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Promise.go
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package promise
import (
"fmt"
"sync"
"time"
)
func getSyncStateBool(initialState bool) (func() bool, func(bool), func(bool) bool) {
var lock sync.Mutex
init := initialState
read := func() bool {
lock.Lock()
v := init
lock.Unlock()
return v
}
write := func(v bool) {
lock.Lock()
init = v
lock.Unlock()
}
readWrite := func(v bool) bool {
lock.Lock()
rt := init
init = v
lock.Unlock()
return rt
}
return read, write, readWrite
}
//Callback ... type for callbacks
type Callback func(interface{}) (interface{}, error)
//Promise ... represents a promise task.
type Promise struct {
resolved bool
failed bool
value interface{}
valueWaitLock sync.WaitGroup
valueLock sync.Mutex
}
//IsFulfilled ... checks whether promiseis fullfilled or not
func (obj *Promise) IsFulfilled() bool {
obj.valueLock.Lock()
resolved := obj.resolved
failed := obj.failed
obj.valueLock.Unlock()
return resolved && !failed
}
//IsRejected ... checks whether promise is rejected or not
func (obj *Promise) IsRejected() bool {
obj.valueLock.Lock()
resolved := obj.resolved
failed := obj.failed
obj.valueLock.Unlock()
return resolved && failed
}
//IsPending ... checks whether promise is pending or not
func (obj *Promise) IsPending() bool {
obj.valueLock.Lock()
resolved := obj.resolved
obj.valueLock.Unlock()
return !resolved
}
//Cancel ... cancels a promise
func (obj *Promise) Cancel() bool {
wasCancelled := false
obj.valueLock.Lock()
if !obj.resolved {
obj.resolved = true
obj.failed = true
obj.value = fmt.Errorf("Error: Promise Canecelled")
obj.valueWaitLock.Done()
wasCancelled = true
}
obj.valueLock.Unlock()
return wasCancelled
}
//Timeout ... cancels a promise
func (obj *Promise) Timeout(ms int) *Promise {
go func() {
time.Sleep(time.Duration(ms) * time.Millisecond)
obj.Cancel()
}()
return obj
}
//Then ... for promise resolve
func (obj *Promise) Then(callback Callback) *Promise {
return Create(func(resolve Callback, reject Callback) {
obj.valueWaitLock.Wait()
if obj.resolved && !obj.failed {
value, err := callback(obj.value)
/**
* When return value is a Promise.Resolve statement or a new *Promise
*
***/
vp, ok := value.(*Promise)
if ok {
vp.valueWaitLock.Wait()
if vp.resolved && !vp.failed {
resolve(vp.value)
return
}
if vp.resolved && vp.failed {
reject(vp.value)
}
}
if err == nil {
resolve(value)
return
}
reject(err)
return
} else if obj.resolved && obj.failed {
reject(obj.value)
return
}
})
}
//Catch ... for promise fail
func (obj *Promise) Catch(callback Callback) *Promise {
return Create(func(resolve Callback, reject Callback) {
obj.valueWaitLock.Wait()
if obj.resolved && obj.failed {
value, err := callback(obj.value)
/**
* When return value is a Promise.Resolve statement or a new *Promise
*
***/
vp, ok := value.(*Promise)
if ok {
vp.valueWaitLock.Wait()
if vp.resolved && !vp.failed {
resolve(vp.value)
return
}
if vp.resolved && vp.failed {
reject(vp.value)
}
}
if err == nil {
resolve(value)
return
}
reject(err)
return
} else if obj.resolved && !obj.failed {
resolve(obj.value)
return
}
})
}
//Finally ... a synchronous call to finally do something at the end of Promise Chain
func (obj *Promise) Finally(callback func(interface{})) interface{} {
obj.valueWaitLock.Wait()
value := obj.value
vp, ok := value.(*Promise)
if ok {
vp.valueWaitLock.Wait()
value = vp.value
}
if callback != nil {
callback(value)
}
return value
}
/**
* TO-DO : Props
* Promise.props(struct {
* field1 : Promise.Resolve(1)
* field2
* })
*
**/
//// WE GO FUNCTIONALL BRRRRRRRRRRRRRR................. ///////////////
//Map ... for the bluebird affiniadoes , maps your array of promise with a new common then
func Map(promises []*Promise, cb Callback) []*Promise {
promisesT := make([]*Promise, len(promises))
for i, promise := range promises {
promisesT[i] = promise.Then(cb)
}
return promisesT
}
//Reduce ... asynchronous reducer , does not waits for all promise to be resolve , it launches reduce callback as soon as first result is available
// It will be used to process both errors and values. So reduces should account for that.
func Reduce(promises []*Promise, reducer func(index int, acc interface{}, value interface{}) interface{}, acc interface{}) *Promise {
return Create(func(resolve Callback, reject Callback) {
promise := Resolve(acc)
count := 0
for asyncValue := range AsyncGenerator(promises) {
index := count
promise = promise.Then(func(acc interface{}) (interface{}, error) {
return reducer(index, acc, asyncValue), nil
})
count++
}
resolve(promise)
})
}
//// FUNCTIONAL DONE /////////////////////
//AsyncGenerator ... returns the results & errors of promises , without any ordering to the caller
func AsyncGenerator(promises []*Promise) <-chan interface{} {
messages := make(chan interface{}, len(promises))
var w sync.WaitGroup
w.Add(len(promises))
go func() {
for _, promise := range promises {
promise.Then(func(value interface{}) (interface{}, error) {
messages <- value
w.Done()
return nil, nil
}).Catch(func(err interface{}) (interface{}, error) {
messages <- err
w.Done()
return nil, nil
})
}
}()
go func() {
w.Wait()
close(messages)
}()
return messages
}
//Race ... resolves to the very first promise, rejects if none of the promises resolves
func Race(promises []*Promise) *Promise {
return Create(func(resolve Callback, reject Callback) {
errList := make([]interface{}, len(promises))
resolvedStateR, resolvedStateW, _ := getSyncStateBool(false)
var wait sync.WaitGroup
wait.Add(len(promises))
for i, promise := range promises {
index := i
if promise == nil {
continue
}
promise.Then(func(value interface{}) (interface{}, error) {
resolve(value)
// if !resolvedRW(true) {
// message <- value
// }
wait.Done()
resolvedStateW(true)
return nil, nil
}).Catch(func(value interface{}) (interface{}, error) {
// if !resolvedR() {
// errs <- value
wait.Done()
errList[index] = value
// }
return nil, nil
})
// this avoids launching extra go routings using then and catch
if resolvedStateR() {
return
}
}
wait.Wait()
if resolvedStateR() {
return
}
reject(errList)
})
}
//All ... resolves a Promise when all promises passed are resolved,
func All(promises []*Promise) *Promise {
return Create(func(resolve Callback, reject Callback) {
var w sync.WaitGroup
successStateR, successStateW, _ := getSyncStateBool(true)
data := make([]interface{}, len(promises))
w.Add(len(promises))
for i, promise := range promises {
index := i // because go catches current i value not the ones that was encountered when loop was at this loop state
if promise == nil {
data[index] = nil
w.Done()
continue
}
promise.Then(func(value interface{}) (interface{}, error) {
data[index] = value
w.Done()
return nil, nil
})
promise.Catch(func(value interface{}) (interface{}, error) {
data[index] = value
successStateW(false)
w.Done()
return nil, nil
})
}
w.Wait()
if successStateR() {
resolve(data)
return
}
reject(data)
return
})
}
//Resolve ... create a Promise with resolved value
func Resolve(value interface{}) *Promise {
promise := new(Promise)
promise.value = value
promise.resolved = true
promise.failed = false
return promise
}
//Reject ... create a rejected promise
func Reject(value interface{}) *Promise {
promise := new(Promise)
promise.value = value
promise.resolved = true
promise.failed = true
return promise
}
//Create ... creates a promise object
func Create(action func(resolve Callback, reject Callback)) *Promise {
promise := new(Promise)
promise.value = nil
promise.resolved = false
promise.valueWaitLock.Add(1)
go action(func(data interface{}) (interface{}, error) {
promise.valueLock.Lock()
if promise.resolved == false {
promise.value = data
promise.resolved = true
promise.failed = false
promise.valueWaitLock.Done()
}
promise.valueLock.Unlock()
return promise.value, nil
}, func(err interface{}) (interface{}, error) {
promise.valueLock.Lock()
if promise.resolved == false {
promise.value = err
promise.resolved = true
promise.failed = true
promise.valueWaitLock.Done()
}
promise.valueLock.Unlock()
v, _ := promise.value.(string)
return promise.value, fmt.Errorf(v)
})
return promise
}