From e4f50b34ffcb7040e89f90dc4eee63265887fa72 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mehmet=20=C3=96zdemir?= <mehmetozdemir@google.com> Date: Fri, 14 Feb 2020 04:06:44 -0800 Subject: [PATCH] Update SignInInteractivity comments. PiperOrigin-RevId: 295117279 Change-Id: Id4e48c67068b8e3316b2962f38a1c9fd5de32785 --- .../Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs b/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs index 01fc8984a..d6d48e242 100644 --- a/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs +++ b/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs @@ -8,8 +8,7 @@ public enum SignInInteractivity /// <summary> /// This may show UIs, consent dialogs, etc. /// At the end of the process, callback will be invoked to notify of the result. - /// Once the callback returns true, the user is considered to be authenticated - /// forever after. + /// Once the callback returns true, the user is considered to be authenticated. /// </summary> CanPromptAlways, @@ -19,7 +18,8 @@ public enum SignInInteractivity /// sign in if they have. /// 3. Check the internet connection and fail with NO_INTERNET_CONNECTION if there is no internet connection. /// 4. Prompt interactive sign in. - /// 5. If the interactive sign in is cancelled, then memorize this for the 2nd step of the next sign. + /// 5. If the interactive sign in is not successful (user declines or cancels), then + /// remember this for step 2 the next time the user opens the game and don’t ask for sign-in. /// </summary> CanPromptOnce }