diff --git a/Assets/Public/GooglePlayGames/com.google.play.games/Editor/GPGSUtil.cs b/Assets/Public/GooglePlayGames/com.google.play.games/Editor/GPGSUtil.cs
index 4eadb15a..a5016824 100644
--- a/Assets/Public/GooglePlayGames/com.google.play.games/Editor/GPGSUtil.cs
+++ b/Assets/Public/GooglePlayGames/com.google.play.games/Editor/GPGSUtil.cs
@@ -22,6 +22,7 @@ namespace GooglePlayGames.Editor
using System.Collections.Generic;
using System.IO;
using System.Xml;
+ using System.Linq;
using UnityEditor;
using UnityEngine;
@@ -108,7 +109,7 @@ public static class GPGSUtil
/// The Games SDK requires additional metadata in the AndroidManifest.xml
/// file.
private const string ManifestRelativePath =
- "../../Plugins/Android/GooglePlayGamesManifest.androidlib/AndroidManifest.xml";
+ "Plugins/Android/GooglePlayGamesManifest.androidlib/AndroidManifest.xml";
private const string RootFolderName = "com.google.play.games";
@@ -187,7 +188,17 @@ private static string GameInfoPath
/// file.
private static string ManifestPath
{
- get { return SlashesToPlatformSeparator(Path.Combine(RootPath, ManifestRelativePath)); }
+ get
+ {
+ bool isInAssetsDir = RootPath.Split(Path.DirectorySeparatorChar)
+ .Contains("Assets");
+
+ string manifestPath = isInAssetsDir
+ ? Path.Combine(RootPath, "../../", ManifestRelativePath)
+ : Path.Combine(Application.dataPath, ManifestRelativePath);
+
+ return SlashesToPlatformSeparator(manifestPath);
+ }
}
///