From 7b1662a74ca0b77cca154a05f1fd12dd055628d8 Mon Sep 17 00:00:00 2001 From: Play Games Services Team Date: Thu, 14 Nov 2024 08:08:16 -0800 Subject: [PATCH] Internal Changes PiperOrigin-RevId: 696526495 Change-Id: Ie0be7ec6eaa3c2f825f475fa089862d5ac8d15d8 --- Samples/SmokeTest/Readme.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Samples/SmokeTest/Readme.md b/Samples/SmokeTest/Readme.md index 1e256af7..9a1a8c65 100644 --- a/Samples/SmokeTest/Readme.md +++ b/Samples/SmokeTest/Readme.md @@ -19,11 +19,11 @@ Next steps are to create achievements, leaderboards and events. * Create three achievements in play console with exact given name: * `achievementtoincrement` - Check - [this](https://screenshot.googleplex.com/ByodrtbvY2UQxwK) box to make it + [this](https://services.google.com/fh/gumdrop/preview/misc/increment_console.png) box to make it incremental * `achievementtounlock` - Revealed and non - incremental achievement * `achievementtoreveal` - - [Hidden](https://screenshot.googleplex.com/3mqFEJUUaQXEQHB) Achievement, + [Hidden](https://services.google.com/fh/gumdrop/preview/misc/hidden_console.png) Achievement, non incremental * `achievement_hidden_incremental` - Hidden and Incremental Achievement @@ -58,7 +58,7 @@ Open Build Settings ( File > Build Settings ) at your custom keystore and use the required key. * Copy the SHA1 use have set in your Unity Hub and paste it into the `Credentials` section in Google cloud console - - [here](https://screenshot.googleplex.com/BDu49YLzLjxJotB) + [here](https://services.google.com/fh/gumdrop/preview/misc/sha_creds_update.png) ### Configuring Google Play Games in Unity Hub