This document lists what the FastFile Tools can currently parse, edit, and rebuild.
Supported Games & Platforms
Game
PS3
Xbox 360
PC
Wii
CoD4: Modern Warfare
✅ Full
✅ Full
⚠️ Extract
⚠️ Extract
WaW: World at War
✅ Full
✅ Full
⚠️ Extract
⚠️ Extract
MW2: Modern Warfare 2
✅ Full
🔬 Untested
⚠️ Extract
➖
Game
Console
PC
Wii
CoD4
0x00000001
0x00000005
0x000001A2
WaW
0x00000183
0x00000183
0x0000019B
MW2
0x0000010D
0x00000114
➖
✅ Full - Decompress, parse assets, edit, and recompress
🔬 Untested - Implementation complete but not verified on hardware
⚠️ Extract - Decompress to zone file only (no asset editing/recompress)
➖ Not Available - Game not released on this platform
Xbox 360 requires a patched XEX to load modified FastFiles
Original signed FastFiles are converted to unsigned format when saving
The editor preserves hash tables from original files but cannot regenerate RSA signatures
Platform Compression Formats
Game
PS3
Xbox 360
PC
CoD4
Block (raw deflate)
Block (raw deflate)
Block (raw deflate)
WaW
Block (raw deflate)
Block (raw deflate)
Block (raw deflate)
MW2
Block (zlib)
Single stream (zlib)
Single stream (zlib)
Block compression : Data split into 64KB chunks, each compressed separately with 2-byte length prefix
Single stream : Entire zone compressed as one continuous zlib stream
Header Formats
Format
Magic
Description
Unsigned
IWffu100
Standard format for PS3 and unsigned files
Signed
IWff0100
Xbox 360 signed format (RSA signature)
Streaming
IWffs100
Xbox 360 signed streaming format (CoD4/WaW)
Support Level
Asset Types
Capabilities
✅ Full
rawfile, localize, weapon, menufile
Parse, view, edit, save
👁️ View Only
stringtable, xanim, material, techset, image, col_map_sp, col_map_mp
Parse and display, no editing
📋 Detected
All others
Shows in asset pool, no parsing
Asset Type IDs (Full/View Support)
All assets in the zone pool are automatically detected and displayed. The tables below show only assets with parsing/editing support.
Call of Duty 4: Modern Warfare
Asset Type
ID
Support
xanim
0x02
👁️ View
material
0x04
👁️ View
techset
0x07
👁️ View
image
0x08
👁️ View
col_map_sp
0x0C
👁️ View
col_map_mp
0x0D
👁️ View
menufile
0x16
✅ Full
localize
0x18
✅ Full
weapon
0x19
✅ Full
rawfile
0x21
✅ Full
stringtable
0x22
👁️ View
Call of Duty: World at War
Asset Type
ID
Support
xanim
0x04
👁️ View
material
0x06
👁️ View
techset
0x09
👁️ View
image
0x0A
👁️ View
col_map_sp
0x0D
👁️ View
col_map_mp
0x0E
👁️ View
menufile
0x17
✅ Full
localize
0x19
✅ Full
weapon
0x1A
✅ Full
rawfile
0x22
✅ Full
stringtable
0x23
👁️ View
Call of Duty: Modern Warfare 2
Asset Type
ID
Support
xanim
0x02
👁️ View
material
0x05
👁️ View
techset
0x09
👁️ View
image
0x0A
👁️ View
col_map_sp
0x0E
👁️ View
col_map_mp
0x0F
👁️ View
menufile
0x19
✅ Full
localize
0x1A
✅ Full
weapon
0x1B
✅ Full
rawfile
0x23
✅ Full
stringtable
0x24
👁️ View
Feature
Status
Description
View
✅
Display raw file content in text editor
Edit
✅
Modify text content directly
Extract
✅
Save raw file to disk
Inject
✅
Replace raw file content from external file
Resize
✅
Increase file size allocation (triggers zone rebuild)
Feature
Status
Description
View
✅
Display all localized strings with keys
Edit
✅
Modify individual string values (double-click)
In-place Patch
✅
Save changes without rebuild (if text size ≤ original)
Zone Rebuild
✅
Automatically rebuild zone when text size increases
Export
✅
Export all entries to tab-separated TXT file
Import
✅
Import entries from TXT file (triggers zone rebuild)
Feature
Status
Description
Decompress
✅
Extract .zone from .ff file
Recompress
✅
Rebuild .ff from modified .zone
Fresh Zone Build
✅
Create new zone with supported assets only
View Hex
✅
View raw zone data in hex viewer
Asset Pool View
✅
Display all assets in zone
When a zone is rebuilt (due to size changes or import):
Asset Type
Preserved?
rawfile
✅ Yes
localize
✅ Yes
All other types
❌ Lost
Warning : Zones containing unsupported asset types will show a warning before rebuild.
Xbox 360 requires patched XEX to load modified FastFiles
Cannot edit binary assets (models, textures, sounds, etc.)
PC/Wii versions: extract only, no recompression support
Some edge cases in localize parsing for unusual character encodings
FastFile Structure - PS3/Unsigned (.ff)
┌─────────────────────────────────┐
│ Header (12 bytes) │
│ - Magic: "IWffu100" (8 bytes) │
│ - Version: 4 bytes (big-endian)│
├─────────────────────────────────┤
│ [MW2 only] Extended Header │
│ - 25 bytes metadata │
├─────────────────────────────────┤
│ Compressed Block 1 │
│ - Size: 2 bytes (big-endian) │
│ - Data: up to 64KB compressed │
├─────────────────────────────────┤
│ Compressed Block N... │
├─────────────────────────────────┤
│ End Marker: 0x00 0x01 │
└─────────────────────────────────┘
FastFile Structure - Xbox 360 Signed (CoD4/WaW)
┌─────────────────────────────────┐
│ Header (12 bytes) │
│ - Magic: "IWff0100" (8 bytes) │
│ - Version: 4 bytes (big-endian)│
├─────────────────────────────────┤
│ Streaming Header (8 bytes) │
│ - Magic: "IWffs100" │
├─────────────────────────────────┤
│ Hash Table (0x3FF8 bytes) │
│ - SHA-1 hashes for validation │
├─────────────────────────────────┤
│ Single Zlib Stream │
│ - Entire zone as one stream │
└─────────────────────────────────┘
FastFile Structure - MW2 Xbox 360
┌─────────────────────────────────┐
│ Header (12 bytes) │
│ - Magic: "IWffu100" (8 bytes) │
│ - Version: 4 bytes (big-endian)│
├─────────────────────────────────┤
│ Extended Header (25 bytes) │
│ - allowOnlineUpdate (1 byte) │
│ - fileCreationTime (8 bytes) │
│ - region (4 bytes) │
│ - entryCount (4 bytes) │
│ - fileSizes (8 bytes) │
├─────────────────────────────────┤
│ Single Zlib Stream │
│ - Entire zone as one stream │
└─────────────────────────────────┘
┌─────────────────────────────────┐
│ Zone Header (52 bytes) │
│ - Memory allocation values │
│ - Asset counts and pointers │
├─────────────────────────────────┤
│ Asset Pool │
│ - Asset entries (8 bytes each) │
│ - [type: 4 bytes][ptr: 4 bytes]│
├─────────────────────────────────┤
│ Asset Data │
│ - RawFile data │
│ - Localize entries │
│ - Other asset data │
├─────────────────────────────────┤
│ Footer │
│ - Zone name (null-terminated) │
└─────────────────────────────────┘