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Hi BachThieu, If you have access to Connect or Infrastructure Cloud you can grab the IDs from the browser URL. It always looks a bit like this first you have the iTwin Id (not shown here) than the iModel Id and after the forward slash the changeset Id. A better method, especially when dealing with many iModels would be to use the APIs. Start with getting all iModels in an iTwin; You could use the APIs in combination with Postman or PowerBI to always have an up-to-date list of all your iModels and their changeset Ids. Hope this helps |
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Hi everyone, pls help me understand how to get the App ID, iModel ID, and Changeset ID when working with iTwin plugins in Unreal Engine
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