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Constants.h
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glm::vec3 lightPos = glm::vec3(0, 10, 20);
glm::vec3 coasterScale = glm::vec3(0.5, 0.5, 0.5);
glm::vec3 coasterPosition = glm::vec3(0,2,-10);
glm::vec3 carouselScale = glm::vec3(1,1,1);
glm::vec3 carouselPosition = glm::vec3(10, 0, 13);
glm::vec3 swingScale = glm::vec3(1.5, 2.5, 1);
glm::vec3 swingPosition = glm::vec3(-12, 0, 14);
glm::vec3 swingChairScale = glm::vec3(1, 3, 1);
glm::vec3 swingChairPosition = glm::vec3(-11.75, -1, 14);
static const GLfloat model_color_array[] = {1.0f, 1.0f, 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f};
static const GLfloat swing_chair_color[] = {0.5f, 0.2f, 0.2f, 0.5f, 0.2f, 0.2f, 0.5f, 0.2f, 0.2f};
static const GLfloat swing_frame_color[] = {0.8f, 0.6f, 0.0f, 0.8f, 0.6f, 0.0f, 0.8f, 0.6f, 0.0f};
static const GLfloat carousel_color[] = {0.8f, 0.6f, 0.0f, 0.8f, 0.6f, 0.0f, 0.8f, 0.6f, 0.0f};
static const GLfloat glasses_color[] = {0.274, 0, 0.470, 0.274, 0, 0.470, 0.274, 0, 0.470};
static const GLfloat mouth_color[] = {0.274, 0, 0.470, 0.274, 0, 0.470, 0.274, 0, 0.470};
static const GLfloat monkey_color[] = {0.901, 0, 0, 0.901, 0, 0, 0.901, 0, 0};
static const GLfloat track_color[] = {0, 0, 0.666, 0, 0, 0.666, 0, 0, 0.666};
static const GLfloat cart_color[] = {1, 0.901, 0, 1, 0.901, 0, 1, 0.901, 0};