diff --git a/buildscript/readme.md b/buildscript/readme.md index ecefb209..a038414f 100644 --- a/buildscript/readme.md +++ b/buildscript/readme.md @@ -41,7 +41,7 @@ This will improve S3 texture compression performance significantly. You may use the installer or you can extract the zipped version in `.\cmake`. - Mingw-w64 i686 and x86_64; -Optional. Download web-installer from [here](https://sourceforge.net/projects/mingw-w64/). You need to run web installer once for each target architecture (i686 means 32-bit, x86_64 means 64-bit). Install in `.\mingw-w64\x86` for 32-bit builds and `.\mingw-w64\x64` for 64-bit builds. You need both as each one can only build for their matching architecture. Leave all other setings as default. You only need mingw-w64 if you want to build S3 texture compression library. Teoretically mesa could be built the same way but [it doesm't work due to a Scons bug](https://bugs.freedesktop.org/show_bug.cgi?id=94072). +Optional. Download web-installer from [here](https://sourceforge.net/projects/mingw-w64/). You need to run web installer once for each target architecture (i686 means 32-bit, x86_64 means 64-bit). Install in `.\mingw-w64\x86` for 32-bit builds and `.\mingw-w64\x64` for 64-bit builds. You need both as each one can only build for their matching architecture. Leave all other setings as default. You only need mingw-w64 if you want to build S3 texture compression library. Teoretically mesa could be built the same way but [it doesn't work due to a Scons bug](https://bugs.freedesktop.org/show_bug.cgi?id=94072). - [Flex and Bison](https://sourceforge.net/projects/winflexbison/); Extract in `.\flexbison`.