Commit 6ae0ca2
Ue5.4 pick from devel (#343)
* Fix packaging character (#283)
* move character to ROSAssets
* add service to handle display name for editor
* Update Source/RapyutaSimulationPlugins/Private/Tools/RRROS2SimulationStateClient.cpp
Co-authored-by: torea Foissotte <[email protected]>
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Co-authored-by: torea Foissotte <[email protected]>
* fix world context more
# Conflicts:
# Content/ExternalDevices/BP_VerticalConveyor.uasset
* Single order system kinematics (#288)
* add single order filter to kinematic movement
* Set movecomponent automatically from child BP if it is not set
* Add payloadmanagement areas (#292)
* Add SinkArea
* create base class and make sinkarea child class of the base class
* add SourceArea
* add Teleport Area and change area
* expose json parser to bp
* update odom accesibility and fix loading order (#296)
* fix loading order
* update odom accesibility
* make overlapsensor to point parent component instead of owner (#302)
* Doc update2 (#301)
* add external device, character, payload_handling_area documentation
* minor utility update
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Co-authored-by: yuokamoto <[email protected]>
# Conflicts:
# Content/ExternalDevices/BP_VerticalConveyor.uasset
* update to make it useful for children class (#307)
* fix packaging error (#311)
# Conflicts:
# Content/ExternalDevices/BP_VerticalConveyor.uasset
* fix json initialize (#314)
* add cmd_vel_timeout (#318)
* Mobile rack (#317)
* add mobile rack
# Conflicts:
# Content/ExternalDevices/BP_VerticalConveyor.uasset
* Fix imu frameid (#323)
* add missing frame_id to IMUComponent
* Stop pub when destroyed (#326)
* destroy publisher when sensor is destroyed
* expose noise param
* update IMU sensor, 1) acc and vel from local frame, 2) add gravity acc and acc gain
* fix (RRROS2IMUComponent.cpp): make gravity vector of IMU follow standard (#329)
* fix (RRROS2IMUComponent.cpp): make gravity vector of IMU follow standard
* docs (RRROS2IMUComponent.cpp): add documentation about default gravity vector
* feat: add conditional rendering in scene capture logic (#336)
- Add a `Render` bool property to control scene capture execution.
- Wrap the scene capture logic in a conditional check on `Render` to allow for selective rendering.
* Spline path (#335)
* add spline following mode to AIController
* update document
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Co-authored-by: torea Foissotte <[email protected]>
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Co-authored-by: torea Foissotte <[email protected]>
Co-authored-by: Paulo Rodrigues <[email protected]>
Co-authored-by: Trim Bresilla <[email protected]>1 parent 1b51949 commit 6ae0ca2
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112 files changed
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-183
lines changed- Content
- AI
- BTT_Common
- BTT_PickDrop
- Character
- ExternalDevices
- Legacy
- Robots
- Tools
- Source/RapyutaSimulationPlugins
- Private
- Core
- Drives
- Robots
- Sensors
- Tools
- Public
- Core
- Drives
- Robots
- Sensors
- Tools
- ThirdParty/filter_cpp
- docs
- source
- _static/videos
- external_devices
- images
- robots
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