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Server.cs
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using System;
using System.Collections.Generic;
using System.Net;
using LiteNetLib;
using LiteNetLib.Utils;
using Swihoni.Components;
using Swihoni.Components.Networking;
using Swihoni.Sessions.Components;
using Swihoni.Sessions.Config;
using Swihoni.Sessions.Entities;
using Swihoni.Sessions.Modes;
using Swihoni.Sessions.Player.Components;
using Swihoni.Sessions.Player.Modifiers;
using Swihoni.Util;
using UnityEngine;
using UnityEngine.Profiling;
using Random = UnityEngine.Random;
namespace Swihoni.Sessions
{
public class Server : NetworkedSessionBase, IReceiver
{
private ComponentServerSocket m_Socket;
private readonly Container m_SendSession;
public override ComponentSocketBase Socket => m_Socket;
public Server(SessionElements elements, IPEndPoint ipEndPoint, SessionInjectorBase injector)
: base(elements, ipEndPoint, injector)
{
foreach (ServerSessionContainer serverSession in m_SessionHistory)
{
serverSession.RegisterAppend(typeof(ServerTag));
foreach (Container player in serverSession.Require<PlayerArray>())
{
player.RegisterAppend(typeof(ServerTag), typeof(ServerPingComponent), typeof(HasSentInitialData));
m_Injector.OnPlayerRegisterAppend(player);
}
}
m_SendSession = m_EmptyServerSession.Clone();
}
public override void Start()
{
base.Start();
Random.InitState(Environment.TickCount);
m_Socket = new ComponentServerSocket(IpEndPoint, m_Injector.OnServerNewConnection);
m_Socket.Listener.PeerDisconnectedEvent += OnPeerDisconnected;
m_Socket.Listener.NetworkLatencyUpdateEvent += OnLatencyUpdated;
m_Socket.Receiver = this;
RegisterMessages(m_Socket);
}
private void OnLatencyUpdated(NetPeer peer, int latency)
{
Container player = GetModifyingPlayerFromId(GetPeerPlayerId(peer));
var ping = player.Require<ServerPingComponent>();
ping.latencyUs.Value = checked((uint) latency * 1_000);
if (player.With(out StatsComponent stats))
stats.ping.Value = checked((ushort) (latency / 2));
}
private void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnect)
{
int playerId = GetPeerPlayerId(peer);
Debug.LogWarning($"Dropping player with id: {playerId}, reason: {disconnect.Reason}, error code: {disconnect.SocketErrorCode}");
Container player = GetModifyingPlayerFromId(playerId);
try
{
m_Injector.OnServerLoseConnection(peer, player);
}
finally
{
player.Clear();
GetPlayerModifier(player, playerId); // Force synchronization of behavior
}
}
protected virtual void PreTick(Container tickSession) => m_Injector.OnPreTick(tickSession);
protected virtual void PostTick(Container tickSession) => m_Injector.OnPostTick(tickSession);
protected override void Render(uint renderTimeUs) { }
protected sealed override void Tick(uint tick, uint timeUs, uint durationUs)
{
Profiler.BeginSample("Server Setup");
Container previousServerSession = m_SessionHistory.Peek(),
serverSession = m_SessionHistory.ClaimNext();
CopyFromPreviousSession(previousServerSession, serverSession);
DefaultConfig.UpdateSessionConfig(serverSession);
base.Tick(tick, timeUs, durationUs);
var serverStamp = serverSession.Require<ServerStampComponent>();
serverStamp.tick.Value = tick;
serverStamp.timeUs.Value = timeUs;
serverStamp.durationUs.Value = durationUs;
Profiler.EndSample();
Profiler.BeginSample("Server Tick");
PreTick(serverSession);
Tick(serverSession, tick, timeUs, durationUs); // Send
PostTick(serverSession);
// IterateClients(tick, time, duration, serverSession);
Profiler.EndSample();
Profiler.BeginSample("Server Clear Single Ticks");
ElementExtensions.NavigateZipped(previousServerSession, serverSession, (_previous, _current) =>
{
if (_current.WithAttribute<SingleTickAttribute>())
_current.Clear();
if (_current is PropertyBase _currentProperty)
_currentProperty.IsOverride = false;
return Navigation.Continue;
});
Profiler.EndSample();
}
private static void CopyFromPreviousSession(ElementBase previous, ElementBase current)
{
ElementExtensions.NavigateZipped(previous, current, (_previous, _current) =>
{
if (_previous is PropertyBase _previousProperty && _current is PropertyBase _currentProperty)
{
_currentProperty.SetTo(_previousProperty);
_currentProperty.IsOverride = _previousProperty.IsOverride;
}
return Navigation.Continue;
});
}
protected virtual void ServerTick(Container serverSession, uint timeUs, uint durationUs) { }
void IReceiver.OnReceive(NetPeer fromPeer, NetDataReader reader, byte code)
{
try
{
Container serverSession = GetLatestSession();
int clientId = GetPeerPlayerId(fromPeer);
Container serverPlayer = GetModifyingPlayerFromId(clientId);
switch (code)
{
case ClientCommandsCode:
{
if (IsLoading) break;
m_EmptyClientCommands.Deserialize(reader);
if (CanSetupNewPlayer(serverPlayer))
{
Debug.Log($"[{GetType().Name}] Setting up new player for connection: {fromPeer.EndPoint}, allocated id is: {clientId}");
var modifyContext = new SessionContext(this, serverSession, playerId: clientId, player: serverPlayer);
SetupNewPlayer(modifyContext);
}
HandleClientCommand(clientId, m_EmptyClientCommands, serverSession, serverPlayer);
break;
}
case DebugClientViewCode:
{
#if !VOXELFIELD_RELEASE_SERVER
var clientView = new ClientCommandsContainer(m_EmptyDebugClientView.ElementTypes);
clientView.Deserialize(reader);
var context = new SessionContext(this, playerId: clientId, player: clientView);
DebugBehavior.Singleton.Render(context, new Color(1.0f, 0.0f, 0.0f, 0.3f));
#endif
break;
}
default:
{
m_Injector.OnReceiveCode(fromPeer, reader, code);
break;
}
}
}
catch (Exception exception)
{
Debug.LogError($"Exception while handling packet from: {fromPeer.EndPoint}: {exception}");
DisconnectPeerSafely("Internal server error", fromPeer);
}
}
private void DisconnectPeerSafely(string reason, NetPeer peer)
{
try
{
var writer = new NetDataWriter();
writer.Put(reason);
m_Socket.NetworkManager.DisconnectPeer(peer, writer);
}
catch (Exception exception)
{
Debug.LogError($"Exception disconnecting graciously: {peer.EndPoint}: {exception}");
m_Socket.NetworkManager.DisconnectPeerForce(peer);
}
}
private bool CanSetupNewPlayer(Container serverPlayer) => m_Injector.ShouldSetupPlayer(serverPlayer);
private static uint _timeUs, _durationUs;
private void Tick(Container serverSession, uint tick, uint timeUs, uint durationUs)
{
ServerTick(serverSession, timeUs, durationUs);
m_Socket.PollEvents();
PhysicsScene.Simulate(durationUs * TimeConversions.MicrosecondToSecond);
if (!IsLoading)
{
_session = this; // Prevent closure allocation
_timeUs = timeUs;
_durationUs = durationUs;
_container = serverSession;
try
{
EntityManager.ModifyAll(serverSession, (modifer, _, entity) =>
{
var entityModifier = (EntityModifierBehavior) modifer;
var modifyContext = new SessionContext(_session, _container, entity: entity, timeUs: _timeUs, durationUs: _durationUs);
entityModifier.Modify(modifyContext);
});
GetModifyingMode(serverSession).Modify(new SessionContext(_session, _container, timeUs: _timeUs, durationUs: _durationUs));
}
catch (Exception exception)
{
L.Exception(exception, "Exception modifying session");
}
}
SendServerSession(serverSession);
}
private readonly List<NetPeer> m_ConnectedPeers = new();
private void SendServerSession(Container serverSession)
{
m_Socket.NetworkManager.GetPeersNonAlloc(m_ConnectedPeers, ConnectionState.Connected);
foreach (NetPeer peer in m_ConnectedPeers)
SendPeerLatestSession(peer, serverSession);
}
protected void SendPeerLatestSession(NetPeer peer, Container serverSession)
{
int playerId = GetPeerPlayerId(peer);
Container player = GetModifyingPlayerFromId(playerId, serverSession);
if (player.Health().WithValue)
{
var localPlayerProperty = serverSession.Require<LocalPlayerId>();
localPlayerProperty.Value = (byte) playerId;
// uint lastServerTickAcknowledged = player.Require<AcknowledgedServerTickProperty>().Else(0u);
// var rollback = checked((int) (tick - lastServerTickAcknowledged));
// if (lastServerTickAcknowledged == 0u)
// // m_SendSession.CopyFrom(serverSession);
// CopyToSend(serverSession);
// else
// // TODO:performance serialize and compress at the same time
// CompressSession(serverSession, rollback);
CopyToSend(serverSession);
if (player.Require<ClientStampComponent>().tick.WithValue)
{
BoolProperty hasSentInitialData = player.Require<HasSentInitialData>();
if (!hasSentInitialData)
{
m_Injector.OnSendInitialData(peer, serverSession, m_SendSession);
hasSentInitialData.Set();
}
}
m_Socket.Send(m_SendSession, peer, DeliveryMethod.ReliableUnordered);
}
}
private void CopyToSend(ElementBase serverSession)
=> ElementExtensions.NavigateZipped(m_SendSession, serverSession, (_send, _server) =>
{
if (_send is PropertyBase _sendProperty && _server is PropertyBase _serverProperty)
{
_sendProperty.SetTo(_serverProperty);
_sendProperty.IsOverride = _serverProperty.IsOverride;
}
return Navigation.Continue;
});
// Not working, prediction errors on ground tick and position
private void CompressSession(ElementBase serverSession, int rollback)
=> ElementExtensions.NavigateZipped(serverSession, m_SessionHistory.Get(-1), m_SendSession, (_mostRecent, _lastAcknowledged, _send) =>
{
if (_mostRecent is PropertyBase _mostRecentProperty && _lastAcknowledged is PropertyBase _lastAcknowledgedProperty && _send is PropertyBase _sendProperty)
{
if (_mostRecent.WithoutAttribute<SingleTickAttribute>()
&& _mostRecent.WithoutAttribute<NeverCompress>()
&& !(_mostRecentProperty is VectorProperty)
&& !(_mostRecentProperty is StringProperty)
&& _mostRecentProperty.Equals(_lastAcknowledgedProperty))
{
_sendProperty.Clear();
_sendProperty.WasSame = true;
}
else
{
_sendProperty.SetTo(_mostRecentProperty);
_sendProperty.IsOverride = _mostRecentProperty.IsOverride;
_sendProperty.WasSame = false;
}
}
return Navigation.Continue;
});
private void HandleClientCommand(int clientId, Container receivedClientCommands, Container serverSession, Container serverPlayer)
{
UIntProperty serverPlayerTimeUs = serverPlayer.Require<ServerStampComponent>().timeUs;
var clientStamp = receivedClientCommands.Require<ClientStampComponent>();
var serverStamp = serverSession.Require<ServerStampComponent>();
var serverPlayerClientStamp = serverPlayer.Require<ClientStampComponent>();
// Clients start to tag with ticks once they receive their first server player state
if (clientStamp.tick.WithValue)
{
if (serverPlayerClientStamp.tick.WithoutValue)
// Take one tick to set initial server player client stamp
serverPlayerClientStamp.MergeFrom(clientStamp);
else
{
// Make sure this is the newest tick
var tickDelta = checked((int) (clientStamp.tick - (long) serverPlayerClientStamp.tick));
bool isLatestTick = tickDelta >= 1;
ModeBase mode = GetModifyingMode(serverSession);
if (isLatestTick)
{
checked
{
serverPlayerTimeUs.Value += clientStamp.timeUs - serverPlayerClientStamp.timeUs;
long deltaUs = serverPlayerTimeUs.Value - (long) serverStamp.timeUs;
if (Math.Abs(deltaUs) > serverSession.Require<TickRateProperty>().TickIntervalUs * 3u)
{
ResetErrors++;
serverPlayerTimeUs.Value = serverStamp.timeUs;
}
}
MergeTrustedFromCommands(serverPlayer, receivedClientCommands);
}
#if !VOXELFIELD_RELEASE_SERVER
else Debug.LogWarning($"[{GetType().Name}] Received out of order command from client: {clientId}");
#endif
var context = new SessionContext(this, serverSession, receivedClientCommands, clientId, serverPlayer,
durationUs: clientStamp.durationUs, tickDelta: tickDelta);
try
{
GetPlayerModifier(serverPlayer, clientId).ModifyChecked(context);
mode.ModifyPlayer(context);
m_Injector.ModifyPlayer(context);
}
catch (Exception exception)
{
L.Exception(exception, $"Exception modifying checked player: {context.playerId}");
}
}
}
else serverPlayerTimeUs.Value = serverStamp.timeUs;
}
private static void MergeTrustedFromCommands(ElementBase serverPlayer, ElementBase receivedClientCommands)
=> ElementExtensions.NavigateZipped(serverPlayer, receivedClientCommands, (_server, _client) =>
{
if (_client.WithAttribute<ClientTrustedAttribute>())
{
_server.SetTo(_client);
return Navigation.SkipDescendents;
}
return Navigation.Continue;
});
protected void SetupNewPlayer(in SessionContext context)
{
context.ModifyingMode.SetupNewPlayer(context);
Container player = context.player;
player.Require<HasSentInitialData>().Zero();
player.Require<ServerPingComponent>().Zero();
player.Require<UsernameProperty>().SetTo(m_Injector.GetUsername(context));
}
public override Ray GetRayForPlayerId(int playerId) => GetLatestSession().GetPlayer(playerId).GetRayForPlayer();
protected override void RollbackHitboxes(in SessionContext context)
{
uint latencyUs = GetModifyingPlayerFromId(context.playerId).Require<ServerPingComponent>().latencyUs;
for (var modifierId = 0; modifierId < MaxPlayers; modifierId++)
{
_indexer = modifierId;
_serverHistory = m_SessionHistory;
Container GetPlayerInHistory(int historyIndex) => _serverHistory.Get(-historyIndex).GetPlayer(_indexer);
Container rollbackPlayer = m_RollbackSession.GetPlayer(modifierId);
// UIntProperty timeUs = GetPlayerInHistory(0).Require<ServerStampComponent>().timeUs;
UIntProperty timeUs = GetLatestSession().Require<ServerStampComponent>().timeUs;
if (timeUs.WithoutValue) continue;
checked
{
/* See: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking */
uint tickIntervalUs = DebugBehavior.Singleton.RollbackOverrideUs.Else(GetLatestSession().Require<TickRateProperty>().PlayerRenderIntervalUs * 2),
rollbackUs = tickIntervalUs + latencyUs;
RenderInterpolatedPlayer<ServerStampComponent>(timeUs - rollbackUs, rollbackPlayer,
m_SessionHistory.Size, GetPlayerInHistory);
}
PlayerModifierDispatcherBehavior modifier = GetPlayerModifier(rollbackPlayer, modifierId);
var playerContext = new SessionContext(existing: context, playerId: modifierId, player: rollbackPlayer);
if (modifier) modifier.EvaluateHitboxes(playerContext);
if (modifierId == 0) DebugBehavior.Singleton.Render(playerContext, new Color(0.0f, 0.0f, 1.0f, 0.3f));
}
}
public override void Dispose()
{
base.Dispose();
m_Socket?.Dispose();
}
}
}