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praydog
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UEVR
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move the synchronization stage variable to the game profile so it can…
Dev Release
#1123:
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bad0e8b
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praydog
13m 41s
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Logging: Make spdlog registry part of framework to fix atexit crashes
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#1122:
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a4a9715
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Invert Alpha UI Blend Float+Shader update
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#125:
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Invert Alpha UI Blend Float+Shader update
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#124:
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Invert Alpha UI Blend Float+Shader update
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D3D12: Harden last commit
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#1121:
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D3D12: Possible fix for non-resident texture crashes
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#1120:
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Invert Alpha UI Blend Float+Shader update
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Invert Alpha UI Blend Float+Shader update
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#121:
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fix: date and time
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#391
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Refactor UI Invert Alpha to slider and migrate config
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Deps: Update UESDK
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Deps: Update UESDK
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Deps: Update UESDK
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Refactor UI Invert Alpha to slider and migrate config
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D3D12: Fix resources not having debug names
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Refactor UI Invert Alpha to slider and migrate config
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Deps: Update kananlib (infinite loop fix)
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#1115:
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move the synchronization stage (early/late/very late) variable to the game profile
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#116:
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#386
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13m 25s
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added option to reinstate the mutex lock when calling the tick hook
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UE5: Fix crash case where default texture format is 10-bit
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UE5: Fix bug causing branch detection failure
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added option to reinstate the mutex lock when calling the tick hook
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Deps: Update UESDK
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#1112:
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VR: Fix UI failures with last commit
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