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Car Component UI Sprites (Weapons, Car Health, etc.) #20
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The point of this issue isn't to get completely functional components, but to at least draw their UI elements on screen.
I've managed to decipher the ETBL blocks in the vehicles. These serve two purposes based on their flag. They are either reference images with one or more coordinates on the image to indicate where things go, or alternatively they are spritesheet images which are cut up into multiple sub-sections.
An example of a reference image - ZSY_.MAP (the lines and text were added for illustration purposes)

An example of a spritesheet - ZDUE.MAP:

The ETBL structure
The ETBL item structure
What I'd like to get working for this issue:
Stretch goal:
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