Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incentive for centring beats and holds (and another nitpick I had) #1

Open
LOL1ES opened this issue Jul 27, 2024 · 0 comments
Open

Comments

@LOL1ES
Copy link

LOL1ES commented Jul 27, 2024

Self explanatory, not really sure of any ideas other than a simple centring based scoring system where you get a better score for how close to the centre you get the beats and holds.

As for taps, again only idea I have is how good your timing was for the taps.

And finally for sides, this is where I kinda lose ideas. Don’t get me wrong they’re unique and that alone is pretty cool that you managed to pull it off! But they also feel out of place compared to the satisfying visuals of most other mechanics. Like how the holds hit your shield and move so fluidly across along with the beats satisfyingly hitting your shield and popping out of existence one after another. And then the sides only disappear after they’ve already passed your shield when you hit them which doesn’t look quite as satisfying as the rest of the mechanics

The mines don’t really need any changes, you’ve already proven they can look really cool!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant