From e4f50b34ffcb7040e89f90dc4eee63265887fa72 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Mehmet=20=C3=96zdemir?= <mehmetozdemir@google.com>
Date: Fri, 14 Feb 2020 04:06:44 -0800
Subject: [PATCH] Update SignInInteractivity comments.

PiperOrigin-RevId: 295117279
Change-Id: Id4e48c67068b8e3316b2962f38a1c9fd5de32785
---
 .../Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs  | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs b/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs
index 01fc8984a..d6d48e242 100644
--- a/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs
+++ b/source/PluginDev/Assets/GooglePlayGames/BasicApi/SignInInteractivity.cs
@@ -8,8 +8,7 @@ public enum SignInInteractivity
         /// <summary>
         /// This may show UIs, consent dialogs, etc.
         /// At the end of the process, callback will be invoked to notify of the result.
-        /// Once the callback returns true, the user is considered to be authenticated
-        /// forever after.
+        /// Once the callback returns true, the user is considered to be authenticated.
         /// </summary>
         CanPromptAlways,
 
@@ -19,7 +18,8 @@ public enum SignInInteractivity
         /// sign in if they have.
         /// 3. Check the internet connection and fail with NO_INTERNET_CONNECTION if there is no internet connection.
         /// 4. Prompt interactive sign in.
-        /// 5. If the interactive sign in is cancelled, then memorize this for the 2nd step of the next sign.
+        /// 5. If the interactive sign in is not successful (user declines or cancels), then
+        /// remember this for step 2 the next time the user opens the game and don’t ask for sign-in.
         /// </summary>
         CanPromptOnce
     }