This describes priorities and values, design goals, considered alternatives, and any significant assumptions, caveats, or intentional trade-offs made during development.
We write simple and long-term stable code in Node.js.
We favour a single way of doing something that works everywhere, over marginal gains that would introduce layers of indirection, abstraction, conditional branches, or add dependencies.
We favour explicit and efficient inlined implementation in the form of a single stable and well-documented (but slightly) function, over many local single-use functions.
We will have at most 5 npm packages as direct dependencies.
Requirements for dependencies:
- must solve a non-trivial problem, e.g. something that is not easily implemented in <50 lines of code that we could write once inline and then use long-term without changes.
- may not exceed 10KB in size (minified before gzip), and may carry at most 1 indirect or transitive dependency which in turn may not have any dependencies.
- must be audited and understood by us as if they were our own code, including after each time we upgrade the version we depend on.
- may not be directly exposed via the QTap API (whether QTap module export or QTap CLI), such that we can freely internally upgrade, replace, or remove this dependency in a semver-minor release.
Set QTAP_DEBUG=1
as environment variable, when calling the QTap CLI, to launch local browsers visibly instead of headless.
Set --verbose
in the QTap CLI to enable verbose debug logging.
Each browser is implemented as a single async function that launches the browser. The function is called with all required information and services injected as parameters (client metadata, URL, logger function).
The function is expected to run as long as the browser is running, with the Promise representing the browser process. If the browser exits for any reason, you may run any cleanup and then return also. If the browser fails or crashes for any reason, this can be conveyed by throwing an error (or rejecting a Promise) from your async function.
You can ensure any clean up is applied by using try-finally
.
One of the passed parameters is a standard AbortSignal
object. When QTap has received all test results, or for other reasons needs to stop the browser, it will send the abort
event to this object. This establishes a way to convey a stop signal from the beginning, leaving no gap.
AbortSignal, while popularised in relation to the "Fetch" Web API, is also natively implemented by Node.js and supported in its child_process.spawn()
function.
// Using our utility
function myBrowser(url, signal, logger) {
await LocalBrowser.spawn(['/bin/mybrowser'], ['-headless', url], signal, logger);
}
// Minimal custom implementation on native Node.js
function myBrowser(url, signal, logger) {
const spawned = child_process.spawn('/bin/mybrowser', ['-headless', url], { signal });
await new Promise((resolve, reject) => {
spawned.on('error', (error) => reject(error));
spawned.on('exit', (code) => reject(new Error(`Process exited ${code}`)));
});
}
Alternatives considered:
-
Base class that plugins must extend, with one or more stub methods to be implemented such as
launch
,getCandidates
,stop
, andcleanup
.This kind of inherence and declarative
class MyBrowser extends BaseBrowser { getCandidates() { return ['/bin/mybrowser'] } getArguments(url) { return ['-headless', url]; } // inherited: // startExecutable() { // ... calls getCandidates // ... calls getArguments, // ... spawns child process // } async launch(url, logger) { await this.startExecutable(); } stop() {} cleanup() {}
This approach was not taken as makes ourselves a bottleneck for future expansion and limits flexibilty. It may make some theoretical simple cases and demos simpler, but then comes at a steep increase in complexity as soon as you need to step outside of that. Nesting and long-term stability more difficult to ensure with stateful functions and inheritence over composition of single-purpose utilities.
In order to expose the information in different places it requires upstream to add repeat arguments or class properties via constructor.
Catching errors and stopping the browser gets messy once dealing with real browsers. In particular around creation and cleanup of temporary directories.
-
Single function with
stop
method. The browser launch function would expose astop
method, as part of a returned object. This addresses most of the above.function myBrowser(url, logger) { // Native `child_process.spawn(command, [url])` // or use our utility: const sub = qtap.LocalBrowser.spawn( qtap.LocalBrowser.findExecutable(['/bin/mybrowser']), [url], logger ); return { stop() { sub.kill(); } };
What remains unaddressed here is avoiding dangling processes in the case of errors between internal process spawning and the returning of the
stop
function. It places a high responsibility on downstream to catch any and all errors there. It also leave some abiguity over the meaning of uncaught errors and how to convey errors or unexpected subprocess exists, because the only chance we have to convey these above is when starting the browser. Once the browser has started, and our function has returned to expose thestop
, we have no communication path.* A single browser launch function, using an async/Promise to track the lifetime of the browser procoess, and an injected AbortSignal.This is what we ended up with, except it still made the launcher responsible for silencing expected errors/exits after receiving a stop signal. We moved this responsibility to QTap.
// Using our utility import qtap from 'qtap'; function myBrowser(url, signal, logger) { await qtap.LocalBrowser.spawn(['/bin/mybrowser'], ['-headless', url], signal, logger ); } // Minimal custom implementation import child_process from 'node:child_process'; function myBrowser(url, signal, logger) { const spawned = child_process.spawn('/bin/mybrowser', ['-headless', url], { signal }); await new Promise((resolve, reject) => { spawned.on('error', error => { (signal.aborted ? resolve() : reject(error)); }); spawned.on('exit', () => { (signal.aborted ? resolve(): reject(new Error('Process exited')); }); }); }
-
Passing a
clientId
. I considered passing aclientId
argument to the browser launch function for future use cases.The parameter originally had two use cases for the built-in local browsers:
- Name the debug log channel.
- Give a descriptive prefix to temp directories. Even after we switched to using
fs.mkdtemp
to create temporary directories for Firefox browser profiles, we kept using the clientId as descriptive prefix (e.g./tmp/qtap_client42_ABCxYz
).
The logger was solved by passing a pre-configured
logger
object instead.The temporary directory was solved by moving the
fs.mkdtemp
function to a publicLocalBrowser.mkTempDir
function, which encourages and makes "the right thing" easy to do.We removed this parameter from the
qtap.Browser
interface to avoid likely misuse ofclientId
. Read "QTap Internal: Client ID" to learn why. It forces plugin authors to ensure uniqueness by other means (e.g. use random available port, or usemktemp
to generate new temporary directories instead of trying to name it yourself). This removes a potential footgun from the API and avoids "you're holding it wrong" arguments.For debugging, we expect debug logs to already end up mentioning the name of this directory (e.g. as part of the launch command) which should suffice. Plugin authors can additionally call
logger.debug()
when desired.
The clientId
is a short string identifying one browser invocation in the current QTap process, e.g. "client_42". The exact format of the string is internal and should not be decoded or parsed.
Example: When running QTap with 2 test files (test_a.html, test_b.html) and 2 browsers (Firefox, Chrome), we spawn 4 clients, let's call them "client_1" to "client_4". This identifier is not directly of concern to browser launch functions. It is instead embedded as part the URL that the browser is instructed to navigate to, such as http://localhost:9412/?qtap_clientId=client_42
.
The URL is responded to by QTap's own internal web server so that it knows which test file to serve, and so that it can inject an inline script that instructs the browser to send TAP lines (from console.log) to the QTap process in a way that is associated with this clientId, so that the QTap process knows which test file and browser the result is from.
The clientId is only unique to a single qtap process and thus should not be used to uniquely identify things outside the current process. It is not a cryptographically secure random number, it is not a globally unique ID across past, future, or concurrent QTap processes.
Counter example:
-
When launching the internal web server, QTap finds a random available port. This port (not the clientId) is what makes the overall URL unique and safe to run concurrently with other processes.
-
When creating a temporary directory for the Firefox browser profile, we call our
LocalBrowser.mkTempDir
utility which uses Node.jsfs.mkdtemp
, which creates a new directory with a random name that didn't already exist. This is favoured overos.tmpdir()
with a prefix like"qtap" + clientId
, as that would conflict with with concurrent invocations, and any remnants of past invokations.
Source code: function qtapClientHead.
Goal:
-
Report results from browser client to CLI as fast as possible.
-
The first result is the most important, as this will signal the CLI to change reporting of "Launching browser" to "Running tests". This implicitly conveys to the developer that:
- the browser was found and launched correctly,
- the test file/URL was found and served correctly,
- most of their application code loaded and executed correctly in the given browser,
- their chosen test framework and TAP reporter are working,
- most of their unit tests loaded and executed correctly,
- one of their tests has finished executing.
Approaches considered:
-
Fixed debounce, e.g.
setTimeout(send, 200)
. Downside:- Delays first response by 200ms.
- Server might receive lines out-of-order, thus requiring an ordering mechanism.
-
Fixed throttle, e.g.
send() + setTimeout(.., 200)
. Downside:- First response is just "TAP version" and still delays first real result by 200ms.
- Idem, out-of-order concern.
-
Now + onload loop, e.g.
send() + XHR.onload
to signal when to send the next buffer. This "dynamic" interval is close to the optimum interval and naturally responds to latency changes and back pressure, although in theory is still 2x the smallest possible interval (unless ordering or buffering without any interval), since it waits for 1 RTT (both for client request arriving on server, and for an empty server response to arrive back on the client). It is inherently unknowable when the server has received a chunk without communication. In practice this approach is quicker than anything else, prevents known concerns, and nearly cuts down implementation complexity to a mere 5 lines of code.Downside: First roundtrip wasted on merely sending "TAP version".
-
Unthrottled with ordering, e.g.
send(..., offset=N)
This is the approach taken by tape-testing/testling and would involve the client needing an XHR stream (in older browsers) or WebSocket (in newer ones), an ordered event emitter, and JSON wrapping the TAP lines; and the server listening for both XHR and WebSocket, the client discovering the WS URL, and the server buffering and re-constituting chunks in the right order, with some tolerance or timeout between them. While this clearly works, it is heavier and involves more moving parts than I care to write, maintain, or depend on. It also varies behaviour between clients instead of one way that works everywhere. The specific packages used the Testling additionally suffer from having largely been ghosted (i.e. GitHub link 404, author deactivated, commit messages and history no longer has a canonical home, source only browsable via npm). -
Zero-debounce + onload loop ⭐️ Chosen approach, e.g.
setTimeout(send,0) + XHR.onload
to dictate frequency. The first chunk will include everything until the current event loop tick has been exhausted, thus including not just the first line but also the entirety of the first real result. Waiting forXHR.onload
naturally ensures correct ordering, and naturally responds to changes in latency and back pressure.