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LoadScores with argument PlayerCentered returns wrong values #2354
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One additional information - I've checked my old builds from years ago which were working correctly (returning only 10 leaderboard scores "around" player's score) and the same issue exists. It seems like some change within Google Play servers... ? Is function LoadScores with PlayerCentered argument work properly for you guys? And another information - when playing a game and getting a new top 10 score, the returned 10 values from LoadScores doesn't have the new entry. On the other hand checking the leaderboard through Google Play Games UI (ShowLeaderboard method) shows the entries properly (with my new high score). Anyone knows what can cause such a weird behaviour? |
I've checked using java client SDK and it seems backend works fine for PlayerCentered scores. |
Also, please, check if profile you are using is set to public in Play Games Settings. |
Hey,I have the same problem(#2674 ),have you solved it? |
See my issue #2740. Using PlayerCentered also doesn't set the next/previous pages, making it impossible to implement custom leaderboard UI with the PlayerCentered approach. |
I get the exact same problem - i request Top 3 scores - i get my result as X with my user, then i send another request - this time playerCentered - with only 1 record - i get myself again - with the same user ID and name - BUT the score is different - seems like its an older cached score. not sure |
I've noticed that my code started to return wrong result lately (after GPS update). I'm using unity 5.6.x. The returned result is always first top ten scores even though my rank is far way below 10. In the past everything worked fine, no "social" code has been changed other than mentioned GPS/plugins updates. Anyone experience the same issue?
I'm using following version of a LoadScore funcion:
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