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See:
dhewm/dhewm3#101
http://fabiensanglard.net/doom3/scripting_vm.php
Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had.
DanielGibson has suggested that LLVM would be the ideal choice for this and it seem you have some background with that code.
The text was updated successfully, but these errors were encountered:
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See:
dhewm/dhewm3#101
http://fabiensanglard.net/doom3/scripting_vm.php
Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had.
DanielGibson has suggested that LLVM would be the ideal choice for this and it seem you have some background with that code.
The text was updated successfully, but these errors were encountered: