Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestion] New Item to release a Pokemon on your team to increase it's spawn rate. #767

Open
bennybroseph opened this issue May 12, 2024 · 1 comment
Labels
Enhancement New feature or request Game Balance Changes focused on game balance Item Affects an item

Comments

@bennybroseph
Copy link
Collaborator

bennybroseph commented May 12, 2024

This would be a consumable item similar to the DNA Splicer/TMs/etc. The item should only spawn in Endless Mode or otherwise work vastly different in Classic.

After selecting the item, you are prompted to select a member of your current party. The selected pokemon is released and spawn rates of the Pokemon increase for the current run. There is a cap on how many times this can be done so as to not make spawn rates insane in endless.

The spawn rate increase scales inversely with the Pokemon's base cost. The spawn rate increase would be very low per item use (think something like 0.1% depending on the base cost). The spawn rate would cap at a similarly small number, but not negligible.

Only one Pokemon spawn rate increase can be stored at any given time using this method.

@bennybroseph bennybroseph added Enhancement New feature or request Item Affects an item labels May 12, 2024
@bennybroseph bennybroseph changed the title [Suggestion] New Item to destroy a Pokemon on your team to increase it's spawn rate. [Suggestion] New Item to release a Pokemon on your team to increase it's spawn rate. May 12, 2024
@j-diefenbach
Copy link
Contributor

Seems good for farming mons / candies, especially since some pokemon will take forever to get a decent amount of candies otherwise.
It could be implemented in classic with a wave duration, in terms of name / theme it could be along the lines of a species lure or scent-related. A wave duration system would also easily stack (maybe varying durations / rarities even) If we went with the lure it could easily by visible with the duration left and possibly a sprite for the pokemon.
Fusion interactions could be dealt with either by attracting both fusion mons or just the base one, not sure which would be better.

@flx-sta flx-sta added the Game Balance Changes focused on game balance label Jul 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Enhancement New feature or request Game Balance Changes focused on game balance Item Affects an item
Projects
None yet
Development

No branches or pull requests

3 participants