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I'm getting a fair bit of jitter on the Grid component. For reasons out of my control, everything is placed at an offset to something to the tune of 500_000, 300_000, 50. I realize this is likely to cause jitter but I've grouped everything in the scene and placed the group at an offset. The grid is locally positioned around 0, 0, -30. My solid meshes in the scene don't get any problems with this fix but the Grid seems to remain jittery. I tried putting everything at 0, 0, 0 world coordinates and the jitter unsurprisingly disappeared. Is there a way to resolve this or is there some fundamental difference between solid meshes and the grid's line mesh? I'm afraid zeroing out the world positions is out of the question
The text was updated successfully, but these errors were encountered:
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I'm getting a fair bit of jitter on the Grid component. For reasons out of my control, everything is placed at an offset to something to the tune of
500_000, 300_000, 50
. I realize this is likely to cause jitter but I've grouped everything in the scene and placed the group at an offset. The grid is locally positioned around0, 0, -30
. My solid meshes in the scene don't get any problems with this fix but the Grid seems to remain jittery. I tried putting everything at 0, 0, 0 world coordinates and the jitter unsurprisingly disappeared. Is there a way to resolve this or is there some fundamental difference between solid meshes and the grid's line mesh? I'm afraid zeroing out the world positions is out of the questionThe text was updated successfully, but these errors were encountered: