INFINITY mode #137
Replies: 3 comments 2 replies
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@mhdsbq Sorry for the late reply — only catching this now while going through old discussions. Honestly, this is both impressive and useful for us. You're clearly reading the failure modes right (100% rep for 80 minutes is no joke). But it also exposes a real problem on our side — once an architecture stabilizes past the ×4 RPS milestone, the simulation just doesn't have anything left to throw at it. "INFINITY mode" is the right name because that's literally what happens. Quick question if you remember — at roughly what minute did you stop adding/changing services and the architecture just started farming on its own? I'm working on late-game balance, but it's still on the to-do list. Thanks for sharing — and for being patient with the reply. |
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Thanks for the detail — really useful. The API GW + Queue being a downgrade is the most important signal here. They're supposed to soften failures, not hurt availability. Same with Replica/Search not getting hit — auto-routing probably prefers cheaper paths over specialized ones. Both turned into tracked issues just now: #166 and #167. The product scenarios idea is great. Campaign Mode is moving in that direction, but yours is more ambitious — custom request types and naming your own services ("User Service", "Recommendation Engine") would make for an amazing next chapter. Worth opening as a separate discussion if you'd like to flesh it out — happy to brainstorm. |
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Update: both issues shipped in #169.
Your INFINITY-mode run drove both changes. Thanks for the writeup. |
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