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Copy pathNiu2DB.lua
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281 lines (229 loc) · 6.17 KB
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-- @Author: ZhuL
-- @Date: 2017-05-02 11:03:16
-- @Last Modified by: ZhuL
-- @Last Modified time: 2017-06-16 11:09:10
local M = class("NiuDB")
function M:ctor()
self:init()
end
function M:init()
self._curRoomId = nil
self._curRoomType = nil
self._banker = nil
self._recordLst = nil
-- -- 对手数据
self._competitorData = nil
-- player_id = 123456,
-- facelook = 10002,
-- vip_lv = 5,
-- name = "SB",
-- coin = 8989898,
-- isBanker = false,
-- isOK = false,
-- }
self._myData = {
player_id = Game.playerDB:getPlayerUid(),
facelook = Game.playerDB:getFacelook(),
vip_lv = Game.playerDB:getVipLv(),
name = Game.playerDB:getPlayerNick(),
coin = Game.playerDB:getPlayerCoin(),
isBanker = false,
isOK = false,
}
self._myCards = {}
-- 第一个数据为当前场,第二个数据为总数
self._mySettle = {0 , 0}
-- 第一个数据为当前场,第二个数据为总数
self._cmpttSettle = {0 , 0}
self._bet = 0
self._banker = nil
end
function M:setRoomId(val)
self._curRoomId = val
end
function M:getRoomId()
return self._curRoomId
end
function M:reset()
print("data reset---------------------")
self._myData = {
player_id = Game.playerDB:getPlayerUid(),
facelook = Game.playerDB:getFacelook(),
vip_lv = Game.playerDB:getVipLv(),
name = Game.playerDB:getPlayerNick(),
coin = Game.playerDB:getPlayerCoin(),
isBanker = false,
isOK = false,
bHasShow = false
}
self._competitorData = nil
self._myCards = {}
self._bet = 0
end
-- deprecated
function M:resetSettle()
self._mySettle = {0 , 0}
self._cmpttSettle = {0 , 0}
end
-- deprecated
function M:getMySettle()
return self._mySettle
end
-- deprecated
function M:getComptitorSettle()
return self._cmpttSettle
end
function M:setComptitorData(info)
if self._competitorData and
self._competitorData.player_id ~= info.player_id then
self:resetSettle()
end
self._competitorData = info
info.isOK = false
end
function M:setBet(val , uid)
if uid == self._myData.player_id then
self._myData.coin = self._myData.coin - val
elseif uid == self._competitorData.player_id then
self._competitorData.coin = self._competitorData.coin - val
end
self._bet = val
end
function M:getCmpCoin()
if self._competitorData then
return self._competitorData.coin
end
return 0
end
function M:setMyCards(cards)
if self._myData then
self._myData.cards = cards
end
end
function M:playerShow(uid)
for __ , data in pairs({self._myData , self._competitorData}) do
if uid == data.player_id then
data.bHasShow = true
end
end
end
function M:hasShow(uid)
for __ , data in pairs({self._myData , self._competitorData}) do
if uid == data.player_id then
return data.bHasShow
end
end
end
function M:getMyCards()
if self._myData then
return self._myData.cards
end
return {}
end
function M:getBet()
return self._bet
end
function M:setPlayerCards(uid , cards)
local myId = Game.playerDB:getPlayerUid()
if uid == myId then
self._myData.cards = cards
else
self._competitorData.cards = cards
end
end
function M:setBanker(val)
self._banker = val
end
function M:setReady(val)
if val == Game.playerDB:getPlayerUid() then
self._myData.isOK = true
else
self._competitorData.isOK = true
end
end
function M:getComptitorData()
return self._competitorData
end
function M:getBanker()
return self._banker
end
function M:getMyData()
return self._myData
end
function M:addCoin(uid , coin)
local myId = Game.playerDB:getPlayerUid()
local data = uid == myId and self._myData or self._competitorData
if data then
data.coin = data.coin + coin
end
end
function M:setCoin(uid , coin)
local myId = Game.playerDB:getPlayerUid()
local data = uid == myId and self._myData or self._competitorData
if data then
data.coin = coin
end
end
-- 结算历史记录
function M:setRecord(lst)
self._recordLst = lst
end
function M:resetRecord()
self._recordLst = nil
end
function M:resetCmpttRecord()
if type(self._recordLst) ~= "table" then
return
end
local uid = Game.playerDB:getPlayerUid()
for i , val in pairs(self._recordLst) do
if uid ~= val.player_id then
self._recordLst[i] = nil
return
end
end
end
function M:getMyRecord()
if self._recordLst == nil then
return
end
local uid = Game.playerDB:getPlayerUid()
for __ , val in pairs(self._recordLst) do
if uid == val.player_id then
return val
end
end
end
function M:getCmpttRecord()
if self._recordLst == nil then
return
end
local uid = Game.playerDB:getPlayerUid()
for __ , val in pairs(self._recordLst) do
if uid ~= val.player_id then
return val
end
end
end
function M:setResult(info)
local uid = Game.playerDB:getPlayerUid()
local bWin = info.win_player_id == uid
local data
data = self._myData
data.bWin = bWin
data.cards = bWin and info.win_cards or info.lost_cards
data.settleCoin = bWin and info.win_chouma or info.lost_chouma
data = self._competitorData
data.bWin = not bWin
data.cards = bWin and info.lost_cards or info.win_cards
data.settleCoin = bWin and info.lost_chouma or info.win_chouma
local factor = bWin and 1 or -1
local settle = self._mySettle
settle[1] = self._myData.settleCoin * factor
settle[2] = settle[2] + settle[1]
settle = self._cmpttSettle
factor = -factor
settle[1] = self._competitorData.settleCoin * factor
settle[2] = settle[2] + settle[1]
end
return M.new()