diff --git a/mesa3d.iss b/mesa3d.iss index 0449c99c..ff4a37d8 100644 --- a/mesa3d.iss +++ b/mesa3d.iss @@ -2,7 +2,7 @@ ; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES! #define MyAppName "Mesa3D software rendering drivers for Windows" -#define MyAppVersion "17.2.2.500-1" +#define MyAppVersion "17.2.3.500-1" #define MyAppPublisher "Pal100x" #define MyAppURL "https://github.com/pal1000/mesa-dist-win" #define MyAppExeName "mesa-{#MyAppVersion}-setup.exe" diff --git a/readme.md b/readme.md index 3becf10c..2a02d1d8 100644 --- a/readme.md +++ b/readme.md @@ -5,7 +5,7 @@ - [Manual OpenGL context configuration](#manual-opengl-context-configuration) # Downloads -Mesa 17.2.2 builds are now available in [releases section](https://github.com/pal1000/mesa-dist-win/releases) +Mesa 17.2.3 builds are now available in [releases section](https://github.com/pal1000/mesa-dist-win/releases) By default mesa uses llvmpipe. You can switch to OpenSWR by setting GALLIUM_DRIVER environment variable value to swr either globally or in a batch file. Mesa environment variables documentation is available [here](https://mesa3d.org/envvars.html). Build instructions, if you want to replicate my builds, are available [here](https://github.com/pal1000/mesa-dist-win/tree/master/buildscript). # Installation and usage diff --git a/relnotes.md b/relnotes.md index aa9bee9b..e69de29b 100644 --- a/relnotes.md +++ b/relnotes.md @@ -1,18 +0,0 @@ -- Updated Mesa3D to 17.2.3. -- Built S3TC with MSYS2 Mingw-w64 GCC 7.2.0. -- Built LLVM 5.0 and Mesa with Visual Studio 2017 v15.4.0. -# Deployment utility -- Made easy to swap osmesa variants. -- Check before attempting to create symbolic links. Avoid harmless errors which may be confusing. -# Build script -- Drop S3TC build if Mesa master source code is detected. S3TC is now built-in. Texture cache enabling patch is still needed though. -- Python modules updating: use both pip install -U explicitly and pip freeze in a hybrid approach for most optimal behavior. -- Improved PATH cleanning. -- Support building S3TC with MSYS2 Mingw-W64 GCC by default. They fixed their problem with 32-bit binaries when they upgraded to GCC 7.2.0. -- Drop suport for Visual Studio 2015 completely. It survived so long due to Scons 3.0.0 issues. -- Mesa build without git workaround: git_sha1.h was generated in an incorrect location during 64-bit builds. -- Drop Scons 3.0.0 compatibility patch. It landed in Mesa 17.2.3. -- Allow building Mesa without git since Scons 3.0.0 compatibility patch landed in Mesa stable. -# Build script documentation -- MSYS2 Mingw-w64 is now the preferred method to build S3TC. -- Visual Studio 2017 is now required to build LLVM and Mesa3D. \ No newline at end of file