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Copy path__init__.py
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297 lines (243 loc) · 8.85 KB
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# Reload submodules if not the initial load
if "bpy" in locals():
current_package_prefix = __name__ + "."
for name, module in sys.modules.copy().items():
if name.startswith(current_package_prefix):
print("Reloading: ", name)
importlib.reload(module)
import bpy, re, json, os, shutil, sys, importlib
from bpy.props import *
from . operators import general, selection, generate, modify, materials, vertex_colors, cut, animation, snapping, files
from . common.common import *
from . import editor
addon_directory = os.path.realpath(os.path.join(os.getcwd(), os.path.dirname(__file__)))
library_directory = os.path.join(addon_directory, 'blend')
app = {
"items": [],
"keymaps": []
}
def get_user_preferences():
return bpy.context.preferences.addons[__package__].preferences
def get_builtin_config_path():
return os.path.join(addon_directory, 'configs', 'default.json')
def draw_menu(self, items):
layout = self.layout
if len(items) == 0:
layout.label(text='No menu items loaded', icon='ERROR')
return
i = 0
for item in items:
if 'mode' in item and item['mode'] != bpy.context.mode:
continue
title = item['title']
i += 1
if i < 10 and not title.startswith('('):
title = f'({i}) {title}'
if 'children' in item:
layout.menu(item['idname'], text=title)
elif item['title'] == '[Separator]':
layout.separator()
i -= 1
elif 'operator' in item:
operator_id = item['operator']
operator = layout.operator(operator_id, text=title)
if not operator:
layout.label(text='Operator not found: ' + operator_id, icon='ERROR')
continue
if 'params' in item:
for key, val in item['params'].items():
if isinstance(val, list):
val = tuple(val)
setattr(operator, key, val)
elif 'menu' in item:
layout.menu(item['menu'], text=title)
def register_menu_type(menu_definition):
title = menu_definition['title']
items = menu_definition['children']
idname = menu_definition['idname']
def draw(self, context):
draw_menu(self, items)
menu_type = type(idname + "Menu", (bpy.types.Menu,), {
'bl_idname': idname,
'bl_label': title,
'draw': draw
})
bpy.utils.register_class(menu_type)
def build_menu_items(config_items):
"""Convert hierarchical config items to runtime menu items."""
result = []
for item in config_items:
item_type = item.get('type', 'operator')
if item_type == 'separator':
result.append({'title': '[Separator]'})
elif item_type == 'group':
name = item.get('name', '')
children = build_menu_items(item.get('children', []))
idname = 'OBJECT_MT_Menu' + re.sub('[^A-Za-z0-9]+', '', name)
menu_def = {
'title': name,
'children': children,
'idname': idname,
}
register_menu_type(menu_def)
result.append(menu_def)
elif item_type == 'menu':
entry = {'title': item.get('name', ''), 'menu': item.get('menu', '')}
if item.get('mode') and item['mode'] != 'ANY':
entry['mode'] = item['mode']
result.append(entry)
else: # operator
entry = {'title': item.get('name', ''), 'operator': item.get('operator', '')}
if 'params' in item:
entry['params'] = item['params']
if item.get('mode') and item['mode'] != 'ANY':
entry['mode'] = item['mode']
result.append(entry)
return result
def config_path_is_builtin(path):
return path == get_builtin_config_path()
# Load the items from the active config and add them to the menu
def load_items():
app['items'] = []
prefs = get_user_preferences()
idx = prefs.active_config_index
if 0 <= idx < len(prefs.configs):
config_path = prefs.configs[idx].path
if not config_path_is_builtin(config_path) and os.path.exists(config_path):
with open(config_path, 'r') as config:
data = config.read()
try:
obj = json.loads(data)
except:
raise Exception('Decoding JSON has failed')
if not 'items' in obj:
raise Exception('No items in config')
app['items'].extend(build_menu_items(obj['items']))
elif not os.path.exists(config_path):
print(f'[QuickMenu] Config file not found: {config_path}')
editor.refresh_cached_items()
def register_asset_library():
asset_libraries = bpy.context.preferences.filepaths.asset_libraries
if asset_libraries.find("QuickMenuLibrary") == -1:
library = asset_libraries.new(name="QuickMenuLibrary", directory=library_directory)
library.import_method = "LINK"
def register_hotkey():
keymaps = bpy.context.window_manager.keyconfigs.addon.keymaps
keymap = keymaps.new(name='3D View', space_type='VIEW_3D')
keymap_item = keymap.keymap_items.new('wm.call_menu', type='D', value='PRESS')
keymap_item.properties.name = QuickMenu.bl_idname
app['keymaps'].append((keymap, keymap_item))
def unregister_hotkey():
for keymap, keymap_item in app['keymaps']:
keymap.keymap_items.remove(keymap_item)
app['keymaps'].clear()
@bpy.app.handlers.persistent
def _on_load_post(dummy):
editor.refresh_cached_items()
class VoidEditModeOnlyOperator(bpy.types.Operator):
"""Edit Mode Only"""
bl_idname = 'qm.void_edit_mode_only'
bl_label = 'Edit Mode Only'
@classmethod
def poll(cls, context):
return is_in_editmode()
def execute(self, context):
return {'FINISHED'}
def reset_configs():
configs = get_user_preferences().configs
configs.clear()
default_path = get_builtin_config_path()
user_path = os.path.join(os.path.dirname(default_path), 'user.json')
if not os.path.exists(user_path):
shutil.copy2(default_path, user_path)
config = configs.add()
config.path = user_path
get_user_preferences().active_config_index = 0
load_items()
class QuickMenu(bpy.types.Menu):
bl_idname = 'OBJECT_MT_quick_menu'
bl_label = 'Quick Menu'
def draw(self, context):
layout = self.layout
# Draw a label that shows a warning if the current version is less than Blender 5.2.
if bpy.app.version < (5, 2, 0):
layout.label(text='You need Blender 5.2 or newer for the addon to work properly', icon='ERROR')
layout.label(text=f'Current version: {bpy.app.version_string}')
draw_menu(self, app['items'])
class QuickMenuConfig(bpy.types.PropertyGroup):
path: StringProperty(default='')
class QuickMenuPreferences(bpy.types.AddonPreferences):
bl_idname = __package__
configs: CollectionProperty(
name = 'Configs',
type = QuickMenuConfig
)
active_config_index: IntProperty(
name = 'Active Config Index'
)
def draw(self, context):
layout = self.layout
layout.label(text='Configs are managed in the Quick Menu N-panel (3D Viewport sidebar)', icon='INFO')
box = layout.box()
box.label(text='To change the menu hotkey, go to "Keymap" and search for "Quick Menu"', icon='INFO')
class QuickMenuProperties(bpy.types.PropertyGroup):
# Used to track the current vertex color index. This is used to generate unique
# vertex colors for id maps in apps like Substance Painter
vertex_color_index: bpy.props.IntProperty(name='Vertex Color Index', default=3)
def register():
bpy.utils.register_class(QuickMenu)
bpy.utils.register_class(VoidEditModeOnlyOperator)
bpy.utils.register_class(QuickMenuConfig)
bpy.utils.register_class(QuickMenuPreferences)
bpy.utils.register_class(QuickMenuProperties)
editor.register()
general.register()
selection.register()
generate.register()
modify.register()
materials.register()
vertex_colors.register()
cut.register()
animation.register()
snapping.register()
files.register()
bpy.types.Scene.quick_menu = bpy.props.PointerProperty(type=QuickMenuProperties)
register_hotkey()
register_asset_library()
bpy.app.handlers.load_post.append(_on_load_post)
editor.build_operator_list()
# Create a user-editable copy of the default when no custom config exists.
configs = get_user_preferences().configs
valid_indices = [
i
for i, config in enumerate(configs)
if not config_path_is_builtin(config.path) and os.path.exists(config.path)
]
if not valid_indices:
reset_configs()
else:
active_index = get_user_preferences().active_config_index
editor.activate_config(
active_index if active_index in valid_indices else valid_indices[0]
)
def unregister():
bpy.utils.unregister_class(QuickMenu)
bpy.utils.unregister_class(VoidEditModeOnlyOperator)
bpy.utils.unregister_class(QuickMenuConfig)
bpy.utils.unregister_class(QuickMenuPreferences)
bpy.utils.unregister_class(QuickMenuProperties)
editor.unregister()
general.unregister()
selection.unregister()
generate.unregister()
modify.unregister()
materials.unregister()
vertex_colors.unregister()
cut.unregister()
animation.unregister()
snapping.unregister()
files.unregister()
del bpy.types.Scene.quick_menu
unregister_hotkey()
if _on_load_post in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.remove(_on_load_post)