diff --git a/common/docs/Gus_measured.txt b/common/docs/Gus_measured.txt new file mode 100644 index 0000000..e000f13 --- /dev/null +++ b/common/docs/Gus_measured.txt @@ -0,0 +1,20 @@ +Vertical dimensions: ratio close to 1.5 +- top of cap to chin: in-game 41, 2006 sketch 61 +- chin to elbow: in-game 41, 2006 sketch about 56 +- chin to hem of shirt: in-game 57, 2006 sketch 80 +- chin to bottom: in-game 77, 2006 sketch 106 + +Horizontal dimensions: ratio close to 1.8 +- crown of cap: in-game 34, 2006 sketch 59 +- head excluding ears: in-game 22, 2006 sketch 47 +- neck: in-game 14, 2006 sketch 26 +- vest at shoulder: in-game 40, 2006 sketch 54 +- vest between arm holes: in-game 34, 2006 sketch 49 +- hips: in-game 46, 2006 sketch 73 + +Tilt values in 2006 sketch +- head: 6 degrees +- body: 0 degrees + +That's why I'll apply a 10:9 stretch (either 111% horizontally OR 90% +vertically) to the pixel art of Gus on the front cover of the manual.