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[rlvk] Vulkan support #2046

@mandar1jn

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@mandar1jn

I'm planning on adding Vulkan support to Raylib, but there are some things I need to know first.

The goal is to be able to compile for both OpenGL and Vulkan without having to change your program.

How would you guys recommend I go about this?
Anything you'd like to see?

Check out #2047 for code changes

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