Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Trying to get rid of <Grid> jitter #2279

Open
geoff-harper-qii opened this issue Dec 27, 2024 · 0 comments
Open

Trying to get rid of <Grid> jitter #2279

geoff-harper-qii opened this issue Dec 27, 2024 · 0 comments
Labels
question Further information is requested

Comments

@geoff-harper-qii
Copy link

What is your question:

I'm getting a fair bit of jitter on the Grid component. For reasons out of my control, everything is placed at an offset to something to the tune of 500_000, 300_000, 50. I realize this is likely to cause jitter but I've grouped everything in the scene and placed the group at an offset. The grid is locally positioned around 0, 0, -30. My solid meshes in the scene don't get any problems with this fix but the Grid seems to remain jittery. I tried putting everything at 0, 0, 0 world coordinates and the jitter unsurprisingly disappeared. Is there a way to resolve this or is there some fundamental difference between solid meshes and the grid's line mesh? I'm afraid zeroing out the world positions is out of the question

@geoff-harper-qii geoff-harper-qii added the question Further information is requested label Dec 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Further information is requested
Projects
None yet
Development

No branches or pull requests

1 participant