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yuokamototetoreaprodrigues-rapyutabresilla
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Ue5.4 pick from devel (#343)
* Fix packaging character (#283) * move character to ROSAssets * add service to handle display name for editor * Update Source/RapyutaSimulationPlugins/Private/Tools/RRROS2SimulationStateClient.cpp Co-authored-by: torea Foissotte <[email protected]> --------- Co-authored-by: torea Foissotte <[email protected]> * fix world context more # Conflicts: # Content/ExternalDevices/BP_VerticalConveyor.uasset * Single order system kinematics (#288) * add single order filter to kinematic movement * Set movecomponent automatically from child BP if it is not set * Add payloadmanagement areas (#292) * Add SinkArea * create base class and make sinkarea child class of the base class * add SourceArea * add Teleport Area and change area * expose json parser to bp * update odom accesibility and fix loading order (#296) * fix loading order * update odom accesibility * make overlapsensor to point parent component instead of owner (#302) * Doc update2 (#301) * add external device, character, payload_handling_area documentation * minor utility update --------- Co-authored-by: yuokamoto <[email protected]> # Conflicts: # Content/ExternalDevices/BP_VerticalConveyor.uasset * update to make it useful for children class (#307) * fix packaging error (#311) # Conflicts: # Content/ExternalDevices/BP_VerticalConveyor.uasset * fix json initialize (#314) * add cmd_vel_timeout (#318) * Mobile rack (#317) * add mobile rack # Conflicts: # Content/ExternalDevices/BP_VerticalConveyor.uasset * Fix imu frameid (#323) * add missing frame_id to IMUComponent * Stop pub when destroyed (#326) * destroy publisher when sensor is destroyed * expose noise param * update IMU sensor, 1) acc and vel from local frame, 2) add gravity acc and acc gain * fix (RRROS2IMUComponent.cpp): make gravity vector of IMU follow standard (#329) * fix (RRROS2IMUComponent.cpp): make gravity vector of IMU follow standard * docs (RRROS2IMUComponent.cpp): add documentation about default gravity vector * feat: add conditional rendering in scene capture logic (#336) - Add a `Render` bool property to control scene capture execution. - Wrap the scene capture logic in a conditional check on `Render` to allow for selective rendering. * Spline path (#335) * add spline following mode to AIController * update document --------- Co-authored-by: torea Foissotte <[email protected]> --------- Co-authored-by: torea Foissotte <[email protected]> Co-authored-by: Paulo Rodrigues <[email protected]> Co-authored-by: Trim Bresilla <[email protected]>
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