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Right now, death is fast travel - player doesn't lose anything and teleports right back to the camp upon dying. There should be some pressure on the player to avoid death if possible.
The text was updated successfully, but these errors were encountered:
Right now, death is fast travel - player doesn't lose anything and teleports right back to the camp upon dying. There should be some pressure on the player to avoid death if possible.
The text was updated successfully, but these errors were encountered: