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GUI.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
/**
* Creates a nice looking GUI for the game using Java.awt.
*
* @author Ping-Chun Chung and Otakar Andrysek
* @version v1.0.1
*/
public class GUI extends JFrame implements ActionListener
{
JButton vsPlayerButton;
JButton vsComButton;
boolean vsPlayer;
boolean vsCom;
int xScore = 0;
int oScore = 0;
JButton homeButton;
JButton resetButton;
JLabel menuBackground;
JLabel gameBackground;
JLabel xScoreLabel;
JLabel oScoreLabel;
JLabel[] line = new JLabel[8];
JPanel winScreen;
JButton winScreenButton;
Button buttons[][] = new Button[3][3];
int firstPlayer = 0;
Game game;
boolean playGame = false;
public GUI(Game game)
{
super("TicTacToe");
this.game = game;
displayMenu();
// Make window exit application on close
setDefaultCloseOperation(EXIT_ON_CLOSE);
// Set display size
setSize(500,500);
// Center the frame to middle of screen
setLocationRelativeTo(null);
// Disable resize
setResizable(false);
setVisible(true);
}
/**
* Initalizes menu UI components
*/
public void displayMenu()
{
menuBackground = new JLabel(new ImageIcon(this.getClass().getResource("ima/menu.gif")));
add(menuBackground);
menuBackground.setLayout(null);
vsPlayerButton = new JButton();
vsComButton = new JButton();
vsPlayerButton.setBounds(311, 227, 166, 56);
vsPlayerButton.setBorderPainted(false);
vsPlayerButton.setContentAreaFilled(false);
vsPlayerButton.addActionListener(this);
vsComButton.setBounds(311, 357, 166, 56);
vsComButton.setBorderPainted(false);
vsComButton.setContentAreaFilled(false);
vsComButton.addActionListener(this);
menuBackground.add(vsPlayerButton);
menuBackground.add(vsComButton);
}
/**
* Initalizes game UI components
*/
public void displayGame()
{
// Outer Panel
gameBackground = new JLabel(new ImageIcon(this.getClass().getResource("ima/X_turn.jpg")));
add(gameBackground);
gameBackground.setLayout(null);
// Center Panel
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(3,3,6,6));
gameBackground.add(centerPanel, BorderLayout.CENTER);
centerPanel.setBounds(80, 103, 340, 340);
centerPanel.setOpaque(false);
// O and X buttons
for(int i=0; i<3; i++)
{
for(int n=0; n<3; n++)
{
buttons[i][n] = new Button();
centerPanel.add(buttons[i][n]);
buttons[i][n].addActionListener(this);
}
}
// Home button
homeButton = new JButton();
gameBackground.add(homeButton);
homeButton.setBounds(442, 355, 34, 34);
homeButton.setBorderPainted(false);
homeButton.setContentAreaFilled(false);
homeButton.addActionListener(this);
// Reset button
resetButton = new JButton();
gameBackground.add(resetButton);
resetButton.setBounds(442, 401, 34, 34);
resetButton.setBorderPainted(false);
resetButton.setContentAreaFilled(false);
resetButton.addActionListener(this);
// X score
xScoreLabel = new JLabel(Integer.toString(xScore));
gameBackground.add(xScoreLabel);
xScoreLabel.setFont(xScoreLabel.getFont().deriveFont(24.0f));
xScoreLabel.setBounds(108, 35, 24, 24);
// O score
oScoreLabel = new JLabel(Integer.toString(oScore));
oScoreLabel.setText(Integer.toString(oScore));
gameBackground.add(oScoreLabel);
oScoreLabel.setFont(oScoreLabel.getFont().deriveFont(24.0f));
oScoreLabel.setBounds(375, 35, 24, 24);
// Line
for(int i=0; i<8; i++)
{
line[i] = new JLabel();
gameBackground.add(line[i],new Integer(2), 0);
line[i].setBounds(0, -18, 500, 500);
line[i].setIcon(new ImageIcon(this.getClass().getResource("ima/line"+(i+1)+".png")));
line[i].setVisible(false);
}
}
/**
* Switch game background
*/
public void setGameBackground(String t)
{
ImageIcon icon = new ImageIcon(this.getClass().getResource("ima/"+t+"_turn.jpg"));
gameBackground.setIcon(icon);
}
/**
* Draw line on winning line
*/
public void winningLine(int n)
{
line[n-1].setVisible(true);
}
/**
* Initalizes finish screen UI components
*/
public void iniWinScreen(String t)
{
winScreen = new JPanel();
add(winScreen);
winScreen.setLayout(null);
JLabel icon = new JLabel(new ImageIcon(this.getClass().getResource("ima/"+t+".png")));
winScreen.add(icon);
icon.setBounds(250-45,150-45,90,90);
JLabel winner = new JLabel();
if (t.equals("tie"))
winner.setText("TIE");
else
winner.setText("WIN");
winner.setFont(winner.getFont().deriveFont(50.0f));
winner.setBounds(210,250,400,90);
winScreen.add(winner);
winScreenButton = new JButton();
winScreenButton.setBounds(0, 0, 500, 500);
winScreen.add(winScreenButton);
winScreenButton.setBorderPainted(true);
winScreenButton.setContentAreaFilled(false);
winScreenButton.addActionListener(this);
}
/**
* Display finish screen UI components
*/
public void displayWinScreen(String t)
{
iniWinScreen(t);
menuBackground.setVisible(false);
gameBackground.setVisible(false);
winScreen.setVisible(true);
}
/**
* Check if any button were clicked and performe action
*/
public void actionPerformed(ActionEvent e)
{
// Start menu
if(e.getSource().equals(vsPlayerButton))
{
menuBackground.setVisible(false);
displayGame();
gameBackground.setVisible(true);
vsPlayer = true;
vsCom = false;
playGame = true;
}
// Play against Ai
if(e.getSource().equals(vsComButton))
{
menuBackground.setVisible(false);
displayGame();
gameBackground.setVisible(true);
vsPlayer = false;
vsCom = true;
playGame = true;
}
// Play against another player
String turn = "-";
if (game.turn == 0)
turn = "X";
else if (game.turn == 1)
turn = "O";
if (vsPlayer)
{
for(int i=0; i<3; i++)
{
for(int n=0; n<3; n++)
{
if(e.getSource().equals(buttons[i][n]) && game.isLegal(i,n))
{
game.playerPlay(i,n,turn);
if (turn.equals("X"))
game.turn++;
else if (turn.equals("O"))
game.turn--;
}
}
}
}
else if (vsCom)
{
for(int i=0; i<3; i++)
{
for(int n=0; n<3; n++)
{
if(e.getSource().equals(buttons[i][n]) && game.isLegal(i,n) && turn.equals("X"))
{
game.playerPlay(i,n,turn);
game.turn++;
}
}
}
}
// Home button
if(e.getSource().equals(homeButton))
{
game.resetGame();
game.turn = 0;
game.whoPlayFirst = 0;
updataButtonIma();
xScore = 0;
oScore = 0;
menuBackground.setVisible(true);
gameBackground.setVisible(false);
}
// Reset button
if(e.getSource().equals(resetButton))
{
game.resetGame();
game.turn = game.whoPlayFirst;
updataButtonIma();
}
// Win screen button
if(e.getSource().equals(winScreenButton))
{
for(int i=0; i<8; i++)
line[i].setVisible(false);
gameBackground.setVisible(true);
winScreen.setVisible(false);
menuBackground.setVisible(false);
game.resetGame();
game.SwitchWhoPlayFirst();
game.turn = game.whoPlayFirst;
updataButtonIma();
playGame = true;
}
}
/**
* Set board image equal to the board array
*/
public void updataButtonIma()
{
for(int i=0; i<3; i++)
{
for(int n=0; n<3; n++)
{
buttons[i][n].setImaIcon(game.board[i][n]);
}
}
}
}