg_stdio_src JPP((j_decompress_ptr cinfo, FILE * infile));
+
+/* Default parameter setup for compression */
+EXTERN(void) jpeg_set_defaults JPP((j_compress_ptr cinfo));
+/* Compression parameter setup aids */
+EXTERN(void) jpeg_set_colorspace JPP((j_compress_ptr cinfo,
+ J_COLOR_SPACE colorspace));
+EXTERN(void) jpeg_default_colorspace JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_set_quality JPP((j_compress_ptr cinfo, int quality,
+ boolean force_baseline));
+EXTERN(void) jpeg_set_linear_quality JPP((j_compress_ptr cinfo,
+ int scale_factor,
+ boolean force_baseline));
+EXTERN(void) jpeg_add_quant_table JPP((j_compress_ptr cinfo, int which_tbl,
+ const unsigned int *basic_table,
+ int scale_factor,
+ boolean force_baseline));
+EXTERN(int) jpeg_quality_scaling JPP((int quality));
+EXTERN(void) jpeg_simple_progression JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_suppress_tables JPP((j_compress_ptr cinfo,
+ boolean suppress));
+EXTERN(JQUANT_TBL *) jpeg_alloc_quant_table JPP((j_common_ptr cinfo));
+EXTERN(JHUFF_TBL *) jpeg_alloc_huff_table JPP((j_common_ptr cinfo));
+
+/* Main entry points for compression */
+EXTERN(void) jpeg_start_compress JPP((j_compress_ptr cinfo,
+ boolean write_all_tables));
+EXTERN(JDIMENSION) jpeg_write_scanlines JPP((j_compress_ptr cinfo,
+ JSAMPARRAY scanlines,
+ JDIMENSION num_lines));
+EXTERN(void) jpeg_finish_compress JPP((j_compress_ptr cinfo));
+
+/* Replaces jpeg_write_scanlines when writing raw downsampled data. */
+EXTERN(JDIMENSION) jpeg_write_raw_data JPP((j_compress_ptr cinfo,
+ JSAMPIMAGE data,
+ JDIMENSION num_lines));
+
+/* Write a special marker. See libjpeg.doc concerning safe usage. */
+EXTERN(void) jpeg_write_marker
+ JPP((j_compress_ptr cinfo, int marker,
+ const JOCTET * dataptr, unsigned int datalen));
+/* Same, but piecemeal. */
+EXTERN(void) jpeg_write_m_header
+ JPP((j_compress_ptr cinfo, int marker, unsigned int datalen));
+EXTERN(void) jpeg_write_m_byte
+ JPP((j_compress_ptr cinfo, int val));
+
+/* Alternate compression function: just write an abbreviated table file */
+EXTERN(void) jpeg_write_tables JPP((j_compress_ptr cinfo));
+
+/* Decompression startup: read start of JPEG datastream to see what's there */
+EXTERN(int) jpeg_read_header JPP((j_decompress_ptr cinfo,
+ boolean require_image));
+/* Return value is one of: */
+#define JPEG_SUSPENDED 0 /* Suspended due to lack of input data */
+#define JPEG_HEADER_OK 1 /* Found valid image datastream */
+#define JPEG_HEADER_TABLES_ONLY 2 /* Found valid table-specs-only datastream */
+/* If you pass require_image = TRUE (normal case), you need not check for
+ * a TABLES_ONLY return code; an abbreviated file will cause an error exit.
+ * JPEG_SUSPENDED is only possible if you use a data source module that can
+ * give a suspension return (the stdio source module doesn't).
+ */
+
+/* Main entry points for decompression */
+EXTERN(boolean) jpeg_start_decompress JPP((j_decompress_ptr cinfo));
+EXTERN(JDIMENSION) jpeg_read_scanlines JPP((j_decompress_ptr cinfo,
+ JSAMPARRAY scanlines,
+ JDIMENSION max_lines));
+EXTERN(boolean) jpeg_finish_decompress JPP((j_decompress_ptr cinfo));
+
+/* Replaces jpeg_read_scanlines when reading raw downsampled data. */
+EXTERN(JDIMENSION) jpeg_read_raw_data JPP((j_decompress_ptr cinfo,
+ JSAMPIMAGE data,
+ JDIMENSION max_lines));
+
+/* Additional entry points for buffered-image mode. */
+EXTERN(boolean) jpeg_has_multiple_scans JPP((j_decompress_ptr cinfo));
+EXTERN(boolean) jpeg_start_output JPP((j_decompress_ptr cinfo,
+ int scan_number));
+EXTERN(boolean) jpeg_finish_output JPP((j_decompress_ptr cinfo));
+EXTERN(boolean) jpeg_input_complete JPP((j_decompress_ptr cinfo));
+EXTERN(void) jpeg_new_colormap JPP((j_decompress_ptr cinfo));
+EXTERN(int) jpeg_consume_input JPP((j_decompress_ptr cinfo));
+/* Return value is one of: */
+/* #define JPEG_SUSPENDED 0 Suspended due to lack of input data */
+#define JPEG_REACHED_SOS 1 /* Reached start of new scan */
+#define JPEG_REACHED_EOI 2 /* Reached end of image */
+#define JPEG_ROW_COMPLETED 3 /* Completed one iMCU row */
+#define JPEG_SCAN_COMPLETED 4 /* Completed last iMCU row of a scan */
+
+/* Precalculate output dimensions for current decompression parameters. */
+EXTERN(void) jpeg_calc_output_dimensions JPP((j_decompress_ptr cinfo));
+
+/* Control saving of COM and APPn markers into marker_list. */
+EXTERN(void) jpeg_save_markers
+ JPP((j_decompress_ptr cinfo, int marker_code,
+ unsigned int length_limit));
+
+/* Install a special processing method for COM or APPn markers. */
+EXTERN(void) jpeg_set_marker_processor
+ JPP((j_decompress_ptr cinfo, int marker_code,
+ jpeg_marker_parser_method routine));
+
+/* Read or write raw DCT coefficients --- useful for lossless transcoding. */
+EXTERN(jvirt_barray_ptr *) jpeg_read_coefficients JPP((j_decompress_ptr cinfo));
+EXTERN(void) jpeg_write_coefficients JPP((j_compress_ptr cinfo,
+ jvirt_barray_ptr * coef_arrays));
+EXTERN(void) jpeg_copy_critical_parameters JPP((j_decompress_ptr srcinfo,
+ j_compress_ptr dstinfo));
+
+/* If you choose to abort compression or decompression before completing
+ * jpeg_finish_(de)compress, then you need to clean up to release memory,
+ * temporary files, etc. You can just call jpeg_destroy_(de)compress
+ * if you're done with the JPEG object, but if you want to clean it up and
+ * reuse it, call this:
+ */
+EXTERN(void) jpeg_abort_compress JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_abort_decompress JPP((j_decompress_ptr cinfo));
+
+/* Generic versions of jpeg_abort and jpeg_destroy that work on either
+ * flavor of JPEG object. These may be more convenient in some places.
+ */
+EXTERN(void) jpeg_abort JPP((j_common_ptr cinfo));
+EXTERN(void) jpeg_destroy JPP((j_common_ptr cinfo));
+
+/* Default restart-marker-resync procedure for use by data source modules */
+EXTERN(boolean) jpeg_resync_to_restart JPP((j_decompress_ptr cinfo,
+ int desired));
+
+
+/* These marker codes are exported since applications and data source modules
+ * are likely to want to use them.
+ */
+
+#define JPEG_RST0 0xD0 /* RST0 marker code */
+#define JPEG_EOI 0xD9 /* EOI marker code */
+#define JPEG_APP0 0xE0 /* APP0 marker code */
+#define JPEG_COM 0xFE /* COM marker code */
+
+
+/* If we have a brain-damaged compiler that emits warnings (or worse, errors)
+ * for structure definitions that are never filled in, keep it quiet by
+ * supplying dummy definitions for the various substructures.
+ */
+
+#ifdef INCOMPLETE_TYPES_BROKEN
+#ifndef JPEG_INTERNALS /* will be defined in jpegint.h */
+struct jvirt_sarray_control { long dummy; };
+struct jvirt_barray_control { long dummy; };
+struct jpeg_comp_master { long dummy; };
+struct jpeg_c_main_controller { long dummy; };
+struct jpeg_c_prep_controller { long dummy; };
+struct jpeg_c_coef_controller { long dummy; };
+struct jpeg_marker_writer { long dummy; };
+struct jpeg_color_converter { long dummy; };
+struct jpeg_downsampler { long dummy; };
+struct jpeg_forward_dct { long dummy; };
+struct jpeg_entropy_encoder { long dummy; };
+struct jpeg_decomp_master { long dummy; };
+struct jpeg_d_main_controller { long dummy; };
+struct jpeg_d_coef_controller { long dummy; };
+struct jpeg_d_post_controller { long dummy; };
+struct jpeg_input_controller { long dummy; };
+struct jpeg_marker_reader { long dummy; };
+struct jpeg_entropy_decoder { long dummy; };
+struct jpeg_inverse_dct { long dummy; };
+struct jpeg_upsampler { long dummy; };
+struct jpeg_color_deconverter { long dummy; };
+struct jpeg_color_quantizer { long dummy; };
+#endif /* JPEG_INTERNALS */
+#endif /* INCOMPLETE_TYPES_BROKEN */
+
+
+/*
+ * The JPEG library modules define JPEG_INTERNALS before including this file.
+ * The internal structure declarations are read only when that is true.
+ * Applications using the library should not include jpegint.h, but may wish
+ * to include jerror.h.
+ */
+
+#ifdef JPEG_INTERNALS
+#include "jpegint.h" /* fetch private declarations */
+#include "jerror.h" /* fetch error codes too */
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* JPEGLIB_H */
diff --git a/include/assaultcube/include/ogg/ogg.h b/include/assaultcube/include/ogg/ogg.h
new file mode 100644
index 0000000..83b75d5
--- /dev/null
+++ b/include/assaultcube/include/ogg/ogg.h
@@ -0,0 +1,202 @@
+/********************************************************************
+ * *
+ * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
+ * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
+ * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
+ * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
+ * *
+ * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
+ * by the Xiph.Org Foundation http://www.xiph.org/ *
+ * *
+ ********************************************************************
+
+ function: toplevel libogg include
+ last mod: $Id: ogg.h,v 1.1 2008-04-10 22:50:38 adrian_henke Exp $
+
+ ********************************************************************/
+#ifndef _OGG_H
+#define _OGG_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include
+
+typedef struct {
+ long endbyte;
+ int endbit;
+
+ unsigned char *buffer;
+ unsigned char *ptr;
+ long storage;
+} oggpack_buffer;
+
+/* ogg_page is used to encapsulate the data in one Ogg bitstream page *****/
+
+typedef struct {
+ unsigned char *header;
+ long header_len;
+ unsigned char *body;
+ long body_len;
+} ogg_page;
+
+/* ogg_stream_state contains the current encode/decode state of a logical
+ Ogg bitstream **********************************************************/
+
+typedef struct {
+ unsigned char *body_data; /* bytes from packet bodies */
+ long body_storage; /* storage elements allocated */
+ long body_fill; /* elements stored; fill mark */
+ long body_returned; /* elements of fill returned */
+
+
+ int *lacing_vals; /* The values that will go to the segment table */
+ ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact
+ this way, but it is simple coupled to the
+ lacing fifo */
+ long lacing_storage;
+ long lacing_fill;
+ long lacing_packet;
+ long lacing_returned;
+
+ unsigned char header[282]; /* working space for header encode */
+ int header_fill;
+
+ int e_o_s; /* set when we have buffered the last packet in the
+ logical bitstream */
+ int b_o_s; /* set after we've written the initial page
+ of a logical bitstream */
+ long serialno;
+ long pageno;
+ ogg_int64_t packetno; /* sequence number for decode; the framing
+ knows where there's a hole in the data,
+ but we need coupling so that the codec
+ (which is in a seperate abstraction
+ layer) also knows about the gap */
+ ogg_int64_t granulepos;
+
+} ogg_stream_state;
+
+/* ogg_packet is used to encapsulate the data and metadata belonging
+ to a single raw Ogg/Vorbis packet *************************************/
+
+typedef struct {
+ unsigned char *packet;
+ long bytes;
+ long b_o_s;
+ long e_o_s;
+
+ ogg_int64_t granulepos;
+
+ ogg_int64_t packetno; /* sequence number for decode; the framing
+ knows where there's a hole in the data,
+ but we need coupling so that the codec
+ (which is in a seperate abstraction
+ layer) also knows about the gap */
+} ogg_packet;
+
+typedef struct {
+ unsigned char *data;
+ int storage;
+ int fill;
+ int returned;
+
+ int unsynced;
+ int headerbytes;
+ int bodybytes;
+} ogg_sync_state;
+
+/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/
+
+extern void oggpack_writeinit(oggpack_buffer *b);
+extern void oggpack_writetrunc(oggpack_buffer *b,long bits);
+extern void oggpack_writealign(oggpack_buffer *b);
+extern void oggpack_writecopy(oggpack_buffer *b,void *source,long bits);
+extern void oggpack_reset(oggpack_buffer *b);
+extern void oggpack_writeclear(oggpack_buffer *b);
+extern void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes);
+extern void oggpack_write(oggpack_buffer *b,unsigned long value,int bits);
+extern long oggpack_look(oggpack_buffer *b,int bits);
+extern long oggpack_look1(oggpack_buffer *b);
+extern void oggpack_adv(oggpack_buffer *b,int bits);
+extern void oggpack_adv1(oggpack_buffer *b);
+extern long oggpack_read(oggpack_buffer *b,int bits);
+extern long oggpack_read1(oggpack_buffer *b);
+extern long oggpack_bytes(oggpack_buffer *b);
+extern long oggpack_bits(oggpack_buffer *b);
+extern unsigned char *oggpack_get_buffer(oggpack_buffer *b);
+
+extern void oggpackB_writeinit(oggpack_buffer *b);
+extern void oggpackB_writetrunc(oggpack_buffer *b,long bits);
+extern void oggpackB_writealign(oggpack_buffer *b);
+extern void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits);
+extern void oggpackB_reset(oggpack_buffer *b);
+extern void oggpackB_writeclear(oggpack_buffer *b);
+extern void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes);
+extern void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits);
+extern long oggpackB_look(oggpack_buffer *b,int bits);
+extern long oggpackB_look1(oggpack_buffer *b);
+extern void oggpackB_adv(oggpack_buffer *b,int bits);
+extern void oggpackB_adv1(oggpack_buffer *b);
+extern long oggpackB_read(oggpack_buffer *b,int bits);
+extern long oggpackB_read1(oggpack_buffer *b);
+extern long oggpackB_bytes(oggpack_buffer *b);
+extern long oggpackB_bits(oggpack_buffer *b);
+extern unsigned char *oggpackB_get_buffer(oggpack_buffer *b);
+
+/* Ogg BITSTREAM PRIMITIVES: encoding **************************/
+
+extern int ogg_stream_packetin(ogg_stream_state *os, ogg_packet *op);
+extern int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og);
+extern int ogg_stream_flush(ogg_stream_state *os, ogg_page *og);
+
+/* Ogg BITSTREAM PRIMITIVES: decoding **************************/
+
+extern int ogg_sync_init(ogg_sync_state *oy);
+extern int ogg_sync_clear(ogg_sync_state *oy);
+extern int ogg_sync_reset(ogg_sync_state *oy);
+extern int ogg_sync_destroy(ogg_sync_state *oy);
+
+extern char *ogg_sync_buffer(ogg_sync_state *oy, long size);
+extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes);
+extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og);
+extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og);
+extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og);
+extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op);
+extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op);
+
+/* Ogg BITSTREAM PRIMITIVES: general ***************************/
+
+extern int ogg_stream_init(ogg_stream_state *os,int serialno);
+extern int ogg_stream_clear(ogg_stream_state *os);
+extern int ogg_stream_reset(ogg_stream_state *os);
+extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno);
+extern int ogg_stream_destroy(ogg_stream_state *os);
+extern int ogg_stream_eos(ogg_stream_state *os);
+
+extern void ogg_page_checksum_set(ogg_page *og);
+
+extern int ogg_page_version(ogg_page *og);
+extern int ogg_page_continued(ogg_page *og);
+extern int ogg_page_bos(ogg_page *og);
+extern int ogg_page_eos(ogg_page *og);
+extern ogg_int64_t ogg_page_granulepos(ogg_page *og);
+extern int ogg_page_serialno(ogg_page *og);
+extern long ogg_page_pageno(ogg_page *og);
+extern int ogg_page_packets(ogg_page *og);
+
+extern void ogg_packet_clear(ogg_packet *op);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _OGG_H */
+
+
+
+
+
+
diff --git a/include/assaultcube/include/ogg/os_types.h b/include/assaultcube/include/ogg/os_types.h
new file mode 100644
index 0000000..adeb5b5
--- /dev/null
+++ b/include/assaultcube/include/ogg/os_types.h
@@ -0,0 +1,127 @@
+/********************************************************************
+ * *
+ * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
+ * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
+ * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
+ * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
+ * *
+ * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
+ * by the Xiph.Org Foundation http://www.xiph.org/ *
+ * *
+ ********************************************************************
+
+ function: #ifdef jail to whip a few platforms into the UNIX ideal.
+ last mod: $Id: os_types.h,v 1.1 2008-04-10 22:50:38 adrian_henke Exp $
+
+ ********************************************************************/
+#ifndef _OS_TYPES_H
+#define _OS_TYPES_H
+
+/* make it easy on the folks that want to compile the libs with a
+ different malloc than stdlib */
+#define _ogg_malloc malloc
+#define _ogg_calloc calloc
+#define _ogg_realloc realloc
+#define _ogg_free free
+
+#if defined(_WIN32)
+
+# if defined(__CYGWIN__)
+# include <_G_config.h>
+ typedef _G_int64_t ogg_int64_t;
+ typedef _G_int32_t ogg_int32_t;
+ typedef _G_uint32_t ogg_uint32_t;
+ typedef _G_int16_t ogg_int16_t;
+ typedef _G_uint16_t ogg_uint16_t;
+# elif defined(__MINGW32__)
+ typedef short ogg_int16_t;
+ typedef unsigned short ogg_uint16_t;
+ typedef int ogg_int32_t;
+ typedef unsigned int ogg_uint32_t;
+ typedef long long ogg_int64_t;
+ typedef unsigned long long ogg_uint64_t;
+# elif defined(__MWERKS__)
+ typedef long long ogg_int64_t;
+ typedef int ogg_int32_t;
+ typedef unsigned int ogg_uint32_t;
+ typedef short ogg_int16_t;
+ typedef unsigned short ogg_uint16_t;
+# else
+ /* MSVC/Borland */
+ typedef __int64 ogg_int64_t;
+ typedef __int32 ogg_int32_t;
+ typedef unsigned __int32 ogg_uint32_t;
+ typedef __int16 ogg_int16_t;
+ typedef unsigned __int16 ogg_uint16_t;
+# endif
+
+#elif defined(__MACOS__)
+
+# include
+ typedef SInt16 ogg_int16_t;
+ typedef UInt16 ogg_uint16_t;
+ typedef SInt32 ogg_int32_t;
+ typedef UInt32 ogg_uint32_t;
+ typedef SInt64 ogg_int64_t;
+
+#elif defined(__MACOSX__) /* MacOS X Framework build */
+
+# include
+ typedef int16_t ogg_int16_t;
+ typedef u_int16_t ogg_uint16_t;
+ typedef int32_t ogg_int32_t;
+ typedef u_int32_t ogg_uint32_t;
+ typedef int64_t ogg_int64_t;
+
+#elif defined(__BEOS__)
+
+ /* Be */
+# include
+ typedef int16_t ogg_int16_t;
+ typedef u_int16_t ogg_uint16_t;
+ typedef int32_t ogg_int32_t;
+ typedef u_int32_t ogg_uint32_t;
+ typedef int64_t ogg_int64_t;
+
+#elif defined (__EMX__)
+
+ /* OS/2 GCC */
+ typedef short ogg_int16_t;
+ typedef unsigned short ogg_uint16_t;
+ typedef int ogg_int32_t;
+ typedef unsigned int ogg_uint32_t;
+ typedef long long ogg_int64_t;
+
+#elif defined (DJGPP)
+
+ /* DJGPP */
+ typedef short ogg_int16_t;
+ typedef int ogg_int32_t;
+ typedef unsigned int ogg_uint32_t;
+ typedef long long ogg_int64_t;
+
+#elif defined(R5900)
+
+ /* PS2 EE */
+ typedef long ogg_int64_t;
+ typedef int ogg_int32_t;
+ typedef unsigned ogg_uint32_t;
+ typedef short ogg_int16_t;
+
+#elif defined(__SYMBIAN32__)
+
+ /* Symbian GCC */
+ typedef signed short ogg_int16_t;
+ typedef unsigned short ogg_uint16_t;
+ typedef signed int ogg_int32_t;
+ typedef unsigned int ogg_uint32_t;
+ typedef long long int ogg_int64_t;
+
+#else
+
+# include
+# include
+
+#endif
+
+#endif /* _OS_TYPES_H */
diff --git a/include/assaultcube/include/vorbis/codec.h b/include/assaultcube/include/vorbis/codec.h
new file mode 100644
index 0000000..cdd9d8f
--- /dev/null
+++ b/include/assaultcube/include/vorbis/codec.h
@@ -0,0 +1,241 @@
+/********************************************************************
+ * *
+ * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
+ * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
+ * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
+ * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
+ * *
+ * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 *
+ * by the Xiph.Org Foundation http://www.xiph.org/ *
+
+ ********************************************************************
+
+ function: libvorbis codec headers
+ last mod: $Id: codec.h,v 1.2 2008-04-10 22:54:16 adrian_henke Exp $
+
+ ********************************************************************/
+
+#ifndef _vorbis_codec_h_
+#define _vorbis_codec_h_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+#include
+
+typedef struct vorbis_info{
+ int version;
+ int channels;
+ long rate;
+
+ /* The below bitrate declarations are *hints*.
+ Combinations of the three values carry the following implications:
+
+ all three set to the same value:
+ implies a fixed rate bitstream
+ only nominal set:
+ implies a VBR stream that averages the nominal bitrate. No hard
+ upper/lower limit
+ upper and or lower set:
+ implies a VBR bitstream that obeys the bitrate limits. nominal
+ may also be set to give a nominal rate.
+ none set:
+ the coder does not care to speculate.
+ */
+
+ long bitrate_upper;
+ long bitrate_nominal;
+ long bitrate_lower;
+ long bitrate_window;
+
+ void *codec_setup;
+} vorbis_info;
+
+/* vorbis_dsp_state buffers the current vorbis audio
+ analysis/synthesis state. The DSP state belongs to a specific
+ logical bitstream ****************************************************/
+typedef struct vorbis_dsp_state{
+ int analysisp;
+ vorbis_info *vi;
+
+ float **pcm;
+ float **pcmret;
+ int pcm_storage;
+ int pcm_current;
+ int pcm_returned;
+
+ int preextrapolate;
+ int eofflag;
+
+ long lW;
+ long W;
+ long nW;
+ long centerW;
+
+ ogg_int64_t granulepos;
+ ogg_int64_t sequence;
+
+ ogg_int64_t glue_bits;
+ ogg_int64_t time_bits;
+ ogg_int64_t floor_bits;
+ ogg_int64_t res_bits;
+
+ void *backend_state;
+} vorbis_dsp_state;
+
+typedef struct vorbis_block{
+ /* necessary stream state for linking to the framing abstraction */
+ float **pcm; /* this is a pointer into local storage */
+ oggpack_buffer opb;
+
+ long lW;
+ long W;
+ long nW;
+ int pcmend;
+ int mode;
+
+ int eofflag;
+ ogg_int64_t granulepos;
+ ogg_int64_t sequence;
+ vorbis_dsp_state *vd; /* For read-only access of configuration */
+
+ /* local storage to avoid remallocing; it's up to the mapping to
+ structure it */
+ void *localstore;
+ long localtop;
+ long localalloc;
+ long totaluse;
+ struct alloc_chain *reap;
+
+ /* bitmetrics for the frame */
+ long glue_bits;
+ long time_bits;
+ long floor_bits;
+ long res_bits;
+
+ void *internal;
+
+} vorbis_block;
+
+/* vorbis_block is a single block of data to be processed as part of
+the analysis/synthesis stream; it belongs to a specific logical
+bitstream, but is independant from other vorbis_blocks belonging to
+that logical bitstream. *************************************************/
+
+struct alloc_chain{
+ void *ptr;
+ struct alloc_chain *next;
+};
+
+/* vorbis_info contains all the setup information specific to the
+ specific compression/decompression mode in progress (eg,
+ psychoacoustic settings, channel setup, options, codebook
+ etc). vorbis_info and substructures are in backends.h.
+*********************************************************************/
+
+/* the comments are not part of vorbis_info so that vorbis_info can be
+ static storage */
+typedef struct vorbis_comment{
+ /* unlimited user comment fields. libvorbis writes 'libvorbis'
+ whatever vendor is set to in encode */
+ char **user_comments;
+ int *comment_lengths;
+ int comments;
+ char *vendor;
+
+} vorbis_comment;
+
+
+/* libvorbis encodes in two abstraction layers; first we perform DSP
+ and produce a packet (see docs/analysis.txt). The packet is then
+ coded into a framed OggSquish bitstream by the second layer (see
+ docs/framing.txt). Decode is the reverse process; we sync/frame
+ the bitstream and extract individual packets, then decode the
+ packet back into PCM audio.
+
+ The extra framing/packetizing is used in streaming formats, such as
+ files. Over the net (such as with UDP), the framing and
+ packetization aren't necessary as they're provided by the transport
+ and the streaming layer is not used */
+
+/* Vorbis PRIMITIVES: general ***************************************/
+
+extern void vorbis_info_init(vorbis_info *vi);
+extern void vorbis_info_clear(vorbis_info *vi);
+extern int vorbis_info_blocksize(vorbis_info *vi,int zo);
+extern void vorbis_comment_init(vorbis_comment *vc);
+extern void vorbis_comment_add(vorbis_comment *vc, char *comment);
+extern void vorbis_comment_add_tag(vorbis_comment *vc,
+ char *tag, char *contents);
+extern char *vorbis_comment_query(vorbis_comment *vc, char *tag, int count);
+extern int vorbis_comment_query_count(vorbis_comment *vc, char *tag);
+extern void vorbis_comment_clear(vorbis_comment *vc);
+
+extern int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb);
+extern int vorbis_block_clear(vorbis_block *vb);
+extern void vorbis_dsp_clear(vorbis_dsp_state *v);
+extern double vorbis_granule_time(vorbis_dsp_state *v,
+ ogg_int64_t granulepos);
+
+/* Vorbis PRIMITIVES: analysis/DSP layer ****************************/
+
+extern int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi);
+extern int vorbis_commentheader_out(vorbis_comment *vc, ogg_packet *op);
+extern int vorbis_analysis_headerout(vorbis_dsp_state *v,
+ vorbis_comment *vc,
+ ogg_packet *op,
+ ogg_packet *op_comm,
+ ogg_packet *op_code);
+extern float **vorbis_analysis_buffer(vorbis_dsp_state *v,int vals);
+extern int vorbis_analysis_wrote(vorbis_dsp_state *v,int vals);
+extern int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb);
+extern int vorbis_analysis(vorbis_block *vb,ogg_packet *op);
+
+extern int vorbis_bitrate_addblock(vorbis_block *vb);
+extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd,
+ ogg_packet *op);
+
+/* Vorbis PRIMITIVES: synthesis layer *******************************/
+extern int vorbis_synthesis_idheader(ogg_packet *op);
+extern int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc,
+ ogg_packet *op);
+
+extern int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi);
+extern int vorbis_synthesis_restart(vorbis_dsp_state *v);
+extern int vorbis_synthesis(vorbis_block *vb,ogg_packet *op);
+extern int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op);
+extern int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb);
+extern int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm);
+extern int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm);
+extern int vorbis_synthesis_read(vorbis_dsp_state *v,int samples);
+extern long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op);
+
+extern int vorbis_synthesis_halfrate(vorbis_info *v,int flag);
+extern int vorbis_synthesis_halfrate_p(vorbis_info *v);
+
+/* Vorbis ERRORS and return codes ***********************************/
+
+#define OV_FALSE -1
+#define OV_EOF -2
+#define OV_HOLE -3
+
+#define OV_EREAD -128
+#define OV_EFAULT -129
+#define OV_EIMPL -130
+#define OV_EINVAL -131
+#define OV_ENOTVORBIS -132
+#define OV_EBADHEADER -133
+#define OV_EVERSION -134
+#define OV_ENOTAUDIO -135
+#define OV_EBADPACKET -136
+#define OV_EBADLINK -137
+#define OV_ENOSEEK -138
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif
+
diff --git a/include/assaultcube/include/vorbis/vorbisenc.h b/include/assaultcube/include/vorbis/vorbisenc.h
new file mode 100644
index 0000000..2892009
--- /dev/null
+++ b/include/assaultcube/include/vorbis/vorbisenc.h
@@ -0,0 +1,112 @@
+/********************************************************************
+ * *
+ * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
+ * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
+ * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
+ * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
+ * *
+ * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 *
+ * by the Xiph.Org Foundation http://www.xiph.org/ *
+ * *
+ ********************************************************************
+
+ function: vorbis encode-engine setup
+ last mod: $Id: vorbisenc.h,v 1.2 2008-04-10 22:54:16 adrian_henke Exp $
+
+ ********************************************************************/
+
+#ifndef _OV_ENC_H_
+#define _OV_ENC_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+#include "codec.h"
+
+extern int vorbis_encode_init(vorbis_info *vi,
+ long channels,
+ long rate,
+
+ long max_bitrate,
+ long nominal_bitrate,
+ long min_bitrate);
+
+extern int vorbis_encode_setup_managed(vorbis_info *vi,
+ long channels,
+ long rate,
+
+ long max_bitrate,
+ long nominal_bitrate,
+ long min_bitrate);
+
+extern int vorbis_encode_setup_vbr(vorbis_info *vi,
+ long channels,
+ long rate,
+
+ float quality /* quality level from 0. (lo) to 1. (hi) */
+ );
+
+extern int vorbis_encode_init_vbr(vorbis_info *vi,
+ long channels,
+ long rate,
+
+ float base_quality /* quality level from 0. (lo) to 1. (hi) */
+ );
+
+extern int vorbis_encode_setup_init(vorbis_info *vi);
+
+extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg);
+
+ /* deprecated rate management supported only for compatability */
+#define OV_ECTL_RATEMANAGE_GET 0x10
+#define OV_ECTL_RATEMANAGE_SET 0x11
+#define OV_ECTL_RATEMANAGE_AVG 0x12
+#define OV_ECTL_RATEMANAGE_HARD 0x13
+
+struct ovectl_ratemanage_arg {
+ int management_active;
+
+ long bitrate_hard_min;
+ long bitrate_hard_max;
+ double bitrate_hard_window;
+
+ long bitrate_av_lo;
+ long bitrate_av_hi;
+ double bitrate_av_window;
+ double bitrate_av_window_center;
+};
+
+
+ /* new rate setup */
+#define OV_ECTL_RATEMANAGE2_GET 0x14
+#define OV_ECTL_RATEMANAGE2_SET 0x15
+
+struct ovectl_ratemanage2_arg {
+ int management_active;
+
+ long bitrate_limit_min_kbps;
+ long bitrate_limit_max_kbps;
+ long bitrate_limit_reservoir_bits;
+ double bitrate_limit_reservoir_bias;
+
+ long bitrate_average_kbps;
+ double bitrate_average_damping;
+};
+
+
+
+#define OV_ECTL_LOWPASS_GET 0x20
+#define OV_ECTL_LOWPASS_SET 0x21
+
+#define OV_ECTL_IBLOCK_GET 0x30
+#define OV_ECTL_IBLOCK_SET 0x31
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif
+
+
diff --git a/include/assaultcube/include/vorbis/vorbisfile.h b/include/assaultcube/include/vorbis/vorbisfile.h
new file mode 100644
index 0000000..75006a5
--- /dev/null
+++ b/include/assaultcube/include/vorbis/vorbisfile.h
@@ -0,0 +1,183 @@
+/********************************************************************
+ * *
+ * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
+ * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
+ * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
+ * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
+ * *
+ * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 *
+ * by the Xiph.Org Foundation http://www.xiph.org/ *
+ * *
+ ********************************************************************
+
+ function: stdio-based convenience library for opening/seeking/decoding
+ last mod: $Id: vorbisfile.h,v 1.2 2008-04-10 22:54:16 adrian_henke Exp $
+
+ ********************************************************************/
+
+#ifndef _OV_FILE_H_
+#define _OV_FILE_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+#include
+#include "codec.h"
+
+/* The function prototypes for the callbacks are basically the same as for
+ * the stdio functions fread, fseek, fclose, ftell.
+ * The one difference is that the FILE * arguments have been replaced with
+ * a void * - this is to be used as a pointer to whatever internal data these
+ * functions might need. In the stdio case, it's just a FILE * cast to a void *
+ *
+ * If you use other functions, check the docs for these functions and return
+ * the right values. For seek_func(), you *MUST* return -1 if the stream is
+ * unseekable
+ */
+typedef struct {
+ size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource);
+ int (*seek_func) (void *datasource, ogg_int64_t offset, int whence);
+ int (*close_func) (void *datasource);
+ long (*tell_func) (void *datasource);
+} ov_callbacks;
+
+/* a few sets of convenient callbacks, especially for use under
+ * Windows where ov_open_callbacks() should always be used instead of
+ * ov_open() to avoid problems with incompatable crt.o version linking
+ * issues. */
+
+static int _ov_header_fseek_wrap(FILE *f,ogg_int64_t off,int whence){
+ if(f==NULL)return(-1);
+ return fseek(f,(long)off,whence);
+}
+
+static const ov_callbacks OV_CALLBACKS_DEFAULT = {
+ (size_t (*)(void *, size_t, size_t, void *)) fread,
+ (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap,
+ (int (*)(void *)) fclose,
+ (long (*)(void *)) ftell
+};
+
+static const ov_callbacks OV_CALLBACKS_NOCLOSE = {
+ (size_t (*)(void *, size_t, size_t, void *)) fread,
+ (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap,
+ (int (*)(void *)) NULL,
+ (long (*)(void *)) ftell
+};
+
+static const ov_callbacks OV_CALLBACKS_STREAMONLY = {
+ (size_t (*)(void *, size_t, size_t, void *)) fread,
+ (int (*)(void *, ogg_int64_t, int)) NULL,
+ (int (*)(void *)) fclose,
+ (long (*)(void *)) NULL
+};
+
+static const ov_callbacks OV_CALLBACKS_STREAMONLY_NOCLOSE = {
+ (size_t (*)(void *, size_t, size_t, void *)) fread,
+ (int (*)(void *, ogg_int64_t, int)) NULL,
+ (int (*)(void *)) NULL,
+ (long (*)(void *)) NULL
+};
+
+#define NOTOPEN 0
+#define PARTOPEN 1
+#define OPENED 2
+#define STREAMSET 3
+#define INITSET 4
+
+typedef struct OggVorbis_File {
+ void *datasource; /* Pointer to a FILE *, etc. */
+ int seekable;
+ ogg_int64_t offset;
+ ogg_int64_t end;
+ ogg_sync_state oy;
+
+ /* If the FILE handle isn't seekable (eg, a pipe), only the current
+ stream appears */
+ int links;
+ ogg_int64_t *offsets;
+ ogg_int64_t *dataoffsets;
+ long *serialnos;
+ ogg_int64_t *pcmlengths; /* overloaded to maintain binary
+ compatability; x2 size, stores both
+ beginning and end values */
+ vorbis_info *vi;
+ vorbis_comment *vc;
+
+ /* Decoding working state local storage */
+ ogg_int64_t pcm_offset;
+ int ready_state;
+ long current_serialno;
+ int current_link;
+
+ double bittrack;
+ double samptrack;
+
+ ogg_stream_state os; /* take physical pages, weld into a logical
+ stream of packets */
+ vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */
+ vorbis_block vb; /* local working space for packet->PCM decode */
+
+ ov_callbacks callbacks;
+
+} OggVorbis_File;
+
+
+extern int ov_clear(OggVorbis_File *vf);
+extern int ov_fopen(char *path,OggVorbis_File *vf);
+extern int ov_open(FILE *f,OggVorbis_File *vf,char *initial,long ibytes);
+extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf,
+ char *initial, long ibytes, ov_callbacks callbacks);
+
+extern int ov_test(FILE *f,OggVorbis_File *vf,char *initial,long ibytes);
+extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf,
+ char *initial, long ibytes, ov_callbacks callbacks);
+extern int ov_test_open(OggVorbis_File *vf);
+
+extern long ov_bitrate(OggVorbis_File *vf,int i);
+extern long ov_bitrate_instant(OggVorbis_File *vf);
+extern long ov_streams(OggVorbis_File *vf);
+extern long ov_seekable(OggVorbis_File *vf);
+extern long ov_serialnumber(OggVorbis_File *vf,int i);
+
+extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i);
+extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i);
+extern double ov_time_total(OggVorbis_File *vf,int i);
+
+extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos);
+extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos);
+extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos);
+extern int ov_time_seek(OggVorbis_File *vf,double pos);
+extern int ov_time_seek_page(OggVorbis_File *vf,double pos);
+
+extern int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos);
+extern int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos);
+extern int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos);
+extern int ov_time_seek_lap(OggVorbis_File *vf,double pos);
+extern int ov_time_seek_page_lap(OggVorbis_File *vf,double pos);
+
+extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf);
+extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf);
+extern double ov_time_tell(OggVorbis_File *vf);
+
+extern vorbis_info *ov_info(OggVorbis_File *vf,int link);
+extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link);
+
+extern long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int samples,
+ int *bitstream);
+extern long ov_read(OggVorbis_File *vf,char *buffer,int length,
+ int bigendianp,int word,int sgned,int *bitstream);
+extern int ov_crosslap(OggVorbis_File *vf1,OggVorbis_File *vf2);
+
+extern int ov_halfrate(OggVorbis_File *vf,int flag);
+extern int ov_halfrate_p(OggVorbis_File *vf);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif
+
+
diff --git a/include/assaultcube/include/zconf.h b/include/assaultcube/include/zconf.h
new file mode 100644
index 0000000..e13acd1
--- /dev/null
+++ b/include/assaultcube/include/zconf.h
@@ -0,0 +1,332 @@
+/* zconf.h -- configuration of the zlib compression library
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id: zconf.h,v 1.2 2006/09/11 19:19:13 aardappel Exp $ */
+
+#ifndef ZCONF_H
+#define ZCONF_H
+
+/*
+ * If you *really* need a unique prefix for all types and library functions,
+ * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
+ */
+#ifdef Z_PREFIX
+# define deflateInit_ z_deflateInit_
+# define deflate z_deflate
+# define deflateEnd z_deflateEnd
+# define inflateInit_ z_inflateInit_
+# define inflate z_inflate
+# define inflateEnd z_inflateEnd
+# define deflateInit2_ z_deflateInit2_
+# define deflateSetDictionary z_deflateSetDictionary
+# define deflateCopy z_deflateCopy
+# define deflateReset z_deflateReset
+# define deflateParams z_deflateParams
+# define deflateBound z_deflateBound
+# define deflatePrime z_deflatePrime
+# define inflateInit2_ z_inflateInit2_
+# define inflateSetDictionary z_inflateSetDictionary
+# define inflateSync z_inflateSync
+# define inflateSyncPoint z_inflateSyncPoint
+# define inflateCopy z_inflateCopy
+# define inflateReset z_inflateReset
+# define inflateBack z_inflateBack
+# define inflateBackEnd z_inflateBackEnd
+# define compress z_compress
+# define compress2 z_compress2
+# define compressBound z_compressBound
+# define uncompress z_uncompress
+# define adler32 z_adler32
+# define crc32 z_crc32
+# define get_crc_table z_get_crc_table
+# define zError z_zError
+
+# define alloc_func z_alloc_func
+# define free_func z_free_func
+# define in_func z_in_func
+# define out_func z_out_func
+# define Byte z_Byte
+# define uInt z_uInt
+# define uLong z_uLong
+# define Bytef z_Bytef
+# define charf z_charf
+# define intf z_intf
+# define uIntf z_uIntf
+# define uLongf z_uLongf
+# define voidpf z_voidpf
+# define voidp z_voidp
+#endif
+
+#if defined(__MSDOS__) && !defined(MSDOS)
+# define MSDOS
+#endif
+#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
+# define OS2
+#endif
+#if defined(_WINDOWS) && !defined(WINDOWS)
+# define WINDOWS
+#endif
+#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
+# ifndef WIN32
+# define WIN32
+# endif
+#endif
+#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
+# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
+# ifndef SYS16BIT
+# define SYS16BIT
+# endif
+# endif
+#endif
+
+/*
+ * Compile with -DMAXSEG_64K if the alloc function cannot allocate more
+ * than 64k bytes at a time (needed on systems with 16-bit int).
+ */
+#ifdef SYS16BIT
+# define MAXSEG_64K
+#endif
+#ifdef MSDOS
+# define UNALIGNED_OK
+#endif
+
+#ifdef __STDC_VERSION__
+# ifndef STDC
+# define STDC
+# endif
+# if __STDC_VERSION__ >= 199901L
+# ifndef STDC99
+# define STDC99
+# endif
+# endif
+#endif
+#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
+# define STDC
+#endif
+#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
+# define STDC
+#endif
+#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
+# define STDC
+#endif
+#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
+# define STDC
+#endif
+
+#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
+# define STDC
+#endif
+
+#ifndef STDC
+# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
+# define const /* note: need a more gentle solution here */
+# endif
+#endif
+
+/* Some Mac compilers merge all .h files incorrectly: */
+#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
+# define NO_DUMMY_DECL
+#endif
+
+/* Maximum value for memLevel in deflateInit2 */
+#ifndef MAX_MEM_LEVEL
+# ifdef MAXSEG_64K
+# define MAX_MEM_LEVEL 8
+# else
+# define MAX_MEM_LEVEL 9
+# endif
+#endif
+
+/* Maximum value for windowBits in deflateInit2 and inflateInit2.
+ * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
+ * created by gzip. (Files created by minigzip can still be extracted by
+ * gzip.)
+ */
+#ifndef MAX_WBITS
+# define MAX_WBITS 15 /* 32K LZ77 window */
+#endif
+
+/* The memory requirements for deflate are (in bytes):
+ (1 << (windowBits+2)) + (1 << (memLevel+9))
+ that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
+ plus a few kilobytes for small objects. For example, if you want to reduce
+ the default memory requirements from 256K to 128K, compile with
+ make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
+ Of course this will generally degrade compression (there's no free lunch).
+
+ The memory requirements for inflate are (in bytes) 1 << windowBits
+ that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ for small objects.
+*/
+
+ /* Type declarations */
+
+#ifndef OF /* function prototypes */
+# ifdef STDC
+# define OF(args) args
+# else
+# define OF(args) ()
+# endif
+#endif
+
+/* The following definitions for FAR are needed only for MSDOS mixed
+ * model programming (small or medium model with some far allocations).
+ * This was tested only with MSC; for other MSDOS compilers you may have
+ * to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
+ * just define FAR to be empty.
+ */
+#ifdef SYS16BIT
+# if defined(M_I86SM) || defined(M_I86MM)
+ /* MSC small or medium model */
+# define SMALL_MEDIUM
+# ifdef _MSC_VER
+# define FAR _far
+# else
+# define FAR far
+# endif
+# endif
+# if (defined(__SMALL__) || defined(__MEDIUM__))
+ /* Turbo C small or medium model */
+# define SMALL_MEDIUM
+# ifdef __BORLANDC__
+# define FAR _far
+# else
+# define FAR far
+# endif
+# endif
+#endif
+
+#if defined(WINDOWS) || defined(WIN32)
+ /* If building or using zlib as a DLL, define ZLIB_DLL.
+ * This is not mandatory, but it offers a little performance increase.
+ */
+# ifdef ZLIB_DLL
+# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
+# ifdef ZLIB_INTERNAL
+# define ZEXTERN extern __declspec(dllexport)
+# else
+# define ZEXTERN extern __declspec(dllimport)
+# endif
+# endif
+# endif /* ZLIB_DLL */
+ /* If building or using zlib with the WINAPI/WINAPIV calling convention,
+ * define ZLIB_WINAPI.
+ * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
+ */
+# ifdef ZLIB_WINAPI
+# ifdef FAR
+# undef FAR
+# endif
+# include
+ /* No need for _export, use ZLIB.DEF instead. */
+ /* For complete Windows compatibility, use WINAPI, not __stdcall. */
+# define ZEXPORT WINAPI
+# ifdef WIN32
+# define ZEXPORTVA WINAPIV
+# else
+# define ZEXPORTVA FAR CDECL
+# endif
+# endif
+#endif
+
+#if defined (__BEOS__)
+# ifdef ZLIB_DLL
+# ifdef ZLIB_INTERNAL
+# define ZEXPORT __declspec(dllexport)
+# define ZEXPORTVA __declspec(dllexport)
+# else
+# define ZEXPORT __declspec(dllimport)
+# define ZEXPORTVA __declspec(dllimport)
+# endif
+# endif
+#endif
+
+#ifndef ZEXTERN
+# define ZEXTERN extern
+#endif
+#ifndef ZEXPORT
+# define ZEXPORT
+#endif
+#ifndef ZEXPORTVA
+# define ZEXPORTVA
+#endif
+
+#ifndef FAR
+# define FAR
+#endif
+
+#if !defined(__MACTYPES__)
+typedef unsigned char Byte; /* 8 bits */
+#endif
+typedef unsigned int uInt; /* 16 bits or more */
+typedef unsigned long uLong; /* 32 bits or more */
+
+#ifdef SMALL_MEDIUM
+ /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
+# define Bytef Byte FAR
+#else
+ typedef Byte FAR Bytef;
+#endif
+typedef char FAR charf;
+typedef int FAR intf;
+typedef uInt FAR uIntf;
+typedef uLong FAR uLongf;
+
+#ifdef STDC
+ typedef void const *voidpc;
+ typedef void FAR *voidpf;
+ typedef void *voidp;
+#else
+ typedef Byte const *voidpc;
+ typedef Byte FAR *voidpf;
+ typedef Byte *voidp;
+#endif
+
+#if 0 /* HAVE_UNISTD_H -- this line is updated by ./configure */
+# include /* for off_t */
+# include /* for SEEK_* and off_t */
+# ifdef VMS
+# include /* for off_t */
+# endif
+# define z_off_t off_t
+#endif
+#ifndef SEEK_SET
+# define SEEK_SET 0 /* Seek from beginning of file. */
+# define SEEK_CUR 1 /* Seek from current position. */
+# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
+#endif
+#ifndef z_off_t
+# define z_off_t long
+#endif
+
+#if defined(__OS400__)
+# define NO_vsnprintf
+#endif
+
+#if defined(__MVS__)
+# define NO_vsnprintf
+# ifdef FAR
+# undef FAR
+# endif
+#endif
+
+/* MVS linker does not support external names larger than 8 bytes */
+#if defined(__MVS__)
+# pragma map(deflateInit_,"DEIN")
+# pragma map(deflateInit2_,"DEIN2")
+# pragma map(deflateEnd,"DEEND")
+# pragma map(deflateBound,"DEBND")
+# pragma map(inflateInit_,"ININ")
+# pragma map(inflateInit2_,"ININ2")
+# pragma map(inflateEnd,"INEND")
+# pragma map(inflateSync,"INSY")
+# pragma map(inflateSetDictionary,"INSEDI")
+# pragma map(compressBound,"CMBND")
+# pragma map(inflate_table,"INTABL")
+# pragma map(inflate_fast,"INFA")
+# pragma map(inflate_copyright,"INCOPY")
+#endif
+
+#endif /* ZCONF_H */
diff --git a/include/assaultcube/include/zlib.h b/include/assaultcube/include/zlib.h
new file mode 100644
index 0000000..0228179
--- /dev/null
+++ b/include/assaultcube/include/zlib.h
@@ -0,0 +1,1357 @@
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+ version 1.2.3, July 18th, 2005
+
+ Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+
+ The data format used by the zlib library is described by RFCs (Request for
+ Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt
+ (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
+*/
+
+#ifndef ZLIB_H
+#define ZLIB_H
+
+#include "zconf.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ZLIB_VERSION "1.2.3"
+#define ZLIB_VERNUM 0x1230
+
+/*
+ The 'zlib' compression library provides in-memory compression and
+ decompression functions, including integrity checks of the uncompressed
+ data. This version of the library supports only one compression method
+ (deflation) but other algorithms will be added later and will have the same
+ stream interface.
+
+ Compression can be done in a single step if the buffers are large
+ enough (for example if an input file is mmap'ed), or can be done by
+ repeated calls of the compression function. In the latter case, the
+ application must provide more input and/or consume the output
+ (providing more output space) before each call.
+
+ The compressed data format used by default by the in-memory functions is
+ the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped
+ around a deflate stream, which is itself documented in RFC 1951.
+
+ The library also supports reading and writing files in gzip (.gz) format
+ with an interface similar to that of stdio using the functions that start
+ with "gz". The gzip format is different from the zlib format. gzip is a
+ gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
+
+ This library can optionally read and write gzip streams in memory as well.
+
+ The zlib format was designed to be compact and fast for use in memory
+ and on communications channels. The gzip format was designed for single-
+ file compression on file systems, has a larger header than zlib to maintain
+ directory information, and uses a different, slower check method than zlib.
+
+ The library does not install any signal handler. The decoder checks
+ the consistency of the compressed data, so the library should never
+ crash even in case of corrupted input.
+*/
+
+typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
+typedef void (*free_func) OF((voidpf opaque, voidpf address));
+
+struct internal_state;
+
+typedef struct z_stream_s {
+ Bytef *next_in; /* next input byte */
+ uInt avail_in; /* number of bytes available at next_in */
+ uLong total_in; /* total nb of input bytes read so far */
+
+ Bytef *next_out; /* next output byte should be put there */
+ uInt avail_out; /* remaining free space at next_out */
+ uLong total_out; /* total nb of bytes output so far */
+
+ char *msg; /* last error message, NULL if no error */
+ struct internal_state FAR *state; /* not visible by applications */
+
+ alloc_func zalloc; /* used to allocate the internal state */
+ free_func zfree; /* used to free the internal state */
+ voidpf opaque; /* private data object passed to zalloc and zfree */
+
+ int data_type; /* best guess about the data type: binary or text */
+ uLong adler; /* adler32 value of the uncompressed data */
+ uLong reserved; /* reserved for future use */
+} z_stream;
+
+typedef z_stream FAR *z_streamp;
+
+/*
+ gzip header information passed to and from zlib routines. See RFC 1952
+ for more details on the meanings of these fields.
+*/
+typedef struct gz_header_s {
+ int text; /* true if compressed data believed to be text */
+ uLong time; /* modification time */
+ int xflags; /* extra flags (not used when writing a gzip file) */
+ int os; /* operating system */
+ Bytef *extra; /* pointer to extra field or Z_NULL if none */
+ uInt extra_len; /* extra field length (valid if extra != Z_NULL) */
+ uInt extra_max; /* space at extra (only when reading header) */
+ Bytef *name; /* pointer to zero-terminated file name or Z_NULL */
+ uInt name_max; /* space at name (only when reading header) */
+ Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */
+ uInt comm_max; /* space at comment (only when reading header) */
+ int hcrc; /* true if there was or will be a header crc */
+ int done; /* true when done reading gzip header (not used
+ when writing a gzip file) */
+} gz_header;
+
+typedef gz_header FAR *gz_headerp;
+
+/*
+ The application must update next_in and avail_in when avail_in has
+ dropped to zero. It must update next_out and avail_out when avail_out
+ has dropped to zero. The application must initialize zalloc, zfree and
+ opaque before calling the init function. All other fields are set by the
+ compression library and must not be updated by the application.
+
+ The opaque value provided by the application will be passed as the first
+ parameter for calls of zalloc and zfree. This can be useful for custom
+ memory management. The compression library attaches no meaning to the
+ opaque value.
+
+ zalloc must return Z_NULL if there is not enough memory for the object.
+ If zlib is used in a multi-threaded application, zalloc and zfree must be
+ thread safe.
+
+ On 16-bit systems, the functions zalloc and zfree must be able to allocate
+ exactly 65536 bytes, but will not be required to allocate more than this
+ if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
+ pointers returned by zalloc for objects of exactly 65536 bytes *must*
+ have their offset normalized to zero. The default allocation function
+ provided by this library ensures this (see zutil.c). To reduce memory
+ requirements and avoid any allocation of 64K objects, at the expense of
+ compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
+
+ The fields total_in and total_out can be used for statistics or
+ progress reports. After compression, total_in holds the total size of
+ the uncompressed data and may be saved for use in the decompressor
+ (particularly if the decompressor wants to decompress everything in
+ a single step).
+*/
+
+ /* constants */
+
+#define Z_NO_FLUSH 0
+#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
+#define Z_SYNC_FLUSH 2
+#define Z_FULL_FLUSH 3
+#define Z_FINISH 4
+#define Z_BLOCK 5
+/* Allowed flush values; see deflate() and inflate() below for details */
+
+#define Z_OK 0
+#define Z_STREAM_END 1
+#define Z_NEED_DICT 2
+#define Z_ERRNO (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR (-3)
+#define Z_MEM_ERROR (-4)
+#define Z_BUF_ERROR (-5)
+#define Z_VERSION_ERROR (-6)
+/* Return codes for the compression/decompression functions. Negative
+ * values are errors, positive values are used for special but normal events.
+ */
+
+#define Z_NO_COMPRESSION 0
+#define Z_BEST_SPEED 1
+#define Z_BEST_COMPRESSION 9
+#define Z_DEFAULT_COMPRESSION (-1)
+/* compression levels */
+
+#define Z_FILTERED 1
+#define Z_HUFFMAN_ONLY 2
+#define Z_RLE 3
+#define Z_FIXED 4
+#define Z_DEFAULT_STRATEGY 0
+/* compression strategy; see deflateInit2() below for details */
+
+#define Z_BINARY 0
+#define Z_TEXT 1
+#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */
+#define Z_UNKNOWN 2
+/* Possible values of the data_type field (though see inflate()) */
+
+#define Z_DEFLATED 8
+/* The deflate compression method (the only one supported in this version) */
+
+#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
+
+#define zlib_version zlibVersion()
+/* for compatibility with versions < 1.0.2 */
+
+ /* basic functions */
+
+ZEXTERN const char * ZEXPORT zlibVersion OF((void));
+/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
+ If the first character differs, the library code actually used is
+ not compatible with the zlib.h header file used by the application.
+ This check is automatically made by deflateInit and inflateInit.
+ */
+
+/*
+ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
+
+ Initializes the internal stream state for compression. The fields
+ zalloc, zfree and opaque must be initialized before by the caller.
+ If zalloc and zfree are set to Z_NULL, deflateInit updates them to
+ use default allocation functions.
+
+ The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
+ 1 gives best speed, 9 gives best compression, 0 gives no compression at
+ all (the input data is simply copied a block at a time).
+ Z_DEFAULT_COMPRESSION requests a default compromise between speed and
+ compression (currently equivalent to level 6).
+
+ deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if level is not a valid compression level,
+ Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
+ with the version assumed by the caller (ZLIB_VERSION).
+ msg is set to null if there is no error message. deflateInit does not
+ perform any compression: this will be done by deflate().
+*/
+
+
+ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
+/*
+ deflate compresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce some
+ output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. deflate performs one or both of the
+ following actions:
+
+ - Compress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in and avail_in are updated and
+ processing will resume at this point for the next call of deflate().
+
+ - Provide more output starting at next_out and update next_out and avail_out
+ accordingly. This action is forced if the parameter flush is non zero.
+ Forcing flush frequently degrades the compression ratio, so this parameter
+ should be set only when necessary (in interactive applications).
+ Some output may be provided even if flush is not set.
+
+ Before the call of deflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming
+ more output, and updating avail_in or avail_out accordingly; avail_out
+ should never be zero before the call. The application can consume the
+ compressed output when it wants, for example when the output buffer is full
+ (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
+ and with zero avail_out, it must be called again after making room in the
+ output buffer because there might be more output pending.
+
+ Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
+ decide how much data to accumualte before producing output, in order to
+ maximize compression.
+
+ If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
+ flushed to the output buffer and the output is aligned on a byte boundary, so
+ that the decompressor can get all input data available so far. (In particular
+ avail_in is zero after the call if enough output space has been provided
+ before the call.) Flushing may degrade compression for some compression
+ algorithms and so it should be used only when necessary.
+
+ If flush is set to Z_FULL_FLUSH, all output is flushed as with
+ Z_SYNC_FLUSH, and the compression state is reset so that decompression can
+ restart from this point if previous compressed data has been damaged or if
+ random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
+ compression.
+
+ If deflate returns with avail_out == 0, this function must be called again
+ with the same value of the flush parameter and more output space (updated
+ avail_out), until the flush is complete (deflate returns with non-zero
+ avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that
+ avail_out is greater than six to avoid repeated flush markers due to
+ avail_out == 0 on return.
+
+ If the parameter flush is set to Z_FINISH, pending input is processed,
+ pending output is flushed and deflate returns with Z_STREAM_END if there
+ was enough output space; if deflate returns with Z_OK, this function must be
+ called again with Z_FINISH and more output space (updated avail_out) but no
+ more input data, until it returns with Z_STREAM_END or an error. After
+ deflate has returned Z_STREAM_END, the only possible operations on the
+ stream are deflateReset or deflateEnd.
+
+ Z_FINISH can be used immediately after deflateInit if all the compression
+ is to be done in a single step. In this case, avail_out must be at least
+ the value returned by deflateBound (see below). If deflate does not return
+ Z_STREAM_END, then it must be called again as described above.
+
+ deflate() sets strm->adler to the adler32 checksum of all input read
+ so far (that is, total_in bytes).
+
+ deflate() may update strm->data_type if it can make a good guess about
+ the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered
+ binary. This field is only for information purposes and does not affect
+ the compression algorithm in any manner.
+
+ deflate() returns Z_OK if some progress has been made (more input
+ processed or more output produced), Z_STREAM_END if all input has been
+ consumed and all output has been produced (only when flush is set to
+ Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
+ if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
+ (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not
+ fatal, and deflate() can be called again with more input and more output
+ space to continue compressing.
+*/
+
+
+ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any
+ pending output.
+
+ deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
+ stream state was inconsistent, Z_DATA_ERROR if the stream was freed
+ prematurely (some input or output was discarded). In the error case,
+ msg may be set but then points to a static string (which must not be
+ deallocated).
+*/
+
+
+/*
+ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
+
+ Initializes the internal stream state for decompression. The fields
+ next_in, avail_in, zalloc, zfree and opaque must be initialized before by
+ the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
+ value depends on the compression method), inflateInit determines the
+ compression method from the zlib header and allocates all data structures
+ accordingly; otherwise the allocation will be deferred to the first call of
+ inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to
+ use default allocation functions.
+
+ inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+ version assumed by the caller. msg is set to null if there is no error
+ message. inflateInit does not perform any decompression apart from reading
+ the zlib header if present: this will be done by inflate(). (So next_in and
+ avail_in may be modified, but next_out and avail_out are unchanged.)
+*/
+
+
+ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
+/*
+ inflate decompresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce
+ some output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. inflate performs one or both of the
+ following actions:
+
+ - Decompress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in is updated and processing
+ will resume at this point for the next call of inflate().
+
+ - Provide more output starting at next_out and update next_out and avail_out
+ accordingly. inflate() provides as much output as possible, until there
+ is no more input data or no more space in the output buffer (see below
+ about the flush parameter).
+
+ Before the call of inflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming
+ more output, and updating the next_* and avail_* values accordingly.
+ The application can consume the uncompressed output when it wants, for
+ example when the output buffer is full (avail_out == 0), or after each
+ call of inflate(). If inflate returns Z_OK and with zero avail_out, it
+ must be called again after making room in the output buffer because there
+ might be more output pending.
+
+ The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH,
+ Z_FINISH, or Z_BLOCK. Z_SYNC_FLUSH requests that inflate() flush as much
+ output as possible to the output buffer. Z_BLOCK requests that inflate() stop
+ if and when it gets to the next deflate block boundary. When decoding the
+ zlib or gzip format, this will cause inflate() to return immediately after
+ the header and before the first block. When doing a raw inflate, inflate()
+ will go ahead and process the first block, and will return when it gets to
+ the end of that block, or when it runs out of data.
+
+ The Z_BLOCK option assists in appending to or combining deflate streams.
+ Also to assist in this, on return inflate() will set strm->data_type to the
+ number of unused bits in the last byte taken from strm->next_in, plus 64
+ if inflate() is currently decoding the last block in the deflate stream,
+ plus 128 if inflate() returned immediately after decoding an end-of-block
+ code or decoding the complete header up to just before the first byte of the
+ deflate stream. The end-of-block will not be indicated until all of the
+ uncompressed data from that block has been written to strm->next_out. The
+ number of unused bits may in general be greater than seven, except when
+ bit 7 of data_type is set, in which case the number of unused bits will be
+ less than eight.
+
+ inflate() should normally be called until it returns Z_STREAM_END or an
+ error. However if all decompression is to be performed in a single step
+ (a single call of inflate), the parameter flush should be set to
+ Z_FINISH. In this case all pending input is processed and all pending
+ output is flushed; avail_out must be large enough to hold all the
+ uncompressed data. (The size of the uncompressed data may have been saved
+ by the compressor for this purpose.) The next operation on this stream must
+ be inflateEnd to deallocate the decompression state. The use of Z_FINISH
+ is never required, but can be used to inform inflate that a faster approach
+ may be used for the single inflate() call.
+
+ In this implementation, inflate() always flushes as much output as
+ possible to the output buffer, and always uses the faster approach on the
+ first call. So the only effect of the flush parameter in this implementation
+ is on the return value of inflate(), as noted below, or when it returns early
+ because Z_BLOCK is used.
+
+ If a preset dictionary is needed after this call (see inflateSetDictionary
+ below), inflate sets strm->adler to the adler32 checksum of the dictionary
+ chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
+ strm->adler to the adler32 checksum of all output produced so far (that is,
+ total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
+ below. At the end of the stream, inflate() checks that its computed adler32
+ checksum is equal to that saved by the compressor and returns Z_STREAM_END
+ only if the checksum is correct.
+
+ inflate() will decompress and check either zlib-wrapped or gzip-wrapped
+ deflate data. The header type is detected automatically. Any information
+ contained in the gzip header is not retained, so applications that need that
+ information should instead use raw inflate, see inflateInit2() below, or
+ inflateBack() and perform their own processing of the gzip header and
+ trailer.
+
+ inflate() returns Z_OK if some progress has been made (more input processed
+ or more output produced), Z_STREAM_END if the end of the compressed data has
+ been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+ preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+ corrupted (input stream not conforming to the zlib format or incorrect check
+ value), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+ if next_in or next_out was NULL), Z_MEM_ERROR if there was not enough memory,
+ Z_BUF_ERROR if no progress is possible or if there was not enough room in the
+ output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
+ inflate() can be called again with more input and more output space to
+ continue decompressing. If Z_DATA_ERROR is returned, the application may then
+ call inflateSync() to look for a good compression block if a partial recovery
+ of the data is desired.
+*/
+
+
+ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any
+ pending output.
+
+ inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
+ was inconsistent. In the error case, msg may be set but then points to a
+ static string (which must not be deallocated).
+*/
+
+ /* Advanced functions */
+
+/*
+ The following functions are needed only in some special applications.
+*/
+
+/*
+ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
+ int level,
+ int method,
+ int windowBits,
+ int memLevel,
+ int strategy));
+
+ This is another version of deflateInit with more compression options. The
+ fields next_in, zalloc, zfree and opaque must be initialized before by
+ the caller.
+
+ The method parameter is the compression method. It must be Z_DEFLATED in
+ this version of the library.
+
+ The windowBits parameter is the base two logarithm of the window size
+ (the size of the history buffer). It should be in the range 8..15 for this
+ version of the library. Larger values of this parameter result in better
+ compression at the expense of memory usage. The default value is 15 if
+ deflateInit is used instead.
+
+ windowBits can also be -8..-15 for raw deflate. In this case, -windowBits
+ determines the window size. deflate() will then generate raw deflate data
+ with no zlib header or trailer, and will not compute an adler32 check value.
+
+ windowBits can also be greater than 15 for optional gzip encoding. Add
+ 16 to windowBits to write a simple gzip header and trailer around the
+ compressed data instead of a zlib wrapper. The gzip header will have no
+ file name, no extra data, no comment, no modification time (set to zero),
+ no header crc, and the operating system will be set to 255 (unknown). If a
+ gzip stream is being written, strm->adler is a crc32 instead of an adler32.
+
+ The memLevel parameter specifies how much memory should be allocated
+ for the internal compression state. memLevel=1 uses minimum memory but
+ is slow and reduces compression ratio; memLevel=9 uses maximum memory
+ for optimal speed. The default value is 8. See zconf.h for total memory
+ usage as a function of windowBits and memLevel.
+
+ The strategy parameter is used to tune the compression algorithm. Use the
+ value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
+ filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no
+ string match), or Z_RLE to limit match distances to one (run-length
+ encoding). Filtered data consists mostly of small values with a somewhat
+ random distribution. In this case, the compression algorithm is tuned to
+ compress them better. The effect of Z_FILTERED is to force more Huffman
+ coding and less string matching; it is somewhat intermediate between
+ Z_DEFAULT and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as fast as
+ Z_HUFFMAN_ONLY, but give better compression for PNG image data. The strategy
+ parameter only affects the compression ratio but not the correctness of the
+ compressed output even if it is not set appropriately. Z_FIXED prevents the
+ use of dynamic Huffman codes, allowing for a simpler decoder for special
+ applications.
+
+ deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
+ method). msg is set to null if there is no error message. deflateInit2 does
+ not perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength));
+/*
+ Initializes the compression dictionary from the given byte sequence
+ without producing any compressed output. This function must be called
+ immediately after deflateInit, deflateInit2 or deflateReset, before any
+ call of deflate. The compressor and decompressor must use exactly the same
+ dictionary (see inflateSetDictionary).
+
+ The dictionary should consist of strings (byte sequences) that are likely
+ to be encountered later in the data to be compressed, with the most commonly
+ used strings preferably put towards the end of the dictionary. Using a
+ dictionary is most useful when the data to be compressed is short and can be
+ predicted with good accuracy; the data can then be compressed better than
+ with the default empty dictionary.
+
+ Depending on the size of the compression data structures selected by
+ deflateInit or deflateInit2, a part of the dictionary may in effect be
+ discarded, for example if the dictionary is larger than the window size in
+ deflate or deflate2. Thus the strings most likely to be useful should be
+ put at the end of the dictionary, not at the front. In addition, the
+ current implementation of deflate will use at most the window size minus
+ 262 bytes of the provided dictionary.
+
+ Upon return of this function, strm->adler is set to the adler32 value
+ of the dictionary; the decompressor may later use this value to determine
+ which dictionary has been used by the compressor. (The adler32 value
+ applies to the whole dictionary even if only a subset of the dictionary is
+ actually used by the compressor.) If a raw deflate was requested, then the
+ adler32 value is not computed and strm->adler is not set.
+
+ deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
+ parameter is invalid (such as NULL dictionary) or the stream state is
+ inconsistent (for example if deflate has already been called for this stream
+ or if the compression method is bsort). deflateSetDictionary does not
+ perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
+ z_streamp source));
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when several compression strategies will be
+ tried, for example when there are several ways of pre-processing the input
+ data with a filter. The streams that will be discarded should then be freed
+ by calling deflateEnd. Note that deflateCopy duplicates the internal
+ compression state which can be quite large, so this strategy is slow and
+ can consume lots of memory.
+
+ deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
+/*
+ This function is equivalent to deflateEnd followed by deflateInit,
+ but does not free and reallocate all the internal compression state.
+ The stream will keep the same compression level and any other attributes
+ that may have been set by deflateInit2.
+
+ deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
+ int level,
+ int strategy));
+/*
+ Dynamically update the compression level and compression strategy. The
+ interpretation of level and strategy is as in deflateInit2. This can be
+ used to switch between compression and straight copy of the input data, or
+ to switch to a different kind of input data requiring a different
+ strategy. If the compression level is changed, the input available so far
+ is compressed with the old level (and may be flushed); the new level will
+ take effect only at the next call of deflate().
+
+ Before the call of deflateParams, the stream state must be set as for
+ a call of deflate(), since the currently available input may have to
+ be compressed and flushed. In particular, strm->avail_out must be non-zero.
+
+ deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
+ stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
+ if strm->avail_out was zero.
+*/
+
+ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
+ int good_length,
+ int max_lazy,
+ int nice_length,
+ int max_chain));
+/*
+ Fine tune deflate's internal compression parameters. This should only be
+ used by someone who understands the algorithm used by zlib's deflate for
+ searching for the best matching string, and even then only by the most
+ fanatic optimizer trying to squeeze out the last compressed bit for their
+ specific input data. Read the deflate.c source code for the meaning of the
+ max_lazy, good_length, nice_length, and max_chain parameters.
+
+ deflateTune() can be called after deflateInit() or deflateInit2(), and
+ returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream.
+ */
+
+ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm,
+ uLong sourceLen));
+/*
+ deflateBound() returns an upper bound on the compressed size after
+ deflation of sourceLen bytes. It must be called after deflateInit()
+ or deflateInit2(). This would be used to allocate an output buffer
+ for deflation in a single pass, and so would be called before deflate().
+*/
+
+ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm,
+ int bits,
+ int value));
+/*
+ deflatePrime() inserts bits in the deflate output stream. The intent
+ is that this function is used to start off the deflate output with the
+ bits leftover from a previous deflate stream when appending to it. As such,
+ this function can only be used for raw deflate, and must be used before the
+ first deflate() call after a deflateInit2() or deflateReset(). bits must be
+ less than or equal to 16, and that many of the least significant bits of
+ value will be inserted in the output.
+
+ deflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm,
+ gz_headerp head));
+/*
+ deflateSetHeader() provides gzip header information for when a gzip
+ stream is requested by deflateInit2(). deflateSetHeader() may be called
+ after deflateInit2() or deflateReset() and before the first call of
+ deflate(). The text, time, os, extra field, name, and comment information
+ in the provided gz_header structure are written to the gzip header (xflag is
+ ignored -- the extra flags are set according to the compression level). The
+ caller must assure that, if not Z_NULL, name and comment are terminated with
+ a zero byte, and that if extra is not Z_NULL, that extra_len bytes are
+ available there. If hcrc is true, a gzip header crc is included. Note that
+ the current versions of the command-line version of gzip (up through version
+ 1.3.x) do not support header crc's, and will report that it is a "multi-part
+ gzip file" and give up.
+
+ If deflateSetHeader is not used, the default gzip header has text false,
+ the time set to zero, and os set to 255, with no extra, name, or comment
+ fields. The gzip header is returned to the default state by deflateReset().
+
+ deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
+ int windowBits));
+
+ This is another version of inflateInit with an extra parameter. The
+ fields next_in, avail_in, zalloc, zfree and opaque must be initialized
+ before by the caller.
+
+ The windowBits parameter is the base two logarithm of the maximum window
+ size (the size of the history buffer). It should be in the range 8..15 for
+ this version of the library. The default value is 15 if inflateInit is used
+ instead. windowBits must be greater than or equal to the windowBits value
+ provided to deflateInit2() while compressing, or it must be equal to 15 if
+ deflateInit2() was not used. If a compressed stream with a larger window
+ size is given as input, inflate() will return with the error code
+ Z_DATA_ERROR instead of trying to allocate a larger window.
+
+ windowBits can also be -8..-15 for raw inflate. In this case, -windowBits
+ determines the window size. inflate() will then process raw deflate data,
+ not looking for a zlib or gzip header, not generating a check value, and not
+ looking for any check values for comparison at the end of the stream. This
+ is for use with other formats that use the deflate compressed data format
+ such as zip. Those formats provide their own check values. If a custom
+ format is developed using the raw deflate format for compressed data, it is
+ recommended that a check value such as an adler32 or a crc32 be applied to
+ the uncompressed data as is done in the zlib, gzip, and zip formats. For
+ most applications, the zlib format should be used as is. Note that comments
+ above on the use in deflateInit2() applies to the magnitude of windowBits.
+
+ windowBits can also be greater than 15 for optional gzip decoding. Add
+ 32 to windowBits to enable zlib and gzip decoding with automatic header
+ detection, or add 16 to decode only the gzip format (the zlib format will
+ return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is
+ a crc32 instead of an adler32.
+
+ inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if a parameter is invalid (such as a null strm). msg
+ is set to null if there is no error message. inflateInit2 does not perform
+ any decompression apart from reading the zlib header if present: this will
+ be done by inflate(). (So next_in and avail_in may be modified, but next_out
+ and avail_out are unchanged.)
+*/
+
+ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength));
+/*
+ Initializes the decompression dictionary from the given uncompressed byte
+ sequence. This function must be called immediately after a call of inflate,
+ if that call returned Z_NEED_DICT. The dictionary chosen by the compressor
+ can be determined from the adler32 value returned by that call of inflate.
+ The compressor and decompressor must use exactly the same dictionary (see
+ deflateSetDictionary). For raw inflate, this function can be called
+ immediately after inflateInit2() or inflateReset() and before any call of
+ inflate() to set the dictionary. The application must insure that the
+ dictionary that was used for compression is provided.
+
+ inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+ parameter is invalid (such as NULL dictionary) or the stream state is
+ inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+ expected one (incorrect adler32 value). inflateSetDictionary does not
+ perform any decompression: this will be done by subsequent calls of
+ inflate().
+*/
+
+ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
+/*
+ Skips invalid compressed data until a full flush point (see above the
+ description of deflate with Z_FULL_FLUSH) can be found, or until all
+ available input is skipped. No output is provided.
+
+ inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
+ if no more input was provided, Z_DATA_ERROR if no flush point has been found,
+ or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
+ case, the application may save the current current value of total_in which
+ indicates where valid compressed data was found. In the error case, the
+ application may repeatedly call inflateSync, providing more input each time,
+ until success or end of the input data.
+*/
+
+ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest,
+ z_streamp source));
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when randomly accessing a large stream. The
+ first pass through the stream can periodically record the inflate state,
+ allowing restarting inflate at those points when randomly accessing the
+ stream.
+
+ inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
+/*
+ This function is equivalent to inflateEnd followed by inflateInit,
+ but does not free and reallocate all the internal decompression state.
+ The stream will keep attributes that may have been set by inflateInit2.
+
+ inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm,
+ int bits,
+ int value));
+/*
+ This function inserts bits in the inflate input stream. The intent is
+ that this function is used to start inflating at a bit position in the
+ middle of a byte. The provided bits will be used before any bytes are used
+ from next_in. This function should only be used with raw inflate, and
+ should be used before the first inflate() call after inflateInit2() or
+ inflateReset(). bits must be less than or equal to 16, and that many of the
+ least significant bits of value will be inserted in the input.
+
+ inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm,
+ gz_headerp head));
+/*
+ inflateGetHeader() requests that gzip header information be stored in the
+ provided gz_header structure. inflateGetHeader() may be called after
+ inflateInit2() or inflateReset(), and before the first call of inflate().
+ As inflate() processes the gzip stream, head->done is zero until the header
+ is completed, at which time head->done is set to one. If a zlib stream is
+ being decoded, then head->done is set to -1 to indicate that there will be
+ no gzip header information forthcoming. Note that Z_BLOCK can be used to
+ force inflate() to return immediately after header processing is complete
+ and before any actual data is decompressed.
+
+ The text, time, xflags, and os fields are filled in with the gzip header
+ contents. hcrc is set to true if there is a header CRC. (The header CRC
+ was valid if done is set to one.) If extra is not Z_NULL, then extra_max
+ contains the maximum number of bytes to write to extra. Once done is true,
+ extra_len contains the actual extra field length, and extra contains the
+ extra field, or that field truncated if extra_max is less than extra_len.
+ If name is not Z_NULL, then up to name_max characters are written there,
+ terminated with a zero unless the length is greater than name_max. If
+ comment is not Z_NULL, then up to comm_max characters are written there,
+ terminated with a zero unless the length is greater than comm_max. When
+ any of extra, name, or comment are not Z_NULL and the respective field is
+ not present in the header, then that field is set to Z_NULL to signal its
+ absence. This allows the use of deflateSetHeader() with the returned
+ structure to duplicate the header. However if those fields are set to
+ allocated memory, then the application will need to save those pointers
+ elsewhere so that they can be eventually freed.
+
+ If inflateGetHeader is not used, then the header information is simply
+ discarded. The header is always checked for validity, including the header
+ CRC if present. inflateReset() will reset the process to discard the header
+ information. The application would need to call inflateGetHeader() again to
+ retrieve the header from the next gzip stream.
+
+ inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits,
+ unsigned char FAR *window));
+
+ Initialize the internal stream state for decompression using inflateBack()
+ calls. The fields zalloc, zfree and opaque in strm must be initialized
+ before the call. If zalloc and zfree are Z_NULL, then the default library-
+ derived memory allocation routines are used. windowBits is the base two
+ logarithm of the window size, in the range 8..15. window is a caller
+ supplied buffer of that size. Except for special applications where it is
+ assured that deflate was used with small window sizes, windowBits must be 15
+ and a 32K byte window must be supplied to be able to decompress general
+ deflate streams.
+
+ See inflateBack() for the usage of these routines.
+
+ inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of
+ the paramaters are invalid, Z_MEM_ERROR if the internal state could not
+ be allocated, or Z_VERSION_ERROR if the version of the library does not
+ match the version of the header file.
+*/
+
+typedef unsigned (*in_func) OF((void FAR *, unsigned char FAR * FAR *));
+typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned));
+
+ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
+ in_func in, void FAR *in_desc,
+ out_func out, void FAR *out_desc));
+/*
+ inflateBack() does a raw inflate with a single call using a call-back
+ interface for input and output. This is more efficient than inflate() for
+ file i/o applications in that it avoids copying between the output and the
+ sliding window by simply making the window itself the output buffer. This
+ function trusts the application to not change the output buffer passed by
+ the output function, at least until inflateBack() returns.
+
+ inflateBackInit() must be called first to allocate the internal state
+ and to initialize the state with the user-provided window buffer.
+ inflateBack() may then be used multiple times to inflate a complete, raw
+ deflate stream with each call. inflateBackEnd() is then called to free
+ the allocated state.
+
+ A raw deflate stream is one with no zlib or gzip header or trailer.
+ This routine would normally be used in a utility that reads zip or gzip
+ files and writes out uncompressed files. The utility would decode the
+ header and process the trailer on its own, hence this routine expects
+ only the raw deflate stream to decompress. This is different from the
+ normal behavior of inflate(), which expects either a zlib or gzip header and
+ trailer around the deflate stream.
+
+ inflateBack() uses two subroutines supplied by the caller that are then
+ called by inflateBack() for input and output. inflateBack() calls those
+ routines until it reads a complete deflate stream and writes out all of the
+ uncompressed data, or until it encounters an error. The function's
+ parameters and return types are defined above in the in_func and out_func
+ typedefs. inflateBack() will call in(in_desc, &buf) which should return the
+ number of bytes of provided input, and a pointer to that input in buf. If
+ there is no input available, in() must return zero--buf is ignored in that
+ case--and inflateBack() will return a buffer error. inflateBack() will call
+ out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. out()
+ should return zero on success, or non-zero on failure. If out() returns
+ non-zero, inflateBack() will return with an error. Neither in() nor out()
+ are permitted to change the contents of the window provided to
+ inflateBackInit(), which is also the buffer that out() uses to write from.
+ The length written by out() will be at most the window size. Any non-zero
+ amount of input may be provided by in().
+
+ For convenience, inflateBack() can be provided input on the first call by
+ setting strm->next_in and strm->avail_in. If that input is exhausted, then
+ in() will be called. Therefore strm->next_in must be initialized before
+ calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called
+ immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in
+ must also be initialized, and then if strm->avail_in is not zero, input will
+ initially be taken from strm->next_in[0 .. strm->avail_in - 1].
+
+ The in_desc and out_desc parameters of inflateBack() is passed as the
+ first parameter of in() and out() respectively when they are called. These
+ descriptors can be optionally used to pass any information that the caller-
+ supplied in() and out() functions need to do their job.
+
+ On return, inflateBack() will set strm->next_in and strm->avail_in to
+ pass back any unused input that was provided by the last in() call. The
+ return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR
+ if in() or out() returned an error, Z_DATA_ERROR if there was a format
+ error in the deflate stream (in which case strm->msg is set to indicate the
+ nature of the error), or Z_STREAM_ERROR if the stream was not properly
+ initialized. In the case of Z_BUF_ERROR, an input or output error can be
+ distinguished using strm->next_in which will be Z_NULL only if in() returned
+ an error. If strm->next is not Z_NULL, then the Z_BUF_ERROR was due to
+ out() returning non-zero. (in() will always be called before out(), so
+ strm->next_in is assured to be defined if out() returns non-zero.) Note
+ that inflateBack() cannot return Z_OK.
+*/
+
+ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm));
+/*
+ All memory allocated by inflateBackInit() is freed.
+
+ inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream
+ state was inconsistent.
+*/
+
+ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void));
+/* Return flags indicating compile-time options.
+
+ Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other:
+ 1.0: size of uInt
+ 3.2: size of uLong
+ 5.4: size of voidpf (pointer)
+ 7.6: size of z_off_t
+
+ Compiler, assembler, and debug options:
+ 8: DEBUG
+ 9: ASMV or ASMINF -- use ASM code
+ 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
+ 11: 0 (reserved)
+
+ One-time table building (smaller code, but not thread-safe if true):
+ 12: BUILDFIXED -- build static block decoding tables when needed
+ 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed
+ 14,15: 0 (reserved)
+
+ Library content (indicates missing functionality):
+ 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking
+ deflate code when not needed)
+ 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect
+ and decode gzip streams (to avoid linking crc code)
+ 18-19: 0 (reserved)
+
+ Operation variations (changes in library functionality):
+ 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate
+ 21: FASTEST -- deflate algorithm with only one, lowest compression level
+ 22,23: 0 (reserved)
+
+ The sprintf variant used by gzprintf (zero is best):
+ 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format
+ 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure!
+ 26: 0 = returns value, 1 = void -- 1 means inferred string length returned
+
+ Remainder:
+ 27-31: 0 (reserved)
+ */
+
+
+ /* utility functions */
+
+/*
+ The following utility functions are implemented on top of the
+ basic stream-oriented functions. To simplify the interface, some
+ default options are assumed (compression level and memory usage,
+ standard memory allocation functions). The source code of these
+ utility functions can easily be modified if you need special options.
+*/
+
+ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen));
+/*
+ Compresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be at least the value returned
+ by compressBound(sourceLen). Upon exit, destLen is the actual size of the
+ compressed buffer.
+ This function can be used to compress a whole file at once if the
+ input file is mmap'ed.
+ compress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer.
+*/
+
+ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen,
+ int level));
+/*
+ Compresses the source buffer into the destination buffer. The level
+ parameter has the same meaning as in deflateInit. sourceLen is the byte
+ length of the source buffer. Upon entry, destLen is the total size of the
+ destination buffer, which must be at least the value returned by
+ compressBound(sourceLen). Upon exit, destLen is the actual size of the
+ compressed buffer.
+
+ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+ Z_STREAM_ERROR if the level parameter is invalid.
+*/
+
+ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen));
+/*
+ compressBound() returns an upper bound on the compressed size after
+ compress() or compress2() on sourceLen bytes. It would be used before
+ a compress() or compress2() call to allocate the destination buffer.
+*/
+
+ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen));
+/*
+ Decompresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be large enough to hold the
+ entire uncompressed data. (The size of the uncompressed data must have
+ been saved previously by the compressor and transmitted to the decompressor
+ by some mechanism outside the scope of this compression library.)
+ Upon exit, destLen is the actual size of the compressed buffer.
+ This function can be used to decompress a whole file at once if the
+ input file is mmap'ed.
+
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete.
+*/
+
+
+typedef voidp gzFile;
+
+ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode));
+/*
+ Opens a gzip (.gz) file for reading or writing. The mode parameter
+ is as in fopen ("rb" or "wb") but can also include a compression level
+ ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
+ Huffman only compression as in "wb1h", or 'R' for run-length encoding
+ as in "wb1R". (See the description of deflateInit2 for more information
+ about the strategy parameter.)
+
+ gzopen can be used to read a file which is not in gzip format; in this
+ case gzread will directly read from the file without decompression.
+
+ gzopen returns NULL if the file could not be opened or if there was
+ insufficient memory to allocate the (de)compression state; errno
+ can be checked to distinguish the two cases (if errno is zero, the
+ zlib error is Z_MEM_ERROR). */
+
+ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode));
+/*
+ gzdopen() associates a gzFile with the file descriptor fd. File
+ descriptors are obtained from calls like open, dup, creat, pipe or
+ fileno (in the file has been previously opened with fopen).
+ The mode parameter is as in gzopen.
+ The next call of gzclose on the returned gzFile will also close the
+ file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
+ descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
+ gzdopen returns NULL if there was insufficient memory to allocate
+ the (de)compression state.
+*/
+
+ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
+/*
+ Dynamically update the compression level or strategy. See the description
+ of deflateInit2 for the meaning of these parameters.
+ gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
+ opened for writing.
+*/
+
+ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
+/*
+ Reads the given number of uncompressed bytes from the compressed file.
+ If the input file was not in gzip format, gzread copies the given number
+ of bytes into the buffer.
+ gzread returns the number of uncompressed bytes actually read (0 for
+ end of file, -1 for error). */
+
+ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
+ voidpc buf, unsigned len));
+/*
+ Writes the given number of uncompressed bytes into the compressed file.
+ gzwrite returns the number of uncompressed bytes actually written
+ (0 in case of error).
+*/
+
+ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...));
+/*
+ Converts, formats, and writes the args to the compressed file under
+ control of the format string, as in fprintf. gzprintf returns the number of
+ uncompressed bytes actually written (0 in case of error). The number of
+ uncompressed bytes written is limited to 4095. The caller should assure that
+ this limit is not exceeded. If it is exceeded, then gzprintf() will return
+ return an error (0) with nothing written. In this case, there may also be a
+ buffer overflow with unpredictable consequences, which is possible only if
+ zlib was compiled with the insecure functions sprintf() or vsprintf()
+ because the secure snprintf() or vsnprintf() functions were not available.
+*/
+
+ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
+/*
+ Writes the given null-terminated string to the compressed file, excluding
+ the terminating null character.
+ gzputs returns the number of characters written, or -1 in case of error.
+*/
+
+ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
+/*
+ Reads bytes from the compressed file until len-1 characters are read, or
+ a newline character is read and transferred to buf, or an end-of-file
+ condition is encountered. The string is then terminated with a null
+ character.
+ gzgets returns buf, or Z_NULL in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c));
+/*
+ Writes c, converted to an unsigned char, into the compressed file.
+ gzputc returns the value that was written, or -1 in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzgetc OF((gzFile file));
+/*
+ Reads one byte from the compressed file. gzgetc returns this byte
+ or -1 in case of end of file or error.
+*/
+
+ZEXTERN int ZEXPORT gzungetc OF((int c, gzFile file));
+/*
+ Push one character back onto the stream to be read again later.
+ Only one character of push-back is allowed. gzungetc() returns the
+ character pushed, or -1 on failure. gzungetc() will fail if a
+ character has been pushed but not read yet, or if c is -1. The pushed
+ character will be discarded if the stream is repositioned with gzseek()
+ or gzrewind().
+*/
+
+ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
+/*
+ Flushes all pending output into the compressed file. The parameter
+ flush is as in the deflate() function. The return value is the zlib
+ error number (see function gzerror below). gzflush returns Z_OK if
+ the flush parameter is Z_FINISH and all output could be flushed.
+ gzflush should be called only when strictly necessary because it can
+ degrade compression.
+*/
+
+ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file,
+ z_off_t offset, int whence));
+/*
+ Sets the starting position for the next gzread or gzwrite on the
+ given compressed file. The offset represents a number of bytes in the
+ uncompressed data stream. The whence parameter is defined as in lseek(2);
+ the value SEEK_END is not supported.
+ If the file is opened for reading, this function is emulated but can be
+ extremely slow. If the file is opened for writing, only forward seeks are
+ supported; gzseek then compresses a sequence of zeroes up to the new
+ starting position.
+
+ gzseek returns the resulting offset location as measured in bytes from
+ the beginning of the uncompressed stream, or -1 in case of error, in
+ particular if the file is opened for writing and the new starting position
+ would be before the current position.
+*/
+
+ZEXTERN int ZEXPORT gzrewind OF((gzFile file));
+/*
+ Rewinds the given file. This function is supported only for reading.
+
+ gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
+*/
+
+ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file));
+/*
+ Returns the starting position for the next gzread or gzwrite on the
+ given compressed file. This position represents a number of bytes in the
+ uncompressed data stream.
+
+ gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
+*/
+
+ZEXTERN int ZEXPORT gzeof OF((gzFile file));
+/*
+ Returns 1 when EOF has previously been detected reading the given
+ input stream, otherwise zero.
+*/
+
+ZEXTERN int ZEXPORT gzdirect OF((gzFile file));
+/*
+ Returns 1 if file is being read directly without decompression, otherwise
+ zero.
+*/
+
+ZEXTERN int ZEXPORT gzclose OF((gzFile file));
+/*
+ Flushes all pending output if necessary, closes the compressed file
+ and deallocates all the (de)compression state. The return value is the zlib
+ error number (see function gzerror below).
+*/
+
+ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
+/*
+ Returns the error message for the last error which occurred on the
+ given compressed file. errnum is set to zlib error number. If an
+ error occurred in the file system and not in the compression library,
+ errnum is set to Z_ERRNO and the application may consult errno
+ to get the exact error code.
+*/
+
+ZEXTERN void ZEXPORT gzclearerr OF((gzFile file));
+/*
+ Clears the error and end-of-file flags for file. This is analogous to the
+ clearerr() function in stdio. This is useful for continuing to read a gzip
+ file that is being written concurrently.
+*/
+
+ /* checksum functions */
+
+/*
+ These functions are not related to compression but are exported
+ anyway because they might be useful in applications using the
+ compression library.
+*/
+
+ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
+/*
+ Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+ return the updated checksum. If buf is NULL, this function returns
+ the required initial value for the checksum.
+ An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+ much faster. Usage example:
+
+ uLong adler = adler32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ adler = adler32(adler, buffer, length);
+ }
+ if (adler != original_adler) error();
+*/
+
+ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
+ z_off_t len2));
+/*
+ Combine two Adler-32 checksums into one. For two sequences of bytes, seq1
+ and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for
+ each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of
+ seq1 and seq2 concatenated, requiring only adler1, adler2, and len2.
+*/
+
+ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
+/*
+ Update a running CRC-32 with the bytes buf[0..len-1] and return the
+ updated CRC-32. If buf is NULL, this function returns the required initial
+ value for the for the crc. Pre- and post-conditioning (one's complement) is
+ performed within this function so it shouldn't be done by the application.
+ Usage example:
+
+ uLong crc = crc32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ crc = crc32(crc, buffer, length);
+ }
+ if (crc != original_crc) error();
+*/
+
+ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
+
+/*
+ Combine two CRC-32 check values into one. For two sequences of bytes,
+ seq1 and seq2 with lengths len1 and len2, CRC-32 check values were
+ calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32
+ check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and
+ len2.
+*/
+
+
+ /* various hacks, don't look :) */
+
+/* deflateInit and inflateInit are macros to allow checking the zlib version
+ * and the compiler's view of z_stream:
+ */
+ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method,
+ int windowBits, int memLevel,
+ int strategy, const char *version,
+ int stream_size));
+ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits,
+ unsigned char FAR *window,
+ const char *version,
+ int stream_size));
+#define deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
+#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
+#define inflateBackInit(strm, windowBits, window) \
+ inflateBackInit_((strm), (windowBits), (window), \
+ ZLIB_VERSION, sizeof(z_stream))
+
+
+#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
+ struct internal_state {int dummy;}; /* hack for buggy compilers */
+#endif
+
+ZEXTERN const char * ZEXPORT zError OF((int));
+ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z));
+ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ZLIB_H */
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new file mode 100644
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diff --git a/include/assaultcube/lib/vorbis.lib b/include/assaultcube/lib/vorbis.lib
new file mode 100644
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diff --git a/include/assaultcube/lib/vorbisfile.lib b/include/assaultcube/lib/vorbisfile.lib
new file mode 100644
index 0000000..2f41646
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diff --git a/include/assaultcube/lib/winmm.lib b/include/assaultcube/lib/winmm.lib
new file mode 100644
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diff --git a/include/assaultcube/lib/ws2_32.lib b/include/assaultcube/lib/ws2_32.lib
new file mode 100644
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diff --git a/include/assaultcube/lib/zdll.lib b/include/assaultcube/lib/zdll.lib
new file mode 100644
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diff --git a/include/assaultcube/sdk.h b/include/assaultcube/sdk.h
new file mode 100644
index 0000000..8c141de
--- /dev/null
+++ b/include/assaultcube/sdk.h
@@ -0,0 +1,7 @@
+#pragma once
+#ifndef SDK_H
+#define SDK_H
+
+#include "src/cube.h"
+
+#endif
\ No newline at end of file
diff --git a/include/assaultcube/src/bot/ac_bot.h b/include/assaultcube/src/bot/ac_bot.h
new file mode 100644
index 0000000..55d5cfe
--- /dev/null
+++ b/include/assaultcube/src/bot/ac_bot.h
@@ -0,0 +1,49 @@
+//
+// C++ Implementation: bot
+//
+// Description:
+//
+// Header specific for AC_CUBE
+//
+// Author: Rick
+//
+//
+//
+
+#ifndef AC_BOT_H
+#define AC_BOT_H
+
+//#define BOTDEBUG
+#define MAX_WEAPONS 10
+
+class CACBot: public CBot
+{
+public:
+ friend class CBotManager;
+ friend class CWaypointClass;
+
+ virtual void CheckItemPickup(void);
+
+ // AI Functions
+ virtual bool ChoosePreferredWeapon(void);
+ void Reload(int Gun);
+ virtual entity *SearchForEnts(bool bUseWPs, float flRange=9999.0f,
+ float flMaxHeight=JUMP_HEIGHT);
+ virtual bool HeadToTargetEnt(void);
+ virtual bool DoSPStuff(void);
+
+ virtual void Spawn(void);
+};
+
+inline void AddScreenText(const char *t, ...) {} // UNDONE
+inline void AddDebugText(const char *t, ...)
+{
+#if defined(_DEBUG) && defined(BOTDEBUG)
+ va_list v;
+ va_start(v, t);
+ conoutf(t,v);
+ va_end(v);
+#endif
+}
+
+#endif
diff --git a/include/assaultcube/src/bot/bot.h b/include/assaultcube/src/bot/bot.h
new file mode 100644
index 0000000..86813e7
--- /dev/null
+++ b/include/assaultcube/src/bot/bot.h
@@ -0,0 +1,400 @@
+//
+// C++ Interface: bot
+//
+// Description:
+//
+// Main bot header
+//
+//
+// Author: Rick
+//
+//
+//
+
+
+/*
+
+ TODO list
+
+ -bots that "cover" each other in team matches ?
+ -If a bot gets ammo it should ignore that kind of ammo for the next 10 seconds. ?
+ -bots should ignore players that are too far away ?
+ -bots should dodge/jump when shot at
+ -If the bot's only weapon is the fist it should make looking for ammo its priority - Done ?
+ -Make all the "UNDONE's" done :)
+ -Finish waypoint navigation
+ -Make bot personalities
+ -More advanced enemy scoring
+ -Bots should less bump into walls
+ -(Better) Coop support
+ -Check for reachable instead of visible in GetNearestWaypoint
+ -Waypoint experience file
+ -Bots should avoid team mates
+ -Handle failed goals better(ie remember them)
+ -Fix bots getting stuck in each other
+ -Optimize hunting code
+ -Check/Fix msg code
+*/
+
+#ifndef BOT_H
+#define BOT_H
+
+#ifndef RELEASE_BUILD
+#define RELEASE_BUILD // Set when you want to make a release build
+#endif
+
+#include "bot_util.h"
+#include "bot_waypoint.h"
+
+extern itemstat itemstats[];
+
+#ifdef RELEASE_BUILD
+inline void condebug(const char *s, int a = 0, int b = 0, int c = 0) {}
+inline void debugnav(const char *s, int a = 0, int b = 0, int c = 0) {}
+inline void debugbeam(vec &s, vec &e) { }
+#else
+inline void condebug(const char *s, int a = 0, int b = 0, int c = 0) { /*conoutf(s, a, b, c);*/ }
+inline void debugnav(const char *s, int a = 0, int b = 0, int c = 0) { /*conoutf(s, a, b, c);*/ }
+inline void debugbeam(vec &s, vec &e) { /*particle_trail(1, 500, s, e);*/ }
+#endif
+
+#define JUMP_HEIGHT 4.0f // NOT accurate
+
+#define FORWARD (1<<1)
+#define BACKWARD (1<<2)
+#define LEFT (1<<3)
+#define RIGHT (1<<4)
+#define UP (1<<5)
+#define DOWN (1<<6)
+#define DIR_NONE 0
+
+//fixmebot
+#define m_sp 1000
+#define m_classicsp 1000
+
+enum EBotCommands // For voting of bot commands
+{
+ COMMAND_ADDBOT=0,
+ COMMAND_KICKBOT,
+ COMMAND_BOTSKILL
+};
+
+struct bot_skill_s
+{
+ float flMinReactionDelay; // Minimal reaction time
+ float flMaxReactionDelay; // Maximal reaction time
+ float flMinAimXSpeed; // Minimal X aim speed in degrees(base value)
+ float flMaxAimXSpeed; // Maximal X aim speed in degrees(base value)
+ float flMinAimYSpeed; // Minimal Y aim speed in degrees(base value)
+ float flMaxAimYSpeed; // Maximal Y aim speed in degrees(base value)
+ float flMinAimXOffset; // Minimal X aim offset in degrees(base value)
+ float flMaxAimXOffset; // Maximal X aim offset in degrees(base value)
+ float flMinAimYOffset; // Minimal Y aim offset in degrees(base value)
+ float flMaxAimYOffset; // Maximal Y aim offset in degrees(base value)
+ float flMinAttackDelay; // Minimal delay for when a bot can attack again
+ float flMaxAttackDelay; // Maximal delay for when a bot can attack again
+ float flMinEnemySearchDelay; // Minimal delay for when a bot can search for an
+ // enemy again
+ float flMaxEnemySearchDelay; // Maximal delay for when a bot can search for an
+ // enemy again
+ float flAlwaysDetectDistance;
+ int iMaxHearVolume; // Max volume that bot can hear
+ int iFov; // bots field of view
+ bool bCanPredict; // Can this bot predict his enemy position?
+ bool bCircleStrafe; // Can this bot circle strafe?
+ bool bCanSearchItemsInCombat;
+};
+
+enum EBotWeaponTypes
+{
+ TYPE_MELEE, // Fist, knife etc
+ TYPE_NORMAL, // Normal weapon, distance doesn't really matter(ie pistol)
+ TYPE_SHOTGUN,
+ TYPE_SNIPER, // Rifle, sniper etc
+ TYPE_GRENADE,
+ TYPE_AUTO // Chain gun, machine gun etc
+};
+
+struct weaponinfo_s
+{
+ EBotWeaponTypes eWeaponType;
+ float flMinDesiredDistance;
+ float flMaxDesiredDistance;
+ float flMinFireDistance;
+ float flMaxFireDistance;
+ short sMinDesiredAmmo;
+};
+
+enum ECurrentBotState
+{
+ STATE_ENEMY, // Bot has an enemy
+ STATE_HUNT, // Bot is hunting an enemy
+ STATE_ENT, // Bot is heading to an entity
+ STATE_SP, // Bot is doing sp specific stuff
+ STATE_NORMAL // Bot is doing normal navigation
+};
+
+struct unreachable_ent_s
+{
+ entity *ent;
+ int time;
+
+ unreachable_ent_s(entity *e, int t) : ent(e), time(t) { };
+};
+
+class CBot
+{
+public:
+ botent *m_pMyEnt;
+ int m_iLastBotUpdate;
+
+ // Combat variabels
+ playerent *m_pPrevEnemy;
+ int m_iShootDelay;
+ int m_iChangeWeaponDelay;
+ int m_iCombatNavTime;
+ int m_iEnemySearchDelay;
+ int m_iSawEnemyTime;
+ bool m_bCombatJump;
+ float m_iCombatJumpDelay;
+ bool m_bShootAtFeet;
+
+ // Hunting variabeles
+ int m_iHuntDelay;
+ vec m_vHuntLocation, m_vPrevHuntLocation;
+ playerent *m_pHuntTarget;
+ float m_fPrevHuntDist;
+ int m_iHuntPauseTime, m_iHuntPlayerUpdateTime, m_iHuntLastTurnLessTime;
+ int m_iLookAroundDelay, m_iLookAroundTime, m_iLookAroundUpdateTime;
+ float m_fLookAroundYaw;
+ bool m_bLookLeft;
+
+ // Navigation variabeles
+ int m_iCheckEnvDelay;
+ int m_iLastJumpPad;
+ vec m_vPrevOrigin;
+ float m_iStuckCheckDelay;
+ bool m_bStuck;
+ int m_iStuckTime;
+ int m_iStrafeTime;
+ int m_iStrafeCheckDelay;
+ int m_iMoveDir;
+ int m_iSPMoveTime;
+ bool m_bCalculatingAStarPath;
+ TLinkedList m_AStarNodeList;
+ TPriorList m_AStarOpenList[2];
+ TLinkedList m_AStarClosedList[2];
+ vec m_vWaterGoal; // Place to go to when underwater
+
+ // Waypoint variabeles
+ TLinkedList m_WaypointList[MAX_MAP_GRIDS][MAX_MAP_GRIDS];
+ float m_iWaypointTime;
+ waypoint_s *m_pCurrentWaypoint;
+ waypoint_s *m_pCurrentGoalWaypoint;
+ vec m_vGoal;
+ waypoint_s *m_pPrevWaypoints[5];
+ int m_iRandomWaypointTime;
+ float m_fPrevWaypointDistance;
+ int m_iLookForWaypointTime;
+ int m_iWaypointHeadLastTurnLessTime; // Last time the didn't had to turn much wile
+ // heading to a WP
+ int m_iWaypointHeadPauseTime; // Pause time to give the bot time to aim.
+ bool m_bGoToDebugGoal;
+
+ // Misc stuff
+ ECurrentBotState m_eCurrentBotState;
+ entity *m_pTargetEnt;
+ TLinkedList m_UnreachableEnts;
+ int m_iCheckTeleporterDelay;
+ int m_iCheckJumppadsDelay;
+ int m_iCheckEntsDelay;
+ int m_iCheckTriggersDelay;
+ int m_iAimDelay;
+ float m_fYawToTurn, m_fPitchToTurn;
+ bot_skill_s *m_pBotSkill; // Pointer to current bot skill
+ short m_sSkillNr; // Skill number, 0 == best 4 == worst
+
+ void AimToVec(const vec &o);
+ void AimToIdeal(void);
+ float ChangeAngle(float speed, float ideal, float current);
+ bool SelectGun(int Gun);
+ virtual void CheckItemPickup(void) = 0;
+ void SendBotInfo(void);
+ float GetDistance(const vec &o);
+ float GetDistance(const vec &v1, const vec &v2);
+ float GetDistance(entity *e);
+ float Get2DDistance(const vec &v) { return ::Get2DDistance(m_pMyEnt->o, v); };
+ vec GetViewAngles(void) { return vec(m_pMyEnt->pitch, m_pMyEnt->yaw, m_pMyEnt->roll); };
+ void ResetMoveSpeed(void) { m_pMyEnt->move = m_pMyEnt->strafe = 0; };
+ void SetMoveDir(int iMoveDir, bool add);
+ void ResetCurrentTask();
+
+ // AI Functions
+ bool BotsAgainstHumans();
+ bool DetectEnemy(playerent *p);
+ bool FindEnemy(void);
+ void CheckReload(void);
+ void CheckWeaponSwitch(void); // 2011jan17:ft: fix non-shooting bots
+ void CheckScope(void);
+ void ShootEnemy(void);
+ bool CheckHunt(void);
+ bool HuntEnemy(void);
+ void DoCombatNav(void);
+ void MainAI(void);
+ bool CheckStuck(void);
+ bool CheckJump(void);
+ bool CheckCrouch(void);
+ bool CheckStrafe(void);
+ void CheckFOV(void);
+ bool IsVisible(const vec &o, bool CheckPlayers = false) { return ::IsVisible(m_pMyEnt->o, o,
+ (CheckPlayers) ? m_pMyEnt :
+ NULL); };
+ bool IsVisible(playerent *d, bool CheckPlayers = false) { return ::IsVisible(m_pMyEnt->o, d->o,
+ (CheckPlayers) ?
+ m_pMyEnt : NULL); };
+ bool IsVisible(entity *e, bool CheckPlayers = false);
+ bool IsVisible(vec o, int Dir, float flDist, bool CheckPlayers, float *pEndDist = NULL);
+ bool IsVisible(int Dir, float flDist, bool CheckPlayers)
+ { return IsVisible(m_pMyEnt->o, Dir, flDist, CheckPlayers); };
+ bool IsInFOV(const vec &o);
+ bool IsInFOV(playerent *d) { return IsInFOV(d->o); };
+ int GetShootDelay(void);
+ virtual bool ChoosePreferredWeapon(void);
+ virtual entity *SearchForEnts(bool bUseWPs, float flRange=9999.0f,
+ float flMaxHeight=JUMP_HEIGHT) = 0;
+ virtual bool HeadToTargetEnt(void) = 0;
+ bool CheckItems(void);
+ bool InUnreachableList(entity *e);
+ virtual bool DoSPStuff(void) = 0;
+ vec GetEnemyPos(playerent *d);
+ bool AStar(void);
+ float AStarCost(waypoint_s *pWP1, waypoint_s *pWP2);
+ void CleanAStarLists(bool bPathFailed);
+ bool IsReachable(vec to, float flMaxHeight=JUMP_HEIGHT);
+ bool WaterNav(void);
+ void HearSound(int n, vec *o);
+
+ // Waypoint functions
+ bool HeadToWaypoint(void);
+ bool FindWaypoint(void);
+ void ResetWaypointVars(void);
+ void SetCurrentWaypoint(node_s *pWP);
+ void SetCurrentWaypoint(waypoint_s *pWP);
+ void SetCurrentGoalWaypoint(node_s *pNode);
+ void SetCurrentGoalWaypoint(waypoint_s *pWP);
+ bool CurrentWPIsValid(void);
+ bool ReachedGoalWP(void);
+ bool HeadToGoal(void);
+ waypoint_s *GetWPFromNode(node_s *pNode);
+ waypoint_s *GetNearestWaypoint(vec v_src, float flRange);
+ waypoint_s *GetNearestWaypoint(float flRange) { return GetNearestWaypoint(m_pMyEnt->o, flRange); };
+ waypoint_s *GetNearestTriggerWaypoint(vec v_src, float flRange);
+#ifdef WP_FLOOD
+ waypoint_s *GetNearestFloodWP(vec v_origin, float flRange);
+ waypoint_s *GetNearestFloodWP(float flRange) { return GetNearestFloodWP(m_pMyEnt->o, flRange); };
+ waypoint_s *GetNearestTriggerFloodWP(vec v_origin, float flRange);
+#endif
+ void SyncWaypoints(void);
+
+ friend class CBotManager;
+ friend class CWaypointClass;
+
+ bool m_bSendC2SInit;
+
+ virtual ~CBot(void);
+
+ virtual void Spawn(void);
+ virtual void Think(void);
+ void GoToDebugGoal(vec o);
+};
+
+class CStoredBot // Used to store bots after mapchange, so that they can be readded
+{
+public:
+ char m_szName[32];
+ char m_szTeam[32];
+ short m_sSkillNr;
+
+ CStoredBot(char *name, char *team, short skill) : m_sSkillNr(skill)
+ { strcpy(m_szName, name); strcpy(m_szTeam, team); };
+};
+
+extern vector bots;
+
+class CBotManager
+{
+ char m_szBotNames[150][16]; // Max 150 bot names with a length of 16 characters
+ short m_sBotNameCount;
+ char m_szBotTeams[20][5]; // Max 100 bot teams co a length of 5 characters
+ short m_sBotTeamCount;
+ bool m_bInit;
+ bool m_bBotsShoot;
+ bool m_bIdleBots;
+ bot_skill_s m_BotSkills[5]; // 5 different bot skills, 0 = best 4 = worst
+ int m_iFrameTime;
+ int m_iPrevTime;
+ short m_sBotSkill; // Bad - Worse - Medium - Good - Best
+ short m_sMaxAStarBots; // Max bots that can use a* at the same time
+ short m_sUsingAStarBotsCount; // Number of bots that are using a*
+ short m_sCurrentTriggerNr; // Current waypoint trigger bots should use
+ TLinkedList m_StoredBots; // List of bots that should be re-added after map change
+ float m_fReAddBotDelay;
+
+ void LoadBotNamesFile(void);
+ const char *GetBotName(void);
+ void LoadBotTeamsFile(void);
+ void CreateSkillData(void);
+ void InitSkillData(void);
+ void InitBotItems(void);
+
+ friend class CBot;
+ friend class CACBot;
+ friend class CWaypointClass;
+
+public:
+ botent *m_pBotToView;
+
+ // Construction
+ CBotManager(void) { m_bInit = true; m_bBotsShoot = true; m_bIdleBots = false; m_fReAddBotDelay = -1.0f; };
+
+ // Destruction
+ ~CBotManager(void);
+
+ void Init(void);
+ void Think(void);
+ void RenderBots(void);
+ void RespawnBots(void) { loopv(bots) if (bots[i] && bots[i]->pBot) bots[i]->pBot->Spawn(); };
+ void ClearStoredBots(void) { while(!m_StoredBots.Empty()) delete m_StoredBots.Pop(); }
+ void ReAddBot(CStoredBot *bot) { CreateBot(bot->m_szTeam, SkillNrToSkillName(bot->m_sSkillNr), bot->m_szName); };
+ void EndMap(void);
+ void BeginMap(const char *szMapName);
+ int GetBotIndex(botent *m);
+ void LetBotsUpdateStats(void);
+ void LetBotsHear(int n, vec *loc);
+ void AddWaypoint(node_s *pNode);
+ void DelWaypoint(node_s *pNode);
+ bool BotsShoot(void) { return m_bBotsShoot; };
+ bool IdleBots(void) { return m_bIdleBots; };
+ void SetBotsShoot(bool bShoot) { m_bBotsShoot = bShoot; };
+ void SetIdleBots(bool bIdle) { m_bIdleBots = bIdle; };
+ void EnableBotView(botent *bot) { m_pBotToView = bot; };
+ void DisableBotView(void);
+ void ChangeBotSkill(short Skill, botent *bot = NULL);
+ botent *CreateBot(const char *team, const char *skill, const char *name);
+ void ViewBot(void);
+ void CalculateMaxAStarCount(void);
+ void PickNextTrigger(void);
+ const char *GetBotTeam(void);
+
+ void MakeBotFileName(const char *szFileName, const char *szDir1, const char *szDir2,
+ char *szOutput);
+};
+
+#include "ac_bot.h"
+
+extern CBotManager BotManager;
+extern const vec g_vecZero;
+extern CACWaypointClass WaypointClass;
+extern void kickallbots();
+
+#endif
diff --git a/include/assaultcube/src/bot/bot_util.h b/include/assaultcube/src/bot/bot_util.h
new file mode 100644
index 0000000..44035c2
--- /dev/null
+++ b/include/assaultcube/src/bot/bot_util.h
@@ -0,0 +1,568 @@
+#ifndef BOT_UTIL_H
+#define BOT_UTIL_H
+
+// Structure for storing traceresults
+struct traceresult_s
+{
+ vec end;
+ bool collided;
+};
+
+long RandomLong(long from, long to);
+float RandomFloat(float from, float to);
+void lsrand(unsigned long initial_seed);
+
+void AnglesToVectors(vec angles, vec &forward, vec &right, vec &up);
+float WrapXAngle(float angle);
+float WrapYZAngle(float angle);
+void TraceLine(vec from, vec to, dynent *pTracer, bool CheckPlayers, traceresult_s *tr,
+ bool SkipTags=false);
+float GetDistance(vec v1, vec v2);
+float Get2DDistance(vec v1, vec v2);
+bool IsVisible(vec v1, vec v2, dynent *tracer = NULL, bool SkipTags=false);
+bool IsValidFile(const char *szFileName);
+bool FileIsOlder(const char *szFileName1, const char *szFileName2);
+vec PredictPos(vec pos, vec vel, float Time);
+vec Normalize(vec v);
+inline void makevec(vec *v, float x, float y, float z) { v->x=x; v->y=y; v->z=z; }
+inline bool UnderWater(const vec &o) { return waterlevel > o.z - 0.5f; }
+inline bool InWater(const vec &o) { return waterlevel >= o.z; }
+float GetYawDiff(float curyaw, vec v1, vec v2);
+vec CrossProduct(const vec &a, const vec &b);
+int GetDirection(const vec &angles, const vec &v1, const vec &v2);
+float GetCubeFloor(int x, int y);
+float GetCubeHeight(int x, int y);
+const char *SkillNrToSkillName(short skillnr);
+bool IsInGame(dynent *d);
+
+// ==================================================================
+// Code of TLinkedList - Start
+// ==================================================================
+
+template class TLinkedList
+{
+public:
+ struct node_s
+ {
+ C Entry;
+ node_s *next;
+ node_s *prev;
+
+ node_s(void) : next(NULL), prev(NULL)
+ {
+ //memset(&Entry, 0, sizeof(Entry));
+ };
+ };
+
+ // member functions
+
+ void AddNode(C entry)
+ {
+ if (!pNodeList)
+ {
+ pNodeList = new node_s;
+ pNodeList->Entry = entry;
+ pNodeList->next = NULL;
+ pNodeList->prev = NULL;
+ pLastNode = pNodeList;
+ iNodeCount = 1;
+ }
+ else
+ {
+ pLastNode->next = new node_s;
+ pLastNode->next->prev = pLastNode;
+ pLastNode = pLastNode->next;
+ pLastNode->Entry = entry;
+ pLastNode->next = NULL;
+ iNodeCount++;
+ }
+ }
+
+ void PushNode(C Entry)
+ {
+ if (!pNodeList)
+ {
+ pNodeList = new node_s;
+ pNodeList->Entry = Entry;
+ pNodeList->next = NULL;
+ pNodeList->prev = NULL;
+ pLastNode = pNodeList;
+ iNodeCount = 1;
+ }
+ else
+ {
+ node_s *pNew = new node_s;
+ pNew->Entry = Entry;
+ pNew->prev = NULL;
+ pNew->next = pNodeList;
+ pNodeList->prev = pNew;
+ pNodeList = pNew;
+ iNodeCount++;
+ }
+ }
+
+ void DeleteEntry(C Entry)
+ {
+ node_s *pNode = pNodeList;
+ if (!pNode)
+ return;
+
+ if (pNode->Entry == Entry) // first node
+ {
+ if (pNodeList == pLastNode)
+ pLastNode = NULL;
+
+ pNodeList = pNodeList->next;
+ if (pNodeList)
+ pNodeList->prev = NULL;
+ pNode->next = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ return;
+ }
+
+ if (Entry == pLastNode->Entry) // last node
+ {
+ pNode = pLastNode;
+ pLastNode = pLastNode->prev;
+ pLastNode->next = NULL;
+
+ pNode->next = NULL;
+ pNode->prev = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ return;
+ }
+
+ // node is somewhere in the middle
+ pNode = SearchNode(Entry);
+
+ if (!pNode)
+ return;
+
+ node_s *pPrevNode = pNode->prev;
+
+ if (!pPrevNode)
+ return;
+
+ // unlink pNode
+ pNode->next->prev = pPrevNode;
+ pPrevNode->next = pNode->next;
+
+ pNode->next = NULL;
+ pNode->prev = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ }
+
+ void DeleteNode(node_s *pNode)
+ {
+ if (!pNode)
+ return;
+
+ if (pNodeList == pNode) // first node
+ {
+ if (pNodeList == pLastNode)
+ pLastNode = pNodeList->next;
+
+ pNodeList = pNodeList->next;
+ if (pNodeList)
+ pNodeList->prev = NULL;
+ pNode->next = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ return;
+ }
+
+ if (pNode == pLastNode) // last node
+ {
+ pNode = pLastNode;
+ pLastNode = pLastNode->prev;
+ pLastNode->next = NULL;
+
+ pNode->next = NULL;
+ pNode->prev = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ return;
+ }
+
+ // node is somewhere in the middle
+
+ node_s *pPrevNode = pNode->prev;
+
+ if (!pPrevNode)
+ return;
+
+ // unlink pNode
+ pNode->next->prev = pPrevNode;
+ pPrevNode->next = pNode->next;
+
+ pNode->next = NULL;
+ pNode->prev = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ }
+
+ void DeleteAllNodes(void)
+ {
+ node_s *pNode = pNodeList;
+ node_s *pTemp;
+ while (pNode != NULL)
+ {
+ pTemp = pNode;
+ pNode = pNode->next;
+ pTemp->next = NULL;
+ pTemp->prev = NULL;
+ delete pTemp;
+ }
+ pNodeList = pLastNode = NULL;
+ iNodeCount = 0;
+ }
+
+ void Reset(void) // Special case, doesn't delete existing nodes
+ {
+ pNodeList = pLastNode = NULL;
+ iNodeCount = 0;
+ }
+
+ node_s *SearchNode(C Entry)
+ {
+ node_s *pNode = pNodeList;
+ while(pNode)
+ {
+ if (pNode->Entry == Entry)
+ return pNode;
+ pNode = pNode->next;
+ }
+ return NULL;
+ }
+
+ C Pop(void)
+ {
+ if (!pNodeList)
+ return static_cast(NULL);
+
+ C Entry = pNodeList->Entry;
+ DeleteNode(pNodeList);
+ return Entry;
+ }
+
+ node_s *GetFirst(void) {
+ return pNodeList;
+ };
+ node_s *GetLast(void) { return pLastNode; };
+
+ void EditEntry(C OrigEntry, C NewVal)
+ {
+ node_s *pNode = SearchNode(OrigEntry);
+
+ if (pNode)
+ pNode->Entry = NewVal;
+ }
+
+ bool IsInList(C Entry)
+ {
+ return (SearchNode(Entry) != NULL);
+ }
+
+ bool Empty(void) { return (pNodeList == NULL); };
+ int NodeCount(void) { return iNodeCount; };
+
+
+ // construction/destruction
+ TLinkedList(void)
+ {
+ pNodeList = NULL;
+ pLastNode = NULL;
+ iNodeCount = 0;
+ };
+
+ ~TLinkedList(void)
+ {
+ DeleteAllNodes();
+ };
+
+//fixmebot
+//private:
+ node_s *pNodeList;
+ node_s *pLastNode;
+ int iNodeCount;
+};
+
+// ==================================================================
+// Code of TLinkedList - End
+// ==================================================================
+
+// ==================================================================
+// Code of TPriorList - Begin
+// ==================================================================
+
+template class TPriorList
+{
+public:
+ struct node_s
+ {
+ C Entry;
+ D Priority;
+ node_s *next;
+
+ node_s(C Ent, D Prior) : Entry(Ent), Priority(Prior), next(NULL) {};
+ };
+
+ TPriorList(void) : pHeadNode(NULL), pLastNode(NULL) {};
+ ~TPriorList(void) { Clear(); };
+
+ void AddEntry(C Entry, D Prior)
+ {
+ if (!pHeadNode)
+ {
+ pHeadNode = new node_s(Entry, Prior);
+ pLastNode = pHeadNode;
+ iNodeCount=1;
+ }
+ else
+ {
+ iNodeCount++;
+ node_s *pNew = new node_s(Entry, Prior);
+ node_s *pNode = pHeadNode;
+ node_s *pPrev = NULL;
+
+ while(pNode)
+ {
+ if (Prior < pNode->Priority)
+ {
+ if (!pPrev)
+ {
+ pNew->next = pNode;
+ pHeadNode = pNew;
+ }
+ else
+ {
+ pPrev->next = pNew;
+ pNew->next = pNode;
+ }
+ break;
+ }
+ pPrev = pNode;
+ pNode = pNode->next;
+ }
+
+ if (!pNode)
+ {
+ pLastNode = pNew;
+ if (pPrev)
+ pPrev->next = pNew;
+ }
+ }
+ }
+
+ C Pop(void)
+ {
+ if (!pHeadNode)
+ return static_cast(NULL);
+
+ C Entry = pHeadNode->Entry;
+ DeleteNode(pHeadNode);
+ return Entry;
+ }
+
+ void Clear(void)
+ {
+ node_s *pTemp;
+ while(pHeadNode)
+ {
+ pTemp = pHeadNode;
+ pHeadNode = pHeadNode->next;
+ delete pTemp;
+ }
+
+ pHeadNode = pLastNode = NULL;
+ }
+
+ bool IsInList(C Entry, D Prior)
+ {
+ node_s *pNode = pHeadNode;
+ while(pNode)
+ {
+ if (pNode->Entry == Entry)
+ return true;
+
+ if (Prior < pNode->Priority)
+ return false;
+
+ pNode = pNode->next;
+ }
+
+ return false;
+ }
+
+ bool Empty(void) { return (pHeadNode == NULL); }
+ node_s *GetFirst(void) { return pHeadNode; }
+private:
+ node_s *pHeadNode;
+ node_s *pLastNode;
+ int iNodeCount;
+
+ node_s *GetPrevNode(node_s *pNode)
+ {
+ node_s *pTemp = pHeadNode;
+ while(pTemp)
+ {
+ if (pTemp->next == pNode)
+ return pTemp;
+ pTemp = pTemp->next;
+ }
+
+ return NULL;
+ }
+
+ void DeleteNode(node_s *pNode)
+ {
+ if (!pNode)
+ return;
+
+ if (pHeadNode == pNode) // first node
+ {
+ if (pHeadNode == pLastNode)
+ pLastNode = pHeadNode->next;
+
+ pHeadNode = pHeadNode->next;
+ pNode->next = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ return;
+ }
+
+ if (pNode == pLastNode) // last node
+ {
+ pNode = pLastNode;
+ pLastNode->next = NULL;
+
+ pNode->next = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ return;
+ }
+
+ // node is somewhere in the middle
+
+ node_s *pPrevNode = GetPrevNode(pNode);
+ if (!pPrevNode)
+ return;
+
+ // unlink pNode
+ pPrevNode->next = pNode->next;
+ pNode->next = NULL;
+ delete pNode;
+ pNode = NULL;
+ iNodeCount--;
+ }
+};
+
+// ==================================================================
+// Code of TPriorList - End
+// ==================================================================
+
+
+// ==================================================================
+// Code of TMultiChoice - Begin
+// ==================================================================
+
+template class TMultiChoice
+{
+ struct SMultiChoice
+ {
+ int MinVal;
+ int MaxVal;
+ C Choice;
+ SMultiChoice(void) : MinVal(0), MaxVal(0){};
+ };
+
+ int TotalVal;
+ TLinkedList *pChoiceList;
+
+public:
+ TMultiChoice(void) : TotalVal(0) // Constructor
+ {
+ pChoiceList = new TLinkedList;
+ };
+
+ ~TMultiChoice(void) // Destructor
+ {
+ while(pChoiceList->Empty() == false)
+ {
+ SMultiChoice *pEntry = pChoiceList->Pop();
+ if (pEntry)
+ delete pEntry;
+ else
+ break;
+ }
+ delete pChoiceList;
+ pChoiceList = NULL;
+ }
+
+ void Insert(C Choice, short Percent = 50)
+ {
+ if (Percent == 0)
+ return;
+
+ SMultiChoice *pChoiceEntry = new SMultiChoice;
+
+ pChoiceEntry->MinVal = TotalVal;
+ pChoiceEntry->MaxVal = TotalVal + Percent;
+ pChoiceEntry->Choice = Choice;
+
+ pChoiceList->AddNode(pChoiceEntry);
+
+ TotalVal += Percent;
+ };
+
+ bool FindSelection(SMultiChoice *MS, int Choice)
+ {
+ if ((Choice >= MS->MinVal) && (Choice < MS->MaxVal))
+ {
+ return true;
+ }
+ return false;
+ }
+
+ void ClearChoices(void)
+ {
+ TotalVal = 0;
+ while(pChoiceList->Empty() == false)
+ delete pChoiceList->Pop();
+ }
+
+ bool GetSelection(C &Var)
+ {
+ int Choice = RandomLong(0, (TotalVal - 1));
+ typename TLinkedList::node_s *pNode = pChoiceList->GetFirst();
+
+ while(pNode)
+ {
+ if ((Choice >= pNode->Entry->MinVal) && (Choice < pNode->Entry->MaxVal))
+ {
+ Var = pNode->Entry->Choice;
+ return true;
+ }
+ pNode = pNode->next;
+ }
+
+ return false;
+ }
+};
+
+// ==================================================================
+// Code of TMutiChoice - End
+// ==================================================================
+
+#endif
diff --git a/include/assaultcube/src/bot/bot_waypoint.h b/include/assaultcube/src/bot/bot_waypoint.h
new file mode 100644
index 0000000..067bc93
--- /dev/null
+++ b/include/assaultcube/src/bot/bot_waypoint.h
@@ -0,0 +1,179 @@
+//
+// C++ Implementation: bot_waypoint.h
+//
+// Description: Containts all defintions for bot waypoint code
+//
+//
+// Author: Rick Helmus
+//
+
+// Enable this for flood support
+#define WP_FLOOD
+
+#ifndef BOT_WAYPOINT_H
+#define BOT_WAYPOINT_H
+
+#define WAYPOINT_VERSION 2
+#define EXP_WP_VERSION 1
+#define REACHABLE_RANGE 15.0f
+#define MAX_MAP_GRIDS 64
+#define SECTOR_SIZE 18
+
+#define W_FL_TELEPORT (1<<1) // used if waypoint is at a teleporter
+#define W_FL_TELEPORTDEST (1<<2) // used if waypoint is at a teleporter destination
+#define W_FL_FLOOD (1<<3) // used if this waypoint is made by flooding the map
+#define W_FL_JUMP (1<<4) // if set, bot jumps when reached this waypoint
+#define W_FL_TRIGGER (1<<5) // used if this waypoint is at a trigger
+#define W_FL_INTAG (1<<6) // used if this waypoint is in a tagged cube
+
+#define MAX_FLOODWPCONNECTDIST 2
+#define MAX_FLOODWPDIST 4.0f
+
+struct waypoint_header_s
+{
+ char szFileType[10];
+ int iFileVersion;
+ int iFileFlags; // not currently used
+ int iWPCount;
+ char szMapName[32]; // name of map for these waypoints
+};
+
+// Old waypoint structure, used for waypoint version 1
+struct waypoint_version_1_s
+{
+ int iFlags;
+ vec v_origin;
+ TLinkedList ConnectedWPs;
+
+ // A* stuff
+ float f, g;
+ waypoint_version_1_s *pParent;
+
+ // Construction
+ waypoint_version_1_s(void) : iFlags(0), f(0.0f), g(0.0f), pParent(NULL) { };
+};
+
+struct node_s
+{
+ vec v_origin;
+ int iFlags;
+ short sTriggerNr;
+ short sYaw;
+ short sCost; // Base and static cost
+ TLinkedList ConnectedWPs;
+ TLinkedList ConnectedWPsWithMe;
+
+ TLinkedList FailedGoalList;
+
+ // Construction
+ node_s(void) : iFlags(0), sTriggerNr(0), sYaw(-1), sCost(10) { };
+ node_s(const vec &o, const int &f, const short t=0, const short y=-1) : v_origin(o),
+ iFlags(f),
+ sTriggerNr(t),
+ sYaw(y),
+ sCost(0) { };
+};
+
+struct waypoint_s
+{
+ node_s *pNode;
+ short g[2];
+ waypoint_s *pParent[2];
+ bool bIsOpen[2], bIsClosed[2];
+
+ // Construction
+ waypoint_s(void) : pNode(NULL) { bIsOpen[0] = bIsOpen[1] = bIsClosed[0] =
+ bIsClosed[1] = false; pParent[0] = pParent[1] = NULL;
+ g[0] = g[1] = 0; };
+};
+
+class CWaypointClass
+{
+protected:
+ bool m_bDrawWaypoints;
+ bool m_bDrawWPPaths;
+ bool m_bAutoWaypoint;
+ bool m_bAutoPlacePaths;
+ bool m_bDrawWPText;
+ vec m_vLastCreatedWP;
+ float m_fPathDrawTime;
+ char m_szMapName[32];
+
+#ifdef WP_FLOOD
+ bool m_bFlooding; // True if flooding map with waypoints
+ bool m_bFilteringNodes;
+ int m_iFloodStartTime;
+ int m_iCurFloodX, m_iCurFloodY;
+ int m_iFloodSize;
+ int m_iFilteredNodes;
+#endif
+ friend class CBot;
+
+public:
+ TLinkedList m_Waypoints[MAX_MAP_GRIDS][MAX_MAP_GRIDS];
+ int m_iWaypointCount; // number of waypoints currently in use
+
+ CWaypointClass(void);
+ virtual ~CWaypointClass(void) { Clear(); };
+
+ void Think(void);
+ void Init(void);
+ void Clear(void);
+ bool LoadWaypoints(void);
+ void SaveWaypoints(void);
+ bool LoadWPExpFile(void);
+ void SaveWPExpFile(void);
+ void SetMapName(const char *map) { strcpy(m_szMapName, map); };
+
+ void SetWaypointsVisible(bool Visible) { m_bDrawWaypoints = Visible; };
+ void SetPathsVisible(bool Visible) { m_bDrawWPPaths = Visible; };
+ void SetAutoWaypoint(bool On) { m_bAutoWaypoint = On; };
+ void SetWPInfo(bool on) { m_bDrawWPText = on; };
+ void SetWPFlags(node_s *wp, int iFlags) { wp->iFlags |= iFlags; };
+ void UnsetWPFlags(node_s *wp, int iFlags) { wp->iFlags &= ~iFlags; };
+ void SetWPTriggerNr(node_s *wp, short sTriggerNr) { wp->sTriggerNr = sTriggerNr; };
+ void SetWPYaw(node_s *wp, short sYaw) { wp->sYaw = sYaw; };
+ bool WaypointsAreVisible(void) { return m_bDrawWaypoints; };
+ node_s *AddWaypoint(vec o, bool connectwp);
+ void DeleteWaypoint(vec v_src);
+ void AddPath(node_s *pWP1, node_s *pWP2);
+ void DeletePath(node_s *pWP);
+ void DeletePath(node_s *pWP1, node_s *pWP2);
+ void ManuallyCreatePath(vec v_src, int iCmd, bool TwoWay);
+ void ManuallyDeletePath(vec v_src, int iCmd, bool TwoWay);
+
+ bool WPIsReachable(vec from, vec to);
+ //node_s *GetNearestWaypoint(vec v_src, float flRange, bool CheckVisible = true, bool SkipFloodWPs = true);
+ node_s *GetNearestWaypoint(vec v_src, float flRange);
+ node_s *GetNearestWaypoint(dynent *d, float flRange) { return GetNearestWaypoint(d->o, flRange); };
+ node_s *GetNearestTriggerWaypoint(vec v_src, float flRange);
+ node_s *GetWaypointFromVec(const vec &v_src);
+ void DrawNearWaypoints();
+ void GetNodeIndexes(const vec &v_origin, short *i, short *j);
+ void CalcCost(node_s *pNode);
+ void ReCalcCosts(void);
+
+
+#ifdef WP_FLOOD
+ // Flood functions
+ virtual void StartFlood(void);
+ void StopFlood(void);
+ void FloodThink(void);
+ bool CanPlaceNodeHere(const vec &from);
+ void ConnectFloodWP(node_s *pWP);
+ node_s *GetNearestFloodWP(vec v_origin, float flRange, node_s *pIgnore, bool SkipTags=false);
+ node_s *GetNearestFloodWP(dynent *d, float flRange) { return GetNearestFloodWP(d->o, flRange, NULL); };
+ node_s *GetNearestTriggerFloodWP(vec v_origin, float flRange);
+#endif
+};
+
+class CACWaypointClass: public CWaypointClass
+{
+public:
+#ifdef WP_FLOOD
+ // Flood functions
+ virtual void StartFlood(void);
+#endif
+};
+
+#endif // BOT_WAYPOINT_H
diff --git a/include/assaultcube/src/command.h b/include/assaultcube/src/command.h
new file mode 100644
index 0000000..f4dab0e
--- /dev/null
+++ b/include/assaultcube/src/command.h
@@ -0,0 +1,111 @@
+enum { ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND, ID_ALIAS };
+
+struct identstack
+{
+ char *action;
+ int context;
+ identstack *next;
+};
+
+struct ident
+{
+ int type; // one of ID_* above
+ const char *name;
+ union
+ {
+ int minval; // ID_VAR
+ float minvalf; // ID_FVAR
+ };
+ union
+ {
+ int maxval; // ID_VAR
+ float maxvalf; // ID_FVAR
+ };
+ union
+ {
+ int *i; // ID_VAR
+ float *f; // ID_FVAR
+ char **s; // ID_SVAR;
+ } storage;
+ union
+ {
+ void (*fun)(); // ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND
+ identstack *stack; // ID_ALIAS
+ };
+ const char *sig; // command signature
+ char *action; // ID_ALIAS
+ union
+ {
+ void (*getfun)(); // ID_SVAR (called /before/ reading the value string, as a chance for last-minute updates)
+ char *executing; // ID_ALIAS
+ int defaultval; // ID_VAR
+ float defaultvalf; // ID_FVAR
+ };
+ short context; // one of IEXC_* below
+ bool persist; // if true, value gets written to saved.cfg on exit; set to true, if it's an ID_ALIAS and the value gets changed
+ bool isconst; // ID_ALIAS: value may not be overwritten
+ bool istemp; // ID_ALIAS: if value is changed, "persist" will not be set true
+
+ ident() {}
+
+ // ID_VAR
+ ident(int type, const char *name, int minval, int maxval, int *i, int defval, void (*fun)(), bool persist, int context)
+ : type(type), name(name), minval(minval), maxval(maxval), fun(fun),
+ sig(NULL), action(NULL), defaultval(defval), context(context), persist(persist), isconst(false), istemp(false)
+ { storage.i = i; }
+
+ // ID_FVAR
+ ident(int type, const char *name, float minval, float maxval, float *f, float defval, void (*fun)(), bool persist, int context)
+ : type(type), name(name), minvalf(minval), maxvalf(maxval), fun(fun),
+ sig(NULL), action(NULL), defaultvalf(defval), context(context), persist(persist), isconst(false), istemp(false)
+ { storage.f = f; }
+
+ // ID_SVAR
+ ident(int type, const char *name, char **s, void (*fun)(), void (*getfun)(), bool persist, int context)
+ : type(type), name(name), minval(0), maxval(0), fun(fun),
+ sig(NULL), action(NULL), getfun(getfun), context(context), persist(persist), isconst(false), istemp(false)
+ { storage.s = s; }
+
+ // ID_ALIAS
+ ident(int type, const char *name, char *action, bool persist, int context)
+ : type(type), name(name), minval(0), maxval(0), stack(0),
+ sig(NULL), action(action), executing(NULL), context(context), persist(persist), isconst(false), istemp(false)
+ { storage.i = NULL; }
+
+ // ID_COMMAND
+ ident(int type, const char *name, void (*fun)(), const char *sig, int context)
+ : type(type), name(name), minval(0), maxval(0), fun(fun),
+ sig(sig), action(NULL), executing(NULL), context(context), persist(false), isconst(false), istemp(false)
+ { storage.i = NULL; }
+};
+
+enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PROMPT, IEXC_MAPCFG, IEXC_MDLCFG, IEXC_NUM }; // script execution context
+
+// nasty macros for registering script functions, abuses globals to avoid excessive infrastructure
+#define COMMANDN(name, fun, sig) bool __dummy_##fun = addcommand(#name, (void (*)())fun, sig)
+#define COMMAND(name, sig) COMMANDN(name, name, sig)
+#define COMMANDF(name, sig, inlinefunc) static void __dummy_##name inlinefunc ; COMMANDN(name, __dummy_##name, sig)
+
+#define VARP(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, true)
+#define VAR(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, false)
+#define VARN(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, false)
+#define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true)
+#define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false)
+#define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true)
+#define VARNFP(name, global, min, cur, max, body) extern int global; void var_##name() { body; } int global = variable(#name, min, cur, max, &global, var_##name, true)
+
+#define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true)
+#define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false)
+#define FVARF(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, false)
+#define FVARFP(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, true)
+
+// SVARs are represented by "char *name" which has to be a valid "newstring()" all the time
+#define SVARP(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, true)
+#define SVAR(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, false)
+#define SVARF(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, false)
+#define SVARFP(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, true)
+#define SVARFF(name, getb, checkb) extern char *name; void var_get##name() { getb; } void var_check##name() { checkb; } char *name = svariable(#name, "", &name, var_check##name, var_get##name, false)
+
+#define ATOI(s) strtol(s, NULL, 0) // supports hexadecimal numbers
+#define MAXWORDS 25
+
diff --git a/include/assaultcube/src/console.h b/include/assaultcube/src/console.h
new file mode 100644
index 0000000..7a7fb10
--- /dev/null
+++ b/include/assaultcube/src/console.h
@@ -0,0 +1,123 @@
+struct cline { char *line; int millis; };
+
+template struct consolebuffer
+{
+ int maxlines;
+ vector conlines;
+
+ consolebuffer(int maxlines = 100) : maxlines(maxlines) {}
+
+ LINE &addline(const char *sf, int millis) // add a line to the console buffer
+ {
+ LINE cl;
+ cl.line = conlines.length()>maxlines ? conlines.pop().line : newstringbuf(""); // constrain the buffer size
+ cl.millis = millis; // for how long to keep line on screen
+ extern void encodeigraphs(char *d, const char *s, int len);
+ encodeigraphs(cl.line, sf, MAXSTRLEN);
+ return conlines.insert(0, cl);
+ }
+
+ void setmaxlines(int numlines)
+ {
+ maxlines = numlines;
+ while(conlines.length() > maxlines) delete[] conlines.pop().line;
+ }
+
+ virtual ~consolebuffer()
+ {
+ while(conlines.length()) delete[] conlines.pop().line;
+ }
+
+ virtual void render() = 0;
+};
+
+struct textinputbuffer
+{
+ string buf;
+ int pos, max;
+
+ textinputbuffer() : pos(-1), max(0)
+ {
+ buf[0] = '\0';
+ }
+
+ bool key(int code, bool isdown, int unicode) // returns true if buffer was modified
+ {
+ switch(code)
+ {
+ case SDLK_RETURN:
+ case SDLK_KP_ENTER:
+ break;
+
+ case SDLK_HOME:
+ if(strlen(buf)) pos = 0;
+ break;
+
+ case SDLK_END:
+ pos = -1;
+ break;
+
+ case SDLK_DELETE:
+ {
+ int len = (int)strlen(buf);
+ if(pos<0) break;
+ memmove(&buf[pos], &buf[pos+1], len - pos);
+ if(pos>=len-1) pos = -1;
+ return true;
+ }
+
+ case SDLK_BACKSPACE:
+ {
+ int len = (int)strlen(buf), i = pos>=0 ? pos : len;
+ if(i<1) break;
+ memmove(&buf[i-1], &buf[i], len - i + 1);
+ if(pos>0) pos--;
+ else if(!pos && len<=1) pos = -1;
+ return true;
+ }
+
+ case SDLK_LEFT:
+ if(pos > 0) pos--;
+ else if(pos < 0) pos = (int)strlen(buf)-1;
+ break;
+
+ case SDLK_RIGHT:
+ if(pos>=0 && ++pos>=(int)strlen(buf)) pos = -1;
+ break;
+
+ case SDLK_v:
+ extern void pasteconsole(char *dst);
+ if(SDL_GetModState() & MOD_KEYS_CTRL)
+ {
+ pasteconsole(buf);
+ return true;
+ }
+ // fall through
+
+ default:
+ {
+ extern bool filterunrenderables(char *s);
+ char tmp[2] = { (char)unicode, 0 };
+ if(unicode && !filterunrenderables(tmp))
+ {
+ size_t len = strlen(buf);
+ if(max && (int)len>=max) break;
+ if(len+1 < sizeof(buf))
+ {
+ if(pos < 0) buf[len] = unicode;
+ else
+ {
+ memmove(&buf[pos+1], &buf[pos], len - pos);
+ buf[pos++] = unicode;
+ }
+ buf[len+1] = '\0';
+ return true;
+ }
+ }
+ break;
+ }
+ }
+ return false;
+ }
+};
+
diff --git a/include/assaultcube/src/crypto_tools.h b/include/assaultcube/src/crypto_tools.h
new file mode 100644
index 0000000..bbdfe4f
--- /dev/null
+++ b/include/assaultcube/src/crypto_tools.h
@@ -0,0 +1,1068 @@
+// Ed25519: high-speed high-security signatures
+
+// Contributors (alphabetical order)
+// Daniel J. Bernstein, University of Illinois at Chicago
+// Niels Duif, Technische Universiteit Eindhoven
+// Tanja Lange, Technische Universiteit Eindhoven
+// Peter Schwabe, National Taiwan University
+// Bo-Yin Yang, Academia Sinica
+
+// The Ed25519 sources were taken from the crypto_sign/ed25519 subdirectory of the SUPERCOP benchmarking tool.
+// The Ed25519 software is in the public domain.
+
+// this file (crypto_tools.h) contains fe25519.c, fe25519.h, ge25519.c, ge25519.h, sc25519.c and sc25519.h.
+// ge25519_base.data is kept as a separate file and keypair.c, open.c and sign.c got merged into crypto.cpp.
+
+// sry for just throwing this all in here...
+// I'm cleaning this up later, I promise ;)
+
+
+/////////////////////////////////////////// fe25519.h ////////////////////////////////////
+
+typedef struct
+{
+ uint32_t v[32];
+}
+fe25519;
+
+void fe25519_freeze(fe25519 *r);
+void fe25519_unpack(fe25519 *r, const unsigned char x[32]);
+void fe25519_pack(unsigned char r[32], const fe25519 *x);
+int fe25519_iszero(const fe25519 *x);
+int fe25519_iseq_vartime(const fe25519 *x, const fe25519 *y);
+void fe25519_cmov(fe25519 *r, const fe25519 *x, unsigned char b);
+void fe25519_setone(fe25519 *r);
+void fe25519_setzero(fe25519 *r);
+void fe25519_neg(fe25519 *r, const fe25519 *x);
+unsigned char fe25519_getparity(const fe25519 *x);
+void fe25519_add(fe25519 *r, const fe25519 *x, const fe25519 *y);
+void fe25519_sub(fe25519 *r, const fe25519 *x, const fe25519 *y);
+void fe25519_mul(fe25519 *r, const fe25519 *x, const fe25519 *y);
+void fe25519_square(fe25519 *r, const fe25519 *x);
+void fe25519_invert(fe25519 *r, const fe25519 *x);
+void fe25519_pow2523(fe25519 *r, const fe25519 *x);
+
+/////////////////////////////////////////// fe25519.c ////////////////////////////////////
+
+static uint32_t equal(uint32_t a,uint32_t b) /* 16-bit inputs */
+{
+ uint32_t x = a ^ b; /* 0: yes; 1..65535: no */
+ x -= 1; /* 4294967295: yes; 0..65534: no */
+ x >>= 31; /* 1: yes; 0: no */
+ return x;
+}
+
+static uint32_t ge(uint32_t a,uint32_t b) /* 16-bit inputs */
+{
+ unsigned int x = a;
+ x -= (unsigned int) b; /* 0..65535: yes; 4294901761..4294967295: no */
+ x >>= 31; /* 0: yes; 1: no */
+ x ^= 1; /* 1: yes; 0: no */
+ return x;
+}
+
+static uint32_t times19(uint32_t a)
+{
+ return (a << 4) + (a << 1) + a;
+}
+
+static uint32_t times38(uint32_t a)
+{
+ return (a << 5) + (a << 2) + (a << 1);
+}
+
+static void reduce_add_sub(fe25519 *r)
+{
+ uint32_t t;
+ int i,rep;
+
+ for(rep=0;rep<4;rep++)
+ {
+ t = r->v[31] >> 7;
+ r->v[31] &= 127;
+ t = times19(t);
+ r->v[0] += t;
+ for(i=0;i<31;i++)
+ {
+ t = r->v[i] >> 8;
+ r->v[i+1] += t;
+ r->v[i] &= 255;
+ }
+ }
+}
+
+static void reduce_mul(fe25519 *r)
+{
+ uint32_t t;
+ int i,rep;
+
+ for(rep=0;rep<2;rep++)
+ {
+ t = r->v[31] >> 7;
+ r->v[31] &= 127;
+ t = times19(t);
+ r->v[0] += t;
+ for(i=0;i<31;i++)
+ {
+ t = r->v[i] >> 8;
+ r->v[i+1] += t;
+ r->v[i] &= 255;
+ }
+ }
+}
+
+/* reduction modulo 2^255-19 */
+void fe25519_freeze(fe25519 *r)
+{
+ int i;
+ uint32_t m = equal(r->v[31],127);
+ for(i=30;i>0;i--)
+ m &= equal(r->v[i],255);
+ m &= ge(r->v[0],237);
+
+ m = (uint32_t) -int(m);
+
+ r->v[31] -= m&127;
+ for(i=30;i>0;i--)
+ r->v[i] -= m&255;
+ r->v[0] -= m&237;
+}
+
+void fe25519_unpack(fe25519 *r, const unsigned char x[32])
+{
+ int i;
+ for(i=0;i<32;i++) r->v[i] = x[i];
+ r->v[31] &= 127;
+}
+
+/* Assumes input x being reduced below 2^255 */
+void fe25519_pack(unsigned char r[32], const fe25519 *x)
+{
+ int i;
+ fe25519 y = *x;
+ fe25519_freeze(&y);
+ for(i=0;i<32;i++)
+ r[i] = y.v[i];
+}
+
+int fe25519_iszero(const fe25519 *x)
+{
+ int i;
+ int r;
+ fe25519 t = *x;
+ fe25519_freeze(&t);
+ r = equal(t.v[0],0);
+ for(i=1;i<32;i++)
+ r &= equal(t.v[i],0);
+ return r;
+}
+
+int fe25519_iseq_vartime(const fe25519 *x, const fe25519 *y)
+{
+ int i;
+ fe25519 t1 = *x;
+ fe25519 t2 = *y;
+ fe25519_freeze(&t1);
+ fe25519_freeze(&t2);
+ for(i=0;i<32;i++)
+ if(t1.v[i] != t2.v[i]) return 0;
+ return 1;
+}
+
+void fe25519_cmov(fe25519 *r, const fe25519 *x, unsigned char b)
+{
+ int i;
+ uint32_t mask = b;
+ mask = (uint32_t) -int(mask);
+ for(i=0;i<32;i++) r->v[i] ^= mask & (x->v[i] ^ r->v[i]);
+}
+
+unsigned char fe25519_getparity(const fe25519 *x)
+{
+ fe25519 t = *x;
+ fe25519_freeze(&t);
+ return t.v[0] & 1;
+}
+
+void fe25519_setone(fe25519 *r)
+{
+ int i;
+ r->v[0] = 1;
+ for(i=1;i<32;i++) r->v[i]=0;
+}
+
+void fe25519_setzero(fe25519 *r)
+{
+ int i;
+ for(i=0;i<32;i++) r->v[i]=0;
+}
+
+void fe25519_neg(fe25519 *r, const fe25519 *x)
+{
+ fe25519 t;
+ int i;
+ for(i=0;i<32;i++) t.v[i]=x->v[i];
+ fe25519_setzero(r);
+ fe25519_sub(r, r, &t);
+}
+
+void fe25519_add(fe25519 *r, const fe25519 *x, const fe25519 *y)
+{
+ int i;
+ for(i=0;i<32;i++) r->v[i] = x->v[i] + y->v[i];
+ reduce_add_sub(r);
+}
+
+void fe25519_sub(fe25519 *r, const fe25519 *x, const fe25519 *y)
+{
+ int i;
+ uint32_t t[32];
+ t[0] = x->v[0] + 0x1da;
+ t[31] = x->v[31] + 0xfe;
+ for(i=1;i<31;i++) t[i] = x->v[i] + 0x1fe;
+ for(i=0;i<32;i++) r->v[i] = t[i] - y->v[i];
+ reduce_add_sub(r);
+}
+
+void fe25519_mul(fe25519 *r, const fe25519 *x, const fe25519 *y)
+{
+ int i,j;
+ uint32_t t[63];
+ for(i=0;i<63;i++)t[i] = 0;
+
+ for(i=0;i<32;i++)
+ for(j=0;j<32;j++)
+ t[i+j] += x->v[i] * y->v[j];
+
+ for(i=32;i<63;i++)
+ r->v[i-32] = t[i-32] + times38(t[i]);
+ r->v[31] = t[31]; /* result now in r[0]...r[31] */
+
+ reduce_mul(r);
+}
+
+void fe25519_square(fe25519 *r, const fe25519 *x)
+{
+ fe25519_mul(r, x, x);
+}
+
+void fe25519_invert(fe25519 *r, const fe25519 *x)
+{
+ fe25519 z2;
+ fe25519 z9;
+ fe25519 z11;
+ fe25519 z2_5_0;
+ fe25519 z2_10_0;
+ fe25519 z2_20_0;
+ fe25519 z2_50_0;
+ fe25519 z2_100_0;
+ fe25519 t0;
+ fe25519 t1;
+ int i;
+
+ /* 2 */ fe25519_square(&z2,x);
+ /* 4 */ fe25519_square(&t1,&z2);
+ /* 8 */ fe25519_square(&t0,&t1);
+ /* 9 */ fe25519_mul(&z9,&t0,x);
+ /* 11 */ fe25519_mul(&z11,&z9,&z2);
+ /* 22 */ fe25519_square(&t0,&z11);
+ /* 2^5 - 2^0 = 31 */ fe25519_mul(&z2_5_0,&t0,&z9);
+
+ /* 2^6 - 2^1 */ fe25519_square(&t0,&z2_5_0);
+ /* 2^7 - 2^2 */ fe25519_square(&t1,&t0);
+ /* 2^8 - 2^3 */ fe25519_square(&t0,&t1);
+ /* 2^9 - 2^4 */ fe25519_square(&t1,&t0);
+ /* 2^10 - 2^5 */ fe25519_square(&t0,&t1);
+ /* 2^10 - 2^0 */ fe25519_mul(&z2_10_0,&t0,&z2_5_0);
+
+ /* 2^11 - 2^1 */ fe25519_square(&t0,&z2_10_0);
+ /* 2^12 - 2^2 */ fe25519_square(&t1,&t0);
+ /* 2^20 - 2^10 */ for (i = 2;i < 10;i += 2) { fe25519_square(&t0,&t1); fe25519_square(&t1,&t0); }
+ /* 2^20 - 2^0 */ fe25519_mul(&z2_20_0,&t1,&z2_10_0);
+
+ /* 2^21 - 2^1 */ fe25519_square(&t0,&z2_20_0);
+ /* 2^22 - 2^2 */ fe25519_square(&t1,&t0);
+ /* 2^40 - 2^20 */ for (i = 2;i < 20;i += 2) { fe25519_square(&t0,&t1); fe25519_square(&t1,&t0); }
+ /* 2^40 - 2^0 */ fe25519_mul(&t0,&t1,&z2_20_0);
+
+ /* 2^41 - 2^1 */ fe25519_square(&t1,&t0);
+ /* 2^42 - 2^2 */ fe25519_square(&t0,&t1);
+ /* 2^50 - 2^10 */ for (i = 2;i < 10;i += 2) { fe25519_square(&t1,&t0); fe25519_square(&t0,&t1); }
+ /* 2^50 - 2^0 */ fe25519_mul(&z2_50_0,&t0,&z2_10_0);
+
+ /* 2^51 - 2^1 */ fe25519_square(&t0,&z2_50_0);
+ /* 2^52 - 2^2 */ fe25519_square(&t1,&t0);
+ /* 2^100 - 2^50 */ for (i = 2;i < 50;i += 2) { fe25519_square(&t0,&t1); fe25519_square(&t1,&t0); }
+ /* 2^100 - 2^0 */ fe25519_mul(&z2_100_0,&t1,&z2_50_0);
+
+ /* 2^101 - 2^1 */ fe25519_square(&t1,&z2_100_0);
+ /* 2^102 - 2^2 */ fe25519_square(&t0,&t1);
+ /* 2^200 - 2^100 */ for (i = 2;i < 100;i += 2) { fe25519_square(&t1,&t0); fe25519_square(&t0,&t1); }
+ /* 2^200 - 2^0 */ fe25519_mul(&t1,&t0,&z2_100_0);
+
+ /* 2^201 - 2^1 */ fe25519_square(&t0,&t1);
+ /* 2^202 - 2^2 */ fe25519_square(&t1,&t0);
+ /* 2^250 - 2^50 */ for (i = 2;i < 50;i += 2) { fe25519_square(&t0,&t1); fe25519_square(&t1,&t0); }
+ /* 2^250 - 2^0 */ fe25519_mul(&t0,&t1,&z2_50_0);
+
+ /* 2^251 - 2^1 */ fe25519_square(&t1,&t0);
+ /* 2^252 - 2^2 */ fe25519_square(&t0,&t1);
+ /* 2^253 - 2^3 */ fe25519_square(&t1,&t0);
+ /* 2^254 - 2^4 */ fe25519_square(&t0,&t1);
+ /* 2^255 - 2^5 */ fe25519_square(&t1,&t0);
+ /* 2^255 - 21 */ fe25519_mul(r,&t1,&z11);
+}
+
+void fe25519_pow2523(fe25519 *r, const fe25519 *x)
+{
+ fe25519 z2;
+ fe25519 z9;
+ fe25519 z11;
+ fe25519 z2_5_0;
+ fe25519 z2_10_0;
+ fe25519 z2_20_0;
+ fe25519 z2_50_0;
+ fe25519 z2_100_0;
+ fe25519 t;
+ int i;
+
+ /* 2 */ fe25519_square(&z2,x);
+ /* 4 */ fe25519_square(&t,&z2);
+ /* 8 */ fe25519_square(&t,&t);
+ /* 9 */ fe25519_mul(&z9,&t,x);
+ /* 11 */ fe25519_mul(&z11,&z9,&z2);
+ /* 22 */ fe25519_square(&t,&z11);
+ /* 2^5 - 2^0 = 31 */ fe25519_mul(&z2_5_0,&t,&z9);
+
+ /* 2^6 - 2^1 */ fe25519_square(&t,&z2_5_0);
+ /* 2^10 - 2^5 */ for (i = 1;i < 5;i++) { fe25519_square(&t,&t); }
+ /* 2^10 - 2^0 */ fe25519_mul(&z2_10_0,&t,&z2_5_0);
+
+ /* 2^11 - 2^1 */ fe25519_square(&t,&z2_10_0);
+ /* 2^20 - 2^10 */ for (i = 1;i < 10;i++) { fe25519_square(&t,&t); }
+ /* 2^20 - 2^0 */ fe25519_mul(&z2_20_0,&t,&z2_10_0);
+
+ /* 2^21 - 2^1 */ fe25519_square(&t,&z2_20_0);
+ /* 2^40 - 2^20 */ for (i = 1;i < 20;i++) { fe25519_square(&t,&t); }
+ /* 2^40 - 2^0 */ fe25519_mul(&t,&t,&z2_20_0);
+
+ /* 2^41 - 2^1 */ fe25519_square(&t,&t);
+ /* 2^50 - 2^10 */ for (i = 1;i < 10;i++) { fe25519_square(&t,&t); }
+ /* 2^50 - 2^0 */ fe25519_mul(&z2_50_0,&t,&z2_10_0);
+
+ /* 2^51 - 2^1 */ fe25519_square(&t,&z2_50_0);
+ /* 2^100 - 2^50 */ for (i = 1;i < 50;i++) { fe25519_square(&t,&t); }
+ /* 2^100 - 2^0 */ fe25519_mul(&z2_100_0,&t,&z2_50_0);
+
+ /* 2^101 - 2^1 */ fe25519_square(&t,&z2_100_0);
+ /* 2^200 - 2^100 */ for (i = 1;i < 100;i++) { fe25519_square(&t,&t); }
+ /* 2^200 - 2^0 */ fe25519_mul(&t,&t,&z2_100_0);
+
+ /* 2^201 - 2^1 */ fe25519_square(&t,&t);
+ /* 2^250 - 2^50 */ for (i = 1;i < 50;i++) { fe25519_square(&t,&t); }
+ /* 2^250 - 2^0 */ fe25519_mul(&t,&t,&z2_50_0);
+
+ /* 2^251 - 2^1 */ fe25519_square(&t,&t);
+ /* 2^252 - 2^2 */ fe25519_square(&t,&t);
+ /* 2^252 - 3 */ fe25519_mul(r,&t,x);
+}
+
+/////////////////////////////////////////// sc25519.h ////////////////////////////////////
+
+typedef struct
+{
+ uint32_t v[32];
+}
+sc25519;
+
+typedef struct
+{
+ uint32_t v[16];
+}
+shortsc25519;
+
+void sc25519_from32bytes(sc25519 *r, const unsigned char x[32]);
+void shortsc25519_from16bytes(shortsc25519 *r, const unsigned char x[16]);
+void sc25519_from64bytes(sc25519 *r, const unsigned char x[64]);
+void sc25519_from_shortsc(sc25519 *r, const shortsc25519 *x);
+void sc25519_to32bytes(unsigned char r[32], const sc25519 *x);
+int sc25519_iszero_vartime(const sc25519 *x);
+int sc25519_isshort_vartime(const sc25519 *x);
+int sc25519_lt_vartime(const sc25519 *x, const sc25519 *y);
+void sc25519_add(sc25519 *r, const sc25519 *x, const sc25519 *y);
+void sc25519_sub_nored(sc25519 *r, const sc25519 *x, const sc25519 *y);
+void sc25519_mul(sc25519 *r, const sc25519 *x, const sc25519 *y);
+void sc25519_mul_shortsc(sc25519 *r, const sc25519 *x, const shortsc25519 *y);
+
+/* Convert s into a representation of the form \sum_{i=0}^{84}r[i]2^3
+ * with r[i] in {-4,...,3}
+ */
+void sc25519_window3(signed char r[85], const sc25519 *s);
+
+/* Convert s into a representation of the form \sum_{i=0}^{50}r[i]2^5
+ * with r[i] in {-16,...,15}
+ */
+void sc25519_window5(signed char r[51], const sc25519 *s);
+void sc25519_2interleave2(unsigned char r[127], const sc25519 *s1, const sc25519 *s2);
+
+/////////////////////////////////////////// sc25519.c ////////////////////////////////////
+
+/*Arithmetic modulo the group order m = 2^252 + 27742317777372353535851937790883648493 = 7237005577332262213973186563042994240857116359379907606001950938285454250989 */
+
+static const uint32_t m[32] = {0xED, 0xD3, 0xF5, 0x5C, 0x1A, 0x63, 0x12, 0x58, 0xD6, 0x9C, 0xF7, 0xA2, 0xDE, 0xF9, 0xDE, 0x14,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10};
+
+static const uint32_t mu[33] = {0x1B, 0x13, 0x2C, 0x0A, 0xA3, 0xE5, 0x9C, 0xED, 0xA7, 0x29, 0x63, 0x08, 0x5D, 0x21, 0x06, 0x21,
+ 0xEB, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F};
+
+static uint32_t lt(uint32_t a,uint32_t b) /* 16-bit inputs */
+{
+ unsigned int x = a;
+ x -= (unsigned int) b; /* 0..65535: no; 4294901761..4294967295: yes */
+ x >>= 31; /* 0: no; 1: yes */
+ return x;
+}
+
+/* Reduce coefficients of r before calling reduce_add_sub */
+static void reduce_add_sub(sc25519 *r)
+{
+ uint32_t pb = 0;
+ uint32_t b;
+ uint32_t mask;
+ int i;
+ unsigned char t[32];
+
+ for(i=0;i<32;i++)
+ {
+ pb += m[i];
+ b = lt(r->v[i],pb);
+ t[i] = r->v[i]-pb+(b<<8);
+ pb = b;
+ }
+ mask = b - 1;
+ for(i=0;i<32;i++)
+ r->v[i] ^= mask & (r->v[i] ^ t[i]);
+}
+
+/* Reduce coefficients of x before calling barrett_reduce */
+static void barrett_reduce(sc25519 *r, const uint32_t x[64])
+{
+ /* See HAC, Alg. 14.42 */
+ int i,j;
+ uint32_t q2[66];
+ uint32_t *q3 = q2 + 33;
+ uint32_t r1[33];
+ uint32_t r2[33];
+ uint32_t carry;
+ uint32_t pb = 0;
+ uint32_t b;
+
+ for (i = 0;i < 66;++i) q2[i] = 0;
+ for (i = 0;i < 33;++i) r2[i] = 0;
+
+ for(i=0;i<33;i++)
+ for(j=0;j<33;j++)
+ if(i+j >= 31) q2[i+j] += mu[i]*x[j+31];
+ carry = q2[31] >> 8;
+ q2[32] += carry;
+ carry = q2[32] >> 8;
+ q2[33] += carry;
+
+ for(i=0;i<33;i++)r1[i] = x[i];
+ for(i=0;i<32;i++)
+ for(j=0;j<33;j++)
+ if(i+j < 33) r2[i+j] += m[i]*q3[j];
+
+ for(i=0;i<32;i++)
+ {
+ carry = r2[i] >> 8;
+ r2[i+1] += carry;
+ r2[i] &= 0xff;
+ }
+
+ for(i=0;i<32;i++)
+ {
+ pb += r2[i];
+ b = lt(r1[i],pb);
+ r->v[i] = r1[i]-pb+(b<<8);
+ pb = b;
+ }
+
+ /* XXX: Can it really happen that r<0?, See HAC, Alg 14.42, Step 3
+ * If so: Handle it here!
+ */
+
+ reduce_add_sub(r);
+ reduce_add_sub(r);
+}
+
+void sc25519_from32bytes(sc25519 *r, const unsigned char x[32])
+{
+ int i;
+ uint32_t t[64];
+ for(i=0;i<32;i++) t[i] = x[i];
+ for(i=32;i<64;++i) t[i] = 0;
+ barrett_reduce(r, t);
+}
+
+void shortsc25519_from16bytes(shortsc25519 *r, const unsigned char x[16])
+{
+ int i;
+ for(i=0;i<16;i++) r->v[i] = x[i];
+}
+
+void sc25519_from64bytes(sc25519 *r, const unsigned char x[64])
+{
+ int i;
+ uint32_t t[64];
+ for(i=0;i<64;i++) t[i] = x[i];
+ barrett_reduce(r, t);
+}
+
+void sc25519_from_shortsc(sc25519 *r, const shortsc25519 *x)
+{
+ int i;
+ for(i=0;i<16;i++)
+ r->v[i] = x->v[i];
+ for(i=0;i<16;i++)
+ r->v[16+i] = 0;
+}
+
+void sc25519_to32bytes(unsigned char r[32], const sc25519 *x)
+{
+ int i;
+ for(i=0;i<32;i++) r[i] = x->v[i];
+}
+
+int sc25519_iszero_vartime(const sc25519 *x)
+{
+ int i;
+ for(i=0;i<32;i++)
+ if(x->v[i] != 0) return 0;
+ return 1;
+}
+
+int sc25519_isshort_vartime(const sc25519 *x)
+{
+ int i;
+ for(i=31;i>15;i--)
+ if(x->v[i] != 0) return 0;
+ return 1;
+}
+
+int sc25519_lt_vartime(const sc25519 *x, const sc25519 *y)
+{
+ int i;
+ for(i=31;i>=0;i--)
+ {
+ if(x->v[i] < y->v[i]) return 1;
+ if(x->v[i] > y->v[i]) return 0;
+ }
+ return 0;
+}
+
+void sc25519_add(sc25519 *r, const sc25519 *x, const sc25519 *y)
+{
+ int i, carry;
+ for(i=0;i<32;i++) r->v[i] = x->v[i] + y->v[i];
+ for(i=0;i<31;i++)
+ {
+ carry = r->v[i] >> 8;
+ r->v[i+1] += carry;
+ r->v[i] &= 0xff;
+ }
+ reduce_add_sub(r);
+}
+
+void sc25519_sub_nored(sc25519 *r, const sc25519 *x, const sc25519 *y)
+{
+ uint32_t b = 0;
+ uint32_t t;
+ int i;
+ for(i=0;i<32;i++)
+ {
+ t = x->v[i] - y->v[i] - b;
+ r->v[i] = t & 255;
+ b = (t >> 8) & 1;
+ }
+}
+
+void sc25519_mul(sc25519 *r, const sc25519 *x, const sc25519 *y)
+{
+ int i,j,carry;
+ uint32_t t[64];
+ for(i=0;i<64;i++)t[i] = 0;
+
+ for(i=0;i<32;i++)
+ for(j=0;j<32;j++)
+ t[i+j] += x->v[i] * y->v[j];
+
+ /* Reduce coefficients */
+ for(i=0;i<63;i++)
+ {
+ carry = t[i] >> 8;
+ t[i+1] += carry;
+ t[i] &= 0xff;
+ }
+
+ barrett_reduce(r, t);
+}
+
+void sc25519_mul_shortsc(sc25519 *r, const sc25519 *x, const shortsc25519 *y)
+{
+ sc25519 t;
+ sc25519_from_shortsc(&t, y);
+ sc25519_mul(r, x, &t);
+}
+
+void sc25519_window3(signed char r[85], const sc25519 *s)
+{
+ char carry;
+ int i;
+ for(i=0;i<10;i++)
+ {
+ r[8*i+0] = s->v[3*i+0] & 7;
+ r[8*i+1] = (s->v[3*i+0] >> 3) & 7;
+ r[8*i+2] = (s->v[3*i+0] >> 6) & 7;
+ r[8*i+2] ^= (s->v[3*i+1] << 2) & 7;
+ r[8*i+3] = (s->v[3*i+1] >> 1) & 7;
+ r[8*i+4] = (s->v[3*i+1] >> 4) & 7;
+ r[8*i+5] = (s->v[3*i+1] >> 7) & 7;
+ r[8*i+5] ^= (s->v[3*i+2] << 1) & 7;
+ r[8*i+6] = (s->v[3*i+2] >> 2) & 7;
+ r[8*i+7] = (s->v[3*i+2] >> 5) & 7;
+ }
+ r[8*i+0] = s->v[3*i+0] & 7;
+ r[8*i+1] = (s->v[3*i+0] >> 3) & 7;
+ r[8*i+2] = (s->v[3*i+0] >> 6) & 7;
+ r[8*i+2] ^= (s->v[3*i+1] << 2) & 7;
+ r[8*i+3] = (s->v[3*i+1] >> 1) & 7;
+ r[8*i+4] = (s->v[3*i+1] >> 4) & 7;
+
+ /* Making it signed */
+ carry = 0;
+ for(i=0;i<84;i++)
+ {
+ r[i] += carry;
+ r[i+1] += r[i] >> 3;
+ r[i] &= 7;
+ carry = r[i] >> 2;
+ r[i] -= carry<<3;
+ }
+ r[84] += carry;
+}
+
+void sc25519_window5(signed char r[51], const sc25519 *s)
+{
+ char carry;
+ int i;
+ for(i=0;i<6;i++)
+ {
+ r[8*i+0] = s->v[5*i+0] & 31;
+ r[8*i+1] = (s->v[5*i+0] >> 5) & 31;
+ r[8*i+1] ^= (s->v[5*i+1] << 3) & 31;
+ r[8*i+2] = (s->v[5*i+1] >> 2) & 31;
+ r[8*i+3] = (s->v[5*i+1] >> 7) & 31;
+ r[8*i+3] ^= (s->v[5*i+2] << 1) & 31;
+ r[8*i+4] = (s->v[5*i+2] >> 4) & 31;
+ r[8*i+4] ^= (s->v[5*i+3] << 4) & 31;
+ r[8*i+5] = (s->v[5*i+3] >> 1) & 31;
+ r[8*i+6] = (s->v[5*i+3] >> 6) & 31;
+ r[8*i+6] ^= (s->v[5*i+4] << 2) & 31;
+ r[8*i+7] = (s->v[5*i+4] >> 3) & 31;
+ }
+ r[8*i+0] = s->v[5*i+0] & 31;
+ r[8*i+1] = (s->v[5*i+0] >> 5) & 31;
+ r[8*i+1] ^= (s->v[5*i+1] << 3) & 31;
+ r[8*i+2] = (s->v[5*i+1] >> 2) & 31;
+
+ /* Making it signed */
+ carry = 0;
+ for(i=0;i<50;i++)
+ {
+ r[i] += carry;
+ r[i+1] += r[i] >> 5;
+ r[i] &= 31;
+ carry = r[i] >> 4;
+ r[i] -= carry<<5;
+ }
+ r[50] += carry;
+}
+
+void sc25519_2interleave2(unsigned char r[127], const sc25519 *s1, const sc25519 *s2)
+{
+ int i;
+ for(i=0;i<31;i++)
+ {
+ r[4*i] = ( s1->v[i] & 3) ^ (( s2->v[i] & 3) << 2);
+ r[4*i+1] = ((s1->v[i] >> 2) & 3) ^ (((s2->v[i] >> 2) & 3) << 2);
+ r[4*i+2] = ((s1->v[i] >> 4) & 3) ^ (((s2->v[i] >> 4) & 3) << 2);
+ r[4*i+3] = ((s1->v[i] >> 6) & 3) ^ (((s2->v[i] >> 6) & 3) << 2);
+ }
+ r[124] = ( s1->v[31] & 3) ^ (( s2->v[31] & 3) << 2);
+ r[125] = ((s1->v[31] >> 2) & 3) ^ (((s2->v[31] >> 2) & 3) << 2);
+ r[126] = ((s1->v[31] >> 4) & 3) ^ (((s2->v[31] >> 4) & 3) << 2);
+}
+
+/////////////////////////////////////////// ge25519.h ////////////////////////////////////
+
+typedef struct
+{
+ fe25519 x;
+ fe25519 y;
+ fe25519 z;
+ fe25519 t;
+} ge25519;
+
+//const ge25519 ge25519_base;
+int ge25519_unpackneg_vartime(ge25519 *r, const unsigned char p[32]);
+void ge25519_pack(unsigned char r[32], const ge25519 *p);
+int ge25519_isneutral_vartime(const ge25519 *p);
+void ge25519_double_scalarmult_vartime(ge25519 *r, const ge25519 *p1, const sc25519 *s1, const ge25519 *p2, const sc25519 *s2);
+void ge25519_scalarmult_base(ge25519 *r, const sc25519 *s);
+
+/////////////////////////////////////////// ge25519.c ////////////////////////////////////
+
+/*
+ * Arithmetic on the twisted Edwards curve -x^2 + y^2 = 1 + dx^2y^2
+ * with d = -(121665/121666) = 37095705934669439343138083508754565189542113879843219016388785533085940283555
+ * Base point: (15112221349535400772501151409588531511454012693041857206046113283949847762202,46316835694926478169428394003475163141307993866256225615783033603165251855960);
+ */
+
+/* d */
+static const fe25519 ge25519_ecd = {{0xA3, 0x78, 0x59, 0x13, 0xCA, 0x4D, 0xEB, 0x75, 0xAB, 0xD8, 0x41, 0x41, 0x4D, 0x0A, 0x70, 0x00,
+ 0x98, 0xE8, 0x79, 0x77, 0x79, 0x40, 0xC7, 0x8C, 0x73, 0xFE, 0x6F, 0x2B, 0xEE, 0x6C, 0x03, 0x52}};
+/* 2*d */
+static const fe25519 ge25519_ec2d = {{0x59, 0xF1, 0xB2, 0x26, 0x94, 0x9B, 0xD6, 0xEB, 0x56, 0xB1, 0x83, 0x82, 0x9A, 0x14, 0xE0, 0x00,
+ 0x30, 0xD1, 0xF3, 0xEE, 0xF2, 0x80, 0x8E, 0x19, 0xE7, 0xFC, 0xDF, 0x56, 0xDC, 0xD9, 0x06, 0x24}};
+/* sqrt(-1) */
+static const fe25519 ge25519_sqrtm1 = {{0xB0, 0xA0, 0x0E, 0x4A, 0x27, 0x1B, 0xEE, 0xC4, 0x78, 0xE4, 0x2F, 0xAD, 0x06, 0x18, 0x43, 0x2F,
+ 0xA7, 0xD7, 0xFB, 0x3D, 0x99, 0x00, 0x4D, 0x2B, 0x0B, 0xDF, 0xC1, 0x4F, 0x80, 0x24, 0x83, 0x2B}};
+
+#define ge25519_p3 ge25519
+
+typedef struct
+{
+ fe25519 x;
+ fe25519 z;
+ fe25519 y;
+ fe25519 t;
+} ge25519_p1p1;
+
+typedef struct
+{
+ fe25519 x;
+ fe25519 y;
+ fe25519 z;
+} ge25519_p2;
+
+typedef struct
+{
+ fe25519 x;
+ fe25519 y;
+} ge25519_aff;
+
+
+/* Packed coordinates of the base point */
+const ge25519 ge25519_base = {{{0x1A, 0xD5, 0x25, 0x8F, 0x60, 0x2D, 0x56, 0xC9, 0xB2, 0xA7, 0x25, 0x95, 0x60, 0xC7, 0x2C, 0x69,
+ 0x5C, 0xDC, 0xD6, 0xFD, 0x31, 0xE2, 0xA4, 0xC0, 0xFE, 0x53, 0x6E, 0xCD, 0xD3, 0x36, 0x69, 0x21}},
+ {{0x58, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66,
+ 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66}},
+ {{0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}},
+ {{0xA3, 0xDD, 0xB7, 0xA5, 0xB3, 0x8A, 0xDE, 0x6D, 0xF5, 0x52, 0x51, 0x77, 0x80, 0x9F, 0xF0, 0x20,
+ 0x7D, 0xE3, 0xAB, 0x64, 0x8E, 0x4E, 0xEA, 0x66, 0x65, 0x76, 0x8B, 0xD7, 0x0F, 0x5F, 0x87, 0x67}}};
+
+/* Multiples of the base point in affine representation */
+static const ge25519_aff ge25519_base_multiples_affine[425] = {
+#include "ge25519_base.data"
+};
+
+#ifndef AC_NOALIASING
+static void p1p1_to_p2_(ge25519_p3 *r, const ge25519_p1p1 *p) // to avoid errors because of aliasing
+{
+ fe25519_mul(&r->x, &p->x, &p->t);
+ fe25519_mul(&r->y, &p->y, &p->z);
+ fe25519_mul(&r->z, &p->z, &p->t);
+}
+#else
+static void p1p1_to_p2(ge25519_p2 *r, const ge25519_p1p1 *p)
+{
+ fe25519_mul(&r->x, &p->x, &p->t);
+ fe25519_mul(&r->y, &p->y, &p->z);
+ fe25519_mul(&r->z, &p->z, &p->t);
+}
+#endif
+
+static void p1p1_to_p3(ge25519_p3 *r, const ge25519_p1p1 *p)
+{
+#ifndef AC_NOALIASING
+ p1p1_to_p2_(r, p);
+#else
+ p1p1_to_p2((ge25519_p2 *)r, p);
+#endif
+ fe25519_mul(&r->t, &p->x, &p->y);
+}
+
+static void ge25519_mixadd2(ge25519_p3 *r, const ge25519_aff *q)
+{
+ fe25519 a,b,t1,t2,c,d,e,f,g,h,qt;
+ fe25519_mul(&qt, &q->x, &q->y);
+ fe25519_sub(&a, &r->y, &r->x); /* A = (Y1-X1)*(Y2-X2) */
+ fe25519_add(&b, &r->y, &r->x); /* B = (Y1+X1)*(Y2+X2) */
+ fe25519_sub(&t1, &q->y, &q->x);
+ fe25519_add(&t2, &q->y, &q->x);
+ fe25519_mul(&a, &a, &t1);
+ fe25519_mul(&b, &b, &t2);
+ fe25519_sub(&e, &b, &a); /* E = B-A */
+ fe25519_add(&h, &b, &a); /* H = B+A */
+ fe25519_mul(&c, &r->t, &qt); /* C = T1*k*T2 */
+ fe25519_mul(&c, &c, &ge25519_ec2d);
+ fe25519_add(&d, &r->z, &r->z); /* D = Z1*2 */
+ fe25519_sub(&f, &d, &c); /* F = D-C */
+ fe25519_add(&g, &d, &c); /* G = D+C */
+ fe25519_mul(&r->x, &e, &f);
+ fe25519_mul(&r->y, &h, &g);
+ fe25519_mul(&r->z, &g, &f);
+ fe25519_mul(&r->t, &e, &h);
+}
+
+static void add_p1p1(ge25519_p1p1 *r, const ge25519_p3 *p, const ge25519_p3 *q)
+{
+ fe25519 a, b, c, d, t;
+
+ fe25519_sub(&a, &p->y, &p->x); /* A = (Y1-X1)*(Y2-X2) */
+ fe25519_sub(&t, &q->y, &q->x);
+ fe25519_mul(&a, &a, &t);
+ fe25519_add(&b, &p->x, &p->y); /* B = (Y1+X1)*(Y2+X2) */
+ fe25519_add(&t, &q->x, &q->y);
+ fe25519_mul(&b, &b, &t);
+ fe25519_mul(&c, &p->t, &q->t); /* C = T1*k*T2 */
+ fe25519_mul(&c, &c, &ge25519_ec2d);
+ fe25519_mul(&d, &p->z, &q->z); /* D = Z1*2*Z2 */
+ fe25519_add(&d, &d, &d);
+ fe25519_sub(&r->x, &b, &a); /* E = B-A */
+ fe25519_sub(&r->t, &d, &c); /* F = D-C */
+ fe25519_add(&r->z, &d, &c); /* G = D+C */
+ fe25519_add(&r->y, &b, &a); /* H = B+A */
+}
+
+/* See http://www.hyperelliptic.org/EFD/g1p/auto-twisted-extended-1.html#doubling-dbl-2008-hwcd */
+static void dbl_p1p1(ge25519_p1p1 *r, const ge25519_p2 *p)
+{
+ fe25519 a,b,c,d;
+ fe25519_square(&a, &p->x);
+ fe25519_square(&b, &p->y);
+ fe25519_square(&c, &p->z);
+ fe25519_add(&c, &c, &c);
+ fe25519_neg(&d, &a);
+
+ fe25519_add(&r->x, &p->x, &p->y);
+ fe25519_square(&r->x, &r->x);
+ fe25519_sub(&r->x, &r->x, &a);
+ fe25519_sub(&r->x, &r->x, &b);
+ fe25519_add(&r->z, &d, &b);
+ fe25519_sub(&r->t, &r->z, &c);
+ fe25519_sub(&r->y, &d, &b);
+}
+
+/* Constant-time version of: if(b) r = p */
+static void cmov_aff(ge25519_aff *r, const ge25519_aff *p, unsigned char b)
+{
+ fe25519_cmov(&r->x, &p->x, b);
+ fe25519_cmov(&r->y, &p->y, b);
+}
+
+static unsigned char equal(signed char b,signed char c)
+{
+ unsigned char ub = b;
+ unsigned char uc = c;
+ unsigned char x = ub ^ uc; /* 0: yes; 1..255: no */
+ uint32_t y = x; /* 0: yes; 1..255: no */
+ y -= 1; /* 4294967295: yes; 0..254: no */
+ y >>= 31; /* 1: yes; 0: no */
+ return y;
+}
+
+static unsigned char negative(signed char b)
+{
+ unsigned long long x = b; /* 18446744073709551361..18446744073709551615: yes; 0..255: no */
+ x >>= 63; /* 1: yes; 0: no */
+ return x;
+}
+
+static void choose_t(ge25519_aff *t, unsigned long long pos, signed char b)
+{
+ /* constant time */
+ fe25519 v;
+ *t = ge25519_base_multiples_affine[5*pos+0];
+ cmov_aff(t, &ge25519_base_multiples_affine[5*pos+1],equal(b,1) | equal(b,-1));
+ cmov_aff(t, &ge25519_base_multiples_affine[5*pos+2],equal(b,2) | equal(b,-2));
+ cmov_aff(t, &ge25519_base_multiples_affine[5*pos+3],equal(b,3) | equal(b,-3));
+ cmov_aff(t, &ge25519_base_multiples_affine[5*pos+4],equal(b,-4));
+ fe25519_neg(&v, &t->x);
+ fe25519_cmov(&t->x, &v, negative(b));
+}
+
+static void setneutral(ge25519 *r)
+{
+ fe25519_setzero(&r->x);
+ fe25519_setone(&r->y);
+ fe25519_setone(&r->z);
+ fe25519_setzero(&r->t);
+}
+
+/* ********************************************************************
+ * EXPORTED FUNCTIONS
+ ******************************************************************** */
+
+/* return 0 on success, -1 otherwise */
+int ge25519_unpackneg_vartime(ge25519_p3 *r, const unsigned char p[32])
+{
+ unsigned char par;
+ fe25519 t, chk, num, den, den2, den4, den6;
+ fe25519_setone(&r->z);
+ par = p[31] >> 7;
+ fe25519_unpack(&r->y, p);
+ fe25519_square(&num, &r->y); /* x = y^2 */
+ fe25519_mul(&den, &num, &ge25519_ecd); /* den = dy^2 */
+ fe25519_sub(&num, &num, &r->z); /* x = y^2-1 */
+ fe25519_add(&den, &r->z, &den); /* den = dy^2+1 */
+
+ /* Computation of sqrt(num/den) */
+ /* 1.: computation of num^((p-5)/8)*den^((7p-35)/8) = (num*den^7)^((p-5)/8) */
+ fe25519_square(&den2, &den);
+ fe25519_square(&den4, &den2);
+ fe25519_mul(&den6, &den4, &den2);
+ fe25519_mul(&t, &den6, &num);
+ fe25519_mul(&t, &t, &den);
+
+ fe25519_pow2523(&t, &t);
+ /* 2. computation of r->x = t * num * den^3 */
+ fe25519_mul(&t, &t, &num);
+ fe25519_mul(&t, &t, &den);
+ fe25519_mul(&t, &t, &den);
+ fe25519_mul(&r->x, &t, &den);
+
+ /* 3. Check whether sqrt computation gave correct result, multiply by sqrt(-1) if not: */
+ fe25519_square(&chk, &r->x);
+ fe25519_mul(&chk, &chk, &den);
+ if (!fe25519_iseq_vartime(&chk, &num))
+ fe25519_mul(&r->x, &r->x, &ge25519_sqrtm1);
+
+ /* 4. Now we have one of the two square roots, except if input was not a square */
+ fe25519_square(&chk, &r->x);
+ fe25519_mul(&chk, &chk, &den);
+ if (!fe25519_iseq_vartime(&chk, &num))
+ return -1;
+
+ /* 5. Choose the desired square root according to parity: */
+ if(fe25519_getparity(&r->x) != (1-par))
+ fe25519_neg(&r->x, &r->x);
+
+ fe25519_mul(&r->t, &r->x, &r->y);
+ return 0;
+}
+
+void ge25519_pack(unsigned char r[32], const ge25519_p3 *p)
+{
+ fe25519 tx, ty, zi;
+ fe25519_invert(&zi, &p->z);
+ fe25519_mul(&tx, &p->x, &zi);
+ fe25519_mul(&ty, &p->y, &zi);
+ fe25519_pack(r, &ty);
+ r[31] ^= fe25519_getparity(&tx) << 7;
+}
+
+int ge25519_isneutral_vartime(const ge25519_p3 *p)
+{
+ int ret = 1;
+ if(!fe25519_iszero(&p->x)) ret = 0;
+ if(!fe25519_iseq_vartime(&p->y, &p->z)) ret = 0;
+ return ret;
+}
+
+/* computes [s1]p1 + [s2]p2 */
+void ge25519_double_scalarmult_vartime(ge25519_p3 *r, const ge25519_p3 *p1, const sc25519 *s1, const ge25519_p3 *p2, const sc25519 *s2)
+{
+ ge25519_p1p1 tp1p1;
+ ge25519_p3 pre[16];
+ unsigned char b[127];
+ int i;
+
+ /* precomputation s2 s1 */
+ setneutral(pre); /* 00 00 */
+ pre[1] = *p1; /* 00 01 */
+ dbl_p1p1(&tp1p1,(ge25519_p2 *)p1); p1p1_to_p3( &pre[2], &tp1p1); /* 00 10 */
+ add_p1p1(&tp1p1,&pre[1], &pre[2]); p1p1_to_p3( &pre[3], &tp1p1); /* 00 11 */
+ pre[4] = *p2; /* 01 00 */
+ add_p1p1(&tp1p1,&pre[1], &pre[4]); p1p1_to_p3( &pre[5], &tp1p1); /* 01 01 */
+ add_p1p1(&tp1p1,&pre[2], &pre[4]); p1p1_to_p3( &pre[6], &tp1p1); /* 01 10 */
+ add_p1p1(&tp1p1,&pre[3], &pre[4]); p1p1_to_p3( &pre[7], &tp1p1); /* 01 11 */
+ dbl_p1p1(&tp1p1,(ge25519_p2 *)p2); p1p1_to_p3( &pre[8], &tp1p1); /* 10 00 */
+ add_p1p1(&tp1p1,&pre[1], &pre[8]); p1p1_to_p3( &pre[9], &tp1p1); /* 10 01 */
+ dbl_p1p1(&tp1p1,(ge25519_p2 *)&pre[5]); p1p1_to_p3(&pre[10], &tp1p1); /* 10 10 */
+ add_p1p1(&tp1p1,&pre[3], &pre[8]); p1p1_to_p3(&pre[11], &tp1p1); /* 10 11 */
+ add_p1p1(&tp1p1,&pre[4], &pre[8]); p1p1_to_p3(&pre[12], &tp1p1); /* 11 00 */
+ add_p1p1(&tp1p1,&pre[1],&pre[12]); p1p1_to_p3(&pre[13], &tp1p1); /* 11 01 */
+ add_p1p1(&tp1p1,&pre[2],&pre[12]); p1p1_to_p3(&pre[14], &tp1p1); /* 11 10 */
+ add_p1p1(&tp1p1,&pre[3],&pre[12]); p1p1_to_p3(&pre[15], &tp1p1); /* 11 11 */
+
+ sc25519_2interleave2(b,s1,s2);
+
+ /* scalar multiplication */
+ *r = pre[b[126]];
+ for(i=125;i>=0;i--)
+ {
+ dbl_p1p1(&tp1p1, (ge25519_p2 *)r);
+#ifndef AC_NOALIASING
+ p1p1_to_p2_(r, &tp1p1);
+#else
+ p1p1_to_p2((ge25519_p2 *) r, &tp1p1);
+#endif
+ dbl_p1p1(&tp1p1, (ge25519_p2 *)r);
+ if(b[i]!=0)
+ {
+ p1p1_to_p3(r, &tp1p1);
+ add_p1p1(&tp1p1, r, &pre[b[i]]);
+ }
+#ifndef AC_NOALIASING
+ if(i != 0) p1p1_to_p2_(r, &tp1p1);
+#else
+ if(i != 0) p1p1_to_p2((ge25519_p2 *)r, &tp1p1);
+#endif
+ else p1p1_to_p3(r, &tp1p1);
+ }
+}
+
+void ge25519_scalarmult_base(ge25519_p3 *r, const sc25519 *s)
+{
+ signed char b[85];
+ int i;
+ ge25519_aff t;
+ sc25519_window3(b,s);
+
+ choose_t((ge25519_aff *)r, 0, b[0]);
+ fe25519_setone(&r->z);
+ fe25519_mul(&r->t, &r->x, &r->y);
+ for(i=1;i<85;i++)
+ {
+ choose_t(&t, (unsigned long long) i, b[i]);
+ ge25519_mixadd2(r, &t);
+ }
+}
+
+
+/////////////////////////////////////////// misc ////////////////////////////////////
+
+#if 0 // we're not really vulnerable to timing attacks, so we can use memcmp()
+int crypto_verify_32(const unsigned char *x,const unsigned char *y)
+{
+ unsigned int differentbits = 0;
+ loopi(32) differentbits |= x[i] ^ y[i];
+ return differentbits;
+}
+#endif
+
+#undef ge25519_p3
+
diff --git a/include/assaultcube/src/cube.h b/include/assaultcube/src/cube.h
new file mode 100644
index 0000000..8f59d16
--- /dev/null
+++ b/include/assaultcube/src/cube.h
@@ -0,0 +1,72 @@
+#ifndef __CUBE_H__
+#define __CUBE_H__
+
+#include "platform.h"
+#include "tools.h"
+#include "geom.h"
+#include "model.h"
+#include "protocol.h"
+#include "sound.h"
+#include "weapon.h"
+#include "entity.h"
+#include "world.h"
+#include "command.h"
+
+#ifndef STANDALONE
+ #include "varray.h"
+ #include "vote.h"
+ #include "console.h"
+ enum
+ {
+ SDL_AC_BUTTON_WHEELDOWN = -5,
+ SDL_AC_BUTTON_WHEELUP = -4,
+ SDL_AC_BUTTON_RIGHT = -3,
+ SDL_AC_BUTTON_MIDDLE = -2,
+ SDL_AC_BUTTON_LEFT = -1
+ };
+#endif
+
+extern sqr *world, *wmip[]; // map data, the mips are sequential 2D arrays in memory
+extern header hdr; // current map header
+extern _mapconfigdata mapconfigdata; // current mapconfig
+extern int sfactor, ssize; // ssize = 2^sfactor
+extern int cubicsize, mipsize; // cubicsize = ssize^2
+extern physent *camera1; // camera representing perspective of player, usually player1
+extern playerent *player1; // special client ent that receives input and acts as camera
+extern vector players; // all the other clients (in multiplayer)
+extern vector bounceents;
+extern bool editmode;
+extern int unsavededits;
+extern vector ents; // map entities
+extern vec worldpos, camup, camright, camdir; // current target of the crosshair in the world
+extern int lastmillis, totalmillis, skipmillis; // last time
+extern int curtime; // current frame time
+extern int interm;
+extern int gamemode, nextmode;
+extern int gamespeed;
+extern int xtraverts;
+extern float fovy, aspect;
+extern int farplane;
+extern bool minimap, reflecting, refracting;
+extern int stenciling, stencilshadow, effective_stencilshadow;
+extern bool intermission;
+extern int arenaintermission;
+extern hashtable mapinfo;
+extern int hwtexsize, hwmaxaniso;
+extern int maploaded, msctrl;
+extern float waterlevel;
+
+#define AC_VERSION 1202
+#define AC_MASTER_URI "ms.cubers.net"
+#define AC_MASTER_PORT 28760
+#define MAXCL 16
+#define CONFIGROTATEMAX 5 // keep 5 old versions of saved.cfg and init.cfg around
+
+#define DEFAULT_FOG 180
+#define DEFAULT_FOGCOLOUR 0x8099B3
+#define DEFAULT_SHADOWYAW 45
+
+#include "protos.h" // external function decls
+
+#endif
+
diff --git a/include/assaultcube/src/entity.h b/include/assaultcube/src/entity.h
new file mode 100644
index 0000000..4543857
--- /dev/null
+++ b/include/assaultcube/src/entity.h
@@ -0,0 +1,652 @@
+enum // static entity types
+{
+ NOTUSED = 0, // entity slot not in use in map (usually seen at deleted entities)
+ LIGHT, // lightsource, attr1 = radius, attr2 = intensity (or attr2..4 = r-g-b)
+ PLAYERSTART, // attr1 = angle, attr2 = team
+ I_CLIPS, I_AMMO, I_GRENADE, // attr1 = elevation
+ I_HEALTH, I_HELMET, I_ARMOUR, I_AKIMBO,
+ MAPMODEL, // attr1 = angle, attr2 = idx, attr3 = elevation, attr4 = texture, attr5 = pitch, attr6 = roll
+ CARROT, // attr1 = tag, attr2 = type
+ LADDER, // attr1 = height
+ CTF_FLAG, // attr1 = angle, attr2 = red/blue
+ SOUND, // attr1 = idx, attr2 = radius, attr3 = size, attr4 = volume
+ CLIP, // attr1 = elevation, attr2 = xradius, attr3 = yradius, attr4 = height, attr6 = slope, attr7 = shape
+ PLCLIP, // attr1 = elevation, attr2 = xradius, attr3 = yradius, attr4 = height, attr6 = slope, attr7 = shape
+ DUMMYENT, // temporary entity without any function - will not be saved to map files, used to mark positions and for scripting
+ MAXENTTYPES
+};
+
+extern short entwraparound[MAXENTTYPES][7];
+extern uchar entscale[MAXENTTYPES][7];
+#define ENTSCALE10 10
+#define ENTSCALE5 5
+
+enum {MAP_IS_BAD, MAP_IS_EDITABLE, MAP_IS_GOOD};
+
+extern const char *entnames[];
+#define isitem(i) ((i) >= I_CLIPS && (i) <= I_AKIMBO)
+
+struct persistent_entity // map entity
+{
+ short x, y, z; // cube aligned position
+ short attr1;
+ uchar type; // type is one of the above
+ uchar attr2, attr3, attr4;
+ short attr5;
+ char attr6;
+ unsigned char attr7;
+ persistent_entity(short x, short y, short z, uchar type, short attr1, uchar attr2, uchar attr3, uchar attr4) : x(x), y(y), z(z), attr1(attr1), type(type), attr2(attr2), attr3(attr3), attr4(attr4), attr5(0), attr6(0), attr7(0) {}
+ persistent_entity() {}
+};
+
+struct entity : persistent_entity
+{
+ bool spawned; //the dynamic states of a map entity
+ int lastmillis;
+ entity(short x, short y, short z, uchar type, short attr1, uchar attr2, uchar attr3, uchar attr4) : persistent_entity(x, y, z, type, attr1, attr2, attr3, attr4), spawned(false) {}
+ entity() {}
+ bool fitsmode(int gamemode) { return !m_noitems && isitem(type) && !(m_noitemsnade && type!=I_GRENADE) && !(m_pistol && type==I_AMMO); }
+ void transformtype(int gamemode)
+ {
+ if(m_noitemsnade && type==I_CLIPS) type = I_GRENADE;
+ else if(m_pistol && ( type==I_AMMO || type==I_GRENADE )) type = I_CLIPS;
+ }
+};
+
+enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_CARBINE, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER, GUN_ASSAULT, GUN_CPISTOL, GUN_GRENADE, GUN_AKIMBO, NUMGUNS };
+#define valid_weapon(g) ((g) >= GUN_KNIFE && (g) < NUMGUNS)
+#define reloadable_gun(g) ((g) != GUN_KNIFE && (g) != GUN_GRENADE)
+
+#define SGRAYS 21
+#define SGDMGTOTAL 90
+
+#define SGDMGBONUS 65
+#define SGDMGDISTB 50
+
+#define SGCCdmg 500
+#define SGCCbase 0
+#define SGCCrange 40
+
+#define SGCMdmg 375
+#define SGCMbase 25
+#define SGCMrange 60
+
+#define SGCOdmg 125
+#define SGCObase 45
+#define SGCOrange 75
+
+#define SGMAXDMGABS 105
+#define SGMAXDMGLOC 84
+#define EXPDAMRAD 10
+
+struct itemstat { int add, start, max, sound; };
+extern itemstat ammostats[NUMGUNS];
+extern itemstat powerupstats[I_ARMOUR-I_HEALTH+1];
+
+struct guninfo { char modelname[23], title[42]; short sound, reload, reloadtime, attackdelay, damage, piercing, projspeed, part, spread, recoil, magsize, mdl_kick_rot, mdl_kick_back, recoilincrease, recoilbase, maxrecoil, recoilbackfade, pushfactor; bool isauto; };
+extern guninfo guns[NUMGUNS];
+extern const char *gunnames[];
+
+static inline int reloadtime(int gun) { return guns[gun].reloadtime; }
+static inline int attackdelay(int gun) { return guns[gun].attackdelay; }
+static inline int magsize(int gun) { return guns[gun].magsize; }
+
+/** roseta stone:
+ 0000, 0001, 0010, 0011, 0100, 0101, 0110 */
+enum { TEAM_CLA = 0, TEAM_RVSF, TEAM_CLA_SPECT, TEAM_RVSF_SPECT, TEAM_SPECT, TEAM_NUM, TEAM_ANYACTIVE };
+extern const char *teamnames[];
+extern const char *teamnames_s[];
+extern const char *killmessages[2][NUMGUNS];
+
+#define TEAM_VOID TEAM_NUM
+#define isteam(a,b) (m_teammode && (a) == (b))
+#define team_opposite(o) (team_isvalid(o) && (o) < TEAM_SPECT ? (o) ^ 1 : TEAM_SPECT)
+#define team_base(t) ((t) & 1)
+#define team_basestring(t) ((t) == 1 ? teamnames[1] : ((t) == 0 ? teamnames[0] : "SPECT"))
+#define team_isvalid(t) ((int(t)) >= 0 && (t) < TEAM_NUM)
+#define team_isactive(t) ((t) == TEAM_CLA || (t) == TEAM_RVSF)
+#define team_isspect(t) ((t) > TEAM_RVSF && (t) < TEAM_VOID)
+#define team_group(t) ((t) == TEAM_SPECT ? TEAM_SPECT : team_base(t))
+#define team_tospec(t) ((t) == TEAM_SPECT ? TEAM_SPECT : team_base(t) + TEAM_CLA_SPECT - TEAM_CLA)
+// note: team_isactive and team_base can/should be used to check the limits for arrays of size '2'
+static inline const char *team_string(int t, bool abbr = false) { const char **n = abbr ? teamnames_s : teamnames; return team_isvalid(t) ? n[t] : n[TEAM_NUM + 1]; }
+
+enum { ENT_PLAYER = 0, ENT_BOT, ENT_CAMERA, ENT_BOUNCE };
+enum { CS_ALIVE = 0, CS_DEAD, CS_SPAWNING, CS_LAGGED, CS_EDITING, CS_SPECTATE };
+enum { CR_DEFAULT = 0, CR_ADMIN };
+enum { SM_NONE = 0, SM_DEATHCAM, SM_FOLLOW1ST, SM_FOLLOW3RD, SM_FOLLOW3RD_TRANSPARENT, SM_FLY, SM_OVERVIEW, SM_NUM };
+
+class worldobject
+{
+public:
+ virtual ~worldobject() {};
+};
+
+class physent : public worldobject
+{
+public:
+ vec o, vel, vel_t; // origin, velocity
+ vec deltapos, newpos; // movement interpolation
+ float yaw, pitch, roll; // used as vec in one place
+ float pitchvel;
+ float maxspeed; // cubes per second, 24 for player
+ int timeinair; // used for fake gravity
+ float radius, eyeheight, maxeyeheight, aboveeye; // bounding box size
+ bool inwater;
+ bool onfloor, onladder, jumpnext, crouching, crouchedinair, trycrouch, cancollide, stuck, scoping, shoot;
+ int lastjump;
+ float lastjumpheight;
+ int lastsplash;
+ char move, strafe;
+ uchar state, type;
+ float eyeheightvel;
+ int last_pos;
+
+ physent() : o(0, 0, 0), deltapos(0, 0, 0), newpos(0, 0, 0), yaw(270), pitch(0), roll(0), pitchvel(0),
+ crouching(false), crouchedinair(false), trycrouch(false), cancollide(true), stuck(false), scoping(false), shoot(false), lastjump(0), lastjumpheight(200), lastsplash(0), state(CS_ALIVE), last_pos(0)
+ {
+ reset();
+ }
+ virtual ~physent() {}
+
+ void resetinterp()
+ {
+ newpos = o;
+ newpos.z -= eyeheight;
+ deltapos = vec(0, 0, 0);
+ }
+
+ void reset()
+ {
+ vel.x = vel.y = vel.z = eyeheightvel = vel_t.x = vel_t.y = vel_t.z = 0.0f;
+ move = strafe = 0;
+ timeinair = lastjump = lastsplash = 0;
+ onfloor = onladder = inwater = jumpnext = crouching = crouchedinair = trycrouch = stuck = false;
+ last_pos = 0;
+ }
+
+ virtual void oncollision() {}
+ virtual void onmoved(const vec &dist) {}
+};
+
+class dynent : public physent // animated ent
+{
+public:
+ bool k_left, k_right, k_up, k_down; // see input code
+
+ animstate prev[2], current[2]; // md2's need only [0], md3's need both for the lower&upper model
+ int lastanimswitchtime[2];
+ void *lastmodel[2];
+ int lastrendered;
+
+ void stopmoving()
+ {
+ k_left = k_right = k_up = k_down = jumpnext = false;
+ move = strafe = 0;
+ }
+
+ void resetanim()
+ {
+ loopi(2)
+ {
+ prev[i].reset();
+ current[i].reset();
+ lastanimswitchtime[i] = -1;
+ lastmodel[i] = NULL;
+ }
+ lastrendered = 0;
+ }
+
+ void reset()
+ {
+ physent::reset();
+ stopmoving();
+ }
+
+ dynent() { reset(); resetanim(); }
+ virtual ~dynent() {}
+};
+
+#define MAXNAMELEN 15
+
+class bounceent;
+
+#define POSHIST_SIZE 7
+
+struct poshist
+{
+ int nextupdate, curpos, numpos;
+ vec pos[POSHIST_SIZE];
+
+ poshist() : nextupdate(0) { reset(); }
+
+ const int size() const { return numpos; }
+
+ void reset()
+ {
+ curpos = 0;
+ numpos = 0;
+ }
+
+ void addpos(const vec &o)
+ {
+ pos[curpos] = o;
+ curpos++;
+ if(curpos>=POSHIST_SIZE) curpos = 0;
+ if(numpos= 4.0f) addpos(o);
+ nextupdate = lastmillis + 100;
+ }
+};
+
+class playerstate
+{
+public:
+ int health, armour;
+ int primary, nextprimary;
+ int gunselect;
+ bool akimbo;
+ int ammo[NUMGUNS], mag[NUMGUNS], gunwait[NUMGUNS];
+ int pstatshots[NUMGUNS], pstatdamage[NUMGUNS];
+
+ playerstate() : armour(0), primary(GUN_ASSAULT), nextprimary(GUN_ASSAULT), akimbo(false) {}
+ virtual ~playerstate() {}
+
+ void resetstats() { loopi(NUMGUNS) pstatshots[i] = pstatdamage[i] = 0; }
+
+ itemstat *itemstats(int type)
+ {
+ switch(type)
+ {
+ case I_CLIPS: return &ammostats[GUN_PISTOL];
+ case I_AMMO: return &ammostats[primary];
+ case I_GRENADE: return &ammostats[GUN_GRENADE];
+ case I_AKIMBO: return &ammostats[GUN_AKIMBO];
+ case I_HEALTH:
+ case I_HELMET:
+ case I_ARMOUR:
+ return &powerupstats[type - I_HEALTH];
+ default:
+ return NULL;
+ }
+ }
+
+ bool canpickup(int type)
+ {
+ switch(type)
+ {
+ case I_CLIPS: return ammo[akimbo ? GUN_AKIMBO : GUN_PISTOL] is.max) v = is.max;
+ }
+
+ void pickup(int type)
+ {
+ switch(type)
+ {
+ case I_CLIPS:
+ additem(ammostats[GUN_PISTOL], ammo[GUN_PISTOL]);
+ additem(ammostats[GUN_AKIMBO], ammo[GUN_AKIMBO]);
+ break;
+ case I_AMMO: additem(ammostats[primary], ammo[primary]); break;
+ case I_GRENADE: additem(ammostats[GUN_GRENADE], mag[GUN_GRENADE]); break;
+ case I_HEALTH: additem(powerupstats[type-I_HEALTH], health); break;
+ case I_HELMET:
+ case I_ARMOUR:
+ additem(powerupstats[type-I_HEALTH], armour); break;
+ case I_AKIMBO:
+ akimbo = true;
+ mag[GUN_AKIMBO] = guns[GUN_AKIMBO].magsize;
+ additem(ammostats[GUN_AKIMBO], ammo[GUN_AKIMBO]);
+ break;
+ }
+ }
+
+ void respawn()
+ {
+ health = 100;
+ armour = 0;
+ gunselect = GUN_PISTOL;
+ akimbo = false;
+ loopi(NUMGUNS) ammo[i] = mag[i] = gunwait[i] = 0;
+ ammo[GUN_KNIFE] = mag[GUN_KNIFE] = 1;
+ }
+
+ virtual void spawnstate(int gamemode)
+ {
+ if(m_pistol) primary = GUN_PISTOL;
+ else if(m_osok) primary = GUN_SNIPER;
+ else if(m_lss) primary = GUN_KNIFE;
+ else primary = nextprimary;
+
+ if(!m_nopistol)
+ {
+ ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].start-magsize(GUN_PISTOL);//ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL);
+ mag[GUN_PISTOL] = magsize(GUN_PISTOL);
+ }
+
+ if(!m_noprimary)
+ {
+ ammo[primary] = ammostats[primary].start-magsize(primary);
+ mag[primary] = magsize(primary);
+ }
+
+ gunselect = primary;
+
+ if(m_osok) health = 1;
+ if(m_lms) // Survivor && Team-Survivor : 2010nov19
+ {
+ health = 100;
+ armour = 100;
+ ammo[GUN_GRENADE] = 2;
+ }
+ }
+
+ // just subtract damage here, can set death, etc. later in code calling this
+ int dodamage(int damage, int gun)
+ {
+ guninfo gi = guns[gun];
+ if(damage == INT_MAX)
+ {
+ damage = health;
+ armour = health = 0;
+ return damage;
+ }
+
+ // 4-level armour - tiered approach: 16%, 33%, 37%, 41%
+ // Please update ./ac_website/htdocs/docs/introduction.html if this changes.
+ int armoursection = 0;
+ int ad = damage;
+ if(armour > 25) armoursection = 1;
+ if(armour > 50) armoursection = 2;
+ if(armour > 75) armoursection = 3;
+ switch(armoursection)
+ {
+ case 0: ad = (int) (16.0f/25.0f * armour); break; // 16
+ case 1: ad = (int) (17.0f/25.0f * armour) - 1; break; // 33
+ case 2: ad = (int) (4.0f/25.0f * armour) + 25; break; // 37
+ case 3: ad = (int) (4.0f/25.0f * armour) + 25; break; // 41
+ default: break;
+ }
+
+ //ra - reduced armor
+ //rd - reduced damage
+ int ra = (int) (ad * damage/100.0f);
+ int rd = ra-(ra*(gi.piercing/100.0f)); //Who cares about rounding errors anyways?
+
+ armour -= ra;
+ damage -= rd;
+
+ health -= damage;
+ return damage;
+ }
+};
+
+#ifndef STANDALONE
+#define HEADSIZE 0.4f
+
+#define ROLLMOVMAX 20
+#define ROLLMOVDEF 0
+#define ROLLEFFMAX 30
+#define ROLLEFFDEF 10
+
+class playerent : public dynent, public playerstate
+{
+private:
+ int curskin, nextskin[2];
+public:
+ int clientnum, lastupdate, plag, ping;
+ enet_uint32 address;
+ int lifesequence; // sequence id for each respawn, used in damage test
+ int frags, flagscore, deaths, points, tks;
+ int lastaction, lastmove, lastpain, lastvoicecom, lastdeath;
+ int clientrole;
+ bool attacking;
+ string name;
+ int team;
+ int weaponchanging;
+ int nextweapon; // weapon we switch to
+ int spectatemode, followplayercn;
+ int eardamagemillis;
+ float maxroll, maxrolleffect, movroll, effroll; // roll added by movement and damage
+ bool allowmove() { return state!=CS_DEAD || spectatemode==SM_FLY; }
+
+ weapon *weapons[NUMGUNS];
+ weapon *prevweaponsel, *weaponsel, *nextweaponsel, *primweap, *nextprimweap, *lastattackweapon;
+
+ poshist history; // Previous stored locations of this player
+
+ const char *skin_noteam, *skin_cla, *skin_rvsf;
+
+ float deltayaw, deltapitch, newyaw, newpitch;
+ int smoothmillis;
+
+ vec head;
+
+ bool ignored, muted;
+ bool nocorpse;
+
+ playerent() : curskin(0), clientnum(-1), lastupdate(0), plag(0), ping(0), address(0), lifesequence(0), frags(0), flagscore(0), deaths(0), points(0), tks(0), lastpain(0), lastvoicecom(0), lastdeath(0), clientrole(CR_DEFAULT),
+ team(TEAM_SPECT), spectatemode(SM_NONE), eardamagemillis(0), maxroll(ROLLMOVDEF), maxrolleffect(ROLLEFFDEF), movroll(0), effroll(0),
+ prevweaponsel(NULL), weaponsel(NULL), nextweaponsel(NULL), primweap(NULL), nextprimweap(NULL), lastattackweapon(NULL),
+ smoothmillis(-1),
+ head(-1, -1, -1), ignored(false), muted(false), nocorpse(false)
+ {
+ type = ENT_PLAYER;
+ name[0] = 0;
+ maxeyeheight = 4.5f;
+ aboveeye = 0.7f;
+ radius = 1.1f;
+ maxspeed = 16.0f;
+ skin_noteam = skin_cla = skin_rvsf = NULL;
+ loopi(2) nextskin[i] = 0;
+ respawn();
+ }
+
+ virtual ~playerent()
+ {
+ extern void removebounceents(playerent *owner);
+ extern void removedynlights(physent *owner);
+ extern void zapplayerflags(playerent *owner);
+ extern void cleanplayervotes(playerent *owner);
+ extern physent *camera1;
+ extern void spectatemode(int mode);
+ removebounceents(this);
+ audiomgr.detachsounds(this);
+ removedynlights(this);
+ zapplayerflags(this);
+ cleanplayervotes(this);
+ if(this==camera1) spectatemode(SM_FOLLOW1ST);
+ }
+
+ void damageroll(float damage)
+ {
+ damage *= effroll > 0.001f || (effroll > -0.001f && rnd(2)) ? 2.0f : -2.0f; // give player a kick
+ effroll = clamp(effroll + damage, -maxrolleffect, maxrolleffect);
+ }
+
+ void hitpush(int damage, const vec &dir, playerent *actor, int gun)
+ {
+ if(!valid_weapon(gun)) return;
+ vec push(dir);
+ push.mul(damage/100.0f*guns[gun].pushfactor);
+ vel.add(push);
+ extern int lastmillis;
+ if(gun==GUN_GRENADE && damage > 50) eardamagemillis = lastmillis+damage*100;
+ }
+
+ void resetspec()
+ {
+ spectatemode = SM_NONE;
+ }
+
+ void respawn()
+ {
+ dynent::reset();
+ playerstate::respawn();
+ history.reset();
+ if(weaponsel) weaponsel->reset();
+ lastaction = 0;
+ lastattackweapon = NULL;
+ attacking = false;
+ extern int lastmillis;
+ weaponchanging = lastmillis - weapons[gunselect]->weaponchangetime/2; // 2011jan16:ft: for a little no-shoot after spawn
+ resetspec();
+ eardamagemillis = 0;
+ eyeheight = maxeyeheight;
+ curskin = nextskin[team_base(team)];
+ nocorpse = false;
+ }
+
+ void spawnstate(int gamemode)
+ {
+ playerstate::spawnstate(gamemode);
+ prevweaponsel = weaponsel = weapons[gunselect];
+ primweap = weapons[primary];
+ nextprimweap = weapons[nextprimary];
+ curskin = nextskin[team_base(team)];
+ }
+
+ void selectweapon(int w) { if (weaponsel) prevweaponsel = weaponsel; weaponsel = weapons[(gunselect = w)]; if (!prevweaponsel) prevweaponsel = weaponsel; }
+ void setprimary(int w) { primweap = weapons[(primary = w)]; }
+ void setnextprimary(int w) { nextprimweap = weapons[(nextprimary = w)]; }
+ bool isspectating() { return state==CS_SPECTATE || (state==CS_DEAD && spectatemode > SM_NONE); }
+ void weaponswitch(weapon *w)
+ {
+ if(!w) return;
+ extern int lastmillis;
+ weaponsel->ondeselecting();
+ weaponchanging = lastmillis;
+ nextweaponsel = w;
+ w->onselecting();
+ }
+ int skin(int t = -1) { return nextskin[team_base(t < 0 ? team : t)]; }
+ void setskin(int t, int s)
+ {
+ const int maxskin[2] = { 4, 6 };
+ t = team_base(t < 0 ? team : t);
+ nextskin[t] = iabs(s) % maxskin[t];
+ }
+};
+
+
+
+class CBot;
+
+class botent : public playerent
+{
+public:
+ // Added by Rick
+ CBot *pBot; // Only used if this is a bot, points to the bot class if we are the host,
+ // for other clients its NULL
+ // End add by Rick
+
+ playerent *enemy; // monster wants to kill this entity
+ // Added by Rick: targetpitch
+ float targetpitch; // monster wants to look in this direction
+ // End add
+ float targetyaw; // monster wants to look in this direction
+
+ botent() : pBot(NULL), enemy(NULL) { type = ENT_BOT; }
+ ~botent() { }
+
+ int deaths() { return lifesequence; }
+};
+#endif //#ifndef STANDALONE
+
+// flag-mode entities
+
+enum { CTFF_INBASE = 0, CTFF_STOLEN, CTFF_DROPPED, CTFF_IDLE };
+
+struct flaginfo
+{
+ int team;
+ entity *flagent;
+ int actor_cn;
+ playerent *actor;
+ vec pos;
+ int state; // one of CTFF_*
+ bool ack;
+ flaginfo() : flagent(0), actor(0), state(CTFF_INBASE), ack(false) {}
+};
+
+// nades, gibs
+
+enum { BT_NONE, BT_NADE, BT_GIB };
+
+class bounceent : public physent
+{
+public:
+ int millis, timetolive, bouncetype; // see enum above
+ float rotspeed;
+ bool plclipped;
+ playerent *owner;
+
+ bounceent() : bouncetype(BT_NONE), rotspeed(1.0f), plclipped(false), owner(NULL)
+ {
+ type = ENT_BOUNCE;
+ maxspeed = 40;
+ radius = 0.2f;
+ eyeheight = maxeyeheight = 0.3f;
+ aboveeye = 0.0f;
+ }
+
+ virtual ~bounceent() {}
+
+ bool isalive(int lastmillis) { return lastmillis - millis < timetolive; }
+ virtual void destroy() {}
+ virtual bool applyphysics() { return true; }
+};
+
+struct hitmsg
+{
+ int target, lifesequence, info;
+ ivec dir;
+};
+
+class grenadeent : public bounceent
+{
+public:
+ bool local;
+ int nadestate;
+ float distsincebounce;
+ grenadeent(playerent *owner, int millis = 0);
+ ~grenadeent();
+ void activate(const vec &from, const vec &to);
+ void _throw(const vec &from, const vec &vel);
+ void explode();
+ void splash();
+ virtual void destroy();
+ virtual bool applyphysics();
+ void moveoutsidebbox(const vec &direction, playerent *boundingbox);
+ void oncollision();
+ void onmoved(const vec &dist);
+};
+
+enum {MD_FRAGS = 0, MD_DEATHS, END_MDS};
+struct medalsst {bool assigned; int cn; int item;};
+
diff --git a/include/assaultcube/src/geom.h b/include/assaultcube/src/geom.h
new file mode 100644
index 0000000..ee26013
--- /dev/null
+++ b/include/assaultcube/src/geom.h
@@ -0,0 +1,397 @@
+
+struct vec
+{
+ union
+ {
+ struct { float x, y, z; };
+ float v[3];
+ int i[3];
+ };
+
+ vec() {x=y=z=0;}
+ vec(float a, float b, float c) : x(a), y(b), z(c) {}
+ vec(float *v) : x(v[0]), y(v[1]), z(v[2]) {}
+
+ float &operator[](int i) { return v[i]; }
+ float operator[](int i) const { return v[i]; }
+
+ bool iszero() const { return x==0 && y==0 && z==0; }
+
+ bool operator==(const vec &o) const { return x == o.x && y == o.y && z == o.z; }
+ bool operator!=(const vec &o) const { return x != o.x || y != o.y || z != o.z; }
+ vec operator-() const { return vec(-x, -y, -z); }
+
+ vec &mul(float f) { x *= f; y *= f; z *= f; return *this; }
+ vec &div(float f) { x /= f; y /= f; z /= f; return *this; }
+ vec &add(float f) { x += f; y += f; z += f; return *this; }
+ vec &sub(float f) { x -= f; y -= f; z -= f; return *this; }
+
+ vec &add(const vec &o) { x += o.x; y += o.y; z += o.z; return *this; }
+ vec &sub(const vec &o) { x -= o.x; y -= o.y; z -= o.z; return *this; }
+
+ float squaredlen() const { return x*x + y*y + z*z; }
+ float sqrxy() const { return x*x + y*y; }
+
+ float dot(const vec &o) const { return x*o.x + y*o.y + z*o.z; }
+ float dotxy(const vec &o) const { return x*o.x + y*o.y; }
+
+ float magnitude() const { return sqrtf(squaredlen()); }
+ vec &normalize() { div(magnitude()); return *this; }
+
+ float dist(const vec &e) const { vec t; return dist(e, t); }
+ float dist(const vec &e, vec &t) const { t = *this; t.sub(e); return t.magnitude(); }
+ float squareddist(const vec &e) const { vec t = *this; t.sub(e); return t.squaredlen(); }
+
+ float distxy(const vec &e) const { float dx = e.x - x, dy = e.y - y; return sqrtf(dx*dx + dy*dy); }
+ float magnitudexy() const { return sqrtf(x*x + y*y); }
+ float anglexy() const { return atan2f(x, y) / RAD; }
+
+ bool reject(const vec &o, float max) const { return x>o.x+max || xo.y+max || y fabs(d.y) ? (fabs(d.x) > fabs(d.z) ? 0 : 2) : (fabs(d.y) > fabs(d.z) ? 1 : 2);
+ v[i] = d[(i+1)%3];
+ v[(i+1)%3] = -d[i];
+ v[(i+2)%3] = 0;
+ }
+};
+
+static inline bool htcmp(const vec &x, const vec &y)
+{
+ return x == y;
+}
+
+static inline uint hthash(const vec &k)
+{
+ return k.i[0]^k.i[1]^k.i[2];
+}
+
+struct vec4
+{
+ union
+ {
+ struct { float x, y, z, w; };
+ float v[4];
+ };
+
+ vec4() {}
+ explicit vec4(const vec &p, float w = 0) : x(p.x), y(p.y), z(p.z), w(w) {}
+ vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+
+ float &operator[](int i) { return v[i]; }
+ float operator[](int i) const { return v[i]; }
+};
+
+struct ivec
+{
+ union
+ {
+ struct { int x, y, z; };
+ int v[3];
+ };
+
+ ivec() {}
+ ivec(const vec &v) : x(int(v.x)), y(int(v.y)), z(int(v.z)) {}
+ ivec(int a, int b, int c) : x(a), y(b), z(c) {}
+
+ vec tovec() const { return vec(x, y, z); }
+
+ int &operator[](int i) { return v[i]; }
+ int operator[](int i) const { return v[i]; }
+
+ bool operator==(const ivec &v) const { return x==v.x && y==v.y && z==v.z; }
+ bool operator!=(const ivec &v) const { return x!=v.x || y!=v.y || z!=v.z; }
+ ivec &mul(int n) { x *= n; y *= n; z *= n; return *this; }
+ ivec &div(int n) { x /= n; y /= n; z /= n; return *this; }
+ ivec &add(int n) { x += n; y += n; z += n; return *this; }
+ ivec &sub(int n) { x -= n; y -= n; z -= n; return *this; }
+ ivec &add(const ivec &v) { x += v.x; y += v.y; z += v.z; return *this; }
+ ivec &sub(const ivec &v) { x -= v.x; y -= v.y; z -= v.z; return *this; }
+ ivec &mask(int n) { x &= n; y &= n; z &= n; return *this; }
+ ivec &cross(const ivec &a, const ivec &b) { x = a.y*b.z-a.z*b.y; y = a.z*b.x-a.x*b.z; z = a.x*b.y-a.y*b.x; return *this; }
+ int dot(const ivec &o) const { return x*o.x + y*o.y + z*o.z; }
+};
+
+static inline bool htcmp(const ivec &x, const ivec &y)
+{
+ return x == y;
+}
+
+static inline uint hthash(const ivec &k)
+{
+ return k.x^k.y^k.z;
+}
+
+struct bvec
+{
+ union
+ {
+ struct { uchar x, y, z; };
+ uchar v[3];
+ };
+
+ bvec() {}
+ bvec(uchar x, uchar y, uchar z) : x(x), y(y), z(z) {}
+ bvec(const vec &v) : x((uchar)((v.x+1)*255/2)), y((uchar)((v.y+1)*255/2)), z((uchar)((v.z+1)*255/2)) {}
+
+ uchar &operator[](int i) { return v[i]; }
+ uchar operator[](int i) const { return v[i]; }
+
+ bool operator==(const bvec &v) const { return x==v.x && y==v.y && z==v.z; }
+ bool operator!=(const bvec &v) const { return x!=v.x || y!=v.y || z!=v.z; }
+
+ bool iszero() const { return x==0 && y==0 && z==0; }
+
+ vec tovec() const { return vec(x*(2.0f/255.0f)-1.0f, y*(2.0f/255.0f)-1.0f, z*(2.0f/255.0f)-1.0f); }
+};
+
+struct quat
+{
+ float x, y, z, w;
+
+ quat(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+
+ quat(const vec &axis, float angle)
+ {
+ w = cosf(angle/2);
+ float s = sinf(angle/2);
+ x = s*axis.x;
+ y = s*axis.y;
+ z = s*axis.z;
+ }
+
+ quat(float yaw, float pitch) // quat(vec(0, 1, 0), pitch).mul(quat((vec(0, 0, 1), yaw))
+ {
+ yaw *= RAD / 2;
+ pitch *= RAD / 2;
+ float yw = cosf(yaw), ys = sinf(yaw);
+ float pw = cosf(pitch), ps = sinf(pitch);
+ x = ps * ys;
+ y = ps * yw;
+ z = pw * ys;
+ w = pw * yw;
+ }
+
+ quat &roll(float roll) // quat(sinf(roll), 0, 0, cosf(roll)).mul(*this));
+ {
+ roll *= RAD / 2;
+ float px = sinf(roll), pw = cosf(roll);
+ quat o(*this);
+ x = pw * o.x + px * o.w;
+ y = pw * o.y - px * o.z;
+ z = pw * o.z + px * o.y;
+ w = pw * o.w - px * o.x;
+ return *this;
+ }
+/*
+ quat &mul(const quat &p, const quat &o)
+ {
+ x = p.w*o.x + p.x*o.w + p.y*o.z - p.z*o.y;
+ y = p.w*o.y - p.x*o.z + p.y*o.w + p.z*o.x;
+ z = p.w*o.z + p.x*o.y - p.y*o.x + p.z*o.w;
+ w = p.w*o.w - p.x*o.x - p.y*o.y - p.z*o.z;
+ return *this;
+ }
+
+ quat &mul(const quat &o) { return mul(quat(*this), o); }
+*/
+};
+
+struct glmatrixf
+{
+ float v[16];
+
+ float operator[](int i) const { return v[i]; }
+ float &operator[](int i) { return v[i]; }
+
+ #define ROTVEC(A, B) \
+ { \
+ float a = A, b = B; \
+ A = a*c + b*s; \
+ B = b*c - a*s; \
+ }
+
+ void rotate_around_x(float angle)
+ {
+ float c = cosf(angle), s = sinf(angle);
+ ROTVEC(v[4], v[8]);
+ ROTVEC(v[5], v[9]);
+ ROTVEC(v[6], v[10]);
+ }
+
+ void rotate_around_y(float angle)
+ {
+ float c = cosf(angle), s = sinf(angle);
+ ROTVEC(v[8], v[0]);
+ ROTVEC(v[9], v[1]);
+ ROTVEC(v[10], v[2]);
+ }
+
+ void rotate_around_z(float angle)
+ {
+ float c = cosf(angle), s = sinf(angle);
+ ROTVEC(v[0], v[4]);
+ ROTVEC(v[1], v[5]);
+ ROTVEC(v[2], v[6]);
+ }
+
+ #undef ROTVEC
+
+ #define MULMAT(row, col) \
+ v[col + row] = x[row]*y[col] + x[row + 4]*y[col + 1] + x[row + 8]*y[col + 2] + x[row + 12]*y[col + 3];
+
+ template
+ void mul(const XT x[16], const YT y[16])
+ {
+ MULMAT(0, 0); MULMAT(1, 0); MULMAT(2, 0); MULMAT(3, 0);
+ MULMAT(0, 4); MULMAT(1, 4); MULMAT(2, 4); MULMAT(3, 4);
+ MULMAT(0, 8); MULMAT(1, 8); MULMAT(2, 8); MULMAT(3, 8);
+ MULMAT(0, 12); MULMAT(1, 12); MULMAT(2, 12); MULMAT(3, 12);
+ }
+
+ #undef MULMAT
+
+ void mul(const glmatrixf &x, const glmatrixf &y)
+ {
+ mul(x.v, y.v);
+ }
+
+ void identity()
+ {
+ static const float m[16] =
+ {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ };
+ memcpy(v, m, sizeof(v));
+ }
+
+ void translate(float x, float y, float z)
+ {
+ v[12] += x;
+ v[13] += y;
+ v[14] += z;
+ }
+
+ void translate(const vec &o)
+ {
+ translate(o.x, o.y, o.z);
+ }
+
+ void scale(float x, float y, float z)
+ {
+ v[0] *= x; v[1] *= x; v[2] *= x; v[3] *= x;
+ v[4] *= y; v[5] *= y; v[6] *= y; v[7] *= y;
+ v[8] *= z; v[9] *= z; v[10] *= z; v[11] *= z;
+ }
+
+ void projective()
+ {
+ loopi(2) loopj(4) v[i + j*4] = 0.5f*(v[i + j*4] + v[3 + j*4]);
+ }
+
+ void invertnormal(vec &dir) const
+ {
+ vec n(dir);
+ dir.x = n.x*v[0] + n.y*v[1] + n.z*v[2];
+ dir.y = n.x*v[4] + n.y*v[5] + n.z*v[6];
+ dir.z = n.x*v[8] + n.y*v[9] + n.z*v[10];
+ }
+
+ void invertvertex(vec &pos) const
+ {
+ vec p(pos);
+ p.x -= v[12];
+ p.y -= v[13];
+ p.z -= v[14];
+ pos.x = p.x*v[0] + p.y*v[1] + p.z*v[2];
+ pos.y = p.x*v[4] + p.y*v[5] + p.z*v[6];
+ pos.z = p.x*v[8] + p.y*v[9] + p.z*v[10];
+ }
+
+ float transformx(const vec &p) const
+ {
+ return p.x*v[0] + p.y*v[4] + p.z*v[8] + v[12];
+ }
+
+ float transformy(const vec &p) const
+ {
+ return p.x*v[1] + p.y*v[5] + p.z*v[9] + v[13];
+ }
+
+ float transformz(const vec &p) const
+ {
+ return p.x*v[2] + p.y*v[6] + p.z*v[10] + v[14];
+ }
+
+ float transformw(const vec &p) const
+ {
+ return p.x*v[3] + p.y*v[7] + p.z*v[11] + v[15];
+ }
+
+ void transform(const vec &in, vec4 &out) const
+ {
+ out.x = transformx(in);
+ out.y = transformy(in);
+ out.z = transformz(in);
+ out.w = transformw(in);
+ }
+
+ vec gettranslation() const
+ {
+ return vec(v[12], v[13], v[14]);
+ }
+
+ float determinant() const;
+ void adjoint(const glmatrixf &m);
+ bool invert(const glmatrixf &m, float mindet = 1.0e-10f);
+
+ void fromquat(quat &q)
+ {
+ float xx = q.x * q.x, xy = q.x * q.y, xz = q.x * q.z, xw = q.x * q.w,
+ yy = q.y * q.y, yz = q.y * q.z, yw = q.y * q.w,
+ zz = q.z * q.z, zw = q.z * q.w;
+ v[0] = 1 - 2 * ( yy + zz );
+ v[1] = 2 * ( xy - zw );
+ v[2] = 2 * ( xz + yw );
+
+ v[4] = 2 * ( xy + zw );
+ v[5] = 1 - 2 * ( xx + zz );
+ v[6] = 2 * ( yz - xw );
+
+ v[8] = 2 * ( xz - yw );
+ v[9] = 2 * ( yz + xw );
+ v[10] = 1 - 2 * ( xx + yy );
+
+ v[3] = v[7] = v[11] = v[12] = v[13] = v[14] = 0;
+ v[15] = 1;
+ }
+};
+
+
+
+
diff --git a/include/assaultcube/src/hudgun.h b/include/assaultcube/src/hudgun.h
new file mode 100644
index 0000000..18fabcf
--- /dev/null
+++ b/include/assaultcube/src/hudgun.h
@@ -0,0 +1,123 @@
+VARP(nosway, 0, 0, 1);
+VARP(swayspeeddiv, 1, 105, 1000);
+VARP(swaymovediv, 1, 200, 1000);
+VARP(swayupspeeddiv, 1, 105, 1000);
+VARP(swayupmovediv, 1, 200, 1000);
+
+struct weaponmove
+{
+ static vec swaydir;
+ static int swaymillis, lastsway;
+
+ float k_rot, kick;
+ vec pos;
+ int anim, basetime;
+
+ weaponmove() : k_rot(0), kick(0), anim(0), basetime(0) { pos.x = pos.y = pos.z = 0.0f; }
+
+ void calcmove(vec aimdir, int lastaction, playerent *p)
+ {
+ kick = k_rot = 0.0f;
+ pos = p->o;
+
+ if(!nosway)
+ {
+ float k = pow(0.7f, (lastmillis-lastsway)/10.0f);
+ swaydir.mul(k);
+ vec dv(p->vel);
+ dv.mul((1-k)/max(p->vel.magnitude(), p->maxspeed));
+ dv.x *= 1.5f;
+ dv.y *= 1.5f;
+ dv.z *= 0.4f;
+ swaydir.add(dv);
+ pos.add(swaydir);
+ }
+
+ if(p->onfloor || p->onladder || p->inwater) swaymillis += lastmillis-lastsway;
+ lastsway = lastmillis;
+
+ if(p->weaponchanging)
+ {
+ anim = ANIM_GUN_RELOAD;
+ basetime = p->weaponchanging;
+ float progress = clamp((lastmillis - p->weaponchanging)/(float)weapon::weaponchangetime, 0.0f, 1.0f);
+ k_rot = -90*sinf(progress*PI);
+ }
+ else if(p->weaponsel->reloading)
+ {
+ anim = ANIM_GUN_RELOAD;
+ basetime = p->weaponsel->reloading;
+ float reloadtime = (float)p->weaponsel->info.reloadtime,
+ progress = clamp((lastmillis - p->weaponsel->reloading)/reloadtime, 0.0f, clamp(1.0f - (p->lastaction + p->weaponsel->gunwait - lastmillis)/reloadtime, 0.5f, 1.0f));
+ k_rot = -90*sinf(progress*PI);
+ }
+ else
+ {
+ anim = ANIM_GUN_IDLE;
+ basetime = lastaction;
+
+ int timediff = lastmillis-lastaction,
+ animtime = min(p->weaponsel->gunwait, (int)p->weaponsel->info.attackdelay);
+ vec sway = aimdir;
+ float progress = 0.0f;
+ float k_back = 0.0f;
+
+ if(p->weaponsel==p->lastattackweapon)
+ {
+ progress = max(0.0f, min(1.0f, timediff/(float)animtime));
+ // f(x) = -sin(x-1.5)^3
+ kick = -sinf(pow((1.5f*progress)-1.5f,3));
+ if(p->crouching) kick *= 0.75f;
+ if(p->lastaction) anim = p->weaponsel->modelanim();
+ }
+
+ if(p->weaponsel->info.mdl_kick_rot || p->weaponsel->info.mdl_kick_back)
+ {
+ k_rot = p->weaponsel->info.mdl_kick_rot*kick;
+ k_back = p->weaponsel->info.mdl_kick_back*kick/10;
+ }
+
+ if(nosway) sway.x = sway.y = sway.z = 0;
+ else
+ {
+ float swayspeed = sinf((float)swaymillis/swayspeeddiv)/(swaymovediv/10.0f);
+ float swayupspeed = cosf((float)swaymillis/swayupspeeddiv)/(swayupmovediv/10.0f);
+
+ float plspeed = min(1.0f, sqrtf(p->vel.x*p->vel.x + p->vel.y*p->vel.y));
+
+ swayspeed *= plspeed/2;
+ swayupspeed *= plspeed/2;
+
+ swap(sway.x, sway.y);
+ sway.y = -sway.y;
+
+ swayupspeed = fabs(swayupspeed); // sway a semicirle only
+ sway.z = 1.0f;
+
+ sway.x *= swayspeed;
+ sway.y *= swayspeed;
+ sway.z *= swayupspeed;
+
+ if(p->crouching) sway.mul(0.75f);
+ }
+
+ pos.x -= aimdir.x*k_back+sway.x;
+ pos.y -= aimdir.y*k_back+sway.y;
+ pos.z -= aimdir.z*k_back+sway.z;
+ }
+ }
+};
+
+vec weaponmove::swaydir(0, 0, 0);
+int weaponmove::lastsway = 0, weaponmove::swaymillis = 0;
+
+void preload_hudguns()
+{
+ loopi(NUMGUNS)
+ {
+ if(i == GUN_CPISTOL) continue;
+ defformatstring(path)("weapons/%s", guns[i].modelname);
+ loadmodel(path);
+ }
+}
+
diff --git a/include/assaultcube/src/jpegenc.h b/include/assaultcube/src/jpegenc.h
new file mode 100644
index 0000000..a3a4675
--- /dev/null
+++ b/include/assaultcube/src/jpegenc.h
@@ -0,0 +1,893 @@
+#ifndef JPEGENC
+#define JPEGENC
+
+// Toca: JPEG encoder, jpeglib independent ***EXPERIMENTAL***
+// Based on work by Cristian Cuturicu
+// http://www.wotsit.org/download.asp?f=jpeg&sc=335837440
+
+typedef uint8_t BYTE;
+typedef int8_t SBYTE;
+typedef int16_t SWORD;
+typedef uint16_t WORD;
+typedef int32_t SDWORD;
+
+typedef struct { BYTE length; WORD value;} bitstring;
+
+#define Y(R,G,B) ((BYTE)( (YRtab[(R)]+YGtab[(G)]+YBtab[(B)])>>16 ) - 128);
+#define Cb(R,G,B) ((BYTE)( (CbRtab[(R)]+CbGtab[(G)]+CbBtab[(B)])>>16 ));
+#define Cr(R,G,B) ((BYTE)( (CrRtab[(R)]+CrGtab[(G)]+CrBtab[(B)])>>16 ));
+
+#define writebyte(b) fp_jpeg_stream->putchar(b);
+#define writeword(w) writebyte((w)/256);writebyte((w)%256);
+
+struct APP0infotype
+{
+ WORD marker;
+ WORD length;
+ BYTE JFIFsignature[5];
+ BYTE versionhi;
+ BYTE versionlo;
+ BYTE xyunits;
+ WORD xdensity;
+ WORD ydensity;
+ BYTE thumbnwidth;
+ BYTE thumbnheight;
+ APP0infotype()
+ {
+ marker = 0xFFE0;
+ length = 16;
+ JFIFsignature[0] ='J';
+ JFIFsignature[1] ='F';
+ JFIFsignature[2] ='I';
+ JFIFsignature[3] ='F';
+ JFIFsignature[4] = 0;
+ versionhi = 1;
+ versionlo = 1;
+ xyunits = 0;
+ xdensity = 1;
+ ydensity = 1;
+ thumbnwidth = 0;
+ thumbnheight = 0;
+ };
+};
+
+struct APP1infotype
+{
+ WORD marker;
+ WORD length;
+ const char *sig1, *sig2;
+ APP1infotype()
+ {
+ marker = 0xFFE1;
+ length = 46;
+ sig1 = "Exif\0\0MM";
+ sig2 = "\0\x2a\0\0\0\10\0\1\1\x31\0\2\0\0\0\14"
+ "\0\0\0\x1a\0\0\0\0\101\x73\x73\141\165"
+ "\154\164\103\165\142\145";
+ };
+};
+
+struct SOF0infotype
+{
+ WORD marker;
+ WORD length;
+ BYTE precision ;
+ WORD height ;
+ WORD width;
+ BYTE nrofcomponents;
+ BYTE IdY;
+ BYTE HVY;
+ BYTE QTY;
+ BYTE IdCb;
+ BYTE HVCb;
+ BYTE QTCb;
+ BYTE IdCr;
+ BYTE HVCr;
+ BYTE QTCr;
+
+ SOF0infotype()
+ {
+ marker = 0xFFC0;
+ length = 17;
+ precision = 8;
+ height = 0;
+ width = 0;
+ nrofcomponents = 3;
+ IdY = 1;
+ HVY = 0x11;
+ QTY = 0;
+ IdCb = 2;
+ HVCb = 0x11;
+ QTCb = 1;
+ IdCr = 3;
+ HVCr = 0x11;
+ QTCr = 1;
+ }
+};
+
+struct DQTinfotype
+{
+ WORD marker;
+ WORD length;
+ BYTE QTYinfo;
+ BYTE Ytable[64];
+ BYTE QTCbinfo;
+ BYTE Cbtable[64];
+ DQTinfotype()
+ {
+ marker = 0xFFDB;
+ length = 132;
+ QTYinfo = 0;
+ Ytable[0] = 0;
+ QTCbinfo = 1;
+ Cbtable[0] = 0;
+ }
+};
+
+struct DHTinfotype
+{
+ WORD marker;
+ WORD length;
+ BYTE HTYDCinfo;
+ BYTE YDC_nrcodes[16];
+ BYTE YDC_values[12];
+ BYTE HTYACinfo;
+ BYTE YAC_nrcodes[16];
+ BYTE YAC_values[162];
+ BYTE HTCbDCinfo;
+ BYTE CbDC_nrcodes[16];
+ BYTE CbDC_values[12];
+ BYTE HTCbACinfo;
+ BYTE CbAC_nrcodes[16];
+ BYTE CbAC_values[162];
+ DHTinfotype()
+ {
+ marker = 0xFFC4;
+ length = 0x01A2;
+ HTYDCinfo = 0;
+ YDC_nrcodes[0] = 0;
+ YDC_values[0] = 0;
+ HTYACinfo = 0x10;
+ YAC_nrcodes[0] = 0;
+ YAC_values[0] = 0;
+ HTCbDCinfo = 1;
+ CbDC_nrcodes[0] = 0;
+ CbDC_values[0] = 0;
+ HTCbACinfo = 0x11;
+ CbAC_nrcodes[0] = 0;
+ CbAC_values[0] = 0;
+ }
+};
+
+struct SOSinfotype
+{
+ WORD marker;
+ WORD length;
+ BYTE nrofcomponents;
+ BYTE IdY;
+ BYTE HTY;
+ BYTE IdCb;
+ BYTE HTCb;
+ BYTE IdCr;
+ BYTE HTCr;
+ BYTE Ss,Se,Bf;
+ SOSinfotype()
+ {
+ marker = 0xFFDA;
+ length = 12;
+ nrofcomponents = 3;
+ IdY = 1;
+ HTY = 0;
+ IdCb = 2;
+ HTCb = 0x11;
+ IdCr = 3;
+ HTCr = 0x11;
+ Ss = 0;
+ Se = 0x3F;
+ Bf = 0;
+ }
+};
+
+class jpegenc
+{
+ private:
+ static BYTE zigzag[];
+ static BYTE std_luminance_qt[];
+ static BYTE std_chrominance_qt[];
+ static BYTE std_dc_luminance_nrcodes[];
+ static BYTE std_dc_luminance_values[];
+ static BYTE std_dc_chrominance_nrcodes[];
+ static BYTE std_dc_chrominance_values[];
+ static BYTE std_ac_luminance_nrcodes[];
+ static BYTE std_ac_luminance_values[];
+ static BYTE std_ac_chrominance_nrcodes[];
+ static BYTE std_ac_chrominance_values[];
+ static WORD mask[];
+
+ APP0infotype APP0info;
+ APP1infotype APP1info;
+ SOF0infotype SOF0info;
+ DQTinfotype DQTinfo;
+ SOSinfotype SOSinfo;
+ DHTinfotype DHTinfo;
+
+ BYTE bytenew;
+ SBYTE bytepos;
+
+ void write_APP0info(void);
+ void write_APP1info(void);
+ void write_SOF0info(void);
+ void write_DQTinfo(void);
+ void set_quant_table(BYTE *basic_table, BYTE scale_factor, BYTE *newtable);
+ void set_DQTinfo(int quality);
+ void write_DHTinfo(void);
+ void set_DHTinfo(void);
+ void write_SOSinfo(void);
+ void write_comment(const char *comment);
+ void writebits(bitstring bs);
+ void compute_Huffman_table(BYTE *nrcodes, BYTE *std_table, bitstring *HT);
+ void init_Huffman_tables(void);
+ int set_numbers_category_and_bitcode();
+ void precalculate_YCbCr_tables();
+ void prepare_quant_tables();
+ void fdct_and_quantization(SBYTE *data, float *fdtbl, SWORD *outdata);
+
+ void process_DU(SBYTE *ComponentDU, float *fdtbl,SWORD *DC, bitstring *HTDC, bitstring *HTAC);
+ void load_data_units_from_RGB_buffer(WORD xpos, WORD ypos);
+
+ void main_encoder(void);
+ void init_all(int qfactor);
+
+ public:
+ jpegenc()
+ {
+ bytenew = 0;
+ bytepos = 7;
+ }
+
+ bitstring YDC_HT[12];
+ bitstring CbDC_HT[12];
+ bitstring YAC_HT[256];
+ bitstring CbAC_HT[256];
+
+ BYTE *category_alloc;
+ BYTE *category;
+ bitstring *bitcode_alloc;
+ bitstring *bitcode;
+
+ SDWORD YRtab[256], YGtab[256], YBtab[256];
+ SDWORD CbRtab[256], CbGtab[256], CbBtab[256];
+ SDWORD CrRtab[256], CrGtab[256], CrBtab[256];
+ float fdtbl_Y[64];
+ float fdtbl_Cb[64];
+
+ SBYTE YDU[64];
+ SBYTE CbDU[64];
+ SBYTE CrDU[64];
+ SWORD DU_DCT[64];
+ SWORD DU[64];
+
+ BYTE *RGB_buffer; //image to be encoded
+ WORD width, height; //image dimensions divisible by 8
+ int pitch;
+
+ stream *fp_jpeg_stream;
+
+ int encode(const char *filename, SDL_Surface *image, int jpegquality, const char *comment);
+};
+
+BYTE jpegenc::zigzag[64] = {
+ 0, 1, 5, 6,14,15,27,28,
+ 2, 4, 7,13,16,26,29,42,
+ 3, 8,12,17,25,30,41,43,
+ 9,11,18,24,31,40,44,53,
+ 10,19,23,32,39,45,52,54,
+ 20,22,33,38,46,51,55,60,
+ 21,34,37,47,50,56,59,61,
+ 35,36,48,49,57,58,62,63
+};
+
+BYTE jpegenc::std_luminance_qt[64] = {
+ 16, 11, 10, 16, 24, 40, 51, 61,
+ 12, 12, 14, 19, 26, 58, 60, 55,
+ 14, 13, 16, 24, 40, 57, 69, 56,
+ 14, 17, 22, 29, 51, 87, 80, 62,
+ 18, 22, 37, 56, 68, 109, 103, 77,
+ 24, 35, 55, 64, 81, 104, 113, 92,
+ 49, 64, 78, 87, 103, 121, 120, 101,
+ 72, 92, 95, 98, 112, 100, 103, 99
+};
+
+BYTE jpegenc::std_chrominance_qt[64] = {
+ 17, 18, 24, 47, 99, 99, 99, 99,
+ 18, 21, 26, 66, 99, 99, 99, 99,
+ 24, 26, 56, 99, 99, 99, 99, 99,
+ 47, 66, 99, 99, 99, 99, 99, 99,
+ 99, 99, 99, 99, 99, 99, 99, 99,
+ 99, 99, 99, 99, 99, 99, 99, 99,
+ 99, 99, 99, 99, 99, 99, 99, 99,
+ 99, 99, 99, 99, 99, 99, 99, 99
+};
+
+BYTE jpegenc::std_dc_luminance_nrcodes[17] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0};
+BYTE jpegenc::std_dc_luminance_values[12] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
+BYTE jpegenc::std_dc_chrominance_nrcodes[17] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0};
+BYTE jpegenc::std_dc_chrominance_values[12] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
+BYTE jpegenc::std_ac_luminance_nrcodes[17] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d };
+BYTE jpegenc::std_ac_luminance_values[162] = {
+ 0x01, 0x02, 0x03, 0x00, 0x04, 0x11, 0x05, 0x12,
+ 0x21, 0x31, 0x41, 0x06, 0x13, 0x51, 0x61, 0x07,
+ 0x22, 0x71, 0x14, 0x32, 0x81, 0x91, 0xa1, 0x08,
+ 0x23, 0x42, 0xb1, 0xc1, 0x15, 0x52, 0xd1, 0xf0,
+ 0x24, 0x33, 0x62, 0x72, 0x82, 0x09, 0x0a, 0x16,
+ 0x17, 0x18, 0x19, 0x1a, 0x25, 0x26, 0x27, 0x28,
+ 0x29, 0x2a, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
+ 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
+ 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
+ 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
+ 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79,
+ 0x7a, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89,
+ 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98,
+ 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7,
+ 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6,
+ 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3, 0xc4, 0xc5,
+ 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4,
+ 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xe1, 0xe2,
+ 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea,
+ 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
+ 0xf9, 0xfa
+};
+
+BYTE jpegenc::std_ac_chrominance_nrcodes[17] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77};
+BYTE jpegenc::std_ac_chrominance_values[162] = {
+ 0x00, 0x01, 0x02, 0x03, 0x11, 0x04, 0x05, 0x21,
+ 0x31, 0x06, 0x12, 0x41, 0x51, 0x07, 0x61, 0x71,
+ 0x13, 0x22, 0x32, 0x81, 0x08, 0x14, 0x42, 0x91,
+ 0xa1, 0xb1, 0xc1, 0x09, 0x23, 0x33, 0x52, 0xf0,
+ 0x15, 0x62, 0x72, 0xd1, 0x0a, 0x16, 0x24, 0x34,
+ 0xe1, 0x25, 0xf1, 0x17, 0x18, 0x19, 0x1a, 0x26,
+ 0x27, 0x28, 0x29, 0x2a, 0x35, 0x36, 0x37, 0x38,
+ 0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48,
+ 0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
+ 0x59, 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68,
+ 0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
+ 0x79, 0x7a, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
+ 0x88, 0x89, 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96,
+ 0x97, 0x98, 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5,
+ 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4,
+ 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3,
+ 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2,
+ 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda,
+ 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9,
+ 0xea, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
+ 0xf9, 0xfa
+};
+
+WORD jpegenc::mask[16] = {1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768};
+
+void jpegenc::write_APP0info() //Nothing to overwrite for APP0info
+{
+ writeword(APP0info.marker);
+ writeword(APP0info.length);
+ writebyte('J');
+ writebyte('F');
+ writebyte('I');
+ writebyte('F');
+ writebyte(0);
+ writebyte(APP0info.versionhi);
+ writebyte(APP0info.versionlo);
+ writebyte(APP0info.xyunits);
+ writeword(APP0info.xdensity);
+ writeword(APP0info.ydensity);
+ writebyte(APP0info.thumbnwidth);
+ writebyte(APP0info.thumbnheight);
+}
+
+void jpegenc::write_APP1info()
+{
+ writeword(APP1info.marker);
+ writeword(APP1info.length);
+ loopi(8) writebyte(APP1info.sig1[i]);
+ loopi(APP1info.length - 10) writebyte(APP1info.sig2[i]);
+}
+
+void jpegenc::write_SOF0info()
+{
+ writeword(SOF0info.marker);
+ writeword(SOF0info.length);
+ writebyte(SOF0info.precision);
+ writeword(SOF0info.height); //Image height
+ writeword(SOF0info.width); //Image width
+ writebyte(SOF0info.nrofcomponents);
+ writebyte(SOF0info.IdY);
+ writebyte(SOF0info.HVY);
+ writebyte(SOF0info.QTY);
+ writebyte(SOF0info.IdCb);
+ writebyte(SOF0info.HVCb);
+ writebyte(SOF0info.QTCb);
+ writebyte(SOF0info.IdCr);
+ writebyte(SOF0info.HVCr);
+ writebyte(SOF0info.QTCr);
+}
+
+void jpegenc::write_DQTinfo()
+{
+ BYTE i;
+ writeword(DQTinfo.marker);
+ writeword(DQTinfo.length);
+ writebyte(DQTinfo.QTYinfo);
+ for (i=0; i<64; i++)
+ writebyte(DQTinfo.Ytable[i]);
+ writebyte(DQTinfo.QTCbinfo);
+ for (i=0; i<64; i++)
+ writebyte(DQTinfo.Cbtable[i]);
+}
+
+void jpegenc::set_quant_table(BYTE *basic_table, BYTE scale_factor, BYTE *newtable)
+{
+ BYTE i;
+ long temp;
+ for (i=0; i<64; i++)
+ {
+ temp = ((long) basic_table[i] * scale_factor + 50L) / 100L;
+ if (temp <= 0L) temp = 1L;
+ if (temp > 255L) temp = 255L;
+ newtable[zigzag[i]] = (BYTE) temp;
+ }
+}
+
+void jpegenc::set_DQTinfo(int quality)
+{
+ // Convert user 0-100 rating to percentage scaling
+ if (quality <= 0) quality = 1;
+ if (quality > 100) quality = 100;
+ if (quality < 50) quality = 5000 / quality;
+ else quality = 200 - quality*2;
+ DQTinfo.marker = 0xFFDB;
+ DQTinfo.length = 132;
+ DQTinfo.QTYinfo = 0;
+ DQTinfo.QTCbinfo = 1;
+ set_quant_table(std_luminance_qt, quality, DQTinfo.Ytable);
+ set_quant_table(std_chrominance_qt, quality, DQTinfo.Cbtable);
+}
+
+void jpegenc::write_DHTinfo()
+{
+ BYTE i;
+ writeword(DHTinfo.marker);
+ writeword(DHTinfo.length);
+ writebyte(DHTinfo.HTYDCinfo);
+ for (i=0; i<16; i++)
+ writebyte(DHTinfo.YDC_nrcodes[i]);
+ for (i=0; i<12; i++)
+ writebyte(DHTinfo.YDC_values[i]);
+ writebyte(DHTinfo.HTYACinfo);
+ for (i=0; i<16; i++)
+ writebyte(DHTinfo.YAC_nrcodes[i]);
+ for (i=0; i<162; i++)
+ writebyte(DHTinfo.YAC_values[i]);
+ writebyte(DHTinfo.HTCbDCinfo);
+ for (i=0; i<16; i++)
+ writebyte(DHTinfo.CbDC_nrcodes[i]);
+ for (i=0; i<12; i++)
+ writebyte(DHTinfo.CbDC_values[i]);
+ writebyte(DHTinfo.HTCbACinfo);
+ for (i=0; i<16; i++)
+ writebyte(DHTinfo.CbAC_nrcodes[i]);
+ for (i=0; i<162; i++)
+ writebyte(DHTinfo.CbAC_values[i]);
+}
+
+void jpegenc::set_DHTinfo()
+{
+ BYTE i;
+ DHTinfo.marker = 0xFFC4;
+ DHTinfo.length = 0x01A2;
+ DHTinfo.HTYDCinfo = 0;
+ for (i=0; i<16; i++)
+ DHTinfo.YDC_nrcodes[i] = std_dc_luminance_nrcodes[i+1];
+ for (i=0; i<12; i++)
+ DHTinfo.YDC_values[i] = std_dc_luminance_values[i];
+ DHTinfo.HTYACinfo = 0x10;
+ for (i=0; i<16; i++)
+ DHTinfo.YAC_nrcodes[i] = std_ac_luminance_nrcodes[i+1];
+ for (i=0; i<162; i++)
+ DHTinfo.YAC_values[i] = std_ac_luminance_values[i];
+ DHTinfo.HTCbDCinfo = 1;
+ for (i=0; i<16; i++)
+ DHTinfo.CbDC_nrcodes[i] = std_dc_chrominance_nrcodes[i+1];
+ for (i=0; i<12; i++)
+ DHTinfo.CbDC_values[i] = std_dc_chrominance_values[i];
+ DHTinfo.HTCbACinfo = 0x11;
+ for (i=0; i<16; i++)
+ DHTinfo.CbAC_nrcodes[i] = std_ac_chrominance_nrcodes[i+1];
+ for (i=0; i<162; i++)
+ DHTinfo.CbAC_values[i] = std_ac_chrominance_values[i];
+}
+
+void jpegenc::write_SOSinfo() //Nothing to overwrite for SOSinfo
+{
+ writeword(SOSinfo.marker);
+ writeword(SOSinfo.length);
+ writebyte(SOSinfo.nrofcomponents);
+ writebyte(SOSinfo.IdY);
+ writebyte(SOSinfo.HTY);
+ writebyte(SOSinfo.IdCb);
+ writebyte(SOSinfo.HTCb);
+ writebyte(SOSinfo.IdCr);
+ writebyte(SOSinfo.HTCr);
+ writebyte(SOSinfo.Ss);
+ writebyte(SOSinfo.Se);
+ writebyte(SOSinfo.Bf);
+}
+
+void jpegenc::write_comment(const char *comment)
+{
+ WORD i, length;
+ writeword(0xFFFE);
+ length = (WORD) strlen((const char *)comment);
+ writeword(length + 2);
+ for (i=0; i= 0)
+ {
+ if (value & mask[posval])
+ bytenew |= mask[bytepos];
+ posval--;
+ bytepos--;
+ if (bytepos < 0)
+ {
+ if (bytenew == 0xFF)
+ {
+ writebyte(0xFF);
+ writebyte(0);
+ }
+ else writebyte(bytenew);
+
+ bytepos = 7;
+ bytenew = 0;
+ }
+ }
+}
+
+void jpegenc::compute_Huffman_table(BYTE *nrcodes, BYTE *std_table, bitstring *HT)
+{
+ BYTE k,j;
+ BYTE pos_in_table;
+ WORD codevalue;
+ codevalue = 0;
+ pos_in_table = 0;
+ for (k=1; k<=16; k++)
+ {
+ for (j=1; j<=nrcodes[k]; j++)
+ {
+ HT[std_table[pos_in_table]].value = codevalue;
+ HT[std_table[pos_in_table]].length = k;
+ pos_in_table++;
+ codevalue++;
+ }
+ codevalue <<= 1;
+ }
+}
+
+void jpegenc::init_Huffman_tables()
+{
+ compute_Huffman_table(std_dc_luminance_nrcodes, std_dc_luminance_values, YDC_HT);
+ compute_Huffman_table(std_ac_luminance_nrcodes, std_ac_luminance_values, YAC_HT);
+ compute_Huffman_table(std_dc_chrominance_nrcodes, std_dc_chrominance_values, CbDC_HT);
+ compute_Huffman_table(std_ac_chrominance_nrcodes, std_ac_chrominance_values, CbAC_HT);
+}
+
+int jpegenc::set_numbers_category_and_bitcode()
+{
+ SDWORD nr;
+ SDWORD nrlower, nrupper;
+ BYTE cat;
+ category_alloc = (BYTE *)malloc(65535*sizeof(BYTE));
+ if (category_alloc == NULL) return -1;
+ category = category_alloc + 32767;
+ bitcode_alloc=(bitstring *)malloc(65535*sizeof(bitstring));
+ if (bitcode_alloc==NULL) { free(category_alloc); return -1; }
+ bitcode = bitcode_alloc + 32767;
+ nrlower = 1;
+ nrupper = 2;
+ for (cat=1; cat<=15; cat++)
+ {
+ for (nr=nrlower; nr= 0; ctr--)
+ {
+ tmp0 = dataptr[0] + dataptr[7];
+ tmp7 = dataptr[0] - dataptr[7];
+ tmp1 = dataptr[1] + dataptr[6];
+ tmp6 = dataptr[1] - dataptr[6];
+ tmp2 = dataptr[2] + dataptr[5];
+ tmp5 = dataptr[2] - dataptr[5];
+ tmp3 = dataptr[3] + dataptr[4];
+ tmp4 = dataptr[3] - dataptr[4];
+ tmp10 = tmp0 + tmp3;
+ tmp13 = tmp0 - tmp3;
+ tmp11 = tmp1 + tmp2;
+ tmp12 = tmp1 - tmp2;
+ dataptr[0] = tmp10 + tmp11;
+ dataptr[4] = tmp10 - tmp11;
+ z1 = (tmp12 + tmp13) * ((float) 0.707106781);
+ dataptr[2] = tmp13 + z1;
+ dataptr[6] = tmp13 - z1;
+ tmp10 = tmp4 + tmp5;
+ tmp11 = tmp5 + tmp6;
+ tmp12 = tmp6 + tmp7;
+ z5 = (tmp10 - tmp12) * ((float) 0.382683433);
+ z2 = ((float) 0.541196100) * tmp10 + z5;
+ z4 = ((float) 1.306562965) * tmp12 + z5;
+ z3 = tmp11 * ((float) 0.707106781);
+ z11 = tmp7 + z3;
+ z13 = tmp7 - z3;
+ dataptr[5] = z13 + z2;
+ dataptr[3] = z13 - z2;
+ dataptr[1] = z11 + z4;
+ dataptr[7] = z11 - z4;
+ dataptr += 8;
+ }
+ dataptr = datafloat;
+ for (ctr = 7; ctr >= 0; ctr--)
+ {
+ tmp0 = dataptr[0] + dataptr[56];
+ tmp7 = dataptr[0] - dataptr[56];
+ tmp1 = dataptr[8] + dataptr[48];
+ tmp6 = dataptr[8] - dataptr[48];
+ tmp2 = dataptr[16] + dataptr[40];
+ tmp5 = dataptr[16] - dataptr[40];
+ tmp3 = dataptr[24] + dataptr[32];
+ tmp4 = dataptr[24] - dataptr[32];
+ tmp10 = tmp0 + tmp3;
+ tmp13 = tmp0 - tmp3;
+ tmp11 = tmp1 + tmp2;
+ tmp12 = tmp1 - tmp2;
+ dataptr[0] = tmp10 + tmp11;
+ dataptr[32] = tmp10 - tmp11;
+ z1 = (tmp12 + tmp13) * ((float) 0.707106781);
+ dataptr[16] = tmp13 + z1;
+ dataptr[48] = tmp13 - z1;
+ tmp10 = tmp4 + tmp5;
+ tmp11 = tmp5 + tmp6;
+ tmp12 = tmp6 + tmp7;
+ z5 = (tmp10 - tmp12) * ((float) 0.382683433);
+ z2 = ((float) 0.541196100) * tmp10 + z5;
+ z4 = ((float) 1.306562965) * tmp12 + z5;
+ z3 = tmp11 * ((float) 0.707106781);
+ z11 = tmp7 + z3;
+ z13 = tmp7 - z3;
+ dataptr[40] = z13 + z2;
+ dataptr[24] = z13 - z2;
+ dataptr[8] = z11 + z4;
+ dataptr[56] = z11 - z4;
+ dataptr++;
+ }
+ for (i = 0; i < 64; i++)
+ {
+ temp = datafloat[i] * fdtbl[i];
+ outdata[i] = (SWORD) ((SWORD)(temp + 16384.5) - 16384);
+ }
+}
+
+void jpegenc::process_DU(SBYTE *ComponentDU,float *fdtbl,SWORD *DC, bitstring *HTDC,bitstring *HTAC)
+{
+ bitstring EOB = HTAC[0x00];
+ bitstring M16zeroes = HTAC[0xF0];
+ BYTE i;
+ BYTE startpos;
+ BYTE end0pos;
+ BYTE nrzeroes;
+ BYTE nrmarker;
+ SWORD Diff;
+ fdct_and_quantization(ComponentDU, fdtbl, DU_DCT);
+ for (i=0; i<64; i++) DU[zigzag[i]]=DU_DCT[i];
+ Diff = DU[0] - *DC;
+ *DC = DU[0];
+ if (Diff == 0) writebits(HTDC[0]);
+ else
+ {
+ writebits(HTDC[category[Diff]]);
+ writebits(bitcode[Diff]);
+ }
+ for (end0pos=63; (end0pos>0)&&(DU[end0pos]==0); end0pos--) ;
+ i = 1;
+ while (i <= end0pos)
+ {
+ startpos = i;
+ for (; (DU[i]==0) && (i<=end0pos); i++) ;
+ nrzeroes = i - startpos;
+ if (nrzeroes >= 16)
+ {
+ for (nrmarker=1; nrmarker<=nrzeroes/16; nrmarker++) writebits(M16zeroes);
+ nrzeroes = nrzeroes%16;
+ }
+ writebits(HTAC[nrzeroes*16+category[DU[i]]]);
+ writebits(bitcode[DU[i]]);
+ i++;
+ }
+ if (end0pos != 63) writebits(EOB);
+}
+
+void jpegenc::load_data_units_from_RGB_buffer(WORD xpos, WORD ypos)
+{
+ BYTE x, y;
+ BYTE pos = 0;
+ BYTE R, G, B, *location0 = RGB_buffer + (ypos * pitch + xpos * 3);
+ WORD width8 = width - xpos, height8 = height - ypos;
+ for (y=0; y<8; y++)
+ {
+ BYTE *location = location0;
+ for (x=0; x<8; x++)
+ {
+ if(x < width8 && y < height8)
+ {
+ R = *location++;
+ G = *location++;
+ B = *location++;
+ }
+ else R = G = B = 0;
+ YDU[pos] = Y(R,G,B);
+ CbDU[pos] = Cb(R,G,B);
+ CrDU[pos] = Cr(R,G,B);
+ pos++;
+ }
+ location0 += pitch;
+ }
+}
+
+void jpegenc::main_encoder()
+{
+ SWORD DCY = 0, DCCb = 0, DCCr = 0;
+ WORD xpos, ypos;
+ for (ypos=0; ypospixels;
+ width = image->w;
+ height = image->h;
+ pitch = image->pitch;
+
+ fp_jpeg_stream = openfile(filename,"wb");
+ if(!fp_jpeg_stream)
+ {
+ return -1;
+ }
+
+ bitstring fillbits;
+
+ set_DQTinfo(jpegquality);
+ set_DHTinfo();
+ init_Huffman_tables();
+ if(set_numbers_category_and_bitcode() < 0)
+ {
+ delete fp_jpeg_stream;
+ return -2;
+ }
+ precalculate_YCbCr_tables();
+ prepare_quant_tables();
+
+ SOF0info.width = width;
+ SOF0info.height = height;
+
+ writeword(0xFFD8);
+ write_APP0info();
+ write_APP1info();
+ if(comment) write_comment(comment);
+ write_DQTinfo();
+ write_SOF0info();
+ write_DHTinfo();
+ write_SOSinfo();
+
+ bytenew = 0; // current byte
+ bytepos = 7; // bit position in this byte
+
+ main_encoder();
+
+ if (bytepos >= 0)
+ {
+ fillbits.length = bytepos + 1;
+ fillbits.value = (1<<(bytepos+1)) - 1;
+ writebits(fillbits);
+ }
+ writeword(0xFFD9);
+
+ free(category_alloc);
+ free(bitcode_alloc);
+ delete fp_jpeg_stream;
+ return 0;
+};
+
+#endif
+
diff --git a/include/assaultcube/src/md2.h b/include/assaultcube/src/md2.h
new file mode 100644
index 0000000..55fdea2
--- /dev/null
+++ b/include/assaultcube/src/md2.h
@@ -0,0 +1,335 @@
+struct md2;
+
+md2 *loadingmd2 = 0;
+
+struct md2 : vertmodel
+{
+ struct md2_header
+ {
+ int magic;
+ int version;
+ int skinwidth, skinheight;
+ int framesize;
+ int numskins, numvertices, numtexcoords;
+ int numtriangles, numglcommands, numframes;
+ int offsetskins, offsettexcoords, offsettriangles;
+ int offsetframes, offsetglcommands, offsetend;
+ };
+
+ struct md2_vertex
+ {
+ uchar vertex[3], normalindex;
+ };
+
+ struct md2_frame
+ {
+ float scale[3];
+ float translate[3];
+ char name[16];
+ };
+
+ md2(const char *name) : vertmodel(name) {}
+
+ int type() { return MDL_MD2; }
+
+ struct md2part : part
+ {
+ void gentcverts(int *glcommands, vector &tcverts, vector &vindexes, vector &tris)
+ {
+ hashtable tchash;
+ vector idxs;
+ for(int *command = glcommands; (*command)!=0;)
+ {
+ int numvertex = *command++;
+ bool isfan = numvertex<0;
+ if(isfan) numvertex = -numvertex;
+ idxs.setsize(0);
+ loopi(numvertex)
+ {
+ union { int i; float f; } u, v;
+ u.i = *command++;
+ v.i = *command++;
+ int vindex = *command++;
+ ivec tckey(u.i, v.i, vindex);
+ int *idx = tchash.access(tckey);
+ if(!idx)
+ {
+ idx = &tchash[tckey];
+ *idx = tcverts.length();
+ tcvert &tc = tcverts.add();
+ tc.u = u.f;
+ tc.v = v.f;
+ vindexes.add((ushort)vindex);
+ }
+ idxs.add(*idx);
+ }
+ loopi(numvertex-2)
+ {
+ tri &t = tris.add();
+ if(isfan)
+ {
+ t.vert[0] = idxs[0];
+ t.vert[1] = idxs[i+1];
+ t.vert[2] = idxs[i+2];
+ }
+ else loopk(3) t.vert[k] = idxs[i&1 && k ? i+(1-(k-1))+1 : i+k];
+ }
+ }
+ }
+
+ bool load(char *path)
+ {
+ if(filename) return true;
+
+ stream *file = openfile(path, "rb");
+ if(!file) return false;
+
+ md2_header header;
+ file->read(&header, sizeof(md2_header));
+ lilswap((int *)&header, sizeof(md2_header)/sizeof(int));
+
+ if(header.magic!=844121161 || header.version!=8)
+ {
+ delete file;
+ return false;
+ }
+
+ numframes = header.numframes;
+
+ mesh &m = *new mesh;
+ meshes.add(&m);
+ m.owner = this;
+
+ int *glcommands = new int[header.numglcommands];
+ file->seek(header.offsetglcommands, SEEK_SET);
+ int numglcommands = (int)file->read(glcommands, sizeof(int)*header.numglcommands)/sizeof(int);
+ lilswap(glcommands, numglcommands);
+ if(numglcommands < header.numglcommands) memset(&glcommands[numglcommands], 0, (header.numglcommands-numglcommands)*sizeof(int));
+
+ vector tcgen;
+ vector vgen;
+ vector trigen;
+ gentcverts(glcommands, tcgen, vgen, trigen);
+ delete[] glcommands;
+
+ m.numverts = tcgen.length();
+ m.tcverts = new tcvert[m.numverts];
+ memcpy(m.tcverts, tcgen.getbuf(), m.numverts*sizeof(tcvert));
+ m.numtris = trigen.length();
+ m.tris = new tri[m.numtris];
+ memcpy(m.tris, trigen.getbuf(), m.numtris*sizeof(tri));
+
+ m.verts = new vec[m.numverts*numframes+1];
+
+ md2_vertex *tmpverts = new md2_vertex[header.numvertices];
+ int frame_offset = header.offsetframes;
+ vec *curvert = m.verts;
+ loopi(header.numframes)
+ {
+ md2_frame frame;
+ file->seek(frame_offset, SEEK_SET);
+ file->read(&frame, sizeof(md2_frame));
+ lilswap((float *)&frame, 6);
+
+ file->read(tmpverts, sizeof(md2_vertex)*header.numvertices);
+ loopj(m.numverts)
+ {
+ const md2_vertex &v = tmpverts[vgen[j]];
+ *curvert++ = vec(v.vertex[0]*frame.scale[0]+frame.translate[0],
+ -(v.vertex[1]*frame.scale[1]+frame.translate[1]),
+ v.vertex[2]*frame.scale[2]+frame.translate[2]);
+ }
+ frame_offset += header.framesize;
+ }
+ delete[] tmpverts;
+
+ delete file;
+
+ filename = newstring(path);
+ return true;
+ }
+
+ void getdefaultanim(animstate &as, int anim, int varseed)
+ {
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 21 23 24
+ // I R A P P P J L F S T W P CI CW CA CP CD D D D LD LD LD F
+ static int frame[] = { 0, 40, 46, 54, 58, 62, 66, 69, 72, 84, 95, 112,123,135,154,160,169,173,178,184,190,183,189,197, 0 };
+ static int range[] = { 40, 6, 8, 4, 4, 4, 3, 3, 12, 11, 17, 11, 12, 19, 6, 9, 4, 5, 6, 6, 8, 1, 1, 1, 7 };
+ static int animfr[] = { 0, 1, 2, 3, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 21, 24 };
+
+ if((size_t)anim >= sizeof(animfr)/sizeof(animfr[0]))
+ {
+ as.frame = 0;
+ as.range = 1;
+ return;
+ }
+ int n = animfr[anim];
+ if(anim==ANIM_PAIN || anim==ANIM_DEATH || anim==ANIM_LYING_DEAD) n += uint(varseed)%3;
+ as.frame = frame[n];
+ as.range = range[n];
+ }
+
+ void begingenshadow()
+ {
+ matrixpos = 0;
+ matrixstack[0].identity();
+ matrixstack[0].rotate_around_z(180*RAD);
+ }
+ };
+
+ void render(int anim, int varseed, float speed, int basetime, const vec &o, float roll, float yaw, float pitch, dynent *d, modelattach *a, float scale)
+ {
+ if(!loaded) return;
+
+ if(a) for(int i = 0; a[i].tag; i++)
+ {
+ if(a[i].pos) link(NULL, a[i].tag, a[i].pos);
+ }
+
+ if(!cullface) glDisable(GL_CULL_FACE);
+ else if(anim&ANIM_MIRROR) glCullFace(GL_BACK);
+
+ if(stenciling && !parts[0]->index)
+ {
+ shadowdir = vec(0, 1/SQRT2, -1/SQRT2);
+ shadowdir.rotate_around_z((-shadowyaw-yaw-180.0f)*RAD);
+ shadowdir.rotate_around_y(-pitch*RAD);
+ shadowdir.rotate_around_x(roll*RAD);
+ (shadowpos = shadowdir).mul(shadowdist);
+ }
+
+ modelpos = o;
+ modelroll = roll;
+ modelyaw = yaw;
+ modelpitch = pitch;
+
+ matrixpos = 0;
+ quat q(- yaw - 180, pitch);
+ matrixstack[0].fromquat(roll == 0.0f ? q : q.roll(roll));
+ matrixstack[0].translate(o);
+
+ if(anim&ANIM_MIRROR || scale!=1) matrixstack[0].scale(scale, anim&ANIM_MIRROR ? -scale : scale, scale);
+ parts[0]->render(anim, varseed, speed, basetime, d);
+
+ if(!cullface) glEnable(GL_CULL_FACE);
+ else if(anim&ANIM_MIRROR) glCullFace(GL_FRONT);
+
+ if(a) for(int i = 0; a[i].tag; i++)
+ {
+ if(a[i].pos) link(NULL, a[i].tag, NULL);
+
+ vertmodel *m = (vertmodel *)a[i].m;
+ if(!m) continue;
+ m->parts[0]->index = parts.length()+i;
+ m->setskin();
+ m->render(anim, varseed, speed, basetime, o, roll, yaw, pitch, d, NULL, scale);
+ }
+
+ if(d) d->lastrendered = lastmillis;
+ }
+
+ void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, modelattach *a)
+ {
+ parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw);
+ if(a) for(int i = 0; a[i].tag; i++)
+ {
+ vertmodel *m = (vertmodel *)a[i].m;
+ if(!m) continue;
+ part *p = m->parts[0];
+ p->rendershadow(anim, varseed, speed, basetime, o, yaw);
+ }
+ }
+
+ bool load()
+ {
+ if(loaded) return true;
+ md2part &mdl = *new md2part;
+ parts.add(&mdl);
+ mdl.model = this;
+ mdl.index = 0;
+ const char *pname = parentdir(loadname);
+ defformatstring(name1)("packages/models/%s/tris.md2", loadname);
+ if(!mdl.load(path(name1)))
+ {
+ formatstring(name1)("packages/models/%s/tris.md2", pname); // try md2 in parent folder (vert sharing)
+ if(!mdl.load(path(name1))) return false;
+ }
+ Texture *skin;
+ loadskin(loadname, pname, skin);
+ loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
+ if(skin==notexture) { conoutf("could not load model skin for %s", name1); flagmapconfigerror(LWW_MODELERR); }
+ loadingmd2 = this;
+ ASSERT(execcontext == IEXC_MDLCFG);
+ defformatstring(name2)("packages/models/%s/md2.cfg", loadname);
+ if(!execfile(name2))
+ {
+ formatstring(name2)("packages/models/%s/md2.cfg", pname);
+ execfile(name2);
+ }
+ loadingmd2 = NULL;
+ loopv(parts) parts[i]->scaleverts(scale/16.0f, vec(translate.x, -translate.y, translate.z));
+ radius = calcradius(zradius);
+ if(shadowdist) calcneighbors();
+ calcbbs();
+ return loaded = true;
+ }
+};
+
+void md2anim(char *anim, int *frame, int *range, float *speed)
+{
+ if(!loadingmd2 || loadingmd2->parts.empty()) { conoutf("not loading an md2"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+ int num = findanim(anim);
+ if(num<0) { conoutf("could not find animation %s", anim); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+ loadingmd2->parts.last()->setanim(num, *frame, *range, *speed);
+}
+COMMAND(md2anim, "siif");
+
+void md2tag(char *name, char *vert1, char *vert2, char *vert3, char *vert4)
+{
+ if(!loadingmd2 || loadingmd2->parts.empty()) { conoutf("not loading an md2"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+ md2::part &mdl = *loadingmd2->parts.last();
+ int indexes[4] = { -1, -1, -1, -1 }, numverts = 0;
+ loopi(4)
+ {
+ char *vert = NULL;
+ switch(i)
+ {
+ case 0: vert = vert1; break;
+ case 1: vert = vert2; break;
+ case 2: vert = vert3; break;
+ case 3: vert = vert4; break;
+ }
+ if(!vert[0]) break;
+ if(isdigit(vert[0])) indexes[i] = ATOI(vert);
+ else
+ {
+ int axis = 0, dir = 1;
+ for(char *s = vert; *s; s++) switch(*s)
+ {
+ case '+': dir = 1; break;
+ case '-': dir = -1; break;
+ case 'x':
+ case 'X': axis = 0; break;
+ case 'y':
+ case 'Y': axis = 1; break;
+ case 'z':
+ case 'Z': axis = 2; break;
+ }
+ if(!mdl.meshes.empty()) indexes[i] = mdl.meshes[0]->findvert(axis, dir);
+ }
+ if(indexes[i] < 0) { conoutf("could not find vertex %s", vert); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+ numverts = i + 1;
+ }
+ if(!mdl.gentag(name, indexes, numverts)) { conoutf("could not generate tag %s", name); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+}
+COMMAND(md2tag, "sssss");
+
+void md2emit(char *tag, char *_type, int *arg1, int *arg2)
+{
+ if(!loadingmd2 || loadingmd2->parts.empty()) { conoutf("not loading an md2"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ int type = getlistindex(_type, particletypenames, true, -1);
+ if(type < 0 || type >= MAXPARTYPES) { conoutf("unknown particle type %s", _type); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ md2::part &mdl = *loadingmd2->parts.last();
+ if(!mdl.addemitter(tag, type, *arg1, *arg2)) { conoutf("could not find tag %s", tag); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+}
+COMMAND(md2emit, "ssii");
diff --git a/include/assaultcube/src/md3.h b/include/assaultcube/src/md3.h
new file mode 100644
index 0000000..1bf5db5
--- /dev/null
+++ b/include/assaultcube/src/md3.h
@@ -0,0 +1,319 @@
+struct md3;
+
+md3 *loadingmd3 = NULL;
+
+string md3dir;
+
+struct md3tag
+{
+ char name[64];
+ vec pos;
+ float rotation[3][3];
+};
+
+struct md3vertex
+{
+ short vertex[3];
+ short normal;
+};
+
+struct md3triangle
+{
+ int vertexindices[3];
+};
+
+struct md3header
+{
+ char id[4];
+ int version;
+ char name[64];
+ int flags;
+ int numframes, numtags, nummeshes, numskins;
+ int ofs_frames, ofs_tags, ofs_meshes, ofs_eof; // offsets
+};
+
+struct md3meshheader
+{
+ char id[4];
+ char name[64];
+ int flags;
+ int numframes, numshaders, numvertices, numtriangles;
+ int ofs_triangles, ofs_shaders, ofs_uv, ofs_vertices, meshsize; // offsets
+};
+
+struct md3 : vertmodel
+{
+ md3(const char *name) : vertmodel(name) {}
+
+ int type() { return MDL_MD3; }
+
+ struct md3part : part
+ {
+ bool load(char *path)
+ {
+ if(filename) return true;
+
+ stream *f = openfile(path, "rb");
+ if(!f) return false;
+ md3header header;
+ f->read(&header, sizeof(md3header));
+ lilswap(&header.version, 1);
+ lilswap(&header.flags, 9);
+ if(strncmp(header.id, "IDP3", 4) != 0 || header.version != 15) // header check
+ {
+ delete f;
+ conoutf("md3: corrupted header");
+ flagmapconfigerror(LWW_MODELERR);
+ return false;
+ }
+
+ numframes = header.numframes;
+ numtags = header.numtags;
+ if(numtags)
+ {
+ tags = new tag[numframes*numtags];
+ f->seek(header.ofs_tags, SEEK_SET);
+ md3tag tag;
+
+ loopi(header.numframes*header.numtags)
+ {
+ f->read(&tag, sizeof(md3tag));
+ lilswap((float *)&tag.pos, 12);
+ if(tag.name[0] && iseek(mesh_offset, SEEK_SET);
+ f->read(&mheader, sizeof(md3meshheader));
+ lilswap(&mheader.flags, 10);
+
+ if(mheader.numtriangles <= 0)
+ {
+ mesh_offset += mheader.meshsize;
+ continue;
+ }
+
+ mesh &m = *meshes.add(new mesh);
+ m.owner = this;
+ m.name = newstring(mheader.name);
+
+ m.numtris = mheader.numtriangles;
+ m.tris = new tri[m.numtris];
+ f->seek(mesh_offset + mheader.ofs_triangles, SEEK_SET);
+ loopj(mheader.numtriangles)
+ {
+ md3triangle tri;
+ f->read(&tri, sizeof(md3triangle)); // read the triangles
+ lilswap((int *)&tri, 3);
+ loopk(3) m.tris[j].vert[k] = (ushort)tri.vertexindices[k];
+ }
+
+ m.numverts = mheader.numvertices;
+ m.tcverts = new tcvert[m.numverts];
+ f->seek(mesh_offset + mheader.ofs_uv , SEEK_SET);
+ f->read(m.tcverts, 2*sizeof(float)*m.numverts); // read the UV data
+ lilswap(&m.tcverts[0].u, 2*m.numverts);
+
+ m.verts = new vec[numframes*m.numverts + 1];
+ f->seek(mesh_offset + mheader.ofs_vertices, SEEK_SET);
+ loopj(numframes*mheader.numvertices)
+ {
+ md3vertex v;
+ f->read(&v, sizeof(md3vertex)); // read the vertices
+ lilswap((short *)&v, 4);
+
+ m.verts[j].x = v.vertex[1]/64.0f;
+ m.verts[j].y = v.vertex[0]/64.0f;
+ m.verts[j].z = v.vertex[2]/64.0f;
+ }
+
+ mesh_offset += mheader.meshsize;
+ }
+ delete f;
+
+ filename = newstring(path);
+ return true;
+ }
+
+ void begingenshadow()
+ {
+ matrixpos = 0;
+ matrixstack[0].identity();
+ matrixstack[0].rotate_around_z(180*RAD);
+ }
+ };
+
+ void render(int anim, int varseed, float speed, int basetime, const vec &o, float roll, float yaw, float pitch, dynent *d, modelattach *a, float scale)
+ {
+ if(!loaded) return;
+
+ if(a) for(int i = 0; a[i].tag; i++)
+ {
+ vertmodel *m = (vertmodel *)a[i].m;
+ if(!m)
+ {
+ if(a[i].pos) link(NULL, a[i].tag);
+ continue;
+ }
+ part *p = m->parts[0];
+ if(link(p, a[i].tag, a[i].pos)) p->index = parts.length()+i;
+ }
+
+ if(!cullface) glDisable(GL_CULL_FACE);
+ else if(anim&ANIM_MIRROR) glCullFace(GL_BACK);
+
+ if(stenciling)
+ {
+ shadowdir = vec(0, 1/SQRT2, -1/SQRT2);
+ shadowdir.rotate_around_z((-shadowyaw-yaw-180.0f)*RAD);
+ shadowdir.rotate_around_y(-pitch*RAD);
+ shadowdir.rotate_around_x(roll*RAD);
+ (shadowpos = shadowdir).mul(shadowdist);
+ }
+
+ modelpos = o;
+ modelroll = roll;
+ modelyaw = yaw;
+ modelpitch = pitch;
+
+ matrixpos = 0;
+ quat q(- yaw - 180, pitch);
+ matrixstack[0].fromquat(roll == 0.0f ? q : q.roll(roll));
+ matrixstack[0].translate(o);
+
+ if(anim&ANIM_MIRROR || scale!=1) matrixstack[0].scale(scale, anim&ANIM_MIRROR ? -scale : scale, scale);
+ parts[0]->render(anim, varseed, speed, basetime, d);
+
+ if(!cullface) glEnable(GL_CULL_FACE);
+ else if(anim&ANIM_MIRROR) glCullFace(GL_FRONT);
+
+ if(a) for(int i = 0; a[i].tag; i++) link(NULL, a[i].tag);
+
+ if(d) d->lastrendered = lastmillis;
+ }
+
+ void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, modelattach *a)
+ {
+ if(parts.length()>1) return;
+ parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw);
+ }
+
+ bool load()
+ {
+ if(loaded) return true;
+ formatstring(md3dir)("packages/models/%s", loadname);
+
+ const char *pname = parentdir(loadname);
+ defformatstring(cfgname)("packages/models/%s/md3.cfg", loadname);
+
+ loadingmd3 = this;
+ ASSERT(execcontext == IEXC_MDLCFG);
+ if(execfile(cfgname) && parts.length()) // configured md3, will call the md3* commands below
+ {
+ loadingmd3 = NULL;
+ if(parts.empty()) return false;
+ loopv(parts) if(!parts[i]->filename) return false;
+ }
+ else // md3 without configuration, try default tris and skin
+ {
+ loadingmd3 = NULL;
+ md3part &mdl = *new md3part;
+ parts.add(&mdl);
+ mdl.model = this;
+ mdl.index = 0;
+ defformatstring(name1)("packages/models/%s/tris.md3", loadname);
+ if(!mdl.load(path(name1)))
+ {
+ formatstring(name1)("packages/models/%s/tris.md3", pname); // try md3 in parent folder (vert sharing)
+ if(!mdl.load(path(name1))) return false;
+ };
+ Texture *skin;
+ loadskin(loadname, pname, skin);
+ loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
+ if(skin==notexture) { conoutf("could not load model skin for %s", name1); flagmapconfigerror(LWW_MODELERR); }
+ }
+ loopv(parts) parts[i]->scaleverts(scale/16.0f, vec(translate.x, -translate.y, translate.z));
+ radius = calcradius(zradius);
+ if(shadowdist) calcneighbors();
+ calcbbs();
+ return loaded = true;
+ }
+};
+
+void md3load(char *model)
+{
+ if(!loadingmd3) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ filtertext(model, model, FTXT__MEDIAFILEPATH);
+ defformatstring(filename)("%s/%s", md3dir, model);
+ md3::md3part &mdl = *new md3::md3part;
+ loadingmd3->parts.add(&mdl);
+ mdl.model = loadingmd3;
+ mdl.index = loadingmd3->parts.length()-1;
+ if(!mdl.load(path(filename))) { conoutf("could not load %s", filename); flagmapconfigerror(LWW_MODELERR); scripterr(); } // ignore failure
+}
+COMMAND(md3load, "s");
+
+void md3skin(char *objname, char *skin)
+{
+ filtertext(skin, skin, FTXT__MEDIAFILEPATH);
+ if(!loadingmd3 || loadingmd3->parts.empty()) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ md3::part &mdl = *loadingmd3->parts.last();
+ bool used = false;
+ loopv(mdl.meshes)
+ {
+ md3::mesh &m = *mdl.meshes[i];
+ if(!strcmp(objname, "*") || !strcmp(m.name, objname))
+ {
+ defformatstring(spath)("%s/%s", md3dir, skin);
+ m.skin = textureload(spath);
+ used = true;
+ }
+ }
+ if(!used)
+ {
+ defformatstring(s)(", possibilities are: *");
+ loopv(mdl.meshes) concatformatstring(s, "|%s", mdl.meshes[i]->name);
+ conoutf("mesh \"%s\" not found in model %s, skin %s not loaded%s", objname, loadingmd3->loadname, skin, mdl.meshes.length() ? s : "");
+ flagmapconfigerror(LWW_MODELERR);
+ scripterr();
+ }
+}
+COMMAND(md3skin, "ss");
+
+void md3anim(char *anim, int *startframe, int *range, float *speed)
+{
+ if(!loadingmd3 || loadingmd3->parts.empty()) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ int num = findanim(anim);
+ if(num<0) { conoutf("could not find animation %s", anim); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ loadingmd3->parts.last()->setanim(num, *startframe, *range, *speed);
+}
+COMMAND(md3anim, "siif");
+
+void md3link(int *parent, int *child, char *tagname)
+{
+ if(!loadingmd3) { conoutf("not loading an md3"); return; };
+ if(!loadingmd3->parts.inrange(*parent) || !loadingmd3->parts.inrange(*child)) { conoutf("no models loaded to link"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+ if(!loadingmd3->parts[*parent]->link(loadingmd3->parts[*child], tagname)) { conoutf("could not link model %s", loadingmd3->loadname); flagmapconfigerror(LWW_MODELERR); scripterr(); }
+}
+COMMAND(md3link, "iis");
+
+void md3emit(char *tag, char *_type, int *arg1, int *arg2)
+{
+ if(!loadingmd3 || loadingmd3->parts.empty()) { conoutf("not loading an md3"); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ int type = getlistindex(_type, particletypenames, true, -1);
+ if(type < 0 || type >= MAXPARTYPES) { conoutf("unknown particle type %s", _type); flagmapconfigerror(LWW_MODELERR); scripterr(); return; };
+ md3::part &mdl = *loadingmd3->parts.last();
+ if(!mdl.addemitter(tag, type, *arg1, *arg2)) { conoutf("could not find tag %s", tag); flagmapconfigerror(LWW_MODELERR); scripterr(); return; }
+}
+COMMAND(md3emit, "ssii");
diff --git a/include/assaultcube/src/model.h b/include/assaultcube/src/model.h
new file mode 100644
index 0000000..9e3c8a7
--- /dev/null
+++ b/include/assaultcube/src/model.h
@@ -0,0 +1,81 @@
+enum { ANIM_IDLE = 0, ANIM_RUN, ANIM_ATTACK, ANIM_PAIN, ANIM_JUMP, ANIM_LAND, ANIM_FLIPOFF, ANIM_SALUTE, ANIM_TAUNT, ANIM_WAVE, ANIM_POINT, ANIM_CROUCH_IDLE, ANIM_CROUCH_WALK, ANIM_CROUCH_ATTACK, ANIM_CROUCH_PAIN, ANIM_CROUCH_DEATH, ANIM_DEATH, ANIM_LYING_DEAD, ANIM_FLAG, ANIM_GUN_IDLE, ANIM_GUN_SHOOT, ANIM_GUN_RELOAD, ANIM_GUN_THROW, ANIM_MAPMODEL, ANIM_TRIGGER, ANIM_DECAY, ANIM_ALL, NUMANIMS };
+
+#define ANIM_INDEX 0xFF
+#define ANIM_LOOP (1<<8)
+#define ANIM_START (1<<9)
+#define ANIM_END (1<<10)
+#define ANIM_REVERSE (1<<11)
+#define ANIM_NOINTERP (1<<12)
+#define ANIM_MIRROR (1<<13)
+#define ANIM_NOSKIN (1<<14)
+#define ANIM_TRANSLUCENT (1<<15)
+#define ANIM_PARTICLE (1<<16)
+#define ANIM_DYNALLOC (1<<17)
+
+struct animstate // used for animation blending of animated characters
+{
+ int anim, frame, range, basetime;
+ float speed;
+ animstate() { reset(); }
+ void reset() { anim = frame = range = basetime = 0; speed = 100.0f; };
+
+ bool operator==(const animstate &o) const { return frame==o.frame && range==o.range && basetime==o.basetime && speed==o.speed; }
+ bool operator!=(const animstate &o) const { return frame!=o.frame || range!=o.range || basetime!=o.basetime || speed!=o.speed; }
+};
+
+enum { MDL_MD2 = 1, MDL_MD3 };
+
+struct model;
+struct modelattach
+{
+ const char *tag, *name;
+ vec *pos;
+ model *m;
+
+ modelattach() : tag(NULL), name(NULL), pos(NULL), m(NULL) {}
+ modelattach(const char *tag, const char *name) : tag(tag), name(name), pos(NULL), m(NULL) {}
+ modelattach(const char *tag, vec *pos) : tag(tag), name(NULL), pos(pos), m(NULL) {}
+};
+
+class dynent;
+
+struct model
+{
+ bool cullface, vertexlight, alphablend; //ALX Alpha channel models
+ float alphatest, translucency, scale, radius, zradius, shadowdist;
+ vec translate;
+ int cachelimit, batch;
+
+ //model() : cullface(true), vertexlight(false), alphatest(0.9f), translucency(0.25f), scale(1), radius(0), shadowdist(0), translate(0, 0, 0), cachelimit(8), batch(-1) {}
+ model() : cullface(true), vertexlight(false), alphablend(false), alphatest(0.9f), translucency(0.25f), scale(1), radius(0), zradius(0), shadowdist(0), translate(0, 0, 0), cachelimit(8), batch(-1) {}
+ virtual ~model() {}
+
+ virtual bool load() = 0;
+ virtual char *name() = 0;
+ virtual int type() = 0;
+
+ virtual void cleanup() = 0;
+
+ virtual void render(int anim, int varseed, float speed, int basetime, const vec &o, float roll, float yaw, float pitch, dynent *d, modelattach *a = NULL, float scale = 1.0f) = 0;
+ virtual void setskin(int tex = 0) = 0;
+
+ virtual void genshadows(float height, float rad) {}
+ virtual void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, modelattach *a = NULL) {}
+ virtual bool hasshadows() { return false; }
+
+ virtual void startrender() {}
+ virtual void endrender() {}
+};
+
+struct mapmodelinfo { int rad, h, zoff; float scale; string name; model *m; int flags; };
+
+enum { MMA_KEYWORDS = 0, MMA_DESC, MMA_DEFAULTPARAMS, MMA_USAGE, MMA_AUTHOR, MMA_LICENSE, MMA_DISTRIBUTION, MMA_VERSION, MMA_REQUIRES, MMA_NUM };
+enum { MMF_REQUIRED = 1<<0, MMF_TEMP_USED = 1<<30, MMF_CONFIGMASK = 0xff };
+
+struct mapmodelattributes
+{
+ string name;
+ const char *n[MMA_NUM];
+ int tmp;
+ mapmodelattributes() { memset(this, 0, sizeof(*this)); }
+};
diff --git a/include/assaultcube/src/modelcache.h b/include/assaultcube/src/modelcache.h
new file mode 100644
index 0000000..86e9bd7
--- /dev/null
+++ b/include/assaultcube/src/modelcache.h
@@ -0,0 +1,154 @@
+template struct modelcacheentry
+{
+ typedef modelcacheentry entry;
+
+ T *prev, *next, *nextalloc;
+ size_t size;
+ bool locked;
+
+ modelcacheentry(T *prev = NULL, T *next = NULL) : prev(prev), next(next), nextalloc(NULL), size(0), locked(false) {}
+
+ bool empty() const
+ {
+ return prev==next;
+ }
+
+ void linkbefore(T *pos)
+ {
+ next = pos;
+ prev = pos->entry::prev;
+ prev->entry::next = (T *)this;
+ next->entry::prev = (T *)this;
+ }
+
+ void linkafter(T *pos)
+ {
+ next = pos->entry::next;
+ prev = pos;
+ prev->entry::next = (T *)this;
+ next->entry::prev = (T *)this;
+ }
+
+ void unlink()
+ {
+ prev->modelcacheentry::next = next;
+ next->modelcacheentry::prev = prev;
+ prev = next = (T *)this;
+ }
+
+ void *getdata()
+ {
+ return (T *)this + 1;
+ }
+};
+
+template struct modelcachelist : modelcacheentry
+{
+ typedef modelcacheentry entry;
+
+ modelcachelist() : entry((T *)this, (T *)this) {}
+
+ T *start() { return entry::next; }
+ T *end() { return (T *)this; }
+
+ void addfirst(entry *e)
+ {
+ e->linkafter((T *)this);
+ }
+
+ void addlast(entry *e)
+ {
+ e->linkbefore((T *)this);
+ }
+
+ void removefirst()
+ {
+ if(!entry::empty()) entry::next->unlink();
+ }
+
+ void removelast()
+ {
+ if(!entry::empty()) entry::prev->unlink();
+ }
+};
+
+struct modelcache
+{
+ struct entry : modelcacheentry {};
+
+ uchar *buf;
+ size_t size;
+ entry *curalloc;
+
+ modelcache(size_t size = 0) : buf(size ? new uchar[size] : NULL), size(size), curalloc(NULL) {}
+ ~modelcache() { DELETEA(buf); }
+
+ void resize(size_t nsize)
+ {
+ if(curalloc)
+ {
+ for(curalloc = (entry *)buf; curalloc; curalloc = curalloc->nextalloc) curalloc->unlink();
+ }
+ DELETEA(buf);
+ buf = nsize ? new uchar[nsize] : 0;
+ size = nsize;
+ }
+
+ template
+ T *allocate(size_t reqsize)
+ {
+ reqsize += sizeof(T);
+ if(reqsize > size) return NULL;
+
+ if(!curalloc)
+ {
+ curalloc = (entry *)buf;
+ curalloc->size = reqsize;
+ curalloc->locked = false;
+ curalloc->nextalloc = NULL;
+ return (T *)curalloc;
+ }
+
+ if(curalloc) for(bool failed = false;;)
+ {
+ uchar *nextfree = curalloc ? (uchar *)curalloc + curalloc->size : (uchar *)buf;
+ entry *nextused = curalloc ? curalloc->nextalloc : (entry *)buf;
+ for(;;)
+ {
+ if(!nextused)
+ {
+ if(size_t(&buf[size] - nextfree) >= reqsize) goto success;
+ break;
+ }
+ else if(size_t((uchar *)nextused - nextfree) >= reqsize) goto success;
+ else if(nextused->locked) break;
+ nextused->unlink();
+ nextused = nextused->nextalloc;
+ }
+ if(curalloc) curalloc->nextalloc = nextused;
+ else if(failed) { curalloc = nextused; break; }
+ else failed = true;
+ curalloc = nextused;
+ continue;
+
+ success:
+ entry *result = (entry *)nextfree;
+ result->size = reqsize;
+ result->locked = false;
+ result->nextalloc = nextused;
+ if(curalloc) curalloc->nextalloc = result;
+ curalloc = result;
+ return (T *)curalloc;
+ }
+
+ curalloc = (entry *)buf;
+ return NULL;
+ }
+
+ template
+ void release(modelcacheentry *e)
+ {
+ e->unlink();
+ }
+};
+
diff --git a/include/assaultcube/src/platform.h b/include/assaultcube/src/platform.h
new file mode 100644
index 0000000..7881772
--- /dev/null
+++ b/include/assaultcube/src/platform.h
@@ -0,0 +1,70 @@
+#ifdef __GNUC__
+ #ifdef _FORTIFY_SOURCE
+ #undef _FORTIFY_SOURCE
+ #endif
+#endif
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#ifdef __GNUC__
+ #include
+ #include
+#else
+ #include
+#endif
+
+#include
+#include
+
+#ifdef WIN32
+ #define WIN32_LEAN_AND_MEAN
+ #include "windows.h"
+ #ifndef _WINDOWS
+ #define _WINDOWS
+ #endif
+ #include
+ #ifndef __GNUC__
+ #include
+ #endif
+ #define ZLIB_DLL
+ #define NO_POSIX_R
+#endif
+
+#ifndef STANDALONE
+ #include
+ #include
+
+ #define GL_GLEXT_LEGACY
+ #define __glext_h__
+ #define NO_SDL_GLEXT
+ #include
+ #undef __glext_h__
+
+ #include "GL/glext.h"
+
+ #ifdef __APPLE__
+ #include "OpenAL/al.h"
+ #include "OpenAL/alc.h"
+ #include "Vorbis/vorbisfile.h"
+ #define MOD_KEYS_CTRL (KMOD_LMETA|KMOD_RMETA)
+ #else
+ #include "AL/al.h"
+ #include "AL/alc.h"
+ #include "vorbis/vorbisfile.h"
+ #define MOD_KEYS_CTRL (KMOD_LCTRL|KMOD_RCTRL)
+ #endif
+
+ #include
+#endif
+
+#if defined(WIN32) || defined(__APPLE__) || !defined(STANDALONE) || defined(AC_FORCE_SDL_THREADS)
+ #define AC_USE_SDL_THREADS
+#endif
+
diff --git a/include/assaultcube/src/protocol.h b/include/assaultcube/src/protocol.h
new file mode 100644
index 0000000..fd30d6a
--- /dev/null
+++ b/include/assaultcube/src/protocol.h
@@ -0,0 +1,225 @@
+#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
+#define DEFAULTCLIENTS 6
+#define MAXTRANS 5000 // max amount of data to swallow in 1 go
+#define CUBE_DEFAULT_SERVER_PORT 28763
+#define CUBE_SERVINFO_PORT_LAN 28762
+#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
+#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
+#define PROTOCOL_VERSION 1201 // bump when protocol changes (use negative numbers for mods!)
+#define DEMO_VERSION 2 // bump when demo format changes
+#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
+#define DEMO_MINTIME 10000 // don't keep demo recordings with less than 10 seconds
+#define MAXMAPSENDSIZE 65536
+#define MAXCFGFILESIZE 65536
+#define MAXGZMSGSIZE 65536
+#define MAXMEDIADOWNLOADFILESIZE 1024000 // hard cap on filesizes (raw and unzipped) - to limit the effect of zip bombs - no nice error messages: just cap
+#define MAXMODDOWNLOADSIZE 1024000 // hard cap on the filesize of downloaded mod packages - to keep stuff reasonable
+#define MAXFILESINADZIP 21 // max number of files extracted from a zip by autodownload
+
+extern bool modprotocol;
+#define CUR_PROTOCOL_VERSION (modprotocol ? -PROTOCOL_VERSION : PROTOCOL_VERSION)
+
+// network messages codes, c2s, c2c, s2c
+enum
+{
+ SV_SERVINFO = 0, SV_WELCOME, SV_INITCLIENT, SV_POS, SV_POSC, SV_POSN, SV_TEXT, SV_TEAMTEXT, SV_TEXTME, SV_TEAMTEXTME, SV_TEXTPRIVATE,
+ SV_SOUND, SV_VOICECOM, SV_VOICECOMTEAM, SV_CDIS,
+ SV_SHOOT, SV_EXPLODE, SV_SUICIDE, SV_AKIMBO, SV_RELOAD, SV_AUTHT, SV_AUTHREQ, SV_AUTHTRY, SV_AUTHANS, SV_AUTHCHAL,
+ SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_THROWNADE,
+ SV_TRYSPAWN, SV_SPAWNSTATE, SV_SPAWN, SV_SPAWNDENY, SV_FORCEDEATH, SV_RESUME,
+ SV_DISCSCORES, SV_TIMEUP, SV_EDITENT, SV_ITEMACC,
+ SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP,
+ SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE,
+ SV_EDITMODE, SV_EDITXY, SV_EDITARCH, SV_EDITBLOCK, SV_EDITD, SV_EDITE, SV_NEWMAP,
+ SV_SENDMAP, SV_RECVMAP, SV_REMOVEMAP,
+ SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_PRIMARYWEAP,
+ SV_FLAGACTION, SV_FLAGINFO, SV_FLAGMSG, SV_FLAGCNT,
+ SV_ARENAWIN,
+ SV_SETADMIN, SV_SERVOPINFO,
+ SV_CALLVOTE, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTE, SV_VOTERESULT,
+ SV_SETTEAM, SV_TEAMDENY, SV_SERVERMODE,
+ SV_IPLIST,
+ SV_LISTDEMOS, SV_SENDDEMOLIST, SV_GETDEMO, SV_SENDDEMO, SV_DEMOPLAYBACK,
+ SV_CONNECT,
+ SV_SWITCHNAME, SV_SWITCHSKIN, SV_SWITCHTEAM,
+ SV_CLIENT,
+ SV_EXTENSION,
+ SV_MAPIDENT, SV_HUDEXTRAS, SV_POINTS,
+ SV_NUM
+};
+
+#ifdef _DEBUG
+
+extern void protocoldebug(bool enable);
+
+// converts message code to char
+extern const char *messagenames[SV_NUM];
+#endif
+
+enum { SA_KICK = 0, SA_BAN, SA_REMBANS, SA_MASTERMODE, SA_AUTOTEAM, SA_FORCETEAM, SA_GIVEADMIN, SA_MAP, SA_RECORDDEMO, SA_STOPDEMO, SA_CLEARDEMOS, SA_SERVERDESC, SA_SHUFFLETEAMS, SA_NUM};
+enum { VOTE_NEUTRAL = 0, VOTE_YES, VOTE_NO, VOTE_NUM };
+enum { VOTEE_DISABLED = 0, VOTEE_CUR, VOTEE_MUL, VOTEE_MAX, VOTEE_AREA, VOTEE_PERMISSION, VOTEE_INVALID, VOTEE_WEAK, VOTEE_NEXT, VOTEE_NUM };
+enum { MM_OPEN = 0, MM_PRIVATE, MM_MATCH, MM_NUM }; enum { MM_MASK = 0x03 };
+enum { AT_DISABLED = 0, AT_ENABLED = 1, AT_SHUFFLE = 2, AT_NUM };
+enum { FA_PICKUP = 0, FA_STEAL, FA_DROP, FA_LOST, FA_RETURN, FA_SCORE, FA_NUM, FA_RESET };
+enum { FM_PICKUP = 0, FM_DROP, FM_LOST, FM_RETURN, FM_SCORE, FM_KTFSCORE, FM_SCOREFAIL, FM_RESET, FM_NUM };
+enum { FTR_INFO = 0, FTR_PLAYERWISH, FTR_AUTOTEAM, FTR_SILENTFORCE, FTR_NUM }; // forceteam-reasons
+enum { SP_OK = 0, SP_REFILLMATCH, SP_OK_NUM, SP_WRONGMAP, SP_SPECT, SP_NUM }; // spawn permission (=10 && gamemode<=12) || gamemode==21)
+#define m_htf (gamemode==13)
+#define m_ktf (gamemode==14 || gamemode==15)
+
+#define m_noitems (m_lms || m_osok)
+#define m_noitemsnade (m_lss)
+#define m_nopistol (m_osok || m_lss)
+#define m_noprimary (m_pistol || m_lss)
+#define m_noguns (m_nopistol && m_noprimary)
+#define m_arena (m_lms || m_lss || m_osok)
+#define m_autospawn (gamemode == 0 || gamemode == 2 || gamemode == 6 || gamemode == 13 || gamemode == 16)
+#define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11 || gamemode==13 || gamemode==14 || gamemode==16 || gamemode==17 || gamemode==20 || gamemode==21)
+#define m_tarena (m_arena && m_teammode)
+#define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12 || (gamemode>=18 && gamemode<=21))
+#define m_valid(mode) (((mode)>=0 && (mode)=0 && (mode)!=7 && (mode)!=8 && (mode)!=12 && ((mode)<18 || (mode)>21))
+#define m_demo (gamemode==-1)
+#define m_coop (gamemode==1)
+#define m_flags (m_ctf || m_htf || m_ktf)
+#define m_isdemo(x) ((x) == -1)
+
+// single filter modes
+#define FTXT_NOWHITE (1<<8)
+#define FTXT_ALLOWBLANKS (1<<9)
+#define FTXT_ALLOWNL (1<<10)
+#define FTXT_ALLOWTAB (1<<11)
+#define FTXT_NOCOLOR (1<<12)
+#define FTXT_TABTOBLANK (1<<13)
+#define FTXT_FILLBLANKS (1<<14)
+#define FTXT_SAFECS (1<<15)
+#define FTXT_LEET (1<<16)
+#define FTXT_TOUPPER (1<<17)
+#define FTXT_TOLOWER (1<<18)
+#define FTXT_FILENAME (1<<19)
+#define FTXT_ALLOWSLASH (1<<20)
+#define FTXT_MAPNAME (1<<21)
+#define FTXT_CROPWHITE (1<<22)
+// character classes
+#define FTXT__ALIAS (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_SAFECS | FTXT_MAPNAME)
+#define FTXT__SERVDESC (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK)
+#define FTXT__MAPMSG (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK)
+#define FTXT__MAPINFO_LICENSE (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_TOLOWER | FTXT_MAPNAME)
+#define FTXT__MAPINFO_COMMENT (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK)
+#define FTXT__MAPNAME (FTXT_NOCOLOR | FTXT_MAPNAME | FTXT_TOLOWER)
+#define FTXT__MDLATTR (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK | FTXT_NOCOLOR | FTXT_SAFECS)
+#define FTXT__DEMONAME (FTXT_NOCOLOR | FTXT_MAPNAME)
+#define FTXT__PLAYERNAME (FTXT_NOWHITE | FTXT_NOCOLOR)
+#define FTXT__SERVERINFO (FTXT_ALLOWTAB)
+#define FTXT__MOTD (FTXT_TABTOBLANK)
+#define FTXT__CHAT (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_NOCOLOR | FTXT_TABTOBLANK)
+#define FTXT__LOG (FTXT_NOCOLOR | FTXT_TABTOBLANK)
+#define FTXT__LOGIDENT (FTXT_NOCOLOR | FTXT_NOWHITE | FTXT_FILENAME)
+#define FTXT__PREFERENCES (FTXT_NOCOLOR | FTXT_NOWHITE | FTXT_FILENAME)
+#define FTXT__AUTH (FTXT_NOCOLOR | FTXT_NOWHITE)
+#define FTXT__KICKBANREASON (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_NOCOLOR | FTXT_TABTOBLANK)
+#define FTXT__FAVCATEGORY (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_NOCOLOR)
+#define FTXT__GLOBALNAME (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_FILLBLANKS)
+#define FTXT__MEDIAFILENAME (FTXT_FILENAME)
+#define FTXT__MEDIAFILEPATH (FTXT_FILENAME | FTXT_ALLOWSLASH)
+#define FTXT__ZIPDESC (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK | FTXT_NOCOLOR | FTXT_SAFECS)
+#define FTXT__CERTFILENAME (FTXT_MAPNAME | FTXT_TOLOWER)
+#define FTXT__CONSOLEPASTE (FTXT_TABTOBLANK)
diff --git a/include/assaultcube/src/protos.h b/include/assaultcube/src/protos.h
new file mode 100644
index 0000000..f02f8d1
--- /dev/null
+++ b/include/assaultcube/src/protos.h
@@ -0,0 +1,1278 @@
+// protos for ALL external functions in cube...
+
+struct authkey
+{
+ const char *name;
+ uchar sk[64];
+
+ authkey(const char *aname, const char *privkey);
+
+ ~authkey()
+ {
+ if(name) printf("deleting %s\n", name);
+ DELSTRING(name);
+ }
+};
+
+enum { CERT_MISC = 0, CERT_DEV, CERT_MASTER, CERT_SERVER, CERT_PLAYER, CERT_CLANBOSS, CERT_CLAN, CERT_NUM }; // keep the lists of certtype-attributes in crypto.cpp in sync with this!
+
+struct certline { char *key, *val, *comment; };
+
+struct cert
+{
+ char *orgmsg, // original file content, unchanged
+ *workmsg, // copy of orgmsg, with changes
+ *name, // name of the cert (player name, clan name, etc), needs to be unique (in combination with type)
+ *orgfilename; // name of the file, the cert was loaded from - without path or extension
+ uchar *signedby, // public key the cert was signed with
+ *pubkey; // public key of the cert
+ int orglen, // original filesize
+ signeddate, // date, the cert was signed, in _minutes_ since the epoch
+ days2expire, days2renew;
+
+ struct cert *parent, // cert of the signedby-key, if in tree
+ *next; // used to chain certs
+
+ vector lines;
+
+ uchar rank, // hierarchy level of the cert, 0 if not in tree
+ type; // parsed type (value has to be in range all the time!)
+ bool isvalid, // signature is valid and cert is not expired
+ ischecked, // signature is checked valid
+ needsrenewal, // cert is valid, but should be renewed
+ expired, // true, if the cert type does expire and the cert is properly signed, but the expired-date is passed
+ superseded, // a newer valid cert of same type and name exists
+ blacklisted, // pubkey of the cert is listed on the blacklist
+ illegal; // cert has too high rank for its type
+
+ bool parse();
+ struct certline *getline(const char *key);
+ const char *getval(const char *key);
+ char *getcertfilename(const char *subpath);
+ char *getnewcertfilename(const char *subpath);
+ void movecertfile(const char *subpath);
+
+ cert(const char *filename) : orgmsg(NULL), workmsg(NULL), name(NULL), signedby(NULL), pubkey(NULL),
+ signeddate(0),
+ parent(NULL), next(NULL),
+ rank(0), type(CERT_MISC),
+ isvalid(false), ischecked(false), needsrenewal(false), expired(false), superseded(false), blacklisted(false), illegal(false)
+ {
+ orgfilename = filename ? newstring(filename) : NULL;
+ if(orgfilename)
+ {
+ char *ofn = getcertfilename(NULL);
+ orgmsg = loadfile(ofn, &orglen);
+ if(orgmsg) parse();
+ if(!ischecked) movecertfile("invalid"); // move invalid certs out of the way
+ delstring(ofn);
+ }
+ }
+
+ ~cert()
+ {
+ DELETEA(workmsg);
+ DELETEA(orgmsg);
+ DELSTRING(orgfilename);
+ }
+};
+
+struct makecert
+{
+ char *buf, *curbuf, *endbuf;
+ cert *c;
+
+ makecert(int bufsize = 10);
+ ~makecert();
+ void addline(const char *key, const char *val, const char *com);
+ char *sign(const uchar *keypair, const char *com);
+};
+
+#ifndef STANDALONE
+
+extern bool hasTE, hasMT, hasMDA, hasDRE, hasstencil, hasST2, hasSTW, hasSTS, hasAF;
+
+// GL_ARB_multitexture
+extern PFNGLACTIVETEXTUREARBPROC glActiveTexture_;
+extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture_;
+extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2f_;
+extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3f_;
+
+// GL_EXT_multi_draw_arrays
+extern PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArrays_;
+extern PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElements_;
+
+// GL_EXT_draw_range_elements
+extern PFNGLDRAWRANGEELEMENTSEXTPROC glDrawRangeElements_;
+
+// GL_EXT_stencil_two_side
+extern PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFace_;
+
+// GL_ATI_separate_stencil
+extern PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparate_;
+extern PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparate_;
+
+struct color
+{
+ float r, g, b, alpha;
+ color(){}
+ color(float r, float g, float b) : r(r), g(g), b(b), alpha(1.0f) {}
+ color(float r, float g, float b, float a) : r(r), g(g), b(b), alpha(a) {}
+};
+
+// console
+extern stream *clientlogfile;
+extern vector *bootclientlog;
+
+extern void keypress(int code, bool isdown, int cooked, SDLMod mod = KMOD_NONE);
+extern int rendercommand(int x, int y, int w);
+extern void renderconsole();
+extern char *getcurcommand(int *pos);
+extern char *addreleaseaction(const char *s);
+extern void savehistory();
+extern void loadhistory();
+extern void writebinds(stream *f);
+extern void pasteconsole(char *dst);
+extern void clientlogf(const char *s, ...) PRINTFARGS(1, 2);
+
+struct keym
+{
+ int code;
+
+ enum
+ {
+ ACTION_DEFAULT = 0,
+ ACTION_EDITING,
+ ACTION_SPECTATOR,
+ NUMACTIONS
+ };
+
+ char *name, *actions[NUMACTIONS];
+ bool pressed, unchangeddefault[NUMACTIONS];
+
+ keym() : code(-1), name(NULL), pressed(false) { loopi(NUMACTIONS) { actions[i] = newstring(""); unchangeddefault[i] = false; } }
+ ~keym() { DELETEA(name); loopi(NUMACTIONS) DELETEA(actions[i]); }
+};
+
+extern keym *keypressed;
+
+extern bool bindkey(keym *km, const char *action, int state = keym::ACTION_DEFAULT);
+extern keym **findbinda(const char *action, int type = keym::ACTION_DEFAULT);
+extern bool bindc(int code, const char *action, int type = keym::ACTION_DEFAULT);
+extern keym *findbindc(int code);
+
+// menus
+extern void rendermenu();
+extern bool menuvisible();
+extern void menureset(void *menu);
+extern void menuitemmanual(void *menu, char *text, char *action = NULL, color *bgcolor = NULL, const char *desc = NULL);
+extern void menuimagemanual(void *menu, const char *filename1, const char *filename2, char *text, char *action = NULL, color *bgcolor = NULL, const char *desc = NULL);
+extern void menutitlemanual(void *menu, const char *title);
+extern bool needscoresreorder;
+extern void menuheader(void *menu, char *header, char *footer, bool heap = false);
+extern bool menukey(int code, bool isdown, int unicode, SDLMod mod = KMOD_NONE);
+extern void *addmenu(const char *name, const char *title = NULL, bool allowinput = true, void (__cdecl *refreshfunc)(void *, bool) = NULL, bool (__cdecl *keyfunc)(void *, int, bool, int) = NULL, bool hotkeys = false, bool forwardkeys = false);
+extern bool rendermenumdl();
+extern void menuset(void *m, bool save = true);
+extern void menuselect(void *menu, int sel);
+extern void showmenu(const char *name, bool top = true);
+extern void closemenu(const char *name);
+extern void addchange(const char *desc, int type);
+extern void clearchanges(int type);
+extern void refreshapplymenu(void *menu, bool init);
+
+struct mitem
+{
+ struct gmenu *parent;
+ color *bgcolor;
+ bool greyedout;
+ static bool menugreyedout;
+
+ mitem(gmenu *parent, color *bgcolor, int type) : parent(parent), bgcolor(bgcolor), greyedout(menugreyedout), mitemtype(type) {}
+ virtual ~mitem() {}
+
+ virtual void render(int x, int y, int w);
+ virtual int width() = 0;
+ virtual int select() { return 0; }
+ virtual void focus(bool on) { }
+ virtual void key(int code, bool isdown, int unicode) { }
+ virtual void init() {}
+ virtual const char *getdesc() { return NULL; }
+ virtual const char *gettext() { return NULL; }
+ virtual const char *getaction() { return NULL; }
+ bool isselection();
+ void renderbg(int x, int y, int w, color *c);
+ int execaction(const char *arg1);
+ static color gray, white, whitepulse;
+ int mitemtype;
+
+ enum { TYPE_TEXTINPUT, TYPE_KEYINPUT, TYPE_CHECKBOX, TYPE_MANUAL, TYPE_SLIDER };
+};
+
+struct mdirlist
+{
+ char *dir, *ext, *action, *searchfile, *subdiraction;
+ bool image, subdirdots;
+ ~mdirlist()
+ {
+ DELETEA(dir); DELETEA(ext); DELETEA(action); DELETEA(searchfile); DELETEA(subdiraction);
+ }
+};
+
+struct gmenu
+{
+ const char *name, *title, *header, *footer;
+ vector items;
+ int menusel, menuselinit;
+ bool allowinput, inited, hotkeys, forwardkeys;
+ void (__cdecl *refreshfunc)(void *, bool);
+ bool (__cdecl *keyfunc)(void *, int, bool, int);
+ char *initaction;
+ char *usefont;
+ bool allowblink;
+ bool persistentselection;
+ bool synctabstops;
+ bool hasdesc;
+ bool headfootheap;
+ const char *mdl;
+ int anim, rotspeed, scale;
+ int footlen;
+ int xoffs, yoffs;
+ char *previewtexture, *previewtexturetitle;
+ mdirlist *dirlist;
+
+ gmenu() : name(NULL), title(NULL), header(NULL), footer(NULL), menuselinit(-1), initaction(NULL), usefont(NULL),
+ allowblink(false), persistentselection(false), synctabstops(false), hasdesc(false), headfootheap(false),
+ mdl(NULL), footlen(0), xoffs(0), yoffs(0), previewtexture(NULL), previewtexturetitle(NULL), dirlist(NULL) {}
+ virtual ~gmenu()
+ {
+ DELETEA(name);
+ DELETEA(mdl);
+ DELETEP(dirlist);
+ DELETEA(initaction);
+ DELETEA(usefont);
+ items.deletecontents();
+ }
+
+ void render();
+ void renderbg(int x1, int y1, int x2, int y2, bool border);
+ void conprintmenu();
+ void refresh();
+ void open();
+ void close();
+ void init();
+ int headeritems();
+};
+
+struct mline { string name, cmd; };
+
+// serverbrowser
+extern void addserver(const char *servername, int serverport, int weight);
+extern bool resolverwait(const char *name, ENetAddress *address);
+extern int connectwithtimeout(ENetSocket sock, const char *hostname, ENetAddress &remoteaddress);
+extern void writeservercfg();
+extern void refreshservers(void *menu, bool init);
+extern bool serverskey(void *menu, int code, bool isdown, int unicode);
+extern bool serverinfokey(void *menu, int code, bool isdown, int unicode);
+
+struct serverinfo
+{
+ enum { UNRESOLVED = 0, RESOLVING, RESOLVED };
+
+ string name;
+ string full;
+ string map;
+ string sdesc;
+ string description;
+ string cmd;
+ int mode, numplayers, maxclients, ping, protocol, minremain, resolved, port, lastpingmillis, pongflags, getinfo, menuline_from, menuline_to;
+ ENetAddress address;
+ vector playernames;
+ uchar namedata[MAXTRANS];
+ vector infotexts;
+ uchar textdata[MAXTRANS];
+ char lang[3];
+ color *bgcolor;
+ int favcat, msweight, weight;
+
+ int uplinkqual, uplinkqual_age;
+ unsigned char uplinkstats[MAXCLIENTS + 1];
+
+ serverinfo()
+ : mode(0), numplayers(0), maxclients(0), ping(9999), protocol(0), minremain(0),
+ resolved(UNRESOLVED), port(-1), lastpingmillis(0), pongflags(0), getinfo(EXTPING_NOP),
+ bgcolor(NULL), favcat(-1), msweight(0), weight(0), uplinkqual(0), uplinkqual_age(0)
+ {
+ name[0] = full[0] = map[0] = sdesc[0] = description[0] = '\0';
+ loopi(3) lang[i] = '\0';
+ loopi(MAXCLIENTS + 1) uplinkstats[i] = 0;
+ }
+};
+
+extern serverinfo *getconnectedserverinfo();
+extern void pingservers();
+extern void updatefrommaster(int *force);
+
+// http
+struct httpget
+{
+ // parameters
+ const char *hostname, *url; // set by set_host() and get()
+ const char *useragent, *referrer; // can be set manually with "newstrings", deleted automatically
+ const char *err; // read-only
+ ENetAddress ip; // set by set_host()
+ int maxredirects, maxtransfer, maxsize, connecttimeout; // set manually
+ int (__cdecl *callbackfunc)(void *data, float progress);
+ void *callbackdata;
+
+ // internal
+ ENetSocket tcp;
+ stopwatch tcp_age;
+ vector rawsnd, rawrec, datarec;
+
+ // result
+ char *header;
+ int response, chunked, gzipped, contentlength, offset, traffic;
+ uint elapsedtime;
+ vector *outvec; // receives data, if not NULL (must be set up manually)
+ stream *outstream; // receives data, if not NULL (must be set up manually)
+
+ httpget() { memset(&hostname, 0, sizeof(struct httpget)); tcp = ENET_SOCKET_NULL; reset(); }
+ ~httpget() { reset(); DELSTRING(useragent); DELSTRING(referrer); DELETEP(outvec); DELETEP(outstream); }
+ void reset(int keep = 0); // cleanup
+ bool set_host(const char *newhostname); // set and resolve host
+ void set_port(int port); // set port (disconnect, if different to previous)
+ bool execcallback(float progress);
+ void disconnect();
+ bool connect(bool force = false);
+ int get(const char *url1, uint timeout, uint totaltimeout, int range = 0, bool head = false); // get web ressource
+};
+
+struct urlparse
+{
+ char *buf;
+ // result (scheme:[//[user:password@]domain[:port]][/]path[?query][#fragment])
+ const char *scheme, *userpassword, *domain, *port, *path, *query, *fragment;
+
+ urlparse() { memset(&buf, 0, sizeof(struct urlparse)); }
+ ~urlparse() { DELSTRING(buf); }
+ void set(const char *newurl); // set and parse url
+};
+
+extern char *urlencode(const char *s, bool strict = false);
+
+struct packetqueue
+{
+ ringbuf packets;
+
+ packetqueue();
+ ~packetqueue();
+ void queue(ENetPacket *p);
+ bool flushtolog(const char *logfile);
+ void clear();
+};
+
+// rendergl
+extern glmatrixf mvmatrix, projmatrix, clipmatrix, mvpmatrix, invmvmatrix, invmvpmatrix;
+extern void resetcamera();
+
+extern void gl_checkextensions();
+extern void gl_init(int w, int h, int bpp, int depth, int fsaa);
+extern void enablepolygonoffset(GLenum type);
+extern void disablepolygonoffset(GLenum type, bool restore = true);
+extern void line(int x1, int y1, float z1, int x2, int y2, float z2);
+extern void line(int x1, int y1, int x2, int y2, color *c = NULL);
+extern void box(block &b, float z1, float z2, float z3, float z4);
+extern void box2d(int x1, int y1, int x2, int y2, int gray);
+extern void dot(int x, int y, float z);
+extern void linestyle(float width, int r, int g, int b);
+extern void blendbox(int x1, int y1, int x2, int y2, bool border, int tex = -1, color *c = NULL);
+extern void quad(GLuint tex, float x, float y, float s, float tx, float ty, float tsx, float tsy = 0);
+extern void quad(GLuint tex, vec &c1, vec &c2, float tx, float ty, float tsx, float tsy);
+extern void circle(GLuint tex, float x, float y, float r, float tx, float ty, float tr, int subdiv = 32);
+extern void framedquadtexture(GLuint tex, int x, int y, int xs, int ys, int border = 0, int backlight = 255, bool blend = false);
+extern void setperspective(float fovy, float aspect, float nearplane, float farplane);
+extern void sethudgunperspective(bool on);
+extern void gl_drawframe(int w, int h, float changelod, float curfps, int elapsed);
+extern void clearminimap();
+extern void resetzones();
+extern void rendercursor(int x, int y, int w);
+extern void renderaboveheadicon(playerent *p);
+extern void drawscope(bool preload = false);
+extern float dynfov();
+extern int fog;
+
+// shadow
+extern bool addshadowbox(const vec &bbmin, const vec &bbmax, const vec &extrude, const glmatrixf &mat);
+extern void drawstencilshadows();
+
+// texture
+struct Texture
+{
+ char *name;
+ int xs, ys, bpp, clamp;
+ float scale;
+ bool mipmap, canreduce;
+ GLuint id;
+};
+extern Texture *notexture, *noworldtexture;
+extern bool silent_texture_load;
+extern bool uniformtexres;
+
+extern void scaletexture(uchar *src, uint sw, uint sh, uint bpp, uchar *dst, uint dw, uint dh);
+extern void createtexture(int tnum, int w, int h, void *pixels, int clamp, bool mipmap, bool canreduce, GLenum format);
+extern SDL_Surface *wrapsurface(void *data, int width, int height, int bpp);
+extern SDL_Surface *creatergbsurface(int width, int height);
+extern SDL_Surface *creatergbasurface(int width, int height);
+extern SDL_Surface *forcergbsurface(SDL_Surface *os);
+extern SDL_Surface *forcergbasurface(SDL_Surface *os);
+extern Texture *textureload(const char *name, int clamp = 0, bool mipmap = true, bool canreduce = false, float scale = 1.0f, bool trydl = false);
+extern Texture *lookuptexture(int tex, Texture *failtex = notexture, bool trydl = false);
+extern const char *gettextureslot(int i);
+extern bool reloadtexture(Texture &t);
+extern void reloadtextures();
+extern bool loadskymap(bool reload);
+extern void *texconfig_copy();
+extern void texconfig_delete(void *s);
+extern uchar *texconfig_paste(void *_s, uchar *usedslots);
+
+static inline Texture *lookupworldtexture(int tex, bool trydl = true)
+{ return lookuptexture(tex, noworldtexture, trydl); }
+
+extern float skyfloor;
+extern void draw_envbox(int fogdist);
+
+extern int maxtmus;
+extern void inittmus();
+extern void resettmu(int n);
+extern void scaletmu(int n, int rgbscale, int alphascale = 0);
+extern void colortmu(int n, float r = 0, float g = 0, float b = 0, float a = 0);
+extern void setuptmu(int n, const char *rgbfunc = NULL, const char *alphafunc = NULL);
+
+struct igraph
+{
+ const char *fname;
+ struct Texture *tex;
+ vector frames;
+ int used;
+};
+extern void updateigraphs();
+extern igraph *getusedigraph(int i);
+extern int getigraph(const char *mnem);
+extern void encodeigraphs(char *d, const char *s, int len);
+extern void enumigraphs(vector &igs, const char *s, int len);
+
+// renderhud
+enum
+{
+ CROSSHAIR_DEFAULT = NUMGUNS,
+ CROSSHAIR_TEAMMATE,
+ CROSSHAIR_SCOPE,
+ CROSSHAIR_EDIT,
+ CROSSHAIR_NUM
+};
+
+extern const char *crosshairnames[];
+extern Texture *crosshairs[];
+extern void drawcrosshair(playerent *p, int n, struct color *c = NULL, float size = -1.0f);
+
+// autodownload
+enum { PCK_TEXTURE = 0, PCK_SKYBOX, PCK_MAPMODEL, PCK_AUDIO, PCK_MAP, PCK_MOD, PCK_NUM };
+extern int autodownload;
+extern void setupautodownload();
+extern void pollautodownloadresponse();
+extern bool requirepackage(int type, const char *name, const char *host = NULL);
+extern int downloadpackages(bool loadscr = true);
+extern void sortpckservers();
+extern void writepcksourcecfg();
+
+struct zone { int x1, x2, y1, y2, color; }; // zones (drawn on the minimap)
+
+// rendercubes
+extern void mipstats(const int a[]);
+extern const char *cubetypenames[];
+extern bool editfocusdetails(sqr *s);
+extern int lighterror;
+extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
+extern void render_flatdelta(int wtex, int x, int y, int size, float h1, float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
+extern void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool topleft, int dir);
+extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v);
+extern void resetcubes();
+extern void setupstrips();
+extern void renderstripssky();
+extern void renderstrips();
+extern void rendershadow(int x, int y, int xs, int ys, const vec &texgenS, const vec &texgenT);
+
+// water
+extern void setwatercolor(const char *r = "", const char *g = "", const char *b = "", const char *a = "");
+extern void calcwaterscissor();
+extern void addwaterquad(int x, int y, int size);
+extern int renderwater(float hf, GLuint reflecttex, GLuint refracttex);
+extern void resetwater();
+
+// client
+extern void abortconnect();
+extern void disconnect(int onlyclean = 0, int async = 0);
+extern void cleanupclient();
+extern void toserver(char *text);
+extern void addmsg(int type, const char *fmt = NULL, ...);
+extern bool multiplayer(const char *op = "");
+extern bool allowedittoggle();
+extern void sendpackettoserv(int chan, ENetPacket *packet);
+extern void gets2c();
+extern void c2sinfo(playerent *d);
+extern void c2skeepalive();
+extern void neterr(const char *s);
+extern int getclientnum();
+extern void getmap(char *name = NULL, char *callback = NULL);
+extern void newteam(char *name);
+extern bool securemapcheck(const char *map, bool msg = true);
+extern int getbuildtype();
+extern void sendintro();
+extern void getdemo(int *idx, char *dsp);
+extern void listdemos();
+
+// serverms
+bool requestmasterf(const char *fmt, ...); // for AUTH et al
+
+// clientgame
+extern flaginfo flaginfos[2];
+extern entitystats_s clentstats;
+extern mapdim_s clmapdims;
+extern int sessionid;
+extern int gametimecurrent;
+extern int gametimemaximum;
+extern int lastgametimeupdate;
+struct serverstate { int autoteam; int mastermode; int matchteamsize; void reset() { autoteam = mastermode = matchteamsize = 0; }};
+extern struct serverstate servstate;
+extern void updateworld(int curtime, int lastmillis);
+extern void resetmap(bool mrproper = true);
+extern void startmap(const char *name, bool reset = true, bool norespawn = false);
+extern void changemap(const char *name);
+extern void initclient();
+extern void deathstate(playerent *pl);
+extern void spawnplayer(playerent *d);
+extern void dodamage(int damage, playerent *pl, playerent *actor, int gun = -1, bool gib = false, bool local = true);
+extern void dokill(playerent *pl, playerent *act, bool gib = false, int gun = 0);
+extern playerent *newplayerent();
+extern botent *newbotent();
+extern void freebotent(botent *d);
+extern char *getclientmap();
+extern int getclientmode();
+extern int teamatoi(const char *name);
+extern void zapplayer(playerent *&d);
+extern playerent *getclient(int cn);
+extern playerent *newclient(int cn);
+extern void timeupdate(int milliscur, int millismax); // was (int timeremain);
+extern void respawnself();
+extern void setskin(playerent *pl, int skin, int team = -1);
+extern void callvote(int type, const char *arg1 = NULL, const char *arg2 = NULL, const char *arg3 = NULL);
+extern void addsleep(int msec, const char *cmd, bool persist = false);
+extern void resetsleep(bool force = false);
+extern int lastpm;
+//game mode extras
+extern void flagpickup(int fln);
+extern void tryflagdrop(bool manual = false);
+extern void flagreturn(int fln);
+extern void flagscore(int fln);
+extern void flagstolen(int flag, int act);
+extern void flagdropped(int flag, float x, float y, float z);
+extern void flaginbase(int flag);
+extern void flagidle(int flag);
+extern void flagmsg(int flag, int message, int actor, int flagtime);
+extern bool tryrespawn();
+extern void gotoplayerstart(playerent *d, entity *e);
+extern void findplayerstart(playerent *d, bool mapcenter = false, int arenaspawn = -1);
+extern void refreshsopmenu(void *menu, bool init);
+extern char *colorname(playerent *d, char *name = NULL, const char *prefix = "");
+extern char *colorping(int ping);
+extern char *colorpj(int pj);
+extern const char *highlight(const char *text);
+extern void togglespect();
+extern playerent *updatefollowplayer(int shiftdirection = 0);
+extern void spectatemode(int mode);
+
+struct votedisplayinfo
+{
+ playerent *owner;
+ int type, stats[VOTE_NUM], result, millis;
+ string desc;
+ bool localplayervoted;
+ votedisplayinfo() : owner(NULL), result(VOTE_NEUTRAL), millis(0), localplayervoted(false) { loopi(VOTE_NUM) stats[i] = VOTE_NEUTRAL; }
+};
+
+extern votedisplayinfo *newvotedisplayinfo(playerent *owner, int type, const char *arg1, const char *arg2, const char *arg3 = "");
+extern void callvotesuc();
+extern void callvoteerr(int e);
+extern void displayvote(votedisplayinfo *v);
+extern void voteresult(int v);
+extern void votecount(int v);
+extern void clearvote();
+
+// scoreboard
+struct discscore { int team, flags, frags, deaths, points; char name[MAXNAMELEN + 1]; };
+extern vector discscores;
+extern void showscores(bool on);
+extern void renderscores(void *menu, bool init);
+extern const char *asciiscores(bool destjpg = false);
+extern void consolescores();
+extern void calcteamscores(int scores[4]);
+
+// world
+extern void setupworld(int factor);
+extern void sqrdefault(sqr *s);
+extern bool worldbordercheck(int x1, int x2, int y1, int y2, int z1, int z2);
+extern bool empty_world(int factor, bool force);
+extern void remip(const block &b, int level = 0);
+extern void remipmore(const block &b, int level = 0);
+extern void remipgenerous(const block &b);
+extern bool pinnedclosestent;
+extern int closestent();
+extern void deletesoundentity(entity &e);
+extern vector todoents;
+extern vector todoentdescs;
+extern void cleartodoentities(const char *n = NULL);
+extern void addtodoentity(int n, const char *desc);
+extern int findtype(const char *what);
+extern int findentity(int type, int index = 0);
+extern int findentity(int type, int index, uchar attr2);
+extern void newentity(int index, int x, int y, int z, const char *what, float v1, float v2, float v3, float v4);
+extern void mapmrproper(bool manual);
+extern void clearworldvisibility();
+extern void calcworldvisibility();
+extern vector deleted_ents;
+
+// worldlight
+extern int lastcalclight;
+
+extern void fullbrightlight(int level = -1);
+extern void calclight();
+extern void adddynlight(physent *owner, const vec &o, int reach, int expire, int fade, uchar r, uchar g = 0, uchar b = 0);
+extern void dodynlights();
+extern void undodynlights();
+extern void cleardynlights();
+extern void removedynlights(physent *owner);
+extern block *blockcopy(const block &b);
+extern void blocktexusage(const block &b, uchar *used);
+extern void blockpaste(const block &b, int bx, int by, bool light, uchar *texmap);
+extern void blockpaste(const block &b);
+extern void freeblockp(block *b);
+extern void freeblock(block *&b);
+
+// worldrender
+extern void render_world(float vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h);
+extern int lod_factor();
+
+// worldocull
+extern void disableraytable();
+extern void computeraytable(float vx, float vy, float fov);
+extern int isoccluded(float vx, float vy, float cx, float cy, float csize);
+
+// main
+extern char *lang;
+extern SDL_Surface *screen;
+extern int colorbits, depthbits, stencilbits;
+
+extern void keyrepeat(bool on);
+extern bool interceptkey(int sym);
+extern bool inmainloop;
+
+enum
+{
+ NOT_INITING = 0,
+ INIT_LOAD,
+ INIT_RESET
+};
+enum
+{
+ CHANGE_GFX = 1<<0,
+ CHANGE_SOUND = 1<<1
+};
+extern bool initwarning(const char *desc, int level = INIT_RESET, int type = CHANGE_GFX);
+
+// rendertext
+struct font
+{
+ struct charinfo
+ {
+ short w, h;
+ float left, right, top, bottom;
+ };
+
+ char *name;
+ Texture *tex;
+ vector chars;
+ int defaultw, defaulth;
+ int offsetx, offsety, offsetw, offseth;
+ int skip;
+};
+
+#define VIRTH 1800
+#define FONTH (curfont->defaulth)
+#define PIXELTAB (10*curfont->defaultw)
+
+extern int VIRTW; // virtual screen size for text & HUD
+extern bool ignoreblinkingbit;
+extern font *curfont;
+extern bool setfont(const char *name);
+extern font *getfont(const char *name);
+extern void pushfont(const char *name);
+extern void popfont();
+extern void draw_text(const char *str, int left, int top, int r = 255, int g = 255, int b = 255, int a = 255, int cursor = -1, int maxwidth = -1);
+extern void draw_textf(const char *fstr, int left, int top, ...) PRINTFARGS(1, 4);
+extern int text_width(const char *str);
+extern int text_visible(const char *str, int max);
+extern void text_bounds(const char *str, int &width, int &height, int maxwidth = -1);
+extern int text_visible(const char *str, int hitx, int hity, int maxwidth);
+extern void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth);
+extern void text_startcolumns();
+extern void text_endcolumns();
+extern void cutcolorstring(char *text, int len);
+extern bool filterunrenderables(char *s);
+
+// editing
+#define EDITSEL(x) if(noteditmode(x) || noselection()) return
+#define EDITSELMP(x) if(noteditmode(x) || noselection() || multiplayer(x)) return
+#define EDITMP(x) if(noteditmode(x) || multiplayer(x)) return
+#define EDIT(x) if(noteditmode(x)) return
+extern void cursorupdate();
+extern void toggleedit(bool force = false);
+extern void reseteditor();
+extern char *editinfo();
+extern void makeundo(block &sel);
+extern void editdrag(bool isdown);
+extern void checkselections();
+extern void netblockpastexy(ucharbuf *p, int bx, int by, int bxs, int bys, int light);
+extern void setvdeltaxy(int delta, block &sel);
+extern void editequalisexy(bool isfloor, block &sel);
+extern void edittypexy(int type, block &sel);
+extern void edittexxy(int type, int t, block &sel);
+extern void editheightxy(bool isfloor, int amount, block &sel);
+extern void archxy(int sidedelta, int *averts, block &sel);
+extern void slopexy(int xd, int yd, block &sel);
+extern void stairsxy(int xd, int yd, block &sel);
+extern void edittagxy(int orv, int andv, block &sel);
+extern void selfliprotate(block &sel, int dir);
+extern bool noteditmode(const char* func = NULL);
+extern void storeposition(short p[]);
+extern void restoreposition(short p[]);
+extern void restoreeditundo(ucharbuf &q);
+extern int backupeditundo(vector &buf, int undolimit, int redolimit);
+
+// renderhud
+#define HUDPOS_X_BOTTOMLEFT 20
+#define HUDPOS_Y_BOTTOMLEFT 1570
+#define HUDPOS_ICONSPACING 235
+#define HUDPOS_HEALTH (HUDPOS_X_BOTTOMLEFT / 2)
+#define HUDPOS_ARMOUR (HUDPOS_HEALTH + HUDPOS_ICONSPACING)
+#define HUDPOS_WEAPON (HUDPOS_ARMOUR + HUDPOS_ICONSPACING)
+#define HUDPOS_GRENADE (HUDPOS_WEAPON + HUDPOS_ICONSPACING)
+#define HUDPOS_NUMBERSPACING 70
+
+enum
+{
+ HUDMSG_INFO = 0,
+ HUDMSG_TIMER,
+ HUDMSG_MIPSTATS,
+ HUDMSG_EDITFOCUS,
+
+ HUDMSG_TYPE = 0xFF,
+ HUDMSG_OVERWRITE = 1<<8
+};
+extern int dimeditinfopanel;
+extern void damageblend(int n, void *p);
+extern void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater, int elapsed);
+extern void loadingscreen(const char *fmt = NULL, ...) PRINTFARGS(1, 2);
+extern void hudoutf(const char *s, ...) PRINTFARGS(1, 2);
+extern void hudonlyf(const char *s, ...) PRINTFARGS(1, 2);
+extern void hudeditf(int type, const char *s, ...) PRINTFARGS(2, 3);
+extern void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2 = 0, const char *text2 = NULL);
+extern void updatedmgindicator(playerent *p, vec &attack);
+extern vec getradarpos();
+
+// renderparticles
+enum
+{
+ PT_PART = 0,
+ PT_FIREBALL,
+ PT_SHOTLINE,
+ PT_DECAL,
+ PT_BULLETHOLE,
+ PT_BLOOD,
+ PT_STAIN,
+ PT_FLASH,
+ PT_HUDFLASH
+};
+
+#define PT_DECAL_MASK ((1< &f, sqr *s, int len, bool preservesolids);
+extern bool rldecodecubes(ucharbuf &f, sqr *s, int len, int version, bool silent);
+extern void clearheaderextras();
+extern void automapconfig();
+extern void flagmapconfigchange();
+extern void flagmapconfigerror(int what);
+extern void getcurrentmapconfig(vector &f, bool onlysounds);
+extern char *mapinfo_license, *mapinfo_comment;
+extern void setmapinfo(const char *newlicense = NULL, const char *newcomment = NULL);
+extern void xmapbackup(const char *nickprefix, const char *nick);
+extern void writeallxmaps();
+extern int loadallxmaps();
+
+// physics
+extern float raycube(const vec &o, const vec &ray, vec &surface);
+extern bool raycubelos(const vec &from, const vec &to, float margin = 0);
+extern int cornertest(int x, int y, int &bx, int &by, int &bs, sqr *&s, sqr *&h);
+extern void moveplayer(physent *pl, int moveres, bool local);
+extern void moveplayer(physent *pl, int moveres, bool local, int curtime);
+extern void movebounceent(bounceent *p, int moveres, bool local);
+extern void entinmap(physent *d);
+extern void physicsframe();
+extern void mousemove(int idx, int idy);
+extern void fixcamerarange(physent *cam = camera1);
+extern void updatecrouch(playerent *p, bool on);
+extern bool objcollide(physent *d, const vec &objpos, float objrad, float objheight);
+extern bool collide(physent *d, bool spawn = false, float drop = 0, float rise = 0);
+extern void attack(bool on);
+
+// rendermodel
+extern void rendermodel(const char *mdl, int anim, int tex, float rad, const vec &o, float roll, float yaw, float pitch, float speed = 0, int basetime = 0, playerent *d = NULL, modelattach *a = NULL, float scale = 1.0f);
+extern void startmodelbatches();
+extern void endmodelbatches(bool flush = true);
+extern void clearmodelbatches();
+extern mapmodelinfo *getmminfo(int i);
+extern int findanim(const char *name);
+extern void loadskin(const char *dir, const char *altdir, Texture *&skin);
+extern model *loadmodel(const char *name, int i = -1, bool trydl = false);
+extern void resetmdlnotfound();
+extern void preload_playermodels();
+extern void preload_entmodels();
+extern void preload_hudguns();
+extern bool preload_mapmodels(bool trydl = false);
+extern void renderclients();
+extern void renderclientp(playerent *d);
+extern void renderclient(playerent *d, const char *mdlname, const char *vwepname, int tex = 0);
+extern void updateclientname(playerent *d);
+extern void updatemapmodeldependencies();
+extern void writemapmodelattributes();
+extern const char *mmshortname(const char *name);
+
+// weapon
+extern void shoot(playerent *d, vec &to);
+extern void createrays(const vec &from, const vec &to);
+extern void removebounceents(playerent *owner);
+extern void movebounceents();
+extern void clearbounceents();
+extern void renderbounceents();
+extern void addgib(playerent *d);
+extern playerent *playerincrosshair();
+extern int magsize(int gun);
+extern void setscope(bool activate);
+extern void setburst(bool activate);
+extern void intersectgeometry(const vec &from, vec &to);
+extern int intersect(playerent *d, const vec &from, const vec &to, vec *end = NULL);
+extern bool intersect(entity *e, const vec &from, const vec &to, vec *end = NULL);
+extern void damageeffect(int damage, playerent *d);
+extern void tryreload(playerent *p);
+extern void checkweaponstate();
+extern int burstshotssettings[NUMGUNS];
+
+// entities
+extern int edithideentmask;
+extern void pickupeffects(int n, playerent *d);
+extern void renderentities();
+extern void rendermapmodels();
+extern void resetpickups(int type = -1);
+extern void setpickupspawn(int i, bool on);
+extern void checkitems(playerent *d);
+extern vector changedents;
+extern void syncentchanges(bool force = false);
+extern void clampentityattributes(persistent_entity &e);
+extern const char *formatentityattributes(const persistent_entity &e, bool withcomma = false);
+
+// rndmap
+extern void perlinarea(block &b, int scale, int seed, int psize);
+
+// doc
+extern void renderdoc(int x, int y, int doch);
+extern void renderdocmenu(void *menu, bool init);
+extern void toggledoc();
+extern void scrolldoc(int i);
+extern const char *docgetdesc(const char *name);
+#endif
+
+// protocol [client and server]
+extern const char *acronymmodestr(int n);
+extern const char *fullmodestr(int n);
+extern int defaultgamelimit(int gamemode);
+
+// crypto
+#define TIGERHASHSIZE 24
+extern void tigerhash(uchar *hash, const uchar *msg, int len);
+extern void *tigerhash_init(uchar *hash);
+extern void tigerhash_add(uchar *hash, const void *msg, int len, void *state);
+extern void tigerhash_finish(uchar *hash, void *state);
+extern void loadcertdir(); // load all certs in "config/certs"
+#if 0
+// crypto // for AUTH
+extern void genprivkey(const char *seed, vector &privstr, vector &pubstr);
+extern bool hashstring(const char *str, char *result, int maxlen);
+extern void answerchallenge(const char *privstr, const char *challenge, vector &answerstr);
+extern void *parsepubkey(const char *pubstr);
+extern void freepubkey(void *pubkey);
+extern void *genchallenge(void *pubkey, const void *seed, int seedlen, vector &challengestr);
+extern void freechallenge(void *answer);
+extern bool checkchallenge(const char *answerstr, void *correct);
+#endif
+
+// console
+extern void conoutf(const char *s, ...) PRINTFARGS(1, 2);
+
+// command
+extern bool persistidents;
+extern char *exchangestr(char *o, const char *n);
+extern int variable(const char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist);
+extern float fvariable(const char *name, float min, float cur, float max, float *storage, void (*fun)(), bool persist);
+extern char *svariable(const char *name, const char *cur, char **storage, void (*fun)(), void (*getfun)(), bool persist);
+extern void setvar(const char *name, int i, bool dofunc = false);
+extern void setfvar(const char *name, float f, bool dofunc = false);
+extern void setsvar(const char *name, const char *str, bool dofunc = false);
+extern bool identexists(const char *name);
+extern bool addcommand(const char *name, void (*fun)(), const char *sig);
+extern int execute(const char *p);
+enum { HOOK_MP = 1, HOOK_SP, HOOK_SP_MP, HOOK_FLAGMASK = 0xff, HOOK_TEAM = 0x100, HOOK_NOTEAM = 0x200, HOOK_BOTMODE = 0x400, HOOK_FLAGMODE = 0x800, HOOK_ARENA = 0x1000 };
+extern bool exechook(int context, const char *ident, const char *body,...) PRINTFARGS(3, 4); // execute cubescript hook if available and allowed in current context/gamemode
+extern void identhash(uint64_t *d);
+extern char *executeret(const char *p);
+extern char *conc(const char **w, int n, bool space);
+extern void intret(int v);
+extern const char *floatstr(float v, bool neat = false);
+extern void floatret(float v, bool neat = false);
+extern void result(const char *s);
+extern void resultcharvector(const vector &res, int adj);
+extern void exec(const char *cfgfile);
+extern bool execfile(const char *cfgfile);
+extern int listlen(const char *s);
+extern void resetcomplete();
+extern void complete(char *s, bool reversedirection);
+extern void push(const char *name, const char *action);
+extern void pop(const char *name);
+extern void alias(const char *name, const char *action, bool temp = false, bool constant = false);
+extern const char *getalias(const char *name);
+extern void writecfg();
+extern void deletecfg();
+extern void identnames(vector &names, bool builtinonly);
+extern void explodelist(const char *s, vector &elems);
+extern const char *escapestring(const char *s, bool force = true, bool noquotes = false);
+extern int execcontext;
+extern void pushscontext(int newcontext);
+extern int popscontext();
+extern void scripterr();
+extern void setcontext(const char *context, const char *info);
+extern void resetcontext();
+extern void dumpexecutionstack(stream *f);
+extern const char *currentserver(int i);
+
+// server
+extern int modeacronyms;
+extern void servertoclient(int chan, uchar *buf, int len, bool demo = false);
+extern void localservertoclient(int chan, uchar *buf, int len, bool demo = false);
+extern const char *modestr(int n, bool acronyms = false);
+extern const char *voteerrorstr(int n);
+extern const char *mmfullname(int n);
+extern void fatal(const char *s, ...) PRINTFARGS(1, 2);
+extern void initserver(bool dedicated, int argc = 0, char **argv = NULL);
+extern void cleanupserver();
+extern void localconnect();
+extern void localdisconnect();
+extern void localclienttoserver(int chan, ENetPacket *);
+extern void serverslice(uint timeout);
+extern void putint(ucharbuf &p, int n);
+extern void putint(packetbuf &p, int n);
+extern void putint(vector &p, int n);
+extern int getint(ucharbuf &p);
+extern void putaint(ucharbuf &p, int n);
+extern void putaint(packetbuf &p, int n);
+extern void putaint(vector &p, int n);
+extern int getaint(ucharbuf &p);
+extern void putuint(ucharbuf &p, int n);
+extern void putuint(packetbuf &p, int n);
+extern void putuint(vector &p, int n);
+extern int getuint(ucharbuf &p);
+extern void putfloat(ucharbuf &p, float f);
+extern void putfloat(packetbuf &p, float f);
+extern void putfloat(vector &p, float f);
+extern float getfloat(ucharbuf &p);
+extern void sendstring(const char *t, ucharbuf &p);
+extern void sendstring(const char *t, packetbuf &p);
+extern void sendstring(const char *t, vector &p);
+extern void getstring(char *t, ucharbuf &p, int len = MAXTRANS);
+extern void putgzbuf(vector &d, vector &s); // zips a vector into a stream, stored in another vector
+extern ucharbuf *getgzbuf(ucharbuf &p); // fetch a gzipped buffer; needs to be freed properly later
+extern void freegzbuf(ucharbuf *p); // free a ucharbuf created by getgzbuf()
+extern char *filtertext(char *dst, const char *src, int flags, int len = sizeof(string)-1);
+extern void filterrichtext(char *dst, const char *src, int len = sizeof(string)-1);
+extern void filterlang(char *d, const char *s);
+extern void trimtrailingwhitespace(char *s);
+extern string mastername;
+extern int masterport;
+extern ENetSocket connectmaster();
+extern void serverms(int mode, int numplayers, int minremain, char *smapname, int millis, const ENetAddress &localaddr, int *mnum, int *msend, int *mrec, int *cnum, int *csend, int *crec, int protocol_version);
+extern int msgsizelookup(int msg);
+extern const char *genpwdhash(const char *name, const char *pwd, int salt);
+extern void servermsinit(const char *master, const char *ip, int serverport, bool listen);
+extern bool serverpickup(int i, int sender);
+extern bool valid_client(int cn);
+extern void extinfo_cnbuf(ucharbuf &p, int cn);
+extern void extinfo_statsbuf(ucharbuf &p, int pid, int bpos, ENetSocket &pongsock, ENetAddress &addr, ENetBuffer &buf, int len, int *csend);
+extern void extinfo_teamscorebuf(ucharbuf &p);
+extern char *votestring(int type, char *arg1, char *arg2, char *arg3);
+extern int wizardmain(int argc, char **argv);
+
+// some tools
+extern servsqr *createservworld(const sqr *s, int _cubicsize);
+extern int calcmapdims(mapdim_s &md, const servsqr *s, int _ssize);
+extern int calcmapareastats(mapareastats_s &ms, servsqr *s, int _ssize, const mapdim_s &md);
+extern void calcentitystats(entitystats_s &es, const persistent_entity *pents, int pentsize);
+
+// demo
+#define DHDR_DESCCHARS 80
+#define DHDR_PLISTCHARS 322
+struct demoheader
+{
+ char magic[16];
+ int version, protocol;
+ char desc[DHDR_DESCCHARS];
+ char plist[DHDR_PLISTCHARS];
+};
+#define DEFDEMOFILEFMT "%w_%h_%n_%Mmin_%G"
+#define DEFDEMOTIMEFMT "%Y%m%d_%H%M"
+
+extern bool watchingdemo;
+extern int demoprotocol;
+extern void enddemoplayback();
+
+// logging
+
+enum { ACLOG_DEBUG = 0, ACLOG_VERBOSE, ACLOG_INFO, ACLOG_WARNING, ACLOG_ERROR, ACLOG_NUM };
+
+extern bool initlogging(const char *identity, int facility_, int consolethres, int filethres, int syslogthres, bool logtimestamp);
+extern void exitlogging();
+extern bool logline(int level, const char *msg, ...) PRINTFARGS(2, 3);
+
+// server config
+
+struct serverconfigfile
+{
+ string filename;
+ int filelen;
+ char *buf;
+ serverconfigfile() : filelen(0), buf(NULL) { filename[0] = '\0'; }
+ virtual ~serverconfigfile() { DELETEA(buf); }
+
+ virtual void read() {}
+ void init(const char *name);
+ bool load();
+};
+
+// server commandline parsing
+struct servercommandline
+{
+ int uprate, serverport, syslogfacility, filethres, syslogthres, maxdemos, maxclients, kickthreshold, banthreshold, verbose, incoming_limit, afk_limit, ban_time, demotimelocal;
+ const char *ip, *master, *logident, *serverpassword, *adminpasswd, *demopath, *maprot, *pwdfile, *blfile, *nbfile, *infopath, *motdpath, *forbidden, *demofilenameformat, *demotimestampformat;
+ bool logtimestamp, demo_interm, loggamestatus;
+ string motd, servdesc_full, servdesc_pre, servdesc_suf, voteperm, mapperm;
+ int clfilenesting;
+ vector adminonlymaps;
+
+ servercommandline() : uprate(0), serverport(CUBE_DEFAULT_SERVER_PORT), syslogfacility(6), filethres(-1), syslogthres(-1), maxdemos(5),
+ maxclients(DEFAULTCLIENTS), kickthreshold(-5), banthreshold(-6), verbose(0), incoming_limit(10), afk_limit(45000), ban_time(20*60*1000), demotimelocal(0),
+ ip(""), master(NULL), logident(""), serverpassword(""), adminpasswd(""), demopath(""),
+ maprot("config/maprot.cfg"), pwdfile("config/serverpwd.cfg"), blfile("config/serverblacklist.cfg"), nbfile("config/nicknameblacklist.cfg"),
+ infopath("config/serverinfo"), motdpath("config/motd"), forbidden("config/forbidden.cfg"),
+ logtimestamp(false), demo_interm(false), loggamestatus(true),
+ clfilenesting(0)
+ {
+ motd[0] = servdesc_full[0] = servdesc_pre[0] = servdesc_suf[0] = voteperm[0] = mapperm[0] = '\0';
+ demofilenameformat = DEFDEMOFILEFMT;
+ demotimestampformat = DEFDEMOTIMEFMT;
+ }
+
+ bool checkarg(const char *arg)
+ {
+ if(!strncmp(arg, "assaultcube://", 13)) return false;
+ else if(arg[0] != '-' || arg[1] == '\0') return false;
+ const char *a = arg + 2 + strspn(arg + 2, " ");
+ int ai = atoi(a);
+ // client: dtwhzbsave
+ switch(arg[1])
+ { // todo: gjlqEGHJQUYZ
+ case '-':
+ if(!strncmp(arg, "--demofilenameformat=", 21))
+ {
+ demofilenameformat = arg+21;
+ }
+ else if(!strncmp(arg, "--demotimestampformat=", 22))
+ {
+ demotimestampformat = arg+22;
+ }
+ else if(!strncmp(arg, "--demotimelocal=", 16))
+ {
+ int ai = atoi(arg+16);
+ demotimelocal = ai == 0 ? 0 : 1;
+ }
+ else if(!strncmp(arg, "--masterport=", 13))
+ {
+ int ai = atoi(arg+13);
+ masterport = ai == 0 ? AC_MASTER_PORT : ai;
+ }
+ else return false;
+ break;
+ case 'u': uprate = ai; break;
+ case 'f': if(ai > 0 && ai < 65536) serverport = ai; break;
+ case 'i': ip = a; break;
+ case 'm': master = a; break;
+ case 'N': logident = a; break;
+ case 'l': loggamestatus = ai != 0; break;
+ case 'F': if(isdigit(*a) && ai >= 0 && ai <= 7) syslogfacility = ai; break;
+ case 'T': logtimestamp = true; break;
+ case 'L':
+ switch(*a)
+ {
+ case 'F': filethres = atoi(a + 1); break;
+ case 'S': syslogthres = atoi(a + 1); break;
+ }
+ break;
+ case 'A': if(*a) adminonlymaps.add(a); break;
+ case 'c': if(ai > 0) maxclients = min(ai, MAXCLIENTS); break;
+ case 'k':
+ {
+ if(arg[2]=='A' && arg[3]!='\0')
+ {
+ if ((ai = atoi(&arg[3])) >= 30) afk_limit = ai * 1000;
+ else afk_limit = 0;
+ }
+ else if(arg[2]=='B' && arg[3]!='\0')
+ {
+ if ((ai = atoi(&arg[3])) >= 0) ban_time = ai * 60 * 1000;
+ else ban_time = 0;
+ }
+ else if(ai < 0) kickthreshold = ai;
+ break;
+ }
+ case 'y': if(ai < 0) banthreshold = ai; break;
+ case 'x': adminpasswd = a; break;
+ case 'p': serverpassword = a; break;
+ case 'D':
+ {
+ if(arg[2]=='I')
+ {
+ demo_interm = true;
+ }
+ else if(ai > 0) maxdemos = ai;
+ break;
+ }
+ case 'W': demopath = a; break;
+ case 'r': maprot = a; break;
+ case 'X': pwdfile = a; break;
+ case 'B': blfile = a; break;
+ case 'K': nbfile = a; break;
+ case 'I': infopath = a; break;
+ case 'o': filterrichtext(motd, a); break;
+ case 'O': motdpath = a; break;
+ case 'g': forbidden = a; break;
+ case 'n':
+ {
+ char *t = servdesc_full;
+ switch(*a)
+ {
+ case '1': t = servdesc_pre; a += 1 + strspn(a + 1, " "); break;
+ case '2': t = servdesc_suf; a += 1 + strspn(a + 1, " "); break;
+ }
+ filterrichtext(t, a);
+ filtertext(t, t, FTXT__SERVDESC);
+ break;
+ }
+ case 'P': concatstring(voteperm, a); break;
+ case 'M': concatstring(mapperm, a); break;
+ case 'Z': if(ai >= 0) incoming_limit = ai; break;
+ case 'V': verbose++; break;
+ case 'C': if(*a && clfilenesting < 3)
+ {
+ serverconfigfile cfg;
+ cfg.init(a);
+ cfg.load();
+ int line = 1;
+ clfilenesting++;
+ if(cfg.buf)
+ {
+ printf("reading commandline parameters from file '%s'\n", a);
+ for(char *p = cfg.buf, *l; p < cfg.buf + cfg.filelen; line++)
+ {
+ l = p; p += strlen(p) + 1;
+ for(char *c = p - 2; c > l; c--) { if(*c == ' ') *c = '\0'; else break; }
+ l += strspn(l, " \t");
+ if(*l && !this->checkarg(newstring(l)))
+ printf("unknown parameter in file '%s', line %d: '%s'\n", cfg.filename, line, l);
+ }
+ }
+ else printf("failed to read file '%s'\n", a);
+ clfilenesting--;
+ break;
+ }
+ default: return false;
+ }
+ return true;
+ }
+};
+
diff --git a/include/assaultcube/src/scale.h b/include/assaultcube/src/scale.h
new file mode 100644
index 0000000..1aecabf
--- /dev/null
+++ b/include/assaultcube/src/scale.h
@@ -0,0 +1,131 @@
+static void FUNCNAME(halvetexture)(uchar *src, uint sw, uint sh, uchar *dst)
+{
+ uint stride = sw*BPP;
+ for(uchar *yend = &src[sh*stride]; src < yend;)
+ {
+ for(uchar *xend = &src[stride]; src < xend; src += 2*BPP, dst += BPP)
+ {
+ #define OP(c, n) dst[n] = (uint(src[n]) + uint(src[n+BPP]) + uint(src[stride+n]) + uint(src[stride+n+BPP]))>>2
+ PIXELOP
+ #undef OP
+ }
+ src += stride;
+ }
+}
+
+static void FUNCNAME(shifttexture)(uchar *src, uint sw, uint sh, uchar *dst, uint dw, uint dh)
+{
+ uint stride = sw*BPP, wfrac = sw/dw, hfrac = sh/dh, wshift = 0, hshift = 0;
+ while(dw<>tshift
+ PIXELOP
+ #undef OP
+ }
+ src += (hfrac-1)*stride;
+ }
+}
+
+static void FUNCNAME(scaletexture)(uchar *src, uint sw, uint sh, uchar *dst, uint dw, uint dh)
+{
+ uint stride = sw*BPP, wfrac = (sw<<12)/dw, hfrac = (sh<<12)/dh;
+ for(uint dy = 0, y = 0, yi = 0; dy < dh; dy++)
+ {
+ uint y2 = y + hfrac, yi2 = y2>>12,
+ h = y2 - y, ih = yi2 - yi,
+ ylow, yhigh;
+ if(yi < yi2) { ylow = 0x1000U - (y&0xFFFU); yhigh = y2&0xFFFU; }
+ else { ylow = y2 - y; yhigh = 0; }
+
+ for(uint dx = 0, x = 0, xi = 0; dx < dw; dx++)
+ {
+ uint x2 = x + wfrac, xi2 = x2>>12,
+ w = x2 - x, iw = xi2 - xi, iy = 0,
+ xlow, xhigh;
+ if(xi < xi2) { xlow = 0x1000U - (x&0xFFFU); xhigh = x2&0xFFFU; }
+ else { xlow = x2 - x; xhigh = 0; }
+
+ #define OP(c, n) c##t = 0
+ DEFPIXEL
+ #undef OP
+ for(uchar *ycur = &src[xi*BPP], *xend = &ycur[max(iw, 1U)*BPP], *yend = &ycur[stride*(max(ih, 1U) + (yhigh ? 1 : 0))];
+ ycur < yend;
+ ycur += stride, xend += stride, iy++)
+ {
+ #define OP(c, n) c = (ycur[n]*xlow)>>12
+ DEFPIXEL
+ #undef OP
+ for(uchar *xcur = &ycur[BPP]; xcur < xend; xcur += BPP)
+ {
+ #define OP(c, n) c += xcur[n]
+ PIXELOP
+ #undef OP
+ }
+ if(xhigh)
+ {
+ #define OP(c, n) c += (xend[n]*xhigh)>>12
+ PIXELOP
+ #undef OP
+ }
+ #define OP(c, n) c = (c<<12)/w
+ PIXELOP
+ #undef OP
+ if(!iy)
+ {
+ #define OP(c, n) c##t += (c*ylow)>>12
+ PIXELOP
+ #undef OP
+ }
+ else if(iy==ih)
+ {
+ #define OP(c, n) c##t += (c*yhigh)>>12
+ PIXELOP
+ #undef OP
+ }
+ else
+ {
+ #define OP(c, n) c##t += c
+ PIXELOP
+ #undef OP
+ }
+ }
+
+ #define OP(c, n) dst[n] = ((c##t)<<12)/h
+ PIXELOP
+ #undef OP
+
+ dst += BPP;
+ x = x2;
+ xi = xi2;
+ }
+
+ src += ih*stride;
+ y = y2;
+ yi = yi2;
+ }
+}
+
+#undef FUNCNAME
+#undef DEFPIXEL
+#undef PIXELOP
+#undef BPP
+
diff --git a/include/assaultcube/src/server.h b/include/assaultcube/src/server.h
new file mode 100644
index 0000000..eb599be
--- /dev/null
+++ b/include/assaultcube/src/server.h
@@ -0,0 +1,660 @@
+// server.h
+
+#define gamemode smode // allows the gamemode macros to work with the server mode
+
+#define SERVER_PROTOCOL_VERSION (PROTOCOL_VERSION) // server without any gameplay modification
+//#define SERVER_PROTOCOL_VERSION (-PROTOCOL_VERSION) // server with gameplay modification but compatible to vanilla client (using /modconnect)
+//#define SERVER_PROTOCOL_VERSION (PROTOCOL_VERSION) // server with incompatible protocol (change PROTOCOL_VERSION in file protocol.h to a negative number!)
+
+#define valid_flag(f) (f >= 0 && f < 2)
+
+enum { GE_NONE = 0, GE_SHOT, GE_EXPLODE, GE_HIT, GE_AKIMBO, GE_RELOAD, GE_SUICIDE, GE_PICKUP };
+enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
+
+extern int smode, servmillis;
+
+struct shotevent
+{
+ int type;
+ int millis, id;
+ int gun;
+ float from[3], to[3];
+};
+
+struct explodeevent
+{
+ int type;
+ int millis, id;
+ int gun;
+};
+
+struct hitevent
+{
+ int type;
+ int target;
+ int lifesequence;
+ union
+ {
+ int info;
+ float dist;
+ };
+ float dir[3];
+};
+
+struct suicideevent
+{
+ int type;
+};
+
+struct pickupevent
+{
+ int type;
+ int ent;
+};
+
+struct akimboevent
+{
+ int type;
+ int millis, id;
+};
+
+struct reloadevent
+{
+ int type;
+ int millis, id;
+ int gun;
+};
+
+union gameevent
+{
+ int type;
+ shotevent shot;
+ explodeevent explode;
+ hitevent hit;
+ suicideevent suicide;
+ pickupevent pickup;
+ akimboevent akimbo;
+ reloadevent reload;
+};
+
+template
+struct projectilestate
+{
+ int projs[N];
+ int numprojs;
+
+ projectilestate() : numprojs(0) {}
+
+ void reset() { numprojs = 0; }
+
+ void add(int val)
+ {
+ if(numprojs>=N) numprojs = 0;
+ projs[numprojs++] = val;
+ }
+
+ bool remove(int val)
+ {
+ loopi(numprojs) if(projs[i]==val)
+ {
+ projs[i] = projs[--numprojs];
+ return true;
+ }
+ return false;
+ }
+};
+
+static const int DEATHMILLIS = 300;
+
+struct clientstate : playerstate
+{
+ vec o;
+ int state;
+ int lastdeath, lastspawn, spawn, lifesequence;
+ bool forced;
+ int lastshot;
+ projectilestate<8> grenades;
+ int akimbomillis;
+ bool scoped;
+ int flagscore, frags, teamkills, deaths, shotdamage, damage, points, events, lastdisc, reconnections;
+
+ clientstate() : state(CS_DEAD) {}
+
+ bool isalive(int gamemillis)
+ {
+ return state==CS_ALIVE || (state==CS_DEAD && gamemillis - lastdeath <= DEATHMILLIS);
+ }
+
+ bool waitexpired(int gamemillis)
+ {
+ int wait = gamemillis - lastshot;
+ loopi(NUMGUNS) if(wait < gunwait[i]) return false;
+ return true;
+ }
+
+ void reset()
+ {
+ state = CS_DEAD;
+ lifesequence = -1;
+ grenades.reset();
+ akimbomillis = 0;
+ scoped = forced = false;
+ flagscore = frags = teamkills = deaths = shotdamage = damage = points = events = lastdisc = reconnections = 0;
+ respawn();
+ }
+
+ void respawn()
+ {
+ playerstate::respawn();
+ o = vec(-1e10f, -1e10f, -1e10f);
+ lastdeath = 0;
+ lastspawn = -1;
+ spawn = 0;
+ lastshot = 0;
+ akimbomillis = 0;
+ scoped = false;
+ }
+};
+
+struct savedscore
+{
+ string name;
+ uint ip;
+ int frags, flagscore, deaths, teamkills, shotdamage, damage, team, points, events, lastdisc, reconnections;
+ bool valid, forced;
+
+ void reset()
+ {
+ // to avoid 2 connections with the same score... this can disrupt some laggers that eventually produces 2 connections (but it is rare)
+ frags = flagscore = deaths = teamkills = shotdamage = damage = points = events = lastdisc = reconnections = 0;
+ }
+
+ void save(clientstate &cs, int t)
+ {
+ frags = cs.frags;
+ flagscore = cs.flagscore;
+ deaths = cs.deaths;
+ teamkills = cs.teamkills;
+ shotdamage = cs.shotdamage;
+ damage = cs.damage;
+ points = cs.points;
+ forced = cs.forced;
+ events = cs.events;
+ lastdisc = cs.lastdisc;
+ reconnections = cs.reconnections;
+ team = t;
+ valid = true;
+ }
+
+ void restore(clientstate &cs)
+ {
+ cs.frags = frags;
+ cs.flagscore = flagscore;
+ cs.deaths = deaths;
+ cs.teamkills = teamkills;
+ cs.shotdamage = shotdamage;
+ cs.damage = damage;
+ cs.points = points;
+ cs.forced = forced;
+ cs.events = events;
+ cs.lastdisc = lastdisc;
+ cs.reconnections = reconnections;
+ reset();
+ }
+};
+
+struct medals
+{
+ int dpt, lasthit, lastgun, ncovers, nhs;
+ int combohits, combo, combofrags, combotime, combodamage, ncombos;
+ int ask, askmillis, linked, linkmillis, linkreason, upmillis, flagmillis;
+ int totalhits, totalshots;
+ bool updated, combosend;
+ vec pos, flagpos;
+ void reset()
+ {
+ dpt = lasthit = lastgun = ncovers = nhs = 0;
+ combohits = combo = combofrags = combotime = combodamage = ncombos = 0;
+ askmillis = linkmillis = upmillis = flagmillis = 0;
+ linkreason = linked = ask = -1;
+ totalhits = totalshots = 0;
+ updated = combosend = false;
+ pos = flagpos = vec(-1e10f, -1e10f, -1e10f);
+ }
+};
+
+struct client // server side version of "dynent" type
+{
+ int type;
+ int clientnum;
+ ENetPeer *peer;
+ string hostname;
+ string name;
+ int team;
+ char lang[3];
+ int ping;
+ int skin[2];
+ int vote;
+ int role;
+ int connectmillis, lmillis, ldt, spj;
+ int mute, spam, lastvc; // server side voice comm spam control
+ int acversion, acbuildtype;
+ bool isauthed; // for passworded servers
+ bool haswelcome;
+ bool isonrightmap, loggedwrongmap, freshgame;
+ bool timesync;
+ int overflow;
+ int gameoffset, lastevent, lastvotecall;
+ int lastprofileupdate, fastprofileupdates;
+ int demoflags;
+ clientstate state;
+ vector events;
+ vector position, messages;
+ string lastsaytext;
+ int saychars, lastsay, spamcount, badspeech, badmillis;
+ int at3_score, at3_lastforce, eff_score;
+ bool at3_dontmove;
+ int spawnindex;
+ int spawnperm, spawnpermsent;
+ bool autospawn;
+ int salt;
+ string pwd;
+ uint authreq; // for AUTH
+ string authname; // for AUTH
+ int mapcollisions, farpickups;
+ enet_uint32 bottomRTT;
+ medals md;
+ bool upspawnp;
+ int lag;
+ vec spawnp;
+ int nvotes;
+ int input, inputmillis;
+ int ffire, wn, f, g, t, y, p;
+ int yb, pb, oy, op, lda, ldda, fam;
+ int nt[10], np, lp, ls, lsm, ld, nd, nlt, lem, led;
+ vec cp[10], dp[10], d0, lv, lt, le;
+ float dda, tr, sda;
+ int ps, ph, tcn, bdt, pws;
+ float pr;
+ int yls, pls, tls;
+ int bs, bt, blg, bp;
+
+ gameevent &addevent()
+ {
+ static gameevent dummy;
+ if(events.length()>100) return dummy;
+ return events.add();
+ }
+
+ void mapchange(bool getmap = false)
+ {
+ state.reset();
+ events.setsize(0);
+ overflow = 0;
+ timesync = false;
+ isonrightmap = m_coop;
+ spawnperm = SP_WRONGMAP;
+ spawnpermsent = servmillis;
+ autospawn = false;
+ if(!getmap)
+ {
+ loggedwrongmap = false;
+ freshgame = true; // permission to spawn at once
+ }
+ lastevent = 0;
+ at3_lastforce = eff_score = 0;
+ mapcollisions = farpickups = 0;
+ md.reset();
+ upspawnp = false;
+ lag = 0;
+ spawnp = vec(-1e10f, -1e10f, -1e10f);
+ lmillis = ldt = spj = 0;
+ ffire = 0;
+ f = g = y = p = t = 0;
+ yb = pb = oy = op = lda = ldda = fam = 0;
+ np = lp = ls = lsm = ld = nd = nlt = lem = led = 0;
+ d0 = lv = lt = le = vec(0,0,0);
+ loopi(10) { cp[i] = dp[i] = vec(0,0,0); nt[i] = 0; }
+ dda = tr = sda = 0;
+ ps = ph = bdt = pws = 0;
+ tcn = -1;
+ pr = 0.0f;
+ yls = pls = tls = 0;
+ }
+
+ void reset()
+ {
+ name[0] = pwd[0] = demoflags = 0;
+ bottomRTT = ping = 9999;
+ team = TEAM_SPECT;
+ state.state = CS_SPECTATE;
+ loopi(2) skin[i] = 0;
+ position.setsize(0);
+ messages.setsize(0);
+ isauthed = haswelcome = false;
+ role = CR_DEFAULT;
+ lastvotecall = 0;
+ lastprofileupdate = fastprofileupdates = 0;
+ vote = VOTE_NEUTRAL;
+ lastsaytext[0] = '\0';
+ saychars = 0;
+ spawnindex = -1;
+ authreq = 0; // for AUTH
+ mapchange();
+ freshgame = false; // don't spawn into running games
+ mute = spam = lastvc = badspeech = badmillis = nvotes = 0;
+ input = inputmillis = 0;
+ wn = -1;
+ bs = bt = blg = bp = 0;
+ }
+
+ void zap()
+ {
+ type = ST_EMPTY;
+ role = CR_DEFAULT;
+ isauthed = haswelcome = false;
+ }
+};
+
+struct ban
+{
+ ENetAddress address;
+ int millis, type;
+};
+
+struct worldstate
+{
+ enet_uint32 uses;
+ vector positions, messages;
+};
+
+struct server_entity // server side version of "entity" type
+{
+ int type;
+ bool spawned, legalpickup, twice;
+ int spawntime;
+ short x, y;
+};
+
+struct clientidentity
+{
+ uint ip;
+ int clientnum;
+};
+
+struct demofile
+{
+ string info;
+ string file;
+ uchar *data;
+ int len;
+ vector clientssent;
+};
+
+void startgame(const char *newname, int newmode, int newtime = -1, bool notify = true);
+void disconnect_client(int n, int reason = -1);
+void sendiplist(int receiver, int cn = -1);
+int clienthasflag(int cn);
+bool refillteams(bool now = false, int ftr = FTR_AUTOTEAM);
+void changeclientrole(int client, int role, char *pwd = NULL, bool force=false);
+mapstats *getservermapstats(const char *mapname, bool getlayout = false, int *maploc = NULL);
+int findmappath(const char *mapname, char *filename = NULL);
+int calcscores();
+void recordpacket(int chan, void *data, int len);
+void senddisconnectedscores(int cn);
+void process(ENetPacket *packet, int sender, int chan);
+void welcomepacket(packetbuf &p, int n);
+void sendwelcome(client *cl, int chan = 1);
+void sendpacket(int n, int chan, ENetPacket *packet, int exclude = -1, bool demopacket = false);
+int numclients();
+bool updateclientteam(int cln, int newteam, int ftr);
+void forcedeath(client *cl);
+void sendf(int cn, int chan, const char *format, ...);
+
+extern bool isdedicated;
+extern string smapname;
+extern mapstats smapstats;
+extern char *maplayout;
+
+const char *messagenames[SV_NUM] =
+{
+ "SV_SERVINFO", "SV_WELCOME", "SV_INITCLIENT", "SV_POS", "SV_POSC", "SV_POSN", "SV_TEXT", "SV_TEAMTEXT", "SV_TEXTME", "SV_TEAMTEXTME", "SV_TEXTPRIVATE",
+ "SV_SOUND", "SV_VOICECOM", "SV_VOICECOMTEAM", "SV_CDIS",
+ "SV_SHOOT", "SV_EXPLODE", "SV_SUICIDE", "SV_AKIMBO", "SV_RELOAD", "SV_AUTHT", "SV_AUTHREQ", "SV_AUTHTRY", "SV_AUTHANS", "SV_AUTHCHAL",
+ "SV_GIBDIED", "SV_DIED", "SV_GIBDAMAGE", "SV_DAMAGE", "SV_HITPUSH", "SV_SHOTFX", "SV_THROWNADE",
+ "SV_TRYSPAWN", "SV_SPAWNSTATE", "SV_SPAWN", "SV_SPAWNDENY", "SV_FORCEDEATH", "SV_RESUME",
+ "SV_DISCSCORES", "SV_TIMEUP", "SV_EDITENT", "SV_ITEMACC",
+ "SV_MAPCHANGE", "SV_ITEMSPAWN", "SV_ITEMPICKUP",
+ "SV_PING", "SV_PONG", "SV_CLIENTPING", "SV_GAMEMODE",
+ "SV_EDITMODE", "SV_EDITXY", "SV_EDITARCH", "SV_EDITBLOCK", "SV_EDITD", "SV_EDITE", "SV_NEWMAP",
+ "SV_SENDMAP", "SV_RECVMAP", "SV_REMOVEMAP",
+ "SV_SERVMSG", "SV_ITEMLIST", "SV_WEAPCHANGE", "SV_PRIMARYWEAP",
+ "SV_FLAGACTION", "SV_FLAGINFO", "SV_FLAGMSG", "SV_FLAGCNT",
+ "SV_ARENAWIN",
+ "SV_SETADMIN", "SV_SERVOPINFO",
+ "SV_CALLVOTE", "SV_CALLVOTESUC", "SV_CALLVOTEERR", "SV_VOTE", "SV_VOTERESULT",
+ "SV_SETTEAM", "SV_TEAMDENY", "SV_SERVERMODE",
+ "SV_IPLIST",
+ "SV_LISTDEMOS", "SV_SENDDEMOLIST", "SV_GETDEMO", "SV_SENDDEMO", "SV_DEMOPLAYBACK",
+ "SV_CONNECT",
+ "SV_SWITCHNAME", "SV_SWITCHSKIN", "SV_SWITCHTEAM",
+ "SV_CLIENT",
+ "SV_EXTENSION",
+ "SV_MAPIDENT", "SV_HUDEXTRAS", "SV_POINTS"
+};
+
+const char *entnames[] =
+{
+ "none?",
+ "light", "playerstart", "pistol", "ammobox","grenades",
+ "health", "helmet", "armour", "akimbo",
+ "mapmodel", "trigger", "ladder", "ctf-flag", "sound", "clip", "plclip", "dummy", ""
+};
+
+// entity attribute scaling and wraparound definitions for mapformat 10
+short entwraparound[MAXENTTYPES][7] =
+{ // limit angles to 0..359 degree and mapsound slot numbers to 0..255
+ { 0, 0, 0, 0, 0, 0, 0 }, // deleted
+ { 0, 0, 0, 0, 0, 0, 0 }, // light
+ { 3600, 0, 0, 0, 0, 0, 0 }, // playerstart
+ { 0, 0, 0, 0, 0, 0, 0 }, // pistol
+ { 0, 0, 0, 0, 0, 0, 0 }, // ammobox
+ { 0, 0, 0, 0, 0, 0, 0 }, // grenades
+ { 0, 0, 0, 0, 0, 0, 0 }, // health
+ { 0, 0, 0, 0, 0, 0, 0 }, // helmet
+ { 0, 0, 0, 0, 0, 0, 0 }, // armour
+ { 0, 0, 0, 0, 0, 0, 0 }, // akimbo
+ { -3600, 0, 0, 0, -3600, 0, 0 }, // mapmodel
+ { 0, 0, 0, 0, 0, 0, 0 }, // trigger
+ { 0, 0, 0, 0, 0, 0, 0 }, // ladder
+ { -3600, 0, 0, 0, 0, 0, 0 }, // ctf-flag
+ { 256, 0, 0, 0, 0, 0, 0 }, // sound
+ { 0, 0, 0, 0, 0, 0, 4 }, // clip
+ { 0, 0, 0, 0, 0, 0, 4 }, // plclip
+ { 0, 0, 0, 0, 0, 0, 0 } // dummy
+};
+
+uchar entscale[MAXENTTYPES][7] =
+{ // (no zeros allowed here!)
+ { 1, 1, 1, 1, 1, 1, 1 }, // deleted
+ { 1, 1, 1, 1, 1, 1, 1 }, // light
+ { 10, 1, 1, 1, 1, 1, 1 }, // playerstart
+ { 10, 1, 1, 1, 1, 1, 1 }, // pistol
+ { 10, 1, 1, 1, 1, 1, 1 }, // ammobox
+ { 10, 1, 1, 1, 1, 1, 1 }, // grenades
+ { 10, 1, 1, 1, 1, 1, 1 }, // health
+ { 10, 1, 1, 1, 1, 1, 1 }, // helmet
+ { 10, 1, 1, 1, 1, 1, 1 }, // armour
+ { 10, 1, 1, 1, 1, 1, 1 }, // akimbo
+ { 10, 1, 5, 1, 10, 1, 1 }, // mapmodel
+ { 1, 1, 1, 1, 1, 1, 1 }, // trigger
+ { 1, 1, 1, 1, 1, 1, 1 }, // ladder
+ { 10, 1, 1, 1, 1, 1, 1 }, // ctf-flag
+ { 1, 1, 1, 1, 1, 1, 1 }, // sound
+ { 10, 5, 5, 5, 1, 10, 1 }, // clip
+ { 10, 5, 5, 5, 1, 10, 1 }, // plclip
+ { 1, 1, 1, 1, 1, 1, 1 } // dummy
+};
+
+// see entity.h:61: struct itemstat { int add, start, max, sound; };
+// Please update ./ac_website/htdocs/docs/introduction.html if these figures change.
+itemstat ammostats[NUMGUNS] =
+{
+ { 1, 1, 1, S_ITEMAMMO }, // knife dummy
+ { 20, 60, 100, S_ITEMAMMO }, // pistol
+ { 15, 30, 30, S_ITEMAMMO }, // carbine
+ { 14, 28, 21, S_ITEMAMMO }, // shotgun
+ { 60, 90, 90, S_ITEMAMMO }, // subgun
+ { 10, 20, 15, S_ITEMAMMO }, // sniper
+ { 40, 60, 60, S_ITEMAMMO }, // assault
+ { 30, 45, 75, S_ITEMAMMO }, // cpistol
+ { 1, 0, 3, S_ITEMAMMO }, // grenade
+ {100, 0, 100, S_ITEMAKIMBO} // akimbo
+};
+
+itemstat powerupstats[I_ARMOUR-I_HEALTH+1] =
+{
+ {33, 0, 100, S_ITEMHEALTH}, // 0 health
+ {25, 0, 100, S_ITEMARMOUR}, // 1 helmet
+ {50, 0, 100, S_ITEMARMOUR}, // 2 armour
+};
+
+guninfo guns[NUMGUNS] =
+{
+ // Please update ./ac_website/htdocs/docs/introduction.html if these figures change.
+ //mKR: mdl_kick_rot && mKB: mdl_kick_back
+ //reI: recoilincrease && reB: recoilbase && reM: maxrecoil && reF: recoilbackfade
+ //pFX: pushfactor
+ //modelname sound reloadtime damage projspeed spread magsize mKB reB reF isauto
+ // title reload attackdelay piercing part recoil mKR reI reM pFX
+ { "knife", "Knife", S_KNIFE, S_NULL, 0, 500, 50, 100, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, false },
+ { "pistol", "Pistol", S_PISTOL, S_RPISTOL, 1400, 160, 18, 0, 0, 0, 53, 10, 10, 6, 5, 6, 35, 58, 125, 1, false },
+ { "carbine", "TMP-M&A CB", S_CARBINE, S_RCARBINE, 1800, 720, 60, 40, 0, 0, 10, 60, 10, 4, 4, 10, 60, 60, 150, 1, false },
+ { "shotgun", "V-19 CS", S_SHOTGUN, S_RSHOTGUN, 2400, 880, 1, 0, 0, 0, 1, 35, 7, 9, 9, 10, 140, 140, 125, 1, false }, // CAUTION dmg only sane for server!
+ { "subgun", "A-ARD/10 SMG", S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 0, 45, 15, 30, 1, 2, 5, 25, 50, 188, 1, true },
+ { "sniper", "AD-81 SR", S_SNIPER, S_RSNIPER, 1950, 1500, 82, 25, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false },
+ { "assault", "MTP-57 AR", S_ASSAULT, S_RASSAULT, 2000, 120, 22, 0, 0, 0, 18, 30, 20, 0, 2, 3, 25, 50, 115, 1, true },
+ { "cpistol", "nop", S_PISTOL, S_RPISTOL, 1400, 120, 19, 0, 0, 0, 35, 10, 15, 6, 5, 6, 35, 50, 125, 1, false }, // temporary
+ { "grenade", "Grenades", S_NULL, S_NULL, 1000, 650, 200, 0, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
+ { "pistol", "Akimbo", S_PISTOL, S_RAKIMBO, 1400, 80, 19, 0, 0, 0, 50, 10, 20, 6, 5, 4, 15, 25, 115, 1, true },
+};
+
+const char *gunnames[NUMGUNS + 1];
+
+const char *teamnames[] = {"CLA", "RVSF", "CLA-SPECT", "RVSF-SPECT", "SPECTATOR", "", "void"};
+const char *teamnames_s[] = {"CLA", "RVSF", "CSPC", "RSPC", "SPEC", "", "void"};
+
+const char *killmessages[2][NUMGUNS] =
+{
+ { "", "busted", "picked off", "peppered", "sprayed", "punctured", "shredded", "busted", "", "busted" },
+ { "slashed", "", "", "splattered", "", "headshot", "", "", "gibbed", "" }
+};
+
+#define C(x) (1<<(SC_##x))
+soundcfgitem soundcfg[S_NULL] =
+{ // name desc vol, loop, rad, key, flags
+ { "player/jump", "Jump", 80, 0, 0, S_JUMP, C(MOVEMENT) }, // 0
+ { "player/step", "Soft landing", 90, 0, 24, S_SOFTLAND, C(MOVEMENT) }, // 1
+ { "player/land", "Hard landing", 95, 0, 24, S_HARDLAND, C(MOVEMENT) }, // 2
+ { "weapon/ric1", "Ricochet air 1", 0, 0, 0, S_BULLETAIR1, C(BULLET) }, // 3
+ { "weapon/ric2", "Ricochet air 2", 0, 0, 0, S_BULLETAIR2, C(BULLET) }, // 4
+ { "weapon/ric3", "Ricochet hit", 0, 0, 0, S_BULLETHIT, C(BULLET) }, // 5
+ { "weapon/waterimpact", "Bullet (water impact)", 0, 0, 0, S_BULLETWATERHIT, C(BULLET) }, // 6
+ { "weapon/knife", "Knife", 0, 0, 0, S_KNIFE, C(WEAPON) }, // 7
+ { "weapon/usp", "Pistol", 0, 0, 0, S_PISTOL, C(WEAPON) }, // 8
+ { "weapon/pistol_reload", "Pistol reloading", 0, 0, 0, S_RPISTOL, C(WEAPON) }, // 9
+ { "weapon/carbine", "Carbine", 0, 0, 0, S_CARBINE, C(WEAPON) }, // 10
+ { "weapon/carbine_reload", "Carbine reloading", 0, 0, 0, S_RCARBINE, C(WEAPON) }, // 11
+ { "weapon/shotgun", "Shotgun", 0, 0, 0, S_SHOTGUN, C(WEAPON) }, // 12
+ { "weapon/shotgun_reload", "Shotgun reloading", 0, 0, 0, S_RSHOTGUN, C(WEAPON) }, // 13
+ { "weapon/sub", "Submachine gun", 0, 0, 0, S_SUBGUN, C(WEAPON) }, // 14
+ { "weapon/sub_reload", "Submachine gun reloading", 0, 0, 0, S_RSUBGUN, C(WEAPON) }, // 15
+ { "weapon/sniper", "Sniper", 0, 0, 0, S_SNIPER, C(WEAPON) }, // 16
+ { "weapon/sniper_reload", "Sniper reloading", 0, 0, 0, S_RSNIPER, C(WEAPON) }, // 17
+ { "weapon/auto", "Assault rifle", 0, 0, 0, S_ASSAULT, C(WEAPON) }, // 18
+ { "weapon/auto_reload", "Assault rifle reloading", 0, 0, 0, S_RASSAULT, C(WEAPON) }, // 19
+ { "misc/pickup_ammo_clip", "Ammo pickup", 0, 0, 0, S_ITEMAMMO, C(PICKUP) }, // 20
+ { "misc/pickup_health", "Health pickup", 0, 0, 0, S_ITEMHEALTH, C(PICKUP) }, // 21
+ { "misc/pickup_armour", "Armour pickup", 0, 0, 0, S_ITEMARMOUR, C(PICKUP) }, // 22
+ { "misc/tick9", "Akimbo pickup", 0, 0, 0, S_ITEMAKIMBO, C(PICKUP) }, // 23
+ { "weapon/clip_empty", "Empty clip", 0, 0, 0, S_NOAMMO, C(WEAPON) }, // 24
+ { "misc/tick11", "Akimbo finished", 0, 0, 0, S_AKIMBOOUT, C(PICKUP) }, // 25
+ { "player/pain1", "Pain 1", 0, 0, 0, S_PAIN1, C(PAIN) }, // 26
+ { "player/pain2", "Pain 2", 0, 0, 0, S_PAIN2, C(PAIN) }, // 27
+ { "player/pain3", "Pain 3", 0, 0, 0, S_PAIN3, C(PAIN) }, // 28
+ { "player/pain4", "Pain 4", 0, 0, 0, S_PAIN4, C(PAIN) }, // 29
+ { "player/pain5", "Pain 5", 0, 0, 0, S_PAIN5, C(PAIN) }, // 30
+ { "player/pain6", "Pain 6", 0, 0, 0, S_PAIN6, C(PAIN) }, // 31
+ { "player/die1", "Die 1", 0, 0, 0, S_DIE1, C(PAIN) }, // 32
+ { "player/die2", "Die 2", 0, 0, 0, S_DIE2, C(PAIN) }, // 33
+ { "weapon/grenade_exp", "Grenade explosion", 0, 0, 0, S_FEXPLODE, C(BULLET) }, // 34
+ { "player/splash1", "Splash 1", 0, 0, 0, S_SPLASH1, C(MOVEMENT) }, // 35
+ { "player/splash2", "Splash 2", 0, 0, 0, S_SPLASH2, C(MOVEMENT) }, // 36
+ { "ctf/flagdrop", "Flag drop", 0, 0, 0, S_FLAGDROP, C(OTHER) }, // 37
+ { "ctf/flagpickup", "Flag pickup", 0, 0, 0, S_FLAGPICKUP, C(OTHER) }, // 38
+ { "ctf/flagreturn", "Flag return", 0, 0, 0, S_FLAGRETURN, C(OTHER) }, // 39
+ { "ctf/flagscore", "Flag score", 0, 0, 0, S_FLAGSCORE, C(OTHER) }, // 40
+ { "weapon/grenade_pull", "Grenade pull", 0, 0, 0, S_GRENADEPULL, C(WEAPON) }, // 41
+ { "weapon/grenade_throw", "Grenade throw", 0, 0, 0, S_GRENADETHROW, C(WEAPON) }, // 42
+ { "weapon/grenade_bounce1", "Grenade bounce 1", 0, 0, 0, S_GRENADEBOUNCE1, C(WEAPON) }, // 43
+ { "weapon/grenade_bounce2", "Grenade bounce 2", 0, 0, 0, S_GRENADEBOUNCE2, C(WEAPON) }, // 44
+ { "weapon/pistol_akreload", "Akimbo reload", 0, 0, 0, S_RAKIMBO, C(WEAPON) }, // 45
+ { "misc/change_gun", "Change weapon", 0, 0, 0, S_GUNCHANGE, C(WEAPON) }, // 46
+ { "misc/impact_t", "Hit sound", 0, 0, 0, S_HITSOUND, C(BULLET) }, // 47
+ { "player/gib", "Gib sounds", 0, 0, 0, S_GIB, C(PAIN) }, // 48
+ { "misc/headshot", "Headshot", 10, 0, 0, S_HEADSHOT, C(OTHER) }, // 49
+ { "vote/vote_call", "Call vote", 0, 0, 0, S_CALLVOTE, C(OTHER) }, // 50
+ { "vote/vote_pass", "Pass vote", 0, 0, 0, S_VOTEPASS, C(OTHER) }, // 51
+ { "vote/vote_fail", "Fail vote", 0, 0, 0, S_VOTEFAIL, C(OTHER) }, // 52
+ { "player/footsteps", "Footsteps", 40, 1, 20, S_FOOTSTEPS, C(MOVEMENT) }, // 53
+ { "player/crouch", "Crouch", 40, 1, 10, S_FOOTSTEPSCROUCH, C(MOVEMENT) }, // 54
+ { "player/watersteps", "Water footsteps", 40, 1, 20, S_WATERFOOTSTEPS, C(MOVEMENT) }, // 55
+ { "player/watercrouch", "Water crouching", 40, 1, 10, S_WATERFOOTSTEPSCROUCH, C(MOVEMENT) }, // 56
+ { "player/crouch_in", "Crouch-in", 85, 0, 14, S_CROUCH, C(MOVEMENT) }, // 57
+ { "player/crouch_out", "Crouch-out", 75, 0, 14, S_UNCROUCH, C(MOVEMENT) }, // 58
+ { "misc/menu_click1", "Menu select", 0, 0, 0, S_MENUSELECT, C(OTHER) }, // 59
+ { "misc/menu_click2", "Menu enter", 0, 0, 0, S_MENUENTER, C(OTHER) }, // 60
+ { "player/underwater", "Underwater", 0, 0, 0, S_UNDERWATER, C(MOVEMENT) }, // 61
+ { "misc/tinnitus", "Tinnitus", 2, 0, 0, S_TINNITUS, C(OWNPAIN) }, // 62
+ { "voicecom/affirmative", "Affirmative", 0, 0, 0, S_AFFIRMATIVE, C(VOICECOM)|C(TEAM) }, // 63
+ { "voicecom/allrightsir", "All-right sir", 0, 0, 0, S_ALLRIGHTSIR, C(VOICECOM)|C(TEAM) }, // 64
+ { "voicecom/comeonmove", "Come on, move", 0, 0, 0, S_COMEONMOVE, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 65
+ { "voicecom/cominginwiththeflag", "Coming in with the flag", 0,0,0, S_COMINGINWITHTHEFLAG, C(VOICECOM)|C(TEAM) |C(FLAGONLY) }, // 66
+ { "voicecom/coverme", "Cover me", 0, 0, 0, S_COVERME, C(VOICECOM)|C(TEAM) }, // 67
+ { "voicecom/defendtheflag", "Defend the flag", 0, 0, 0, S_DEFENDTHEFLAG, C(VOICECOM)|C(TEAM) |C(FLAGONLY) }, // 68
+ { "voicecom/enemydown", "Enemy down", 0, 0, 0, S_ENEMYDOWN, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 69
+ { "voicecom/gogetemboys", "Go get 'em boys!", 0, 0, 0, S_GOGETEMBOYS, C(VOICECOM)|C(TEAM) }, // 70
+ { "voicecom/goodjobteam", "Good job team", 0, 0, 0, S_GOODJOBTEAM, C(VOICECOM)|C(TEAM) }, // 71
+ { "voicecom/igotone", "I got one!", 0, 0, 0, S_IGOTONE, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 72
+ { "voicecom/imadecontact", "I made contact", 0, 0, 0, S_IMADECONTACT, C(VOICECOM)|C(TEAM) }, // 73
+ { "voicecom/imattacking", "I'm attacking", 0, 0, 0, S_IMATTACKING, C(VOICECOM)|C(TEAM) }, // 74
+ { "voicecom/imondefense", "I'm on defense", 0, 0, 0, S_IMONDEFENSE, C(VOICECOM)|C(TEAM) }, // 75
+ { "voicecom/imonyourteamman", "I'm on your team", 0, 0, 0, S_IMONYOURTEAMMAN, C(VOICECOM)|C(TEAM) }, // 76
+ { "voicecom/negative", "Negative", 0, 0, 0, S_NEGATIVE, C(VOICECOM)|C(TEAM) }, // 77
+ { "voicecom/nocando", "No can do", 0, 0, 0, S_NOCANDO, C(VOICECOM)|C(TEAM) }, // 78
+ { "voicecom/recovertheflag", "Recover the flag", 0, 0, 0, S_RECOVERTHEFLAG, C(VOICECOM)|C(TEAM) |C(FLAGONLY) }, // 79
+ { "voicecom/sorry", "Sorry", 0, 0, 0, S_SORRY, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 80
+ { "voicecom/spreadout", "Spread out", 0, 0, 0, S_SPREADOUT, C(VOICECOM)|C(TEAM) }, // 81
+ { "voicecom/stayhere", "Stay here", 0, 0, 0, S_STAYHERE, C(VOICECOM)|C(TEAM) }, // 82
+ { "voicecom/staytogether", "Stay together", 0, 0, 0, S_STAYTOGETHER, C(VOICECOM)|C(TEAM) }, // 83
+ { "voicecom/theresnowaysir", "There's no way sir", 0, 0, 0, S_THERESNOWAYSIR, C(VOICECOM)|C(TEAM) }, // 84
+ { "voicecom/wedidit", "We did it!", 0, 0, 0, S_WEDIDIT, C(VOICECOM)|C(TEAM) }, // 85
+ { "voicecom/yes", "Yes", 0, 0, 0, S_YES, C(VOICECOM)|C(TEAM) }, // 86
+ { "voicecom/onthemove_1", "Under way", 0, 0, 0, S_ONTHEMOVE1, C(VOICECOM)|C(TEAM) }, // 87
+ { "voicecom/onthemove_2", "On the move", 0, 0, 0, S_ONTHEMOVE2, C(VOICECOM)|C(TEAM) }, // 88
+ { "voicecom/igotyourback", "Got your back", 0, 0, 0, S_GOTURBACK, C(VOICECOM)|C(TEAM) }, // 89
+ { "voicecom/igotyoucovered", "Got you covered", 0, 0, 0, S_GOTUCOVERED, C(VOICECOM)|C(TEAM) }, // 90
+ { "voicecom/inposition_1", "In position", 0, 0, 0, S_INPOSITION1, C(VOICECOM)|C(TEAM) }, // 91
+ { "voicecom/inposition_2", "In position now", 0, 0, 0, S_INPOSITION2, C(VOICECOM)|C(TEAM) }, // 92
+ { "voicecom/reportin", "Report in!", 0, 0, 0, S_REPORTIN, C(VOICECOM)|C(TEAM) }, // 93
+ { "voicecom/niceshot", "Nice shot", 0, 0, 0, S_NICESHOT, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 94
+ { "voicecom/thanks_1", "Thanks", 0, 0, 0, S_THANKS1, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 95
+ { "voicecom/thanks_2", "Thanks, man", 0, 0, 0, S_THANKS2, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 96
+ { "voicecom/awesome_1", "Awesome (1)", 0, 0, 0, S_AWESOME1, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 97
+ { "voicecom/awesome_2", "Awesome (2)", 0, 0, 0, S_AWESOME2, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 98
+ { "misc/pickup_helmet", "Helmet pickup", 0, 0, 0, S_ITEMHELMET, C(PICKUP) }, // 99
+ { "player/heartbeat", "Heartbeat", 0, 0, 0, S_HEARTBEAT, C(OWNPAIN) }, // 100
+ { "ktf/flagscore", "KTF score", 0, 0, 0, S_KTFSCORE, C(OTHER) }, // 101
+ { "misc/camera", "Screenshot", 0, 0, 0, S_CAMERA, C(OTHER) } // 102
+};
+#undef C
diff --git a/include/assaultcube/src/serveractions.h b/include/assaultcube/src/serveractions.h
new file mode 100644
index 0000000..0f04a1a
--- /dev/null
+++ b/include/assaultcube/src/serveractions.h
@@ -0,0 +1,329 @@
+// available server actions
+
+enum { EE_LOCAL_SERV = 1, EE_DED_SERV = 1<<1 }; // execution environment
+
+int roleconf(int key)
+{ // current defaults: "fkbMASRCDEPtw"
+ if(strchr(scl.voteperm, tolower(key))) return CR_DEFAULT;
+ if(strchr(scl.voteperm, toupper(key))) return CR_ADMIN;
+ return (key) == tolower(key) ? CR_DEFAULT : CR_ADMIN;
+}
+
+struct serveraction
+{
+ int role; // required client role
+ int area; // only on ded servers
+ string desc;
+
+ virtual void perform() = 0;
+ virtual bool isvalid() { return true; }
+ virtual bool isdisabled() { return false; }
+ serveraction() : role(CR_DEFAULT), area(EE_DED_SERV) { desc[0] = '\0'; }
+ virtual ~serveraction() { }
+};
+
+void kick_abuser(int cn, int &cmillis, int &count, int limit)
+{
+ if ( cmillis + 30000 > servmillis ) count++;
+ else {
+ count -= count > 0 ? (servmillis - cmillis)/30000 : 0;
+ if ( count <= 0 ) count = 1;
+ }
+ cmillis = servmillis;
+ if( count >= limit ) disconnect_client(cn, DISC_ABUSE);
+}
+
+struct mapaction : serveraction
+{
+ char *map;
+ int mode, time;
+ bool mapok, queue;
+ void perform()
+ {
+ if(queue)
+ {
+ nextgamemode = mode;
+ copystring(nextmapname, map);
+ }
+ else if(isdedicated && numclients() > 2 && smode >= 0 && smode != 1 && ( gamemillis > gamelimit/4 || scl.demo_interm ))
+ {
+ forceintermission = true;
+ nextgamemode = mode;
+ copystring(nextmapname, map);
+ }
+ else
+ {
+ startgame(map, mode, time);
+ }
+ }
+ bool isvalid() { return serveraction::isvalid() && mode != GMODE_DEMO && map[0] && mapok && !(isdedicated && !m_mp(mode)); }
+ bool isdisabled() { return maprot.current() && !maprot.current()->vote; }
+ mapaction(char *map, int mode, int time, int caller, bool q) : map(map), mode(mode), time(time), queue(q)
+ {
+ if(isdedicated)
+ {
+ bool notify = valid_client(caller);
+ int maploc = MAP_NOTFOUND;
+ mapstats *ms = map[0] ? getservermapstats(map, false, &maploc) : NULL;
+ bool validname = validmapname(map);
+ mapok = (ms != NULL) && validname && ( (mode != GMODE_COOPEDIT && mapisok(ms)) || (mode == GMODE_COOPEDIT && !readonlymap(maploc)) );
+ if(!mapok)
+ {
+ if(notify)
+ {
+ if(!validname)
+ sendservmsg("invalid map name", caller);
+ else
+ {
+ sendservmsg(ms ?
+ ( mode == GMODE_COOPEDIT ? "this map cannot be coopedited in this server" : "sorry, but this map does not satisfy some quality requisites to be played in MultiPlayer Mode" ) :
+ "the server does not have this map",
+ caller);
+ }
+ }
+ }
+ else
+ { // check, if map supports mode
+ if(mode == GMODE_COOPEDIT && !strchr(scl.voteperm, 'e')) role = CR_ADMIN;
+ bool romap = mode == GMODE_COOPEDIT && readonlymap(maploc);
+ int smode = mode; // 'borrow' the mode macros by replacing a global by a local var
+ bool spawns = mode == GMODE_COOPEDIT || (m_teammode && !m_ktf ? ms->hasteamspawns : ms->hasffaspawns);
+ bool flags = mode != GMODE_COOPEDIT && m_flags && !m_htf ? ms->hasflags : true;
+ if(!spawns || !flags || romap)
+ { // unsupported mode
+ if(strchr(scl.voteperm, 'P')) role = CR_ADMIN;
+ else if(!strchr(scl.voteperm, 'p')) mapok = false; // default: no one can vote for unsupported mode/map combinations
+ defformatstring(msg)("\f3map \"%s\" does not support \"%s\": ", behindpath(map), modestr(mode, false));
+ if(romap) concatstring(msg, "map is readonly");
+ else
+ {
+ if(!spawns) concatstring(msg, "player spawns");
+ if(!spawns && !flags) concatstring(msg, " and ");
+ if(!flags) concatstring(msg, "flag bases");
+ concatstring(msg, " missing");
+ }
+ if(notify) sendservmsg(msg, caller);
+ logline(ACLOG_INFO, "%s", msg);
+ }
+ }
+ loopv(scl.adminonlymaps)
+ {
+ const char *s = scl.adminonlymaps[i], *h = strchr(s, '#'), *m = behindpath(map);
+ size_t sl = strlen(s);
+ if(h)
+ {
+ if(h != s)
+ {
+ sl = h - s;
+ if(mode != atoi(h + 1)) continue;
+ }
+ else
+ {
+ if(mode == atoi(h+1))
+ {
+ role = CR_ADMIN;
+ break;
+ }
+ }
+ }
+ if(sl == strlen(m) && !strncmp(m, scl.adminonlymaps[i], sl)) role = CR_ADMIN;
+ }
+ }
+ else
+ {
+ int mp = findmappath(map);
+ mapok = mp == MAP_LOCAL || mp == MAP_OFFICIAL; // clients can only load from packages/maps and packages/maps/official
+#ifndef STANDALONE
+ if(!mapok) conoutf("\f3map '%s' not found", map);
+#endif
+ }
+ area |= EE_LOCAL_SERV; // local too
+ formatstring(desc)("load map '%s' in mode '%s'", map, modestr(mode));
+ if(q) concatstring(desc, " (in the next game)");
+ }
+ ~mapaction() { DELETEA(map); }
+};
+
+struct demoplayaction : serveraction
+{
+ char *demofilename;
+ void perform() { startdemoplayback(demofilename); }
+ demoplayaction(char *demofilename) : demofilename(demofilename)
+ {
+ area = EE_LOCAL_SERV; // only local
+ }
+
+ ~demoplayaction() { DELETEA(demofilename); }
+};
+
+struct playeraction : serveraction
+{
+ int cn;
+ ENetAddress address;
+ void disconnect(int reason)
+ {
+ int i = findcnbyaddress(&address);
+ if(i >= 0) disconnect_client(i, reason);
+ }
+ virtual bool isvalid() { return valid_client(cn) && clients[cn]->role != CR_ADMIN; } // actions can't be done on admins
+ playeraction(int cn) : cn(cn)
+ {
+ if(isvalid()) address = clients[cn]->peer->address;
+ };
+};
+
+struct forceteamaction : playeraction
+{
+ int team;
+ void perform() { updateclientteam(cn, team, FTR_SILENTFORCE); }
+ virtual bool isvalid() { return valid_client(cn) && team_isvalid(team) && team != clients[cn]->team; }
+ forceteamaction(int cn, int caller, int team) : playeraction(cn), team(team)
+ {
+ if(cn != caller) role = roleconf('f');
+ if(isvalid() && !(clients[cn]->state.forced && clients[caller]->role != CR_ADMIN)) formatstring(desc)("force player %s to team %s", clients[cn]->name, teamnames[team]);
+ }
+};
+
+struct giveadminaction : playeraction
+{
+ void perform() { changeclientrole(cn, CR_ADMIN, NULL, true); }
+ giveadminaction(int cn) : playeraction(cn)
+ {
+ role = CR_ADMIN;
+// role = roleconf('G');
+ }
+};
+
+struct kickaction : playeraction
+{
+ bool wasvalid;
+ void perform() { disconnect(DISC_MKICK); }
+ virtual bool isvalid() { return wasvalid || playeraction::isvalid(); }
+ kickaction(int cn, char *reason) : playeraction(cn)
+ {
+ wasvalid = false;
+ role = roleconf('k');
+ if(isvalid() && strlen(reason) > 3 && valid_client(cn))
+ {
+ wasvalid = true;
+ formatstring(desc)("kick player %s, reason: %s", clients[cn]->name, reason);
+ }
+ }
+};
+
+struct banaction : playeraction
+{
+ bool wasvalid;
+ void perform()
+ {
+ int i = findcnbyaddress(&address);
+ if(i >= 0) addban(clients[i], DISC_MBAN, BAN_VOTE);
+ }
+ virtual bool isvalid() { return wasvalid || playeraction::isvalid(); }
+ banaction(int cn, char *reason) : playeraction(cn)
+ {
+ wasvalid = false;
+ role = roleconf('b');
+ if(isvalid() && strlen(reason) > 3)
+ {
+ wasvalid = true;
+ formatstring(desc)("ban player %s, reason: %s", clients[cn]->name, reason);
+ }
+ }
+};
+
+struct removebansaction : serveraction
+{
+ void perform() { bans.shrink(0); }
+ removebansaction()
+ {
+ role = roleconf('b');
+ copystring(desc, "remove all bans");
+ }
+};
+
+struct mastermodeaction : serveraction
+{
+ int mode;
+ void perform() { changemastermode(mode); }
+ bool isvalid() { return mode >= 0 && mode < MM_NUM; }
+ mastermodeaction(int mode) : mode(mode)
+ {
+ role = roleconf('M');
+ if(isvalid()) formatstring(desc)("change mastermode to '%s'", mmfullname(mode));
+ }
+};
+
+struct enableaction : serveraction
+{
+ bool enable;
+ enableaction(bool enable) : enable(enable) {}
+};
+
+struct autoteamaction : enableaction
+{
+ void perform()
+ {
+ autoteam = enable;
+ sendservermode();
+ if(m_teammode && enable) refillteams(true);
+ }
+ autoteamaction(bool enable) : enableaction(enable)
+ {
+ role = roleconf('A');
+ if(isvalid()) formatstring(desc)("%s autoteam", enable ? "enable" : "disable");
+ }
+};
+
+struct shuffleteamaction : serveraction
+{
+ void perform()
+ {
+ sendf(-1, 1, "ri2", SV_SERVERMODE, sendservermode(false) | AT_SHUFFLE);
+ shuffleteams();
+ }
+ bool isvalid() { return serveraction::isvalid() && m_teammode; }
+ shuffleteamaction()
+ {
+ role = roleconf('S');
+ if(isvalid()) copystring(desc, "shuffle teams");
+ }
+};
+
+struct recorddemoaction : enableaction // TODO: remove completely
+{
+ void perform() { }
+ bool isvalid() { return serveraction::isvalid(); }
+ recorddemoaction(bool enable) : enableaction(enable)
+ {
+ role = roleconf('R');
+ if(isvalid()) formatstring(desc)("%s demorecord", enable ? "enable" : "disable");
+ }
+};
+
+struct cleardemosaction : serveraction
+{
+ int demo;
+ void perform() { cleardemos(demo); }
+ cleardemosaction(int demo) : demo(demo)
+ {
+ role = roleconf('C');
+ if(isvalid()) formatstring(desc)("clear demo %d", demo);
+ }
+};
+
+struct serverdescaction : serveraction
+{
+ char *sdesc;
+ int cn;
+ ENetAddress address;
+ void perform() { updatesdesc(sdesc, &address); }
+ bool isvalid() { return serveraction::isvalid() && updatedescallowed() && valid_client(cn); }
+ serverdescaction(char *sdesc, int cn) : sdesc(sdesc), cn(cn)
+ {
+ role = roleconf('D');
+ formatstring(desc)("set server description to '%s'", sdesc);
+ if(isvalid()) address = clients[cn]->peer->address;
+ }
+ ~serverdescaction() { DELETEA(sdesc); }
+};
diff --git a/include/assaultcube/src/serverchecks.h b/include/assaultcube/src/serverchecks.h
new file mode 100644
index 0000000..9a13a0a
--- /dev/null
+++ b/include/assaultcube/src/serverchecks.h
@@ -0,0 +1,635 @@
+inline bool is_lagging(client *cl)
+{
+ return ( cl->spj > 50 || cl->ping > 500 || cl->ldt > 80 ); // do not change this except if you really know what are you doing
+}
+
+inline bool outside_border(vec &po)
+{
+ return (po.x < 0 || po.y < 0 || po.x >= maplayoutssize || po.y >= maplayoutssize);
+}
+
+inline void checkclientpos(client *cl)
+{
+ vec &po = cl->state.o;
+ if( outside_border(po) || maplayout[((int) po.x) + (((int) po.y) << maplayout_factor)] > po.z + 3)
+ {
+ if(gamemillis > 10000 && (servmillis - cl->connectmillis) > 10000) cl->mapcollisions++;
+ if(cl->mapcollisions && !(cl->mapcollisions % 25))
+ {
+ logline(ACLOG_INFO, "[%s] %s is colliding with the map", cl->hostname, cl->name);
+ }
+ }
+}
+
+#define POW2XY(A,B) (pow2(A.x-B.x)+pow2(A.y-B.y))
+
+extern inline void addban(client *cl, int reason, int type = BAN_AUTO);
+
+#ifdef ACAC
+#include "anticheat.h"
+#endif
+
+#define MINELINE 50
+
+//FIXME
+/* There are smarter ways to implement this function, but most probably they will be very complex */
+int getmaxarea(int inversed_x, int inversed_y, int transposed, int ml_factor, char *ml)
+{
+ int ls = (1 << ml_factor);
+ int xi = 0, oxi = 0, xf = 0, oxf = 0, fx = 0, fy = 0;
+ int area = 0, maxarea = 0;
+ bool sav_x = false, sav_y = false;
+
+ if (transposed) fx = ml_factor;
+ else fy = ml_factor;
+
+ // walk on x for each y
+ for ( int y = (inversed_y ? ls-1 : 0); (inversed_y ? y >= 0 : y < ls); (inversed_y ? y-- : y++) ) {
+
+ /* Analyzing each cube of the line */
+ for ( int x = (inversed_x ? ls-1 : 0); (inversed_x ? x >= 0 : x < ls); (inversed_x ? x-- : x++) ) {
+ if ( ml[ ( x << fx ) + ( y << fy ) ] != 127 ) { // if it is not solid
+ if ( sav_x ) { // if the last cube was saved
+ xf = x; // new end for this line
+ }
+ else {
+ xi = x; // new begin of the line
+ sav_x = true; // accumulating cubes from now
+ }
+ } else { // solid
+ if ( xf - xi > MINELINE ) break; // if the empty line is greater than a minimum, get out
+ sav_x = false; // stop the accumulation of cubes
+ }
+ }
+
+ /* Analyzing this line with the previous one */
+ if ( xf - xi > MINELINE ) { // if the line has the minimun threshold of emptiness
+ if ( sav_y ) { // if the last line was saved
+ if ( 2*oxi + MINELINE < 2*xf &&
+ 2*xi + MINELINE < 2*oxf ) { // if the last line intersect this one
+ area += xf - xi;
+ } else {
+ oxi = xi; // new area vertices
+ oxf = xf;
+ }
+ }
+ else {
+ oxi = xi;
+ oxf = xf;
+ sav_y = true; // accumulating lines from now
+ }
+ } else {
+ sav_y = false; // stop the accumulation of lines
+ if (area > maxarea) maxarea = area; // new max area
+ area=0;
+ }
+
+ sav_x = false; // reset x
+ xi = xf = 0;
+ }
+ return maxarea;
+}
+
+int checkarea(int maplayout_factor, char *maplayout)
+{
+ int area = 0, maxarea = 0;
+ for (int i=0; i < 8; i++) {
+ area = getmaxarea((i & 1),(i & 2),(i & 4), maplayout_factor, maplayout);
+ if ( area > maxarea ) maxarea = area;
+ }
+ return maxarea;
+}
+
+/**
+This part is related to medals system. WIP
+ */
+
+const char * medal_messages[] = { "defended the flag", "covered the flag stealer", "defended the dropped flag", "covered the flag keeper", "covered teammate" };
+enum { CTFLDEF, CTFLCOV, HTFLDEF, HTFLCOV, COVER, MEDALMESSAGENUM };
+inline void print_medal_messages(client *c, int n)
+{
+ if (n<0 || n>=MEDALMESSAGENUM) return;
+ logline(ACLOG_VERBOSE, "[%s] %s %s", c->hostname, c->name, medal_messages[n]);
+}
+
+inline void addpt(client *c, int points, int n = -1) {
+ c->state.points += points;
+ c->md.dpt += points;
+ c->md.updated = true;
+ c->md.upmillis = gamemillis + 240; // about 2 AR shots
+ print_medal_messages(c,n);
+}
+
+/** cnumber is the number of players in the game, at a max value of 12 */
+#define CTFPICKPT cnumber // player picked the flag (ctf)
+#define CTFDROPPT -cnumber // player dropped the flag to other player (probably)
+#define HTFLOSTPT -2*cnumber // penalty
+#define CTFLOSTPT cnumber*distance/100 // bonus: 1/4 of the flag score bonus
+#define CTFRETURNPT cnumber // flag return
+#define CTFSCOREPT (cnumber*distance/25+10) // flag score
+#define HTFSCOREPT (cnumber*4+10)
+#define KTFSCOREPT (cnumber*2+10)
+#define COMBOPT 5 // player frags with combo
+#define REPLYPT 2 // reply success
+#define TWDONEPT 5 // team work done
+#define CTFLDEFPT cnumber // player defended the flag in the base (ctf)
+#define CTFLCOVPT cnumber*2 // player covered the flag stealer (ctf)
+#define HTFLDEFPT cnumber // player defended a droped flag (htf)
+#define HTFLCOVPT cnumber*3 // player covered the flag keeper (htf)
+#define COVERPT cnumber*2 // player covered teammate
+#define DEATHPT -4 // player died
+#define BONUSPT target->state.points/400 // bonus (for killing high level enemies :: beware with exponential behavior!)
+#define FLBONUSPT target->state.points/300 // bonus if flag team mode
+#define TMBONUSPT target->state.points/200 // bonus if team mode (to give some extra reward for playing tdm modes)
+#define HTFFRAGPT cnumber/2 // player frags while carrying the flag
+#define CTFFRAGPT 2*cnumber // player frags the flag stealer
+#define FRAGPT 10 // player frags (normal)
+#define HEADSHOTPT 15 // player gibs with head shot
+#define KNIFEPT 20 // player gibs with the knife
+#define SHOTGPT 12 // player gibs with the shotgun
+#define TKPT -20 // player tks
+#define FLAGTKPT -2*(10+cnumber) // player tks the flag keeper/stealer
+
+void flagpoints(client *c, int message)
+{
+ float distance = 0;
+ int cnumber = totalclients < 13 ? totalclients : 12;
+ switch (message)
+ {
+ case FM_PICKUP:
+ c->md.flagpos.x = c->state.o.x;
+ c->md.flagpos.y = c->state.o.y;
+ c->md.flagmillis = servmillis;
+ if (m_ctf) addpt(c, CTFPICKPT);
+ break;
+ case FM_DROP:
+ if (m_ctf) addpt(c, CTFDROPPT);
+ break;
+ case FM_LOST:
+ if (m_htf) addpt(c, HTFLOSTPT);
+ else if (m_ctf) {
+ distance = sqrt(POW2XY(c->state.o,c->md.flagpos));
+ if (distance > 200) distance = 200; // ~200 is the distance between the flags in ac_depot
+ addpt(c, CTFLOSTPT);
+ }
+ break;
+ case FM_RETURN:
+ addpt(c, CTFRETURNPT);
+ break;
+ case FM_SCORE:
+ if (m_ctf) {
+ distance = sqrt(POW2XY(c->state.o,c->md.flagpos));
+ if (distance > 200) distance = 200;
+#ifdef ACAC
+ if ( validflagscore(distance,c) )
+#endif
+ addpt(c, CTFSCOREPT);
+ } else addpt(c, HTFSCOREPT);
+ break;
+ case FM_KTFSCORE:
+ addpt(c, KTFSCOREPT);
+ break;
+ default:
+ break;
+ }
+}
+
+
+inline int minhits2combo(int gun)
+{
+ switch (gun)
+ {
+ case GUN_SUBGUN:
+ case GUN_AKIMBO:
+ return 4;
+ case GUN_GRENADE:
+ case GUN_ASSAULT:
+ return 3;
+ default:
+ return 2;
+ }
+}
+
+void checkcombo(client *target, client *actor, int damage, int gun)
+{
+ int diffhittime = servmillis - actor->md.lasthit;
+ actor->md.lasthit = servmillis;
+ if ((gun == GUN_SHOTGUN || gun == GUN_GRENADE) && damage < 20)
+ {
+ actor->md.lastgun = gun;
+ return;
+ }
+
+ if ( diffhittime < 750 ) {
+ if ( gun == actor->md.lastgun )
+ {
+ if ( diffhittime * 2 < guns[gun].attackdelay * 3 )
+ {
+ actor->md.combohits++;
+ actor->md.combotime+=diffhittime;
+ actor->md.combodamage+=damage;
+ int mh2c = minhits2combo(gun);
+ if ( actor->md.combohits > mh2c && actor->md.combohits % mh2c == 1 )
+ {
+ if (actor->md.combo < 5) actor->md.combo++;
+ actor->md.ncombos++;
+ }
+ }
+ }
+ else
+ {
+ switch (gun)
+ {
+ case GUN_KNIFE:
+ case GUN_PISTOL:
+ if ( guns[actor->md.lastgun].isauto ) break;
+ case GUN_SNIPER:
+ if ( actor->md.lastgun > GUN_PISTOL ) break;
+ default:
+ actor->md.combohits++;
+ actor->md.combotime+=diffhittime;
+ actor->md.combodamage+=damage;
+ if (actor->md.combo < 5) actor->md.combo++;
+ actor->md.ncombos++;
+ break;
+ }
+ }
+ }
+ else
+ {
+ actor->md.combo = 0;
+ actor->md.combofrags = 0;
+ actor->md.combotime = 0;
+ actor->md.combodamage = 0;
+ actor->md.combohits = 0;
+ }
+ actor->md.lastgun = gun;
+}
+
+#define COVERDIST 2000 // about 45 cubes
+#define REPLYDIST 8000 // about 90 cubes
+float coverdist = COVERDIST;
+
+int checkteamrequests(int sender)
+{
+ int dtime, besttime = -1;
+ int bestid = -1;
+ client *ant = clients[sender];
+ loopv(clients) {
+ client *prot = clients[i];
+ if ( i!=sender && prot->type != ST_EMPTY && prot->team == ant->team &&
+ prot->state.state == CS_ALIVE && prot->md.askmillis > gamemillis && prot->md.ask >= 0 ) {
+ float dist = POW2XY(ant->state.o,prot->state.o);
+ if ( dist < REPLYDIST && (dtime=prot->md.askmillis-gamemillis) > besttime) {
+ bestid = i;
+ besttime = dtime;
+ }
+ }
+ }
+ if ( besttime >= 0 ) return bestid;
+ return -1;
+}
+
+/** WIP */
+void checkteamplay(int s, int sender)
+{
+ client *actor = clients[sender];
+
+ if ( actor->state.state != CS_ALIVE ) return;
+ switch(s){
+ case S_IMONDEFENSE: // informs
+ actor->md.linkmillis = gamemillis + 20000;
+ actor->md.linkreason = s;
+ break;
+ case S_COVERME: // demands
+ case S_STAYTOGETHER:
+ case S_STAYHERE:
+ actor->md.ask = s;
+ actor->md.askmillis = gamemillis + 5000;
+ break;
+ case S_AFFIRMATIVE: // replies
+ case S_ALLRIGHTSIR:
+ case S_YES:
+ {
+ int id = checkteamrequests(sender);
+ if ( id >= 0 ) {
+ client *sgt = clients[id];
+ actor->md.linked = id;
+ if ( actor->md.linkmillis < gamemillis ) addpt(actor,REPLYPT);
+ actor->md.linkmillis = gamemillis + 30000;
+ actor->md.linkreason = sgt->md.ask;
+ sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, HE_NUM+id);
+ switch( actor->md.linkreason ) { // check demands
+ case S_STAYHERE:
+ actor->md.pos = sgt->state.o;
+ addpt(sgt,REPLYPT);
+ break;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void computeteamwork(int team, int exclude) // testing
+{
+ loopv(clients)
+ {
+ client *actor = clients[i];
+ if ( i == exclude || actor->type == ST_EMPTY || actor->team != team || actor->state.state != CS_ALIVE || actor->md.linkmillis < gamemillis ) continue;
+ vec position;
+ bool teamworkdone = false;
+ switch( actor->md.linkreason )
+ {
+ case S_IMONDEFENSE:
+ position = actor->spawnp;
+ teamworkdone = true;
+ break;
+ case S_STAYTOGETHER:
+ if ( valid_client(actor->md.linked) ) position = clients[actor->md.linked]->state.o;
+ teamworkdone = true;
+ break;
+ case S_STAYHERE:
+ position = actor->md.pos;
+ teamworkdone = true;
+ break;
+ }
+ if ( teamworkdone )
+ {
+ float dist = POW2XY(actor->state.o,position);
+ if (dist < COVERDIST)
+ {
+ addpt(actor,TWDONEPT);
+ sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, HE_TEAMWORK);
+ }
+ }
+ }
+}
+
+float a2c = 0, c2t = 0, a2t = 0; // distances: actor to covered, covered to target and actor to target
+
+inline bool testcover(int msg, int factor, client *actor)
+{
+ if ( a2c < coverdist && c2t < coverdist && a2t < coverdist )
+ {
+ sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, msg);
+ addpt(actor, factor);
+ actor->md.ncovers++;
+ return true;
+ }
+ return false;
+}
+
+#define CALCCOVER(C) \
+ a2c = POW2XY(actor->state.o,C);\
+ c2t = POW2XY(C,target->state.o);\
+ a2t = POW2XY(actor->state.o,target->state.o)
+
+bool validlink(client *actor, int cn)
+{
+ return actor->md.linked >= 0 && actor->md.linked == cn && gamemillis < actor->md.linkmillis && valid_client(actor->md.linked);
+}
+
+/** WIP */
+void checkcover(client *target, client *actor)
+{
+ int team = actor->team;
+ int oteam = team_opposite(team);
+
+ bool covered = false;
+ int coverid = -1;
+
+ int cnumber = totalclients < 13 ? totalclients : 12;
+
+ if ( m_flags ) {
+ sflaginfo &f = sflaginfos[team];
+ sflaginfo &of = sflaginfos[oteam];
+
+ if ( m_ctf )
+ {
+ if ( f.state == CTFF_INBASE )
+ {
+ CALCCOVER(f);
+ if ( testcover(HE_FLAGDEFENDED, CTFLDEFPT, actor) ) print_medal_messages(actor,CTFLDEF);
+ }
+ if ( of.state == CTFF_STOLEN && actor->clientnum != of.actor_cn )
+ {
+ covered = true; coverid = of.actor_cn;
+ CALCCOVER(clients[of.actor_cn]->state.o);
+ if ( testcover(HE_FLAGCOVERED, CTFLCOVPT, actor) ) print_medal_messages(actor,CTFLCOV);
+ }
+ }
+ else if ( m_htf )
+ {
+ if ( actor->clientnum != f.actor_cn )
+ {
+ if ( f.state == CTFF_DROPPED )
+ {
+ struct { short x, y; } nf;
+ nf.x = f.pos[0]; nf.y = f.pos[1];
+ CALCCOVER(nf);
+ if ( testcover(HE_FLAGDEFENDED, HTFLDEFPT, actor) ) print_medal_messages(actor,HTFLDEF);
+ }
+ if ( f.state == CTFF_STOLEN )
+ {
+ covered = true; coverid = f.actor_cn;
+ CALCCOVER(clients[f.actor_cn]->state.o);
+ if ( testcover(HE_FLAGCOVERED, HTFLCOVPT, actor) ) print_medal_messages(actor,HTFLCOV);
+ }
+ }
+ }
+ }
+
+ if ( !(covered && actor->md.linked==coverid) && validlink(actor,actor->md.linked) )
+ {
+ CALCCOVER(clients[actor->md.linked]->state.o);
+ if ( testcover(HE_COVER, COVERPT, actor) ) print_medal_messages(actor,COVER);
+ }
+
+}
+
+#undef CALCCOVER
+
+/** WiP */
+void checkfrag(client *target, client *actor, int gun, bool gib)
+{
+ int targethasflag = clienthasflag(target->clientnum);
+ int actorhasflag = clienthasflag(actor->clientnum);
+ int cnumber = totalclients < 13 ? totalclients : 12;
+ addpt(target,DEATHPT);
+ if(target!=actor) {
+ if(!isteam(target->team, actor->team)) {
+
+ if (m_teammode) {
+ if(!m_flags) addpt(actor, TMBONUSPT);
+ else addpt(actor, FLBONUSPT);
+
+ checkcover (target, actor);
+ if ( m_htf && actorhasflag >= 0 ) addpt(actor, HTFFRAGPT);
+
+ if ( m_ctf && targethasflag >= 0 ) {
+ addpt(actor, CTFFRAGPT);
+ }
+ }
+ else addpt(actor, BONUSPT);
+
+ if (gib && gun != GUN_GRENADE) {
+ if ( gun == GUN_SNIPER ) {
+ addpt(actor, HEADSHOTPT);
+ actor->md.nhs++;
+ }
+ else if ( gun == GUN_KNIFE ) addpt(actor, KNIFEPT);
+ else if ( gun == GUN_SHOTGUN ) addpt(actor, SHOTGPT);
+ }
+ else addpt(actor, FRAGPT);
+
+ if ( actor->md.combo ) {
+ actor->md.combofrags++;
+ addpt(actor,COMBOPT);
+ actor->md.combosend = true;
+ }
+
+ } else {
+
+ if ( targethasflag >= 0 ) addpt(actor, FLAGTKPT);
+ else addpt(actor, TKPT);
+
+ }
+ }
+}
+
+int next_afk_check = 200;
+
+/* this function is managed to the PUBS, id est, many people playing in an open server */
+void check_afk()
+{
+ next_afk_check = servmillis + 7 * 1000;
+ /* if we have few people (like 2x2), or it is not a teammode with the server not full: do nothing! */
+ if ( totalclients < 5 || ( totalclients < scl.maxclients && !m_teammode) ) return;
+ loopv(clients)
+ {
+ client &c = *clients[i];
+ if ( c.type != ST_TCPIP || c.connectmillis + 60 * 1000 > servmillis ||
+ c.inputmillis + scl.afk_limit > servmillis || clienthasflag(c.clientnum) != -1 ) continue;
+ if ( ( c.state.state == CS_DEAD && !m_arena && c.state.lastdeath + 45 * 1000 < gamemillis) ||
+ ( c.state.state == CS_ALIVE && c.upspawnp ) /*||
+ ( c.state.state == CS_SPECTATE && totalclients >= scl.maxclients ) // only kick spectator if server is full - 2011oct16:flowtron: mmh, that seems reasonable enough .. still, kicking spectators for inactivity seems harsh! disabled ATM, kick them manually if you must.
+ */
+ )
+ {
+ logline(ACLOG_INFO, "[%s] %s %s", c.hostname, c.name, "is afk");
+ defformatstring(msg)("%s is afk", c.name);
+ sendservmsg(msg);
+ disconnect_client(c.clientnum, DISC_AFK);
+ }
+ }
+}
+
+/** This function counts how much non-killing-damage the player does to any teammates
+ The damage limit is 100 hp per minute, which is about 2 tks per minute in a normal game
+ In normal games, the players go over 6 tks only in the worst cases */
+void check_ffire(client *target, client *actor, int damage)
+{
+ if ( mastermode != MM_OPEN ) return;
+ actor->ffire += damage;
+ if ( actor->ffire > 300 && actor->ffire * 600 > gamemillis) {
+ logline(ACLOG_INFO, "[%s] %s %s", actor->hostname, actor->name, "kicked for excessive friendly fire");
+ defformatstring(msg)("%s %s", actor->name, "kicked for excessive friendly fire");
+ sendservmsg(msg);
+ disconnect_client(actor->clientnum, DISC_FFIRE);
+ }
+}
+
+inline int check_pdist(client *c, float & dist) // pick up distance
+{
+ // ping 1000ms at max velocity can produce an error of 20 cubes
+ float delay = 9.0f + (float)c->ping * 0.02f + (float)c->spj * 0.025f; // at pj/ping 40/100, delay = 12
+ if ( dist > delay )
+ {
+ if ( dist < 1.5f * delay ) return 1;
+#ifdef ACAC
+ pickup_checks(c,dist-delay);
+#endif
+ return 2;
+ }
+ return 0;
+}
+
+/**
+If you read README.txt you must know that AC does not have cheat protection implemented.
+However this file is the sketch to a very special kind of cheat detection tools in server side.
+
+This is not based in program tricks, i.e., encryption, secret bytes, nor monitoring/scanning tools.
+
+The idea behind these cheat detections is to check (or reproduce) the client data, and verify if
+this data is expected or possible. Also, there is no need to check all clients all time, and
+one coding this kind of check must pay a special attention to the lag effect and how it can
+affect the data observed. This is not a trivial task, and probably it is the main reason why
+such tools were never implemented.
+
+This part is here for compatibility purposes.
+If you know nothing about these detections, please, just ignore it.
+*/
+
+inline void checkmove(client *cl)
+{
+ cl->ldt = gamemillis - cl->lmillis;
+ cl->lmillis = gamemillis;
+ if ( cl->ldt < 40 ) cl->ldt = 40;
+ cl->t += cl->ldt;
+ cl->spj = (( 7 * cl->spj + cl->ldt ) >> 3);
+
+ if ( cl->input != cl->f )
+ {
+ cl->input = cl->f;
+ cl->inputmillis = servmillis;
+ }
+
+ if(maplayout) checkclientpos(cl);
+
+#ifdef ACAC
+ m_engine(cl);
+#endif
+
+ if ( !cl->upspawnp )
+ {
+ cl->spawnp = cl->state.o;
+ cl->upspawnp = true;
+ cl->spj = cl->ldt = 40;
+ }
+
+ return;
+}
+
+inline void checkshoot(int & cn, gameevent & shot, int & hits, int & tcn)
+{
+#ifdef ACAC
+ s_engine(cn, shot, hits, tcn);
+#endif
+ return;
+}
+
+inline void checkweapon(int & type, int & var)
+{
+#ifdef ACAC
+ w_engine(type,var);
+#endif
+ return;
+}
+
+bool validdamage(client *&target, client *&actor, int &damage, int &gun, bool &gib)
+{
+#ifdef ACAC
+ if (!d_engine(target, actor, damage, gun, gib)) return false;
+#endif
+ return true;
+}
+
+inline int checkmessage(client *c, int type)
+{
+#ifdef ACAC
+ type = p_engine(c,type);
+#endif
+ return type;
+}
+
diff --git a/include/assaultcube/src/servercontroller.h b/include/assaultcube/src/servercontroller.h
new file mode 100644
index 0000000..911e165
--- /dev/null
+++ b/include/assaultcube/src/servercontroller.h
@@ -0,0 +1,135 @@
+// code for running the server as a background process/daemon/service
+
+struct servercontroller
+{
+ virtual void start() = 0;
+ virtual void keepalive() = 0;
+ virtual void stop() = 0;
+ virtual ~servercontroller() {}
+ int argc;
+ char **argv;
+};
+
+#ifdef WIN32
+
+struct winservice : servercontroller
+{
+ SERVICE_STATUS_HANDLE statushandle;
+ SERVICE_STATUS status;
+ HANDLE stopevent;
+ const char *name;
+
+ winservice(const char *name) : name(name)
+ {
+ callbacks::svc = this;
+ statushandle = 0;
+ };
+
+ ~winservice()
+ {
+ if(status.dwCurrentState != SERVICE_STOPPED) stop();
+ callbacks::svc = NULL;
+ }
+
+ void start() // starts the server again on a new thread and returns once the windows service has stopped
+ {
+ SERVICE_TABLE_ENTRY dispatchtable[] = { { (LPSTR)name, (LPSERVICE_MAIN_FUNCTION)callbacks::main }, { NULL, NULL } };
+ if(StartServiceCtrlDispatcher(dispatchtable)) exit(EXIT_SUCCESS);
+ else fatal("an error occurred running the AC server as windows service. make sure you start the server from the service control manager and not from the command line.");
+ }
+
+ void keepalive()
+ {
+ if(statushandle)
+ {
+ report(SERVICE_RUNNING, 0);
+ handleevents();
+ }
+ };
+
+ void stop()
+ {
+ if(statushandle)
+ {
+ report(SERVICE_STOP_PENDING, 0);
+ if(stopevent) CloseHandle(stopevent);
+ status.dwControlsAccepted &= ~(SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_SHUTDOWN);
+ report(SERVICE_STOPPED, 0);
+ }
+ }
+
+ void handleevents()
+ {
+ if(WaitForSingleObject(stopevent, 0) == WAIT_OBJECT_0) stop();
+ }
+
+ void WINAPI requesthandler(DWORD ctrl)
+ {
+ switch(ctrl)
+ {
+ case SERVICE_CONTROL_STOP:
+ report(SERVICE_STOP_PENDING, 0);
+ SetEvent(stopevent);
+ return;
+ default: break;
+ }
+ report(status.dwCurrentState, 0);
+ }
+
+ void report(DWORD state, DWORD wait)
+ {
+ status.dwCurrentState = state;
+ status.dwWaitHint = wait;
+ status.dwWin32ExitCode = NO_ERROR;
+ status.dwControlsAccepted = SERVICE_START_PENDING == state || SERVICE_STOP_PENDING == state ? 0 : SERVICE_ACCEPT_STOP;
+ if(state == SERVICE_RUNNING || state == SERVICE_STOPPED) status.dwCheckPoint = 0;
+ else status.dwCheckPoint++;
+ SetServiceStatus(statushandle, &status);
+ }
+
+ int WINAPI svcmain() // new server thread's entry point
+ {
+ // fix working directory to make relative paths work
+ if(argv && argv[0])
+ {
+ string procpath;
+ copystring(procpath, parentdir(argv[0]));
+ copystring(procpath, parentdir(procpath));
+ SetCurrentDirectory((LPSTR)procpath);
+ }
+
+ statushandle = RegisterServiceCtrlHandler(name, (LPHANDLER_FUNCTION)callbacks::requesthandler);
+ if(!statushandle) return EXIT_FAILURE;
+ status.dwServiceType = SERVICE_WIN32_OWN_PROCESS;
+ status.dwServiceSpecificExitCode = 0;
+ report(SERVICE_START_PENDING, 3000);
+ stopevent = CreateEvent(NULL, true, false, NULL);
+ if(!stopevent) { stop(); return EXIT_FAILURE; }
+ extern int main(int argc, char **argv);
+ return main(argc, argv);
+ }
+
+
+ struct callbacks
+ {
+ static winservice *svc;
+ static int WINAPI main() { return svc->svcmain(); };
+ static void WINAPI requesthandler(DWORD request) { svc->requesthandler(request); };
+ };
+
+ /*void log(const char *msg, bool error)
+ {
+ HANDLE eventsrc = RegisterEventSource(NULL, "AC Server");
+ if(eventsrc)
+ {
+ int eventid = ((error ? 0x11 : 0x1) << 10) & (0x1 << 9) & (FACILITY_NULL << 6) & 0x1; // TODO: create event definitions
+ LPCTSTR msgs[1] = { msg };
+ int r = ReportEvent(eventsrc, error ? EVENTLOG_ERROR_TYPE : EVENTLOG_INFORMATION_TYPE, 0, 4, NULL, 1, 0, msgs, NULL);
+ DeregisterEventSource(eventsrc);
+ }
+ }*/
+};
+
+winservice *winservice::callbacks::svc = (winservice *)NULL;
+
+#endif
diff --git a/include/assaultcube/src/serverevents.h b/include/assaultcube/src/serverevents.h
new file mode 100644
index 0000000..248abbc
--- /dev/null
+++ b/include/assaultcube/src/serverevents.h
@@ -0,0 +1,194 @@
+// processing of server events
+
+void processevent(client *c, explodeevent &e)
+{
+ clientstate &gs = c->state;
+ switch(e.gun)
+ {
+ case GUN_GRENADE:
+ if(!gs.grenades.remove(e.id)) return;
+ break;
+
+ default:
+ return;
+ }
+ for(int i = 1; ievents.length() && c->events[i].type==GE_HIT; i++)
+ {
+ hitevent &h = c->events[i].hit;
+ if(!clients.inrange(h.target)) continue;
+ client *target = clients[h.target];
+ if(target->type==ST_EMPTY || target->state.state!=CS_ALIVE || h.lifesequence!=target->state.lifesequence || h.dist<0 || h.dist>EXPDAMRAD) continue;
+
+ int j = 1;
+ for(j = 1; jevents[j].hit.target==h.target) break;
+ if(jclientnum == target->clientnum;
+ if(chk_gun && chk_dir && chk_dst && chk_cnr) damage = INT_MAX; // nade suicide
+ serverdamage(target, c, damage, e.gun, true, h.dir);
+ }
+}
+
+void processevent(client *c, shotevent &e)
+{
+ clientstate &gs = c->state;
+ int wait = e.millis - gs.lastshot;
+ if(!gs.isalive(gamemillis) ||
+ !valid_weapon(e.gun) ||
+ waitgamemillis) gs.gunwait[e.gun] /= 2;
+ sendf(-1, 1, "ri6x", SV_SHOTFX, c->clientnum, e.gun,
+// int(e.from[0]*DMF), int(e.from[1]*DMF), int(e.from[2]*DMF),
+ int(e.to[0]*DMF), int(e.to[1]*DMF), int(e.to[2]*DMF),
+ c->clientnum);
+ gs.shotdamage += guns[e.gun].damage*(e.gun==GUN_SHOTGUN ? SGMAXDMGLOC : 1); // 2011jan17:ft: so accuracy stays correct, since SNIPER:headshot also "exceeds expectations" we use SGMAXDMGLOC instead of SGMAXDMGABS!
+ switch(e.gun)
+ {
+ case GUN_GRENADE: gs.grenades.add(e.id); break;
+ default:
+ {
+ int totalrays = 0, maxrays = e.gun==GUN_SHOTGUN ? 3*SGRAYS: 1;
+ int tothits_c = 0, tothits_m = 0, tothits_o = 0; // sgrays
+ for(int i = 1; ievents.length() && c->events[i].type==GE_HIT; i++)
+ {
+ hitevent &h = c->events[i].hit;
+ if(!clients.inrange(h.target)) continue;
+ client *target = clients[h.target];
+ if(target->type==ST_EMPTY || target->state.state!=CS_ALIVE || h.lifesequence!=target->state.lifesequence) continue;
+
+ int rays = 1, damage = 0;
+ bool gib = false;
+ if(e.gun == GUN_SHOTGUN)
+ {
+ int bonusdist = h.info&0xFF;
+ int numhits_c = (h.info & 0x0000FF00) >> 8, numhits_m = (h.info & 0x00FF0000) >> 16, numhits_o = (h.info & 0xFF000000) >> 24;
+ tothits_c += numhits_c; tothits_m += numhits_m; tothits_o += numhits_o;
+ rays = numhits_c + numhits_m + numhits_o;
+
+ if(rays < 1 || tothits_c > SGRAYS || tothits_m > SGRAYS || tothits_o > SGRAYS || bonusdist > SGDMGBONUS) continue;
+
+ gib = rays == maxrays;
+ float fdamage = (SGDMGTOTAL/(21*100.0f)) * (numhits_o * SGCOdmg/10.0f + numhits_m * SGCMdmg/10.0f + numhits_c * SGCCdmg/10.0f);
+ fdamage += (float)bonusdist;
+ damage = (int)ceil(fdamage);
+#ifdef ACAC
+ if (!sg_engine(target, c, numhits_c, numhits_m, numhits_o, bonusdist)) continue;
+#endif
+ }
+ else
+ {
+ damage = rays*guns[e.gun].damage;
+ gib = e.gun == GUN_KNIFE;
+ if(e.gun == GUN_SNIPER && h.info != 0)
+ {
+ gib = true;
+ damage *= 3;
+ }
+ }
+ totalrays += rays;
+
+ if(totalrays>maxrays) continue;
+ serverdamage(target, c, damage, e.gun, gib, h.dir);
+ }
+ break;
+ }
+ }
+}
+
+void processevent(client *c, suicideevent &e)
+{
+ serverdamage(c, c, INT_MAX, GUN_KNIFE, false);
+}
+
+void processevent(client *c, pickupevent &e)
+{
+ clientstate &gs = c->state;
+ if(m_mp(gamemode) && !gs.isalive(gamemillis)) return;
+ serverpickup(e.ent, c->clientnum);
+}
+
+void processevent(client *c, reloadevent &e)
+{
+ clientstate &gs = c->state;
+ if(!gs.isalive(gamemillis) ||
+ !valid_weapon(e.gun) ||
+ !reloadable_gun(e.gun) ||
+ gs.ammo[e.gun]<=0)
+ return;
+
+ if(e.gun == GUN_AKIMBO && gs.akimbomillis < gamemillis) return;
+ bool akimbo = e.gun==GUN_PISTOL && gs.akimbomillis>e.millis;
+ int mag = (akimbo ? 2 : 1) * magsize(e.gun), numbullets = min(gs.ammo[e.gun], mag - gs.mag[e.gun]);
+ if(numbullets<=0) return;
+
+ gs.mag[e.gun] += numbullets;
+ gs.ammo[e.gun] -= numbullets;
+
+ int wait = e.millis - gs.lastshot;
+ sendf(-1, 1, "ri3", SV_RELOAD, c->clientnum, e.gun);
+ if(gs.gunwait[e.gun] && waitstate;
+ if(!gs.isalive(gamemillis) || gs.akimbomillis) return;
+ gs.akimbomillis = e.millis+30000;
+}
+
+void clearevent(client *c)
+{
+ int n = 1;
+ while(nevents.length() && c->events[n].type==GE_HIT) n++;
+ c->events.remove(0, n);
+}
+
+void processevents()
+{
+ loopv(clients)
+ {
+ client *c = clients[i];
+ if(c->type==ST_EMPTY) continue;
+ if(c->state.akimbomillis && c->state.akimbomillis < gamemillis) { c->state.akimbomillis = 0; c->state.akimbo = false; }
+ while(c->events.length())
+ {
+ gameevent &e = c->events[0];
+ if(e.typegamemillis) break;
+ if(e.shot.millislastevent) { clearevent(c); continue; }
+ c->lastevent = e.shot.millis;
+ }
+ switch(e.type)
+ {
+ case GE_SHOT: processevent(c, e.shot); break;
+ case GE_EXPLODE: processevent(c, e.explode); break;
+ case GE_AKIMBO: processevent(c, e.akimbo); break;
+ case GE_RELOAD: processevent(c, e.reload); break;
+ // untimed events
+ case GE_SUICIDE: processevent(c, e.suicide); break;
+ case GE_PICKUP: processevent(c, e.pickup); break;
+ }
+ clearevent(c);
+ }
+ }
+}
+
diff --git a/include/assaultcube/src/serverfiles.h b/include/assaultcube/src/serverfiles.h
new file mode 100644
index 0000000..294c25e
--- /dev/null
+++ b/include/assaultcube/src/serverfiles.h
@@ -0,0 +1,1426 @@
+// serverfiles.h
+
+// map management
+
+#define SERVERMAXMAPFACTOR 10 // 10 is huge... if you're running low on RAM, consider 9 as maximum (don't go higher than 10, or players will name their ugly dog after you)
+
+#define SERVERMAP_PATH_BUILTIN "packages" PATHDIVS "maps" PATHDIVS "official" PATHDIVS
+#define SERVERMAP_PATH "packages" PATHDIVS "maps" PATHDIVS "servermaps" PATHDIVS
+#define SERVERMAP_PATH_INCOMING "packages" PATHDIVS "maps" PATHDIVS "servermaps" PATHDIVS "incoming" PATHDIVS
+
+const char *servermappath_off = SERVERMAP_PATH_BUILTIN;
+const char *servermappath_serv = SERVERMAP_PATH;
+const char *servermappath_incom = SERVERMAP_PATH_INCOMING;
+
+#define GZBUFSIZE ((MAXCFGFILESIZE * 11) / 10)
+#define FLOORPLANBUFSIZE (sizeof(struct servsqr) << ((SERVERMAXMAPFACTOR) * 2)) // that's 4MB for size 10 maps (or 1 MB for size 9 maps)
+
+stream *readmaplog = NULL; // the readmaps thread always logs directly to file
+
+struct servermap // in-memory version of a map file on a server
+{
+ const char *fname, *fpath; // map name and path (fname has to be first member of this struct! hardcoded!)
+ uchar *cgzraw, *cfgrawgz; // direct copies of the cgz and cfg files (cfg is already gzipped)
+ uchar cgzhash[TIGERHASHSIZE], cfghash[TIGERHASHSIZE];
+ int cgzlen, cfglen, cfggzlen; // file lengths and cfg-gz length
+
+ int version, headersize, sfactor, numents, maprevision, waterlevel; // from map header
+
+ uchar *layoutgz; // gzipped precompiled floorplan
+ int layoutlen, layoutgzlen;
+
+ mapdim_s mapdims;
+ entitystats_s entstats;
+ mapareastats_s areastats;
+
+ int x1, x2, y1, y2, zmin, zmax; // bounding box for player-reachable areas
+
+ uchar *enttypes; // table of entity types
+ short *entpos_x, *entpos_y;
+
+ bool isok; // definitive flag!
+ #ifdef _DEBUG
+ char maptitle[129];
+ #endif
+
+ servermap(const char *mname, const char *mpath) { memset(&fname, 0, sizeof(struct servermap)); fname = newstring(mname); fpath = mpath; }
+ ~servermap() { delstring(fname); DELETEA(cgzraw); DELETEA(cfgrawgz); DELETEA(enttypes); DELETEA(entpos_x); DELETEA(entpos_y); DELETEA(layoutgz); }
+
+ bool isro() { return fpath == servermappath_off || fpath == servermappath_serv; }
+ bool isofficial() { return fpath == servermappath_off; }
+
+ int getmemusage() { return sizeof(struct servermap) + cgzlen + cfggzlen + layoutgzlen + numents * (sizeof(uchar) + sizeof(short) * 3); }
+
+ void load(void) // load map into memory and extract everything important about it (assumes struct to be zeroed: can only be called once)
+ {
+ static uchar *staticbuffer = NULL;
+ if(!staticbuffer) staticbuffer = new uchar[FLOORPLANBUFSIZE]; // this buffer gets reused for every map load several times (also: because of this, load() is not thread safe)
+
+ const char *err = NULL;
+ stream *f = NULL;
+ int restofhead;
+
+ // load map files, prepare sendmap buffer
+ defformatstring(filename)("%s%s.cfg", fpath, fname);
+ path(filename);
+ uchar *cfgraw = (uchar *)loadfile(filename, &cfglen);
+ if(cfgraw)
+ {
+ tigerhash(cfghash, cfgraw, cfglen);
+ loopk(cfglen) if(cfgraw[k] > 0x7f || (cfgraw[k] < 0x20 && !isspace(cfgraw[k]))) err = "illegal chars in cfg file";
+ }
+ formatstring(filename)("%s%s.cgz", fpath, fname);
+ path(filename);
+ cgzraw = (uchar *)loadfile(filename, &cgzlen);
+ if(cgzraw) tigerhash(cgzhash, cgzraw, cgzlen);
+ if(!cgzraw) err = "loading cgz failed";
+ else if(cfglen > MAXCFGFILESIZE) err = "cfg file too big";
+ else if(cgzlen >= MAXMAPSENDSIZE) err = "cgz file too big";
+ else if(cfgraw)
+ {
+ uLongf gzbufsize = GZBUFSIZE;
+ ASSERT(GZBUFSIZE < FLOORPLANBUFSIZE);
+ if(compress2(staticbuffer, &gzbufsize, cfgraw, cfglen, 9) != Z_OK) gzbufsize = 0;
+ cfggzlen = (int) gzbufsize;
+ if(cgzlen + cfggzlen < MAXMAPSENDSIZE)
+ { // map is small enough to be sent
+ cfgrawgz = new uchar[cfggzlen];
+ memcpy(cfgrawgz, staticbuffer, cfggzlen);
+ }
+ else err = "cgz + cfg.gz too big to send";
+ }
+ DELETEA(cfgraw);
+ if(err) goto loadfailed;
+
+ // extract entity data and header info; compile map statistics; create floorplan
+ {
+ const int sizeof_header = sizeof(header), sizeof_baseheader = sizeof(header) - sizeof(int) * 16;
+ f = opengzfile(filename, "rb");
+ header *h = (header *)staticbuffer;
+ if(!f) err = "can't open map file";
+ else if(f->read(h, sizeof_baseheader) != sizeof_baseheader || (strncmp(h->head, "CUBE", 4) && strncmp(h->head, "ACMP",4))) err = "bad map file";
+ if(err) goto loadfailed;
+
+ lilswap(&h->version, 4); // version, headersize, sfactor, numents
+ version = h->version;
+ headersize = fixmapheadersize(h->version, h->headersize);
+ sfactor = h->sfactor;
+ numents = h->numents;
+ #ifdef _DEBUG
+ memcpy(maptitle, h->maptitle, 128);
+ #endif
+ restofhead = min(headersize, sizeof_header) - sizeof_baseheader;
+ ASSERT(SERVERMAXMAPFACTOR <= LARGEST_FACTOR);
+ if(version > MAPVERSION || numents > MAXENTITIES || sfactor < SMALLEST_FACTOR || sfactor > SERVERMAXMAPFACTOR ||
+ f->read(&h->waterlevel, restofhead) != restofhead) err = "incompatible map file";
+ else
+ {
+ lilswap(&h->maprevision, 4); // maprevision, ambient, flags, timestamp
+ maprevision = h->maprevision;
+ lilswap(&h->waterlevel, 1);
+ waterlevel = version >= 4 ? h->waterlevel : -100000;
+ restofhead = clamp(headersize - sizeof_header, 0, MAXHEADEREXTRA);
+ if(f->read(staticbuffer, restofhead) != restofhead) err = "map file truncated";
+ }
+ }
+ if(err) goto loadfailed;
+
+ // parse header extras
+ {
+ ucharbuf p(staticbuffer, restofhead);
+ while(1)
+ {
+ int len = getuint(p), flags = getuint(p), type = flags & HX_TYPEMASK;
+ if(p.overread() || len > p.remaining()) break;
+ ucharbuf q(p.subbuf(len).buf, len);
+ switch(type)
+ {
+ case HX_EDITUNDO:
+ break;
+
+ case HX_CONFIG:
+ break;
+
+ case HX_MAPINFO:
+ case HX_MODEINFO: // for new maprot...
+ case HX_ARTIST:
+ default:
+ break;
+ }
+ }
+ }
+ if(err) goto loadfailed;
+
+ // read and convert map entities
+ {
+ bool oldentityformat = version < 10; // version < 10 have only 4 attributes and no scaling
+ ASSERT(MAXENTITIES * sizeof(persistent_entity) < FLOORPLANBUFSIZE);
+ persistent_entity *es = (persistent_entity *) staticbuffer;
+ loopi(numents)
+ {
+ persistent_entity &e = es[i];
+ f->read(&e, oldentityformat ? 12 : sizeof(persistent_entity));
+ lilswap((short *)&e, 4);
+ if(oldentityformat) e.attr5 = e.attr6 = e.attr7 = 0;
+ else lilswap(&e.attr5, 1);
+ #if 0
+ if(e.type == LIGHT && e.attr1 >= 0)
+ {
+ if(!e.attr2) e.attr2 = 255;
+ if(e.attr1 > 32) e.attr1 = 32;
+ }
+ #endif
+ transformoldentitytypes(version, e.type);
+ if(oldentityformat && e.type < MAXENTTYPES)
+ {
+ if(e.type == CTF_FLAG || e.type == MAPMODEL) e.attr1 = e.attr1 + 7 - (e.attr1 + 7) % 15; // round the angle to the nearest 15-degree-step, like old versions did during rendering
+ if(e.type == LIGHT && e.attr1 < 0) e.attr1 = 0; // negative lights had no meaning before version 10
+ int ov, ss;
+ #define SCALEATTR(x) \
+ if((ss = abs(entwraparound[e.type][x - 1] / entscale[e.type][x - 1]))) e.attr##x = (int(e.attr##x) % ss + ss) % ss; \
+ e.attr##x = ov = e.attr##x * entscale[e.type][x - 1]; \
+ if(ov != e.attr##x) err = "overflow during conversion of entity attribute";
+ SCALEATTR(1);
+ SCALEATTR(2);
+ SCALEATTR(3);
+ SCALEATTR(4);
+ #undef SCALEATTR
+ }
+ }
+ }
+ if(err) goto loadfailed;
+
+ // convert and count entities for server use
+ {
+ persistent_entity *es = (persistent_entity *) staticbuffer;
+ calcentitystats(entstats, es, numents);
+ enttypes = new uchar[numents]; // FIXME: cut this down to useful entities
+ entpos_x = new short[numents];
+ entpos_y = new short[numents];
+ loopi(numents)
+ {
+ persistent_entity &e = es[i];
+ enttypes[i] = e.type >= MAXENTTYPES ? NOTUSED : e.type;
+ entpos_x[i] = e.x;
+ entpos_y[i] = e.y;
+ }
+ }
+ if(err) goto loadfailed;
+
+ // read full map geometry (without textures)
+ {
+ layoutlen = 1 << (sfactor * 2);
+ servsqr *ss = (servsqr *)staticbuffer, *tt = NULL, *ee = ss + layoutlen;
+ while(ss < ee && !err)
+ {
+ int type = f->getchar(), n;
+ if(!tt && type > MAXTYPE) err = "map file broken";
+ else switch(type)
+ {
+ case -1:
+ err = "while reading map: unexpected eof";
+ break;
+
+ case 255:
+ n = f->getchar();
+ loopi(n) memcpy(ss++, tt, sizeof(servsqr));
+ ss--;
+ break;
+
+ case 254: // only in MAPVERSION<=2
+ memcpy(ss, tt, sizeof(servsqr));
+ f->getchar(); f->getchar();
+ break;
+
+ case SOLID:
+ ss->type = SOLID;
+ f->getchar();
+ ss->vdelta = f->getchar();
+ if(version <= 2) { f->getchar(); f->getchar(); }
+ break;
+
+ case 253: // SOLID with all textures during editing (undo)
+ err = "unoptimised map file not allowed on server";
+ break;
+
+ default:
+ if(type < 0 || type >= MAXTYPE) err = "illegal type";
+ else
+ {
+ ASSERT((int)MAXTYPE < (int)TAGTRIGGERMASK);
+ ss->type = type;
+ ss->floor = f->getchar();
+ ss->ceil = f->getchar();
+ if(ss->floor >= ss->ceil) ss->floor = ss->ceil - 1; // for pre 12_13
+ f->getchar(); f->getchar(); f->getchar();
+ if(version <= 2) { f->getchar(); f->getchar(); }
+ ss->vdelta = f->getchar();
+ if(version >= 2) f->getchar();
+ if(version >= 5) ss->type |= TAGANYCLIP & f->getchar();
+ }
+ break;
+ }
+ tt = ss;
+ ss++;
+ }
+ }
+ if(err) goto loadfailed;
+
+ // collect geometry stats (exactly the same as calculated by the client)
+ {
+ if(calcmapdims(mapdims, (servsqr *)staticbuffer, 1 << sfactor) < 0) err = "world geometry error";
+ }
+ if(err) goto loadfailed;
+
+ // merge vdelta into floor & ceil
+ {
+ servsqr *ss = (servsqr *)staticbuffer;
+ int linelen = 1 << sfactor, linegap = linelen - mapdims.xspan;
+ ss += linelen * mapdims.y1 + mapdims.x1;
+ for(int j = mapdims.yspan; j > 0; j--, ss += linegap) loopirev(mapdims.xspan)
+ {
+ int type = ss->type & TAGTRIGGERMASK;
+ if(type == FHF || type == CHF)
+ {
+ int diff = (ss->vdelta + ss[1].vdelta + ss[linelen].vdelta + ss[linelen + 1].vdelta + 15) / 16; // round up to full cubes
+ if(type == FHF) ss->floor = max(-128, ss->floor - diff);
+ else ss->ceil = min(127, ss->ceil + diff);
+ }
+ ss++;
+ }
+ }
+ if(err) goto loadfailed;
+
+ // run mipmapper (to get corners right)
+
+
+ // calculate area statistics from type & vdelta values (destroys vdelta!)
+ {
+ if(calcmapareastats(areastats, (servsqr *)staticbuffer, 1 << sfactor, mapdims) < 0) err = "world layout malformed"; // should be a quite fringe error
+ }
+ if(err) goto loadfailed;
+
+ // work "player accessibility" into the floorplan, calculate map bounding box for player-accessible areas only
+ {
+ servsqr *ss = (servsqr *)staticbuffer;
+ int linelen = 1 << sfactor, linegap = linelen - mapdims.xspan;
+ ss += linelen * mapdims.y1 + mapdims.x1;
+ x1 = y1 = linelen; zmin = 127; zmax = -128;
+ for(int j = 0; j < mapdims.yspan; j++, ss += linegap) loopi(mapdims.xspan)
+ {
+ if((ss->type & TAGANYCLIP) > 0 || ss->ceil - ss->floor < 5) ss->type = SOLID; // treat any cube that is not accessible to a player as SOLID
+ if(!SOLID(ss))
+ {
+ if(i < x1) x1 = i;
+ if(i > x2) x2 = i;
+ if(j < y1) y1 = j;
+ if(j > y2) y2 = j;
+ if(ss->floor < zmin) zmin = ss->floor;
+ if(ss->ceil > zmax) zmax = ss->ceil;
+ }
+ ss++;
+ }
+ x1 += mapdims.x1; x2 += mapdims.x1;
+ y1 += mapdims.y1; y2 += mapdims.y1;
+
+ if(x2 - x1 < 10 || y2 - y1 < 10 || zmax - zmin < 10) err = "world layout unplayable";
+
+ x1 -= 2; x2 += 2; y1 -= 2; y2 += 2; // make sure, the bounding box is big enough
+ }
+ if(err) goto loadfailed;
+
+ // create compact floorplan
+ {
+ char *layout = (char *)staticbuffer;
+ servsqr *ss = (servsqr *)staticbuffer;
+ loopirev(layoutlen)
+ {
+ switch(ss->type & TAGTRIGGERMASK)
+ {
+ case SOLID: *layout = 127; break;
+ case CORNER: *layout = zmin; break; // basically: ignore corner areas (otherwise, we'd need a mipmapper to sort it out properly), maybe, this should be fixed at some point...
+ default: *layout = ss->floor; break;
+ }
+ layout++; ss++;
+ }
+ ASSERT(layoutlen * 3 <= (int)FLOORPLANBUFSIZE);
+ uLongf gzbufsize = layoutlen * 2; // valid for sizeof(struct servsqr) >= 3
+ if(compress2(staticbuffer + layoutlen, &gzbufsize, staticbuffer, layoutlen, 9) != Z_OK) gzbufsize = 0;
+ layoutgzlen = (int) gzbufsize;
+ if(layoutgzlen > 0 && layoutgzlen < layoutlen)
+ { // gzipping went well -> keep it
+ layoutgz = new uchar[layoutgzlen];
+ memcpy(layoutgz, staticbuffer + layoutlen, layoutgzlen);
+ }
+ else err = "gzipping the floorplan failed";
+ }
+
+ loadfailed:
+ DELETEP(f);
+ if(err)
+ { // fail
+ if(readmaplog) readmaplog->printf("reading map '%s%s' failed: %s.\n", fpath, fname, err);
+ }
+ else
+ { // success
+ if(readmaplog) readmaplog->printf("read map '%s%s': cgz %d bytes, cfg %d bytes (%d gz), version %d, size %d, rev %d, "
+ "ents %d, x %d:%d, y %d:%d, z %d:%d, layout %d bytes, spawns %d:%d:%d, flags %d:%d\n",
+ fpath, fname, cgzlen, cfglen, cfggzlen, version, sfactor, maprevision,
+ numents, x1, x2, y1, y2, zmin, zmax, layoutgzlen, entstats.spawns[0], entstats.spawns[1], entstats.spawns[2], entstats.flags[0], entstats.flags[1]);
+ isok = true;
+ }
+ }
+};
+
+// data structures to sync data flow between main thread and readmapsthread
+volatile servermap *servermapdropbox = NULL; // changed servermap entry back to the main thread
+volatile bool startnewservermapsepoch = false; // signal readmapsthread to start an new full search
+sl_semaphore *readmapsthread_sem = NULL; // sync readmapsthread with main thread
+
+// readmapsthread
+//
+// * checks all servermaps directories for map files, prioritises and reads them all into memory
+// * compiles floorplans for every map and keeps them in memory (gzipped)
+// * fetches extended attributes from the map header
+// * basically extracts everything from the map file, that the server needs to run a game on it
+// (may take a while, but we're not in a hurry)
+//
+// the thread processes one map at a time and waits for the main thread to store and enlist the findings
+//
+
+struct mapfilename { const char *fname, *fpath; int cgzlen, cfglen, epoch; }; // for tracking map/cfg file (-size) changes
+vector mapfilenames; // this list only grows
+
+void updateservermap(int index, bool deletethis)
+{
+ mapfilename &m = mapfilenames[index];
+ servermap *sm = new servermap(m.fname, m.fpath);
+ if(!deletethis) sm->load();
+ if(sm->isok)
+ {
+ m.cgzlen = sm->cgzlen;
+ m.cfglen = sm->cfglen;
+ }
+ else m.cgzlen = m.cfglen = 0;
+
+ // pipe sm to main thread....
+ // we're handing a pointer to a new servermap to the main thread (who manages the array for all servermaps)
+ // if the new servermap is not loaded properly, that's the signal for the main thread to delete the entry from the array
+ while(servermapdropbox) readmapsthread_sem->wait(); // wait for the main thread to process the last sent servermap
+ servermapdropbox = sm;
+}
+
+int getmapfilenameindex(const char *fname, const char *fpath)
+{
+ loopv(mapfilenames) if(fpath == mapfilenames[i].fpath && !strcmp(fname, mapfilenames[i].fname)) return i;
+ return -1;
+}
+
+void trymapfiles(const char *fpath, const char *fname, int epoch) //check, if map files were added or altered (detecting alteration requires filesizes to be changed as well, as usual)
+{
+ bool updatethis = false;
+ int mapfileindex = getmapfilenameindex(fname, fpath);
+ if(mapfileindex < 0)
+ { // new map file
+ mapfileindex = mapfilenames.length();
+ mapfilename &m = mapfilenames.add();
+ m.fname = newstring(fname);
+ m.fpath = fpath;
+ m.cgzlen = m.cfglen = 0;
+ m.epoch = epoch;
+ updatethis = true;
+ }
+ else
+ {
+ defformatstring(fcgz)("%s%s.cgz", fpath, fname);
+ defformatstring(fcfg)("%s%s.cfg", fpath, fname);
+ if(mapfilenames[mapfileindex].cgzlen != getfilesize(path(fcgz)) || mapfilenames[mapfileindex].cfglen != getfilesize(path(fcfg)))
+ {
+ updatethis = true; // changed filesize detected
+ }
+ }
+ if(updatethis) updateservermap(mapfileindex, false);
+}
+
+void tagmapfile(const char *fpath, const char *fname, int epoch) // tag list entry, if file (+path) is already in it
+{
+ int mapfileindex = getmapfilenameindex(fname, fpath);
+ if(mapfileindex >= 0) mapfilenames[mapfileindex].epoch = epoch;
+}
+
+int readmapsthread(void *logfileprefix)
+{
+ static int readmaps_epoch = 0;
+
+ while(1)
+ {
+ while(!startnewservermapsepoch) readmapsthread_sem->wait(); // wait without using the cpu
+
+ if(logfileprefix)
+ {
+ defformatstring(logfilename)("%sreadmaps_log.txt", (const char *)logfileprefix);
+ path(logfilename);
+ readmaplog = openfile(logfilename, "a");
+ }
+
+ vector maps_off, maps_serv, maps_incom;
+
+ // get all map file names
+ listfiles(servermappath_off, "cgz", maps_off, stringsort);
+ listfiles(servermappath_serv, "cgz", maps_serv, stringsort);
+ listfiles(servermappath_incom, "cgz", maps_incom, stringsort);
+ if(readmaplog) readmaplog->printf("\n#### %s #### scanning all map directories... found %d official maps, %d servermaps and %d maps in 'incoming'\n", timestring(false), maps_off.length(), maps_serv.length(), maps_incom.length());
+
+ // enforce priority: official > servermaps > incoming
+ // (every map name is only allowed once among the paths)
+ loopv(maps_off)
+ {
+ loopvjrev(maps_serv) if(!strcmp(maps_off[i], maps_serv[j])) delstring(maps_serv.remove(j));
+ loopvjrev(maps_incom) if(!strcmp(maps_off[i], maps_incom[j])) delstring(maps_incom.remove(j));
+ }
+ loopv(maps_serv)
+ {
+ loopvjrev(maps_incom) if(!strcmp(maps_serv[i], maps_incom[j])) delstring(maps_incom.remove(j));
+ }
+
+ int lastepoch = readmaps_epoch;
+ readmaps_epoch++;
+ // tag all files in the list that we have found again in this round by giving it the new epoch number
+ loopv(maps_off) tagmapfile(servermappath_off, maps_off[i], readmaps_epoch);
+ loopv(maps_serv) tagmapfile(servermappath_serv, maps_serv[i], readmaps_epoch);
+ loopv(maps_incom) tagmapfile(servermappath_incom, maps_incom[i], readmaps_epoch);
+
+ // signal deletion of all files in the list that are no longer found to the main thread
+ loopvrev(mapfilenames) if(mapfilenames[i].epoch == lastepoch) updateservermap(i, true);
+
+ // process all currently available files: load new or changed files and pass them to the main thread
+ loopv(maps_off) trymapfiles(servermappath_off, maps_off[i], readmaps_epoch);
+ loopv(maps_serv) trymapfiles(servermappath_serv, maps_serv[i], readmaps_epoch);
+ loopv(maps_incom) trymapfiles(servermappath_incom, maps_incom[i], readmaps_epoch);
+
+ DELETEP(readmaplog); // always close the logfile when done, so we can create a new one, if someone removed or renamed the old one
+ startnewservermapsepoch = false;
+ }
+ return 0;
+}
+
+
+
+
+
+
+
+
+struct servermapbuffer // sending of maps between clients
+{
+ string mapname;
+ int cgzsize, cfgsize, cfgsizegz, revision, datasize;
+ uchar *data, *gzbuf;
+
+ servermapbuffer() : data(NULL) { gzbuf = new uchar[GZBUFSIZE]; }
+ ~servermapbuffer() { delete[] gzbuf; }
+
+ void clear() { DELETEA(data); revision = 0; }
+
+ int available()
+ {
+ if(data && !strcmp(mapname, behindpath(smapname)) && cgzsize == smapstats.cgzsize)
+ {
+ if( !revision || (revision == smapstats.hdr.maprevision)) return cgzsize;
+ }
+ return 0;
+ }
+
+ void setrevision()
+ {
+ if(available() && !revision) revision = smapstats.hdr.maprevision;
+ }
+
+ void load(void) // load currently played map into the buffer (if distributable), clear buffer otherwise
+ {
+ string cgzname, cfgname;
+ const char *name = behindpath(smapname); // no paths allowed here
+
+ clear();
+ formatstring(cgzname)(SERVERMAP_PATH "%s.cgz", name);
+ path(cgzname);
+ if(fileexists(cgzname, "r"))
+ {
+ formatstring(cfgname)(SERVERMAP_PATH "%s.cfg", name);
+ }
+ else
+ {
+ formatstring(cgzname)(SERVERMAP_PATH_INCOMING "%s.cgz", name);
+ path(cgzname);
+ formatstring(cfgname)(SERVERMAP_PATH_INCOMING "%s.cfg", name);
+ }
+ path(cfgname);
+ uchar *cgzdata = (uchar *)loadfile(cgzname, &cgzsize);
+ uchar *cfgdata = (uchar *)loadfile(cfgname, &cfgsize);
+ if(cgzdata && (!cfgdata || cfgsize < MAXCFGFILESIZE))
+ {
+ uLongf gzbufsize = GZBUFSIZE;
+ if(!cfgdata || compress2(gzbuf, &gzbufsize, cfgdata, cfgsize, 9) != Z_OK)
+ {
+ cfgsize = 0;
+ gzbufsize = 0;
+ }
+ cfgsizegz = (int) gzbufsize;
+ if(cgzsize + cfgsizegz < MAXMAPSENDSIZE)
+ { // map is ok, fill buffer
+ copystring(mapname, name);
+ datasize = cgzsize + cfgsizegz;
+ data = new uchar[datasize];
+ memcpy(data, cgzdata, cgzsize);
+ memcpy(data + cgzsize, gzbuf, cfgsizegz);
+ logline(ACLOG_INFO,"loaded map %s, %d + %d(%d) bytes.", cgzname, cgzsize, cfgsize, cfgsizegz);
+ }
+ }
+ DELETEA(cgzdata);
+ DELETEA(cfgdata);
+ }
+
+ bool sendmap(const char *nmapname, int nmapsize, int ncfgsize, int ncfgsizegz, uchar *ndata)
+ {
+ FILE *fp;
+ bool written = false;
+
+ if(!nmapname[0] || nmapsize <= 0 || ncfgsizegz < 0 || nmapsize + ncfgsizegz > MAXMAPSENDSIZE || ncfgsize > MAXCFGFILESIZE) return false; // malformed: probably modded client
+ int cfgsize = ncfgsize;
+ if(smode == GMODE_COOPEDIT && !strcmp(nmapname, behindpath(smapname)))
+ { // update mapbuffer only in coopedit mode (and on same map)
+ copystring(mapname, nmapname);
+ datasize = nmapsize + ncfgsizegz;
+ revision = 0;
+ DELETEA(data);
+ data = new uchar[datasize];
+ memcpy(data, ndata, datasize);
+ }
+
+ defformatstring(name)(SERVERMAP_PATH_INCOMING "%s.cgz", nmapname);
+ path(name);
+ fp = fopen(name, "wb");
+ if(fp)
+ {
+ fwrite(ndata, 1, nmapsize, fp);
+ fclose(fp);
+ formatstring(name)(SERVERMAP_PATH_INCOMING "%s.cfg", nmapname);
+ path(name);
+ fp = fopen(name, "wb");
+ if(fp)
+ {
+ uLongf rawsize = ncfgsize;
+ if(uncompress(gzbuf, &rawsize, ndata + nmapsize, ncfgsizegz) == Z_OK && rawsize - ncfgsize == 0)
+ fwrite(gzbuf, 1, cfgsize, fp);
+ fclose(fp);
+ written = true;
+ }
+ }
+ return written;
+ }
+
+ void sendmap(client *cl, int chan)
+ {
+ if(!available()) return;
+ packetbuf p(MAXTRANS + datasize, ENET_PACKET_FLAG_RELIABLE);
+ putint(p, SV_RECVMAP);
+ sendstring(mapname, p);
+ putint(p, cgzsize);
+ putint(p, cfgsize);
+ putint(p, cfgsizegz);
+ putint(p, revision);
+ p.put(data, datasize);
+ sendpacket(cl->clientnum, chan, p.finalize());
+ }
+};
+
+
+// provide maps by the server
+
+enum { MAP_NOTFOUND = 0, MAP_TEMP, MAP_CUSTOM, MAP_LOCAL, MAP_OFFICIAL, MAP_VOID };
+static const char * const maplocstr[] = { "not found", "temporary", "custom", "local", "official", "void" };
+#define readonlymap(x) ((x) >= MAP_CUSTOM)
+#define distributablemap(x) ((x) == MAP_TEMP || (x) == MAP_CUSTOM)
+
+int findmappath(const char *mapname, char *filename)
+{
+ if(!mapname[0]) return MAP_NOTFOUND;
+ string tempname;
+ if(!filename) filename = tempname;
+ const char *name = behindpath(mapname);
+ formatstring(filename)(SERVERMAP_PATH_BUILTIN "%s.cgz", name);
+ path(filename);
+ int loc = MAP_NOTFOUND;
+ if(getfilesize(filename) > 10) loc = MAP_OFFICIAL;
+ else
+ {
+#ifndef STANDALONE
+ copystring(filename, setnames(name));
+ if(!isdedicated && getfilesize(filename) > 10) loc = MAP_LOCAL;
+ else
+ {
+#endif
+ formatstring(filename)(SERVERMAP_PATH "%s.cgz", name);
+ path(filename);
+ if(isdedicated && getfilesize(filename) > 10) loc = MAP_CUSTOM;
+ else
+ {
+ formatstring(filename)(SERVERMAP_PATH_INCOMING "%s.cgz", name);
+ path(filename);
+ if(isdedicated && getfilesize(filename) > 10) loc = MAP_TEMP;
+ }
+#ifndef STANDALONE
+ }
+#endif
+ }
+ return loc;
+}
+
+mapstats *getservermapstats(const char *mapname, bool getlayout, int *maploc)
+{
+ string filename;
+ int ml;
+ if(!maploc) maploc = &ml;
+ *maploc = findmappath(mapname, filename);
+ if(getlayout) DELETEA(maplayout);
+ return *maploc == MAP_NOTFOUND ? NULL : loadmapstats(filename, getlayout);
+}
+
+
+// server config files
+
+void serverconfigfile::init(const char *name)
+{
+ copystring(filename, name);
+ path(filename);
+ read();
+}
+
+bool serverconfigfile::load()
+{
+ DELETEA(buf);
+ buf = loadfile(filename, &filelen);
+ if(!buf)
+ {
+ logline(ACLOG_INFO,"could not read config file '%s'", filename);
+ return false;
+ }
+ char *p;
+ if('\r' != '\n') // this is not a joke!
+ {
+ char c = strchr(buf, '\n') ? ' ' : '\n'; // in files without /n substitute /r with /n, otherwise remove /r
+ for(p = buf; (p = strchr(p, '\r')); p++) *p = c;
+ }
+ for(p = buf; (p = strstr(p, "//")); ) // remove comments
+ {
+ while(*p != '\n' && *p != '\0') p++[0] = ' ';
+ }
+ for(p = buf; (p = strchr(p, '\t')); p++) *p = ' ';
+ for(p = buf; (p = strchr(p, '\n')); p++) *p = '\0'; // one string per line
+ return true;
+}
+
+// maprot.cfg
+
+#define CONFIG_MAXPAR 6
+
+struct configset
+{
+ string mapname;
+ union
+ {
+ struct { int mode, time, vote, minplayer, maxplayer, skiplines; };
+ int par[CONFIG_MAXPAR];
+ };
+};
+
+int FlagFlag = MINFF * 1000;
+int Mvolume, Marea, SHhits, Mopen = 0;
+float Mheight = 0;
+
+bool mapisok(mapstats *ms)
+{
+ if ( Mheight > MAXMHEIGHT ) { logline(ACLOG_INFO, "MAP CHECK FAIL: The overall ceil height is too high (%.1f cubes)", Mheight); return false; }
+ if ( Mopen > MAXMAREA ) { logline(ACLOG_INFO, "MAP CHECK FAIL: There is a big open area in this (hint: use more solid walls)"); return false; }
+ if ( SHhits > MAXHHITS ) { logline(ACLOG_INFO, "MAP CHECK FAIL: Too high height in some parts of the map (%d hits)", SHhits); return false; }
+
+ if ( ms->hasflags ) // Check if flags are ok
+ {
+ struct { short x, y; } fl[2];
+ loopi(2)
+ {
+ if(ms->flags[i] == 1)
+ {
+ short *fe = ms->entposs + ms->flagents[i] * 3;
+ fl[i].x = *fe; fe++; fl[i].y = *fe;
+ }
+ else fl[i].x = fl[i].y = 0; // the map has no valid flags
+ }
+ FlagFlag = pow2(fl[0].x - fl[1].x) + pow2(fl[0].y - fl[1].y);
+ }
+ else FlagFlag = MINFF * 1000; // the map has no flags
+
+ if ( FlagFlag < MINFF ) { logline(ACLOG_INFO, "MAP CHECK FAIL: The flags are too close to each other"); return false; }
+
+ for (int i = 0; i < ms->hdr.numents; i++)
+ {
+ int v = ms->enttypes[i];
+ if (v < I_CLIPS || v > I_AKIMBO) continue;
+ short *p = &ms->entposs[i*3];
+ float density = 0, hdensity = 0;
+ for(int j = 0; j < ms->hdr.numents; j++)
+ {
+ int w = ms->enttypes[j];
+ if (w < I_CLIPS || w > I_AKIMBO || i == j) continue;
+ short *q = &ms->entposs[j*3];
+ float r2 = 0;
+ loopk(3){ r2 += (p[k]-q[k])*(p[k]-q[k]); }
+ if ( r2 == 0.0f ) { logline(ACLOG_INFO, "MAP CHECK FAIL: Items too close %s %s (%hd,%hd)", entnames[v], entnames[w],p[0],p[1]); return false; }
+ r2 = 1/r2;
+ if (r2 < 0.0025f) continue;
+ if (w != v)
+ {
+ hdensity += r2;
+ continue;
+ }
+ density += r2;
+ }
+/* if (hdensity > 0.0f) { logline(ACLOG_INFO, "ITEM CHECK H %s %f", entnames[v], hdensity); }
+ if (density > 0.0f) { logline(ACLOG_INFO, "ITEM CHECK D %s %f", entnames[v], density); }*/
+ if ( hdensity > 0.5f ) { logline(ACLOG_INFO, "MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[v],hdensity,p[0],p[1]); return false; }
+ switch(v)
+ {
+#define LOGTHISSWITCH(X) if( density > X ) { logline(ACLOG_INFO, "MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[v],density,p[0],p[1]); return false; }
+ case I_CLIPS:
+ case I_HEALTH: LOGTHISSWITCH(0.24f); break;
+ case I_AMMO: LOGTHISSWITCH(0.04f); break;
+ case I_HELMET: LOGTHISSWITCH(0.02f); break;
+ case I_ARMOUR:
+ case I_GRENADE:
+ case I_AKIMBO: LOGTHISSWITCH(0.005f); break;
+ default: break;
+#undef LOGTHISSWITCH
+ }
+ }
+ return true;
+}
+
+struct servermaprot : serverconfigfile
+{
+ vector configsets;
+ int curcfgset;
+
+ servermaprot() : curcfgset(-1) {}
+
+ void read()
+ {
+ if(getfilesize(filename) == filelen) return;
+ configsets.shrink(0);
+ if(!load()) return;
+
+ const char *sep = ": ";
+ configset c;
+ int i, line = 0;
+ char *b, *l, *p = buf;
+ logline(ACLOG_VERBOSE,"reading map rotation '%s'", filename);
+ while(p < buf + filelen)
+ {
+ l = p; p += strlen(p) + 1; line++;
+ l = strtok_r(l, sep, &b);
+ if(l)
+ {
+ copystring(c.mapname, behindpath(l));
+ for(i = 3; i < CONFIG_MAXPAR; i++) c.par[i] = 0; // default values
+ for(i = 0; i < CONFIG_MAXPAR; i++)
+ {
+ if((l = strtok_r(NULL, sep, &b)) != NULL) c.par[i] = atoi(l);
+ else break;
+ }
+ if(i > 2)
+ {
+ configsets.add(c);
+ logline(ACLOG_VERBOSE," %s, %s, %d minutes, vote:%d, minplayer:%d, maxplayer:%d, skiplines:%d", c.mapname, modestr(c.mode, false), c.time, c.vote, c.minplayer, c.maxplayer, c.skiplines);
+ }
+ else logline(ACLOG_INFO," error in line %d, file %s", line, filename);
+ }
+ }
+ DELETEA(buf);
+ logline(ACLOG_INFO,"read %d map rotation entries from '%s'", configsets.length(), filename);
+ return;
+ }
+
+ int next(bool notify = true, bool nochange = false) // load next maprotation set
+ {
+#ifndef STANDALONE
+ if(!isdedicated)
+ {
+ defformatstring(nextmapalias)("nextmap_%s", getclientmap());
+ const char *map = getalias(nextmapalias); // look up map in the cycle
+ startgame(map && notify ? map : getclientmap(), getclientmode(), -1, notify);
+ return -1;
+ }
+#endif
+ if(configsets.empty()) fatal("maprot unavailable");
+ int n = numclients();
+ int csl = configsets.length();
+ int ccs = curcfgset;
+ if(ccs >= 0 && ccs < csl) ccs += configsets[ccs].skiplines;
+ configset *c = NULL;
+ loopi(3 * csl + 1)
+ {
+ ccs++;
+ if(ccs >= csl || ccs < 0) ccs = 0;
+ c = &configsets[ccs];
+ if((n >= c->minplayer || i >= csl) && (!c->maxplayer || n <= c->maxplayer || i >= 2 * csl))
+ {
+ mapstats *ms = NULL;
+ if((ms = getservermapstats(c->mapname)) && mapisok(ms)) break;
+ else logline(ACLOG_INFO, "maprot error: map '%s' %s", c->mapname, (ms ? "does not satisfy some basic requirements" : "not found"));
+ }
+ if(i >= 3 * csl) fatal("maprot unusable"); // not a single map in rotation can be found...
+ }
+ if(!nochange)
+ {
+ curcfgset = ccs;
+ startgame(c->mapname, c->mode, c->time, notify);
+ }
+ return ccs;
+ }
+
+ void restart(bool notify = true) // restart current map
+ {
+#ifndef STANDALONE
+ if(!isdedicated)
+ {
+ startgame(getclientmap(), getclientmode(), -1, notify);
+ return;
+ }
+#endif
+ startgame(smapname, smode, -1, notify);
+ }
+
+ configset *current() { return configsets.inrange(curcfgset) ? &configsets[curcfgset] : NULL; }
+ configset *get(int ccs) { return configsets.inrange(ccs) ? &configsets[ccs] : NULL; }
+};
+
+// serverblacklist.cfg
+
+struct serveripblacklist : serverconfigfile
+{
+ vector ipranges;
+
+ void read()
+ {
+ if(getfilesize(filename) == filelen) return;
+ ipranges.shrink(0);
+ if(!load()) return;
+
+ iprange ir;
+ int line = 0, errors = 0;
+ char *l, *r, *p = buf;
+ logline(ACLOG_VERBOSE,"reading ip blacklist '%s'", filename);
+ while(p < buf + filelen)
+ {
+ l = p; p += strlen(p) + 1; line++;
+ if((r = (char *) atoipr(l, &ir)))
+ {
+ ipranges.add(ir);
+ l = r;
+ }
+ if(l[strspn(l, " ")])
+ {
+ for(int i = (int)strlen(l) - 1; i > 0 && l[i] == ' '; i--) l[i] = '\0';
+ logline(ACLOG_INFO," error in line %d, file %s: ignored '%s'", line, filename, l);
+ errors++;
+ }
+ }
+ DELETEA(buf);
+ ipranges.sort(cmpiprange);
+ int orglength = ipranges.length();
+ loopv(ipranges)
+ {
+ if(!i) continue;
+ if(ipranges[i].ur <= ipranges[i - 1].ur)
+ {
+ if(ipranges[i].lr == ipranges[i - 1].lr && ipranges[i].ur == ipranges[i - 1].ur)
+ logline(ACLOG_VERBOSE," blacklist entry %s got dropped (double entry)", iprtoa(ipranges[i]));
+ else
+ logline(ACLOG_VERBOSE," blacklist entry %s got dropped (already covered by %s)", iprtoa(ipranges[i]), iprtoa(ipranges[i - 1]));
+ ipranges.remove(i--); continue;
+ }
+ if(ipranges[i].lr <= ipranges[i - 1].ur)
+ {
+ logline(ACLOG_VERBOSE," blacklist entries %s and %s are joined due to overlap", iprtoa(ipranges[i - 1]), iprtoa(ipranges[i]));
+ ipranges[i - 1].ur = ipranges[i].ur;
+ ipranges.remove(i--); continue;
+ }
+ }
+ loopv(ipranges) logline(ACLOG_VERBOSE," %s", iprtoa(ipranges[i]));
+ logline(ACLOG_INFO,"read %d (%d) blacklist entries from '%s', %d errors", ipranges.length(), orglength, filename, errors);
+ }
+
+ bool check(enet_uint32 ip) // ip: network byte order
+ {
+ iprange t;
+ t.lr = ENET_NET_TO_HOST_32(ip); // blacklist uses host byte order
+ t.ur = 0;
+ return ipranges.search(&t, cmpipmatch) != NULL;
+ }
+};
+
+// nicknameblacklist.cfg
+
+#define MAXNICKFRAGMENTS 5
+enum { NWL_UNLISTED = 0, NWL_PASS, NWL_PWDFAIL, NWL_IPFAIL };
+
+struct servernickblacklist : serverconfigfile
+{
+ struct iprchain { struct iprange ipr; const char *pwd; int next; };
+ struct blackline { int frag[MAXNICKFRAGMENTS]; bool ignorecase; int line; void clear() { loopi(MAXNICKFRAGMENTS) frag[i] = -1; } };
+ hashtable whitelist;
+ vector whitelistranges;
+ vector blacklines;
+ vector blfraglist;
+
+ void destroylists()
+ {
+ whitelistranges.setsize(0);
+ enumeratek(whitelist, const char *, key, delete key);
+ whitelist.clear(false);
+ blfraglist.deletecontents();
+ blacklines.setsize(0);
+ }
+
+ void read()
+ {
+ if(getfilesize(filename) == filelen) return;
+ destroylists();
+ if(!load()) return;
+
+ const char *sep = " ";
+ int line = 1, errors = 0;
+ iprchain iprc;
+ blackline bl;
+ char *b, *l, *s, *r, *p = buf;
+ logline(ACLOG_VERBOSE,"reading nickname blacklist '%s'", filename);
+ while(p < buf + filelen)
+ {
+ l = p; p += strlen(p) + 1;
+ l = strtok_r(l, sep, &b);
+ if(l)
+ {
+ s = strtok_r(NULL, sep, &b);
+ int ic = 0;
+ if(s && (!strcmp(l, "accept") || !strcmp(l, "a")))
+ { // accept nickname IP-range
+ int *i = whitelist.access(s);
+ if(!i) i = &whitelist.access(newstring(s), -1);
+ s += strlen(s) + 1;
+ while(s < p)
+ {
+ r = (char *) atoipr(s, &iprc.ipr);
+ s += strspn(s, sep);
+ iprc.pwd = r && *s ? NULL : newstring(s, strcspn(s, sep));
+ if(r || *s)
+ {
+ iprc.next = *i;
+ *i = whitelistranges.length();
+ whitelistranges.add(iprc);
+ s = r ? r : s + strlen(iprc.pwd);
+ }
+ else break;
+ }
+ s = NULL;
+ }
+ else if(s && (!strcmp(l, "block") || !strcmp(l, "b") || ic++ || !strcmp(l, "blocki") || !strcmp(l, "bi")))
+ { // block nickname fragments (ic == ignore case)
+ bl.clear();
+ loopi(MAXNICKFRAGMENTS)
+ {
+ if(ic) strtoupper(s);
+ loopvj(blfraglist)
+ {
+ if(!strcmp(s, blfraglist[j])) { bl.frag[i] = j; break; }
+ }
+ if(bl.frag[i] < 0)
+ {
+ bl.frag[i] = blfraglist.length();
+ blfraglist.add(newstring(s));
+ }
+ s = strtok_r(NULL, sep, &b);
+ if(!s) break;
+ }
+ bl.ignorecase = ic > 0;
+ bl.line = line;
+ blacklines.add(bl);
+ }
+ else { logline(ACLOG_INFO," error in line %d, file %s: unknown keyword '%s'", line, filename, l); errors++; }
+ if(s && s[strspn(s, " ")]) { logline(ACLOG_INFO," error in line %d, file %s: ignored '%s'", line, filename, s); errors++; }
+ }
+ line++;
+ }
+ DELETEA(buf);
+ logline(ACLOG_VERBOSE," nickname whitelist (%d entries):", whitelist.numelems);
+ string text;
+ enumeratekt(whitelist, const char *, key, int, idx,
+ {
+ text[0] = '\0';
+ for(int i = idx; i >= 0; i = whitelistranges[i].next)
+ {
+ iprchain &ic = whitelistranges[i];
+ if(ic.pwd) concatformatstring(text, " pwd:\"%s\"", hiddenpwd(ic.pwd));
+ else concatformatstring(text, " %s", iprtoa(ic.ipr));
+ }
+ logline(ACLOG_VERBOSE, " accept %s%s", key, text);
+ });
+ logline(ACLOG_VERBOSE," nickname blacklist (%d entries):", blacklines.length());
+ loopv(blacklines)
+ {
+ text[0] = '\0';
+ loopj(MAXNICKFRAGMENTS)
+ {
+ int k = blacklines[i].frag[j];
+ if(k >= 0) { concatstring(text, " "); concatstring(text, blfraglist[k]); }
+ }
+ logline(ACLOG_VERBOSE, " %2d block%s%s", blacklines[i].line, blacklines[i].ignorecase ? "i" : "", text);
+ }
+ logline(ACLOG_INFO,"read %d + %d entries from nickname blacklist file '%s', %d errors", whitelist.numelems, blacklines.length(), filename, errors);
+ }
+
+ int checkwhitelist(const client &c)
+ {
+ if(c.type != ST_TCPIP) return NWL_PASS;
+ iprange ipr;
+ ipr.lr = ENET_NET_TO_HOST_32(c.peer->address.host); // blacklist uses host byte order
+ int *idx = whitelist.access(c.name);
+ if(!idx) return NWL_UNLISTED; // no matching entry
+ int i = *idx;
+ bool needipr = false, iprok = false, needpwd = false, pwdok = false;
+ while(i >= 0)
+ {
+ iprchain &ic = whitelistranges[i];
+ if(ic.pwd)
+ { // check pwd
+ needpwd = true;
+ if(pwdok || !strcmp(genpwdhash(c.name, ic.pwd, c.salt), c.pwd)) pwdok = true;
+ }
+ else
+ { // check IP
+ needipr = true;
+ if(!cmpipmatch(&ipr, &ic.ipr)) iprok = true; // range match found
+ }
+ i = whitelistranges[i].next;
+ }
+ if(needpwd && !pwdok) return NWL_PWDFAIL; // wrong PWD
+ if(needipr && !iprok) return NWL_IPFAIL; // wrong IP
+ return NWL_PASS;
+ }
+
+ int checkblacklist(const char *name)
+ {
+ if(blacklines.empty()) return -2; // no nickname blacklist loaded
+ string nameuc;
+ copystring(nameuc, name);
+ strtoupper(nameuc);
+ loopv(blacklines)
+ {
+ loopj(MAXNICKFRAGMENTS)
+ {
+ int k = blacklines[i].frag[j];
+ if(k < 0) return blacklines[i].line; // no more fragments to check
+ if(strstr(blacklines[i].ignorecase ? nameuc : name, blfraglist[k]))
+ {
+ if(j == MAXNICKFRAGMENTS - 1) return blacklines[i].line; // all fragments match
+ }
+ else break; // this line no match
+ }
+ }
+ return -1; // no match
+ }
+};
+
+#define FORBIDDENSIZE 15
+
+bool issimilar (char s, char d)
+{
+ s = tolower(s); d = tolower(d);
+ if ( s == d ) return true;
+ switch (d)
+ {
+ case 'a': if ( s == '@' || s == '4' ) return true; break;
+ case 'c': if ( s == 'k' ) return true; break;
+ case 'e': if ( s == '3' ) return true; break;
+ case 'i': if ( s == '!' || s == '1' ) return true; break;
+ case 'o': if ( s == '0' ) return true; break;
+ case 's': if ( s == '$' || s == '5' ) return true; break;
+ case 't': if ( s == '7' ) return true; break;
+ case 'u': if ( s == '#' ) return true; break;
+ }
+ return false;
+}
+
+bool findpattern (char *s, char *d) // returns true if there is more than 80% of similarity
+{
+ int len, hit = 0;
+ if (!d || (len = strlen(d)) < 1) return false;
+ char *dp = d, *s_end = s + strlen(s);
+ while (s != s_end)
+ {
+ if ( *s == ' ' ) // spaces separate words
+ {
+ if ( !issimilar(*(s+1),*dp) ) { dp = d; hit = 0; } // d e t e c t i t
+ }
+ else if ( issimilar(*s,*dp) ) { dp++; hit++; } // hit!
+ else if ( hit > 0 ) // this is not a pair, but there is a previous pattern
+ {
+ if (*s == '.' || *s == *(s-1) || issimilar(*(s+1),*dp) ); // separator or typo (do nothing)
+ else if ( issimilar(*(s+1),*(dp+1)) || *s == '*' ) dp++; // wild card or typo
+ else hit--; // maybe this is nothing
+ }
+ else dp = d; // nothing here
+ s++; // walk on the string
+ if ( hit && 5 * hit > 4 * len ) return true; // found it!
+ }
+ return false;
+}
+
+struct serverforbiddenlist : serverconfigfile
+{
+ int num;
+ char entries[100][2][FORBIDDENSIZE+1]; // 100 entries and 2 words per entry is more than enough
+
+ void initlist()
+ {
+ num = 0;
+ memset(entries,'\0',2*100*(FORBIDDENSIZE+1));
+ }
+
+ void addentry(char *s)
+ {
+ int len = strlen(s);
+ if ( len > 128 || len < 3 ) return;
+ int n = 0;
+ string s1, s2;
+ char *c1 = s1, *c2 = s2;
+ if (num < 100 && (n = sscanf(s,"%s %s",s1,s2)) > 0 ) // no warnings
+ {
+ strncpy(entries[num][0],c1,FORBIDDENSIZE);
+ if ( n > 1 ) strncpy(entries[num][1],c2,FORBIDDENSIZE);
+ else entries[num][1][0]='\0';
+ num++;
+ }
+ }
+
+ void read()
+ {
+ if(getfilesize(filename) == filelen) return;
+ initlist();
+ if(!load()) return;
+
+ char *l, *p = buf;
+ logline(ACLOG_VERBOSE,"reading forbidden list '%s'", filename);
+ while(p < buf + filelen)
+ {
+ l = p; p += strlen(p) + 1;
+ addentry(l);
+ }
+ DELETEA(buf);
+ }
+
+ bool canspeech(char *s)
+ {
+ for (int i=0; i adminpwds;
+ int staticpasses;
+
+ serverpasswords() : staticpasses(0) {}
+
+ void init(const char *name, const char *cmdlinepass)
+ {
+ if(cmdlinepass[0])
+ {
+ pwddetail c;
+ copystring(c.pwd, cmdlinepass);
+ c.line = 0; // commandline is 'line 0'
+ c.denyadmin = false;
+ adminpwds.add(c);
+ }
+ staticpasses = adminpwds.length();
+ serverconfigfile::init(name);
+ }
+
+ void read()
+ {
+ if(getfilesize(filename) == filelen) return;
+ adminpwds.shrink(staticpasses);
+ if(!load()) return;
+
+ pwddetail c;
+ const char *sep = " ";
+ int i, line = 1, par[ADMINPWD_MAXPAR];
+ char *b, *l, *p = buf;
+ logline(ACLOG_VERBOSE,"reading admin passwords '%s'", filename);
+ while(p < buf + filelen)
+ {
+ l = p; p += strlen(p) + 1;
+ l = strtok_r(l, sep, &b);
+ if(l)
+ {
+ copystring(c.pwd, l);
+ par[0] = 0; // default values
+ for(i = 0; i < ADMINPWD_MAXPAR; i++)
+ {
+ if((l = strtok_r(NULL, sep, &b)) != NULL) par[i] = atoi(l);
+ else break;
+ }
+ //if(i > 0)
+ {
+ c.line = line;
+ c.denyadmin = par[0] > 0;
+ adminpwds.add(c);
+ logline(ACLOG_VERBOSE,"line%4d: %s %d", c.line, hiddenpwd(c.pwd), c.denyadmin ? 1 : 0);
+ }
+ }
+ line++;
+ }
+ DELETEA(buf);
+ logline(ACLOG_INFO,"read %d admin passwords from '%s'", adminpwds.length() - staticpasses, filename);
+ }
+
+ bool check(const char *name, const char *pwd, int salt, pwddetail *detail = NULL, enet_uint32 address = 0)
+ {
+ bool found = false;
+ if (address && passguy == address)
+ {
+ if (passtime + 3000 > servmillis || ( passtries > 5 && passtime + 10000 > servmillis ))
+ {
+ passtries++;
+ passtime = servmillis;
+ return false;
+ }
+ else
+ {
+ if ( passtime + 60000 < servmillis ) passtries = 0;
+ }
+ passtries++;
+ }
+ else
+ {
+ passtries = 0;
+ }
+ passguy = address;
+ passtime = servmillis;
+ loopv(adminpwds)
+ {
+ if(!strcmp(genpwdhash(name, adminpwds[i].pwd, salt), pwd))
+ {
+ if(detail) *detail = adminpwds[i];
+ found = true;
+ break;
+ }
+ }
+ return found;
+ }
+};
+
+// serverinfo_en.txt, motd_en.txt
+
+#define MAXINFOLINELEN 100 // including color codes
+
+struct serverinfofile
+{
+ struct serverinfotext { const char *type; char lang[3]; char *info; int lastcheck; };
+ vector serverinfotexts;
+ const char *infobase, *motdbase;
+
+ void init(const char *info, const char *motd) { infobase = info; motdbase = motd; }
+
+ char *readinfofile(const char *fnbase, const char *lang)
+ {
+ defformatstring(fname)("%s_%s.txt", fnbase, lang);
+ path(fname);
+ int len, n;
+ char *c, *b, *s, *t, *buf = loadfile(fname, &len);
+ if(!buf) return NULL;
+ char *nbuf = new char[len + 2];
+ for(t = nbuf, s = strtok_r(buf, "\n\r", &b); s; s = strtok_r(NULL, "\n\r", &b))
+ {
+ c = strstr(s, "//");
+ if(c) *c = '\0'; // strip comments
+ for(n = (int)strlen(s) - 1; n >= 0 && s[n] == ' '; n--) s[n] = '\0'; // strip trailing blanks
+ filterrichtext(t, s + strspn(s, " "), MAXINFOLINELEN); // skip leading blanks
+ n = (int)strlen(t);
+ if(n) t += n + 1;
+ }
+ *t = '\0';
+ DELETEA(buf);
+ if(!*nbuf) DELETEA(nbuf);
+ logline(ACLOG_DEBUG,"read file \"%s\"", fname);
+ return nbuf;
+ }
+
+ const char *getinfocache(const char *fnbase, const char *lang)
+ {
+ serverinfotext sn = { fnbase, { 0, 0, 0 }, NULL, 0} , *s = &sn;
+ filterlang(sn.lang, lang);
+ if(!sn.lang[0]) return NULL;
+ loopv(serverinfotexts)
+ {
+ serverinfotext &si = serverinfotexts[i];
+ if(si.type == s->type && !strcmp(si.lang, s->lang))
+ {
+ if(servmillis - si.lastcheck > (si.info ? 15 : 45) * 60 * 1000)
+ { // re-read existing files after 15 minutes; search missing again after 45 minutes
+ DELETEA(si.info);
+ s = &si;
+ }
+ else return si.info;
+ }
+ }
+ s->info = readinfofile(fnbase, lang);
+ s->lastcheck = servmillis;
+ if(s == &sn) serverinfotexts.add(*s);
+ if(fnbase == motdbase && s->info)
+ {
+ char *c = s->info;
+ while(*c) { c += strlen(c); if(c[1]) *c++ = '\n'; }
+ if(strlen(s->info) > MAXSTRLEN) s->info[MAXSTRLEN] = '\0'; // keep MOTD at sane lengths
+ }
+ return s->info;
+ }
+
+ const char *getinfo(const char *lang)
+ {
+ return getinfocache(infobase, lang);
+ }
+
+ const char *getmotd(const char *lang)
+ {
+ const char *motd;
+ if(*lang && (motd = getinfocache(motdbase, lang))) return motd;
+ return getinfocache(motdbase, "en");
+ }
+};
+
diff --git a/include/assaultcube/src/sound.h b/include/assaultcube/src/sound.h
new file mode 100644
index 0000000..3f5f7ab
--- /dev/null
+++ b/include/assaultcube/src/sound.h
@@ -0,0 +1,467 @@
+// hardcoded sounds, details in server.h
+
+enum
+{ // beware: sound order is part of the game protocol
+ S_JUMP = 0,
+ S_SOFTLAND, S_HARDLAND,
+ S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT,
+ S_KNIFE,
+ S_PISTOL, S_RPISTOL,
+ S_CARBINE, S_RCARBINE,
+ S_SHOTGUN, S_RSHOTGUN,
+ S_SUBGUN, S_RSUBGUN,
+ S_SNIPER, S_RSNIPER,
+ S_ASSAULT, S_RASSAULT,
+ S_ITEMAMMO, S_ITEMHEALTH,
+ S_ITEMARMOUR, S_ITEMAKIMBO,
+ S_NOAMMO, S_AKIMBOOUT,
+ S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, // S_PAIN2..S_PAIN5 are hardcoded S_PAIN1+1..S_PAIN1+4
+ S_DIE1, S_DIE2,
+ S_FEXPLODE,
+ S_SPLASH1, S_SPLASH2,
+ S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
+ S_GRENADEPULL, S_GRENADETHROW, S_GRENADEBOUNCE1, S_GRENADEBOUNCE2, S_RAKIMBO,
+ S_GUNCHANGE,
+ S_HITSOUND,
+ S_GIB, S_HEADSHOT,
+ S_CALLVOTE, S_VOTEPASS, S_VOTEFAIL,
+ S_FOOTSTEPS, S_FOOTSTEPSCROUCH, S_WATERFOOTSTEPS, S_WATERFOOTSTEPSCROUCH, // hardcoded S_FOOTSTEPS+0..S_FOOTSTEPS+3
+ S_CROUCH, S_UNCROUCH,
+ S_MENUSELECT, S_MENUENTER,
+ S_UNDERWATER,
+ S_TINNITUS,
+// begin: voicecoms
+ S_AFFIRMATIVE,
+ S_ALLRIGHTSIR,
+ S_COMEONMOVE,
+ S_COMINGINWITHTHEFLAG,
+ S_COVERME,
+ S_DEFENDTHEFLAG,
+ S_ENEMYDOWN,
+ S_GOGETEMBOYS,
+ S_GOODJOBTEAM,
+ S_IGOTONE,
+ S_IMADECONTACT,
+ S_IMATTACKING,
+ S_IMONDEFENSE,
+ S_IMONYOURTEAMMAN,
+ S_NEGATIVE,
+ S_NOCANDO,
+ S_RECOVERTHEFLAG,
+ S_SORRY,
+ S_SPREADOUT,
+ S_STAYHERE,
+ S_STAYTOGETHER,
+ S_THERESNOWAYSIR,
+ S_WEDIDIT,
+ S_YES,
+ S_ONTHEMOVE1,
+ S_ONTHEMOVE2,
+ S_GOTURBACK,
+ S_GOTUCOVERED,
+ S_INPOSITION1,
+ S_INPOSITION2,
+ S_REPORTIN,
+ S_NICESHOT, // begin: public
+ S_THANKS1,
+ S_THANKS2,
+ S_AWESOME1,
+ S_AWESOME2,
+// end: voicecoms
+ S_ITEMHELMET, // begin: Sounds for AssaultCube v1.1.0.4 onwards
+ S_HEARTBEAT,
+ S_KTFSCORE,
+ S_CAMERA,
+ S_NULL
+};
+
+enum { SC_PAIN = 0, SC_OWNPAIN, SC_WEAPON, SC_PICKUP, SC_MOVEMENT, SC_BULLET, SC_OTHER, SC_VOICECOM, SC_TEAM, SC_PUBLIC, SC_FFA, SC_FLAGONLY, SC_NUM }; // sound categories
+
+#define gamesound_isvalid(x) ((x) >= 0 && (x) < S_NULL) // bounds check for soundcfg[]
+#define gamesound_hasflag(x, mask) (gamesound_isvalid(x) && (soundcfg[x].flags & mask) != 0)
+#define gamesound_isvoicecom(x) gamesound_hasflag(x, 1 << SC_VOICECOM) // all voicecoms
+#define gamesound_ispublicvoicecom(x) gamesound_hasflag(x, 1 << SC_PUBLIC) // voicecoms always sent to all players
+
+struct soundcfgitem {
+ const char *name, *desc;
+ uchar vol, loop, audibleradius, key;
+ int flags;
+};
+
+extern soundcfgitem soundcfg[S_NULL];
+
+// hardcoded music
+
+enum
+{
+ M_FLAGGRAB = 0,
+ M_LASTMINUTE1,
+ M_LASTMINUTE2
+};
+
+// sound priorities
+
+enum
+{
+ SP_LOW = 0,
+ SP_NORMAL,
+ SP_HIGH,
+ SP_HIGHEST
+};
+
+#ifndef STANDALONE
+
+// owner of an OpenAL source, used as callback interface
+
+class sourceowner
+{
+public:
+ virtual ~sourceowner() {}
+ virtual void onsourcereassign(class source *s) = 0;
+};
+
+// represents an OpenAL source, an audio emitter in the 3D world
+
+class source
+{
+public:
+ ALuint id;
+
+ sourceowner *owner;
+ bool locked, valid;
+ int priority;
+
+ source();
+ ~source();
+
+ void lock();
+ void unlock();
+ void reset();
+ void init(sourceowner *o);
+ void onreassign();
+
+ bool generate();
+ bool delete_();
+ bool buffer(ALuint buf_id);
+ bool looping(bool enable);
+ bool queuebuffers(ALsizei n, const ALuint *buffer_ids);
+ bool unqueueallbuffers();
+ bool gain(float g);
+ bool pitch(float p);
+ bool position(const vec &pos);
+ bool position(float x, float y, float z);
+ bool velocity(float x, float y, float z);
+ vec position();
+ bool sourcerelative(bool enable);
+ int state();
+ bool secoffset(float secs);
+ float secoffset();
+ bool playing();
+ bool play();
+ bool stop();
+ bool rewind();
+
+ void printposition();
+};
+
+
+// represents an OpenAL sound buffer
+
+class sbuffer
+{
+public:
+ ALuint id;
+ const char *name;
+
+ sbuffer();
+ ~sbuffer();
+
+ bool load(bool trydl = false);
+ void unload();
+};
+
+// buffer storage
+
+class bufferhashtable : public hashtable
+{
+public:
+ virtual ~bufferhashtable();
+ virtual sbuffer *find(const char *name);
+};
+
+// manages available sources, abstracts audio channels
+// is a singleton
+
+class sourcescheduler
+{
+ int numsoundchannels;
+ static sourcescheduler *inst;
+ vector sources;
+
+public:
+ sourcescheduler();
+ static sourcescheduler &instance(); // singleton access
+
+ void init(int numsoundchannels);
+ void reset();
+ source *newsource(int priority, const vec &o);
+ void releasesource(source *src);
+};
+
+// audio streaming
+
+class oggstream : sourceowner
+{
+public:
+ string name;
+ bool valid;
+
+ // file stream
+ OggVorbis_File oggfile;
+ bool isopen;
+ vorbis_info *info;
+ double totalseconds;
+ static const int BUFSIZE = 1024 * 512; // 512kb buffer
+
+ // OpenAL resources
+ ALuint bufferids[2];
+ source *src;
+ ALenum format;
+
+ // settings
+ float volume, gain;
+ int startmillis, endmillis, startfademillis, endfademillis;
+ bool looping;
+
+ oggstream();
+ ~oggstream();
+
+ void reset();
+ bool open(const char *f);
+ void onsourcereassign(source *s);
+ bool stream(ALuint bufid);
+ bool update();
+ bool playing();
+ void updategain();
+ void setgain(float g);
+ void setvolume(float v);
+ void fadein(int startmillis, int fademillis);
+ void fadeout(int endmillis, int fademillis);
+ bool playback(bool looping = false);
+ void seek(double offset);
+};
+
+
+struct soundconfig
+{
+ sbuffer *buf; // sound data
+ int vol; // volume
+ int uses, maxuses; // track uses
+ bool loop;
+ bool muted;
+ int audibleradius;
+
+ enum distancemodel
+ {
+ DM_DEFAULT = 0, // use openal distance model
+ DM_LINEAR // custom linear model (used in conjunction with audibleradius)
+ };
+
+ distancemodel model;
+
+ soundconfig(sbuffer *b, int vol, int maxuses, bool loop, int audibleradius);
+ void onattach();
+ void ondetach();
+};
+
+
+class worldobjreference
+{
+public:
+
+ enum worldobjtype { WR_CAMERA, WR_PHYSENT, WR_ENTITY, WR_STATICPOS };
+ int type;
+
+ worldobjreference(int t) : type(t) {}
+ virtual ~worldobjreference() {}
+ virtual worldobjreference *clone() const = 0;
+ virtual const vec ¤tposition() const = 0;
+ virtual bool nodistance() = 0;
+ virtual bool operator==(const worldobjreference &other) = 0;
+ virtual bool operator!=(const worldobjreference &other) { return !(*this==other); }
+ virtual void attach() {}
+ virtual void detach() {}
+};
+
+
+class camerareference : public worldobjreference
+{
+public:
+ camerareference();
+
+ worldobjreference *clone() const;
+ const vec ¤tposition() const;
+ bool nodistance();
+ bool operator==(const worldobjreference &other);
+};
+
+
+class physentreference : public worldobjreference
+{
+public:
+ class physent *phys;
+
+ physentreference(physent *ref);
+ worldobjreference *clone() const;
+ const vec ¤tposition() const;
+ bool nodistance();
+ bool operator==(const worldobjreference &other);
+};
+
+
+struct entityreference : public worldobjreference
+{
+public:
+ struct entity *ent;
+
+ entityreference(entity *ref);
+ worldobjreference *clone() const;
+ const vec ¤tposition() const;
+ bool nodistance();
+ bool operator==(const worldobjreference &other);
+};
+
+
+struct staticreference : public worldobjreference
+{
+public:
+ vec pos;
+
+ staticreference(const vec &ref);
+ worldobjreference *clone() const;
+ const vec ¤tposition() const;
+ bool nodistance();
+ bool operator==(const worldobjreference &other);
+};
+
+
+class location : sourceowner
+{
+public:
+ soundconfig *cfg;
+ source *src;
+ worldobjreference *ref;
+
+ bool stale;
+ int playmillis;
+
+ location(int sound, const worldobjreference &r, int priority = SP_NORMAL);
+ ~location();
+ void attachworldobjreference(const worldobjreference &r);
+ void evaluateworldobjref();
+ void onsourcereassign(source *s);
+ void updatepos();
+ void update();
+ void play(bool loop = false);
+ void pitch(float p);
+ bool setvolume(float v);
+ void offset(float secs);
+ float offset();
+ void drop();
+};
+
+
+struct locvector : vector
+{
+ virtual ~locvector() {}
+
+ location *find(int sound, worldobjreference *ref/* = NULL*/, const vector &soundcollection /* = gamesounds*/);
+ void delete_(int i);
+ void replaceworldobjreference(const worldobjreference &oldr, const worldobjreference &newr);
+ void updatelocations();
+ void forcepitch(float pitch);
+ void deleteworldobjsounds();
+};
+
+
+// audio interface to the engine
+
+class audiomanager
+{
+ bool nosound;
+ float currentpitch;
+ vector musics;
+ ALCdevice *device;
+ ALCcontext *context;
+
+ bufferhashtable bufferpool;
+ oggstream *gamemusic;
+
+public:
+
+ locvector locations;
+
+ audiomanager();
+
+ // init & setup
+ void initsound();
+ bool preloadmapsound(entity &e, bool trydl = false);
+ bool preloadmapsounds(bool trydl = false);
+ void applymapsoundchanges();
+
+ // configuration
+ void setchannels(int num);
+ void setlistenervol(int vol);
+ int addsound(const char *name, int vol, int maxuses, bool loop, vector &sounds, bool load, int audibleradius);
+ void registermusic(char *name);
+ void mutesound(int n, int off);
+ void unmuteallsounds();
+ int soundmuted(int n);
+
+ // cleanup
+ void soundcleanup();
+ void clearworldsounds(bool fullclean = true);
+ void mapsoundreset();
+ void stopsound();
+
+ // music handling
+ void music(char *name, int millis, char *cmd);
+ void musicpreload(int id);
+ void musicsuggest(int id, int millis, bool rndofs);
+ void musicfadeout(int id);
+ void setmusicvol(int musicvol);
+
+ // sound handling
+ location *_playsound(int n, const worldobjreference &r, int priority, float offset = 0.0f, bool loop = false);
+ void playsound(int n, int priority = SP_NORMAL);
+ void playsound(int n, class physent *p, int priority = SP_NORMAL);
+ void playsound(int n, struct entity *e, int priority = SP_NORMAL);
+ void playsound(int n, const vec *v, int priority = SP_NORMAL);
+ void playsoundname(char *s, const vec *loc, int vol);
+ void playsoundc(int n, physent *p = NULL, int priority = SP_NORMAL);
+ void sound(int n);
+ int findsound(const char *name, int vol, vector &sounds);
+ void detachsounds(class playerent *owner);
+
+ // update
+ void updateplayerfootsteps(class playerent *p);
+ location *updateloopsound(int sound, bool active, float vol = 1.0f);
+ void updateaudio();
+
+ // misc
+ void writesoundconfig(stream *f);
+};
+
+void alclearerr();
+bool alerr(bool msg = true, int line = 0, const char *s = NULL, ...) PRINTFARGS(3, 4);
+#define ALERR alerr(true, __LINE__)
+#define ALERRF(fmt, ...) alerr(true, __LINE__, fmt, __VA_ARGS__)
+
+extern vector gamesounds, mapsounds;
+extern ov_callbacks oggcallbacks;
+extern int soundvol;
+extern int audiodebug;
+extern int voicecomsounds;
+extern audiomanager audiomgr;
+extern void registerdefaultsounds();
+#endif //#ifndef STANDALONE
diff --git a/include/assaultcube/src/tools.h b/include/assaultcube/src/tools.h
new file mode 100644
index 0000000..fd688c8
--- /dev/null
+++ b/include/assaultcube/src/tools.h
@@ -0,0 +1,1034 @@
+// generic useful stuff for any C++ program
+
+#ifndef _TOOLS_H
+#define _TOOLS_H
+
+#ifdef NULL
+#undef NULL
+#endif
+#define NULL 0
+
+typedef unsigned char uchar;
+typedef unsigned short ushort;
+typedef unsigned int uint;
+
+#ifdef _DEBUG
+#ifdef __GNUC__
+#define ASSERT(c) if(!(c)) { fflush(NULL); asm("int $3"); }
+#else
+#define ASSERT(c) if(!(c)) { fflush(NULL); { __asm int 3 } }
+#endif
+
+#include
+#define DEBUG(v) if(DEBUGCOND) { std::cout << behindpath(__FILE__) << ":" << __LINE__ << " " << __FUNCTION__ << "(..) " << v << std::endl; }
+#define DEBUGVAR(v) if(DEBUGCOND) { std::cout << behindpath(__FILE__) << ":" << __LINE__ << " " << __FUNCTION__ << "(..) " << #v << " = " << v << std::endl; }
+#define DEBUGCODE(v) v
+#else
+#define DEBUG(v) {}
+#define DEBUGVAR(v) {}
+#define DEBUGCODE(v)
+#define ASSERT(c) if(c) {}
+#endif
+
+#ifdef NO_POSIX_R
+extern char *strtok_r(char *s, const char *delim, char **b); // homebrew
+#endif
+#ifdef swap
+#undef swap
+#endif
+template
+static inline void swap(T &a, T &b)
+{
+ T t = a;
+ a = b;
+ b = t;
+}
+#ifdef max
+#undef max
+#endif
+#ifdef min
+#undef min
+#endif
+template
+static inline T max(T a, T b)
+{
+ return a > b ? a : b;
+}
+template
+static inline T min(T a, T b)
+{
+ return a < b ? a : b;
+}
+template inline T pow2(T x) { return x*x; }
+inline int iabs(int n) { return labs(n); }
+
+#define clamp(x,minval,maxval) (max(minval, min(x, maxval)))
+#define rnd(x) ((int)(randomMT()&0xFFFFFF)%(x))
+#define rndscale(x) (float((randomMT()&0xFFFFFF)*double(x)/double(0xFFFFFF)))
+#define detrnd(s, x) ((int)(((((uint)(s))*1103515245+12345)>>16)%(x)))
+
+#define loop(v,m) for(int v = 0; v= 0; i--)
+
+
+#define DELETEP(p) if(p) { delete p; p = 0; }
+#define DELETEA(p) if(p) { delete[] p; p = 0; }
+
+#define PI (3.141592654f)
+#define PI2 (6.283185307f) /* 2 * PI */
+#define SQRT2 (1.414213562f)
+#define SQRT3 (1.732050808f)
+#define RAD (0.01745329252f) /* PI / 180 */
+#define NEARZERO (0.000245f) /* epsilon for 1< moved to makefile
+#else
+#define PRINTFARGS(fmt, args)
+#endif
+
+// easy safe strings
+
+#define MAXSTRLEN 260
+typedef char string[MAXSTRLEN];
+
+inline void vformatstring(char *d, const char *fmt, va_list v, int len = MAXSTRLEN) { _vsnprintf(d, len, fmt, v); d[len-1] = 0; }
+inline char *copystring(char *d, const char *s, size_t len = MAXSTRLEN) { strncpy(d, s, len); d[len-1] = 0; return d; }
+inline char *concatstring(char *d, const char *s, size_t len = MAXSTRLEN) { size_t used = strlen(d); return used < len ? copystring(d+used, s, len-used) : d; }
+extern char *concatformatstring(char *d, const char *s, ...) PRINTFARGS(2, 3);
+
+struct stringformatter
+{
+ char *buf;
+ stringformatter(char *buf): buf((char *)buf) {}
+ void operator()(const char *fmt, ...) PRINTFARGS(2, 3)
+ {
+ va_list v;
+ va_start(v, fmt);
+ vformatstring(buf, fmt, v);
+ va_end(v);
+ }
+};
+
+#define formatstring(d) stringformatter((char *)d)
+#define defformatstring(d) string d; formatstring(d)
+#define defvformatstring(d,last,fmt) string d; { va_list ap; va_start(ap, last); vformatstring(d, fmt, ap); va_end(ap); }
+
+#define MAXMAPNAMELEN 64
+inline bool validmapname(const char *s)
+{
+ int len = strlen(s);
+ if(len > MAXMAPNAMELEN) return false;
+ if(len == 3 || len == 4)
+ {
+ char uc[4];
+ loopi(3) uc[i] = toupper(s[i]);
+ uc[3] = '\0';
+ const char *resd = "COMLPTCONPRNAUXNUL", *fnd = strstr(resd, uc);
+ if(fnd)
+ {
+ int pos = (int) (fnd - resd);
+ if(pos == 0 || pos == 3)
+ {
+ if(isdigit(s[3])) return false; // COMx, LPTx
+ }
+ else if(pos % 3 == 0) return false; // CON, PRN, AUX, NUL
+ }
+ }
+ while(*s != '\0')
+ {
+ if(!isalnum(*s) && *s != '_' && *s != '-' && *s != '.') return false;
+ ++s;
+ }
+ return true;
+}
+
+#define loopv(v) for(int i = 0; i<(v).length(); i++)
+#define loopvj(v) for(int j = 0; j<(v).length(); j++)
+#define loopvk(v) for(int k = 0; k<(v).length(); k++)
+#define loopvrev(v) for(int i = (v).length()-1; i>=0; i--)
+#define loopvjrev(v) for(int j = (v).length()-1; j>=0; j--)
+
+template
+struct databuf
+{
+ enum
+ {
+ OVERREAD = 1<<0,
+ OVERWROTE = 1<<1
+ };
+
+ T *buf;
+ int len, maxlen;
+ uchar flags;
+
+ databuf() : buf(NULL), len(0), maxlen(0), flags(0) {}
+
+ template
+ databuf(T *buf, U maxlen) : buf(buf), len(0), maxlen((int)maxlen), flags(0) {}
+
+ const T &get()
+ {
+ static T overreadval = 0;
+ if(len charbuf;
+typedef databuf ucharbuf;
+
+struct packetbuf : ucharbuf
+{
+ ENetPacket *packet;
+ int growth;
+
+ packetbuf(ENetPacket *packet) : ucharbuf(packet->data, packet->dataLength), packet(packet), growth(0) {}
+ packetbuf(int growth, int pflags = 0) : growth(growth)
+ {
+ packet = enet_packet_create(NULL, growth, pflags);
+ buf = (uchar *)packet->data;
+ maxlen = packet->dataLength;
+ }
+ ~packetbuf() { cleanup(); }
+
+ void reliable() { packet->flags |= ENET_PACKET_FLAG_RELIABLE; }
+
+ void resize(int n)
+ {
+ enet_packet_resize(packet, n);
+ buf = (uchar *)packet->data;
+ maxlen = packet->dataLength;
+ }
+
+ void checkspace(int n)
+ {
+ if(len + n > maxlen && packet && growth > 0) resize(max(len + n, maxlen + growth));
+ }
+
+ ucharbuf subbuf(int sz)
+ {
+ checkspace(sz);
+ return ucharbuf::subbuf(sz);
+ }
+
+ void put(const uchar &val)
+ {
+ checkspace(1);
+ ucharbuf::put(val);
+ }
+
+ void put(const uchar *vals, int numvals)
+ {
+ checkspace(numvals);
+ ucharbuf::put(vals, numvals);
+ }
+
+ bool overwrote() const { return false; }
+
+ ENetPacket *finalize()
+ {
+ resize(len);
+ return packet;
+ }
+
+ void cleanup()
+ {
+ if(growth > 0 && packet && !packet->referenceCount) { enet_packet_destroy(packet); packet = NULL; buf = NULL; len = maxlen = 0; }
+ }
+};
+
+template
+struct bitbuf
+{
+ T &q;
+ int blen;
+
+ bitbuf(T &oq) : q(oq), blen(0) {}
+
+ int getbits(int n)
+ {
+ int res = 0, p = 0;
+ while(n > 0)
+ {
+ if(!blen) q.get();
+ int r = 8 - blen;
+ if(r > n) r = n;
+ res |= ((q.buf[q.len - 1] >> blen) & ((1 << r) - 1)) << p;
+ n -= r; p += r;
+ blen = (blen + r) % 8;
+ }
+ return res;
+ }
+
+ void putbits(int n, int v)
+ {
+ while(n > 0)
+ {
+ if(!blen) { q.put(0); if(q.overwrote()) return; }
+ int r = 8 - blen;
+ if(r > n) r = n;
+ q.buf[q.len - 1] |= (v & ((1 << r) - 1)) << blen;
+ n -= r; v >>= r;
+ blen = (blen + r) % 8;
+ }
+ }
+
+ int rembits() { return (8 - blen) % 8; } // 0..7 bits remaining in current byte
+};
+
+template struct vector
+{
+ static const int MINSIZE = 8;
+
+ T *buf;
+ int alen, ulen;
+
+ vector() : buf(NULL), alen(0), ulen(0)
+ {
+ }
+
+ vector(const vector &v) : buf(NULL), alen(0), ulen(0)
+ {
+ *this = v;
+ }
+
+ ~vector() { shrink(0); if(buf) delete[] (uchar *)buf; }
+
+ vector &operator=(const vector &v)
+ {
+ shrink(0);
+ if(v.length() > alen) growbuf(v.length());
+ loopv(v) add(v[i]);
+ return *this;
+ }
+
+ T &add(const T &x)
+ {
+ if(ulen==alen) growbuf(ulen+1);
+ new (&buf[ulen]) T(x);
+ return buf[ulen++];
+ }
+
+ T &add()
+ {
+ if(ulen==alen) growbuf(ulen+1);
+ new (&buf[ulen]) T;
+ return buf[ulen++];
+ }
+
+ T &dup()
+ {
+ if(ulen==alen) growbuf(ulen+1);
+ new (&buf[ulen]) T(buf[ulen-1]);
+ return buf[ulen++];
+ }
+
+ bool inrange(size_t i) const { return i=0 && i 0); return buf[--ulen]; }
+ T &last() { ASSERT(ulen > 0); return buf[ulen-1]; }
+ void drop() { ASSERT(ulen > 0); buf[--ulen].~T(); }
+ bool empty() const { return ulen==0; }
+
+ int capacity() const { return alen; }
+ int length() const { return ulen; }
+ T &operator[](int i) { ASSERT(i>=0 && i= 0 && i=0 && i<=ulen); while(ulen>i) drop(); }
+ void setsize(int i) { ASSERT(i>=0 && i<=ulen); ulen = i; }
+
+ void deletecontents() { while(!empty()) delete pop(); }
+ void deletearrays() { while(!empty()) delete[] pop(); }
+
+ T *getbuf() { return buf; }
+ const T *getbuf() const { return buf; }
+ bool inbuf(const T *e) const { return e >= buf && e < &buf[ulen]; }
+
+ template
+ void sort(int (__cdecl *cf)(ST *, ST *), int i = 0, int n = -1)
+ {
+ qsort(&buf[i], n<0 ? ulen : n, sizeof(T), (int (__cdecl *)(const void *,const void *))cf);
+ }
+
+ template
+ T *search(T *key, int (__cdecl *cf)(ST *, ST *), int i = 0, int n = -1)
+ {
+ return (T *) bsearch(key, &buf[i], n<0 ? ulen : n, sizeof(T), (int (__cdecl *)(const void *,const void *))cf);
+ }
+
+ void growbuf(int sz)
+ {
+ int olen = alen;
+ if(!alen) alen = max(MINSIZE, sz);
+ else while(alen < sz) alen *= 2;
+ if(alen <= olen) return;
+ uchar *newbuf = new uchar[alen*sizeof(T)];
+ if(olen > 0)
+ {
+ memcpy(newbuf, buf, olen*sizeof(T));
+ delete[] (uchar *)buf;
+ }
+ buf = (T *)newbuf;
+ }
+
+ databuf reserve(int sz)
+ {
+ if(ulen+sz > alen) growbuf(ulen+sz);
+ return databuf(&buf[ulen], sz);
+ }
+
+ void advance(int sz)
+ {
+ ulen += sz;
+ }
+
+ void addbuf(const databuf &p)
+ {
+ advance(p.length());
+ }
+
+ T *pad(int n)
+ {
+ T *buf = reserve(n).buf;
+ advance(n);
+ return buf;
+ }
+
+ void put(const T &v) { add(v); }
+
+ void put(const T *v, int n)
+ {
+ databuf buf = reserve(n);
+ buf.put(v, n);
+ addbuf(buf);
+ }
+
+ void remove(int i, int n)
+ {
+ for(int p = i+n; pi; p--) buf[p] = buf[p-1];
+ buf[i] = e;
+ return buf[i];
+ }
+
+ T *insert(int i, const T *e, int n)
+ {
+ if(ulen+n>alen) growbuf(ulen+n);
+ loopj(n) add(T());
+ for(int p = ulen-1; p>=i+n; p--) buf[p] = buf[p-n];
+ loopj(n) buf[i+j] = e[j];
+ return &buf[i];
+ }
+};
+
+static inline uint hthash(const char *key)
+{
+ uint h = 5381;
+ for(int i = 0, k; (k = key[i]); i++) h = ((h<<5)+h)^k; // bernstein k=33 xor
+ return h;
+}
+
+static inline bool htcmp(const char *x, const char *y)
+{
+ return !strcmp(x, y);
+}
+
+static inline uint hthash(const uchar *key)
+{
+ return *((uint *)key);
+}
+
+static inline bool htcmp(const uchar *x, const uchar *y) // assume "uchar *" points to 32byte public keys
+{
+ return !memcmp(x, y, 32);
+}
+
+static inline uint hthash(int key)
+{
+ return key;
+}
+
+static inline bool htcmp(int x, int y)
+{
+ return x==y;
+}
+
+static inline uint hthash(uint key)
+{
+ return key;
+}
+
+static inline bool htcmp(uint x, uint y)
+{
+ return x==y;
+}
+
+template struct hashtable
+{
+ typedef K key;
+ typedef const K const_key;
+ typedef T value;
+ typedef const T const_value;
+
+ enum { CHUNKSIZE = 16 };
+
+ struct chain { T data; K key; chain *next; };
+ struct chainchunk { chain chains[CHUNKSIZE]; chainchunk *next; };
+
+ int size;
+ int numelems;
+ chain **table;
+ chain *enumc;
+
+ chainchunk *chunks;
+ chain *unused;
+
+ hashtable(int size = 1<<10)
+ : size(size)
+ {
+ numelems = 0;
+ chunks = NULL;
+ unused = NULL;
+ table = new chain *[size];
+ loopi(size) table[i] = NULL;
+ }
+
+ ~hashtable()
+ {
+ DELETEA(table);
+ deletechunks();
+ }
+
+ void insertchains(chainchunk *emptychunk)
+ {
+ loopi(CHUNKSIZE-1) emptychunk->chains[i].next = &emptychunk->chains[i+1];
+ emptychunk->chains[CHUNKSIZE-1].next = unused;
+ unused = emptychunk->chains;
+ }
+
+ chain *insert(const K &key, uint h)
+ {
+ if(!unused)
+ {
+ chainchunk *chunk = new chainchunk;
+ chunk->next = chunks;
+ chunks = chunk;
+ insertchains(chunk);
+ }
+ chain *c = unused;
+ unused = unused->next;
+ c->key = key;
+ c->next = table[h];
+ table[h] = c;
+ numelems++;
+ return c;
+ }
+
+ #define HTFIND(success, fail) \
+ uint h = hthash(key)&(size-1); \
+ for(chain *c = table[h]; c; c = c->next) \
+ { \
+ if(htcmp(key, c->key)) return (success); \
+ } \
+ return (fail);
+
+ T *access(const K &key)
+ {
+ HTFIND(&c->data, NULL);
+ }
+
+ T &access(const K &key, const T &data)
+ {
+ HTFIND(c->data, insert(key, h)->data = data);
+ }
+
+ T &operator[](const K &key)
+ {
+ HTFIND(c->data, insert(key, h)->data);
+ }
+
+ #undef HTFIND
+
+ bool remove(const K &key)
+ {
+ uint h = hthash(key)&(size-1);
+ for(chain **p = &table[h], *c = table[h]; c; p = &c->next, c = c->next)
+ {
+ if(htcmp(key, c->key))
+ {
+ *p = c->next;
+ c->data.~T();
+ c->key.~K();
+ new (&c->data) T;
+ new (&c->key) K;
+ c->next = unused;
+ unused = c;
+ numelems--;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void deletechunks()
+ {
+ for(chainchunk *nextchunk; chunks; chunks = nextchunk)
+ {
+ nextchunk = chunks->next;
+ delete chunks;
+ }
+ }
+
+ void clear(bool del = true)
+ {
+ loopi(size) table[i] = NULL;
+ numelems = 0;
+ unused = NULL;
+ if(del) deletechunks();
+ else
+ {
+ for(chainchunk *chunk = chunks; chunk; chunk = chunk->next) insertchains(chunk);
+ }
+ }
+};
+
+template struct ringbuf
+{
+ volatile int in, out;
+ T data[SIZE];
+
+ ringbuf() { clear(); }
+
+ void clear()
+ {
+ in = out = 0;
+ }
+
+ bool empty() const { return in == out; }
+ bool full() const { return length() >= SIZE - 1; }
+
+ int maxsize() const { return SIZE - 1; } // yes, only SIZE-1, sry
+ int length() const { return (SIZE + in - out) % SIZE; }
+
+ T &remove() // get one (crashes, if empty)
+ {
+ ASSERT(!empty());
+ T &res = data[out];
+ out = (out + 1) % SIZE;
+ return res;
+ }
+
+ T *remove(int *n) // get n (reduces n, if the data wraps around or isn't available)
+ {
+ if(*n > length()) *n = length();
+ T *res = data + out;
+ if(out + *n >= SIZE) *n = SIZE - out;
+ out = (out + *n) % SIZE;
+ return res;
+ }
+
+ T *peek(int *n) // look at n without removing (reduces n, if the data wraps around or isn't available)
+ {
+ if(*n > length()) *n = length();
+ if(out + *n >= SIZE) *n = SIZE - out;
+ return data + out;
+ }
+
+ void add(const T &e) // add one (crashes, if full) -- between threads, better use stage & commit
+ {
+ ASSERT(!full());
+ volatile int i;
+ data[(i = in)] = e;
+ in = (i + 1) % SIZE;
+ }
+
+ T &stage(const T &e) // add one without acknowledging it
+ {
+ return (data[in] = e);
+ }
+
+ T *stage() // add one without acknowledging it
+ {
+ return data + in;
+ }
+
+ void stage(const T *e, int n) // add n without acknowledging it
+ {
+ int n1 = in + n >= SIZE ? SIZE - in : n, n2 = n - n1;
+ memcpy(data + in, e, n1 * sizeof(T));
+ if(n2) memcpy(data, e + n1, n2 * sizeof(T));
+ }
+
+ void commit() // add staged one (crashes, if full)
+ {
+ ASSERT(!full());
+ in = (in + 1) % SIZE;
+ }
+
+ void commit(int n) // add staged n (crashes, if full)
+ {
+ ASSERT(length() + n < SIZE);
+ in = (in + n) % SIZE;
+ }
+
+ void add(const T *e, int n) // add n
+ {
+ stage(e, n);
+ commit(n);
+ }
+
+ T &operator[](int i) // [0] is the one, that remove() will get next (in other words, [0] is the oldest entry, [length()-1] was the last added one, loopv goes from old to new)
+ {
+ ASSERT(i >= 0 && i < length());
+ return data[(out + i) % SIZE];
+ }
+
+ const T &operator[](int i) const
+ {
+ ASSERT(i >= 0 && i < length());
+ return data[(out + i) % SIZE];
+ }
+};
+
+#define itoa(s, i) sprintf(s, "%d", i)
+#define ftoa(s, f) sprintf(s, (f) == int(f) ? "%.1f" : "%.7g", f)
+
+#define enumeratekt(ht,k,e,t,f,b) loopi((ht).size) for(hashtable::chain *enumc = (ht).table[i]; enumc;) { hashtable::const_key &e = enumc->key; t &f = enumc->data; enumc = enumc->next; b; }
+#define enumeratek(ht,k,e,b) loopi((ht).size) for((ht).enumc = (ht).table[i]; (ht).enumc;) { k &e = (ht).enumc->key; (ht).enumc = (ht).enumc->next; b; }
+#define enumerate(ht,t,e,b) loopi((ht).size) for((ht).enumc = (ht).table[i]; (ht).enumc;) { t &e = (ht).enumc->data; (ht).enumc = (ht).enumc->next; b; }
+
+#ifndef STANDALONE
+// ease time measurement
+struct stopwatch
+{
+ uint millis; // SDL_GetTicks() returns an uint value
+
+ stopwatch() : millis(0) {}
+
+ void start()
+ {
+ millis = SDL_GetTicks();
+ }
+
+ // returns elapsed time
+ int elapsed()
+ {
+ uint time = SDL_GetTicks() - millis; // subtraction also works in case of timer wraparounds
+ return time;
+ }
+};
+#endif
+
+inline char *newstring(size_t l) { return new char[l+1]; }
+inline char *newstring(const char *s, size_t l) { return copystring(newstring(l), s, l+1); }
+inline char *newstring(const char *s) { return newstring(s, strlen(s)); }
+inline char *newstringbuf() { return newstring(MAXSTRLEN-1); }
+inline char *newstringbuf(const char *s) { return newstring(s, MAXSTRLEN-1); }
+inline void delstring(const char *s) { delete[] (char *)s; }
+#define DELSTRING(s) if(s) { delstring(s); s = NULL; }
+
+#ifndef INT_LEAST64_MIN
+typedef unsigned long long int uint64_t;
+#endif
+const int islittleendian = 1;
+#ifdef SDL_BYTEORDER
+ #define endianswap16 SDL_Swap16
+ #define endianswap32 SDL_Swap32
+ #define endianswap64 SDL_Swap64
+#else
+ #if defined(__GNUC__) && /*!defined(__clang__) && */!defined(__ICL) && __GNUC__ >= 4 && !defined(WIN32) && !defined(__APPLE__)
+ inline ushort endianswap16(ushort n) { return __builtin_bswap16(n); }
+ inline uint endianswap32(uint n) { return __builtin_bswap32(n); }
+ inline uint64_t endianswap64(uint64_t n) { return __builtin_bswap64(n); }
+ #else
+ inline ushort endianswap16(ushort n) { return (n<<8) | (n>>8); }
+ inline uint endianswap32(uint n) { return (n<<24) | (n>>24) | ((n>>8)&0xFF00) | ((n<<8)&0xFF0000); }
+ inline uint64_t endianswap64(uint64_t n) { return ((uint64_t)endianswap32((uint)n) << 32) | ((uint64_t)endianswap32((uint)(n >> 32))); }
+ #endif
+#endif
+template inline T endianswap(T n) { union { T t; uchar u[sizeof(T)]; } s, d; s.t = n; loopi(sizeof(T)) d.u[i] = s.u[sizeof(T) - 1 - i]; return d.t; }
+template<> inline ushort endianswap(ushort n) { return endianswap16(n); }
+template<> inline short endianswap(short n) { return endianswap16(n); }
+template<> inline uint endianswap(uint n) { return endianswap32(n); }
+template<> inline int endianswap