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life.py
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import random
import time
class Grid(object):
grid = []
alive = '▇'
dead = ' '
def __init__(self, dimension: int = 3):
if (dimension < 3): # minimum grid size
dimension = 3
self.grid = self.random_init(dimension)
def random_init(self, dimension):
grid = []
for _ in range(dimension):
cells = []
for _ in range(dimension):
cells.append(random.choice([self.alive, self.dead]))
grid.append(cells)
return grid
def init(self, dimension):
grid = []
for _ in range(dimension):
cells = []
for _ in range(dimension):
cells.append(self.alive)
grid.append(cells)
return grid
def display(self):
for row in range(0, len(self.grid)):
print(*self.grid[row], sep = self.dead)
def count_neighbors(self, y, x):
neighbors = 0
for row in range(y-1, y+2):
if (row < 0 or row > len(self.grid)-1):
continue
for col in range(x-1, x+2):
if (col < 0 or (col == x and row == y) or col > len(self.grid)-1):
continue
if (self.grid[row][col] == self.alive):
neighbors += 1
return neighbors
def change_state(self, y, x):
neighbors = self.count_neighbors(y, x)
if (self.grid[y][x] == self.alive):
if (neighbors < 2):
self.grid[y][x] = self.dead
if (neighbors > 3):
self.grid[y][x] = self.dead
else:
if (neighbors == 3):
self.grid[y][x] = self.alive
def simulate(self, generations = 1):
length = len(self.grid)
for _ in range(generations):
for row in range(length):
for col in range(length):
self.change_state(row, col)
def grid_to_string(self):
string_grid = ''
for row in range(len(self.grid)):
for col in range(len(self.grid)):
string_grid += self.grid[row][col] + self.dead
string_grid += '\n'
return string_grid