[Suggestion] New Item to release a Pokemon on your team to increase it's spawn rate. #767
Labels
Enhancement
New feature or request
Game Balance
Changes focused on game balance
Item
Affects an item
This would be a consumable item similar to the DNA Splicer/TMs/etc. The item should only spawn in Endless Mode or otherwise work vastly different in Classic.
After selecting the item, you are prompted to select a member of your current party. The selected pokemon is released and spawn rates of the Pokemon increase for the current run. There is a cap on how many times this can be done so as to not make spawn rates insane in endless.
The spawn rate increase scales inversely with the Pokemon's base cost. The spawn rate increase would be very low per item use (think something like 0.1% depending on the base cost). The spawn rate would cap at a similarly small number, but not negligible.
Only one Pokemon spawn rate increase can be stored at any given time using this method.
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